The Angband Ladder: Dalwe, High-Elf Warrior by Sirridan

  [Angband 3.1.2 dev (r1676) Character Dump]

 Name   Dalwe                                    Self  RB  CB  EB   Best
 Sex    Female       Age            121   STR:  18/29  +1  +5  +3 18/119
 Race   High-Elf     Height          85   INT:     12  +3  -2  +2     15
 Class  Warrior      Weight         195   WIS:     12  -1  -2  +2     11
 Title  Myrmidon     Social  Role model   DEX:  18/32  +3  +2  +2 18/102
 HP     315/315      Maximize         Y   Con:     17  +1  +2  +2  18/40     14
 SP     0/0                               CHR:     13  +5  -1  +0     17

 Level               30   Armor    [43,+81]     Saving Throw         69%
 Cur Exp         193929   Fight   (+14,+30)     Stealth        Excellent
 Max Exp         193929   Melee   (+21,+38)     Fighting          Heroic
 Adv Exp         200000   Shoot   (+26,+16)     Shooting          Heroic
 MaxDepth   1950' (L39)   Blows      5/turn     Disarming            64%
 Game Turns      449390   Shots      1/turn     Magic Device      Superb
 Player Turns     45176   Infra       40 ft     Perception       1 in 34
 Active Turns     43644   Speed           2     Searching            17%
 Gold            225867   Burden  146.4 lbs

 You are one of several children of a Telerin Mage.  You have light
 green eyes, straight brown hair, and a fair complexion.



rAcid:............. rConf:.............
rElec:....+........ Sound:.............
rFire:............. Shard:.......+.....
rCold:......+...... Nexus:.............
rPois:........+.... Nethr:.............
rFear:............+ Chaos:.............
rLite:............+ Disen:........+....
rDark:............. S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:............. Stea.:.......+.....
  ESP:.........+... Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:........+.... Speed:...........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Character Equipment]

a) a Trident of Westernesse (1d10) (+7,+8) (+2)
     +2 strength, dexterity, constitution.
     Slays orcs, trolls, giants.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 55.8 vs. orcs, 55.8 vs. trolls, 55.8 vs.
     giants, and 44.2 vs. others.
     
b) a Long Bow of Power (x3) (+12,+16)
c) a Pearl Ring of Damage (+0,+10)
d) a Pearl Ring of Damage (+0,+10)
e) a Driftwood Amulet of Resist Lightning
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     Takes 13 to 24 turns to recharge at your current speed.
     
     Radius 3 light.
g) Metal Lamellar Armour of Resist Cold (-3) [24,+10]
     Provides resistance to cold.
     Cannot be harmed by cold.
     
h) an Elven Cloak of Protection [6,+18] (+2 stealth)
     +2 stealth.
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Leather Shield of Preservation [6,+15]
     Provides resistance to poison, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains strength, dexterity, constitution.
     Stops experience drain.  
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) a Set of Gauntlets of Power (+5,+3) [3,+11] (+1)
     +1 strength.
     
l) a Pair of Leather Boots of Speed [2,+11] (+2)
     +2 speed.
     


  [Character Inventory]

a) 26 Red Potions of Cure Serious Wounds
     
b) 17 Coagulated Crimson Potions of Cure Critical Wounds
     
c) 15 Scrolls titled "demo inus" of Phase Door
d) 27 Scrolls titled "tarat atus" of Teleportation {!*}
e) 7 Scrolls titled "adsuo dis" of Teleport Level
f) 5 Scrolls titled "vertitum pet" of Word of Recall {!*}
g) 4 Copper-Plated Rods of Treasure Location {!!}
h) 4 Steel-Plated Rods of Door/Stair Location {!!}
i) 4 Aluminum Rods of Trap Location {!!}
j) an Ivory Wand of Teleport Other (8 charges)
     
k) 3 Oak Staves of Teleportation (22 charges)
     
l) a Bamboo Staff of Identify (9 charges)
     


  [Home Inventory]

a) 34 Potions of Cure Serious Wounds
     
b) 3 Potions of Cure Critical Wounds
     
c) a Potion of Restore Strength
d) a Potion of Restore Dexterity
e) 4 Potions of Restore Constitution
f) a Potion of Restore Life Levels
g) 16 Scrolls of Enchant Weapon To-Dam
h) a Scroll of *Enchant Armour*
i) 2 Scrolls of Remove Curse
j) a Rod of Teleport Other
k) 2 Wands of Stone to Mud (0 charges) {!*}
l) 4 Wands of Teleport Other (0 charges)
m) a Staff of *Destruction* (4 charges)
     
n) a Ring of Strength (+3)
     +3 strength.
     Sustains strength.
     
o) a Ring of Constitution (+2)
     +2 constitution.
     Sustains constitution.
     
p) a Pair of Steel Shod Boots of Stability [6,-1]
     Provides resistance to nexus.
     Feather Falling.  
     
q) The Rapier 'Forasgil' (1d6) (+12,+19)
     Slays animals.
     Branded with frost.
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     4 blows/round.
     Average damage/hit: 55.1 vs. animals, 58.7 vs. creatures not
     resistant to cold, and 51.4 vs. others.
     
     Radius 1 light.
r) The Cutlass 'Gondricam' (1d8) (+10,+11) (+3)
     +3 dexterity, stealth.
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.  Speeds regeneration.  Grants the ability to see
     invisible things.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 44.5.
     
s) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
     +3 constitution.
     Slays evil creatures, orcs, trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     3 blows/round.
     Average damage/hit: 63.8 vs. evil creatures, 71.3 vs. orcs, 71.3
     vs. trolls, 71.3 vs. giants, and 56.2 vs. others.
     
t) a Maul of Slay Demon (4d4) (+5,+5)
     Slays demons.
     
     Combat info:
     3 blows/round.
     Average damage/hit: 65.9 vs. demons, and 44.3 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      5473    100'    2   Reached level 2
      7373    150'    3   Reached level 3
     10578    200'    4   Reached level 4
     12950    200'    5   Reached level 5
     16952    200'    6   Reached level 6
     20512    250'    6   Killed Fang, Farmer Maggot's dog
     27262    400'    7   Reached level 7
     37873    400'    8   Reached level 8
     40056    400'    9   Reached level 9
     54176    400'   10   Reached level 10
     59037    400'   11   Reached level 11
     65930      0'   11   Killed Farmer Maggot
     85951    550'   12   Reached level 12
     86582    550'   13   Reached level 13
    100731    550'   13   Killed Mughash the Kobold Lord
    100771    550'   14   Reached level 14
    102632    550'   14   Killed Wormtongue, Agent of Saruman
    114346    650'   14   Killed Grip, Farmer Maggot's dog
    115682    650'   15   Reached level 15
    133888    650'   16   Reached level 16
    141354    650'   16   Killed Boldor, King of the Yeeks
    141444    650'   16   Found The Phial of Galadriel
    159245    750'   17   Reached level 17
    172996    850'   17   Killed Nar, the Dwarf
    177426    850'   18   Reached level 18
    188106    900'   18   Killed Lagduf, the Snaga
    190282    950'   19   Reached level 19
    194520    950'   20   Reached level 20
    199767    950'   20   Killed Sangahyando of Umbar
    199916    950'   20   Killed Ugluk, the Uruk
    199916    950'   21   Reached level 21
    216394   1000'   22   Reached level 22
    236976   1000'   23   Reached level 23
    238064   1000'   23   Found The Hard Leather Cap of Thranduil
    245002   1000'   23   Killed Smeagol
    254265   1150'   24   Reached level 24
    255156   1150'   24   Killed Golfimbul, the Hill Orc Chief
    259554   1150'   24   Killed Bolg, Son of Azog
    259654   1150'   25   Reached level 25
    298654   1350'   26   Reached level 26
    313316   1350'   26   Killed Gorbag, the Orc Captain
    315936   1350'   26   Killed Angamaite of Umbar
    343279   1550'   26   Found The Rapier 'Forasgil'
    345137   1550'   27   Reached level 27
    347152   1550'   28   Reached level 28
    350018   1550'   28   Found The Set of Gauntlets 'Paurhach'
    350828   1550'   28   Killed Ulfast, Son of Ulfang
    366174   1700'   28   Killed Bert the Stone Troll
    366423   1700'   29   Reached level 29
    370703   1700'   29   Found The Cutlass 'Gondricam'
    373540   1700'   29   Killed Mim, Betrayer of Turin
    376965   1700'   29   Killed Ibun, Son of Mim
    407225   1800'   29   Killed Ufthak of Cirith Ungol
    408033   1800'   29   Found The Dagger 'Narthanc'
    408735   1800'   30   Reached level 30
    412132   1800'   30   Found The Broad Axe 'Barukkheled'
    418653   1800'   30   Killed Lorgan, Chief of the Easterlings
    422540   1850'   30   Killed Lokkak, the Ogre Chieftain
    428463   1850'   30   Killed Bill the Stone Troll


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.9.2009 08:04
Last updated on 17.9.2009 08:15

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Comments

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On 16.9.2009 08:04 Sirridan wrote:
Next in my long line of HE warriors, Dalwe (notice the pattern of -we at the end?)

Got a Trident of Westernesse, not bad. Looking for some more dex to hit 18/50, at base 18/30 now, started at 18/40 but lost 1 point drinking a toughness (+con -dex), and gained 1 str from drinking a brawn but lost an int from that, good trade. Going to dive while hoping for rBase.

Once I win with this combo:
Dun Rng
Dwf Pal
Dwf War
He Rog
He Mag

On 17.9.2009 05:02 Sirridan wrote:
Wow, first ever shield of preservation I've found. This gives me rPoison and rDisenchant BEFORE rBase... that's a first. When I first found the shield, I had only rAcid and rCold (from my old shield), lost rCold with shield change obviously. In town switched armor of rAcid for rFire and got amulet of rAcid. Hoping for a good set of elvenkind/whathaveyou armor with hopefully rSound or rNether.

Speed would also be nice. One more thing, since I still get 4 blows without my ring of strength +3, I switched it out for another ring of damage.

On 17.9.2009 07:56 Pete Mack wrote:
BTW:
You are better off without RAcid, but with Relec. So long as you have useful (AC > 0) armor in all slots, acid damage is reduced by 1/2.

Just don't let that cloak go to [3,-3] (or the Caestus, or the boots), and you can get by for a long time without.

On 17.9.2009 08:15 Sirridan wrote:
Thanks for the Advice! My holes are rFire and rAcid, I'm not *too* worried though with telepathy, I don't think there is anything that can breathe on me to instakill that I can't find before it finds me... Although I think I'll hop back on and carry my gondricam and =free just in case...

Anyway off to bed.

RNG laughs at me dropping BoS +2... grr

On 18.9.2009 01:33 Sirridan wrote:
Alas, I thought I could take on a AMHD, but when it got me to 6 hp, instead of teleporting or tlevel or ddesc, I ?phase land in its los and it breathes me to death.

Die and learn. Forgot to dump in my short burst of anger at my stupidity... the only changes were amrod and elvenkind armor (with rpoison)

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