The Angband Ladder: Sexy Ukyo, High-Elf Warrior by <>

  [Hengband 1.7.2 Character Dump]

                          Name  : Sexy Ukyo

 Sex      : Female           Age               127   STR :  18/***
 Race     : High-Elf         Height             77   INT :   18/20
 Class    : Warrior          Weight            169   WIS :      16
                             Social Class       63   DEX :  18/171
                             Align         Neutral   CON :  18/***
                                                     Chr :  18/100 18/110

 Right hand      (+53,+55)   Hit point    341/ 842   Fighting   : Legendary[22]
                             SP (Mana)      0/   0   Bows/Throw : Legendary[35]
 Blows/Round           5+0                           SavingThrow: Legendary[2]
 AverageDmg/Rnd      380+0   Level              37   Stealth    : Superb
                             Experience    1128398
 Shooting        (+74,+20)   Max Exp       1128398   Perception : Excellent
 Multiplier          x6.00   Exp to Adv    1400000   Searching  : Excellent
 Shots/Round          1.30   Gold           229999   Disarming  : Superb
                                                     MagicDevice: Superb
 AC              [31,+120]   Time      Day 9  3:42
 Speed               (+21)   Play time    15:16:59   Infra-Vision: 130 feet

                         (Character Background)
          You love okonomiyaki almost as you love Ran-chan!

          ...Now, you are in Morivant.

 Sex   : Female        Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR :  18/56  1  4  1 11 18/***         2......4.32..
 Class : Warrior       INT :     15  3 -2  1  3  18/20         ..3..........
 Level : 37            WIS :     15 -1 -2  1  3     16         ..3..........
 Hits  : 341/842       DEX :  18/21  3  2  1  9 18/171         .2.......3.4.
 Mana  : 0/0           CON :  18/94  1  2  1 10 18/***         2.3......32..
                       Chr :     18  3 -1  3  6 18/110 18/100  .2.....4.....
         |)}=="![(]]]             |)}=="![(]]]                 |)}=="![(]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+.....    Sound : .............    Speed     : ....+...+..++
 Elec  : .......+.....    Nether: +............    FreeAction: +........+++.
 Fire  : .+.....+.....    Nexus : ...........+.    SeeInvisi.: ........+...+
 Cold  : .+.....+.....    Chaos : +............    Hold Life : +............
 Poison: .........+...    Disnch: .......+.....    Warning   : .............
 Light : .......+....+    Fear  : .+..........+    SlowDigest: .............
 Dark  : .......++....    Reflct: .............    Regene.   : .............
 Shard : ..+..........    AuFire: .............    Levitation: ........+..+.
 Blind : .+...........    AuElec: .............    Perm Lite : .+...........
 Conf  : +............    AuCold: .............    Cursed    : .............

             |)                 |)}=="![(]]]                   |)}=="![(]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ............+    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .+......+....
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : .+......+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .+....+......
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .......+.....    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : ..+..........
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .....+.......
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .........+...
 Sharpness : ...    Sust Int  : .............    Drain Exp   : +............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : .........+.+.    Aggravate   : +...........+
 Chaotic   : ...    Sust Con  : .........+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ENABLED
 Arena Levels:       ENABLED

  [Recall Depth]

    Angband         : level  64
    Yeek cave       : level   5
    Dragon's lair   : level  60
    Mine            : level  75

  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 11
  The Sewer                                (Danger  level:  15) - level 15
  Doom Quest 1                             (Danger  level:  15) - level 18
  The Tower                                (Danger  level:  30) - level 18
  The Mimic's Treasure                     (Danger  level:  25) - level 21
  Tengu and Death Swords                   (Danger  level:  25) - level 22
  Dark Elven Lords Quest                   (Danger  level:  25) - level 29
  The Cloning Pits                         (Danger  level:  45) - level 35
  Haunted House                            (Danger  level:  48) - level 35
  Killing Fields                           (Danger  level:  50) - level 36

< Failed Quest >
  Vapor Quest                              (Danger  level:  25) - level  3
  Logrus Master                            (Danger  level:  25) - level 15
  Orc Camp                                 (Danger  level:  15) - level 16
  Lagduf, the Snaga                        (Dungeon level:   6) - level 18
  Old Man Willow Quest                     (Danger  level:  22) - level 18
  The Vault                                (Danger  level:  30) - level 18
  Ulfast, Son of Ulfang                    (Dungeon level:  12) - level 19
  Grendel                                  (Dungeon level:  24) - level 22
  Jack of Shadows                          (Dungeon level:  38) - level 27
  Baphomet the Minotaur Lord               (Dungeon level:  44) - level 27
  Nyogtha, the Thing that Should not Be    (Dungeon level:  50) - level 28
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 29
  Caine, the Conspirator                   (Dungeon level:  62) - level 30
  The Old Castle                           (Danger  level:  50) - level 35

 Arena:  0 Victory

  [Defeated Monsters]

You have defeated 3067 enemies including 4 unique monsters in total.

< Unique monsters top 4 >
  Brand, Mad Visionary of Amber            (level  60)
  The Stormbringer                         (level  45)
  Sheer Heart Attack, the Bomb Hand        (level  35)
  Ishikawa Goemon                          (level  33)


Your alighnment : Neutral

You are an arch-enemy of Valour.
You have strayed from the path of Honour.
You are very virtuous in Vitality.
You have sinned against Compassion.
You are an enemy of Sacrifice.
You have strayed from the path of Justice.
You are the living embodiment of Temperance.
You are the living embodiment of Harmony.


 You can spit acid (dam lvl).
 You can drain life from a foe like a vampire.
 You can harden yourself to the ravages of the elements.
 Your health is subject to chaotic forces.
 You have an extra pair of eyes (+15 search).
 You have remarkable infravision (+3).
 You have an extra pair of legs (+3 speed).
 You are telepathic.

  [Character Equipment]

a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2)
b) The Knight's Shield of the Ninja (+5,+4) [10,+20] (+2 to stealth)
c) The Heavy Crossbow of blessing (x5) (+20,+20) (+3) {InWiCn;Sh;XmBs Yeek
d) a Ring of Damage (+15)
e) a Ring of Speed (+10)
f) an Amulet of Anti-Magic
g) The Phial of Galadriel (+1 to searching)
h) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoLiDkDi~Z}
i) a Cloak of the Bat (-7,-13) [1,+7] (+4) {SpSlIf;Dk;SiLv}
j) a Golden Crown of Might [0,+10] (+3) {StDxCn;Po;Fa(StDxCn BM (clvl 18)}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {StCn;Fa}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 24 Potions of Heroism {75% off}
b) 16 Potions of Cure Critical Wounds {50% off}
c) 28 Scrolls of Teleportation {25% off}
d) 8 Scrolls of Word of Recall
e) 16 Scrolls of Identify
f) 22 Scrolls of Magic Mapping
g) 4 Scrolls of Holy Chant
h) 4 Rods of Trap Location {!k!d !!}
i) 2 Rods of Door/Stair Location
j) 8 Rods of Teleport Other
k) 3 Rods of Disarming
l) a Rod of Stone to Mud
m) a Staff of Speed (3 charges)
n) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {StDxDg|S}
o) 30 Bolts (1d5) (+0,+0) (138/180)

  [Home Inventory]

 ( page 1 )
a) a Mushroom of Restore Constitution
b) 4 Mushrooms of Restoring {!E}
c) 7 Potions of Speed {!k!q}
d) 15 Potions of Heroism {75% off}
e) a Potion of Healing {!k!q}
f) 2 Potions of *Healing* {!k!q}
g) 2 Potions of Life {!k!q}
h) a Potion of Enlightenment
i) a Potion of Self Knowledge
j) 9 Potions of Resistance {!k!q}
k) a Potion of Curing
l) a Potion of New Life

 ( page 2 )
a) 2 Scrolls of Teleport Level {!*!*}
b) a Scroll of Rune of Protection
c) 8 Scrolls of *Destruction*
d) a Scroll of Mass Genocide
e) 2 Rods of Door/Stair Location
f) a Rod of Recall
g) 2 Rods of Illumination
h) 5 Rods of Disarming
i) a Wand of Teleport Other (7 charges)
j) a Staff of Starlight (9 charges)
k) 3 Staffs of Speed (3x 7 charges)
l) a Staff of Speed (0 charges)

 ( page 3 )
a) a Staff of Dispel Evil (7 charges)
b) a Ring of Poison Resistance
c) a Ring of Free Action
d) a Ring of See Invisible
e) a Ring of Strength (+4)
f) a Ring of Strength and Accuracy (+5,+0) (+3)
g) a Ring of Dexterity (+3)
h) a Ring of Accuracy (+8)
i) a Ring of Damage (+8)
j) a Ring of Slaying (+8,+7)
k) a Ring of Slaying (+7,+7)
l) a Ring of Slaying (+7,+4)

 ( page 4 )
a) a Ring of Speed (+7)
b) The Ring 'Frakir' (+1) {StInWiDxCnChSlSr;Po;SiWr}
c) a Ring of Light and Darkness Resistance
d) a Ring of Nether Resistance
e) a Ring of Nexus Resistance
f) a Ring of Confusion Resistance
g) a Ring of Shard Resistance
h) an Amulet of Charisma (+4)
i) an Amulet of Resistance {AcElFiCo}
j) an Amulet of Telepathy
k) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
l) The Stone of Lore

 ( page 5 )
a) Black Dragon Scale Mail (-2) [40,+25]
b) Pseudo Dragon Scale Mail (-2) [40,+13] {LiDk}
c) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
d) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2) {Ch;FiCa;RfLu}
e) The Full Plate Armour of Isildur [25,+25] (+2) {Cn;AcElFiCoCfSoNx}
f) The Rhino Hide Armour 'Dasai' (-1) [8,+64] (-10) {Ch;Ag(Ch}
g) The Cloak 'Colluin' [1,+15] {AcElFiCoPo orc camp quest}
h) The Cloak 'Colannon' [1,+15] (+3 to stealth) {Sl;Ac}
i) a Shadow Cloak [6,+0]
j) a Mirror Shield [10,+12] {Rf}
k) The Metal Cap of Thengel [3,+12] (+3) {WiCh}
l) a Pair of Hard Leather Boots of Levitation [3,+4] {Cf;Lv}

 ( page 6 )
a) The Pair of Metal Shod Boots 'Tetsu-geta of Flame' (-5,+10) [6,+20] (-1 to
speed) {SpInWiChSl;FiFe;Rg[F(StCn}
b) a Rapier (Pattern Weapon) (1d6) (+10,+10) (+2) {StDxCn;DkFe;FaSi/*UL}
c) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
d) a Bastard Sword (Holy Avenger) (3d4) (+15,+15) [+3] (+1 attack)
e) a Blade of Chaos (Trump Weapon) (6d5) (+13,+9) (+1 to searching)
f) a Poison Needle (1d1) (+0,+0)
g) The Broad Axe 'Protein' (2d6) (+10,+20) (+2) {StInDg/pU Thieves quest
h) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
i) a Death Scythe  (10d10) (-50,+30) {|AEFCoPVS/*pDoTPULZ}
j) The Light Crossbow 'Lightning Blade' (x3) (+20,+15) (+3) {Ch;ElCoSo;Xs}

  [Check Sum: "07aa1b1849421ce8ec"]

Posted on 3.11.2009 04:51
Last updated on 20.11.2009 22:00

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4. on the Competition No.77 Ladder (of 4)


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On 3.11.2009 04:51 wrote:
Off to a great start, but I've just realized that the uniques in the arena probably count. Still, he's off to a great start so I'll probably keep playing. Would the Cloning Pits uniques count as well or no?

On 7.11.2009 22:48 Djabanete wrote:
I think the "You have killed X enemies including Y uniques in total" would be a good final criterion...

On 8.11.2009 03:15 wrote:
You know what? I've been restarting too many times because I accidentally killed some unique or other. It's time to live with a few unique kills and press on!

On 8.11.2009 04:07 wrote:
Stupid Grip. Was mixed in with a bunch of random werewolves and weir, and I didn't see it until it was dead.

The hounds got revenge. Was running around fairly low on health, and there was a hippogriff RIGHT next to the stairs after I went down them. Room looked pretty safe so I couldn't resist killing it, but there was a hallway a little ways away that I couldn't see down. Apparently there was a whole pack of gravity hounds in there, just out of the room so it wasn't illuminated. Annoying that I spent 3-4 turns in the room with the hounds doing nothing, and then 4 decided to breath on me in the same turn. Ah well.

Got the ?acquisition from the arena, and then when the phial turned up, I got another from the Dark Elven Lords quest. Cashed both in on the top level of the Dragon Lair, but got nothing to show for it except a bunch of wasted travel turns.

On 8.11.2009 04:29 wrote:
Out of curiosity, if no one kills the Serpent, would the winner be a level 1 character who suicided on their first turn with zero uniques slain? (1*0)/1 = 0. Tough to get lower than that.

I liked how the starting situation has a couple little tests of your Heng mechanics knowledge.

On 8.11.2009 16:12 dzhang wrote:
Good point about the ranking of the non-winners, although, frankly, I'm certain one of us can win if we just disregarded the whole uniques killed business. No more than 50 uniques killed should be easily doable, given a little bit of care. it's pushing it down lower than 20 that starts becoming tricky.

On 9.11.2009 01:53 wrote:
Dammit! My new character went down to a new level. He spent his first level detecting for traps, and on the very next turn Heart Attack charged out of the darkness and exploded itself on him. Cheap way to get a first unique kill. Never even saw it on the screen except as it zipped over to her.

On 9.11.2009 05:54 wrote:
Attempt #2

On 9.11.2009 06:04 wrote:
Not going quite as swimmingly as attempt #1, but at least he's not dead yet. Yes, those are really the best gloves he's come across so far. I should probably enchant them up to +6 or so, though it hardly seems worth it.

Hung onto the ?acqusition from Dark Elven Lords quest (I try to wait on doing it until the Phial appears) until dlevel 60 and it produced the Lochaber axe. Its probably a side-grade to the starting axe or at best a slight upgrade, but it feels nice to be able to shelve Protein. Plus, it helps a lot with my digging conundrum.

First (and still only) !speed found was used in the Dark Elven Lords quest and immediately before this dump he found his first staff of speed in the BM so speed has been a struggle. Yet it always feels like the characters who get off to promising starts die horribly to overconfidence while the ones who have to scratch and claw end up winning. We'll see.

On 9.11.2009 15:02 wrote:
Not literally attempt #2, of course. I've had a fair few die at various points. This is just the first one to overtake my first posted attempt.

On 10.11.2009 04:16 wrote:
Was feeling dissatisfied with offensive output and then ran into Ishikawa Goemon while scumming Mine (poor choice of dungeon to scum, btw). He doesn't just have a chance of dropping Zantetsuken, its like 70+%. So, I bit the bullet and offed him. And he dropped the (10d4) katana, which was nice. Combined with that +4 ring of STR 6 blows/round and 500 damage/round became doable, and life suddenly was looking good.

Further scumming in the mine turned up Brand on a level with nothing really dangerous, so I decided to go for it. If he dropped his crossbow, life would really be looking good, so I went for it.

A long fight, a destroyed ring of rChaos, and about 50 "heal self" spells cast by Brand later, and he was dead. Blew through about half my stocked up !heal pots, but disappointment ensued. Frakir and Rohirrim, but no crossbow. Ah well, was worth a try.

On 13.11.2009 13:29 wrote:
Been out of town for a few days. Will get a chance to play again sunday.

On 17.11.2009 03:35 wrote:
Cloning Pits down.

Was a little dicey at the start. Cleared out the Toms and Fasolts (teleporting a couple away. it was rockier than expected) to clear space, but before I could really do anything the Jurts got out and started invoking Logrus all over the place wrecking my LoS blocks and leaving me hallucinating half the time. The Dagons got out too, and fought them for like a round at the staircase, but it didn't go well and a Jurt got LoS on me and kept invoking Logrus. I remembered to bring a few !restorelife but forgot the !curing, so I used a couple !healing just to get away.

Teleported over to the Grendels and tried clearing them, but was hallucinating and they were going down slower than expected. Killed like 1 and had to use a pair of !healing and teleported away. Was feeling demoralized. Finally got to the SW just as the hallucination wore off, and there was nothing dangerous among the random mobs. Cleared them and the Bokrugs and decided dual-wielding wasn't working well (was using Zantetsuken and the Rapier of Pattern. The various town shops adamantly refusing to stock !heroism for two full game days before hand was a contributing factor), so swapped to Zantetsuken and the mirror shield, which even took me to 5 attacks with Zantetsuken, but my offense was probably about even and took a LOT less damage.

After that, whittled down the summoners (first Its, then ant queens - swapping to rapier, then Gachapins, then finally the Dagons. Two Gachapins got away and lots of Hydras got summoned, but they never got out of control.) and cleaned up. Never figured out what the randoms were on the right side, but since they were killed by fire ants, couldn't have been that bad.

Big drops were cambeleg, the randart shield, the randart launcher would have been nice if not for the amazing starting launcher, and Tetsu-Geta of Flame (one of my all time favorite artifacts for reasons I can't really explain, and I'd wear 'em in a heartbeat if not for the boot reward). However, the REAL win from the Cloning Pits was the array of spiffy mutations the Jurts gifted me with. Apparently spending all that time hallucinating was well worthwhile (yes, I forgot to bring a source of rChaos. Turns out to have been a good thing). Extra legs and Harden to Elements are great and none of the rest are bad, so I'm pretty pleased.

As usual after Cloning Pits, struggling to find optimal combination of gear. Should I swap back to dual wield (900+ damage potential, and I've been DYING to use that holy bastard sword)? Since I'm not fighting uniques, the great wyrms are the only things I really have accuracy issues with (since I'm not fighting uniques). On the other hand, I do good damage with Zantetsuken and shield. How attached am I to having reflection? Big issues are managing rConfusion since I WILL be using the new boots, and trying to come to grips with STILL having a +4 CHR neck as the best thing that's dropped or been available via store.

On 17.11.2009 03:39 wrote:
Oh, Julian and the Death Scythe both dropped while clearing a troll pit in the Dragon's Lair. Julian's is great, of course, and the Death Scythe taunts me.

On 17.11.2009 07:13 wrote:
Funny randart shield considering the limits put on ninja shield use.

On 18.11.2009 23:37 Elliott wrote:
Miraculously, while selling extra stuff after cloning pits, an armor store had a cloak of the bat (+4) for sale, and with the Harden mutation, Colluin is no longer mandatory. So, going into Cloning Pits he was at base speed +0. After Cloning Pits (and before setting foot anywhere else), he's up to +11. After a bumpy start, things have started looking up.

On 19.11.2009 04:25 wrote:
Failed Old Castle. All the usual difficult mobs, except the Iron Lich, were dead, but it was costly and the Sorceress summoned a pair of Hell Wyrms so it was going to be painful to finish off anyway. But the &*#$&* Bat was one of the spawns in the "dungeon" area. It has some good drops so I was pondering whether to take the hit and kill it anyway, but then the various Titans summoned Gachapin and Meng Huo's... brother or something, and 3 uniques was just too steep a price to pay so I bailed.

Picked Careth Astriag (sold) and Isildur as consolation prizes.

On 19.11.2009 04:28 wrote:
Lack of hold life is starting to piss me off.

On 20.11.2009 22:00 wrote:
Sigh. Another unique intentionally killed: the Stormbringer. Was trying to evade some unteleportable uniques to get to a vault (was going to try to head down a few more levels in Angband), and after about the 3rd time I teleported Stormbringer away, I thought "wait a minute. my big problem is that my "core" gear is missing rConfusion, rNether, rChaos, rDisenchantment and Hold Life (a bad group of resists to be missing), and I'm juggling rings and armor to try and keep even 2 of those covered at any point in time.

Stormbringer would cover all of those except rDisenchant (which I can get from Julian) by itself. How bad could the hit to my damage output be? Pretty bad, as it turns out, though having every except rSound covered AND running around at base speed +21 is pretty darn spiffy (found both the speed rings sitting on the ground in the same room while trying to get into the vault).

On 20.11.2009 22:09 wrote:
Mmm. Hadn't done the math to realize a warrior simply cannot get 6/blows round single-hand wielding a weapon weighing more than 24 pounds (and he'd need his Dex up to 18/180 for anything weighing 15.1 - 24.0 pounds). I'd noticed Stormbringer was only 5/round when I first wielded it, but I assumed I'd be able to juggle gear and reach 6. Apparently not. Grumble grumble.

If he can keep that RoS equipped, he can probably ditch the cloak of the bat, as the combat penalties probably outweigh the speed bonus at this point.

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