The Angband Ladder: Lucky Lungorthin, Balrog Rogue by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Lucky Lungorthin

 Sex      : Male             Age               389   STR!:  18/***
 Race     : Balrog           Height            101   INT!:  18/***
 Class    : Rogue            Weight            261   WIS :      18
 Magic    : Craft            Social Class        1   DEX!:  18/***
                             Align         Chaotic   CON :  18/***
                                                     CHR :  18/111

 Right hand      (+97,+68)   Hit point   1125/1125   Fighting   : Legendary[45]
                             SP (Mana)    209/ 368   Bows/Throw : Legendary[47]
 Blows/Round           7+0                           SavingThrow: Heroic
 AverageDmg/Rnd      560+0   Level              50   Stealth    : Superb
                             Experience   15187985
 Shooting        (+84,+14)   Max Exp      15187985   Perception : Heroic
 Multiplier          x4.80   Exp to Adv      *****   Searching  : Heroic
 Shots/Round          0.83   Gold         10482562   Disarming  : Legendary[7]
                                                     MagicDevice: Legendary[15]
 AC              [44,+175]   Time    Day 378 10:48
 Speed            (+32+10)   Play time    15:51:13   Infra-Vision: 50 feet


                         (Character Background)
          You are of the cursed spawn of hell. You have been cast out
          by the whim of the greater demons, and now seek revenge.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Balrog        STR!: 18/130  4  2 -2  7 18/***         .4.3.........
 Class : Rogue         INT!:  18/90  2  1 -2 15 18/***         ...3..34.5...
 Level : 50            WIS :  18/79-10 -2 -2  6     18         ...3..3......
 Hits  : 1125/1125     DEX!:  18/90  2  3 -2 15 18/***         ...3...4.s44.
 Mana  : 209/368       CON : 18/109  3  1 -2 12 18/***         .4.3.....5...
                       CHR :  18/81 -5 -1  2  7 18/111         ...3...4.....

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .*...+....+.#    Sound : .+.....+.....    Speed     : ..+++.+....+#
 Elec  : ...*.+......#    Nether: .+..........+    FreeAction: .+.+...+..++.
 Fire  : ..+..+.+.*..#    Nexus : .........+.+.    SeeInvisi.: ...+..+.....+
 Cold  : .....+......#    Chaos : .+....+......    Hold Life : +..+..+.....+
 Poison: .....+......#    Disnch: ..+..........    Warning   : .............
 Light : ........+....    Fear  : +...........#    SlowDigest: +..+.........
 Dark  : ........+....    Reflct: .............    Regene.   : +..+.........
 Shard : .......+.....    AuFire: .......+.....    Levitation: ...+.......+.
 Blind : +......+.....    AuElec: .............    Perm Lite : ...+...+.++..
 Conf  : ......+......    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............#    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : .......+.....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .......+.+...
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...+.........
 Sharpness : ...    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: .............
 Vampiric  : +..    Sust Dex  : ...+.....+.+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Lucky, Shmucky!


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   5
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !R'lyeh          : level  96


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  Mauhur, the Orc Captain                  (Dungeon level:   6) - level 11
  King Mulu, the Chief of Southerings      (Dungeon level:  12) - level 14
  The Sewer                                (Danger  level:  15) - level 19
  Orc Camp                                 (Danger  level:  15) - level 20
  Doom Quest 1                             (Danger  level:  15) - level 20
  The Vault                                (Danger  level:  30) - level 20
  Old Man Willow Quest                     (Danger  level:  22) - level 35
  Dark Elven Lords Quest                   (Danger  level:  25) - level 35
  The Cloning Pits                         (Danger  level:  45) - level 35
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 41
  Jasra, Brand's Mistress                  (Dungeon level:  38) - level 41
  Nyogtha, the Thing that Should not Be    (Dungeon level:  44) - level 41
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  50) - level 41
  The Old Castle                           (Danger  level:  50) - level 41
  Narse the Black Dragon                   (Dungeon level:  56) - level 41
  Julian, Master of Arden Forest           (Dungeon level:  62) - level 41
  Combat-Echizen "Because it's time"       (Dungeon level:  76) - level 49
  Cerberus, Guardian of Hades              (Dungeon level:  88) - level 49
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 20


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 29796 enemies including 225 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Nyarlathotep, the Crawling Chaos         (level  93)


  [Virtues]

Your alighnment : Chaotic

You are the polar opposite of Honour.
You are very virtuous in Justice.
You are the polar opposite of Mysticism.
You are an enemy of Sacrifice.
You are the living embodiment of Temperance.
You are an arch-enemy of Patience.
You are the living embodiment of Harmony.
You are an enemy of Valour.


  [Mutations]

 You are telekinetic.
 You can teleport at will.
 There is a white aura surrounding you.


  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
b) The Small Metal Shield of Thorin [5,+21] (+4) {Nt}
c) The Light Crossbow of Brand (x4) (+10,+14) (+10 to speed) {Di}
d) The Ring of Power (Vilya) (+12,+12) (+3) {Lu}
e) a Ring of Speed (+12)
f) an Amulet of Resistance {Po}
g) The Jewel of Judgement (+3 to speed) (charging) {!! Uriel Unique 191 DL98}
h) The Partial Plate Armour of Uriel (-3) [22,+19] (+4 to stealth)
{InDxChSlSr;FiShBlSo;FaLu[F}
i) a Shadow Cloak [6,+15]
j) The Hard Leather Cap 'Rengoku-Kaen' (+4,+6) [2,+18] (+5 to searching)
{InCnSr;*Fi;Nx;Lu(Dx}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Lu}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 3 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 3 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 3 Craft Spellbooks [Note of Acting Master] {@mc!k}
d) a Craft Spellbook [Spiritual Enlightenment] {@md!k}
e) 25 Mushrooms of Restoring {!E}
f) 29 Potions of Cure Critical Wounds {25% off}
g) 36 Potions of Healing {!k!q}
h) 26 Potions of *Healing* {!k!q}
i) 5 Potions of Life {!k!q}
j) 29 Potions of Restore Mana {!k!q}
k) 6 Potions of Restore Life Levels
l) 35 Scrolls of Teleportation {25% off}
m) 12 Scrolls of *Destruction* {!r}
n) 4 Scrolls of Genocide {!r}
o) 2 Scrolls of Mass Genocide {!r}
p) 3 Rods of Recall {!s!d!k!!}
q) 4 Rods of Detection {@z3!s!d!k!!}
r) 5 Rods of Teleport Other {!s!d!k}
s) 5 Rods of Stone to Mud {@z6!s!d!k}
t) The Necklace of the Dwarves (+3)
u) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


  [Home Inventory]

 ( page 1 )
a) 7 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 4 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 57 Craft Spellbooks [Note of Acting Master] {@mc!k}
d) 5 Craft Spellbooks [Spiritual Enlightenment] {@md!k}
e) a Crusade Spellbook [Curse and Spelling]
f) Book of Kendo [Gorinnosho]
g) 2 Song Books [Harps of Rivendell]
h) a Crusade Spellbook [Exorcism and Dispelling]
i) 2 Daemon Spellbooks [Demonthoughts]
j) 2 Trump Spellbooks [Trumps of Doom]
k) a Nature Spellbook [Nature's Gifts]
l) 48 Potions of Speed {!k!q}

 ( page 2 )
a) 2 Potions of Cure Critical Wounds {25% off}
b) 18 Potions of Restore Life Levels
c) 2 Potions of Restore Dexterity
d) 2 Potions of Intelligence {!k}
e) 2 Potions of Dexterity {!k}
f) 19 Potions of Enlightenment
g) a Potion of New Life
h) 17 Scrolls of Phase Door
i) 27 Scrolls of Teleportation {25% off}
j) 2 Scrolls of Word of Recall {25% off}
k) 2 Scrolls of Identify {25% off}
l) a Scroll of *Remove Curse* {25% off}

 ( page 3 )
a) a Scroll of Mundanity
b) 9 Scrolls of Blessing
c) 39 Scrolls of Holy Chant
d) 6 Rods of Trap Location {@z1!s!d!k}
e) 4 Rods of Perception {@z7!s!d!k!!}
f) 2 Rods of Illumination {@z5!s!d!k}
g) 8 Rods of Teleport Other {!s!d!k}
h) a Rod of Stone to Mud {@z6!s!d!k}
i) 13 Wands of Stone to Mud (156 charges) {@a1!s!d!k}
j) 4 Wands of Dragon's Flame (20 charges) {!s!d!k}
k) a Staff of Light (12 charges)
l) 3 Staffs of Enlightenment (3x 10 charges) {!s!d!k}

 ( page 4 )
a) 3 Staffs of Enlightenment (3x 8 charges) {!s!d!k}
b) 7 Staffs of Healing (7x 4 charges) {!s!d!k}
c) a Staff of Healing (3 charges)
d) 8 Staffs of Speed (8x 8 charges) {!s!d!k}
e) a Staff of Speed (7 charges)
f) 5 Staffs of Speed (5x 6 charges)
g) a Staff of Genocide (3 charges)
h) 14 Staffs of *Destruction* (14x 5 charges) {!u!s!d!k}
i) a Ring of Resist Cold
j) a Ring of Flames [+10]
k) a Ring of Dexterity and Accuracy (+4,+0) (+4)
l) a Ring of Constitution (+5)

 ( page 5 )
a) a Ring of Constitution (+3)
b) a Ring of Damage (+13)
c) a Ring of Slaying (+11,+14)
d) a Ring of Slaying (+14,+10)
e) a Ring of Slaying (+8,+12)
f) a Ring of Speed (+9)
g) a Ring of Speed (+8)
h) 3 Rings of Speed (+7)
i) a Ring of Speed (+6)
j) 2 Rings of Speed (+5)
k) a Ring of Speed (+4)
l) a Ring of Speed and Power Throwing (+9)

 ( page 6 )
a) a Ring of Speed and Random Teleportation (+9)
b) a Ring of Speed and Ball Lightning (+8)
c) a Ring of Speed and Damage (+0,+1) (+5)
d) The Ring 'Frakir' (+1) {$ DL98}
e) The Ring of Tulkas (+4)
f) The Ring of Power (Narya) (+10,+10) (+1)
g) a Ring of Confusion Resistance
h) a Ring of Chaos Resistance {90% off}
i) a Ring of Extra Attacks (+2 attacks)
j) The Amulet of Carlammas (+2)
k) an Amulet of Resistance {Po}
l) The Amulet of Faramir (+12,+0) (+3)

 ( page 7 )
a) The Torque of Boromir (+0,+8)
b) The Bead 'Yasaka-no-Magatama' (+3)
c) The Inro of Mito Koumon (+2)
d) an Amulet of Intelligence (+5)
e) an Amulet of Intelligence and Resist Lightning (+4) {!t}
f) The Amulet of The Pitch Dark Night [+5] (+4)
g) The Amulet of Sacred Knights [+10] (+2)
h) The Collar Harness of the Hell (+15,+15) [-5] (-2)
i) The Charmed Pendant [+5] (+2)
j) The Pendant of Gogo (+4)
k) a Feanorian Lamp of Immortal Eye
l) The Incandescent Light of Yeduson (+3 to infravision)

 ( page 8 )
a) The Phial of Galadriel (+1 to searching)
b) The Stone of Lore
c) The Palantir of Westernesse (+3) (charging) {!!}
d) The Blue Dragon Scale Mail 'Siberian Cold Air Mass' (-2) [40,+17] {CoShBl(Cn}
e) Multi-Hued Dragon Scale Mail (-2) [40,+9]
f) The Multi-Hued Dragon Scale Mail 'Razorback' (-4) [40,+25]
g) Law Dragon Scale Mail (-2) [40,+16]
h) Chaos Dragon Scale Mail (-2) [40,+17]
i) The Ring Mail of Giles (-2) [12,+18] (-2)
j) The Metal Scale Mail 'Phoenix' (-2) [13,+17] (+3 to stealth)
{Sl;*Fi;Po;RfLu[F(Cn}
k) The Metal Scale Mail 'himcarn' (-2) [13,+19] (+5 to speed)
{SpInWi;AcBl;Rf~TLZ}
l) The Metal Scale Mail 'Bbbytmicgar' (-2) [13,+13] (+4) {StWiDxCn;ElSoNxCa}

 ( page 9 )
a) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Nx}
b) The Chain Mail of Arvedui (-2) [14,+15] (+2) {Ca}
c) Double Ring Mail of Elvenkind (-2) [15,+15] (+2 to stealth) {Ca}
d) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Fe}
e) Splint Mail of Resistance (-2) [19,+11] {PoSo}
f) The Partial Plate Armour 'briltirith' (-3) [22,+11] (+4 to speed)
{Sp;Di;Sd[E}
g) The Haramakido of Yositsune [17,+28] (+2)
h) The Full Plate Armour of Isildur [25,+25] (+2)
i) Mithril Chain Mail of Elvenkind (-1) [28,+10] (+3 to stealth) {Bl}
j) The Mithril Chain Mail 'lungrandir' (-1) [28,+11] (+4 to stealth)
{StSlSr;AcFiPo;Si}
k) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
l) The Robe of Incanus [2,+20] (+3)

 ( page 10 )
a) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Nt}
b) The Rhino Hide Armour 'White Snow' (+4,+4) [8,+7] (+4 to speed)
{SpIf;Co~Good~oP, Smeagol}
c) Cord Armour of Elvenkind [6,+10] (+2 to stealth) {Di}
d) The Padded Armour 'Ootuni' [5,+15] (+3) {In;FiSh;Si[F}
e) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {So}
f) The Cloak 'thilroth' [1,+17] (+4 to stealth) {StWiSl;CoCaFe[C~Evil}
g) The Cloak of Barahir [1,+16] {CfDi}
h) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {Wormy}
i) an Elven Cloak [4,+12] (+4 to stealth)
j) an Elven Cloak [4,+11] (+4 to stealth)
k) The Ethereal Cloak of the Heavenly Maiden [0,+20] (+4) {Ca;WrAg}
l) a Shadow Cloak [6,+7]

 ( page 11 )
a) The Large Leather Shield of Celegorm [6,+20] {Sh}
b) The Large Metal Shield of Anarion [8,+18] {Fe}
c) a Dragon Shield [8,+16] {AcDkShCa}
d) a Dragon Shield [8,+16] {AcShBl}
e) a Dragon Shield [8,+16] {ShCa}
f) a Dragon Shield of Night and Day [8,+22] {Ca}
g) a Dragon Shield of Reflection [8,+18] {PoLiShBlNt}
h) a Knight's Shield of Resistance [10,+11] {Po}
i) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
j) an Iron Crown of Might [0,+0] (+2) {Sh}
k) a Golden Crown of Might [0,+12] (+3) {Bl}
l) a Golden Crown of Might [0,+10] (+3) {Cf}

 ( page 12 )
a) a Golden Crown of Might [0,+6] (+1) {So}
b) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {cursed}
c) The Steel Helm of Hammerhand [6,+20] (+3)
d) a Dragon Helm [8,+16] {PoSh}
e) a Set of Gauntlets of Genji (+1,+0) [2,+9] (+3)
f) a Set of Gauntlets of Genji (+4,+0) [2,+5] (+1)
g) a Set of Dragon Gloves of Power (+1,+3) [4,+16] (+4) {CfDi}
h) The Pair of Soft Leather Boots of Flora [2,+15] (+5)
i) a Pair of Dragon Boots [5,+21] {PoCfNxDi}
j) a Pair of Dragon Boots [5,+17] {CoPoDkSo}
k) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
l) The Dagger of Fiona (2d4) (+15,+15) (+2)

 ( page 13 )
a) The Tanto of Jing Ke (2d5) (-2,+13) (+1)
b) The Rapier 'Silver Chariot' (2d6) (+17,+15) (+2 to speed)
c) The Rapier 'Quickthorn' (1d7) (+27,+15) (+3 attacks)
d) The Small Sword 'Sting' (1d6) (+15,+15) (+2 attacks) {Ca}
e) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
f) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
g) The Long Sword 'Werewindle' (2d5) (+8,+12) (+2)
h) The Long Sword 'Gurenki' (4d5) (-10,+25) (+2)
i) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
j) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
k) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
l) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)

 ( page 14 )
a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
b) The Falcon Sword of Destruction (3d6) (-25,+25) (+3 attacks) {cursed}
c) The Hatchet of Elmi the Murder (3d5) (+5,+19) (+2)
d) The Broad Spear 'Tonbo giri' (4d9) (+6,+23) [+10] (+3)
e) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
f) The Broad Spear of Destiny (2d9) (+15,+15) (+4)
g) The Halberd of Hionhurn (3d5) (+17,+10) (+1 attack) {AtInWi;Cf;Bs|ACa}
h) The Scythe of Slicing 'Bloody Moon' (8d4) (+15,+15) [+8] (+2 to infravision)
{InIf;Po/XL/*, !!}
i) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed}
j) The Nunchaku of Xiaolong (4d3) (+20,+15) [+10] (+3)
k) The Jo Staff of The Bonze Octopus (1d7) (+8,+8) [+8] (+2 attacks) {Di}
l) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)

 ( page 15 )
a) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Ca}
b) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {Cf}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {Fa}
d) 99 Iron Shots (1d3) (+0,+0) {@f1=g}
e) 6 Iron Shots (1d3) (+0,+0) {@f1=g}


  [Museum]

 ( page 1 )
a) a Ring of Aggravate Monster {cursed}
b) a Ring of Weakness (-1) {cursed}
c) a Ring of Stupidity (-1) {cursed}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 17.1.2010 03:07

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Comments

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On 17.1.2010 03:07 chris wrote:
This guy was rather disappointing ... I kept looking at Sexy Mara doing 1800hp/round and wondering why I was so weak, lucky and all. Plus, Poison, Confusion, Sound, Shards and Chaos all proved to be problematic resistances, even until the final moments of the game. An amulet of resistance for the win?? Pshaw! The Jewel took forever, and I was using Sacred Knights as a proxy.

Final battle had my third GCV of the game, so I just had to explore it. Uriel was inside, displacing my BDSM and finally *** out my Int. Also inside was an interesting suit of Spectral Dragon Scale Mail ... I won't spoil, but if you haven't found one yet, then you aren't playing enough :)

I guess 560 damage/round is enough to win with ... I could have even done it with just !healing, although I did use one *healing* during the battle due to laziness. Heck, I even offed Morgy, where Slayer really shines (1 healing and 1 *healing* !!!)

On 19.1.2010 04:37 dzhang@its.caltech.edu wrote:
Huh. Is the Spectral Dragon Scale mail a non-artifact? If so, I'll need to tweak my autopickup file, because I have it set to destroy all dragon scale mail other than Power and Balance once I hit clvl 33.

Yeah, I know what you mean about the damage output. I keep wondering why my warriors' damage are so low, given there +2 extra blows over Rogue and their intrinsic +10 damage at level 50. And the one time I hit high damage numbers on a warrior, it's with the Death Scythe that skewered my character :/

On 19.1.2010 16:07 chris wrote:
Warrior's are hard for me ... Other than Spectres and Androids, that is :) Lack of passwall or double resistance makes the game hard for me ... And monks generally do a lot more damage than warriors (unless you are playing Entroband, and even then, its not so sure a margin). Samurai do more damage as well ... a lot more damage. Plus, there is no detection, and unless you make appropriate racial/personality choices, you won't even be able to use a staff of healing!

But Spectre warriors are fun, if a bit cheesy ...

On 19.1.2010 16:11 chris wrote:
I would say I need at least one of the following abilities in order to win (ranked in order of usefulness):
[1] Passwall
[2] Double Resistance
[3] Healing

That's why Life/Craft priests seem so easy for me :)

On 20.1.2010 10:43 dzhang@its.caltech.edu wrote:
I think you value passwall a lot more than I do.. in general, I value Wall of Stone more than Passwall, because Wall of Stone allows you to shape the dungeon for 1v1 fights. So Nature access is a huge plus for me (since it effectively provides both 2 and 3, as well as the Wall of Stone alternative to 1).

Hm, unrelated comment... have you ever tried to use Iron Ball, the 25d4 weapon? It has a -6 penalty to INT, WIS, and Speed, but that's some amazing damage dice (62.5 expected damage!). With Mana Branding or Lightning Eagle, it could be monster. That might be a much more viable alternative to the Death Scythe, although unfortunately I don't think you can Mundane it and re-artifact it for real fun. Earthquakes might be annoying though. Hm, actually, it might be the perfect Bard weapon...

On 21.1.2010 16:50 chris wrote:
I think monster summoning is what makes the game really hard. With passwall, you can mostly control that, excepting the few disintegration breathers. Also, it allows me to play mostly without consuming precious resources, which I stockpile for the end. Healing? No, just back off and rest (requires regeneration).

I like Wall of Stone, too. Its just that for rangers and monks, it is really hard to cast. I like the Spectre Nature High Mage combo, though it is tedious to garner enough melee power to beat the Serpent. Passwall and 0% wall of stone? Nice. Once you hit CL35, you can do the Cloning Pits by just walling up all the monsters! The Spawning Pits is likewise easy, though it takes a while to wall up the entire quest ...

I think somebody might have tried the Iron Ball out as a samurai ... I can't remember exactly who it was. I never have. Don't forget, the ball is really heavy, and encumbrance will be a huge issue. You might not have any spell points left over :) (Though, samurai can wear heavier stuff before the encumbrance kicks in, so yes, I think a 5x lightning eagle on a 25d4 heavy weapon that scores easy criticals might be worth a try ...)

On 21.1.2010 16:53 chris wrote:
Gotta love google:
http://angband.oook.cz/ladder-show.php?id=4755

"On 5.10.2005 01:14 Mars wrote:
[dlev 99] Oberon down. Getting ready for the Serpent now. Taken out some other nasties like Shuma-gorath and Chtulhu. Found that 'Iron Ball' thing, which could be a pretty awesome weapon with lightning eagle. But its weight only gives me 4 blows AND it can't be dual wielded (too heavy -> *large* to-hit penalty), so even though LE would still give me ~1300ish damage it's not an option. I had some fun testing it in the Dragon Caves, tho :).

Nice calculation: 4 LE hits from it vs. a non elec resistant monster, if all hits would be *SUPERB*, would chop off a whopping 4500ish damage. Eat that ;D."

On 21.1.2010 20:31 chris wrote:
Actually, I don't think Samurai get encumbered at all ... This probably means I am overdue for playing one! But my High Mage certainly had trouble with a 35lb Death Scythe, and isn't the ball 66.6lbs? Probably, that does mean 0sp for any mage ... Also, if you cast mana branding then swap weapons, your brand will disappear!

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