The Angband Ladder: Qbmgzxjvwm, DeathMold Possessor by <dsb-tome@killerbunnies.org>

  [ToME 2.1.2 Character Dump]

 Name  : Qbmgzxjvwm             Age                 15       STR: 18/***       
 Sex   : Male                   Height               9       INT: 18/120       
 Race  : DeathMold LostSoul     Weight              50       WIS: 18/***       
 Class : Possessor              Social Class        41       DEX: 18/150       
 Body  : Eol, the Dark Elf                                   CON: 18/***       
 God   : Nobody                                              CHR:     15       
                                                                               
 + To Melee Hit          53 Level             43    Max Hit Points      1180   
 + To Melee Damage       58 Experience   5274169    Cur Hit Points      1164   
 + To Ranged Hit         43 Max Exp      5274169    Max SP (Mana)         18   
 + To Ranged Damage      15 Exp to Adv.  6090000    Cur SP (Mana)         18   
   AC                149+100Gold          790703                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Excellent    Blows/Round:  10        
 Bows/Throw  : Heroic       Searching   : Excellent    Shots/Round:  2         
 Saving Throw: Good         Disarming   : Excellent    Mel.dmg/Rnd:  40d5+580  
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 160 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in sand, called to life by Sauron himself.             
          Since then you have given life to uncounted multitudes of            
          foul offspring.  You are dark green and squidgy, with a              
          sort of eyestalk-shaped thing on top.                                


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           OFF
 Small Levels:       ON
 Arena Levels:       ON
 Iron-man Rooms:     ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Maze: Level 34 (1700')
// I'm mostly avoiding side dungeons; pushing through the main dungeons
// will doubtless be tough enough.

 Your body is Eol, the Dark Elf.
 You are currently in the town of Lothlorien .

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 6th Quelle of the 2890th year of the third age.
 It now is 20 days that you are adventuring.

                    adefkmnopsuxz{|@            
        Add Str   : ........+.+...+.            
        Add Int   : .+.......+......            
        Add Wis   : .+.......+......            
        Add Dex   : .+.........+....            
        Add Con   : ........+.+.....            
        Add Chr   : ...........+....            
        Add Stea. : .......+........            
        Add Sear. : ..............+.            
        Add Infra : ..............+.            
        Add Tun.. : ..............+.            
        Add Speed : +++..+..........            
        Add Blows : ...+.........+..            
        Chaotic   : .............+..            
        Slay Anim.: .............+..            
        Slay Evil : +...............            
        Slay Und. : +............+..            
        Slay Demon: .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: +............++.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: .............++.            
        Cold Brand: +............+..            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...........            
        Sust Con  : ....+......+....            
        Sust Chr  : ....+......+....            
        Invisible : ................            
        Mul life  : ................            
        Imm Acid  : ......+++.......            
        Imm Elec  : .......+........            
        Imm Fire  : .......+........            
        Imm Cold  : .......+........            
        Sens Fire : ................            
        Reflect   : ...............+            
        Free Act  : +.......+.++....            
        Hold Life : ....++..........            
        Res Acid  : ......+.......+.            
        Res Elec  : .+....+........+            
        Res Fire  : .+....+........+            
        Res Cold  : ++....+........+            
        Res Pois  : ......+........+            
        Res Fear  : +........+......            
        Res Lite  : +.....+.........            
        Res Dark  : ......+.......+.            
        Res Blind : .........+......            
        Res Conf  : ......+....+....            
        Res Sound : ......+.+.......            
        Res Shard : ......+.........            
        Res Neth  : ......+....+....            
        Res Nexus : ......+.........            
        Res Chaos : ......+.+..+....            
        Res Disen : ......++......+.            
        Easy Know : ....+...........            
        Hide Type : +.+..+..++++....            
        Show Mods : +.........+..+..            
        Insta Art : .....+..........            
        Lite      : +....+..........            
        See Invis : +....+..........            
        Digestion : ++..+...........            
        Regen     : +...............            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Ign Acid  : ++++++++++++.++.            
        Ign Elec  : ++++++++++++.++.            
        Ign Fire  : ++++++++++++.++.            
        Ign Cold  : ++++++++++++.++.            
        Activate  : +....++....+..+.            
        Blessed   : +...............            
        Fly       : ......+........+            
        Orc.ESP   : ........++....+.            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2
// This has followed me all the way from Mandos, before I even possessed
// anything, when I id'd-by-trial a Potion of Corruption.  I figured it
// would go away when I possessed something, but it didn't.  Not that I'm
// complaining, though; it's been very handy in the Downs and Mirkwood.


Skills (points left: 0)
 - Combat                                        27.700 [0.600]
	  . Weaponmastery                               19.600 [0.600]
	  . Archery                                     01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
	  . Stealth                                     01.000 [0.700]
	  . Disarming                                   01.000 [0.500]
 - Magic                                         03.828 [0.600]
	  . Magic-Device                                35.000 [1.000]
	  . Necromancy                                  00.000 [0.200]
 - Spirituality                                  01.000 [0.500]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  13.320 [1.100]
	  . Corpse-preservation                         48.700 [0.900]
	  . Possession                                  48.200 [0.800]

 You saved a young hobbit from an horrible fate.
 You saved no princesses.

 You have defeated 25310 enemies.


  [Fates]

You may find a Staff of Vision on level 37.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {@w0!d!k!v!s}
    It can be activated for ball of cold (100) every 300 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your
    speed by 10.  It does extra damage from frost.  It is especially deadly
    against trolls.  It is a great bane of demons.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to cold and light.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
// ;) ;) ;)
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 1. 
    It provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 26 of Mirkwood.
e) an Indestructible Ring of Speed (+9)
    It increases your speed by 9.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 86 of Halls of Mandos.
f) an Indestructible Ring of Extra Attacks (+3 attacks)
    It increases your attack speed by 3.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, constitution 
    and charisma.  It provides resistance to life draining.  It slows 
    your metabolism.  It cannot be harmed by acid, cold, lightning or 
    fire.  
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every 50+d50 turns 
    if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 32 of Halls of Mandos.
n) Power Dragon Scale Mail of Immunity (-3) [40,+18]
    It can be activated for breathe the elements (300) every 90+d60 turns 
    if it is being worn. It provides immunity to acid.  It provides resistance
    to acid, electricity, fire, cold, poison, light, dark, confusion, sound,
    shards, nether, nexus, chaos and disenchantment.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
// ;) ;) ;)
o) The Cloak of Mimicry [Chaos Cloud] of Mantan [1,+7] (+3 to stealth)
    It increases your stealth by 3.  It provides immunity to acid, electricity,
    fire and cold.  It provides resistance to disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
// ;) ;) ;) I gather this was a bug in 2.1.2, and that randarts with all
// four immunities weren't supposed to be so common.  I'm not gonna
// complain about it... ;)
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides immunity
    to acid.  It provides immunity to paralysis.  It provides resistance
    to sound and chaos.  It allows you to sense the presence of orcs. 
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It makes you completely
    fearless.  It provides resistance to blindness.  It allows you to 
    sense the presence of orcs, trolls and evil beings.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 17 of Mirkwood.
x) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can be activated for remove fear and cure poison every 5 turns 
    if it is being worn. It increases your dexterity and charisma by 5.
    It sustains your constitution and charisma.  It provides immunity 
    to paralysis.  It provides resistance to confusion, nether and chaos.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
z) (nothing)
{) The Bolt of Suleg (1d5) (+20,+17) (+2 attacks)
    It increases your attack speed by 2.  It does extra damage from acid 
    and frost.  It produces chaotic effects.  It is especially deadly 
    against trolls.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 26 of Mirkwood.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is being 
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment. 
    It allows you to climb mountains.  It allows you to sense the presence
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
// First time finding this.  Originally I wielded it just to carry it up,
// as my inventory was filling up; but the mountain-climbing ability has
// turned out to be worth the weight.


  [Character Inventory]

a) Valdarbon's Automatic Alchemist and Gourmet Chef {@A3!A!d!k!v!s}
    It can be activated for satisfy hunger.  
    You found it lying in a vault on level 13 of Mirkwood.
b) 39 Potions of Healing {!d!k!v!s}
c) a Copper Rod of Charging of Door/Stair Location (20/20) {@z7!d!k!v!s}
    It regenerates its mana faster.  
    You found it lying in a vault on level 7 of Barrow-Downs.
d) an Iron Rod of Simplicity of Trap Location (50/50) {@z8!d!k!v!s}
    
    You found it lying in a vault on level 1 of Barrow-Downs.
e) a Silver Rod of the Istari of Recall (200/200) {@z2!z!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 8 of Barrow-Downs.
f) a Golden Rod of the Istari of Perception (250/250) {@z9!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 15 of Mirkwood.
g) a Golden Rod of the Istari of Disarming (250/250) {@z3!d!k!v!s}
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 27 of Mirkwood.
h) a Staff of Teleportation[2|20] (14 charges) {@u1!u!d!k!v!s}
i) The Small Sword 'Sting' (E:10, L:1) (1d6) (+7,+8) (+2 to speed) {@w0!d!k!v!s}
    It provides light (radius 1) forever.  It increases your strength,
    dexterity, constitution, speed and attack speed by 2.  It is especially
    deadly against orcs.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance
    to light and nexus.  It allows you to see invisible monsters.  It 
    allows you to sense the presence of orcs, spiders and undead.  It 
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
// ;) ;) ;) ;) ;)  Gonna try levelling this up and see how good it gets.
// Sure, it'd lose me Ringil's speed boost, but considering that my current
// permanent speed is +41, I think I can spare it... ;)
j) a Guisarme of Westernesse (2d5) (+6,+9) (+1) {!d!k!v!s Nazgul swap}
    It can be wielded two-handed.  It increases your strength, dexterity 
    and constitution by 1.  It is especially deadly against orcs.  It 
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  It can resist being
    shattered by morgul beings.  
    You bought it from the Weaponsmith.
// I've already run into two Nazgul in a GCV on Mkw 27 (and killed them by
// using Osondir as a sacrificial weapon), so I figure it's time to start
// packing a swap for this eventuality.
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Gem of Wisdom Prevention (genocide @500)
    It can be activated for genocide every 500 turns.  
    You found it lying in a vault on level 16 of Mirkwood.
b) Tenser's Mechanical Magician Maker (light)
    It can be activated for light area (dam 2d15) every 10+d10 turns. 
    
    You found it lying in a vault on level 8 of Barrow-Downs.
c) a Staff of Wish[1|1] (2 charges)
// ;) ;) ;)  Dropped by a Blue ooze (!) on BDw 7 (!!!).  Got me the PDSM of
// Immunity above; I haven't decided what else to wish for.  I was going to
// wish for another PDSM and a Scroll of Artifact Creation and see what I
// could conjure up; luckily I checked first, and found that 2.1.2 doesn't
// support randart DSMs.
d) The Ring of Maros (+2)
    It increases your dexterity, constitution and speed by 2.  It makes
    you invisible.  It sustains your intelligence and constitution.  It
    provides resistance to confusion.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 33 of Mirkwood.
e) a Ring of Speed (+9)
    It increases your speed by 9.  
    You found it lying in a vault on level 97 of Halls of Mandos.
f) The Stone and Hide Armour 'Forni' (-1) [15,+10]
    It sustains your intelligence.  It provides immunity to electricity 
    and cold.  It provides resistance to life draining, cold, dark, confusion 
    and nexus.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 21 of Mirkwood.
g) The Cloak of Belob [1,+5]
    It provides immunity to acid, fire and cold.  It provides resistance
    to nether and disenchantment.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
h) The Cloak of Mimicry [Sparrow] of Glind [1,+8] (+1 to stealth)
    It increases your stealth by 1.  It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to acid,
    fire and dark.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 9 of Barrow-Downs.
i) The Cloak of Mimicry [Fire cloud] of Eantanya [1,+7]
    It sustains your intelligence, wisdom and charisma.  It provides immunity
    to acid and cold.  It provides resistance to poison, dark and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 21 of Mirkwood.
j) The Cloak of Mimicry [Ghost] 'Ivrant' [1,+10]
    It provides immunity to acid and cold.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to life 
    draining, electricity, cold, confusion and shards.  It produces an
    electric sheath.  It cannot be harmed by acid, cold, lightning or 
    fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
k) The Cloak of Mimicry [Serpent] of Elvorod [1,+7]
    It sustains your strength.  It provides immunity to fire and cold.
    It provides resistance to electricity, light and shards.  It produces
    an electric sheath.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
l) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, electricity, fire, cold, light, dark 
    and disenchantment.  It cannot be harmed by acid, cold, lightning 
    or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
m) The Large Metal Shield of Celdion [5,+8]
    It provides immunity to electricity.  It makes you completely fearless.
    It provides resistance to acid, cold, shards, nexus, chaos and
disenchantment.
    It reflects bolts and arrows.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
n) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck by 3.  It provides resistance
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 9 of Barrow-Downs.
o) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution and speed by 3.  It makes
    you completely fearless.  It provides resistance to poison.  It allows
    you to climb mountains.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 30 of Mirkwood.
p) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it is 
    being worn. It increases your dexterity, speed and attack speed by
    2.  It does extra damage from frost.  It poisons your foes.  It provides
    resistance to cold.  It allows you to see invisible monsters.  It 
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Halls of Mandos.
q) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance
    to cold and blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
r) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your dexterity, constitution, speed and attack speed 
    by 2.  It is especially deadly against dragons.  It is especially 
    deadly against orcs.  It is especially deadly against trolls.  It 
    is especially deadly against giants.  It is especially deadly against
    natural creatures.  It allows you to sense the presence of animals.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
s) The Claymore of Elleb (2d8) (+7,+11) (+1 attack)
    It increases your constitution and attack speed by 1.  It does extra
    damage from acid and electricity.  It is very sharp and make your 
    foes bleed.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
t) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures. 
    It provides immunity to paralysis.  It provides resistance to poison.
    It allows you to sense the presence of orcs.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
u) The Heavy Crossbow of Faerost (x6) (+12,+8) (+2)
    It increases your wisdom and charisma by 2.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
v) a Player corpse
w) Gorlim, Betrayer of Barahir's corpse
x) a Marilith corpse


  [Home Inventory - Gondolin ]

a) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
// Hmm, I might oughta swap this in for Elendil to get the set bonuses.
// First I'd have to find another source of magic mapping, though...
b) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is being
    worn. It provides light (radius 3) forever.  It increases your speed 
    and luck by 3.  It provides resistance to life draining, light, dark 
    and chaos.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
c) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time 
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 12 of Mirkwood.
d) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It increases your strength and charisma by 2.  It provides resistance
    to acid, electricity, fire, cold, shards, nexus and disenchantment.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 8 of Barrow-Downs.
e) The Double Ring Mail of Aelegos (-2) [15,+7]
    It sustains your wisdom.  It provides immunity to cold.  It provides
    resistance to dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
f) The Double Chain Mail of Tunamir (-2) [16,+4]
    It sustains your wisdom and constitution.  It provides immunity to
    fire.  It provides immunity to paralysis.  It provides resistance to
    life draining, poison, nether and disenchantment.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 8 of Barrow-Downs.
g) The Bar Chain Mail 'Hanath' (-2) [18,+7]
    It sustains your strength, dexterity and constitution.  It provides
    immunity to acid and fire.  It provides resistance to acid, electricity,
    fire, dark, confusion, nether and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes you
    completely fearless.  It provides resistance to acid, electricity,
    fire, cold, dark, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
i) The Thunderlord Coat of Eloegon (-42,-18) [9,+8](40%)
    It increases your hit points by 40%.  It sustains your intelligence 
    and dexterity.  It provides immunity to acid and electricity.  It 
    provides resistance to electricity, fire, cold, dark and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
j) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
k) The Cloak 'Holcolleth' [1,+4] (+2)
    It can be activated for sleep nearby monsters every 55 turns if it
    is being worn. It increases your intelligence, wisdom, stealth and
    speed by 2.  It provides resistance to acid.  It cannot be harmed 
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 8 of Barrow-Downs.
l) The Cloak of Andor [1,+5]
    It sustains your intelligence and charisma.  It provides immunity to
    acid and electricity.  It provides resistance to poison and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
m) The Cloak 'Galas' [1,+3]
    It provides immunity to acid and cold.  It provides resistance to
electricity,
    confusion and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
n) The Cloak of Mimicry [Wolf] of Lodreb [1,+5]
    It sustains your constitution.  It provides immunity to electricity.
    It makes you completely fearless.  It provides resistance to sound 
    and nether.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 8 of Barrow-Downs.
o) The Cloak of Mimicry [Fire cloud] 'Valeb' [1,+3]
    It sustains your intelligence.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire,
    dark and nether.  It produces a fiery sheath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
p) The Cloak of Mimicry [Cold cloud] 'Mineilon' [1,+2] (+1 to stealth)
    It increases your stealth by 1.  It sustains your constitution.  It
    provides immunity to cold.  It makes you completely fearless.  It 
    provides resistance to dark, shards and nexus.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
q) The Cloak of Mimicry [Serpent] 'Gornumog' [1,+12]
    It sustains your wisdom and dexterity.  It provides immunity to fire.
    It makes you completely fearless.  It provides resistance to electricity,
    fire and light.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 7 of Barrow-Downs.
r) The Small Metal Shield of Lumar [3,+11]
    It sustains your intelligence, wisdom and charisma.  It provides immunity
    to electricity.  It provides resistance to fire and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of Mirkwood.
s) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is 
    being worn. It can be used to store a spell.  It provides resistance
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 8 of Barrow-Downs.
t) a Pair of Soft Leather Boots of Speed [2,+8] (+10)
    It increases your speed by 10.  
    You found it lying in a vault on level 12 of Mirkwood.
u) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
v) The Scimitar 'Eregil' (2d5) (+0,+15) (+4)
    It increases your strength and dexterity by 4.  It does extra damage
    from acid.  It poisons your foes.  It produces chaotic effects.  It
    drains life from your foes.  It is especially deadly against dragons.
    It fights against evil with holy fury.  It has been blessed by the
    gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 8 of Barrow-Downs.
w) The Lead-Filled Mace of Daindur (3d4) (+5,-2) (+1 to speed)
    It can be wielded two-handed.  It increases your strength, charisma,
    speed and attack speed by 1.  It does extra damage from fire.  It 
    produces chaotic effects.  It is especially deadly against orcs.  It
    is a great bane of demons.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 7 of Barrow-Downs.
x) a Blue Thunderlord corpse


  [Home Inventory - Minas Anor ]

a) Baalzebub's Tormented Skullcap of Mass Destruction
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Imp on level 16 of Mirkwood.
b) The Double Chain Mail 'Oronturen' (-59,-45) [16,+11](40%)
    It increases your hit points by 40%.  It sustains your intelligence,
    dexterity and charisma.  It provides resistance to confusion, sound 
    and shards.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 17 of Mirkwood.
c) The Metal Brigandine Armour 'Nelrodrin' (-30,-22) [19,+13](40%)
    It increases your hit points by 40%.  It sustains your strength, wisdom,
    dexterity and constitution.  It provides immunity to electricity. 
    It provides resistance to sound and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser titan on level 16 of Mirkwood.
d) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance to acid,
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
e) The Rhino Hide Armour 'Coros' (-1) [8,+5]
    It provides immunity to cold.  It provides resistance to acid, fire,
    poison, confusion and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
f) The Leather Scale Mail of Negal (-1) [11,+6]
    It sustains your intelligence.  It provides immunity to paralysis.
    It provides resistance to cold, poison, confusion and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
g) The Thunderlord Coat of Aiquen [9,+9]
    It sustains your strength.  It provides immunity to acid and fire.
    It makes you completely fearless.  It provides resistance to acid,
    fire, cold, dark, nether and chaos.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
h) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is being worn.
    It increases your dexterity and charisma by 3.  It provides immunity
    to paralysis.  It provides resistance to life draining, acid, fire 
    and cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
i) The Large Metal Shield 'Radelen' [5,+8]
    It sustains your strength and intelligence.  It provides immunity to
    electricity.  It provides immunity to paralysis.  It provides resistance
    to fire, cold, light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
j) The Steel Helm of Gunteith [6,+6]
    It provides resistance to electricity, light, dark, blindness, shards,
    nether and disenchantment.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 16 of Mirkwood.
k) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your constitution

    by 4.  It sustains your constitution.  It provides resistance to cold.
    It speeds your regenerative powers.  It cannot be harmed by acid, 
    cold, lightning or fire.  
    You found it lying in a vault on level 5 of Barrow-Downs.
l) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
m) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is 
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the presence
    of undead and evil beings.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
n) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It increases your constitution by 3.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It fights against
    evil with holy fury.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
o) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated for detect orcs
    every 10 turns if it is being worn. It increases your dexterity and
    searching by 4.  It is especially deadly against orcs.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
p) The Dagger of Earod (1d4) (+4,+12) (+3 attacks)
    It increases your intelligence and attack speed by 3.  It poisons 
    your foes.  It is a great bane of dragons.  It strikes at demons with
    holy wrath.  It is especially deadly against natural creatures.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
q) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly against
    natural creatures.  It provides resistance to disenchantment.  It 
    allows you to see invisible monsters.  It slows your metabolism.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
r) The Broad Sword of Ciriquen (2d5) (+2,+8) (+3 to speed)
    It increases your constitution, charisma, speed and attack speed by
    3.  It strikes at undead with holy wrath.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 15 of
    Mirkwood.
s) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It 
    allows you to levitate.  It allows you to see invisible monsters. 
    It allows you to sense the presence of orcs and trolls.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
t) The Two-Handed Sword 'Peluth' (3d6) (+6,+16) (+4 to speed)
    It must be wielded two-handed.  It increases your dexterity and speed 
    by 4.  It does extra damage from electricity and fire.  It is a great
    bane of dragons.  It is a great bane of demons.  It is a great bane
    of undead.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You bought it from the Weaponsmith.
u) The Executioner's Sword 'Telegon' (4d5) (+13,+16) (+5 to speed)
    It must be wielded two-handed.  It increases your strength and speed 
    by 5.  It does extra damage from fire.  It is very sharp and make 
    your foes bleed.  It is a great bane of dragons.  It is especially
    deadly against giants.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
v) The Spear 'Nimloth' (1d6) (+11,+13) (+3 to speed)
    It increases your stealth, infravision and speed by 3.  It does extra
    damage from frost.  It strikes at undead with holy wrath.  It provides
    resistance to cold and dark.  It allows you to see invisible monsters.
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
w) The Pike of Fallu (2d5) (+13,+11) (+2 to speed)
    It can be wielded two-handed.  It increases your charisma and speed 
    by 2.  It does extra damage from frost.  It poisons your foes.  It
    is very sharp and can cut your foes.  It is especially deadly against
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 17 of Mirkwood.
x) The Quarterstaff of Arindir (1d9) (+41,+13) (+4)
    It can be wielded two-handed.  It increases your constitution by 4.
    It does extra damage from acid.  It poisons your foes.  It can cause
    earthquakes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 17 of Mirkwood.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Aerch [5,+12]
    It sustains your strength and intelligence.  It provides immunity to
    cold.  It provides immunity to paralysis.  It provides resistance to
    acid, sound, shards and chaos.  It speeds your regenerative powers.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 10 of Barrow-Downs.
b) Kelek's Practical Joke Generator (restore @750)
    It can be activated for restore stats and life levels every 750 turns.
    
    You found it lying in a vault on level 13 of Mirkwood.
c) 4 Sprigs of Athelas
d) 29 Potions of Healing {!d!k!v!s}
e) a Potion of Life
f) an Iron Rod of the Istari of Nothing (100/100)
    It can hold more mana.  It can cast spells for a lesser mana cost.
    It can cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 32 of Mirkwood.
// Eventually I'd like to put a Rod Tip of Detection on this and save
// myself an inventory slot.
g) The Ring Mail of Dalirn (-2) [12,+9]
    It provides immunity to cold.  It provides immunity to paralysis. 
    It provides resistance to life draining, acid, light, dark, nexus 
    and chaos.  It cannot be harmed by acid, cold, lightning or fire. 
    
    You found it lying in a vault on level 15 of Mirkwood.
h) The Splint Mail 'Riantir' (-2) [19,+3]
    It sustains your intelligence.  It provides immunity to acid and
electricity.
    It provides resistance to chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 12 of Mirkwood.
i) The Robe 'Ereindor' (-16,-14) [2,+9](40%)
    It increases your hit points by 40%.  It provides immunity to electricity.
    It provides resistance to electricity, poison and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
j) The Paper Armour of Doreth [4,+4]
    It sustains your wisdom.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, sound,
    shards, nether and chaos.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
k) The Rhino Hide Armour of Uivil (-1) [8,+7]
    It sustains your strength.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to electricity,
    poison, chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
l) The Cloak of Mimicry [Goat] of Hilyarin [1,+4]
    It provides immunity to electricity.  It provides resistance to electricity,
    fire, poison and chaos.  It produces a fiery sheath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 12 of Mirkwood.
m) The Cloak of Mimicry [Ent] of Erien [1,+7]
    It sustains your intelligence, dexterity and charisma.  It provides
    immunity to fire and cold.  It provides resistance to life draining,
    fire, light and nexus.  It produces a fiery sheath.  It cannot be 
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 12 of Mirkwood.
n) The Cloak of Mimicry [Serpent] of Halluran [1,+11]
    It sustains your intelligence.  It provides immunity to electricity.
    It provides resistance to light, nexus and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
o) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is being
    worn. It increases your intelligence, wisdom and searching by 2.  It
    provides resistance to blindness.  It allows you to see invisible 
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
p) a Pair of Soft Leather Boots of Speed [2,+8] (+9)
    It increases your speed by 9.  
    You found it lying in a vault on level 32 of Mirkwood.
// Ya know, I just noticed that these are redundant with the pair I've got
// stuffed in Gondolin.  I got too much junk lying around here... :-/
q) The Lochaber Axe of the Dwarves (3d8) (+12,+17) (+10 to searching)
    It can be wielded two-handed.  It increases your searching, infravision 
    and ability to tunnel by 10.  It is especially deadly against giants.
    It fights against evil with holy fury.  It makes you completely fearless.
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of Mirkwood.
r) The Dagger 'Dethanc' (E:115583, L:28) (1d4) (+23,+17)
    It can be activated for lightning bolt (4d8) every 6+d6 turns if it
    is being worn. It does extra damage from electricity, fire and frost.
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It makes you invisible.  It provides resistance to electricity,
    cold and blindness.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 9 of Barrow-Downs.
s) The Scimitar of Hiath (2d5) (+8,+17) (+3)
    It increases your dexterity by 3.  It does extra damage from acid 
    and electricity.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against giants.  It
    strikes at undead with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
t) The Dark Sword of Hyath (3d7) (+3,+17) (+3)
    It generates an antimagic field.  It increases your strength, intelligence 
    and wisdom by 3.  It does extra damage from acid and fire.  It is 
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 11 of Mirkwood.
u) The Flail 'Totila' (3d6) (+6,+8) (+2 to stealth)
    It can be wielded two-handed.  It can be activated for confuse monster
    every 15 turns if it is being worn. It provides light (radius 1) forever.
    It increases your stealth by 2.  It does extra damage from fire.  It
    fights against evil with holy fury.  It provides resistance to fire 
    and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 22 of Mirkwood.
v) The Bolt of Helori (1d5) (+10,+5) (+1 attack)
    It increases your intelligence, wisdom and attack speed by 1.  It 
    does extra damage from acid.  It is especially deadly against dragons.
    It is especially deadly against orcs.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 12 of Mirkwood.


  [The Mathom-house Inventory - Bree ]
// As with my other characters, I've edited this down to just the (at least
// moderately) interesting stuff.

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your luck by 20.
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.
    It can re-curse itself.  It can resist being shattered by morgul beings.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you invisible.  It sustains
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you
    to levitate.  It produces a fiery sheath.  It can re-curse itself.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 16 of Mirkwood.
�) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can be activated for fire ball (300) every 200+d200 turns if it
    is being worn. It decreases your charisma by 4.  It does extra damage
    from fire.  It provides immunity to fire.  It is cursed.  It carries
    an ancient foul curse.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 32 of Mirkwood.
// Man, an axe, a whip, and an entire set of demongear... this Gothmog guy
// is a veritable arsenal. ;)
c) The Arrow Trap Set 'Merlion Karc's Demonbane' (+17,+27) [+37] (+2)
    It is well-hidden. It can only be set off by demons.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
d) The Bolt Trap Set of Ahromarwar (+25,+15) [+30] (+3)
    It is well-hidden. It rearms itself.  It fires missiles with extra
    might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
e) The Device Trap Set 'Hanisbroner's Surprise' [+25] (+3)
    It is well-hidden. It rearms itself.  It can teleport monsters to 
    you.  It fires missiles excessively fast.  It cannot be harmed by 
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 26 of Mirkwood.
// I've never understood the point of artifact trapping kits...
f) The Ring of Power of Dwar, Dog Lord of Waw (+4 to stealth)
    It increases your constitution, charisma, stealth and infravision 
    by 4.  It makes you invisible.  It allows you to see invisible monsters.
    It slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Dwar, Dog Lord of Waw on level 27 of
    Mirkwood.
g) The Ring of Power of Adunaphel the Quiet (+1 to infravision)
    It increases your strength and infravision by 1.  It makes you invisible.
    It sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to acid.  It slows your metabolism.  It drains
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 27 of 
    Mirkwood.
// My Nazgul ring colleciton is still rather small; working on rectifying
// that... ;)
[...]
j) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your strength,
    intelligence, wisdom, dexterity, constitution, charisma and luck by
    5.  It allows you to breath without air.  It allows you to sense the
    presence of undead.  It carries an ancient morgothian curse.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
// *shudder*  That one got my hopes up, as you can imagine... >:-/
[...]
�) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire,
    poison and disenchantment.  It allows you to see invisible monsters.
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul 
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 1 of Barrow-Downs.
// "Level 1 of Barrow-Downs" indeed.  That's ironman-rooms for ya...
[...]
�) The Katana 'Aglarang' (8d4) (+2,+1) (+5)
    It can be wielded two-handed.  It increases your dexterity, ability
    to tunnel and speed by 5.  It sustains your dexterity.  It cannot 
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Halls of Mandos.
// This served me all the way out of Mandos.
[...]
�) The Halberd 'Osondir' (3d5) (+0,+0) (+3)
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.
    It strikes at undead with holy wrath.  It provides resistance to fire 
    and sound.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of giants.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of Mirkwood.
// This is what was left of Osondir after I finished killing Adunaphel and
// Dwar with it.  Fortunately I'd also found some athelas on the same
// level.
[...]



Posted on 22.1.2003 05:15
Last updated on 2.1.2004 04:05

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On 22.1.2003 05:15 dsb-tome@killerbunnies.org wrote:
Man, and I thought Yeek Hermit Sorcerors were tough... :-O I see now, though, why so many people here seem to play their DeathMolds as LostSoul characters, because they seem to be custom-made for it -- loot vaults in relative safety, pick and choose your battles thanks to super stealth, and when you're ready to see sunlight, you can power-climb without having to find (and survive getting to) the stairs. I took this dump just after settling in at Bree; my immediate plan is to head south to hydra-hunting country and possess a Lizard king. Oh, and for reference, the name is pronounced "Bob". ;)

On 16.2.2003 19:13 dsb-tome@killerbunnies.org wrote:
I'm beginning to think that setting the 'Always generate very unusual rooms' birth option might have been a bad idea. Sure, in Mandos it was great, giving me lots of vaults to loot at my leisure; back in the world of the living, though, I've faced off against over a dozen uniques so far, including Mim, Fasolt, Lorgan and the Emperor Mimic, and I haven't even finished the Barrow Downs yet. I shudder to think what life is gonna be like at the bottom of Mordor or Angband. On the other hand, it did net me this cool Blue Thunderlord body... ;)

On 2.1.2004 04:05 dsb-tome@killerbunnies.org wrote:
(gasp) (wheeze) *Finally* made it to the bottom of Mirkwood. As Eru is my witness, I will *never* play a character with iron-man rooms again. It's not even that it's hard (I mean c'mon, I'm in Eol's body and I've got frickin' +41 speed); it's that it's *tedious*; I can rarely get more than a level or two further down before running into a GCV full of artifacts that I have to drag back upstairs and *ID*. If I didn't have that Rod of Perception, I'd be going bonkers.

It's not all bad, though; a Staff of Wish at level 7 helps. ;) I've decided to stick with humanoid bodies so that I can keep wearing the armor I wished for. That Watcher always seemed a bit too cheesy anyway...

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