The Angband Ladder: Glug the Gug, DeathMold Possessor by <therealmatrix@hotmail.com>

  [ToME 2.2.7 Character Dump]

 Name  : Glug the Gug           Age                  9       STR!     40       
 Sex   : Neuter                 Height              11       INT!     28       
 Race  : DeathMold              Weight              50       WIS:     40       
 Class : Possessor              Social Class        17       DEX!     40       
 Body  : Gug                                                 CON:     40       
 God   : Nobody                                              CHR:     22       
                                                                               
 + To Melee Hit          98 Level             47    Max Hit Points       497   
 + To Melee Damage       60 Experience   9749310    Cur Hit Points       -47   
 + To Ranged Hit        103 Max Exp      9749310    Max SP (Mana)          1   
 + To Ranged Damage      13 Exp to Adv. 10150000    Cur SP (Mana)          0   
   AC                81+183 Gold         1132104                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[55]Perception  : Poor         Blows/Round:  13        
 Bows/Throw  : Legendary[40]Searching   : Poor         Shots/Round:  1         
 Saving Throw: Heroic       Disarming   : Excellent    Mel.dmg/Rnd:  78d6+780  
 Stealth     : Legendary[20]Magic Device: Superb       Infra-Vision: 220 feet  
                                                       Tactic:       aggressive
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in dirty bilge-water, called to life by the            
          Witch-King of Angmar.  Since then you have given life to             
          uncounted multitudes of foul offspring.                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 65 (3250')
        Angband: Level 89 (4450')
        Barrow-Downs: Level 4 (200')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')

 You have done something experimental.
 Your body was a Gug.
 You have defeated 4489 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 19 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 44th Hrive of the 2890th year of the third age.
 Your adventure lasted 112 days.

     Your Attributes:
You are dead, killed by a Great Storm Wyrm on level 89 of Angband.
You cannot speak.
You can open doors.
You can bash doors.
You have giant blood in your veins.
You are inherently evil.
You are immortal.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
You are able to control the space/time continuum.
You aggravate monsters.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of evil beings.
You are unlucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are surrounded by an anti-magic shell.
You cannot teleport.
You are carrying a permanent light.
You are completely immune to acid.
You are resistant to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is branded with the Sign of Chaos.
Your weapon drains life from your foes.

 Corruption list:
Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        50.000 [0.600]
          . Weaponmastery                        50.000 [0.600]
          . Archery                              01.000 [0.400]
 - Sneakiness                                    01.000 [0.700]
          . Stealth                              01.000 [0.700]
          . Disarming                            01.000 [0.500]
 - Magic                                         05.364 [0.600]
          . Magic-Device                         23.000 [1.000]
          . Necromancy                           00.000 [0.200]
 - Spirituality                                  03.700 [0.500]
          . Prayer                               00.000 [0.500]
          . Mindcraft                            05.200 [0.300]
          . Music                                00.000 [0.300]
 - Monster-lore                                  07.600 [1.100]
          . Corpse-preservation                  15.400 [0.900]
          . Possession                           20.200 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You are fated to meet a Village idiot on level 4.
You may meet a Giant white ant on level 14.
You may find a Scroll of Blessing on level 18.


  [Character Equipment]

a) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks)
        It increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Stormbringer on level 70 of The Sacred
    Land Of Mountains.
b) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5)
    It can be wielded two-handed.  It can be activated
    for destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Orfax, Son of Boldor on level 50 of Moria.
d) a Wooden Boomerang of Aman (1d8) (+16,+13) [+1] (+2)
    
    It increases your wisdom by 2.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your constitution.  It makes you completely
    fearless.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    You bought it from the Black Market.
e) The Ring of Erech (+17 to accuracy) (+2)
    It increases your intelligence, 
    wisdom, infravision and attack speed by 2.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) The Ring 'Geleborin' (+16,+13) (+3 to infravision)
    It increases your dexterity, 
    charisma and infravision by 3.  It sustains your intelligence.  It
    provides resistance to electricity and poison.  It allows you to fly.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) The Ring of Angilme (+2 attacks)
    It increases your infravision and 
    attack speed by 2.  It sustains your strength and charisma.  It
    provides resistance to fire, light, dark, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
h) an Indestructible Ring of Speed (+11)
k) an Amulet of Devotion (+4) {Gouranga}
    It provides light (radius 1) forever.  It increases your 
    wisdom and charisma by 4.  It sustains your wisdom and charisma.  It
    provides resistance to life draining, fire, light and dark.  
    You bought it from the Rare Jewelry Shop.
p) a Large Leather Shield of Reflection [4,+13]
    It reflects bolts and arrows.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 61 of
    Erebor.
q) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It provides
    immunity to acid.  It provides immunity to paralysis.  It provides
    resistance to poison, sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being
    worn.  It increases your strength, dexterity and constitution by 3.  
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to acid, cold, dark and 
    nexus.  It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
v) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It 
    increases your strength and constitution by 2.  It provides immunity
    to paralysis.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog in the town of Gondolin .
x) a Pair of Soft Leather Boots of Speed [2,+11] (+10)
    It 
    increases your speed by 10.  
    You bought it from the Rare Footwear Shop.
|) The Mattock 'Fuina' (+8,+11) (+2 to speed)
    It increases your wisdom, 
    dexterity, constitution, charisma, ability to tunnel, speed and attack
    speed by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Grail of Kenault {Restoration}
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it lying on the ground on level 20 of The Helcaraxe.
b) 10 Lembases
    
c) 11 Sprigs of Athelas
    
d) a Potion of Cure Insanity
e) 2 Potions of Speed
    
f) a Potion of Restore Life Levels
    
g) a Scroll of *Destruction*
h) a Copper Rod of Capacity of Illumination (40/40)
    It can
    hold more mana.  
    You bought it from the Black Market.
i) a Moonstone Rod of the Istari of Lightning Balls (150/150)
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You bought it from the Black Market.
j) a Moonstone Rod of Trap Location (75/75)
    
k) a Silver Rod of Quickness of Disarming (100/100)
    It can cast spells faster.  
    You bought it from the Black Market.
l) a Golden Rod of Cheapness of Recall (125/125)
    It can cast spells for a lesser
    mana cost.  
    You found it lying in a vault on level 22 of The Sandworm lair.
m) a Mithril Rod of the Istari of Healing (320/320)
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of Saruman of Many Colours on level 81 of
    Angband.
n) a Mithril Rod of Simplicity of Perception (160/160)
    
    You found it lying in a vault on level 22 of The Sandworm lair.
o) a Mithril Rod of Charging of Acid Balls (160/160)
    It
    regenerates its mana faster.  
    You bought it from the Black Market.
p) The Golden Horn of the Thunderlords (6 charges) {100% off}
q) The Robe of Great Luck [-30,-20] (+60)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Mordekainen's Sneaking Eye {Summon Pet}
    It can be activated for summon pet
    .  
    You found it lying on the ground on level 4 of Barrow-Downs.
b) Pytar's Portable Pandemonium {Destruction}
    It can be
    activated for Destruction.  
    You found it in the remains of a Dreadlord on level 78 of Angband.
c) 38 Lembases
    
d) 6 Potions of Cure Serious Insanity
    
e) 3 Potions of *Healing*
    
f) 2 Potions of Life
    
g) 3 Potions of Restore Life Levels
    
h) a Fireproof Scroll of *Remove Curse*
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
i) a Golden Rod of Enlightenment (87/125)
    
j) a Golden Rod of Capacity of Nothing (250/250)
k) an Adamantite Rod of Charging of Nothing (200/200)
l) a Rod Tip of Curing (35 Mana to cast)
m) an Amulet of Reflection
n) a Jewel Encrusted Crown of Seeing [0,+12] (+5 to searching)
    It increases your searching by 5.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid.  
    You bought it from the Black Market.
o) The Dagger 'Nimthanc' (E:468290, L:32) (1d4) (+32,+19)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It does extra damage from 
    electricity and frost.  It poisons your foes.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It makes you invisible.  It provides resistance to fire and cold.  It
    allows you to sense the presence of giants.  It slows your metabolism.
    It produces a fiery sheath.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) The Dagger 'Narthanc' (E:63708, L:27) (1d4) (+28,+18)
    It can be
    activated for fire bolt (9d8) every 8+d8 turns if it is being worn. It
    provides light (radius 1) forever.  It does extra damage from 
    electricity and fire.  It fights against evil with holy fury.  It
    provides resistance to electricity and fire.  It produces an electric
    sheath.  It induces random teleportation.  It cannot be harmed by
    acid, cold, lightning or fire.  
q) a Spectral Small Sword (1d6) (+5,+5)
r) a Dragon Horn (+3)
    It can be activated for large acid
    ball (300) every 100 turns if it is being worn. It increases your 
    constitution by 3.  It provides resistance to electricity.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
s) Eol, the Dark Elf's corpse
t) a Leviathan corpse


  [Home Inventory - Gondolin ]

a) a Demonshield of Resistance [5,+22] {100% off}
    It provides resistance to acid, 
    electricity, fire and cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
b) The Box of Many Wonders {Teleport 100}
    It can be activated for teleport
    (range 100) every 45 turns.  
    You found it lying on the ground on level 22 of The Sandworm lair.
c) a Rod Tip of Restoration (140 Mana to cast)
d) an Indestructible Ring of Speed (+10) {100% off}
    It 
    increases your speed by 10.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Rare Jewelry Shop.
e) an Indestructible Ring of Extra Attacks (+2 attacks)
    It increases your attack speed
     by 2.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 60 of Erebor.
f) a Ring of Extra Attacks (+2 attacks) {100% off}
    It increases 
    your attack speed by 2.  
    You stole it from the Black Market.
g) The Amulet 'Tumloki' (+3)
    It increases your intelligence and 
    charisma by 3.  It provides resistance to blindness and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient white dragon on level 72 of
    Erebor.
h) an Indestructible Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your 
    intelligence and searching by 3.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
i) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  
    It increases your intelligence and searching by 4.  It sustains your 
    intelligence.  It provides immunity to paralysis.  It provides
    resistance to blindness and confusion.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Erebor.
j) The Amulet 'Anaras' (+4)
    
    It increases your wisdom and dexterity by 4.  It sustains your wisdom.
    It provides immunity to paralysis.  It speeds your regenerative
    powers.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) a Dragon Shield of Preservation (-9,-1) [8,+39]
    It sustains your strength, 
    dexterity and constitution.  It provides resistance to life draining, 
    acid, poison, nether and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Hrungnir, the Stone Giant on level 82 of
    Angband.
l) a Rapier of Westernesse (1d6) (+14,+13) (+1)
    It increases your strength, dexterity and constitution by 1.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It makes you completely fearless.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You bought it from the Black Market.
m) The Broad Sword 'Aruia' (2d5) (+17,+18) (+1)
    It increases your wisdom by 1.  It
    does extra damage from electricity and fire.  It poisons your foes.  
    It is very sharp and can make your foes bleed.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
n) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
o) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It carries an ancient foul curse.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 63 of Erebor.
p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
    It can be
    activated for ball of lightning (100) every 500 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom
     and dexterity by 4.  It does extra damage from electricity and frost.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of undead.  It provides immunity to paralysis.  It provides resistance 
    to electricity, cold and light.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Smaug the Golden on level 61 of Erebor.
q) a Glaive of Westernesse (2d6) (+13,+10) (+1)
    
    It can be wielded two-handed.  It increases your strength, dexterity
     and constitution by 1.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It allows you to sense the presence of orcs, 
    trolls and giants.  It can resist being shattered by morgul beings.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
r) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 62 of Erebor.
s) a Fiery Mace of Disruption of Aman (5d8) (+22,+17) [+4] (+1)
    
    It must be wielded two-handed.  It provides light (radius 1) forever.  
    It increases your wisdom by 1.  It does extra damage from fire.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It allows you to
    sense the presence of evil beings.  It has been blessed by the gods.  
    It cannot be harmed by fire.  
    You found it in the remains of The Serpent of Chaos on level 79 of Angband.
t) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    
    It increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .


  [Home Inventory - Lothlorien ]

a) The Gem of Wisdom {Corrupt}
    It can be activated for gain corruption.  
    You found it lying on the ground on level 20 of The Helcaraxe.
b) 97 Potions of Water Curing {quest}
c) a Large Leather Shield of Resistance [4,+21]
    It
    provides resistance to acid, electricity, fire and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
d) a Short Sword of Gondolin (1d7) (+10,+19) (+3)
    It provides light (radius 1)
    forever.  It increases your strength and constitution by 3.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid.  It cannot be harmed by
    fire.  
    You bought it from the Black Market.
e) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5)
    It can be wielded two-handed.  It 
    increases your constitution by 5.  It is a great bane of dragons.  It
    is especially deadly against trolls.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It provides resistance 
    to disenchantment.  It allows you to sense the presence of dragons and 
    demons.  It drains life.  It aggravates nearby creatures.  It can
    re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) a Mermaid corpse



Posted on 15.8.2005 00:19
Last updated on 8.9.2005 22:04

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Comments

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On 15.8.2005 00:19 therealmatrix@hotmail.com wrote:
Four Armed Giant !! Shame about the lack of armour space, and no light source. ??

On 22.8.2005 23:43 therealmatrix@hotmail.com wrote:
Tall, thin & thick be these Gugs.

On 23.8.2005 17:48 Elliott946@aol.com wrote:
You really need a 4th ring of slaying to complete the set.

On 28.8.2005 23:34 therealmatrix@hotmail.com wrote:
How about I try going for a set of 4 x rings of extra attacks?

At the moment I'm getting 8 attacks per round from each sword. Good enough to do a bit of Lesser Kracken & Leviathon hunting. I'm considering venturing past 350ft in the Barow Downs as my next step ...

On 2.9.2005 22:37 therealmatrix@hotmail.com wrote:
Okay so Glug's hitpoints are low and his speed is only +10, but 26 attacks per round (13 with each sword) ain't too bad.

On 3.9.2005 12:11 therealmatrix@hotmail.com wrote:
Even better - Stormbringer & SkullCleaver !!

On 8.9.2005 19:50 therealmatrix@hotmail.com wrote:
Glug has now officially risen through the Gug ranks to become the greatest Gug that ever was. Shame that as a possessor the rewards for saving Gondolin aren't so great...

On 8.9.2005 22:04 therealmatrix@hotmail.com wrote:
Glug finally bit off more than he could chew. 5 heavy uniques in the Dungeon summoning Drakes & Wyrms, all out of healing potions and the rod of healing just failed.... If only he had more than 500 HP.

Gug's last words "Gouranga! Gouranga! Hey it does work I am happy ...."

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