The Angband Ladder: Mighty Antimagician, Half-Titan High-Mage by chris

  [Hengband 1.7.2 Character Dump]

                          Name  : Mighty Antimagician

 Sex      : Male             Age               125   STR!:  18/***
 Race     : Half-Titan       Height            101   INT!:  18/***
 Class    : High-Mage        Weight            197   WIS!:  18/200
 Magic    : Hex              Social Class       77   DEX!:  18/200
                             Align         Chaotic   CON!:  18/***
                                                     CHR!:   18/90

 Right hand      (+78,+76)   Hit point    914/ 985   Fighting   : Legendary[15]
                             SP (Mana)    395/ 462   Bows/Throw : Legendary[15]
 Blows/Round           4+0                           SavingThrow: Heroic
 AverageDmg/Rnd      430+0   Level              44   Stealth    : Good
                             Experience    6526282
 Shooting        (+78,+17)   Max Exp       6526282   Perception : Excellent
 Multiplier          x6.00   Exp to Adv    6840000   Searching  : Very Good
 Shots/Round          0.75   Gold          1938855   Disarming  : Superb
                                                     MagicDevice: Legendary[7]
 AC              [20,+121]   Time   Day 1458  9:58
 Speed            (+23+10)   Play time    13:09:38   Infra-Vision: 0 feet


                         (Character Background)
          Your father was an unknown Titan.  You are the adopted
          child of a Landed Knight.  You are a credit to the family.
          You have blue eyes, straight brown hair, and a dark
          complexion.

          ...Now, you are exploring level 90 of R'lyeh.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Half-Titan    STR!:  18/90  5 -4  2 13 18/***         ..2......3...
 Class : High-Mage     INT!: 18/100  1  4 -2  9 18/***         ..2...34.....
 Level : 44            WIS!: 18/130  2  0 -1  6 18/200         ......3..3...
 Hits  : 914/985       DEX!:  18/80 -2  0  0 14 18/200         ..2.......44.
 Mana  : 395/462       CON!: 18/130  3 -2  1 12 18/***         .32......3...
                       CHR!:  18/70  1  1  0  0  18/90         .............

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : ..........+..    Sound : .+...........    Speed     : ...+..++.+.+#
 Elec  : .........+...    Nether: .+...........    FreeAction: ..+.+..+.+++.
 Fire  : .......+.+...    Nexus : ...........+.    SeeInvisi.: ......+..+...
 Cold  : .*.......+...    Chaos : ......+..+..+    Hold Life : ....+.+......
 Poison: ....+..+.....    Disnch: ....+........    Warning   : .............
 Light : .........+...    Fear  : ............#    SlowDigest: .............
 Dark  : .............    Reflct: .............    Regene.   : .+.....+.+...
 Shard : .+...........    AuFire: .............    Levitation: ...........+.
 Blind : .........+...    AuElec: .............    Perm Lite : .........+...
 Conf  : .+..+.+..+...    AuCold: .............    Cursed    : +............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : .....+.......    Add Blows   : .............
 Slay Und. : ...    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : .+......+....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+....
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : +............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : ..........+..    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : ...    Sust Int  : .......+.....    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: ....+........
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : ..+..........    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  62
    Yeek cave       : level   5
    Dragon's lair   : level  60
    R'lyeh          : level  90
    Mine            : level  75


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  3
  Warg problem                             (Danger  level:   5) - level 10
  The Sewer                                (Danger  level:  15) - level 18
  Old Man Willow Quest                     (Danger  level:  22) - level 36
  Dark Elven Lords Quest                   (Danger  level:  25) - level 36
  The Cloning Pits                         (Danger  level:  45) - level 37
  Lagduf, the Snaga                        (Dungeon level:   6) - level 41
  Gorbag, the Orc Captain                  (Dungeon level:  12) - level 41
  Grendel                                  (Dungeon level:  24) - level 41
  Judge Fire                               (Dungeon level:  38) - level 41
  Baphomet the Minotaur Lord               (Dungeon level:  44) - level 41
  The Old Castle                           (Danger  level:  50) - level 41
  The Lernean Hydra                        (Dungeon level:  50) - level 41
  Brand, Mad Visionary of Amber            (Dungeon level:  56) - level 41
  Gerard, Strongman of Amber               (Dungeon level:  62) - level 42

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 18
  The Vault                                (Danger  level:  30) - level 18


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 38128 enemies including 82 unique monsters in total.

< Unique monsters top 10 >
  Gothmog, the High Captain of Balrogs     (level  95)
  Pazuzu, Lord of Air                      (level  82)
  Yig, Father of Serpents                  (level  76)
  Gerard, Strongman of Amber               (level  74)
  Invisible Pink Unicorn                   (level  67)
  Jisisl of Ice                            (level  67)
  Brand, Mad Visionary of Amber            (level  60)
  Gandalf the Grey                         (level  60)
  Eibra the Water Dragon                   (level  60)
  Bramd the Ice Dragon                     (level  60)


  [Virtues]

Your alighnment : Chaotic

You are a champion of Enlightenment.
You are somewhat virtuous in Mysticism.
You are the living embodiment of Knowledge.
You are the living embodiment of Harmony.
You are the polar opposite of Compassion.
You are an enemy of Patience.
You are the polar opposite of Valour.
You are the polar opposite of Honour.


  [Mutations]

 You are subject to cowardice.
 There is a white aura surrounding you.


  [Character Equipment]

a) The Glaive of Pain (9d6) (+8,+29) {cursed}
b) The Small Leather Shield 'Heart of Ahriman' [3,+9] (+3 to stealth)
{CnSl;*Co;ShCfSoNt;Rg}
c) The Heavy Crossbow 'Eaglesword' (x5) (+20,+17) (+2) {StInDxCn;FaXm(Cn}
d) a Ring of Speed (+9) {Sp}
e) a Ring of Lordly Protection and Random Teleportation [+15] {PoCfDi;FaHlTe,
.}
f) an Amulet of Telepathy {~Tele, !*!*!*}
g) The Jewel of Judgement (+3 to speed) (charging) {SpInWi;CfCa;SiHl, !!}
h) The Soft Leather Armour 'Ivory Tower' [4,+19] (+4 to speed)
{SpIn;FiPo;FaRg(In}
i) an Elven Cloak of Stealth [4,+12] (+5 to stealth) {SlSr}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfCa;FaSiRgLu,
Pinky !!}
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Dx;Ac;Fa~P}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}


  [Character Inventory]

a) 3 Crusade Spellbooks [Handbook of Hex] {@ma!k}
b) 3 Crusade Spellbooks [High Curse] {@mb!k}
c) a Crusade Spellbook [Curse and Spelling] {@mc!k}
d) a Crusade Spellbook [Forbidden Cursebook] {@md!s!d!k}
e) 18 Rations of Food {@E1}
f) 12 Potions of Resist Heat {!k!q}
g) 19 Potions of Heroism {25% off}
h) 25 Potions of Cure Critical Wounds {25% off}
i) 5 Potions of Resistance {!k!q}
j) 37 Scrolls of Teleportation {!r}
k) 5 Rods of Perception (1 charging) {@z7!s!d!k!!}
l) 3 Rods of Recall (1 charging) {@zr!s!d!k!!}
m) 6 Rods of Detection (3 charging) {@z3!s!d!k!!}
n) 4 Rods of Healing {@zh!s!d!k}
o) 6 Rods of Teleport Other {@zt!s!d!k}
p) 10 Rods of Stone to Mud {@z6!s!d!k}
q) a Wand of Rockets (3 charges) {!s!d!k}
r) a Staff of Speed (7 charges) {@us!s!d!k}
s) 3 Staffs of *Destruction* (3x 4 charges) {@ud!s!d!k}


  [Home Inventory]

 ( page 1 )
a) a Crusade Spellbook [Handbook of Hex] {@ma!k}
b) 2 Crusade Spellbooks [High Curse] {@mb!k}
c) 14 Crusade Spellbooks [Curse and Spelling] {@mc!k}
d) a Song Book [Lays of Beleriand]
e) a Death Spellbook [Necronomicon]
f) a Chaos Spellbook [Armageddon Tome]
g) a Life Spellbook [Blessings of the Grail]
h) 44 Mushrooms of Restoring {!E}
i) 99 Rations of Food {@E1}
j) 74 Rations of Food {@E1}
k) 99 Potions of Speed {!k!q}
l) 99 Potions of Speed {!k!q}

 ( page 2 )
a) 41 Potions of Speed {!k!q}
b) 99 Potions of Resist Heat {!k!q}
c) 99 Potions of Resist Heat {!k!q}
d) 99 Potions of Resist Heat {!k!q}
e) 26 Potions of Resist Heat {!k!q}
f) 99 Potions of Resist Cold {!k!q}
g) 99 Potions of Resist Cold {!k!q}
h) 83 Potions of Resist Cold {!k!q}
i) 12 Potions of Heroism {25% off}
j) 99 Potions of Cure Critical Wounds {25% off}
k) 19 Potions of Cure Critical Wounds {25% off}
l) 99 Potions of Healing {!k!q}

 ( page 3 )
a) 27 Potions of Healing {!k!q}
b) 17 Potions of *Healing* {!k!q}
c) 3 Potions of Life {!k!q}
d) 65 Potions of Restore Mana {!k!q}
e) 29 Potions of Restore Life Levels
f) 2 Potions of Dexterity {!k}
g) 33 Potions of Enlightenment
h) 8 Potions of Self Knowledge
i) 87 Potions of Resistance {!k!q}
j) 14 Scrolls of Teleportation {!r}
k) 10 Scrolls of Remove Curse
l) 17 Scrolls of *Remove Curse* {25% off}

 ( page 4 )
a) a Scroll of Recharging
b) 78 Scrolls of Holy Chant
c) 38 Scrolls of *Destruction* {90% off}
d) 12 Scrolls of Genocide {25% off}
e) a Scroll of Mass Genocide
f) a Scroll of Acquirement {!r}
g) 2 Rods of Illumination {@z5!s!d!k}
h) 2 Rods of Enlightenment {@z9!s!d!k!!}
i) 9 Rods of Detection {@z3!s!d!k!!}
j) 3 Rods of Teleport Other {@zt!s!d!k}
k) 25 Rods of Stone to Mud {@z6!s!d!k}
l) 6 Wands of Teleport Other (72 charges)

 ( page 5 )
a) 20 Wands of Stone to Mud (237 charges) {90% off}
b) 3 Wands of Drain Life (21 charges)
c) 2 Wands of Disintegrate (4 charges) {!s!d!k}
d) a Wand of Dragon's Flame (5 charges) {@af!s!d!k}
e) a Wand of Dragon's Frost (5 charges)
f) a Wand of Dragon's Breath (5 charges)
g) a Wand of Striking (6 charges) {@as!s!d!k}
h) 3 Staffs of Enlightenment (3x 11 charges) {@u3!s!d!k}
i) 12 Staffs of Enlightenment (12x 9 charges)
j) 5 Staffs of Enlightenment (5x 8 charges)
k) 2 Staffs of Enlightenment (2x 7 charges)
l) a Staff of Enlightenment (6 charges) {@u3!s!d!k}

 ( page 6 )
a) 5 Staffs of Healing (5x 4 charges)
b) 2 Staffs of Speed (2x 6 charges)
c) 6 Staffs of Speed (6x 5 charges)
d) 25 Staffs of Speed (25x 8 charges) {@us!s!d!k}
e) 2 Staffs of Power (2x 5 charges) {@up!s!d!k}
f) a Staff of Holiness (5 charges) {@uw!s!d!k}
g) a Staff of Holiness (4 charges)
h) a Staff of Genocide (4 charges)
i) a Staff of *Destruction* (5 charges) {@ud!s!d!k}
j) a Staff of *Destruction* (4 charges)
k) a Staff of Mana Storm (5 charges) {@um!s!d!k}
l) a Ring of Resist Fire {Fi}

 ( page 7 )
a) a Ring of Acid [+18] {Ac, !s!d!k!!}
b) a Ring of Acid [+14] {Ac}
c) a Ring of Acid [+13] {Ac}
d) a Ring of Acid [+10] {Ac}
e) a Ring of Flames [+14] {Fi}
f) a Ring of Flames [+10] {Fi, !s!d!k!!}
g) a Ring of Flames [+9] {Fi}
h) a Ring of Ice [+12] {Co, !s!d!k!!}
i) 2 Rings of Ice [+10] {Co}
j) a Ring of Ice [+8] {Co}
k) a Ring of Lightning [+14] {El, !s!d!k!!}
l) 2 Rings of Lightning [+13] {El}

 ( page 8 )
a) a Ring of Lightning [+9] {El}
b) a Ring of Lightning [+8] {El}
c) 2 Rings of Constitution (+5) {Cn}
d) 2 Rings of Constitution (+4) {Cn}
e) 2 Rings of Constitution (+3) {Cn}
f) a Ring of Damage (+17)
g) a Ring of Damage (+16)
h) a Ring of Slaying (+9,+13)
i) a Ring of Slaying (+8,+10)
j) a Ring of Speed (+7) {Sp}
k) The Ring 'Frakir' (+1)
l) 2 Rings of Extra Attacks (+2 attacks) {At}

 ( page 9 )
a) a Ring of Extra Shots {Xs}
b) a Ring of Mana
c) a Ring of Warning {Wr~Z}
d) The Amulet of Carlammas (+2)
e) an Amulet of Resistance {AcElFiCo}
f) an Amulet of Resistance (Defender) [+3] (+2 to stealth)
{Sl;AcElFiCo;FaSiRgLv}
g) The Amulet of Faramir (+12,+0) (+3) {Sl;Cf(Dx}
h) The Torque of Boromir (+0,+8)
i) The Bead 'Yasaka-no-Magatama' (+3) {InChSr;ElFiCo;FaSi}
j) an Amulet of Intelligence and Resist Acid (+6) {In;Ac}
k) an Amulet of Intelligence and Levitation (+3) {In;Lv}
l) an Amulet of Intelligence and Levitation (+2) {In;Lv}

 ( page 10 )
a) an Amulet of Magic Device Mastery (+2) {Md}
b) The Amulet of The Pitch Dark Night [+5] (+4) {SlSr;Dk;SiLu}
c) The Amulet of Sacred Knights [+10] (+2)
d) The Collar Harness of the Hell (+15,+15) [-5] (-2) {SpInWiChSl;DkNt;SiAg~L}
e) The Charmed Pendant [+5] (+2)
f) The Pendant of Gogo (+4)
g) a Feanorian Lamp of Immortal Eye {Bl;Si}
h) The Incandescent Light of Yeduson (+3 to infravision) {If[FE}
i) The Star of Elendil (+1 to speed) {Sp;SiHl}
j) The Palantir of Westernesse (+3) {WiCh~Tele, !!}
k) The Levitation Stone of Laputa (+2 to speed)
l) Ring Mail (Dwarven) (-2) [17,+19] (+3) {StCn}

 ( page 11 )
a) The Metal Scale Mail 'galohtar' (-2) [13,+9] (+4) {CnCh;*Co;ElDk;Si[C}
b) The Metal Scale Mail 'Aaladanthang' (-2) [13,+20] (+4 to speed)
{SpCn;AcCoNxCaFe(In}
c) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoDkCfDi~Z}
d) Chain Mail of Elvenkind (-2) [14,+20] (+3 to stealth) {Sl;AcElFiCoBl}
e) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxFe}
f) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoLiCf}
g) The Metal Brigandine Armour of Helldiver (-3) [19,+14] (+3) {Wi;ElSo[E~Tele}
h) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
{StDx;AcElFiCoCfSoFe}
i) The Full Plate Armour of Isildur [25,+25] (+2)
j) a Filthy Rag of Resistance [1,+10] {AcElFiCoPoBl}
k) a Robe of Permanence [2,+13] {AcElFiCoSh;Hl(StInWiDxCnCh}
l) a Robe of Elvenkind [2,+5] (+3 to stealth) {Sl;AcElFiCoPo}

 ( page 12 )
a) Paper Armour of Elvenkind [4,+13] (+3 to stealth) {Sl;AcElFiCoPo}
b) Paper Armour of Resistance [4,+15] {AcElFiCoDi}
c) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth)
{Sl;AcElFiCoDkDi}
d) Hard Studded Leather of Elvenkind (-1) [7,+11] (+3 to stealth)
{Sl;AcElFiCoSh}
e) The Rhino Hide Armour of Pro Wrestler (+4,+7) [8,+20] (+4) {Cn(Cn}
f) The Black Clothes 'Power Shield' [4,+20] (+4 to stealth)
{StInWiSl;AcElFi(StWi}
g) The Black Clothes 'Tome of Intelligence' [4,+24] (+3 to stealth)
{InSlSr;AcCf;RgLu[F(InDx}
h) a Cloak of Aman [1,+14] (+3 to stealth) {Sl;Sh}
i) The Cloak of Thingol [1,+18] (+3) {DxCh;AcFiCo;FaHl}
j) an Elven Cloak [4,+11] (+4 to stealth) {SlSr}
k) an Elven Cloak [4,+8] (+4 to stealth) {SlSr}
l) a Fur Cloak of the Bat (-13,-13) [3,+2] (+5) {SpSlIf;Dk;SiLv}

 ( page 13 )
a) a Small Metal Shield of Resistance [5,+9] {AcElFiCoPoNt}
b) a Large Leather Shield of Resistance [6,+4] {AcElFiCoCf}
c) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoLiDkCf}
d) The Large Metal Shield of Anarion [8,+18] {AcElFiCoSo(StInWiDxCnCh}
e) a Dragon Shield [8,+15] {LiDkCfSoNt}
f) a Dragon Shield [8,+18] {PoCfNx}
g) an Iron Crown of Telepathy [0,+0] {~Evil~pD}
h) an Iron Crown of Might [0,+10] (+3) {StDxCn;Li;Fa(StDxCn}
i) a Golden Crown of the Magi [0,+12] (+1) {In;AcElFiCoDk;Fa(In}
j) a Hard Leather Cap of Seeing [2,+3] (+3 to searching) {Sr;Bl;Si}
k) a Hard Leather Cap of Intelligence [2,+2] (+2) {In(In}
l) The Hard Leather Cap of Indra [2,+18] (+5) {InWiCh;*El;Bl(InWiCh}

 ( page 14 )
a) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele}
b) The Metal Cap 'Red Belet' [3,+16] (+3 to speed) {SpCn;AcNt}
c) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
d) a Set of Leather Gloves of Power (+3,+2) [1,+6] (+5) {St;Cf}
e) a Set of Leather Gloves of Magic Mastery [1,+6] (+4) {Md}
f) a Set of Leather Gloves of Magic Mastery [1,+4] (+2) {Md}
g) a Set of Gauntlets of Genji (+1,+0) [2,+5] (+3) {Dx}
h) a Set of Gauntlets of Agility [2,+10] (+5) {Dx}
i) a Set of Gauntlets of Magic Mastery [2,+3] (+4) {Md}
j) a Set of Gauntlets of Free Action [2,+3] {Fa}
k) The Set of Gauntlets 'Whispers of Muse' [2,+18] (+2 to infravision)
{InIf;FaTe(In, .}
l) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed,
StDx;*FiCo;PoCfNtNxCaDi;HlTeAgTy}

 ( page 15 )
a) a Set of Cesti of Agility [5,+5] (+4) {Dx}
b) The Pair of Soft Leather Boots 'Silentwalker' [2,+17] (+3 to speed)
{SpStSlSrIf}
c) The Pair of Soft Leather Boots of Halloween [2,+12] (+4 to searching)
{Sr;FiCf;LvLu}
d) a Pair of Hard Leather Boots of Levitation [3,+6] {Fe;Lv}
e) a Pair of Dragon Boots [5,+8] {ShCfDi}
f) a Pair of Metal Shod Boots of Levitation [6,+6] {Cf;Lv}
g) a Pair of Metal Shod Boots of Free Action [6,+8] {Fa}
h) The Dagger 'Hucker' (1d4) (+19,+15) (+2 to stealth) {InChSlIf;Sh|EQM}
i) The Dagger 'Aanganbitmic' (2d4) (+20,+9) [+10] (+1 attack) {AtCnSl(Cn}
j) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
k) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks) {AtDx;CaDi;FaSi/U}
l) The Small Sword 'Warrior's Charge' (1d6) (+16,+20) (+3) {StDg}

 ( page 16 )
a) The Tulwar 'Stonesmasher' (2d4) (+17,+16) [+7] (+3 to stealth)
{WiChSl;AcElBlDi;SiHlBs|AES/*P}
b) a Broad Sword of Extra Attacks (2d5) (+13,+9) (+2 attacks) {At}
c) The Long Sword 'Excalibur' (5d5) (+21,+19) [+5] (+3)
{WiChDg;ShFe;SiHlWrBs|S/*UL(WiCh}
d) a Bastard Sword (Pattern Weapon) (3d4) (+17,+17) (+2) {StCn;Li;FaSi/*UL}
e) The Falchion 'Skullbasher' (4d5) (+17,+20) (+4) {StDxCn|S/P(Ch}
f) a Two-Handed Sword (Pattern Weapon) (3d6) (+9,+9) (+2) {StCn;Di;FaSi/*UL}
g) The Two-Handed Sword 'Twilight' (4d6) (-40,-60) [-50] (+10 to speed)
{cursed}
h) a Blade of Chaos (6d5) (+7,+4) {Ca}
i) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed,
StCn;CfNtCa;FaHlAg|V/p}
j) a Poison Needle (1d1) (+0,+0)
k) The Awl-Pike 'Ama-no-NumaHoko' (2d8) (+16,+20) (+4)
{WiCh;AcCoBlCa;SiLuBs/*UL(WiCh}
l) The Fauchard 'Whirlwind' (1d10) (+18,+16) (+3 to stealth) {Sl/TU}

 ( page 17 )
a) The Lajatang of Sha Wujing (3d7) (+12,+10) (+2 to infravision)
{StWiIf;AcCoDkFe;SiRgBs/XU/*L}
b) a Halberd of Westernesse (3d5) (+8,+10) (+1) {StDxCn;FaSi/oTP~oTP}
c) a Battle Axe (Defender) (2d8) (+13,+12) [+3] (+3 to stealth)
{Sl;AcElFiCoPoDi;FaSiRgLv(Wi}
d) The Great Axe 'Red Storm' (4d4) (+19,+13) (+2) {In;Fi|EFCoV}
e) The Whip of Gothmog (3d6) (+13,+15) (-2) {cursed,
InWiDxSl;*Fi;ElDk;LuAg|F/poTPZ}
f) The Quarterstaff 'Hhonthongwath' (1d9) (+13,+16) (+4 to searching)
{SrIf;PoNx/p}
g) The Flail 'Stungun' (2d6) (+17,+16) {El|E/U}
h) The Bo Staff of Assassins (1d11) (+9,+18) (+3 to stealth)
{DxSlSr;Di|CoP/oL(Wi}
i) a Wizardstaff (1d2) (+8,+5)
j) a Wizardstaff (1d2) (+6,+5) {Ma}
k) a Pick (1d3) (+0,+0) (+1) {Dg}
l) The Short Bow 'Electric Eel' (x3) (+16,+19) {ElSh;Xm}

 ( page 18 )
a) a Light Crossbow (x3) (+5,+6)
b) The Light Crossbow 'Nnthin' (x3) (+15,+13) (+4 to stealth) {CnChSl;El;Fa}
c) 99 Bolts (1d5) (+0,+0) (120/90) {@f1=g}
d) 31 Bolts (1d5) (+0,+0) (120/90) {@f1=g}
e) 24 Steel Bolts (3d5) (+3,+1) (162/121)
f) 18 Steel Bolts (3d5) (+2,+2) (168/126)
g) 32 Steel Bolts (3d5) (+3,+3) (174/130)
h) 24 Steel Bolts (3d5) (+4,+3) (174/130)
i) 34 Steel Bolts (3d5) (+5,+3) (174/130)
j) 22 Steel Bolts (3d5) (+4,+5) (186/139)
k) 25 Steel Bolts (3d5) (+6,+3) (174/130)
l) 33 Seeker Bolts (6d5) (+7,+6) (246/184)

 ( page 19 )
a) The Black Arrow of Bard (8d4) (+30,+19)
b) The Corpse of Robin Hood, the Outlaw {Wanted!k!k!k}
c) The Corpse of Father Dagon {Wanted!k!k!k}
d) The Corpse of Gwaihir the Windlord {Wanted!k!k!k}
e) The Corpse of Eol, the Dark Elven Smith {Wanted!k!k!k}
f) The Corpse of Smaug the Golden {Wanted!k!k!k}
g) The Corpse of Petshop {Wanted!k!k!k}
h) The Corpse of Dworkin Barimen {Wanted!k!k!k}


  [Museum]

 ( page 1 )
a) a Ring of Weakness (-1) {cursed, St}
b) a Ring of Teleportation {cursed, Te}


  [Check Sum: "07aa1b1849421ce8ec"]


Posted on 21.10.2010 04:16
Last updated on 22.10.2010 05:37

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7085. on the Ladder (of 18941)
292. on the Hengband Ladder (of 697)
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On 21.10.2010 04:16 chris wrote:
[CL37:Cloning Pits] 05:55
My Hobbit Voodoo, and My High Elf Jinx both got abandoned, and their save files deleted. I'm determined to get a Hex winner, though, so here is another attempt.

Imagine the following: You are fighting The Unicorn of Order, or perhaps The Serpent of Chaos, and your opponent is unable to cast spells. No summoning. No dispel magic. No teleporting away. This seems almost too good to be true! But that is what the Hex caster has in their arsenal, with the Antimagic Barrier. Well, I'll need to see it to believe it, but if it works as advertised, then my end game strategy is crystal clear: Rockets! Of course, one will need to inhale !Restore Mana to keep things going, but taking away the Summoning capabilities of The Serpent is fantastically awe inspiring. Perhaps I am missing something?

In the mean time, my hobbit learned that melee is important for the early, mid, and late game. Until one has a full complement of wands of rockets, melee will be required, so I decided to go with the Mighty Half Titan for some extra fighting prowess ... Probably 30% better accuracy this way! Of course, the trade off is absolutely horrible stealth and stiff experience requirements.

This guy was doing the usual with a magic device approach to the top of the dragon's lair, but this quickly proved rather frustrating. Horrible stealth meant many ambushes, and my stuff kept getting destroyed ... so I buckled down and scummed in earnest. A !Polymorph netted the White Aura, and that made all the difference. With a melee approach (-9 speed!) I was able to make decent progress, and then complete the Cloning Pits, which simply isn't possible with a handful of staves of power and holiness. No, you need to fight, and fight I did. Those damn Its were troublesome, and I don't think I've ever had one teleport me away before. But this time, the Its conspired to teleport me away 9 freakin' times! This woke up the Queens, which came out and filled the entire quest with Red Ants, and let the Gachapins escape to boot! Damn, that was a hard quest, and I really should have brought some distance attack, but I had swapped from my awesome shooter (shown here) to a lame shooter that offer +4 stealth, and that was probably a mistake. Some 160+ hp steel bolts would have really helped this quest along, and all my stealth shenanigans only succeeded in bumping me from "Very Bad" to "Superb". But that "Superb" really should read "You Suck!" as everything just woke up immediately anyway.

Well, the boots are mine, and I'll shuffle back to a decent top of the lair kit. Stealth is horrible but melee is pretty good.

On 21.10.2010 04:55 chris wrote:
[CL37:DL60] 06:15
I picked up Fingolfin, and encumbrance brought me down to 255 sp. This is bad for this class, as it means only 5 rounds of melee or so and you are out of mana. So, I reshuffled, giving up Cold Immunity and 7 points of Con for an extra 5 Int and 140 sp.

However, I just ran into the Glaive of Pain. My, Oh, My! I got is suitably heavily cursed (cowardice), and now I have 4 strikes for 542 damage. A nice vorpal Glaive of Pain is really satisfying!!!

On 21.10.2010 08:46 Matthias wrote:
4 books worth of spells, there must be some alternative to melee high mage in there?!?

On 21.10.2010 15:55 chris wrote:
Well, I'm certainly new to the realm, but this class doesn't have direct damage capabilities. The point of this class is summed up in the word: Revenge!

There are spells that give auras, like Demonic Aura (Fire), Ice Armor, and Cloak of Shock (Lightning). If you hit me, I will hurt you! These generally have an additional effect such as regeneration, AC bonus, or +3 speed respectively. There are also the "Revenge Aura" spells of Patience, Eye for an Eye, and Revenge Sentence. If you damage me, then I will really really hurt you! The last spell builds up damage you receive and allows you to target it on one monster (eventually). We all know Eye for an Eye ... and Patience is like a weak Revenge Sentence. There is no targetting, and it just emits a ball of revenge when it randomly fires. I never found Patience particularly useful.

There are also area effect spells, which seem like they would be strong, but aren't particularly. There is Stinking Mist which even now just does 1d23 damage per round of poison to line of sight. There is Vampiric Mist which does 1d23 to living monsters, and I just learned a more powerful Pains to Mana (1d55). This last is actually pretty good as you get back some spell points too. But while these spells are good, you can't rely on them for sole damage output. You better be doing something else at the same time. I will say that the Combo of Stinking Mist and Vampiric Mist is very useful early on, but once you start running into monsters bigger than orcs, they are less useful.

Then there are the buffing spells, like Extra Might and Building Up (Notice the extra attack ... OK, 4 attacks still sucks, but is better than 3!). These go well with the spells Swords to Runeswords which makes your weapon vorpal and gives extra bonuses to damage, all provided your weapon is cursed, and the more cursed, the better. And in the 4th book is a Swords to Vampires spell that makes your weapon vampiric. There is a similar Cloak of Shadow spell for cursed cloaks, but I haven't figured this one out yet. To go with these 3 spells are spells to curse a weapon, or curse some armor.

Finally, there are utility spells like: Recharging, Inhale Potion (quaffing a potion normally interrupts your evil chants, but this spell lets you snort the potion up your nose, I guess :), Restore Life, Animate Dead, Bless, Cure Light and Serious Wounds, etc. There are also really powerful utility spells like: Anti-Teleport Barrier, Anti-Multiply Barrier and Anti-Magic Barrier.

But no, there is nothing so direct as magic missile or mana burst. So, you have a couple of choices, I think. One is to melee while casting. The buff and slay spells help here, but later on, Eye for an Eye is really powerful. The other choice is to battle from a distance, but you don't have useful damage spells for this approach, so will need to amass wands of rockets, etc. With this approach, you can use your spells to limit the capabilities of your opponent, like with Anti-Magic Barrier.

Also, you can cast 3 spells at a time (Eventually), so while each spell is much weaker than anything a bard can do (say), it tandem, they are OK (still much weaker than a Bard, IMHO). For this post, I am "Building Up", "Extra Might" and "Swords to Runeswords" for a pure melee approach.



On 21.10.2010 20:28 chris wrote:
[CL40:DL60] 08:18
What an amazing shield:
The Small Leather Shield 'Heart of Ahriman' [3,+9] (+3 to stealth) {CnSl;*Co;ShCfSoNt;Rg}

Yeah ... Yeah ... I already had a Cold Immunity artifact, but it was a 25lb suit of armor that encumbered me a bit too much. This pitches in with 4 high resists, and boosts to Stealth and Con. After an equipment shuffle, my stealth is all the way up to Heroic! One side effect of casting Hex spells is stealth reduction. So before, my base stealth of "Fair" would get reduced to "Very Bad" on casting. How bad is "Very Bad?" Well, let's just say it is ... Very Bad :D Dragons normally sleep snugly around their treasure hoards, but with my Hex chants, they would generally wake up before I had time to cast all 3 hex spells! But now, my base stealth is 13 points higher (+16 stealth from equipment vs. +3 before), and my stealth only reduces to Superb. I lose a point of speed this way, and now I lack Darkness resistance as well. I don't think I could handle Jack anyway, even if I covet his cloak. I'll just have to wait for my benevolent aura to put out. Also, using my weapon with just one hand reduces my accuracy to the point where I now require 2 buffs, !Heroism and ?HolyChant to be effective (>60% accuracy vs. AC175). Its worth it though ...

On 21.10.2010 23:00 chris wrote:
[CL41:Old Castle] 09:23
OK, I take it back. Pains to Mana is actually pretty damn good. In a crowded room, you will get all your spellpoints back! Fighting a formidable dragon, it is probably preferable to Extra Might for me, since my strength is already pretty high. However, in these sorts of 1v1 scenarios, mana is not a factor anyway since I have plenty to kill my foe.

I decided an extra 5 Int would be nice, so headed off to The Old Castle were I picked up a +2 attack ring for my first extra attacks! That's way better than +18 damage, I think, and now I sport 6 attacks for 645 damage at 64% accuracy vs. AC175. Not bad for a mage!

Otherwise, the quest was routine. Heroic stealth is pretty good, and one spell I forgot to mention is Touch of Confusion. Now whereas the ?MonsterConfusion has the same effect, it only works for 1 strike and often fails, necessitating reading another while facing a Titan that could easily land many hundreds of damage on you! The spell, on the other hand, works 6 times a round for me and does not necessitate recasting in any way shape of form. So the result is the Greater Titans were irrevocably confused on the first round, and dead 3 rounds after that. Stupid Fallen Angel drew forth a Greater Balrog, and the Iron Lich summoned a Lesser Reaver, but nothing was too difficult for me. Biggest fortune was the fact that Time Bombs are living, and could be dispatched from a safe distance with Vampiric Mist :D

On 22.10.2010 01:09 kingvictory2003 wrote:
That is really, really just an amazing shield. I also love the original artifact, even if it is less powerful than the others. :) I'm also a bit disgusted at how your mage is rocking my priest in damage output, hehe. Nice going, though.

On 22.10.2010 02:39 chris wrote:
[CL43:DL75] 11:10
I decided to move the party to The Mine, and man is that an adrenaline rush. Bring *Destruction* if you bring anything at all. But the first big dragon I killed (Balance) dropped my first RoS (+7) and I used that until Pinky dropped Amber. Man, that Unicorn dishes it out, and it required all 3 -Healing. Funny, she would have been a perfect candidate for Eye for an Eye, but for some strange reason, something in my genetic makeup makes me totally forget about ever using that spell. My Crusade mages have the same problem! Its not worthwhile against dragons that are far too lumpy in their damage distribution, but against the relentless hooves of fury, I could have dished out an extra 2k or so damage. A Great Wyrm of Chaos dropped a sorely longed for Palantir, freeing up my amulet slot as well.

I'll hang here for a bit, relying on my White Aura, but this won't help me with my 4th book. For that, I fear I will need to head down to the depths of R'lyeh again. It really pisses me off to have a snotling drop Wrath of God on DL6 >(

On 22.10.2010 02:43 chris wrote:
@Victor: Wait til you can cast Divine Intervention. 750 damage totally rocks any of my melee aspirations, and that doesn't count its stasis and line of sight damage effects. Oh wait, I can line of sight bash for 1d63. Never mind ...

On 22.10.2010 04:30 chris wrote:
[CL44:DL90] 12:14
Forbidden Cursebook!!!! Easy to find at DL90 of R'lyeh, provided one has the Jewel of course.

Hitherto, I pounded Pazuzu despite the fact it seemed to double move every other turn! Eye for an Eye performed admirably, especially against mana bolts and psychospears. Of course, plenty of healing was required on my part ...

So now I have the antimagic barrier, but no rockets yet. Also, I learned the hard way that it blocks spells only some of the time, as I was training spell skill only to spot Yog Sothoth 4 free moves, 3 of which were blocked, but, alas, the fourth was a mana storm that got thru. Source diving suggests that it should block about 75% of your opponents spells ... still worthy, but not the uber powerful, "You Just Win" (tm) spell I thought it might be.

On 22.10.2010 05:37 chris wrote:
[CL44:DL90] 13:09
I just found my first -Rockets. I was beginning to panic, having built this character on the premise of plentiful rockets, when at last the RNG obliged. 2 -Disintegrate as well. Now, 19 more -Rockets to go, but now that I know what they look like, hopefully they will be easier to spot. There is nothing more frustrating than sinking time into chasing down unidentified wands only to have them be -TameMonster or something similarly useless!

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