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The Angband Ladder: Ocowin, Dunadan Warrior by <adhabi@gmail.com>

  [ToME 2.3.5 Character Sheet]

 Name  : Ocowin                 Age                 94       STR:     23       
 Sex   : Neuter                 Height             108       INT:     14       
 Race  : Dunadan                Weight             170       WIS:     15       
 Class : Warrior                Social Class        61       DEX:     23       
 Body  : Player                                              CON:     26       
 God   : Tulkas                                              CHR:     15       
                                                                               
 + To Melee Hit          27 Level             31    Hit Points      -65/   400 
 + To Melee Damage       41 Experience    268255    Spell Points     36/    36 
 + To Ranged Hit          4 Max Exp       268255    Sanity          175/   175 
 + To Ranged Damage       0 Exp to Adv.   270000    Piety                 6450 
   AC                 26+89 Gold          110706    Speed            Fast (+3) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[12]Perception  : Good         Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Good         Disarming   : Bad          Mel.dmg/Rnd:  6d4+246   
 Stealth     : Fair         Magic Device: Bad          Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the first child of a Guildsman.  You are a credit            
          to the family.  You have brown eyes, wavy brown hair, and            
          an average complexion.                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 28 (1400')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 31 (1550')
        Maze: Level 32 (1600')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 20 (1000')

 Your body was a Player.
 You have defeated 5717 enemies.
 You have completed five princess quests.
 You have completed one lost sword quest.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 13th Quelle of the 2890th year of the third age.
 Your adventure lasted 27 days.

     Your Attributes:
You are dead, killed by an Aranea in the town of Lothlorien.
Your position is very uncertain.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of trolls.
You are very lucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to disenchantment.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon freezes your foes.


                    adefkmnopsuxz{|@            
        Add Str   : .2..............            
        Add Dex   : ......3.........            
        Add Con   : .2.............+            
        Add Stea. : .......2........            
        Add Sear. : .....4..........            
        Add Tun.. : ..............1.            
        Add Speed : ......3.........            
        Slay Anim.: .............+..            
        Cold Brand: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ....+...++......            
        Sust Con  : ....+...+.+....+            
        Sust Chr  : ....+...+.......            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..........+.....            
        Hold Life : ....+...........            
        Res Acid  : ......+.........            
        Res Elec  : .........+......            
        Res Fire  : .........+......            
        Imm Cold  : +*......+.......            
        Res Pois  : +.......++......            
        Res Fear  : .+.............+            
        Res Light : ........+++.....            
        Res Dark  : ................            
        Res Blind : ................            
        Res Conf  : ................            
        Res Sound : ................            
        Res Shard : ......+.+.......            
        Res Neth  : .+..............            
        Res Nexus : ...........+....            
        Res Chaos : ................            
        Res Disen : ......+.........            
        Levitate  : ...........+....            
        Lite      : ..........+.....            
        See Invis : .........+......            
        Digestion : +...+...........            
        Regen     : ...............+            
        Activate  : ++...+....+.....            
        Teleport  : ...............+            
        Cursed    : +...............            
        Fly       : ...............+            
        Sentient  : +...............            
        Troll.ESP : +...............            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Random teleportation:
  Randomly teleports you around


Skills (points left: 0)
 - Combat                                        45.200 [0.800]
          - Weaponmastery                        35.650 [0.850]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              35.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    23.400 [0.900]
          . Stealth                              02.000 [0.400]
          . Disarming                            01.400 [0.900]
 - Magic                                         05.200 [0.300]
          . Magic-Device                         01.500 [1.150]
          . Conveyance                           04.000 [0.300]
 - Spirituality                                  13.100 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) The Dagger 'Nimthanc' (E:10240, L:19) (1d4) (+23,+14) {cursed}
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It does extra damage from frost.  It provides resistance 
    to cold and poison.  It allows you to sense the presence of trolls.  
    It slows your metabolism.  It is cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
d) The Horn of Helm (+2)
    It can be activated for sound ball (300) every 300 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    provides immunity to cold.  It makes you completely fearless.  It
    provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
e) a Ring of Damage (+15)
    
    You found it lying on the ground on level 27 of Mirkwood.
f) a Ring of Protection [+15]
    
    You found it in the remains of a Cave orc Captain on level 24 of Mirkwood.
k) an Amulet of Sustenance
    It sustains your strength, intelligence, wisdom, dexterity, 
    constitution and charisma.  It provides resistance to life draining.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Flying skull on level 18 of Orc Cave.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) a Fur Cloak of Stealth [3,+9] (+2 to stealth)
    It increases your stealth by 2.  
    It was given to you as a reward.
p) The Small Metal Shield of Faulinorn [3,+9]
    It sustains your dexterity, constitution and charisma.  It provides
    resistance to cold, poison, light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Orc Cave.
s) The Iron Helm 'Aerim' [5,+9]
    It sustains your dexterity.  It provides resistance to electricity, 
    fire, poison and light.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 36 of Heart of the Earth.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Levitation [3,+9] {25% off}
    It provides resistance to nexus.  It allows you to levitate.  
    You bought it from the Armoury.
z) (nothing)
{) 19 Rounded Pebbles of Slay Animal (1d2) (+1,+3) {90% off}
    It is especially deadly against natural creatures.  
    You made it yourself.
|) a Shovel (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) 12 Rations of Food
    
b) a Potion of Cure Serious Wounds
c) 5 Potions of Cure Critical Wounds
    
d) 11 Scrolls of Teleportation
    
e) 11 Scrolls of Word of Recall
    
f) 4 Scrolls of Identify
    
g) a Rod Tip of Lightning Bolts (30 Mana to cast)
h) a Wand of Ice Storm[2|30] (4 charges)
i) a Wand of Charm[7|29] (11 charges)
j) a Staff of Remove Curses[1|15] (7 charges)
k) a Staff of Disarm[1|10] (0 charges)
l) a Staff of Vision[2|12] (9 charges)
m) a Staff of Identify[2|21] (16 charges)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Book of Teleportation
b) a Spellbook of Identify {75% off}
    
c) Mordekainen's Sneaking Eye
    It can be activated for cure light wounds every 50 turns.  
    You found it in the remains of a Dark elven priest on level 22 of Orc Cave.
d) The Tome of Collected Weird Magic
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Flying skull on level 20 of Orc Cave.
e) a Parchment titled ``Planar Travel Made Easy''
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Blubbering icky thing on level 4 of
    Barrow-Downs.
f) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
g) a Cursed Ring of Ice [+11]
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It provides resistance to cold.  It can re-curse
    itself.  It cannot be harmed by cold.  
    You found it in the remains of an Uruk on level 21 of Orc Cave.
h) a Ring of Fear Resistance
    It makes you completely fearless.  
i) an Indestructible Ring of Spell [Phase Door]
    It has a spell stored inside.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 19 of The Old Forest.
j) an Amulet of Infravision (+1)
k) a Brass Lantern of *Brightness* (with 4589 turns of light)
    It provides light (radius 5) when fueled.  It provides resistance to 
    dark.  It cannot be harmed by fire.  
    You found it lying on the ground on level 22 of Mirkwood.
l) an Everburning Torch
m) a Rusty Chain Mail of Resistance (-5 to accuracy) [14,+9]
    It provides resistance to acid, electricity, fire and cold.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Stone giant on level 27 of Mirkwood.
n) a Dagger of Stabbing (1d4) (+9,+9)
o) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    nexus.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It increases your luck by 3.  It makes you completely
    fearless.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 13 of
    The Old Forest.
r) an Awl-Pike of *Slay Dragon* (1d8) (+3,+6) (+2)
    It can be wielded two-handed.  It increases your constitution by 2.  
    It is a great bane of dragons.  It makes you completely fearless.  It
    provides resistance to acid, electricity and poison.  It allows you to
    sense the presence of dragons.  
    You found it in the remains of Smeagol on level 14 of The Old Forest.
s) a Quarterstaff (Defender) (1d9) (+12,+9) [+4] (+3 to stealth)
    It can be wielded two-handed.  It increases your stealth by 3.  It
    sustains your strength.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold and poison.  It allows you to levitate.  It allows you to
    see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Ranger on level 16 of Orc Cave.
t) a Drum (+1)
    It increases your strength by 1.  
u) a Harp (+1)
    It increases your charisma by 1.  
v) a Horn made out of cheap plastic. (+1)
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 1.  


  [Home Inventory - Lothlorien ]

a) The Mirror of Alternate Dimensions
    It can be activated for paralyze.  
    You found it in the remains of a Gnome mage on level 22 of Mirkwood.
b) The Devil's Pentagram
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Skeleton Dark elven warlock on level 28
    of Mirkwood.
c) The Box of Many Wonders
    It can be activated for death.  
    You found it in the remains of an Angel on level 35 of Heart of the Earth.
d) a Potion of Berserk Strength
e) a Fireproof Scroll of Identify
f) 4 Scrolls of Enchant Armour
    
g) a Scroll of Satisfy Hunger
h) a Scroll of Holy Prayer
i) a Wand of Fireflash[3|17] (6 charges)
    
j) a Wand of Slow Monster[1|20] (7 charges)
k) a Ring of Accuracy (+13)
    
    You found it in the remains of a Ranger on level 20 of Orc Cave.
l) a Ring of Slaying (+4,+8)
m) a Ring of Sound Resistance
n) a Ring of Confusion Resistance
o) The Augmented Chain Mail of Andindo (-2 to accuracy) [16,+0]
    It sustains your charisma.  It provides immunity to electricity.  It
    makes you completely fearless.  It provides resistance to light.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.
p) a Metal Brigandine Armour of Resistance (-3 to accuracy) [19,+19]
    It provides resistance to acid, electricity, fire, cold and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
q) an Elven Thunderlord Coat [9,+15] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Cave ogre on level 35 of Heart of the
    Earth.
r) a Fur Cloak of Stealth [3,+4] (+1 to stealth)
    It increases your stealth by 1.  
    It was given to you as a reward.
s) a Hard Leather Cap of Wisdom [2,+9] (+1)
    It increases your wisdom by 1.  It sustains your wisdom.  
    You found it in the remains of a Novice warrior on level 13 of The Old
    Forest.
t) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Half-troll on level 25 of Mirkwood.
u) a Spear of Westernesse (1d6) (+8,+14) (+1)
    It increases your strength, dexterity and constitution by 1.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It allows you
    to sense the presence of orcs, trolls and giants.  
    You found it lying on the ground on level 24 of Mirkwood.
v) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 31 of Heart
    of the Earth.
w) The Sling of Farmer Maggot (x2) (+20,+9) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) a Dragon Horn (+2)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 22 of Mirkwood.



Posted on 22.10.2010 13:26

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10548. on the Ladder (of 18073)
1966. on the ToME Ladder (of 3112)

Comments

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On 22.10.2010 13:26 adhabi@gmail.com wrote:
First time I got that far. Thought I could take the spiders, could not.

On 26.10.2010 23:33 therealmatrix@hotmail.com wrote:
Looks like you were doing pretty good up to that point. Unless you have resistance to confusion & chaos, and/or really high stealth then that quest can be kind of tricky.

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