The Angband Ladder: Afalic, Elf Warrior by <siphal@wxs.nl>

  [ToME 2.0.0 Character Dump]

 Name  : Afalic                 Age                136       STR:  18/83       
 Sex   : Male                   Height              40       INT:     15       
 Race  : Elf                    Weight             109       WIS:     14       
 Class : Warrior                Social Class        23       DEX:  18/61       
 Body  : Player                                              CON:     12       
                                                             CHR:  18/30       
                                                                               
 + To Melee Hit          18 Level             32    Max Hit Points       267   
 + To Melee Damage       39 Experience    208473    Cur Hit Points        -5   
 + To Ranged Hit         13 Max Exp       208473    Max SP (Mana)         22   
 + To Ranged Damage      31 Exp to Adv.   240000    Cur SP (Mana)         22   
   AC                 18+50 Gold          195812    Loan                   0   
                                                    Loan time              0   
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Fair         Blows/Round:  5         
 Bows/Throw  : Legendary[15]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Fair         Disarming   : Good         Wpn.dmg/Rnd:  10d5+195  
 Stealth     : Superb       Magic Device: Very Good    Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Avari.  You are one of several                
          children of a Yeoman.  You are a credit to the family.  You          
          have blue eyes, wavy auburn hair, and an average                     
          complexion.                                                          


  [Miscellaneous information]

 Cth monsters:       ON
 Zlike monsters:     ON
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       ON
 Arena Levels:       ON
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 30 (1500')
        Orc Cave: Level 21 (1050')

 Your opponents are behaving stupidly.
 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 53rd Yavie of the 2890th year of the third age.
 Your adventured lasted 10 days.

     Your Attributes:
You are dead.
You can mystify pets.
You can wake up a pet.
You are protected from evil.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of orcs.
You can sense the presence of trolls.
You can sense the presence of evil beings.
You are lucky.
You reflect arrows and bolts.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to sonic attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your ability to score critical hits is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        42.800 [0.800]
	  - Weaponmastery                               40.950 [0.850]
	 	  - Sword-mastery                             00.000 [0.200]
	 	  . Axe-mastery                               00.000 [0.200]
	 	  . Hafted-mastery                            00.000 [0.200]
	 	  . Polearm-mastery                           00.000 [0.200]
	  - Archery                                     39.400 [0.600]
 - Sneakiness                                    05.140 [0.900]
	  . Stealth                                     15.500 [0.500]
	  . Disarming                                   07.300 [0.900]
 - Magic                                         01.378 [0.300]
	  . Magic-Device                                07.900 [1.150]
	  . Conveyance                                  01.000 [0.500]
	  . Thaumaturgy                                 09.500 [0.500]
 - Spirituality                                  01.000 [0.400]
	  . Prayer                                      00.000 [0.500]
	  . Mindcraft                                   01.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
 - Misc                                          00.000 [0.000]
	  . Antimagic                                   00.000 [0.550]

 You saved 30 princesses.

 You have defeated 3712 enemies.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {sound,FA,SI}
   
   A short thrusting blade with a large guard worn by Maedhros
   the Tall, eldest son of Feanor, and wielded with his left
   hand after the loss of his right hand in the pits of
   Thangorodrim.
   It affects your intelligence.
   It affects your dexterity.
   It affects your speed.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It provides resistance to sound.
   It allows you to see invisible monsters.
   It cannot be harmed by acid, cold, lightning or fire.
d) a Short Bow of Extra Shots (x2) (+7,+7)
   
   It fires missiles excessively fast.
e) a Ring of Damage (+11)
f) a Ring of Protection [+10]
k) an Amulet of Charisma (+6)
m) a Brass Lantern (with 5044 turns of light)
n) Elven Hard Studded Leather of Resist Fire (-1) [7,+12] (+2 to stealth)
{nethe}
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nether.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Cloak of Mimicry [Kobold] of Immolation [1,+5]
   
   It provides resistance to fire.
   It produces a fiery sheath.
   It cannot be harmed by acid.
   It cannot be harmed by fire.
p) a Large Leather Shield of Reflection [4,+4]
   
   It reflects bolts and arrows.
   It cannot be harmed by acid, cold, lightning or fire.
s) The Hard Leather Cap of Thranduil [2,+10] (+2) {blind,sound}
   
   The hunting cap of King Thranduil, to whose ears come all
   the secrets of his forest domain.
   It affects your intelligence.
   It affects your wisdom.
   It provides resistance to blindness.
   It provides resistance to sound.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of evil beings.
   It cannot be harmed by acid, cold, lightning or fire.
u) The Set of Leather Gloves 'Cammithrim' [1,+9] {light,FA}
   
   These gloves glow so brightly as to light the way for their
   owner and cast magical bolts with great frequency.
   It can be activated for...
   magic missile (2d6) every 2 turns
   ...if it is being worn.
   It sustains your constitution.
   It provides immunity to paralysis.
   It provides resistance to light.
   It provides light.
   It cannot be harmed by acid, cold, lightning or fire.
x) a Pair of Hard Leather Boots [3,-3]
z) (nothing)
{) 19 Arrows of Lightning (1d4) (+10,+7)
   
   It does extra damage from electricity.
   It cannot be harmed by electricity.
|) a Shovel (1d2) (+0,+0) (+1)


  [Character Inventory]

a) 9 Rations of Food
b) 9 Flasks of oil
c) 12 Potions of Cure Critical Wounds {75% off}
d) 9 Scrolls of Phase Door
e) 15 Scrolls of Teleportation
f) 5 Scrolls of Word of Recall
g) 28 Scrolls of Identify {@r1}
h) a Copper Rod of Capacity of Trap Location (40/40) {@z1}
   
   It can hold more mana.
i) a Rod Tip of Slow Monster (25 Mana to cast)
j) a Ring of Free Action
k) a Ring of Accuracy (+9)
l) a Feanorian Lamp of Fading (with 0 turns of light)
   
   It provides light (radius 3) when fueled.
   It cannot be harmed by fire.
m) Leather Scale Mail of Resist Lightning (-1) [11,+10]
   
   It provides resistance to electricity.
   It cannot be harmed by electricity.
n) a Light War Axe (2d5) (+5,+3)
o) a Broad Axe (2d6) (+3,+3)
p) a Broad Sword (2d5) (+0,+0)
q) a Pick (1d3) (+4,+5) (+1)
r) a Long Bow (x3) (+6,+5)
s) a Heavy Crossbow of Accuracy (x4) (+10,+4)
   
t) a Mandolin
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Diamond Prism of Light {light}
   
   It can be activated for...
   light
b) The Dagger of Rilia (2d4) (+4,+3)
   
   A large stiletto dagger that glistens with odourless
   poison, to which the wearer seems oddly immune.
   It can be activated for...
   stinking cloud (12) every 4+d4 turns
   ...if it is being worn.
   It poisons your foes.
   It is especially deadly against orcs.
   It provides resistance to poison.
   It provides resistance to disenchantment.
   It cannot be harmed by acid, cold, lightning or fire.
c) 21 Bolts of Wounding (1d5) (+3,+3)
   


  [Home Inventory - Lothlorien ]

a) Heward's Excellent Experimental Earmuffs {cure conf}
   
   It can be activated for...
   cure confusion
b) 9 Potions of Cure Light Insanity
c) a Potion of Cure Critical Insanity
d) 2 Potions of Speed
e) 4 Potions of Healing
f) 2 Potions of Resistance
g) a Potion of Curing
h) a Wooden Rod of Charging of Nothing (10/10)
   
   It regenerates its mana faster.
i) a Copper Rod of Capacity of Nothing (40/40)
   
   It can hold more mana.
j) an Aluminium Rod of Simplicity of Nothing (75/75)
   
k) a Ring of Invisibility
l) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
   
   A tunic and skirt sewn with thick, overlapping scales of
   hardened leather whose wearer moves with agility and
   assurance.
   It affects your dexterity.
   It affects your speed.
   It provides resistance to acid.
   It provides resistance to shards.
   It provides resistance to chaos.
   It cannot be harmed by acid, cold, lightning or fire.
m) Elven Leather Scale Mail (-1) [11,+14] (+2 to stealth) {nexus}
   
   It affects your stealth.
   It provides resistance to acid.
   It provides resistance to electricity.
   It provides resistance to fire.
   It provides resistance to cold.
   It provides resistance to nexus.
   It allows you to sense the presence of orcs.
   It cannot be harmed by acid, cold, lightning or fire.
n) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
   
   Forged by the dwarves of Khazad-dum in a time of
   desperation, this axe turned many a battle against the
   invading orcs.
   It can be activated for...
   detect orcs every 10 turns
   ...if it is being worn.
   It affects your dexterity.
   It affects your searching.
   It is especially deadly against orcs.
   It cannot be harmed by acid, cold, lightning or fire.
o) a Short Sword of Westernesse (1d7) (+9,+8) (+2)
   
   It affects your strength.
   It affects your dexterity.
   It affects your constitution.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is especially deadly against giants.
   It provides immunity to paralysis.
   It makes you completely fearless.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It allows you to sense the presence of giants.
   It can resist being shattered by morgul beings.
p) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
   
   The "Singing Blade", whose wearer can slay Orcs and Trolls
   in the hidden and secret places of the earth.
   It affects your dexterity.
   It affects your charisma.
   It affects your stealth.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It allows you to levitate.
   It allows you to see invisible monsters.
   It allows you to sense the presence of orcs.
   It allows you to sense the presence of trolls.
   It cannot be harmed by acid, cold, lightning or fire.
q) The Awl-Pike of Ellon (1d8) (+2,+4) (+4)
   
   It can be wielded two-handed.
   It affects your intelligence.
   It affects your wisdom.
   It affects your dexterity.
   It affects your charisma.
   It does extra damage from fire.
   It produces chaotic effects.
   It is especially deadly against giants.
   It strikes at undead with holy wrath.
   It cannot be harmed by acid, cold, lightning or fire.
r) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   
   Named for a fiery star and set with gems of great worth
   binding mystic virtues of protection and thought.
   It affects your intelligence.
   It does extra damage from fire.
   It is especially deadly against natural creatures.
   It provides resistance to fire.
   It cannot be harmed by acid, cold, lightning or fire.
s) a Long Bow (x3) (+8,+8)
t) a Light Crossbow of Power (x3) (+9,+21)
   
u) The Iron Shot of Mirniel (1d4) (+3,+17)
   
   It is a great bane of dragons.
   It is especially deadly against orcs.
   It is especially deadly against trolls.
   It is a great bane of demons.
   It is a great bane of undead.
   It cannot be harmed by acid, cold, lightning or fire.
v) Portable hole {25% off}



Posted on 13.10.2002 16:39

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10952. on the Ladder (of 18938)
1929. on the ToME Ladder (of 3146)
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