The Angband Ladder: Gerrath, Half-Elf Warrior by <rkyllo@shaw.ca>

  [ToME 2.1.2 Character Dump]

 Name  : Gerrath                Age                 32       STR:  18/10       
 Sex   : Male                   Height              69       INT:     15       
 Race  : Half-Elf               Weight             119       WIS:  18/01       
 Class : Warrior                Social Class        69       DEX:  18/46       
 Body  : Player                                              CON:     17       
 God   : Tulkas                                              CHR:  18/21       
                                                                               
 + To Melee Hit          18 Level             32    Max Hit Points       363   
 + To Melee Damage       39 Experience    169926    Cur Hit Points      -106   
 + To Ranged Hit         21 Max Exp       169926    Max SP (Mana)         22   
 + To Ranged Damage      13 Exp to Adv.   220000    Cur SP (Mana)         22   
   AC                 20+55 Gold          189864    Piety               5771   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[17]Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Heroic       Searching   : Superb       Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Excellent    Mel.dmg/Rnd:  4d4+156   
 Stealth     : Good         Magic Device: Superb       Infra-Vision: 20 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          Your mother was of the Sindar.  You are the first child of           
          a Townsman.  You are a credit to the family.  You have               
          brown eyes, straight red hair, and a fair complexion.                
                                                                               


  [Miscellaneous information]

 Cth monsters:       OFF
 Zlike monsters:     OFF
 Joke monsters:      OFF
 Maximize mode:      ON
 Preserve Mode:      ON
 Autoscum:           ON
 Small Levels:       OFF
 Arena Levels:       OFF
 Persistent Dungeons:       OFF
 Recall Depth:
        Mirkwood: Level 27 (1350')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        The Old Forest: Level 25 (1250')

 Your body was a Player.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 It now is 20 days that you are adventuring.

     Your Attributes:
You are dead, killed by a Seahorse.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can fly.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of dragons.
You are lucky.
You have a firm hold on your life force.
You are surrounded with electricity.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your wisdom is sustained.
Your wisdom is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon strikes at evil with extra force.
Your weapon is a great bane of dragons.

 Corruption list:

Skills (points left: 0)
 - Combat                                        38.000 [0.800]
	  - Weaponmastery                               37.550 [0.850]
	 	  . Sword-mastery                             00.000 [0.400]
	 	  . Axe-mastery                               00.000 [0.400]
	 	  . Hafted-mastery                            00.000 [0.400]
	 	  . Polearm-mastery                           00.000 [0.400]
	  . Archery                                     04.000 [0.600]
	  . Antimagic                                   00.000 [0.550]
 - Sneakiness                                    37.720 [0.900]
	  . Disarming                                   26.200 [0.900]
 - Magic                                         01.462 [0.300]
	  . Magic-Device                                26.300 [1.150]
 - Spirituality                                  05.000 [0.400]
	  . Prayer                                      00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

 You saved 26 princesses.

 You have defeated 4311 enemies.


  [Fates]

You are fated to meet a Small kobold on level 5.
You are fated to die on level 1.
You may find a Scroll of Word of Recall on level 14.
You are fated to find a Potion of Berserk Strength on level 12.
You may find a Potion of Resist Heat on level 19.


  [Character Equipment]

a) a Dagger of the Thunderlords (1d4) (+9,+7) (+1 to searching) {@w0!s!s}
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your searching by 1.  It does extra damage
    from electricity.  It is a great bane of dragons.  It fights against
    evil with holy fury.  It provides immunity to paralysis.  It provides
    resistance to nexus and chaos.  It allows you to fly.  It allows you
    to sense the presence of dragons.  It slows your metabolism.  It speeds
    your regenerative powers.  It induces random teleportation.  
    You found it lying on the floor of a special level.
d) a Long Bow of Power (x3) (+12,+13)
e) a Ring of Damage (+21)
    
    You bought it from the Black Market.
f) a Ring of Shard Resistance
k) an Amulet of Wisdom (+1)
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10 turns if
    it is being worn. It provides light (radius 3) forever.  It increases
    your searching and luck by 4.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    You found it in the remains of Angamaite of Umbar on level 21 of Mirkwood.
n) Elven Cord Armour of Resist Fire [6,+15] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid,
electricity,
    fire, cold and blindness.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Snotling on level 13 of Mirkwood.
o) The Cloak of Mimicry [Ape] of Haliel [1,+8] (+1 to stealth)
    It increases your stealth by 1.  It provides immunity to paralysis.
    It provides resistance to life draining, fire, dark and sound.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield of Electricity [3,+7]
s) an Iron Helm [5,+3]
u) a Set of Gauntlets of Slaying (+5,+2) [2,+13]
    
    You bought it from the Black Market.
x) a Pair of Hard Leather Boots of Speed [3,+7] (+8)
z) (nothing)
{) 22 Sheaf Arrows (1d5) (+6,+7)
|) a Shovel (1d2) (+3,+5) (+1)


  [Character Inventory]

a) Benetar's Portable Plague
    It can be activated for acquirement.  
    You found it in the remains of a Gelatinous cube on level 7 of
Barrow-Downs.
b) 8 Potions of Speed
c) 36 Potions of Cure Critical Wounds {@q1}
    
d) 18 Scrolls of Satisfy Hunger {@r2}
    
e) a Wooden Rod of Illumination (10/10) {@z2!s}
    
f) an Iron Rod of Perception (50/50) {@z3!s}
g) an Iron Rod of Trap Location (50/50) {@z0!s}
h) a Silver Rod of Quickness of Recall (100/100) {@z1!z!s}
    It can cast spells faster.  
    You bought it from the Black Market.
i) 3 Wands of Dig[1|1] (47 charges) {@a1}
j) a Staff of Disarm[1|11] (18 charges) {@u0}
k) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4) {@w0!s!s}
    It increases your dexterity, stealth and searching by 4.  It does 
    extra damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights 
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Sheaf Arrow 'Serim' (1d5) (+12,+5) {!s}
    It does extra damage from acid and fire.  It poisons your foes.  It
    is especially deadly against giants.  It is a great bane of undead.
    It is especially deadly against natural creatures.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Moaning spirit on level 24 of The
    Old Forest.
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Mordenkainen's Mysterious Mind-Masher
    It can be activated for teleport level.  
    You found it in the remains of a Gelatinous cube on level 7 of
Barrow-Downs.
b) 2 Potions of Cure Serious Insanity
c) a Potion of Healing
d) a Potion of Curing
e) 2 Scrolls of Remove Curse
f) a Ring of Critical Hits (+10% of critical hits)
g) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom and attack speed by 2.  It 
    is especially deadly against dragons.  It strikes at demons with holy
    wrath.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.
    It provides resistance to nexus, chaos and disenchantment.  It allows
    you to see invisible monsters.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) 7 Potions of Cure Critical Insanity
b) 8 Potions of Speed
c) 8 Potions of Healing
    
d) 2 Potions of *Healing*
    
e) 4 Scrolls of Enchant Armor {25% off}
    
f) a Scroll of Enchant Weapon To-Hit
g) a Scroll of Enchant Weapon To-Dam
h) a Staff of Recovery[1|15] (13 charges)
i) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Black Market.
j) a Ring of Accuracy (+16)
k) a Ring of Nexus Resistance
l) a Ring of Sound Resistance
m) a Ring of Invisibility
n) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport (range 100) every 45 turns if it 
    is being worn. It increases your stealth and speed by 3.  It provides
    resistance to acid and nexus.  It cannot be harmed by acid, cold, 
    lightning or fire.  
    It was given to you as a reward.
o) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching 
    by 1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It 
    has been blessed by the gods.  It cannot be harmed by acid, cold, 
    lightning or fire.  


  [The Mathom-house Inventory - Bree ]

a) The Jester's Cap of Insanity
    It can be activated for aggravate.  
    You found it lying on the ground on level 25 of The Old Forest.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every 10+d50 turns if it is being 
    worn. It increases your searching and infravision by 2.  It fires 
    missiles excessively fast.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.



Posted on 5.5.2003 04:35
Last updated on 6.5.2003 08:07

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10975. on the Ladder (of 18915)
1931. on the ToME Ladder (of 3145)
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Comments

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On 5.5.2003 04:35 rkyllo@shaw.ca wrote:
Got the Dagger of the Thunderlords in the Rogues den at Bree, and the Boots of Speed +8 as a reward at 100', so things have been fairly smooth since then.

On 5.5.2003 05:58 rkyllo@shaw.ca wrote:
Now, with Glamdring, I only need to use the dagger when I want to fly.

On 5.5.2003 07:52 rkyllo@shaw.ca wrote:
My best ToME character so far. He's found, or been given, an insane number of artifacts, especially weapons.

On 6.5.2003 00:38 rkyllo@shaw.ca wrote:
Trying to find rConf, but not having much luck.

On 6.5.2003 08:07 rkyllo@shaw.ca wrote:
A promising character killed in an ambush. Had just killed Old Man Willow, and was trying to decide where to go next. I was looking for something to give me rConf, but in this dump I see that I had it now anyway. Gaah!

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