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The Angband Ladder: Doffen Ah Um, RohanKnight Warrior by <baumog<>sdf-eu.org>

  [ToME 2.2.6 Character Dump]

 Name  : Doffen Ah Um           Age                 23       STR: 18/140       
 Sex   : Neuter                 Height              44       INT:     12       
 Race  : RohanKnight            Weight              84       WIS:     17       
 Class : Warrior                Social Class         1       DEX: 18/144       
 Body  : Player                                              CON: 18/120       
 God   : Tulkas                                              CHR: 18/107       
                                                                               
 + To Melee Hit          23 Level             32    Max Hit Points       512   
 + To Melee Damage       25 Experience    389308    Cur Hit Points       -18   
 + To Ranged Hit         30 Max Exp       423254    Max SP (Mana)         21   
 + To Ranged Damage      10 Exp to Adv.   440000    Cur SP (Mana)         21   
   AC                 25+63 Gold          241367    Piety              15844   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Fair         Blows/Round:  10        
 Bows/Throw  : Legendary[22]Searching   : Good         Shots/Round:  2         
 Saving Throw: Bad          Disarming   : Fair         Mel.dmg/Rnd:  10d4+250  
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 20 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, wavy brown hair, and a dark complexion.                  
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        Moria: Level 40 (2000')

 Your body was a Player.
 You have defeated 5440 enemies.
 You saved no princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 49th Yavie of the 2890th year of the third age.
 Your adventure lasted 6 days.

     Your Attributes:
You are dead, killed by a Great crystal drake on level 40 of Moria.
You can drive yourself into a berserk frenzy.
You can use rohir powers.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You are unlucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        41.600 [0.800]
          - Weaponmastery                        36.700 [1.050]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              36.400 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    36.100 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         01.000 [0.300]
          . Magic-Device                         01.000 [1.150]
 - Spirituality                                  05.800 [0.400]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Character Equipment]

a) a Dagger (1d4) (-2,-5) {cursed}
d) a Long Bow of Extra Shots (x3) (+5,+10)
    It fires missiles excessively fast.  
    You found it in the remains of a Snotling on level 22 of The Old Forest.
e) a Bone Ring of Extra Attacks (+3 attacks)
f) The Ring 'Farod' (+6) {100% off}
    
    It increases your charisma and speed by 6.  It makes you completely
    fearless.  It provides resistance to dark, confusion, nether and chaos
    .  It allows you to levitate.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
k) an Amulet of Resistance
    It provides resistance to acid
    , electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Jewelry Shop.
m) The Brass Lantern of Luinde (with 9237 turns of light) (+2 to infravision)
    It provides light (radius 3) when
    fueled.  It increases your infravision by 2.  It provides resistance 
    to light.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of Mirkwood.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak [1,+8]
    
p) a Small Metal Shield of Resist Fire [3,+7]
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
x) a Pair of Hard Leather Boots of Stealth [3,+9] (+3 to stealth)
    It increases your 
    stealth by 3.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 27 Seeker Arrows of Galado (4d4) (+10,+9) {90% off}
    It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
|) an Orcish Pick (+8,+8) (+2)


  [Character Inventory]

a) The Demonblade of Calarthad (4d6) (+14,+15) (+2)
    It increases your wisdom by 2.  It poisons your
    foes.  It is especially deadly against orcs.  It is especially deadly
    against giants.  It strikes at demons with holy wrath.  It is a great
    bane of undead.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Forbidden Library.
b) Balrilbon's Bag of Wondrous Tricks of Restore Stats
    It can be activated for 
    restore stats and life levels every 750 turns.  
    You found it in the remains of a Black orc Shaman on level 21 of Orc Cave.
c) a Parchment titled ``Secrets of the Gnomish Wizards''
d) 8 Flasks of oil
    
e) 15 Viscous Pink Potions of Cure Critical Wounds
    
f) 9 Scrolls titled "re ion mur" of Teleportation
    
g) 13 Scrolls titled "valvly umxuxu" of Word of Recall {!*}
    
h) 34 Scrolls titled "orn payarze" of Identify
    
i) 4 Scrolls of *Identify*
    
j) 9 Scrolls of Satisfy Hunger
    
k) a Copper Rod of Quickness of Trap Location (20/20) {!d!v!k!s}
l) The Wand of Digging of Thrain (42 charges) {!d!v!k!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
m) a Calcite Ring of Nether Resistance
n) Rhino Hide Armour of Resist Fire (-1 to accuracy) [8,+9]
o) a Long Sword of Slay Orc (2d5) (+13,+7)
p) 16 Arrows 'Hyarien' (1d4) (+18,+15) {90% off}
    It does extra damage from acid.  It poisons your foes.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You made it yourself.
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Sprig of Athelas
b) 2 Scrolls titled "dansol orea" of *Remove Curse*
c) a Ring of Slaying (+12,+11) {75% off}
    
    You bought it from the Black Market.
d) The Stone of Lore
    It can be activated for perilous
    identify every turn if it is being worn. It provides light (radius 1)
    forever.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) Red Dragon Scale Mail (-2 to accuracy) [30,+2]
    It can be activated
    for breathe fire (200) every 90+d90 turns if it is being worn. It
    provides resistance to fire.  It allows you to fly.  It cannot be
    harmed by acid, cold, lightning or fire.  
f) The Partial Plate Armour of Nivrion (-3 to accuracy) [22,+21] {ImmCold}
    It sustains your dexterity
     and constitution.  It provides immunity to cold.  It provides
    resistance to poison.  It cannot be harmed by acid, cold, lightning or
    fire.  
g) The Metal Cap of Thengel [3,+12] (+3)
h) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Algroth on level 26 of Mirkwood.
i) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It 
    increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can be wielded
    two-handed.  It increases your strength, constitution and stealth by 3
    .  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and blindness.  It allows you to levitate.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    non-living things.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
k) a Light Crossbow of Extra Shots (x3) (+5,+11)
l) a Light Crossbow of Accuracy (x3) (+15,+7)
m) 20 Bolts of Acid (1d5) (+5,+7)
n) 24 Bolts (exploding) (1d5) (+4,+3)
o) 16 Arrows of Slay Demon (1d4) (+10,+1) {90% off}
    It strikes at
    demons with holy wrath.  
    You made it yourself.


  [Home Inventory - Lothlorien ]

a) 27 Sheaf Arrows of Frost (1d5) (+4,+11)
b) 19 Arrows of Lightning (1d4) (+8,+5) {90% off}
    It does extra damage from electricity.  It cannot
    be harmed by electricity.  
    You made it yourself.
c) 15 Arrows of Venom (1d4) (+6,+8) {90% off}
    It poisons your foes.  
    You made it yourself.
d) 20 Arrows of Slay Undead (1d4) (+5,+2) {90% off}
    It strikes at undead with holy wrath.  
    You made it yourself.
e) 6 Seeker Arrows of Slay Evil (4d4) (+2,+7) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
f) 27 Seeker Arrows of Slay Evil (4d4) (+4,+5) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
g) 29 Seeker Arrows (exploding) (4d4) (+1,+5) {90% off}
    
h) 25 Seeker Arrows (4d4) (+7,+6) {90% off}
    
i) 25 Seeker Arrows (4d4) (+3,+5) {90% off}
    
j) 27 Seeker Arrows (4d4) (+2,+5) {90% off}
    
k) 15 Seeker Arrows (4d4) (+3,+1) {90% off}
    


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It 
    decreases your luck by 20.  It does extra damage from fire.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can make your foes bleed.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It can re-curse itself.  It can
    resist being shattered by morgul beings.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Snaga on level 21 of Orc Cave.
b) The Diamond Ring 'Embar' {cursed}
    It
    sustains your strength.  It provides resistance to sound.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 20 of Mirkwood.
c) The Lead-Filled Mace of Earthquake 'Haloki' (3d4) (+8,-3)
    It can be
    wielded two-handed.  It provides light (radius 1) forever.  It can
    cause earthquakes.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.



Posted on 3.3.2004 23:02
Last updated on 4.3.2004 00:04

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6886. on the Ladder (of 12815)
1753. on the ToME Ladder (of 2975)
14. for this player (out of 27)

Comments

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On 3.3.2004 23:02 baumog<>sdf-eu.org wrote:
Another melee character. I played this as vanilla as possible: No quests, no wilderness level gain.

Haven't checked this character's luck yet. Found Axe of Balli lying on the ground in Moria, + RDSM (saving it for when I need flying). Also armour of ImmCold. And a randart demon sword! Haven't seen those before. It's got nice slays.

I _barely_ survived Moria Orc Town. Bolg had an Undead Beholder visiting. Odd. I was down to ~20 HP after slaying them. Fortunately the beholder summoned only minor undead, which didn't do much damage thanks to my speed. Hid in a corner for a while, then cleared the rest of the level. Really helped my piety. No good loot except for weapons of westernesse, which I kept to sell. I don't see myself changing that demon sword for a while.

Three dungeon towns so far. One speed ring shop, one jewelry shop. The rest are armour and weapon sellers.

On 4.3.2004 00:04 baumog<>sdf-eu.org wrote:
YASD. Spotted a group of Vrock, ran over to get 'em. Unbeknownst to me I ran over a trap of silent switching just outside the DTrap area. Whee, cursed dagger. And an enchantress. Summoning ancient dragons. If I hadn't been blinded all the time I could have teleported outta there. Bah, humbug. All my warriors die to things like that.

Time for some sCthangband.

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