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The Angband Ladder: Lucky Bloodbath, High-Elf Blood-Knight by chris

  [Chengband 0.0.107 Character Dump]

                          Name  : Lucky Bloodbath

 Sex      : Male             Kills           10649   STR!:  18/***
 Race     : High-Elf         Uniques           202   INT!:  18/120
 Class    : Blood-Knight     Artifacts         137   WIS!:   18/60
                                                     DEX!:  18/170
                             Align          Lawful   CON!:  18/***
                                                     CHR!:  18/120

 Right hand      (+75,+72)   Hit point   1136/1136   Fighting   : Legendary[35]
                                                     Bows/Throw : Legendary[27]
 Blows/Round           3+0                           SavingThrow: Legendary[5]
 AverageDmg/Rnd      292+0   Level              49   Stealth    : Legendary[10]
                             Experience   14886793   Perception : Superb
 Shooting     (+81,+19+31)   Max Exp      14886793   Searching  : Superb
 Multiplier          x6.00   Exp to Adv   15570000   Disarming  : Heroic
 Shots/Round          0.83   Gold         12848005   MagicDevice: Heroic
                                                     SpellPower : +0%
 AC              [69,+144]   Time    Day 163  7:55   DevicePower: +0%
 Speed               (+34)   Play time    19:14:20   Infravision: 110 feet


                         (Character Background)
          You are the only child of a Teleri Mage.  You have light
          grey eyes, wavy black hair, and a fair complexion.



          ...You retired from the adventure after the winning.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/120  1  2 -2 13 18/***         44...3....2..
 Class : Blood-Knight  INT!: 18/110  3 -2 -2  2 18/120         ......3..1...
 Level : 49            WIS!:  18/90 -1 -2 -2  2  18/60         ......3..1...
 Hits  : 1136/1136     DEX!:  18/80  3  0 -2  8 18/170         .4.........4.
 Mana  : 0/0           CON!: 18/120  1  3 -2  9 18/***         .4...3....2..
                       CHR!:  18/80  3 -3  0  4 18/120         4............

         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+.+...    Sound : .......+.+...    Speed     : ..+++.+....+.
 Elec  : .+.....+.....    Nether: ..+....+.....    FreeAction: +....+..++++.
 Fire  : +++....+.....    Nexus : .+.....+...+.    SeeInvisi.: +....++.++..+
 Cold  : .+.....+.+...    Chaos : +.....++.....    Hold Life : ......+++....
 Poison: .+.....+.+...    Disnch: .+.....+.+...    Warning   : .............
 Light : .......+....+    Fear  : ++.......+...    SlowDigest: .............
 Dark  : .......+.....    Reflct: .............    Regene.   : .....+.+....+
 Shard : .+.....+.....    AuFire: .............    Levitation: .......+...+.
 Blind : .......+.....    AuElec: .............    Perm Lite : +....+.......
 Conf  : +.....++.....    AuCold: .............    Cursed    : .............


             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ........+....    Add Blows   : .............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: +..    ESP Noliv.: .............    Add Infra   : +....+.......
 Slay Drag.: *..    ESP Good  : .............    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : .+......+....
 Slay Anim.: +..    ESP Demon : .............    Add Search  : ........++...
 Slay Orc  : +..    ESP Dragon: .............
 Slay Troll: +..    ESP Human : .........+...    Riding      : .............
 Slay Giant: +..    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: +..    ESP Giant : .............    Anti Magic  : .........+...
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .............
 Sharpness : +..    Sust Int  : .............    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .............    Rnd.Teleport: .........+...
 Vampiric  : ...    Sust Dex  : ...........+.    Aggravate   : +............
 Chaotic   : ...    Sust Con  : .............    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [*Winning* Message]

  Who would have guessed the Serepent was a bleeder?


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level 100
    Yeek cave       : level   1
   !Dragon's lair   : level  72
    R'lyeh          : level  92
    Mountain        : level  37
   !Anti-magic cave : level  50


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  5
  Lagduf, the Snaga                        (Dungeon level:   2) - level  6
  Dailai Dongzhu, Captain of Southerings   (Dungeon level:   4) - level  9
  Orfax, Son of Boldor                     (Dungeon level:   6) - level  9
  Orc Camp                                 (Danger  level:  15) - level 20
  The Sewer                                (Danger  level:  15) - level 20
  The Variant Maintainer                   (Dungeon level:   8) - level 21
  Ufthak of Cirith Ungol                   (Dungeon level:  10) - level 21
  Meng Huo, the King of Southerings        (Dungeon level:  12) - level 21
  Bolg, Son of Azog                        (Dungeon level:  14) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 21
  Nar, the Dwarf                           (Dungeon level:  16) - level 21
  The Icky Queen                           (Dungeon level:  18) - level 21
  Sangahyando of Umbar                     (Dungeon level:  20) - level 27
  Rich, the Thief                          (Dungeon level:  22) - level 27
  Old Man Willow Quest                     (Danger  level:  22) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 27
  Dark Elven Lords Quest                   (Danger  level:  25) - level 27
  The Barrow Downs                         (Danger  level:  35) - level 27
  Grendel                                  (Dungeon level:  24) - level 30
  The Ultimate Dungeon Cleaner             (Dungeon level:  26) - level 30
  Giganto the Gargantuan                   (Dungeon level:  28) - level 30
  The Queen Ant                            (Dungeon level:  30) - level 30
  Father Dagon                             (Dungeon level:  32) - level 30
  Vapor Quest                              (Danger  level:  25) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 33
  Ubbo-Sathla, the Unbegotten Source       (Dungeon level:  34) - level 34
  Gorlim, Betrayer of Barahir              (Dungeon level:  36) - level 34
  Ashram, the Ebony Knight                 (Dungeon level:  38) - level 34
  Beld, Ruler of Marmo                     (Dungeon level:  40) - level 34
  Ulik the Troll                           (Dungeon level:  42) - level 34
  Itangast the Fire Drake                  (Dungeon level:  44) - level 34
  Shudde M'ell                             (Dungeon level:  46) - level 35
  The Old Castle                           (Danger  level:  50) - level 36
  The Lonely Mountain                      (Danger  level:  45) - level 41
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 41
  Madame Debby                             (Dungeon level:  48) - level 42
  Ahtu, Avatar of Nyarlathotep             (Dungeon level:  50) - level 42
  Ancalagon the Black                      (Dungeon level:  52) - level 42
  Habu the Champion of Chaos               (Dungeon level:  54) - level 42
  Doom Quest 2                             (Danger  level:  55) - level 42
  Vlad Dracula, Prince of Darkness         (Dungeon level:  56) - level 42
  Glaaki                                   (Dungeon level:  58) - level 42
  Julian, Master of Arden Forest           (Dungeon level:  60) - level 42
  Rhan-Tegoth                              (Dungeon level:  62) - level 42
  Atlach-Nacha, the Spider God             (Dungeon level:  64) - level 42
  Ungoliant, the Unlight                   (Dungeon level:  66) - level 42
  The Mouth of Sauron                      (Dungeon level:  68) - level 43
  Corwin, Lord of Avalon                   (Dungeon level:  70) - level 43
  Eric the Usurper                         (Dungeon level:  72) - level 43
  Cantoras, the Skeletal Lord              (Dungeon level:  74) - level 44
  Pazuzu, Lord of Air                      (Dungeon level:  76) - level 44
  Draugluin, Sire of All Werewolves        (Dungeon level:  80) - level 44
  Kronos, Lord of the Titans               (Dungeon level:  82) - level 45
  Gothmog, the High Captain of Balrogs     (Dungeon level:  84) - level 47
  Cerberus, Guardian of Hades              (Dungeon level:  86) - level 47
  Fenris Wolf                              (Dungeon level:  88) - level 47
  Carcharoth, the Jaws of Thirst           (Dungeon level:  90) - level 47
  Raphael, the Messenger                   (Dungeon level:  98) - level 47
  Oberon                                   (Danger  level:  99) - level 49
  Serpent of Chaos                         (Danger  level: 100) - level 49

< Failed Quest >
  Logrus Master                            (Danger  level:  25) - level 21
  The Vault                                (Danger  level:  30) - level 21
  Poseidon, Lord of Seas and Storm         (Dungeon level:  78) - level 44
  Nodens, Lord of the Great Abyss          (Dungeon level:  92) - level 47
  Qlzqqlzuup, the Lord of Flesh            (Dungeon level:  94) - level 47
  The Destroyer                            (Dungeon level:  96) - level 47


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 10649 enemies including 202 unique monsters in total.

< Unique monsters top 10 >
  The Serpent of Chaos                     (level 100)
  Oberon, King of Amber                    (level  99)
  Sauron, the Sorcerer                     (level  98)
  Gothmog, the High Captain of Balrogs     (level  95)
  Cerberus, Guardian of Hades              (level  94)
  Azathoth, Seething Nuclear Chaos         (level  93)
  Carcharoth, the Jaws of Thirst           (level  92)
  Fenris Wolf                              (level  90)
  Raphael, the Messenger                   (level  89)
  Tulzscha, the Green Flame                (level  89)


  [Virtues]

Your alighnment : Lawful

You are very virtuous in Vitality.
You are the polar opposite of Compassion.
You are the living embodiment of Temperance.
You are an enemy of Valour.
You are an enemy of Honour.
You are the living embodiment of Harmony.
You are the living embodiment of Sacrifice.
You are a champion of Justice.


  [Mutations]

There is a white aura surrounding you.


  [Character Equipment]

a) The Two-Handed Sword 'Zarcuthra' (6d6) (+19,+21) (+4) {Fe}
b) The Dragon Shield 'Bloodshield' [8,+27] (+4 to stealth)
{StDxCnSl;AcElFiCoPoShNxDiFe}
c) The Light Crossbow of Brand (x5) (+15,+19) (+5 to speed) {Nt}
d) a Ring of Speed (+11)
e) a Ring of Speed (+12)
f) The Necklace of the Dwarves (+3) {!*!*}
g) The Jewel of Judgement (+3 to speed) {!!}
h) The Power Dragon Scale Mail 'Bladeturner' (-8) [50,+35]
i) The Cloak of Jack of Shadows [1,+19] (+7 to stealth)
j) The Iron Helm 'Terror Mask' (+18,+18) [5,+10] (-1) {So~p, .}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed)


  [Character Inventory]

a) 31 Mushrooms of Restoring {!E}
b) 17 Hard Biscuits
c) 19 Potions of Healing {!k!q}
d) 36 Potions of *Healing* {!k!q}
e) 3 Potions of Life {!k!q}
f) 9 Potions of Enlightenment
g) 24 Potions of Resistance {!k!q}
h) 45 Scrolls of Teleportation
i) 27 Scrolls of *Destruction* {!*}
j) 6 Scrolls of Genocide {!*}
k) 9 Scrolls of Mass Genocide {!*}
l) 4 Rods of Perception {@z7!s!d!k!!}
m) 6 Rods of Recall {@zr!s!d!k!!}
n) 6 Rods of Detection {@z3!s!d!k!!}
o) 7 Rods of Healing (2 charging) {@zh!s!d!k!!}
p) 5 Rods of Teleport Other {@zt!s!d!k}
q) 14 Rods of Stone to Mud (1 charging) {@z8!s!d!k}
r) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}


  [Home Inventory]

 ( page 1 )
a) 99 Rations of Food {@E1}
b) 99 Rations of Food {@E1}
c) 99 Rations of Food
d) 52 Rations of Food {@E1}
e) 12 Potions of Resist Cold {!k!q}
f) 99 Potions of Cure Critical Wounds {75% off}
g) 41 Potions of Cure Critical Wounds {75% off}
h) 23 Potions of Restore Life Levels {25% off}
i) 2 Potions of Strength
j) 2 Potions of Intelligence {!k}
k) 4 Potions of Dexterity {!k}
l) 7 Potions of Constitution {!k}

 ( page 2 )
a) a Potion of Charisma {!k}
b) 25 Potions of Resistance {!k!q}
c) a Potion of Invulnerability
d) a Potion of New Life
e) 9 Potions of Stone Skin {!*}
f) 40 Scrolls of Phase Door
g) 14 Scrolls of Teleportation
h) 4 Scrolls of *Identify*
i) 18 Scrolls of Remove Curse
j) 10 Scrolls of *Remove Curse*
k) 2 Scrolls of Mundanity
l) 4 Scrolls of Forest Creation {!*}

 ( page 3 )
a) a Scroll of Wall of Stone {!*}
b) a Scroll of Weapon Branding
c) a Rod of Restoration {@z9!s!d!k!!}
d) 8 Rods of Teleport Other {@zt!s!d!k}
e) 5 Staffs of Healing (5x 4 charges)
f) 18 Staffs of *Destruction* (18x 5 charges) {!u!s!d!k}
g) a Staff of *Destruction* (3 charges) {!u!s!d!k}
h) 2 Rings of Speed (+10)
i) The Ring 'Frakir' (+1)
j) The Ring of Tulkas (+4)
k) a Ring of Lordly Protection [+21] {ShNtFe}
l) a Ring of Lordly Protection [+20] {CfCa}

 ( page 4 )
a) a Ring of Extra Attacks (+2 attacks)
b) a Ring of Weaponmastery (+2)
c) 2 Amulets of Reflection
d) an Amulet of Anti-Magic
e) an Amulet of Resistance
f) an Amulet of Telepathy
g) The Amulet of Faramir (+12,+0) (+3)
h) The Torque of Boromir (+0,+8)
i) an Amulet of Magic Device Mastery (+3) <+15%>
j) an Amulet of Magic Device Mastery (+2) <+10%>
k) The Amulet of The Pitch Dark Night [+5] (+4)
l) The Amulet of Sacred Knights [+10] (+2)

 ( page 5 )
a) The Collar Harness of the Hell (+15,+15) [-5] (-2)
b) The Pendant of Gogo (+4)
c) an Amulet of High Resistance {ShSoNt}
d) an Amulet of Trickery (+2 to speed)
e) The Phial 'Dawnbringer' {CoSoCa;Hl}
f) The Phial of Galadriel (+1 to searching)
g) The Stone of Lore
h) The Palantir of Westernesse (+3)
i) The Levitation Stone of Laputa (+2 to speed)
j) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Nt}
k) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Li}
l) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)

 ( page 6 )
a) The Haramakido of Yositsune [17,+28] (+2)
b) The Full Plate Armour of Isildur [25,+25] (+2)
c) The Mithril Chain Mail of Bilbo (+1,+1) [28,+7] (+1 to speed)
d) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dk}
e) The Cloak 'Colluin' [1,+15]
f) The Cloak of Merry (+1,+1) [1,+9] (+1)
g) a Fur Cloak of the Bat (-7,-7) [3,+7] (+5)
h) The Fur Cloak of Mook [3,+20]
i) a Pair of Dragon Wings [4,+21] {PoShCfDi}
j) a Pair of Dragon Wings [4,+22] {CoPoCfFe}
k) The Large Leather Shield of Celegorm [6,+20] {Nx}
l) The Large Metal Shield of Anarion [8,+18] {Po}

 ( page 7 )
a) a Knight's Shield of High Resistance [10,+17] {ShCfNx}
b) The Mirror Shield of Gil-Galad [10,+20] (+4)
c) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
d) a Jewel Encrusted Crown of Might [0,+10] (+2) {Ca}
e) The Jewel Encrusted Crown of Resist *Lightning* [0,+12] (+3 to speed)
{Sp;AcElSoDi;Rg}
f) The Jewel Encrusted Crown of Numenor [0,+15] (+3)
g) The Hard Leather Cap of Thranduil [2,+10] (+2) [+15%] {Ca}
h) The Iron Helm of Celebrimbor [5,+25] (+3 to speed) {SpStInSr;Lu}
i) The Iron Helm 'Stone Mask' (+8,+8) [5,-10] (+3)
j) The Steel Helm of C('i)adan [6,+30] (+4) {CnCh;PoSoFe;SiHl~Tele}
k) The Steel Helm of Achilles (+12,+8) [6,+20] (+3 to speed)
{SpWiDx;AcElCoShCfSoNx;SiSd(Dx}
l) a Dragon Helm [8,+20] {PoCfNxDiFe}

 ( page 8 )
a) a Dragon Helm [8,+16] {PoNtDi}
b) a Dragon Helm [8,+15] {FiBlSoNt}
c) a Dragon Helm [8,+17] {NxDi}
d) a Dragon Helm [8,+22] {ElCo}
e) a Dragon Helm [8,+21] {Co}
f) a Set of Leather Gloves of the Sniper (+5,+3) [1,+7] (+5)
g) The Set of Leather Gloves of Pippin (+1,+1) [1,+7] (+1)
h) The Set of Leather Gloves 'Cammithrim' [1,+10]
i) a Set of Gauntlets of Genji (+1,+0) [2,+6] (+2)
j) The Set of Gauntlets of Corwin [2,+15] (+4)
k) The Set of Gauntlets 'Pauraegen' [2,+9] {El|E}
l) The Set of Gauntlets 'Paurhach' [2,+8] {Fi|F}

 ( page 9 )
a) The Set of Gauntlets 'Paurnimmen' [2,+7] {Co|Co}
b) The Set of Dragon Gloves 'O-Parts' [4,+25] (+4) {Ch;AcFiDkCfSoNxCa;Rg}
c) a Set of Cesti of the Sniper (+5,+4) [5,+15] (+5)
d) a Set of Cesti of Genji (+6,+0) [5,+11] (+3)
e) a Set of Cesti of Genji (+3,+0) [5,+12] (+2)
f) a Set of Cesti of Genji (+4,+0) [5,+12] (+1)
g) a Pair of Hard Leather Boots of Speed [3,+15] (+9)
h) a Pair of Dragon Boots [5,+17] {PoCf}
i) a Pair of Dragon Boots of Thievery [5,+21] (+2 to speed) {CfSo}
j) a Pair of Metal Shod Boots of Speed [6,+17] (+8)
k) The Pair of Metal Shod Boots of Merlin's Pattern [6,+19] (+3 to speed)
{SpInDxCnChSr(In}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {Bl}

 ( page 10 )
a) The Broad Sword 'Chainsword' (11d5) (-30,+7) (-2)
b) The Long Sword of Falis (4d5) (+20,+15) (+5)
c) The Bastard Sword 'Bloodrip' (6d6) (+11,+11) (+2) {!d!s!!}
d) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
e) a Two-Handed Sword (Pattern) (4d6) (+15,+12) (+2)
f) The Executioner's Sword 'Crisdurian' (4d5) (+23,+24)
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
h) a Diamond Edge of Shocking (7d5) (+19,+24) (+4)
i) a Rune Sword (0d0) (-50,-50) [-50] {cursed}
j) The Broad Spear 'Runespear' (3d9) (+15,+25) [+5] (+4)
k) The Broad Spear of Destiny (3d9) (+15,+15) (+4) {Bolg}
l) The Glaive of Pain (9d6) (+8,+30)

 ( page 11 )
a) The Lochaber Axe 'Tiger Baton' (5d9) (+16,+23) (+2) {DxCnCh/oL}
b) The Scythe of Slicing 'Bloody Moon' (8d4) (+10,+10) [+8] (+2 to speed)
{SpSl;Bl|V/XU, !A!!}
c) a Quarterstaff (Daemon) (2d9) (+15,+14) (+2 attacks)
d) The Mace 'Taratol' (3d4) (+12,+12)
e) The Bo Staff of Aesculapius (2d11) (+15,+15) [+5] (+3)
f) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
g) The Gun 'Railgun' (x0) (+25,+25) (+2 to speed)
h) 21 Seeker Bolts (6d5) (+5,+7) (295/245)


  [Museum]

 ( page 1 )
a) The Ring of Spell Capacity 'Uurumenmir' (-14,-12) (-6 to infravision) [-46%]
{cursed, If;SiTeTy}
b) The Broken Dagger of Magician (1d1) (+0,+0)


  [Check Sum: "07daa4f1a1c3206bec"]


Posted on 21.7.2012 23:39
Last updated on 24.7.2012 23:42

Download this dump

4112. on the Ladder (of 15378)
102. on the Chengband Ladder (of 491)
174. for this player (out of 384)

Related screenshot:
Wealth Beyond My Wildest Dreams

Comments

Jump to latest

On 21.7.2012 23:41 chris wrote:
[CL21:DL14] 00:56
OK, there's Destiny. Too bad I won't ever be playing a Broadspear Weaponmaster ever again ;)

Also, I had a super nice +3 stealth defender with poison and sound resistance that I barely talked myself into selling. I got 30k for it, and used the proceeds to buy a +16 damage ring which is huge. But the defender was heavy enough to cause me to lose an attack, and that was the deciding factor. But now, I guess the point is moot? Sell all weapons for the rest of the game? I can live with that ...

On 22.7.2012 00:50 chris wrote:
Uh oh! I killed Farmer Maggot and the game crashed! Please do not download 0.0.104 and if you are one of the 5 people in the world who already did so, you will need to upgrade if you plan to kill Farmer Maggot or Lion Heart. If they drop an excellent weapon, 104 will divide by 0!

Sorry about that ...

On 22.7.2012 00:55 chris wrote:
[CL27:DE Lords] 01:28
Early Chaos DSM satiates my disenchantment paranoia, but leaves me lacking resist base. To compensate, I dove into the Barrow Downs super early (about the 1h mark), skipping both the Logrus Master and the Vault, of course. Both were probably doable, but offer nothing by way of reward.

The upside of my Farmer crash was the game restored with me in the DE Lords quest, having completed it. My first Phial replacement was lame, only giving +1 strength (and light, chaos and conf resist, but I have those), so I got another roll. This one is better, since it has Cold and Sound, but ain't so great either.

On 22.7.2012 01:55 chris wrote:
[CL28:DL30] 02:15
It summons. It summons. It blinks away. You are blinded. It summons. It summons.

In the end, "it" was that stupid Greater Hell Magic Mushroom Were Quylthulg and the blinding was due to a pack of darkness hounds. But I perservered, teleporting as soon as I could see, and took down that Magic Annoyance ... to get one of the few weapons I'll consider in lieu of Destiny: The Glaive of Pain. Certainly, this weapon is superior but my Blood Seeking seals the deal, granting a broad 2x slay. That's 710 damage at the moment, and I suspect the weight of the glaive knocked be back to only 2 attacks base or I'd be good for about 830 damage per round. Of course, with my scant hp I don't have many rounds left in me ...

On 22.7.2012 02:38 chris wrote:
[CL29:DL37] 02:47
Wow! And you thought rings of attacks were a dim remnant of a glorious past. In fact, my last winning warrior never found a single one, as far as I remember. But here is a +2 ring at a ridiculously early depth!

Now, if my luck could just translate into the realm of stat potions. 4 Int, 3 Wis, 3 Chr and 1 Con so far in the dungeon. But I've managed to buy a Con and Dex in the BM. I really need some more strength so I can use that tasty glaive!

On 22.7.2012 09:05 Arjen wrote:
...

Wow? Those are some nice finds. And regarding the potions; you can't have it all?

On 22.7.2012 14:37 chris wrote:
[CL33:Cloning Pits] 05:26
Improvement! A tussle with New Life finally gave above average Str/Con with so so life rating. For a lucky guy, this is important as the -2 stat biffs are pretty huge. And a 'd' nest was good for Corwin, Julian and 4 or 5 stat potions which was enough for me to take on the Cloning Pits where, for the second time in a row, I get the one, true, ultimate reward. The RNG must be feeling guilty about stiffing me on the boots 30 times in a row ...

Damage output is only a mere 967 + 270 = 1237. All I need now is the Feast!

On 22.7.2012 16:47 chris wrote:
[CL34:DL40] 06:34
I'm using a shield! I'm using a shield! Well, I really need to cover poison and nether resistance if I am to descend any deeper in the Anti-melee caves. Judge Mortis is L41 and breathes like crazy, so one needs to be prepared.

I'm tempted by The Old Castle but perhaps I should level up a bit for more hp first?

On 22.7.2012 18:21 chris wrote:
[CL35:DL46] 06:49
Admittedly, those last few dumps were joke poses, with me spamming cuts in the town. But this is the real deal! First, Beld, then Ulik, then Shudde, then The Stormbringer ... All brought about similar situations to this, with me wondering that I would not survive another round, but dishing out 1000+ for the death blow, followed by some quick cauterization to stop my bleeding.

Now that is definitely enough quests for the moment.

On 22.7.2012 19:59 chris wrote:
[CL36:DL50] 07:37
Oh, dear. Bubble Vault on L50 of anti-magic caves. I burned a ?Destruction to rid Hermes, and this proved to be quite the profitable move. When the dust settled, I scored some amazing equipment. I had to pass on an 8d4 katana as Bahamut was squatting on it. Also, some Cesti were well guarded by a Cyberdemon and I lack shards resist, so those rockets do full 800hp (More than I have) and cause Deep Gashes, meaning sometimes you take 900hp all at once (More than I have). Biketal was guarding an Elven Cloak (I want Jack!) and a GWoMC was guarding some dragon gear. But I made away with most everything else.

9 attacks for 1462+270=1732 damage! I really should wait until L37 before posing since I get 2 more attacks. Or perhaps L40 when I net the Feast for an extra +35 damage per strike. But I simply can't resist :D

On 23.7.2012 02:09 chris wrote:
[CL40:DL70] 09:36
Well, I have the Feast now, and I could post an uber damage show-off dump with crazy damage. But I decided I will wait for L49 when I can get 3 more attacks.

At the moment, Blood-Knights seem pretty over-powered, though I suspect that is due to my early +2 attacks and glaive of pain (at what, 2.5 hours in?). But OP in a fun way, and I'm sure I'll mess up, or some Big Bad Breather (tm) will get an untimely jump on me before my buffs gain the upper hand.

Achilles ain't no Terror, but the ultra-rare, ultra-elite, ultra-important resistance of Shards is must at this point. In fact, Angband quests below L50 are not advisable without it, as that is about the time Amberites start showing up.

On 23.7.2012 02:24 chris wrote:
Ah, never mind. High Resistance with Shards and I'm back with showing off the mask of terror! Don't forget to add 330 to those damage totals ;)

On 23.7.2012 03:28 chris wrote:
Ah, crap. -400 damage thanks to the loser Bloodrip ;)

Actually, I made it so a Blood-Knight might actually be able to use ... or want to use ... this sword. It was feeding waaaay too often. And vampirism is a nice survival attribute for this class, though the healing sort of keeps a lid on the Blood-Knights otherwise grotesque growth in melee prowess.

On 24.7.2012 01:54 chris wrote:
[CL43:DL72] 13:03
Another crazy DQII artifact has me reaching for my nerf bat, but I'll resist. My shield had ShNxDi but picked up StDxCnSl;AcElFiCoPoFe, which is pretty nuts, except that AcElFiCoPo can come in a single lucky lump sum at the end (something like 1 in 72). You get charged extra powers for this, but if it happens on your last power then you don't lose anything.

I can definitely see that I probably won't survive to the end with this guy. My most recent close call was with the Mana Storming Mouth of Sauron. He dispelled magic and stormed me down to 150hp. And its not like I have a healing option, so I attacked again (He was at 2 stars and I was dishing out 1500+ damage thanks to my amazing gauntlets) but he survived! Fortunately, he chose to run away, so I had time to zap my 2 *hugely* unreliable 250hp rods of healing and recast my buff spells, putting the Feast on again, of course. After 30 or so rounds, he recovered his courage, came back at me and I annihilated him.

The other iffy proposition is the dreaded Amberite Blood Curse. I'll make sure I have double resistance up, but its simply a matter of time before one of those gets me. Corwin had me down to 250hp, and I finished him off, feasting myself down to 150 or so. He cursed (Don't they all?) but didn't summon for some reason, so I live to tell my tale.

I really need more hp, but can't bring myself to grind for the xp to level up. Another 140hp would really mean something!

On 24.7.2012 02:03 chris wrote:
BTW, code.google was down most of the day and just now came back up. Apologies to any starving Archons out there, but they should be able to eat now in 0.0.107.

On 24.7.2012 02:04 chris wrote:
I mean 0.0.106 ... Its fixed in 106. Yeah ... Maybe ;P

On 24.7.2012 03:46 chris wrote:
[CL45:DL82] 14:25
Cantoras gets my vote for the top ten list! That guy is deadly with plentiful triple moves! Fortunately, I was carring 4 !*Healing* at the time but only need to use 2 ... Pazuzu, Draugluin and Kronos are all wimps by comparison.

I have my Blood Pool now, but a 100hp healing potion ain't gonna save my butt in a pinch. Let's see:

* !Blood = 100
* !Healing = 150
* -Healing = 250 but virtually impossible to use.
* !*Healing* = 500 (Now you're talking)
* !Life = 1000 (The real deal)

I'm guessing I need 10-15 !Life and a good stockpile of 40 or so !*Healing* to have a chance. Fortunately, I have this Jewel courtesy of Dworkin (The only way I ever seem to get it, btw) so I can, if so inclined, grind for resources. Given the way future quests are likely to go, that's a pretty good idea ...

On 24.7.2012 14:50 antiguard@gawab.com wrote:
What happened to those dungeon rooms with a box divided into 4 parts by a cross inside. Used to be like the most common "minivault" in heng but Cheng doesnt create them at all?

On 24.7.2012 15:21 chris wrote:
34 days in town, shuffling Bloody Moon and I finally get:

The Scythe of Slicing 'Bloody Moon' (8d4) (+9,+9) [+8] (+2) (charging) {WiDx;BlCf/XU/*}

Earlier I had Vampiric and Slay Evil ... Twice. But having nearly died to lack of blindness resistance (once to Dio courtesy of an off-screen Emperor Q and once Klingsor who blinded me *then* summoned Dio), I decided that Blindness resist was my top priority. In fact, I wanted Blindness and Vampiric but that never came up.

Macros of \eE1\eE1\eR9999\r and \eAa\eI/a while standing on the doorway to the General Store allowed me to shuffle every 3s or so.

Vampirism is huge, so I am disappointed :(

On 24.7.2012 15:46 chris wrote:
Scratch that ... Without Vampirism I am meat, as a GWoC tried to teach me. So I spent another 90 days shuffling to finally get:

The Scythe of Slicing 'Bloody Moon' (8d4) (+9,+9) [+8] (+2 to speed) (charging) {SpSl;Bl|V/XU}

On 24.7.2012 16:03 antiguard@gawab.com wrote:
Hmph killed my archer by pressing shoot too long as usual :) didnt remember that habu already has manastorm thought just psycho/logrus. So off to weaponmaster and i found a ring of weapon mastery +1 from bleys. And as usual with new objects *ID* gives no info at all :). Only effect i notice when wearing is +22 avg dam on main hand weap with 6 blows (using a shield). It doesnt seem to change +dam amount though so exactly how does it work?

On 24.7.2012 16:09 chris wrote:
Really, you can't tell from your character dump? Well, +1 isn't so good and probably not worthwhile. What weapon are you using? Can you notice a difference in your weapon as you wear/remove the ring?

On 24.7.2012 16:11 chris wrote:
Personally, I'd probably only use a +3 or +4 ring, unless it got the lucky enhancement ...

On 24.7.2012 23:41 chris wrote:
[CL49:DL100] 19:14
I couldn't quite manage enough speed for my comfort, so I had to trade in my attack ring for more speed. As expected, this netted me a huge loss in power, and in fact, I couldn't get 5 blows until I was in risk of one shot death. So rather than prolong my gathering, I decided I was powerful enough for the Serpent after all, especially once I swapped out the weak little Bloodrip for what has to be one of my favorite all time weapons, even if it does aggravate.

I started Hungry but ended full, probably because I had to drink 2x the normal amount of potions, and more since I somehow thought it would be smart to use my 30 100hp potions of blood first. Silly ...

On 24.7.2012 23:44 chris wrote:
I mean I couldn't get *more* than 5 attacks without taking undue risks ... But 5 attacks was plenty. I actually did risk quite a few turns vs the J with me only having 500 odd hp, but I figured it was worth the risk. He got me down below 200 a few times and down to 100 once.

On 25.7.2012 01:00 antiguard@gawab.com wrote:
And think of playing that with old potion density. Day 163 yes...

And really revenge aura on master tonberry 70d30 ... brilliant. Same goes for stormbringer. That shit needs to get biffed as you would say. Are ninjatonberries still automatic hit always with their eat item attack and revenge aura so even AC will not help at all? Every player who melees them and hits is instadead.

On 25.7.2012 01:06 antiguard@gawab.com wrote:
And check your playlog and how many times you were taking critical damage and then compare it to warrior log :).

On 25.7.2012 01:27 chris wrote:
Day 163 is from 130+ days of shuffling Bloody Moon :) Geez, I must have shuffled a thousand times or more hoping for just Blindness resist and vampirism. Also, I usually spend 8 or 9 game days stocking up on bolts for the Sewer quest since I am a munchkin ... But town scumming is no longer possible so day counts don't reveal too much.

Revenge Aura is indeed nasty ... Leave Master Tonberry alone. But monsters will only retaliate for as many blows as they have. Since Tonberries only get 1 blow, they will only retaliate once, even if you dual wield. (And I don't think ninja tonberries automatically hit). However, it does set you up for "double moves" where you attack, get retaliated on, and then it attacks. So it feels like a double move even if it ain't, unless it is, and then it feels like a triple! The ones that I have the most trouble with are Kenshirou and Atlas. Stormbringer isn't too bad if you shoot him. And like I said, leave tonberries alone!

On 25.7.2012 02:36 antiguard@gawab.com wrote:
Bah monsters that cant be killed is just bad design. Kensi and atlas are much more reasonable since their damage is not insane. Stormy at dl46 and ~500+ damage for retaliates + own attacks @ 20 speed + bleed / turn will 1 shot most chars around that level.

Donno about ninjas at least comment says AC does not reduce attack damage at all. Back in 0.033 on my warrior when i fought them they NEVER missed.

On 25.7.2012 03:13 chris wrote:
I do share your sentiment. In fact, I don't like the Olympians at all. But I never fight Nodens or The Unicorn either and some characters really can't kill Nodens, as he spams 550+ healing every round when wounded, and 550+ damage is greater then many (most?) characters can hope to match. I've learned to just ignore certain monsters and not try to kill every one I meet.

Ninja Tonberries only hit for 30d15, and are quite tame by comparison (Tonberry = 50d30, Master = 70d30, Ninja = 30d15). A retaliation might be good for 240hp and and attack for another 240hp ... They shouldn't kill you. And they drop great so actually, I sorta like those guys :)

On 25.7.2012 04:17 antiguard@gawab.com wrote:
Yeah especially Hades seems like a real badass. Making those annoying clearings and massive summons of summoner mobs ... eek.

Man the xp grind is horrid now especially with my badass combos. However someone should rework the xp costs according to class power and not some ancient D&D experience scale. Many of the weakest classes have huge costs and most powerful ones are low. Berserker/mauler/warrior/samurai should cost most and many weak caster classes least.

On 25.7.2012 19:13 chris wrote:
I'm thinking of taking warriors down a notch as they present some melee balance issues. Most classes are 5 attacks max but warriors get 7? I think they would be fine with just 6 given that they are also more likely to be able to dual wield successfully so their 7 blows ends up being 14. Its hard to balance that when other classes only get 5.

Maulers seemed OP but I'll wait for some more play on those guys.

'Zerkers aren't a serious class in my book ... we could double their attacks and I wouldn't mind ;)

Samurai are too strong, but their elemental attacks don't work vs. the Serpent so maybe they are OK?

Blood Knights are a bit hard to win with as lack of healing forces you to teleport when in danger. You are basically a 4 attack class with limited 5 attack capabilities, but you don't want to push your luck when 7 attacks show up. This guy was incredibly OP early on thanks to a +2 attack ring, and that just cements my prejudice against those rings in terms of game balance.

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