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The Angband Ladder: Mighty Wallscummer, High-Elf High-Mage by chris

  [Chengband 0.0.39 Character Dump]

                          Name  : Mighty Wallscummer

 Sex      : Male             Age               111   STR!:  18/***
 Race     : High-Elf         Height            107   Int :  18/207 18/217
 Class    : High-Mage        Weight            224   Wis :  18/129 18/139
 Magic    : Craft            Social Class       47   DEX :  18/***
                             Align         Neutral   CON :  18/***
                                                     CHR :  18/155

 Right hand      (+94,+74)   Hit point    917/ 917   Fighting   : Legendary[25]
                             SP (Mana)    458/ 458   Bows/Throw : Legendary[35]
 Blows/Round           5+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd      430+0   Level              49   Stealth    : Heroic
                             Experience   10250092
 Shooting        (+79,+20)   Max Exp      10250092   Perception : Good
 Multiplier          x0.00   Exp to Adv   10350000   Searching  : Poor
 Shots/Round          1.00   Gold          2550369   Disarming  : Superb
                                                     MagicDevice: Legendary[12]
 AC              [42,+185]   Time     Day 67  8:44
 Speed            (+26+10)   Play time    15:58:36   Infra-Vision: 40 feet


                         (Character Background)
          You are the only child of a Teleri Archer.  You have light
          grey eyes, straight black hair, and a fair complexion.



          ...Now, you are exploring level 95 of R'lyeh.


                                                               Modification
 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : High-Elf      STR!: 18/110  1 -4  2 12 18/***         ...3....432..
 Class : High-Mage     Int :  18/67  3  4 -2 10 18/217 18/207  ...3.6.1.....
 Level : 49            Wis :  18/79 -1  0 -1  8 18/139 18/129  ...3..41.....
 Hits  : 917/917       DEX :  18/91  3  0  0 15 18/***         ...3...143.4.
 Mana  : 458/458       CON : 18/118  1 -2  1 12 18/***         ...3....432..
                       CHR :  18/35  3  1  0  8 18/155         ...3...14....
           }                        }                            }
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .+.....+....#    Sound : ..+.....+....    Speed     : ..+++..+...+#
 Elec  : ...*...+....#    Nether: ..+..........    FreeAction: ...+..+..+++#
 Fire  : .......+....#    Nexus : ...........+.    SeeInvisi.: ...+..++....+
 Cold  : .+.....+....#    Chaos : ......+..+...    Hold Life : +..+.........
 Poison: .......+....#    Disnch: ......++.....    Warning   : .............
 Light : ............+    Fear  : +.....++....#    SlowDigest: +..+.........
 Dark  : .+.....+.....    Reflct: ............#    Regene.   : +..+.........
 Shard : .+...........    AuFire: ........+....    Levitation: ...+.......+#
 Blind : +...........#    AuElec: ........+....    Perm Lite : .............
 Conf  : ......+.....#    AuCold: .............    Cursed    : .............

                                  }                              }
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : +..    Telepathy : ............#    Add Blows   : +............
 Slay Und. : +..    ESP Evil  : .............    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : .............
 Slay Drag.: ...    ESP Good  : ..+..........    Add Device  : .............
 Slay Human: +..    ESP Undead: .............    Add Stealth : ..+....++....
 Slay Anim.: ...    ESP Demon : .............    Add Search  : .............
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : ...+.....+...
 Sharpness : ...    Sust Int  : ...+.........    Drain Exp   : .............
 Quake     : ...    Sust Wis  : ...+.........    Rnd.Teleport: ......+......
 Vampiric  : +..    Sust Dex  : ...+.....+.+.    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .........+...    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .............


  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       OFF
 Arena Levels:       OFF


  [Recall Depth]

    Angband         : level  82
    Yeek cave       : level   5
   !Orc cave        : level  23
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
    Castle          : level  24
    R'lyeh          : level  95
    Mountain        : level  32


  [Quest Information]

< Completed Quest >
  Thieves Hideout                          (Danger  level:   5) - level  4
  Warg problem                             (Danger  level:   5) - level 11
  The Sewer                                (Danger  level:  15) - level 19
  Orc Camp                                 (Danger  level:  15) - level 20
  Mughash the Kobold Lord                  (Dungeon level:   2) - level 21
  Wormtongue, Agent of Saruman             (Dungeon level:   4) - level 21
  Grishnakh, the Hill Orc                  (Dungeon level:   6) - level 21
  Doom Quest 1                             (Danger  level:  15) - level 21
  Dailai Dongzhu, the Captain of Southerings (Dungeon level:   8) - level 22
  Ufthak of Cirith Ungol                   (Dungeon level:  10) - level 22
  The Ghost 'Q'                            (Dungeon level:  12) - level 22
  Shagrat, the Orc Captain                 (Dungeon level:  16) - level 22
  Hagen, Son of Alberich                   (Dungeon level:  18) - level 22
  Poor, the Thief                          (Dungeon level:  20) - level 23
  It                                       (Dungeon level:  22) - level 27
  The Mimic's Treasure                     (Danger  level:  25) - level 27
  Alberich the Nibelung King               (Dungeon level:  24) - level 29
  Logrus Master                            (Danger  level:  25) - level 29
  Gachapin                                 (Dungeon level:  26) - level 29
  Ulfang the Black                         (Dungeon level:  28) - level 29
  The Vault                                (Danger  level:  30) - level 29
  That @$^& Black Bat                     (Dungeon level:  30) - level 29
  Old Man Willow Quest                     (Danger  level:  22) - level 30
  The Barrow Downs                         (Danger  level:  35) - level 30
  Dark Elven Lords Quest                   (Danger  level:  25) - level 31
  Quachil Uttaus, Treader of the Dust      (Dungeon level:  32) - level 31
  Scylla                                   (Dungeon level:  34) - level 31
  Ashram, the Ebony Knight                 (Dungeon level:  36) - level 31
  Malekith the Accursed                    (Dungeon level:  38) - level 31
  Smaug the Golden                         (Dungeon level:  40) - level 31
  Ghatanothoa                              (Dungeon level:  42) - level 33
  The Cloning Pits                         (Danger  level:  45) - level 37
  Vapor Quest                              (Danger  level:  25) - level 38
  The Old Castle                           (Danger  level:  50) - level 38
  Madame Debby                             (Dungeon level:  44) - level 41
  Thuringwethil, the Vampire Messenger     (Dungeon level:  46) - level 41
  Sleipnir, the Odin's Steed               (Dungeon level:  48) - level 41
  Dionysus, the Munchkin of Chaos          (Dungeon level:  50) - level 41
  Dworkin Barimen                          (Dungeon level:  52) - level 41
  Brand, Mad Visionary of Amber            (Dungeon level:  54) - level 42
  Bleys, Master of Manipulation            (Dungeon level:  60) - level 42
  Raou the Conqueror                       (Dungeon level:  56) - level 43
  The Yamata-no-Orochi                     (Dungeon level:  58) - level 43
  Glaaki                                   (Dungeon level:  62) - level 43
  Julian, Master of Arden Forest           (Dungeon level:  64) - level 44
  Caine, the Conspirator                   (Dungeon level:  66) - level 44
  Gerard, Strongman of Amber               (Dungeon level:  68) - level 44
  Yig, Father of Serpents                  (Dungeon level:  70) - level 45
  The Witch-King of Angmar                 (Dungeon level:  72) - level 45
  Richard Wong, Master of Time             (Dungeon level:  74) - level 45
  Azriel, Angel of Death                   (Dungeon level:  76) - level 45
  Cantoras, the Skeletal Lord              (Dungeon level:  78) - level 45
  Bahamut, Celestial Dragon of Good        (Dungeon level:  80) - level 45
  Haunted House                            (Danger  level:  48) - level 46
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 46
  Doom Quest 2                             (Danger  level:  55) - level 46
  Shub-Niggurath, Black Goat of the Woods  (Dungeon level:  82) - level 46
  The Royal Crypt                          (Danger  level:  70) - level 47

< Failed Quest >
  The Icky Queen                           (Dungeon level:  14) - level 22


 Arena:  0 Victory


  [Defeated Monsters]

You have defeated 9207 enemies including 171 unique monsters in total.

< Unique monsters top 10 >
  Nyarlathotep, the Crawling Chaos         (level  93)
  Shub-Niggurath, Black Goat of the Woods  (level  91)
  Fenris Wolf                              (level  90)
  Tulzscha, the Green Flame                (level  89)
  Bahamut, Celestial Dragon of Good        (level  86)
  Surtur the Giant Fire Demon              (level  85)
  Lungorthin, the Balrog of White Fire     (level  85)
  Ymir the Ice Giant                       (level  85)
  Cantoras, the Skeletal Lord              (level  84)
  Mephistopheles, Lord of Hell             (level  84)


  [Virtues]

Your alighnment : Neutral

You are somewhat virtuous in Enlightenment.
You are the polar opposite of Mysticism.
You are a great champion of Knowledge.
You are virtuous in Vitality.
You are an enemy of Individualism.
You are the living embodiment of Temperance.
You are the polar opposite of Honour.
You are the living embodiment of Harmony.


  [Character Equipment]

a) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks) {Greater
Balrog}
b) a Dragon Shield [8,+15] {AcCoDkSh}
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {So~Good}
d) The Ring of Power (Vilya) (+12,+12) (+3)
e) a Ring of Speed and Damage (+0,+4) (+14)
f) an Amulet of Intelligence (+6) {!*!*}
g) The Feanorian Lamp 'Spectral Compass' (+7,+6) (+4) {Wi;CfCaDiFe;FaSiTe, . BM
203k}
h) The Mithril Chain Mail of Bilbo (+1,+1) [28,+15] (+1 to speed) {Norsa}
i) The Cloak 'Smoke Ball' (+2,+7) [1,+20] (+4 to stealth) {StDxCnChSl;So[FE,
Barrow Downs}
j) a Jewel Encrusted Crown of Might [0,+15] (+3) {Ca}
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2) {*Acq*}
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {King Koopa}


  [Character Inventory]

a) 2 Craft Spellbooks [Handbook for Pupils] {@ma!s!d!k}
b) 2 Craft Spellbooks [Grade Holder's Book] {@mb!s!d!k}
c) 2 Craft Spellbooks [Note of Acting Master] {@mc!s!d!k}
d) a Craft Spellbook [Spiritual Enlightenment] {@md!s!d!k}
e) 31 Potions of Cure Critical Wounds {25% off}
f) 5 Potions of Healing {!k!q}
g) a Potion of *Healing* {!k!q}
h) 16 Potions of Restore Life Levels
i) 34 Scrolls of Teleportation
j) 5 Rods of Trap Location {@z1!s!d!k}
k) 6 Rods of Recall {@zr!s!d!k!!}
l) 4 Rods of Enlightenment (2 charging) {@z9!s!d!k!!}
m) a Rod of Detection {@z3!s!d!k!!}
n) 5 Rods of Teleport Other {@zt!s!d!k}
o) 5 Rods of Acid Balls {!s!d!k}
p) 5 Rods of Stone to Mud {@z6!s!d!k}
q) 2 Staffs of Healing (2x 4 charges) {@uh!s!d!k}
r) 2 Staffs of *Destruction* (2x 1 charge) {@ud!s!d!k}
s) a Staff of *Destruction* (0 charges) {@ud!s!d!k}
t) a Ring of Speed (+14)
u) a Ring of Extra Attacks (+2 attacks)
v) The Jewel of Judgement (+3 to speed) {!!}
w) The Corpse of Rolento {Wanted!k!k!k}


  [Home Inventory]

 ( page 1 )
a) 3 Craft Spellbooks [Handbook for Pupils] {@ma!k}
b) 10 Craft Spellbooks [Grade Holder's Book] {@mb!k}
c) 4 Craft Spellbooks [Grade Holder's Book] {@mb!s!d!k}
d) 7 Craft Spellbooks [Note of Acting Master] {@mc!k}
e) 14 Craft Spellbooks [Note of Acting Master] {@mc!s!d!k}
f) 15 Mushrooms of Restoring {!E}
g) 9 Potions of Speed {!k!q}
h) 46 Potions of Healing {!k!q}
i) 11 Potions of *Healing* {!k!q}
j) a Potion of Life {!k!q}
k) 21 Potions of Restore Mana {!q}
l) a Potion of Strength {!k}

 ( page 2 )
a) 23 Potions of Enlightenment
b) a Potion of Resistance {!k!q}
c) a Potion of Curing
d) 4 Scrolls of Phase Door
e) 40 Scrolls of Teleportation
f) 2 Scrolls of *Remove Curse*
g) a Scroll of Mundanity
h) a Scroll of Monster Confusion
i) a Scroll of Rune of Protection
j) 17 Scrolls of *Destruction* {!*}
k) 3 Scrolls of Genocide {!*}
l) 2 Scrolls of Mass Genocide {!*}

 ( page 3 )
a) 4 Rods of Trap Location {@z1!s!d!k}
b) 2 Rods of Door/Stair Location {@z2!s!d!k!!}
c) 2 Rods of Perception {@z7!s!d!k!!}
d) 9 Rods of Illumination {@z5!s!d!k}
e) 2 Rods of Teleport Other {@zt!s!d!k}
f) 3 Rods of Disarming {@zd!s!d!k}
g) 5 Rods of Acid Balls {!s!d!k}
h) 13 Rods of Lightning Balls {!s!d!k}
i) 5 Rods of Fire Balls {!s!d!k}
j) 8 Rods of Cold Balls {!s!d!k}
k) 5 Wands of Teleport Other (60 charges) {@a2!s!d!k}
l) a Wand of Disarming (10 charges)

 ( page 4 )
a) 26 Wands of Stone to Mud (304 charges) {@a1!s!d!k}
b) a Wand of Disintegrate (4 charges)
c) a Wand of Dragon's Frost (4 charges)
d) 5 Staffs of Perception (5x 21 charges) {@u1!s!d!k}
e) 3 Staffs of Starlight (3x 12 charges)
f) a Staff of Enlightenment (10 charges) {@u3!s!d!k}
g) 4 Staffs of Enlightenment (4x 9 charges) {@u3!s!d!k}
h) 4 Staffs of Object Location (4x 15 charges) {@uo!s!d!k}
i) a Staff of Curing (8 charges)
j) 3 Staffs of *Destruction* (3x 5 charges) {@ud!s!d!k}
k) 2 Rings of Levitation {!s!d!k}
l) a Ring of Resist Cold

 ( page 5 )
a) a Ring of Ice [+12]
b) a Ring of Poison Resistance and Acid bolt
c) a Ring of Free Action
d) a Ring of Lightning [+10]
e) a Ring of Constitution (+4)
f) 2 Rings of Damage (+13)
g) a Ring of Slaying (+11,+7)
h) a Ring of Slaying (+10,+5)
i) a Ring of Slaying (+6,+9)
j) a Ring of Speed (+13) {Witch-King}
k) a Ring of Speed (+9)
l) a Ring of Speed (+6)

 ( page 6 )
a) a Ring of Speed and Damage (+0,+1) (+10)
b) a Ring of Speed and Regeneration (+5)
c) The Ring 'Frakir' (+1) {$}
d) a Ring of Nether Resistance
e) a Ring of Nexus Resistance
f) a Ring of Confusion Resistance and Regeneration
g) a Ring of Disenchantment Resistance
h) a Ring of Chaos Resistance
i) The Ring of Blindness Resistance 'Gglad' (+2) {Wi;FiDi(Wi}
j) 2 Rings of Extra Attacks (+1 attack)
k) an Amulet of Resist Acid
l) The Amulet of Carlammas (+2)

 ( page 7 )
a) an Amulet of Resistance {Li}
b) an Amulet of Resistance and Slow Digestion {Po}
c) The Amulet of Faramir (+12,+0) (+3)
d) The Torque of Boromir (+0,+8)
e) The Bead 'Yasaka-no-Magatama' (+3) [+23%]
f) The Inro of Mito Koumon (+2)
g) an Amulet of Spell Power (-5) <+38%>
h) The Amulet of Sacred Knights [+10] (+2)
i) The Collar Harness of the Hell (+15,+15) [-5] (-2)
j) The Charmed Pendant [+5] (+2)
k) The Pendant of Gogo (+4)
l) The Palantir of Westernesse (+3)

 ( page 8 )
a) Balance Dragon Scale Mail (-2) [40,+15]
b) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {Bl}
c) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {Fe}
d) The Metal Brigandine Armour 'Orb of Destiny' (-3) [19,+19] (+4 to speed)
{SpCn;CoPoBlNt}
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {Dk}
f) The Full Plate Armour of Isildur [25,+25] (+2)
g) The Robe of Eternity [0,+42] (+3) {Cloning Pits}
h) The Soft Leather Armour of Marinera (+3,+3) [4,+20] (+3 to stealth)
{StDxCnSlSr(Cn}
i) The Cord Armour 'Sumo wrestler's loincloth' [4,+15] (+4)
j) The Leather Scale Mail of the Devine Jewel (-1) [11,+15] (+3) {StIn;AcPoBl,
Alberich}
k) a Cloak of Aman [1,+17] (+3 to stealth) {Nt}
l) The Cloak 'Colluin' [1,+15] {Orc Q !!}

 ( page 9 )
a) The Cloak of Merry (+1,+1) [1,+15] (+1)
b) 3 Elven Cloaks [4,+15] (+4 to stealth)
c) an Elven Cloak [4,+10] (+4 to stealth)
d) The Fur Cloak of Mook [3,+20]
e) a Pair of Dragon Wings [4,+17] {DkBlNtNx}
f) a Pair of Dragon Wings [4,+15] {SoCaFe}
g) a Pair of Dragon Wings [4,+26] {ElPoLi}
h) a Pair of Dragon Wings [4,+16] {Nt}
i) a Wizard Cloak [4,+16]
j) a Small Metal Shield of Resistance [5,+15]
k) The Small Metal Shield of Perseus [5,+15] (+2)
l) a Dragon Shield of Reflection [8,+15] {AcElFiDkBlNt, Narse}

 ( page 10 )
a) a Dragon Shield of Reflection [8,+15] {Po}
b) The Mirror Shield of Gil-Galad [10,+20] (+4)
c) The Mirror 'Yata-no-Kagami' [0,+18] (+3)
d) The Iron Crown of Beruthiel [0,+25] (-25) <+192%>
e) a Jewel Encrusted Crown of the Magi [0,+15] (+2) {Bl;Rg}
f) The Jewel Encrusted Crown of Diamond [0,+16] (+4 to infravision)
{If;AcNt~Tele}
g) The Hard Leather Cap of Thranduil [2,+15] (+2) [+15%] {So, Barrow Downs}
h) The Hard Leather Cap of Sam (+1,+1) [2,+15] (+1)
i) The Iron Helm 'Terror Mask' (+18,+18) [5,+15] (-1) {AgTy}
j) The Steel Helm of Hammerhand [6,+20] (+3)
k) The Set of Leather Gloves of Pippin (+1,+1) [1,+15] (+1) {Barrow Downs}
l) The Set of Gauntlets of Thanos (-11,-12) [2,+0] (+2) {cursed}

 ( page 11 )
a) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Sd}
b) The Pair of Soft Leather Boots of Super Speed [2,+17] (+3 to stealth)
{DxSlSr;ShNxCaDi;RgLv(Dx}
c) The Pair of Soft Leather Boots of Frodo (+1,+1) [4,+15] (+2) {@$^& Bat}
d) The Dagger of Fiona (2d4) (+6,+9) (+2)
e) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
f) The Wakizashi of Musashi (2d4) (+28,+17) (+3)
g) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1 to searching) {Nt}
h) The Long Sword 'Werewindle' (2d5) (+15,+15) (+2) {!s!d!k}
i) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2) {Ufthak}
j) The Bastard Sword 'Calris' (5d4) (+15,+20) (+5)
k) The Two-Handed Sword 'Twilight' (4d6) (+15,+15) [-50] (+10 to speed)
l) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)

 ( page 12 )
a) 2 Blades of Chaos (6d5) (+15,+15)
b) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
c) 2 Poison Needles (1d1) (+0,+0)
d) The Trifurcate Spear of Wrath (3d9) (+16,+18) (+2)
e) The Lochaber Axe of the Dwarves (3d8) (+15,+17) (+10 to searching)
f) The Mace 'Taratol' (3d4) (+12,+12)
g) The Wizardstaff of Gandalf (3d2) (+15,+15) (+4) [+30%] {Old Castle !s!d!k
!!}
h) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
i) The Short Bow of Robin Hood (x3) (+15,+17) (+2) {Nt}
j) The Light Crossbow of Brand (x4) (+15,+15) (+10 to speed) {Hl, Brand !!}
k) The Light Crossbow of 'Hellfire' (x3) (+15,+17) (+4)
l) 22 Steel Bolts (3d5) (+2,+5)

 ( page 13 )
a) 21 Steel Bolts (3d5) (+6,+6)
b) 19 Bolts of Holy Might (1d5) (+15,+15)
c) 21 Steel Bolts of Slaying (4d5) (+15,+15)
d) 56 Steel Bolts of Flame (3d5) (+15,+15) {@f1=g}
e) 28 Steel Bolts of Hurt Evil (3d5) (+15,+15)
f) The Steel Bolt of Wilhelm Tell (6d5) (+20,+16)
g) 30 Seeker Bolts (6d5) (+7,+3)
h) 51 Seeker Bolts (6d5) (+7,+5)
i) 31 Seeker Bolts of Frost (6d5) (+15,+15)
j) The Black Arrow of Bard (8d4) (+30,+19)


  [Museum]

 ( page 1 )
a) a Ring of Weakness (-1) {cursed}


  [Check Sum: "07a43eb4adc38959ec"]


Posted on 29.12.2010 00:15
Last updated on 3.7.2011 01:04

Download this dump

3309. on the Ladder (of 12050)
103. on the Chengband Ladder (of 491)
149. for this player (out of 329)

Related screenshot:
PDSM!!!!!!!!!!

Comments

Jump to latest

On 29.12.2010 00:15 chris wrote:
[CL22:DL10] 01:18
A few very nice early finds:
[1] Colluin in the Orc Quest.
[2] Orc quest reward was a telepathic rand-art cloak.
[3] Zantetsuken from Ufthak.

And if a Craft HM can't melee for the win, then melee will need to get adjusted ;)

On 29.12.2010 00:33 kingvictory2003 wrote:
Bah even a craft HM can function better than an Arcane HM! Is there even a point to allowing arcane for HM btw?

On 29.12.2010 00:56 chris wrote:
The Challenge, of course. I've had quite a few promising Arcane HM, but have yet to finish one. Including a couple that scored early Slayers, which really help. One of these days ... Surely, they are easier than the lazy yeek tourist!

On 29.12.2010 02:22 chris wrote:
[CL25:DL24] 02:10
Lady Zhurong nearly killed me, what with her being female and all. But, holy cow! Look at what she dropped for me! I'm just two levels away from passwall for crying out loud :D :D :D

Now, I better be really careful ... I'm not likely to have this kind of luck ever again!

On 29.12.2010 10:43 Arjen wrote:
Ok i see a big difference between your mage and the once i ran to their death. Lucky ass!! :D

On 29.12.2010 15:46 chris wrote:
[CL27:DL20] 02:50
OK, I sense the RNG is toying with me ... A skaven just dropped *another* copy of Note of the Acting Master on DL20. I just hit DL27, and managed to cast my 53% Passwall on the first attempt. That fail rate is brutal, yet my hp are so low that I fear I must choose Con at CL30 so that I can hope to survive at stat potion depth. I already fled the Castle due to the abnormal preponderance of packs of Dark Elven Warlocks. With the new wake-up code, all it takes is for 1 to wake up and I will quickly be munching on dandelion roots ...

On 29.12.2010 15:51 chris wrote:
@Arjen: Yeah, this has been crazy luck. Craft High Mages are super weak, and one of their big limitations is trying to survive until they score the third book and its coveted Telepathy spell. But this guy (a) scored a telepathic cloak for the Orc Q reward and (b) scored 2 copies of his book extremely early on. Normally, it can take a loooong time to find a Note of the Acting Master, during which time you are a blind, bumbling, detectionless fool, easy prey for even weak monsters.

You know your luck is good when you score Colluin 30 minutes into the game and *never use it*!

On 29.12.2010 16:42 Arjen wrote:
I actually got a nice HM alive, a mindflayer lvl 32. Got some nice gear, i'll post it after this dive. Having telepathy is very nice as you can pick your fights before they start.

Still need to find the dungeonbooks myself (one of my dead dudes found 4th book before lvl 20 once).

And i also use the castle to get some lvls from lvl 15 after a first dive in angband. Just to get some exp.

But lets see who gets the deepest kill, my money is on you!

On 29.12.2010 17:36 chris wrote:
[CL29: DL32] 04:15
My only advantage over your awesome HM is that with a mere 244hp, I am forced to play the uber coward. On DL30, I was raiding a nice vault, nothing too nasty inside, when suddenly I notice 30+ greater eagles amassing forces in the vault, a mere stone's throw from my current position. Without levitation, I'm pretty sure a single clutching drop might prove fatal, so I beat a hasty retreat. Turns out what I mistook for an eagle early on was actually Gwaihir, the Windlord! Good thing I killed Mario first, though, as he had +2 boots of thievery.

I take the stairs down and there is Hastur the Unspeakable in my detection range! OK, that just ain't right ... Flee again, of course ;)

Quarts veins were good for 2 levels advancement, and 340k gp. I managed to buy a !Con, but that did not do much to help my low hp situation. And I just blew the last of my stash (relatively speaking) on a !New Life. My initial life was not too bad, but this is better: 18/110 Str, 18/70 Int, 18/80 Wis, 18/110 Dex, 18/120 Con, 18/110 Chr, 101% life. The 18/70 Int is scarcely problematic for a Craft HM and the boosted fighting stats, especially con, are nice.

So, it is slow going. I'm waiting for Nether resistance to have a go at the Barrow Downs which is usually good for a stat potion or two ... Without Nether resistance, I doubt I can survive the Emperor Wight.

On 29.12.2010 18:01 Arjen wrote:
Why nether res in BD quest? only the emperor wight can cast nether bolts. rest just curses you to death. :)

On 29.12.2010 18:04 chris wrote:
[CL29:DL26] 04:29
Back to quest land, where I draw Alberich. Damn, he disenchants, and I only had 20 bolts at the time, but it was enough. He dropped a nice rand-art: Divine Jewel. The key is +3 Int and Poison resistance, so I shuffled in Merry as well and now I can somewhat reliably cast Passwall (35% fail). Good thing, too, because the next quest was Gachapin. Without poison resist, I would have bailed. Without chaos resistance, well, I decided to risk it, figuring my 150 AC might be a little too much for the guy. It was, and he dropped some useless junk, including a copy of Necronomicon. Geez, now I don't feel so exceptionally lucky :)

On 29.12.2010 18:07 chris wrote:
@Arjen: Yeah, the Emperor Wight scares me. I guess I could take him, but I'll wait for CL30 first so that I can boost Con again. That should place me about 270hp or so, with +13 speed, and that ought to be enough. Hold Life would be nice, but I wouldn't hold my breath (which is why a ring of nether resistance would be so splendid!).

On 29.12.2010 20:02 chris wrote:
[CL31:DE Lords Q] 05:21
So, the Barrow Downs at last. I considerably spiced up the quest for this release, so it is no longer so easy! 2 stat potions, but they were both Wis bringing my dungeoneering stat potion total to just a mere 3 !Wis. Fortunately, I've managed to purchase 2 !Con in the BM, but I'm still about 20 stat potions below my comfort zone.

Having found Merry before the quest was most prudent, as the RNG obliged with pure awesomeness:
The Cloak 'Smoke Ball' (+2,+7) [1,+20] (+4 to stealth) {StDxCnChSl;So[FE}

Also, Thranduil, but I'd much prefer Hammerhand, especially as it will satiate my nexus paranoia. Since the Barrow Downs also generated the Phial, I decided to take it too those nasty Dark Elven Lords. After my Smoke Ball experience, how could I go wrong? Except, I got something nearly as bad as the phial ... heck, it doesn't even light rooms. But +11 AC is OK, I guess.

The @$^& Bat had dropped Frodo for me a while back, but I doubt rand-art boots will be any better, so I'm still keeping my fingers crossed for Shiva's Lucky Boots. And The Old Castle gives me another roll at the dice thanks to Thranduil, but there is no way in heck I am even close to ready for that quest ...

So back to DL31 of Angband were I will attempt to wait out the stingy RNG for stat potions.

On 29.12.2010 21:33 chris wrote:
[CL31:DL38] 05:56
Well, Arjen, I avenged you! There is a trick to killing Malekith, though trying to do so without Nether resistance and in the presence of spell revenge is pure folly! He got me down to 100hp once with a double nether ball but I just ducked back inside the safety of the walls to quaff plentiful !CCW.

So, how to do it? Well, Malekith is vulnerable to light, so a staff of starlight works best. Tunnel a long straight corridor and back yourself up against the far end with walls on all sides but one. Then, use stone to mud to release Malekith into your corridor of death, and let him have it with Starlight! He will get ticked off, to be sure, but 5 or 6 activations is all it should take.

I would not have gone so deep in the quests dungeon except that my DL32 quest was Quachil Uttaus, Treader of the Dust. Oh ... My ... God! He's got 3300hp, is fast, breathes time, attacks for time, and hits very hard as well. For a DL32 monster, he is insanely difficult. But somehow, I managed to kill him, and this emboldened me to dive deeper where I picked up uber wimpy quest monsters like Scylla and Ashram (actually, Ashram hits pretty hard, but he seemed so easy after Quachil). Then Malekith, and I think I will stop here for a bit, as I easily could have died versus that guy.

On 29.12.2010 21:36 Djabanete wrote:
Ah, I can see you really need those randart light files --- although "Fire Ant" is a step up from "Muscle". :)

On 29.12.2010 22:51 chris wrote:
I can live with "Fire Ant." Actually, this character would have preferred "Muscle!"

On 30.12.2010 17:00 chris wrote:
[CL35:DL60] 07:34
Thanks to Djabanete for some wonderful rand-art light source names. I promptly added them to Chengband, tested them out in wizard mode by creating about 30 rand-art lights, of varying power, and was pleased with the results, except for the fact that duplicates seem to be picked more often then they should. And now, returning to proper play, I luck into a rand art light in the BM for 203k gp (BTW, this is only the second rand-art light I've seen! The Phial substitutes are guaranteed rand-arts if you have already found the phial, but getting a real rand-art feanorian lamp to generate has proven tough. As a result, I twiddled the odds of artifact generation, and now, I feel slightly guilty ;-).

And, here it is:
The Feanorian Lamp (+7,+6) (+4) {Wi;CfCaDiFe;FaSiTe, .}

As you can see, it picked no name whatsoever! I've seen this happen with rand arts numerous times in the past, so I'm pretty sure I didn't make a mistake. And upon code review, I am led to the following extremely poor code called get_rnd_line(). Best I can tell, the algorithm is as follows:
1 in 2: Pick the first qualifying line.
1 in 3: Pick the second.
1 in 4: Pick the third.
...
1 in (n+1): Pick the n'th.

This algorithm is so bad, it makes my skin crawl. Not only is selection biasing early lines in a group, but it is also possible to *not* pick any line at all ... sigh. I'll re-write this code as soon as I recover my emotional equilibrium.

In other news, King Koopa dropped Shiva's Boots, so now the Cloning Pits reward is a complete mystery, but virtually guaranteed to not be something I will want to use. Mana Branding is available at last, and should help immensely versus big dragons. I am now on the lookout for extra attacks rings. Even a +1 ring would be extremely useful.

And finally, the same BM that stocked PDSM earlier for 1.36 million gp now stocked BDSM for .38 million gp. I could just barely afford the latter, but I had to sell every single artifact weapon and most of my armors. I kept Colluin since it combos so nicely with BDSM, but I'd hate to give up my stat boosting cloak.

On 30.12.2010 17:42 chris wrote:
OK, I patched load.c to re-name a previously un-named artifact, and now my Feanorian Lamp got the name 'Spectral Compass'. I feel better now ... I also changed the naming code to sit in a loop until a name is actually chosen, but did not address the name selection bias.

The other way that un-named artifacts can be generated is by exhausting the "quark table" (what does that name mean? my only guess is that this originated from angband "flavor" code and some developer was trying to be too cute, since quarks, the fundamental particles of physics, come in flavors). Previously, once you encountered 768 unique names, every additional name (rand-art or inscription) would be forced to an empty string. My past experiences of un-named artifacts were indeed late in the game, so perhaps that is the culprit, though I have seen early game un-named artifacts.

The odds of moving through a 21 line name file and failing to pick a name are small ... in my case, I forgot to manually move the new name files over from my coding area to my testing area (I have a batch file, but it only copies existing files to avoid copying compilation artifacts, like obj files). So, shame on me for that one :) While it is still possible for get_rnd_line() to fail to choose a line, it is improbable. Actually, if my math is correct, then for a 21 line file, the odds of not picking anything are:
1/2 * 2/3 * ... * 20/21 = 20!/21! = 1/21 or about 5%, so not as improbable as you might think. I'll address the bias in name selection at a future date ...

On 30.12.2010 18:52 chris wrote:
[CL36:DL60] 08:12
Now there's some damage output for ya'! 3 attacks for 409 damage, but be sure to add in the 45/blow for mana branding for a whopping 544 on just 3 attacks! Of course, this is a joke pose, as I won't use Terror Mask or The Harness just yet, and that second ring of damage needs to swap with a ring of ice.

I managed to kill Narse despite a lack of darkness or nether resistance. How did I do it? Well, Mycen buddied up with me, even though my alignment was just neutral, and knocked Narse down to 2 stars before reading a scroll of teleport level. But man, those last two stars were hard to remove. The big issue was whether or not Narse could do more than my 409hp (at the time) in a single round. And while I think the answer is actually "Yes, indeed!" he only managed to get me down to 60hp before I finished him off. He dropped a nice Dragon Shield with both Dark and Nether resistance, which I felt was appropriate!

On 30.12.2010 20:21 chris wrote:
[CL38:Cloning Pits & Old Castle] 09:10
Quests at last. The Pits were good for Robin Hood's bow and Eternity. The Castle scored my first extra attacks! The Pits reward was the expected rand-art, and not a bad one at that:
The Pair of Soft Leather Boots of Super Speed [2,+17] (+3 to stealth) {DxSlSr;ShNxCaDi;RgLv(Dx}

Still, not a preferred replacement for Shiva's fine footwear. The Castle did not grant the expected rand-art, but rather, Gandalf's wizardstaff! Oy, I'm a battle HM, and don't really want that ;)

On 30.12.2010 21:31 chris wrote:
[CL38:DL66] 09:27
Aaahhh ... That's better. My second ring of extra attacks was of the elusive +2 variety. That only leaves the uber rare +3 to find, but this should hold me over nicely for the foreseeable future. 5 attacks for 622 + 225 = 847 is pretty decent.

On 30.12.2010 21:53 antiguard@gawab.com wrote:
whats the 225 for?

On 30.12.2010 22:11 chris wrote:
Mana Branding ... 10d4 averages 25 damage per strike, or roughly 30 with the vorpal. Mana Branding makes this a 2.5x slay, so add another 1.5x to get 45 per strike. Of course, the real weapon to get is Chainsword ...

On 30.12.2010 23:08 antiguard@gawab.com wrote:
Ah yes i forgot mana branding wasnt same as force.

On 31.12.2010 00:39 chris wrote:
Hmmm ... I like the idea of a mana branding spell giving a temporary force brand, but, probably, that would be too powerful?

On 31.12.2010 02:06 chris wrote:
[CL41:DL72] 10:37
I'm holding out for a Dragon Shield with both poison and shards resistance. So far, I can get one or the other, but not both.

In the meantime, I figured I'd try to take out a sleeping Great Wyrm of Law despite my lack of shards resistance, and learned the following:

[1] Monsters summon into projectable squares. So, if you change the projectable code, previous configurations that negated summoning no longer do so.

[2] Great Wyrms of Law like to summon more of same.

[3] Great Wyrms of Law like to summon Sky Drakes.

[4] A pair of Sky Drakes can be hard to separate.

[5] A pair of Sky Drakes can be deadly when one decides to breathe gravity, forcing the hapless player out into line of sight of the other!

[6] Sky Drakes love to summon Great Wyrms of Space Time.

[7] With Eternity, Great Wyrms of Space Time are fun to kill :)

On 31.12.2010 13:31 Arjen wrote:
Nice... You are just going to proof me wrong aren't you? :)

I've a nice dude running around lvl 34 myself. But i'm not going to post it. They happen to die a lot right after posting them.

On 31.12.2010 16:03 chris wrote:
Ah, the curse of oook! Usually, it only afflicts CL50 first time posts ... I generally post extremely early, and this seems to break the curse ;)

[CL42:DL72] 11:40
I busted The Norsa after about 30 runs thru my hp. With the new projection code, I again failed to prevent him summoning, and this time he brought forth a Great Wyrm of Many Colours, so I had two elemental breathers showering me with pain. Still, I prevailed, and when I recovered Bilbo's fine Mithril Armor in the ruins, I realized I could finally cover all resistances. I'm at the point quest wise where Amberites start showing up (In fact, I already drew and dispatched Dworkin). So, in light of the fact that this means Cyberdemons are bound to be close by, Shards resistance is absolutely the most important resistance to have. Unfortunately, it always seems to be the rarest ...

28 game days were spent enchanting all my gear, thanks to a recent copy of Spiritual Enlightenment. Even bolts can be enchanted, which I don't think I ever realized before. Still, I don't feel like shooting ...

On 31.12.2010 19:22 Djabanete wrote:
Protip: It's possible to just enchant the stuff you're actually *wearing*, and it has the same effect =D

Only you would enchant everything in your 10 pages of home contents to +15/+15...

On 31.12.2010 20:30 chris wrote:
What? ... Not enchant? ... What? ... I don't understand ...

[CL45:DL70] 12:54
Amberite quests for Dworkin (No Jewel), Brand (Xbow), Bleys, , Julian, Caine, Gerard. Its the Amberite Parade! Finally, Gerard was the one with Cyberdemons. I killed him in line of sight of Iketa the Brave and got the dreaded 3 Cyberdemon Ancient Foul Curse. And while I knew better than to hang out with that crowd, Iketa did not. Next time we met up and he was down to 3 stars of health, which I promptly relieved him of. Of course Biketa is his true form, and, for some reason, only dispelled magic once. C'mon ... I'm not that fast? Oh yeah, I got Slayer a while back, and while it is 26lbs and quite encumbering, it is still worth using until I can locate something better, like Aglarang.

Brand's crossbow has me playing without Nether resistance, which has only proved troublesome versus Yig. Not him, but his dozen greater basilisks, and the whole pack in lure mode. Also, another close call with an Eye Druj that nearly one shot killed me with a multiple move nether spamming fiesta. I'd like to cover up that resist as it is one of the more important ones ... maybe Lohengrin? Hah! I should be so lucky :D

More quest diving until someone puts me in my place!

On 31.12.2010 20:40 Antiguard@gawab.com wrote:
Hehe. So true. I still think what i said earlier applies. Dumb to force players to macro some 0.1% possibilities for days in town when there is no point. Just fix scrolls to some max and craft spells to other and make the %tages more attainable. Towns can have shops to enchant to level based max. Wouldnt be too horrible if shops didnt even sell enchant scrolls. Have scrolls max out at 10 and *enchant* at 12 and only drop in dungeon.

PS. Release 0.036. Is getting randart phials possible as drops? or is it just lamps and the quest for phial? Not really sure what those 1/20 for rings for example mean? Levels have shitloads of rings so 1/20 dl<80 seems like you are going to find quite a lot of them?

Hopefully the summon fix doesnt make mobs like unicorny and other summoners much worse now since they already are like the worst in the game anyways.

On 31.12.2010 21:30 chris wrote:
I agree with your earlier remarks concerning enchantments ... Probably, at some point I will get around to doing something about it. For the moment, it is low priority, though.

OK, 0.0.36 is up. I wanted to playtest a bit since I'm concerned the rand-art jewelry might be broken (else why the absurd rarities in Hengband?), but I'll let everyone in on the fun. 1 in 20 applies to excellent items only, so while you might find lots of rings on a typical level, you won't find too many excellent ones. This character plans to test out the 1 in 20 odds, which is what all other items use when deciding whether or not to create a rand-art. The exception currently are feanorian lamps, which are 1 in 10 (I think excellent Feanorian lamps are pretty rare ... at least my ninjas seem to think so). This character has found 2 so far at the 1 in 10 odds. Prior to that, I only found 1 at the 1 in 20 odds on several other deep characters, so I'm not too worried about lights. Plus, the Jewel is so freakin' good you are unlikely to do better. No, it is jewelry that has me a little concerned ... BTW, the only way to get rand-art phials, palantirs and jewels is via quest rewards. You won't find them any other way.

Summoning is not significantly worse then before. Its just that configurations that used to block summoning (only available for passwall characters) no longer do so. And ASC might be slightly harder to use well ... but still, if you mess up, only a single monster gets summoned, so it is really not too bad.

On 31.12.2010 21:48 chris wrote:
[CL45:DL80] 13:15
Some really tough quest monsters, slaughtered in a determined effort to reach DL80, where I plan to park it for the foreseeable future.

First was Mr. Wong, and unfortunately, my Wong-handler Eternity was stupidly left at home. But Slayer quickly kills humans, so the time damage was minimal.

Next, came the nether exploiters. Azriel had me tempted to bail, but I persevered. Before significantly wounded, a double nether breath would prove fatal even if I kept my position in the walls, and this speedy Angel is very likely to do just that. But I survived the first few rounds, and then his nether did not seem to hurt so bad. Of course, there was the healing race at the end, which lasted 20 rounds or so, his healing pretty much exceeding my damage capabilities, but not tremendously so. The result is just like giving the guy an extra 10,000hp, but since he spends every turn healing (or nearly so), it is not really quite so bad as that.

Then came Cantoras, and I really should have bailed on that one, but the best he could manage was 700 or so damage in a single turn, and that left me with 60 or so left ... plenty to spare! He spammed Lesser Black Reavers, and even a Black Reaver early on. All of this has me rethinking the importance of nether resistance. It might be more important than poison, even, though only because I can get poison from a spell. Well, the other remaining big nether guy is Cerberus, so perhaps the worst is over.

For DL80 was Bahamut, who was so easy after those last two. Scarcely a threat and easily brought down with Slayer. He only got me down as low as 470hp, and that took 20+ breaths to do. I could have just backed off to rest, but didn't feel like the bother.

So now it is time to see about that rand-art jewelry ...

On 31.12.2010 22:39 t@oook.cz wrote:
Are savefiles compatible across versions? I looked and cant find it mentioned anywhere..

On 31.12.2010 22:48 chris wrote:
They should be ... but always make a backup before upgrading just in case.

On 31.12.2010 23:07 t@oook.cz wrote:
Converted savefile to new version no probs, sweet.

On 1.1.2011 00:48 chris wrote:
[CL47:Royal Crypt] 14:04
I usually skip the Royal Crypt, but decided to give it a go for the rand-art reward. Of course, I swapped shields for nether resistance over shards, and went in with a full buff. An immediate teleport for druj room #1. Too bad 3 of the drujs woke up in short order and cost me a !Healing. Summons were weak, except for a Nightwalker which hits pretty hard. Druj room #2 went more smoothly, with all 4 druj remaining asleep until I provided a rude wake up call, and none of them summoned. Then, the quest was considerably more safe. I'm pretty sure Archliches will teleport you away and into one of the death traps, so going quickly to clear these seemed like the best approach. The rest was routine, and the reward? Well, pretty lame:
The Mithril Chain Mail 'Oochkhilnen' (-1) [28,+5] (+2) {St;Ac[F(St}

Back in Angband, I had some trouble with Shub-Niggurath, and realized that part of my troubles stems from attempting to play with no healing whatsoever. So I also quested thru Doom Quest II for the staff of healing, figuring 4 was better than none.

On 2.7.2011 21:29 chris wrote:
[CL48:DL95] 14:58
Resuming this guy after a long hiatus. I'm on the hunt for diamond edges, though I really need to score the Jewel first. Heck, I can't even detect objects, having no -Detection whatsoever, and lacking the patience to slog thru the Vapor Quest at this point.

Somebody has got that Jewel, I just know it.

Nyarlathotep was a complete abomination. I guess I need more _Healing as well :D

On 3.7.2011 01:09 chris wrote:
[CL49:DL95] 15:58
Bubble Vault on DL95!!! OMG, 2 unidentified rings and the Jewel inside. Should be a cakewalk, no? No!

The first ring was Lordly Protection, the second Vilya, and the lone ring of speed was yet another +14. But this character was started so long ago, it came with the monster in fighting option turned on. So, a GWOP picked a fight with Mother Hydra right next to the Jewel! Oy! After destructing hundreds of greater dragonkind, I finally tagged Mother without catching the Jewel as well. Then, I led the remaining dragon army down a bit to finish them off with more destruction. 13 charges required! I think I got the loot that counted anyway ...

Now, with the Jewel at last (as a swap, of course), I can finally hunt down some amazing diamond edges :D

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