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The Angband Ladder: Alec W Ksandr, Human Jedi by Corellon

  [FuryBand 5.0.3 Character Sheet]

 Name  : Alec W Ksandr          Age                 18       STR! 18/***       
 Sex   : Male                   Height              95       INT! 18/***       
 Race  : Human                  Weight             182       WIS! 18/***       
 Class : Jedi                   Social Class         1       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Nobody                                              CHR! 18/***       
                                                                               
 + To Melee Hit         171 Level             75    Hit Points     3726/  3726 
 + To Melee Damage      108 Experience 114429498    Spell Points   1010/  1014 
 + To Ranged Hit         74 Max Exp    114429498    Sanity         1392/  1392 
 + To Ranged Damage       0 Exp to Adv.    *****                               
   AC                38+132 Gold        11580135    Speed           Fast (+61) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[95]Perception  : Superb       Blows/Round:  31        
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Damg./Round:  324d9+3888
 Stealth     : Legendary[30]Magic Device: Legendary[2] Infra-Vision: 0 feet    
                                                       Tactic:       confident 
                                                       Explor:       normal    
                         (Character Background)                                
          You are the illegitimate but acknowledged child  of a                
          Yeoman.   You are the black sheep of the family.   You have          
          hazel eyes,  straight  brown hair,  and a fair complexion.           
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650'), Bottom
        Barad-Dur: Level 66 (3300'), Bottom
        Angband: Level 100 (5000'), Bottom
        Barrow-Downs: Level 10 (500'), Bottom
        Orodruin: Level 99 (4950'), Bottom
        Submerged Ruins: Level 50 (2500'), Bottom
        Cirith Ungol: Level 50 (2500'), Bottom
        Heart of the Earth: Level 36 (1800'), Bottom
        Den of Dogs: Level 50 (2500'), Bottom
        Fort Blade: Level 80 (4000'), Bottom
        Paths of the Dead: Level 70 (3500'), Bottom
        Illusory Castle: Level 52 (2600'), Bottom
        Maze: Level 37 (1850'), Bottom
        Orc Cave: Level 22 (1100'), Bottom
        Erebor: Level 72 (3600'), Bottom
        The Old Forest: Level 25 (1250'), Bottom
        Moria: Level 50 (2500'), Bottom
        Dol Guldur: Level 70 (3500'), Bottom
        The Small Water Cave: Level 34 (1700'), Bottom
        The Sacred Land Of Mountains: Level 70 (3500'), Bottom
        The Land Of Rhun: Level 40 (2000'), Bottom
        The Withered Heath: Level 30 (1500'), Bottom
        The Helcaraxe: Level 40 (2000'), Bottom
        Forodwaith: Level 80 (4000'), Bottom
        Emyn Luin: Level 70 (3500'), Bottom
        Dol Amroth: Level 35 (1750'), Bottom
        Angmar: Level 90 (4500'), Bottom
        Near Harad: Level 25 (1250'), Bottom
        Isengard: Level 40 (2000'), Bottom
        Tol Eressea: Level 45 (2250'), Bottom
        Utumno: Level 127 (6350'), Bottom

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 51259 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 48 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 44th Quelle of the 2890th year of the third age.
 You have been adventuring for 58 days.

                    adefkmnopsuxz{|@            
        SlayEvil  : ..............+.            
        SlayMaia  : +...............            
        SlayGiant : ..............+.            
        SlayDragon: +.............+.            
        Vampiric  : +...............            
        Elec Brand: +...............            
        Cold Brand: +...............            
        Wounding  : +...............            
        Sentient  : +...............            
        Sust Str  : ..++............            
        Sust Int  : ...+...+........            
        Sust Wis  : ...+..+.........            
        Sust Dex  : ..+++...........            
        Sust Con  : ..++............            
        Sust Chr  : ................            
        Free Act  : ..+...+++++.....            
        Hold Life : +.+..+..........            
        Blessed   : +...............            
        Reflect   : +...............            
        No Stun   : ......+.........            
        Protection: ................            
        Imm Acid  : ...+....*.+.....            
        Imm Elec  : ..*+...+........            
        Imm Fire  : .......*........            
        Imm Cold  : +......*.+......            
        Res Pois  : ..+.............            
        Res Fear  : +......+........            
        Res Light : .....+...+......            
        Res Dark  : .....+...+......            
        Res Blind : ...+.....+......            
        Res Conf  : ...+++..+.......            
        Res Sound : ........++......            
        Res Shard : ...+.....+......            
        Imm Neth  : .*.+............            
        Res Nexus : ...+...+........            
        Res Chaos : .....+..+.......            
        Res Disen : ..+...+.........            
        Fire Aura : +......+........            
        Levitate  : ..+.............            
        Fly       : ......+.........            
        Light     : +....+...++.....            
        Digestion : +.+.............            
        Regen     : ..+.............            
        See Invis : ..+..+...+.....+            
        Knowledge : ...............+            
        Precogntn.: ...............+            
        Add Str   : 5.3.....4.....16            
        Add Int   : ..3...*..3.....2            
        Add Wis   : ..3...*........2            
        Add Dex   : ..3*..*..34....2            
        Add Con   : .53*....4.......            
        Add Chr   : ..3...*..3....14            
        Mul Mana  : +...............            
        Add SPower: 5...............            
        Add Stlth.: ...*5..........1            
        Add Search: ......*..3.....*            
        Add Speed : ..3*.3*..3.9....            
        Add Blows : 5..*..........17            
        Mul life  : +..............+            
        Add Crits : ...*............            
        Add Luck  : ..3..3*...4.....            
        Tunneling : ..............1.            
        Acidproof : +++++++++++...+.            
        Elecproof : .++++++++++...+.            
        Fireproof : +++++++++++...+.            
        Coldproof : +++++++++++...+.            
        Activate  : .++.+++..++.....            
        Drain SP  : +........+......            
        Orc    ESP: .....+..+.......            
        Giant  ESP: +...............            
        Evil   ESP: ......+........+            
        Good   ESP: ...............+            
        Unique ESP: ...............+            
        Full   ESP: ...............+            

Skills (points left: 0)
 - Combat                                        31.144 [0.800]
          - Weaponmastery                        30.945 [0.850]
                   - Sword-mastery               50.000 [1.000]
                            . Critical-hits      15.100 [0.300]
          - Archery                              01.000 [0.600]
                   . Throwing                    01.000 [0.300]
          . Barehand-combat                      02.000 [1.000]
 - Sneakiness                                    05.275 [0.900]
          . Stealth                              15.000 [1.000]
          . Disarming                            01.000 [0.900]
          . Backstab                             04.000 [1.000]
          . Stealing                             01.000 [0.500]
 - Powers                                        40.160 [1.000]
          . Devices                              33.200 [1.150]
          - Jedi                                 40.600 [1.000]
                   . Dark                       -03.700 [1.000]
                   . Light                       37.000 [1.000]
                   . Jedi-Dodge                  40.000 [1.000]
 . Spirituality                                  40.200 [0.400]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * All-Around Attack
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Whirlwind


  [Fates]

You may meet a Mature spirit on level 54.
You are fated to find a Scroll of Phase Door on level 2.


  [Character Equipment]

a) a Vampiric Doublended Lightsaber of Fury (E:8117394, L:47) (9d9) (+47,+33)
[15,
    
    It provides light (radius 2) forever.  It increases your strength, 
    attack speed and spell power by 5.  It increases your mana capacity
     and hit points by 100%.  It does extra damage from electricity and 
    frost.  It drains life from your foes.  It can cause damaging strikes.
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It makes you completely fearless.  It provides resistance 
    to life draining and cold.  It allows you to sense the presence of 
    giants.  It slows your metabolism.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It drains mana.  It has been blessed by the
    gods.  It cannot be harmed by acid.  It cannot be harmed by fire.  It
    cannot be harmed by cold.  
d) a Horn of Ulmo (+5)
    It can be activated for aggravate monster
    every 100 turns if it is being worn. It increases your constitution by 
    5.  It provides immunity to nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing
    (900) every 200+d200 turns if it is being worn. It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 101 of Utumno.
f) The Speed Ring of Lornen (+17 to speed)
    It increases 
    your dexterity, constitution, stealth, speed, attack speed and ability
    to score critical hits by 17.  It sustains your strength, intelligence
    , wisdom, dexterity and constitution.  It provides resistance to acid, 
    electricity, blindness, confusion, shards, nether and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 126 of Utumno.
k) The Amulet of Faramir (+18,+0) [+8] (+5)
    
    It can be activated for word of recall every 200 turns if it is being
    worn. It increases your stealth by 5.  It sustains your dexterity.  It
    provides resistance to confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Muzgash, the Snaga on level 24 of The Old
    Forest.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 70 of Dol
    Guldur.
n) The Jedi Master Robe of Yoda [6,+25] (+10)
    It can be activated for invulnerability (4+d8) every 800 turns
     if it is being worn. It prevents stuns. It increases your 
    intelligence, wisdom, dexterity, charisma, searching, speed and luck
     by 10.  It sustains your wisdom.  It provides immunity to paralysis.  
    It provides resistance to disenchantment.  It allows you to fly.  It
    allows you to sense the presence of evil beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 92 of
    Orodruin.
o) The Fur Cloak of Valos [3,+13]
    It sustains your intelligence.  It provides immunity to fire
     and cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity and nexus.
    It produces a fiery sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 54 of Paths of
    the Dead.
p) The Small Mithril Shield of Thorin [3,+25] (+4)
    It increases your strength and constitution by 4.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to sound and chaos.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Null, the Living Void on level 75 of
    Forodwaith.
s) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster every 500+d200 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your intelligence, dexterity, charisma, searching and speed
     by 3.  It provides immunity to paralysis.  It provides resistance to 
    cold, light, dark, blindness, sound and shards.  It allows you to see
    invisible monsters.  It drains mana.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 70 of
    Dol Guldur.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if
    it is being worn. It grants you the power of magic missile if it is
    being worn.  It provides light (radius 1) forever.  It increases your 
    dexterity and luck by 4.  It provides immunity to paralysis.  It
    provides resistance to acid.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dracolich on level 65 of Erebor.
x) a Pair of Metal Shod Boots of Speed [6,+13] (+9)
    It 
    increases your speed by 9.  
    You found it lying in a vault on level 59 of The Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) The Shovel of Galfinwe (+2,-1) (+1 attack)
    
    It increases your strength, charisma, ability to tunnel and attack
    speed by 1.  It is especially deadly against dragons.  It is
    especially deadly against giants.  It fights against evil with holy
    fury.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 87 of Angmar.


  [Character Inventory]

a) The Gem of Fire {genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Byakhee on level 85 of Orodruin.
b) a Parchment ``Secrets of the Gnomish Wizards'' {telep lvl}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Vampire ogre on level 63 of Paths of the
    Dead.
c) One Rune to Rule them All {mass genocide}
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Skaven on level 18 of Mirkwood.
d) 9 Sprigs of Athelas
e) 6 Potions of Cure Insanity
f) 3 Potions of *Healing*
g) 5 Potions of Life
h) 15 Potions of Restore Mana
i) 2 Potions of Curing
j) 3 Scrolls of *Remove Curse*
k) 7 Scrolls of Satisfy Hunger
l) a Tilkal Rod of Recall (200/200)
m) a Wand of Ice Storm[4|33] of Plenty (0 charges)
n) an Ethereal Fur Cloak of Stealth [3,+20] (+3 to stealth)
    It can
    be activated for wraith-form every 50+d50 turns if it is being worn. 
    It increases your stealth by 3.  It provides immunity to paralysis.  
    It provides resistance to life draining, cold and nether.  It allows
    you to breathe without air.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven druid on level 83 of Angmar.
o) a Curved Lightsaber of Tulkas (E:2782627, L:40) (6d6) (+42,+26) [10,+0](80%)
(+
    
    It can be activated for teleport (range 100) every 45 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    searching, infravision and spell power by 4.  It increases your mana
    capacity by 80%.  It does extra damage from electricity and fire.  It
    drains life from your foes.  It can cause damaging strikes.  It is a
    great bane of dragons.  It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It sustains your charisma.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, electricity, cold and nexus.  It
    allows you to sense the presence of trolls and dragons.  It slows your
    metabolism.  It speeds your regenerative powers.  It reflects bolts
    and arrows.  It produces an electric sheath.  It drains experience.  
    It has been blessed by the gods.  It induces random teleportation.  It
    can resist being shattered by morgul beings.  It cannot be harmed by
    electricity.  
    It was given to you as a reward.
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 25 Potions of Restore Mana
b) 6 Scrolls of *Remove Curse*
c) a Tilkal Rod of Nothing (200/200)
d) The Ring 'Elemmo' (+4% of critical hits) {22650 au}
    It increases your intelligence and 
    ability to score critical hits by 4.  It makes you invisible.  It
    provides resistance to acid, fire, poison, sound, nether and chaos.  
    It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 21 of Den of Dogs.
e) The Ring of Gwaros (+4)
    It 
    increases your searching, infravision and attack speed by 4.  It
    sustains your intelligence and dexterity.  It provides resistance to 
    electricity and shards.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 67 of
    Angband.
f) a Rohirric Ring of Accuracy of the Elements (+19) (+5)
    It can be activated for whirlwind attack every 250 turns if it
    is being worn. It increases your speed by 5.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It renders you vulnerable to fire.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Zombie Great Ice Worm on level 127 of
    Utumno.
g) a Dazzling Ring of Speed of the Elements (+13)
    It grants you the power of illuminate if it is being worn.  It
    provides light (radius 3) forever.  It increases your strength, 
    intelligence and speed by 13.  It provides resistance to acid, 
    electricity, fire, cold, poison and light.  It renders you vulnerable
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 108 of Utumno.
h) a Glowing Ring of Speed (+14)
    It provides light
    (radius 1) forever.  It increases your speed by 14.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 106 of Utumno.
i) a Sorcerous Amulet of Brilliance (-25,-50)(100%)(100%) (+5)
    It provides
    light (radius 1) forever.  It increases your intelligence, wisdom and 
    spell power by 5.  It increases your mana capacity and hit points by 
    100%.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 78 of
    Forodwaith.
j) a Lucky Amulet of Brilliance (+7)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and luck by 7.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
k) The Necklace 'Nauglamir' (+3)
    It can be
    activated for dimension door every 100 turns if it is being worn. It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Naugladur, Lord of Nogrod on level 70 of
    Emyn Luin.
l) a Blessed Amulet of the Serpents [+16] (+8)
    It can be activated for venom breathing every 40+d60 turns
     if it is being worn. It increases your wisdom and dexterity by 8.  It
    provides resistance to life draining and poison.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
m) a Lucky Amulet of Devotion (+8)
    It provides light (radius 1)
    forever.  It increases your wisdom, charisma and luck by 8.  It
    sustains your wisdom and charisma.  It provides resistance to life
    draining, fire, light and dark.  It has been blessed by the gods.  
    You found it lying on the ground on level 78 of Forodwaith.
n) a Psychoactive Skin of the Ithryn (+1,+4) [10,+26](60%) (+3 to stealth)
    It can be
    used to store a spell.  It reduces damages you take by 50%, physical
    and magical. It increases your stealth and spell power by 3.  It
    increases your mana capacity by 60%.  It sustains your intelligence.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, blindness, confusion, chaos and disenchantment.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
p) a Dwarven Gnomish Helm of Seeing [5,+12] (+10)
    It increases 
    your constitution, searching and infravision by 10.  It provides
    resistance to fire and blindness.  It allows you to see invisible
    monsters.  It allows you to sense the presence of trolls and dragons.  
    
    You found it lying on the ground on level 70 of Erebor.
q) The Lightsaber of Obi Wan Kenobi (E:2175365, L:39) (5d5) (+33,+18) [10,+0]
(+5)
    It can be
    activated for protection from evil (dur level*3 + d25) every 225+d225
    turns if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, dexterity, constitution, charisma, 
    ability to tunnel, speed and spell power by 5.  It does extra damage 
    from frost.  It can cause damaging strikes.  It is especially deadly
    against dragons.  It is especially deadly against natural creatures.  
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, poison and dark.
    It reflects bolts and arrows.  It produces a fiery sheath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 95 of
    Orodruin.
r) a Curved Lightsaber of the Noldor (E:4745881, L:43) (6d6) (+46,+27)
[10,+4](80%
    It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, dexterity, constitution, stealth, searching and 
    spell power by 4.  It increases your mana capacity by 80%.  It does
    extra damage from electricity and fire.  It can cause damaging
    strikes.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It makes you invisible.  It
    sustains your strength.  It provides immunity to paralysis.  It makes
    you completely fearless.  It provides resistance to life draining, 
    acid, electricity, fire, cold, poison, light, blindness and confusion.
    It allows you to levitate.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It produces a fiery sheath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Dol
    Guldur.
s) The Curved Lightsaber of Count Dooku (E:2386660, L:39) (6d6) (+43,+25)
[10,+0] 
    It can be activated for mass charm every 750 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, dexterity, charisma, stealth and spell power by 6.  It
    does extra damage from frost.  It can cause damaging strikes.  It is
    especially deadly against dragons.  It strikes at demons with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It makes you invisible.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to fire, cold, poison, shards and chaos.  It slows
    your metabolism.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser black reaver on level 75 of
    Forodwaith.
t) a Magical Gnomish Shovel (+2)
    It grants you the power of stone to mud if it is being
    worn.  It increases your ability to tunnel by 2.  
    You found it in the remains of a Mornungol on level 80 of Fort Blade.
u) The Mattock of Nain (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Dol Guldur.
v) a Drum of Power (+5)
    It increases 
    your strength and charisma by 5.  It sustains your charisma.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 96 of Orodruin.
w) The Harp of Maglor (+3 to speed)
    It increases 
    your wisdom, charisma, stealth, speed and luck by 3.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It allows you to sense the presence of 
    unique beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Dark elven shade on level 127 of Utumno.
x) The Harp of Thorin (+2 to stealth)
    
    It can be activated for mass charm every 750 turns if it is being
    worn. It grants you the power of remove fear if it is being worn.  It 
    increases your charisma, stealth, infravision, ability to tunnel and 
    luck by 2.  It sustains your charisma.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) The Gem of Fire {whoops, genocide}
    It can be activated for genocide every
    500 turns.  
    You found it in the remains of a Mind flayer on level 36 of Illusory
    Castle.
b) The Shard of Pottery that is Not Junk {teleport}
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Skeleton Skaven on level 35 of Moria.
c) The Medallion of Good Will {mass genoc}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it in the remains of a Dark elven warlock on level 68 of Emyn
    Luin.
d) The Ring 'Naroth' (+2 attacks)
    It increases your strength, stealth and attack speed by 2.  It
    provides resistance to nether.  It allows you to levitate.  It slows
    your metabolism.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) a Sorcerous Amulet of Brilliance (-27,-30)(120%) (+6)
    It provides light (radius 1) forever.  It increases your 
    intelligence, wisdom and spell power by 6.  It increases your mana
    capacity by 120%.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient bronze dragon on level 71 of
    Angband.
f) a Lucky Amulet of Trickery (+5)
    It increases your dexterity, stealth, infravision, speed and 
    luck by 5.  It sustains your dexterity.  It provides resistance to 
    poison and nexus.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
g) a Lucky Amulet of Weaponmastery (+4,+4) [+5] (+4)
    It increases your strength, 
    constitution and luck by 4.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to disenchantment.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
h) a Sorcerous Amulet of Wisdom (-27,-66)(180%)(180%) (+9)
    It increases your wisdom and spell power by 9.  It
    increases your mana capacity and hit points by 180%.  It sustains your 
    wisdom.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 95 of Angband.
i) The Amulet of Gilien (+3)
    It 
    increases your wisdom, dexterity and charisma by 3.  It sustains your 
    wisdom and charisma.  It provides immunity to paralysis.  It provides
    resistance to nexus and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Fire-drake on level 67 of Emyn Luin.
j) The Robe of Barotelin [2,+12]
    
    It sustains your wisdom.  It provides immunity to electricity, fire
     and cold.  It makes you completely fearless.  It provides resistance 
    to life draining, sound and nether.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Zombie Ultra-elite paladin on level 83 of
    Angband.
k) The Leather Jerkin of Tom Bombadil [40,+0] (+1)
    It grants you the power of teleport if it is being worn.  It 
    increases your strength, intelligence, wisdom, dexterity, constitution
     and charisma by 1.  It provides resistance to nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Unicorn of Order on level 101 of Utumno.
l) The Thunderlord Coat of Nieleb [9,+1]
    
    It sustains your dexterity.  It provides immunity to acid.  It
    provides resistance to fire, cold, poison and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 85 of Angband.
m) The Shadow Cloak of Luthien [6,+20] (+2)
    
    It can be activated for restore life levels every 450 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    dark.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Byakhee on level 96 of Orodruin.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) a Dwarven Steel Helm of Beauty [6,+13] (+5 to infravision)
    It increases your constitution, charisma and infravision by 5.
    It sustains your charisma.  It provides resistance to fire.  It allows
    you to sense the presence of trolls and dragons.  
    You found it in the remains of a Dark dwarven priest on level 84 of
    Angband.
q) a Gnomish Helm of Beauty [5,+8] (+8)
    It increases your charisma, searching and infravision by 8.  
    It sustains your charisma.  
    You found it in the remains of Thuringwethil, the Vampire Messenger on
    level 70 of Angband.
r) a Handclaw of Power (+11,+8) [3,+7] (+5)
    It increases your strength by 5.  It can cause
    damaging strikes.  It provides resistance to blindness.  
    You found it in the remains of a Great Bile Worm on level 70 of Dol Guldur.
s) a Handclaw of Power (+8,+10) [3,+10] (+3)
    
    It increases your strength by 3.  It can cause damaging strikes.  It
    provides resistance to nexus.  
    You found it in the remains of a Mature blue dragon on level 70 of Fort
    Blade.
t) a Rogue's Pair of Hard Leather Boots of Levitation [3,+7] (+5 to stealth)
    It grants you the power of panic hit if it is being worn.  It 
    increases your stealth, searching and luck by 5.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
u) a Spectral Curved Lightsaber of Aman (E:500441, L:33) (6d6) (+39,+29)
[10,+3](1
    It can be activated for wraith-form every 50+d50 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your wisdom and spell power by 5.  It increases your mana capacity by 
    100%.  It does extra damage from electricity and fire.  It can cause
    damaging strikes.  It strikes at demons with holy wrath.  It strikes
    at undead with holy wrath.  It fights against evil with holy fury.  It
    sustains your charisma.  It makes you completely fearless.  It
    provides resistance to life draining, electricity and fire.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    evil beings.  It reflects bolts and arrows.  It produces an electric
    sheath.  It drains life.  It has been blessed by the gods.  It induces
    random teleportation.  It cannot be harmed by electricity.  
    You found it in the remains of a Great Worm of Many Colours on level 118
    of Utumno.
v) an Acidic Doublended Lightsaber of Slay Animal (E:596127, L:33) (9d9)
(+25,+15)
    It provides light (radius 3) forever.  It increases your 
    spell power by 4.  It increases your mana capacity by 80%.  It does
    extra damage from acid and fire.  It can cause damaging strikes.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It makes you completely fearless.  It provides
    resistance to acid and fire.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It has been blessed by the gods.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Dark dwarven priest on level 35 of
    Illusory Castle.
w) The Rod of Annuminas (+4)
    It can be activated for rune of protection every 400
    turns if it is being worn. It can be used to store a spell.  It 
    increases your charisma and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to confusion.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 67 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Dagger ``Thanc'' {Cure insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Emperor wight on level 111 of Utumno.
b) The Ultimate Slime Mold {cure light insan}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a High priest on level 120 of Utumno.
c) a Mithril Rod of the Istari of Nothing (320/320)
    It
    can hold more mana.  It can cast spells for a lesser mana cost.  It
    can cast spells faster.  It regenerates its mana faster.  
    You found it in the remains of a Keeper of Secrets on level 90 of Orodruin.
d) a Mithril Rod of the Istari of Nothing (320/320)
e) The Ring of Tirdamron [+15] (+5)
    
    It can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength, dexterity and 
    charisma by 5.  It sustains your strength.  It provides resistance to 
    cold, light and blindness.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 61 of Paths of
    the Dead.
f) a Rohirric Ring of Intelligence (+6)
    It increases your intelligence and speed by 6.  It sustains 
    your intelligence.  It makes you completely fearless.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
g) a Ring of Critical Hits (+9% of critical hits)
    It increases your ability to score
    critical hits by 9.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 84 of Angband.
h) The Amulet of Ingwe (+3)
    It can be
    activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elder vampire on level 59 of Paths of
    the Dead.
i) The Blue Stone 'Coimir'(40%) (+2)
    It grants you the power of restore life if it is being worn.  
    It provides light (radius 1) forever.  It can be used to store a
    spell.  It increases your luck by 2.  It increases your hit points by 
    40%.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and nether.  It allows you to breathe underwater.  It slows
    your metabolism.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
j) The Black Banner of Gondor (-3)
    It can be activated for summon undead every 666+d333
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your stealth by -3.  It makes you invisible.  It provides
    resistance to dark, nether and chaos.  It allows you to sense the
    presence of undead.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
k) The Filthy Rag of Ghan-buri-Ghan [34,+0](40%) (+2)
    
    It grants you the power of poison dart if it is being worn.  It 
    increases your strength, wisdom and constitution by 2.  It increases
     your hit points by 40%.  It sustains your strength, wisdom and 
    constitution.  It provides resistance to fire, cold, poison and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Bloodletter of Khorne on level 89 of
    Orodruin.
l) The Robe of Belegaer [2,+20] (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, searching and luck by 5.  It provides immunity to acid, 
    electricity and cold.  It provides immunity to paralysis.  It provides
    resistance to dark and blindness.  It allows you to breathe
    underwater.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 45 of
    Tol Eressea.
m) The Cloak of Ghan-buri-Ghan (+5,+5) [14,+7] (+5)
    It grants you the power of berserk if it is being worn.  
    It increases your dexterity, stealth and speed by 5.  It makes you
    invisible.  It sustains your dexterity.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Random Number Generator on level 45 of
    Cirith Ungol.
n) The Small Metal Shield of Agorfinar [3,+13]
    It provides immunity to acid and electricity.  It
    provides resistance to cold, dark, nether, chaos and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 66 of
    Barad-Dur.
o) The Large Metal Shield of Dirda [5,+16]
    It sustains your strength and wisdom.  It provides immunity 
    to acid, electricity and cold.  It makes you completely fearless.  It
    provides resistance to poison, sound and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 114 of
    Utumno.
p) The Tower Shield of Fauren [10,+15]
    It sustains your wisdom and dexterity.  It provides immunity to 
    acid and fire.  It makes you completely fearless.  It provides
    resistance to life draining, cold, poison, light, dark, nether, nexus, 
    chaos and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 80 of
    Forodwaith.
q) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides resistance to electricity, fire, cold, light, blindness, 
    confusion, sound, nexus and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marylene, Heartbreakeress of the
    Netherworld on level 126 of Utumno.
r) a Jewel Encrusted Crown of Lordliness [0,+6] (+3)
    It increases your wisdom and 
    charisma by 3.  It sustains your wisdom and charisma.  It provides
    resistance to confusion.  It cannot be harmed by acid.  
    You found it in the remains of a Great Venom Wyrm on level 67 of Emyn Luin.
s) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Hill troll on level 25 of Mirkwood.
t) a Gnomish Helm of Intelligence [5,+8] (+7)
    It 
    increases your intelligence, searching and infravision by 7.  It
    sustains your intelligence.  
    You found it in the remains of a Snaga on level 60 of Fort Blade.
u) a Set of Leather Gloves of Power (+3,+1) [1,+10] (+3)
    It 
    increases your strength by 3.  It provides resistance to nether.  
    You found it in the remains of a Forest ogre on level 30 of Maze.
v) a Handclaw of Agility (+6,+6) [3,+10] (+7)
    It 
    increases your dexterity by 7.  It can cause damaging strikes.  
    You found it in the remains of an Uruk on level 117 of Utumno.
w) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
    It can
    be activated for remove fear and cure poison every 5 turns if it is
    being worn. It increases your dexterity and charisma by 5.  It
    sustains your constitution and charisma.  It provides immunity to
    paralysis.  It provides resistance to confusion, nether and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Orodruin.
x) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, and haste every 250 turns if it is
    being worn. It increases your wisdom and charisma by 2.  It allows you
    to sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 101 of Utumno.


  [Home Inventory - Caras Galadhon ]

a) The Blood of Death {telep}
    It can be
    activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Star-spawn of Cthulhu on level 66 of
    Barad-Dur.
b) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
c) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Jehrak on level 97 of Orodruin.
d) The Amulet of Lardir (+3)
    It 
    increases your intelligence, charisma and stealth by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It provides
    resistance to acid, cold, confusion, sound, nether and nexus.  It
    allows you to see invisible monsters.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 82 of Angband.
e) a Lucky Amulet of Anti-Teleportation (+5)
    It 
    increases your luck by 5.  It prevents teleportation.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 59 of The Sacred Land Of
    Mountains.
f) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Sky Drake on level 72 of Erebor.
g) The Anchor of Space-Time
    It
    provides light (radius 2) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Khazad-dum .
h) The Key of Orthanc
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Magical Battle Robe of Incanus [2,+20] (+3)
    It grants you the
    power of weigh magic if it is being worn.  It can be used to store a
    spell.  It increases your intelligence, wisdom and searching by 3.  It
    sustains your intelligence and wisdom.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire and cold
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Physics Teacher on level 50 of Moria.
j) The Hard Leather Armour 'Elindent' (-1 to accuracy) [6,+13]
    
    It sustains your wisdom.  It provides immunity to cold and nether.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Elite uruk Rogue on level 33 of Moria.
k) The Jedi Robe of Obi Wan Kenobi [6,+15] (+3)
    
    It prevents stuns. It increases your intelligence, dexterity, 
    constitution and speed by 3.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to disenchantment.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Scatha the Worm on level 60 of Erebor.
l) The Large Leather Shield of the Haradrim [4,+15] (+2) {27300 au}
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogrillon Chieftain on level 39 of Moria.
m) The Large Mithril Shield of Gil-galad [10,+20] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    wisdom, charisma, searching and luck by 5.  It sustains your wisdom, 
    dexterity and charisma.  It provides resistance to acid, electricity, 
    dark and disenchantment.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ent on level 70 of Fort Blade.
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It 
    increases your intelligence and wisdom by 2.  It provides resistance 
    to blindness and disenchantment.  It allows you to sense the presence 
    of orcs, trolls and evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 50 of Moria.
o) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be
    activated for temporary ESP (dur 20+d20) every 20+d50 turns if it is
    being worn. It increases your intelligence, dexterity, charisma, 
    searching and spell power by 3.  It provides resistance to acid, fire, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 92 of
    Orodruin.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    It can be activated for rays of fear in every direction if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your strength, dexterity and constitution by 4.  It provides
    resistance to acid, electricity, fire, cold, light and blindness.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of dragons and thunderlords.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Dol
    Guldur.
q) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Ice Worm on level 76 of Forodwaith.
r) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 81 of
    Angmar.
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it
    is being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater kraken on level 35 of The
    Helcaraxe.
t) The Lightsaber of Anakin Skywalker (E:2311570, L:39) (5d5) (+34,+25) [10,+0]
(+
    It can be activated for rays of fear in every direction if
    it is being worn. It provides light (radius 2) forever.  It increases 
    your strength, dexterity, constitution, speed and spell power by 4.  
    It does extra damage from electricity.  It can cause damaging strikes.
    It fights against evil with holy fury.  It makes you invisible.  It
    sustains your dexterity.  It makes you completely fearless.  It
    provides resistance to life draining, cold, blindness, sound, shards
     and nexus.  It speeds your regenerative powers.  It reflects bolts
    and arrows.  It produces an electric sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 89 of Orodruin.
u) a Curved Lightsaber of the Maiar (E:2588359, L:40) (6d6) (+56,+26)
[10,+2](60%)
    It provides
    light (radius 2) forever.  It increases your spell power by 3.  It
    increases your mana capacity by 60%.  It does extra damage from 
    electricity and frost.  It can cause damaging strikes.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It makes you
    completely fearless.  It allows you to see invisible monsters.  It
    allows you to sense the presence of trolls and giants.  It reflects
    bolts and arrows.  It produces a fiery sheath.  It produces an
    electric sheath.  It has been blessed by the gods.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Great Worm of Balance on level 109 of
    Utumno.
v) The Curved Lightsaber 'Thondil' (E:602573, L:33) (6d6) (+50,+31) [10,+0](80%)
(
    It provides light (radius 2) forever.  It increases your 
    intelligence, charisma and spell power by 4.  It increases your mana
    capacity by 80%.  It produces chaotic effects.  It can cause damaging
    strikes.  It is especially deadly against dragons.  It strikes at
    demons with holy wrath.  It is a great bane of undead.  It is
    especially deadly against natural creatures.  It makes you completely
    fearless.  It allows you to sense the presence of trolls and giants.  
    It reflects bolts and arrows.  It produces a fiery sheath.  It drains 
    experience.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 120 of Utumno.
w) a Horn of Ulmo (+5)
    
    It can be activated for aggravate monster every 100 turns if it is
    being worn. It increases your constitution by 5.  It provides immunity 
    to electricity.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 97 of Orodruin.
x) a Horn of Ulmo (+4)
    It can be
    activated for aggravate monster every 100 turns if it is being worn. 
    It increases your constitution by 4.  It provides immunity to acid.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 56 of The Sacred Land Of
    Mountains.


  [Home Inventory - Khazad-dum ]

a) a Ring of Dexterity of the Elements (+6)
    It increases your dexterity by 6.  It sustains your 
    dexterity.  It provides resistance to acid, electricity, fire, cold
     and poison.  It renders you vulnerable to fire.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 90 of
    Angband.
b) a Blessed Ring of Constitution of the Elements [+5] (+6)
    It increases your strength, intelligence, wisdom and 
    constitution by 6.  It sustains your constitution.  It provides
    resistance to life draining, acid, electricity, fire, cold and poison.
    It renders you vulnerable to fire.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 86 of
    Angmar.
c) a Blazing Amulet of Weaponmastery (+3,+6) [+4] (+3)
    It provides light (radius 4) forever.  It increases your 
    strength and constitution by 3.  It sustains your strength and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It produces a fiery sheath.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Oberon, King of Amber on level 99 of
    Orodruin.
d) a Blessed Amulet of Wisdom [+7] (+6)
    It increases your wisdom by 6.  It sustains your wisdom.  It
    provides resistance to life draining.  It allows you to see invisible
    monsters.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Doom drake on level 97 of Orodruin.
e) a Lucky Amulet of Wisdom (+10)
    It 
    increases your wisdom and luck by 10.  It sustains your wisdom.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lloigor on level 125 of Utumno.
f) a Dwarven Lantern of the Magi (+2)
    It
    grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness.  It cannot be harmed
    by fire.  
    It was given to you as a reward.
g) The Metal Lamellar Armour 'Ganwent' (-65,-40) [23,+14](20%)
    It increases your hit points by 20%.  
    It sustains your charisma.  It provides immunity to acid and nether.  
    It provides immunity to paralysis.  It provides resistance to chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Warp drake on level 91 of Angband.
h) a Psychoactive Skin of Sanctity (+5,+5) [10,+27](60%) (+3 to stealth)
    It
    can be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It reduces damages you take by
    50%, physical and magical. It increases your stealth by 3.  It
    increases your mana capacity by 60%.  It sustains your wisdom.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , blindness and confusion.  It allows you to sense the presence of 
    evil beings.  It speeds your regenerative powers.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Yeek royal guard on level 105 of Utumno.
i) The Cloak 'Menelcol' [1,+25] (+5)
    
    It can be activated for starlight (75) every 75+d75 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    charisma, searching and infravision by 5.  It sustains your charisma.  
    It provides immunity to electricity.  It provides resistance to cold, 
    light and dark.  It allows you to breathe without air.  It allows you
    to fly.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 101 of Utumno.
j) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and shards.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Isengard.
k) a Jewel Encrusted Crown of Might [0,+14] (+2)
    It increases 
    your strength, dexterity and constitution by 2.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to poison.  It cannot be harmed by
    acid.  
    You found it in the remains of Yig, Father of Serpents on level 70 of Dol
    Guldur.
l) a Dwarven Gnomish Helm of the Noldor [5,+13] (+7)
    It can be activated for detect treasure every 10+d20 turns if
    it is being worn. It increases your dexterity, constitution, searching
     and infravision by 7.  It sustains your dexterity.  It provides
    resistance to fire.  It allows you to sense the presence of orcs, 
    trolls and dragons.  
    You found it in the remains of a Great Worm of Perplexity on level 89 of
    Angband.
m) a Dwarven Third Eye of Wisdom [1,+12] (+6 to stealth)
    It increases your wisdom, constitution, stealth, searching, 
    infravision and spell power by 6.  It sustains your wisdom.  It
    provides resistance to fire.  It allows you to sense the presence of 
    trolls, dragons, evil beings and good beings.  
    You found it in the remains of a Great Worm of Many Colours on level 88 of
    Angmar.
n) a Third Eye of the Noldor [1,+12] (+4 to stealth)
    It can be activated for detect treasure every 10+d20 turns if
    it is being worn. It increases your dexterity, stealth, searching and 
    spell power by 4.  It sustains your dexterity.  It allows you to sense
    the presence of orcs, evil beings and good beings.  
    You found it in the remains of a Great Ice Worm on level 89 of Angband.
o) a Third Eye of Beauty [1,+16] (+5 to stealth)
    
    It increases your charisma, stealth, searching and spell power by 5.  
    It sustains your charisma.  It allows you to sense the presence of 
    evil beings and good beings.  
    You found it lying on the ground on level 86 of Angband.
p) a Set of Leather Gloves of Charming [1,+12] (+5)
    It increases 
    your charisma by 5.  
    You found it in the remains of a Warp drake on level 91 of Angband.
q) The Set of Cesti of Glind (+2 to damage) [5,+15]
    It
    sustains your strength and wisdom.  It provides resistance to life
    draining, shards, nexus and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 97 of Orodruin.
r) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you
    the power of panic hit if it is being worn.  It increases your 
    intelligence, dexterity, charisma, stealth, searching and speed by 3.  
    It provides immunity to paralysis.  It provides resistance to light
     and dark.  It allows you to levitate.  It allows you to sense the
    presence of good beings and unique beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 97 of Orodruin.
s) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you
    the power of magic map if it is being worn.  It increases your 
    searching, infravision and ability to tunnel by 4.  It allows you to
    climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
t) a Pair of Metal Shod Boots of Jumping [6,+18]
    It can be activated for phasing every 10+d10 turns if it is
    being worn. It grants you the power of blink if it is being worn.  
    You found it lying in a vault on level 101 of Utumno.
u) a Venomous Curved Lightsaber (Defender) (E:598070, L:33) (6d6) (+39,+29)
[10,+8
    It provides light
    (radius 3) forever.  It increases your stealth, speed and spell power
     by 5.  It increases your mana capacity by 100%.  It does extra damage 
    from fire.  It poisons your foes.  It can cause damaging strikes.  It
    strikes at undead with holy wrath.  It sustains your wisdom and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, light, blindness and shards.  It allows you to
    levitate.  It allows you to see invisible monsters.  It allows you to
    sense the presence of good beings.  It speeds your regenerative
    powers.  It reflects bolts and arrows.  It produces a fiery sheath.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 120 of Utumno.
v) The Doublended Lightsaber of Darth Maul (E:791008, L:34) (9d9) (+32,+21)
[10,+0
    
    It can be activated for teleport away every 200 turns if it is being
    worn. It provides light (radius 2) forever.  It increases your 
    strength, dexterity, speed and spell power by 4.  It poisons your foes
    .  It can cause damaging strikes.  It is especially deadly against
    natural creatures.  It sustains your charisma.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, fire, cold and poison.  It allows you to sense the
    presence of trolls and good beings.  It reflects bolts and arrows.  It 
    drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 89 of Orodruin.
w) The Drum of the Sky (+2 to speed)
    It increases 
    your wisdom, charisma, stealth, speed and luck by 2.  It provides
    resistance to acid, electricity, fire, cold and sound.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
x) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed
     and luck by 1.  It provides resistance to acid, electricity, fire, 
    cold and sound.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Doom drake on level 64 of Erebor.


  [The Museum Inventory - Bree ]

a) The Ebon Cube of Darkness
    It
    can be activated for aggravate.  
    You found it in the remains of a Black orc on level 18 of Orc Cave.
b) The Diamond Prism of Light
    It
    can be activated for Destruction every 100 turns.  
    You found it in the remains of a Monastic lich on level 70 of Dol Guldur.
c) Radagast's Summoning Manual
    
    It can be activated for summon monster.  
    You found it in the remains of a Dark elven mage on level 18 of The Old
    Forest.
d) The Crystal Ball of Godly Sights
    It can be activated for curing every 110 turns.  
    You found it in the remains of a Random Number Generator on level 30 of
    Moria.
e) The Wand Construction Kit
    It can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 22 of The Withered Heath.
f) a Parchment ``Concerning Hobbits''
    It
    can be activated for cure stun every 100 turns.  
    You found it in the remains of an Oathbreaker on level 61 of Dol Guldur.
g) The Crystal Ball of The Witch-King of Angmar
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of an Emperor wight on level 80 of Forodwaith.
h) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Nyogtha, the Thing that Should not Be on
    level 57 of Paths of the Dead.
i) The Cloak 'Holcolleth' [1,+10] (+2)
    It can be activated for sleep nearby
    monsters every 55 turns if it is being worn. It increases your 
    intelligence, wisdom, stealth and speed by 2.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Mouse Fur 'Brialar' [1,+13]
    It sustains your strength and 
    dexterity.  It makes you completely fearless.  It provides resistance 
    to dark and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
k) The Pike 'Agast' (E:25, L:2) (2d5) (+25,+19) [8,+0] (+4)
    It should be wielded two-handed.  It 
    increases your dexterity by 4.  It produces chaotic effects.  It
    drains life from your foes.  It can cause damaging strikes.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cold-drake on level 95 of Angband.


  [The Museum Inventory - Gondolin ]

a) The Gem of Ice (charging) {acquirt, not wish}
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Mummified human on level 89 of Angband.
b) The Crystal Ball of The Witch-King of Angmar {! cure insan}
    
    It can be activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 38 of Isengard.
c) The Ring of Estar [-11] (-5) {cursed}
    It increases 
    your strength, wisdom, charisma, searching and ability to score
    critical hits by -5.  It sustains your dexterity.  It provides
    resistance to poison and nexus.  It induces random teleportation.  It
    is cursed.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mature green dragon on level 96 of
    Angband.
d) The Ring 'Urthor' [+20] (+3 to speed)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your stealth and speed
     by 3.  It sustains your intelligence.  It provides resistance to acid
    , blindness and sound.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the ground on level 50 of Fort Blade.
e) The Ring of Angil (+2 to infravision)
    It 
    increases your charisma and infravision by 2.  It sustains your 
    strength and charisma.  It makes you completely fearless.  It provides
    resistance to electricity and sound.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 80 of Fort Blade.
f) The Ring 'Faldo' (+3)
    It can be
    activated for whirlwind attack every 250 turns if it is being worn. It 
    increases your dexterity and attack speed by 3.  It sustains your 
    charisma.  It provides immunity to paralysis.  It provides resistance 
    to dark and chaos.  It allows you to levitate.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 98 of Angband.
g) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Null, the Living Void on level 75 of
    Forodwaith.
h) The Ring of Precognition
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient bronze dragon on level 89 of
    Angband.
i) The Amulet of Nenden (+1 to stealth)
    It increases your constitution, stealth and searching by 1.  
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to light.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ansalom, the Dark Wizard on level 77 of
    Fort Blade.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Red Balrog in the town of Gondolin .
k) The Amulet of Lostir
    
    It sustains your intelligence.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Magic shop.
l) The Amulet 'Nachon' (+3,+3) [+2] (+2)
    It increases your strength, 
    constitution and stealth by 2.  It sustains your strength, wisdom and 
    constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to electricity, dark, 
    confusion, nexus and disenchantment.  It allows you to see invisible
    monsters.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 77 of
    Forodwaith.
m) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Polyphemus, the Blind Cyclops on level 88
    of Orodruin.
n) The Silmaril of Flames (+2)
    It can be activated for invulnerability (dur 8+d8) every
    1000 turns if it is being worn. It grants you the power of banish evil
     if it is being worn.  It provides light (radius 5) forever.  It 
    increases your strength by 2.  It provides resistance to fire, light, 
    dark, shards, nether, nexus and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of evil beings.  It 
    drains mana and experience.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Surtur, the Fire Giant on level 88 of
    Orodruin.
o) The Silmaril of the Seas (+2)
    It can be activated for word of recall every 200 turns if it
    is being worn. It grants you the power of banish evil if it is being
    worn.  It provides light (radius 5) forever.  It increases your 
    intelligence by 2.  It provides resistance to light, dark, nether, 
    nexus and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of evil beings.  It drains life and 
    experience.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Vlad Dracula, Prince of Darkness on level
    88 of Orodruin.
p) The Blue Dragon Scale Mail of Beren (-2 to accuracy) [30,+18]
    It can be activated for breathe lightning (100) every
    90+d90 turns if it is being worn. It sustains your intelligence and 
    wisdom.  It makes you completely fearless.  It provides resistance to 
    life draining, electricity and cold.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Law on level 90 of Angband.
q) The Multi-Hued Dragon Scale Mail 'Lothronfaun' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
r) The Small Metal Shield 'Umargon' [3,+14]
    It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to paralysis.
    It provides resistance to nether and chaos.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Mime, the Nibelung on level 35 of Isengard.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 126 of
    Utumno.
t) The Third Eye of Losgard [1,+3] (+2 to stealth)
    It increases your stealth, searching and spell power by 2.  It
    sustains your dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining, fire, blindness, 
    confusion and nether.  It allows you to sense the presence of evil
    beings and good beings.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great unclean one on level 80 of
    Forodwaith.
u) The Guisarme 'Thote' (2d5) (+19,+12) [8,+0] (+5)
    It should be wielded two-handed.  It provides light (radius
    1) forever.  It increases your wisdom and charisma by 5.  It does
    extra damage from frost.  It poisons your foes.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.


  [The Museum Inventory - Minas Anor ]

a) The Gem of Ice {aquirement}
    
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of Maglor the Mighty Singer on level 60 of Dol
    Guldur.
b) The Ring of Ambas (+2)
    It increases your intelligence and infravision by 2.  It
    sustains your intelligence and wisdom.  It makes you completely
    fearless.  It provides resistance to light, nexus and chaos.  It
    allows you to fly.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Hoarmurath of Dir on level 64 of Dol Guldur.
c) The Necklace of Girion [10,+0] (+5)
    
    It can be activated for grow mushrooms every 50+d50 turns if it is
    being worn. It increases your charisma by 5.  It sustains your 
    charisma.  It provides resistance to poison and nexus.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Wooden Torch 'Gabil' (with 1876 turns of light) (+4 to searching)
    It provides light (radius 3) when
    fueled.  It increases your searching and infravision by 4.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadlord on level 111 of Utumno.
e) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Spectral tyrannosaur on level 35 of Moria.
f) The Palantir of Orthanc (+2)
    
    It can be activated for clairvoyance every 100+d100 turns if it is
    being worn. It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom, searching and infravision by 2.  It provides
    resistance to blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It drains mana.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Psychoactive Skin of Curunir (-40,-40) [38,+0] (+10)
    It can be activated
    for ball of lightning (100) every 500 turns if it is being worn. It
    can be used to store a spell.  It increases your speed by 10.  It
    sustains your strength, intelligence, dexterity, constitution and 
    charisma.  It provides immunity to electricity and cold.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 97 of
    Orodruin.
h) The Iron Crown of Rantir [0,+0]
    It sustains your wisdom.  It makes you completely fearless.  
    It provides resistance to acid, electricity, fire, light and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
i) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It can cause damaging strikes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 43 of Submerged Ruins.
j) The Mighty Hammer 'Grond' (E:25, L:2) (11d11) (+25,+25) [+10]
    It must
    be wielded two-handed.  It can be activated for alter reality every
    100 turns if it is being worn. It can cause earthquakes.  It is a
    great bane of dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is a great bane of Maiar.  It is
    a great bane of undead.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It produces an anti-magic
    shell.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
k) The Bolt 'Moronweth' (1d5) (+16,+9) (+3)
    It increases your dexterity by 3.  It does
    extra damage from frost.  It is especially deadly against trolls.  It
    strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Snow-troll on level 96 of Angband.
l) The Drum of the Druedain (+4 to stealth)
    It
    can be activated for detection every 99 turns if it is being worn. It 
    increases your stealth, searching and infravision by 4.  It provides
    resistance to poison and dark.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 95 of Orodruin.
m) The Horn of Boromir (+3)
    It can be
    activated for mass human summoning every 1000 turns if it is being
    worn. It increases your strength and constitution by 3.  It makes you
    completely fearless.  It provides resistance to fire.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 96 of Orodruin.
n) The Mage Staff of Saruman (1d4) (+5,+5)(80%) (+4)
    It can be
    activated for ball of cold (48) every 400 turns if it is being worn. 
    It grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, speed and 
    spell power by 4.  It increases your mana capacity by 80%.  It does
    extra damage from dark and pure magic.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.


  [The Museum Inventory - Caras Galadhon ]

a) Gandalf's Portable Pandemonium
    It can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Doom drake on level 33 of Mirkwood.
b) 99 Potions of Water Curing {quest}
c) The Ring of Nioninwe (+4 to stealth)
    It 
    increases your stealth by 4.  It makes you invisible.  It provides
    resistance to poison, dark, confusion and shards.  It allows you to
    fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon on level 69 of Fort
    Blade.
d) The Ring of Feilianar (+2 to speed)
    It increases your speed and ability to score critical hits by 2.
    It sustains your intelligence, constitution and charisma.  It provides
    immunity to paralysis.  It provides resistance to acid, blindness and 
    confusion.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 81 of
    Angmar.
e) The Amulet 'Tumnata' (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your wisdom.  It provides immunity to
    paralysis.  It provides resistance to electricity, cold and poison.  
    It allows you to sense the presence of evil beings.  It speeds your
    regenerative powers.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 64 of Dol
    Guldur.
f) The Pearl 'Nimphelos' (+1)
    It grants you the power of dazzle if it is being worn.  It
    provides light (radius 3) forever.  It increases your searching and 
    infravision by 1.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 22 of The Old Forest.
g) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It 
    increases your stealth and searching by 4.  It provides resistance to 
    acid, electricity, fire, cold and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 36 of The Land Of Rhun.
h) The Cord Armour 'Naegil' (-61,-67) [6,+11](40%)
    It
    increases your hit points by 40%.  It sustains your wisdom and 
    constitution.  It provides immunity to nether.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Surtur the Giant Balrog on level 85 of
    Orodruin.
i) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Small Leather Shield of Telebreth [2,+10]
    It sustains your 
    strength.  It provides immunity to paralysis.  It provides resistance 
    to fire, poison, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Many Colours on level 95 of
    Angband.
k) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
l) The Spear of Caradhras (4d6) (+15,+15) (+4)
    It can be activated
    for stone to mud every 5 turns if it is being worn. It is easy to
    throw. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snaga on level 101 of Utumno.


  [The Museum Inventory - Khazad-dum ]

a) The Skeleton of Nob {destr}
    It can
    be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 89 of Angband.
b) The Ring of Voron (+3 to speed)
    It increases 
    your charisma and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to poison and nexus.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 76 of Forodwaith.
c) The Ring of Duindair (+2 to speed)
    
    It increases your strength, infravision and speed by 2.  It provides
    immunity to paralysis.  It provides resistance to electricity, fire, 
    blindness and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great crystal drake on level 62 of Erebor.
d) The Ring of Caramron (+2)
    
    It increases your strength and wisdom by 2.  It sustains your strength
    .  It provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Vampire troll on level 46 of Paths of the
    Dead.
e) The Ring of Tarath (+2)
    It increases your constitution, charisma and ability to score
    critical hits by 2.  It makes you invisible.  It sustains your 
    intelligence and constitution.  It provides resistance to light, dark, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Elenwe the Lost on level 40 of The
    Helcaraxe.
f) The Ring 'Maraxe' (+3)
    It increases your strength, dexterity and constitution by 3.
    It makes you invisible.  It sustains your strength and constitution.  
    It makes you completely fearless.  It provides resistance to poison, 
    dark and confusion.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great unclean one on level 87 of Angmar.
g) The Ring 'Armedhrin' (+2 attacks)
    
    It increases your searching and attack speed by 2.  It makes you
    invisible.  It sustains your wisdom and dexterity.  It provides
    immunity to paralysis.  It provides resistance to confusion, nexus and 
    chaos.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Shadow on level 109 of Utumno.
h) The Ring of Urodri [+15] (+1% of critical hits)
    It can
    be activated for ball of lightning and resist lightning every 50+d50
    turns if it is being worn. It increases your charisma and ability to
    score critical hits by 1.  It makes you invisible.  It sustains your 
    intelligence and charisma.  It provides resistance to electricity, 
    light and shards.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 58 of Fort Blade.
i) The Ring of Durin (+2)
    It grants
    you the power of midas touch if it is being worn.  It increases your 
    strength, constitution and charisma by 2.  It sustains your strength, 
    constitution and charisma.  It provides resistance to life draining, 
    acid, cold, dark, nether and chaos.  It allows you to sense the
    presence of evil beings.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
j) The Amulet of Dorie (+1)
    It increases your wisdom, constitution, stealth and 
    infravision by 1.  It sustains your wisdom.  It provides resistance to 
    acid, cold, poison, light and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 97 of
    Orodruin.
k) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
l) The Mithril Chain Mail 'Belegennon' (-1 to accuracy) [28,+20] (+4 to stealth)
    It can be activated
    for heal (777), curing and heroism every 300 turns if it is being
    worn. It increases your intelligence, wisdom and stealth by 4.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, electricity, fire, cold, poison and dark.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 98 of
    Orodruin.
m) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your strength, stealth, infravision and ability
    to tunnel by 5.  It provides resistance to acid, electricity, fire and 
    poison.  It allows you to sense the presence of animals.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Withered Heath.
n) The Hard Leather Armour 'Istollim' (-13,-5) [6,+5](40%)
    It increases your hit points by 40%.  It provides
    immunity to electricity, fire and cold.  It makes you completely
    fearless.  It provides resistance to confusion and chaos.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin on level 40 of Isengard.
o) The Dragon Helm of Thrain [8,+11]
    It
    sustains your intelligence and dexterity.  It provides resistance to 
    poison, blindness and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Gnomish Helm 'Dirim' [5,+5] (+5)
    It provides light (radius 3) forever.  
    It increases your searching and infravision by 5.  It sustains your 
    intelligence, wisdom, dexterity and charisma.  It provides resistance 
    to sound and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 123 of Utumno.
q) The Slaughter Axe of Tanir (E:280, L:8) (5d7) (+24,+20) (+2)
    
    It increases your strength by 2.  It does extra damage from acid.  It
    can cause damaging strikes.  It is a great bane of dragons.  It is a
    great bane of undead.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 95 of Angband.
r) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2 attacks) {cursed, 0 au}
    It 
    increases your strength, constitution and attack speed by 2.  It
    produces chaotic effects.  It drains life from your foes.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    confusion, nether, nexus and chaos.  It prevents teleportation.  It 
    drains experience.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Stormbringer on level 50 of Moria.
s) The Key of Thorin
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Parchment - Map of Thror
    It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.


  [The Museum Inventory - Rivendell]

a) The Dagger ``Thanc'' {cure insan}
    It can be activated
    for cure insanity every 200 turns.  
    You found it in the remains of a Black wraith on level 67 of Emyn Luin.
b) The Ring of Power of Adunaphel the Quiet (+4)
    
    It increases your intelligence by 4.  It makes you invisible.  It
    sustains your dexterity and constitution.  It provides resistance to 
    acid, blindness and nether.  It slows your metabolism.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 125 of Utumno.
c) The Morning Star of Eldur (2d6) (+8,+0) (+5)
    
    It increases your dexterity by 5.  It can cause earthquakes.  It is
    especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great unclean one on level 124 of Utumno.
d) The Mage Staff 'Fuinarsil' (1d4) (+10,+9)(60%) (+3)
    
    It should be wielded two-handed.  It can be used to store a spell.  It 
    increases your intelligence by 3.  It increases your mana capacity by 
    60%.  It does extra damage from pure magic.  It sustains your 
    intelligence.  It provides resistance to blindness and confusion.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 127 of
    Utumno.


  [The Museum Inventory - Beorn's Halls]

a) The Guisarme of Fingwind (2d5) (+13,+9) [8,+0] (+4 to speed)
    It should be wielded two-handed.  It increases your wisdom and 
    speed by 4.  It does extra damage from acid.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 109 of Utumno.
b) The Flail of Huorlion (5d3) (+5,-3) (+5)
    
    It should be wielded two-handed.  It increases your constitution and 
    ability to tunnel by 5.  It is especially deadly against trolls.  It
    is especially deadly against natural creatures.  It has been blessed
    by the gods.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great unclean one on level 103 of Utumno.
c) The Two-Handed Flail of Ivramarad (2d6) (+12,+6) (+6)
    
    It must be wielded two-handed.  It increases your wisdom by 6.  It
    produces chaotic effects.  It is a great bane of Maiar.  It is a great
    bane of undead.  It fights against evil with holy fury.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 105
    of Utumno.


  [The Museum Inventory - Edoras ]

a) The Long Sword of Dernhelm (3d5) (+20,+25) (+5)
    It provides light (radius 1) forever.  It increases your 
    stealth, speed and luck by 5.  It can cause damaging strikes.  It is
    very sharp and can make your foes bleed.  It is a great bane of
    undead.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It makes you completely fearless.  It provides
    resistance to life draining and disenchantment.  It allows you to see
    invisible monsters.  It allows you to sense the presence of unique
    beings.  It has been blessed by the gods.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Fuinur, Lord of the Haradrim on level 90 of
    Angmar.
b) The Flamberge of Harninas (3d7) (+12,+24) (+2)
    It must be wielded two-handed.  It increases your strength, 
    wisdom, dexterity and constitution by 2.  It produces chaotic effects.
    It can cause damaging strikes.  It is especially deadly against
    giants.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightblade on level 120 of Utumno.


  [The Museum Inventory - Esgaroth ]

a) The Ring of Athoromen (+4)
    It 
    increases your wisdom, dexterity and charisma by 4.  It sustains your 
    intelligence, wisdom and dexterity.  It provides resistance to poison
     and blindness.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 125 of Utumno.
b) The Amulet 'Arwed' (+2 to infravision)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity and infravision by 2.  It
    provides resistance to electricity, cold, poison, light, dark and 
    confusion.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 106
    of Utumno.
c) The Soft Studded Leather 'Serin' (-51,-17) [5,+15](40%)
    It increases your hit points by 40%.  It provides resistance 
    to life draining, dark, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a White Balrog on level 111 of Utumno.
d) The Padded Armour of Eardairn [4,+12]
    
    It sustains your strength.  It provides immunity to cold.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, dark and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Storm giant on level 112 of Utumno.
e) The Broad Axe 'Urgoloth' (2d6) (+11,+18)
    It
    should be wielded two-handed.  It does extra damage from electricity, 
    fire and dark.  It is a great bane of undead.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Snow-troll on level 105 of Utumno.
f) The Main Gauche of Azaghal (2d5) (+12,+14)
    It
    is a great bane of dragons.  It provides immunity to fire.  It makes
    you completely fearless.  It allows you to sense the presence of 
    dragons.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 98 of
    Orodruin.
g) The Sickle of Giondil (2d3) (+25,+25) [1,+0] (+2)
    It increases your strength by 2.  It does extra damage from 
    acid, frost and dark.  It produces chaotic effects.  It can cause
    damaging strikes.  It is a great bane of dragons.  It is especially
    deadly against orcs.  It is a great bane of Maiar.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 104 of Utumno.
h) The Pike 'Nevor' (2d5) (+1,-1) [8,+0] (+3)
    
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your constitution by 3.  It does extra damage 
    from acid.  It poisons your foes.  It is a great bane of undead.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great unclean one on level 108 of Utumno.
i) The Trifurcate Spear 'Cirrion' (2d9) (+20,+2) [5,+0]
    
    It does extra damage from acid and fire.  It produces chaotic effects.
    It is a great bane of dragons.  It fights against evil with holy fury.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Munchkin on level 99 of Orodruin.
j) The War Hammer of Gamil Zirak (9d3) (+19,+21) [+5] (+4)
    It
    should be wielded two-handed.  It increases your wisdom and ability to
    tunnel by 4.  It does extra damage from electricity.  It is a great
    bane of dragons.  It strikes at demons with holy wrath.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, blindness and 
    nexus.  It allows you to levitate.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark dwarven priest on level 110 of
    Utumno.
k) The Nunchuks of Thros (3d3) (+24,+17) (+1 attack)
    It should be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your attack speed by 1.  It does extra damage 
    from acid and frost.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 117 of Utumno.


  [The Museum Inventory - Hobbiton ]

a) The Ultimate Slime Mold {cure insan}
    It can be
    activated for cure insanity every 200 turns.  
    You found it lying in a vault on level 95 of Orodruin.
b) The Dagger of Meriadoc (E:10, L:1) (1d5) (+4,+6)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It is easy to throw. It does extra damage from electricity.  It
    provides resistance to electricity.  It cannot be harmed by acid,
    cold, lightning or fire.  
c) The Dagger of Peregrin (E:10, L:1) (1d5) (+6,+6)
    It can be activated for frost bolt (6d8)
    every 7+d7 turns if it is being worn. It is easy to throw. It does
    extra damage from frost.  It makes you completely fearless.  It
    provides resistance to cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Deep one on level 65 of Dol Guldur.
d) The Sling of Farmer Maggot (x4) (+20,+0) (+2) {100% off}
    It
    can be activated for terrify every 10+d50 turns if it is being worn. 
    It increases your searching and infravision by 2.  It fires missiles
    with extra might.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [The Museum Inventory - Thranduil's Halls ]

a) The Broad Sword 'Orcrist' (4d3) (+10,+15) (+3)
    It provides light (radius 1) forever.  
    It increases your searching by 3.  It does extra damage from frost.  
    It is especially deadly against dragons.  It is especially deadly
    against orcs.  It fights against evil with holy fury.  It provides
    resistance to cold, poison and dark.  It allows you to sense the
    presence of orcs and dragons.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 109 of Utumno.
b) The Quarterstaff of Thranduil (1d9) (+10,+20)
    It should be
    wielded two-handed.  It poisons your foes.  It is especially deadly
    against natural creatures.  It provides resistance to poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Worm on level 99 of Orodruin.



Posted on 28.7.2016 10:40

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6. on the Ladder (of 18076)
6. on the FuryBand Ladder (of 163)
Best for this player (out of 8)

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On 28.7.2016 10:40 Corellon wrote:
Wow! Jedi is really IMHO the perfect mix between fighter and magic/force user. Too bad I did not found Feanor's boots, nor the cloak of Valinor and Earendil's shield, it would have been perfect! I found Lornen's ring, but had to kill Morgoth before (not even needed, just for fun)...

On 28.7.2016 11:03 Corellon wrote:
Just a point, I did not go to the Void, but I could. JUST HELP ME as I don't know how to activate the quest (I may need a god, I will try).

On 28.7.2016 17:10 Corellon wrote:
OK, found the Void quest (in q_ultrag.c).
Just need to change the cloak to breathe, and some of the equipment to restore the global immunity. I lose a few +hit and +dmg, and an attack (only 30 ;).
"I'll be back!" with the final log...

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