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The Angband Ladder: Ben, Dwarf Warrior by Swishtail

  [Angband 4.0.5 Character Dump]

 Name   Ben          Age             45          Self  RB  CB  EB   Best
 Race   Dwarf        Height        4'5"   STR! 18/100  +2  +3  +0 18/150
 Class  Warrior      Weight    9st 12lb   INT:     17  -3  -2  +0     12
 Title  Hero         Turns used:          WIS! 18/100  +2  -2  +2 18/120
 HP     -199/801     Game       1026370   DEX! 18/100  -2  +2  +2 18/120
 SP     0/0          Standard    155032   CON! 18/100  +2  +2  +0 18/140
                     Resting       8667

 Level                 42    Armor     [42,+101]    Saving Throw     78%
 Cur Exp          1952928                           Stealth         Fair
 Max Exp          1952928    Melee       6d5,+27    Disarming        73%
 Adv Exp          2160000    To-hit       91,+29    Magic Devices     54
                             Blows      4.3/turn    Perception   1 in 13
 Gold              253892                           Searching        46%
 Burden          182.7 lb    Shoot to-dam    +15    Infravision   110 ft
 Overweight        2.8 lb    To-hit       81,+24    Speed              7
 Max Depth    3550' (L71)    Shots        1/turn

 You are one of two children of a Dwarven Miner.  You are the black
 sheep of the family.  You have dark brown eyes, straight black hair, a
 two foot beard, and a dark complexion.


rAcid:.......++.... Nexus:....+........
rElec:........+.... Nethr:......+......
rFire:..+.....+.+.. Chaos:+.....+......
rCold:........+.... Disen:.............
rPois:....+.+...... pFear:+......+....+
rLite:........+.... pBlnd:............+
rDark:............. pConf:.............
Sound:............. pStun:.............
Shard:............. HLife:.............

Regen:..........+.. Stea.:....+...+....
  ESP:.........+... Sear.:....+........
Invis:+....+.+..... Infra:....+.......+
FrAct:.......+..... Tunn.:............+
Feath:............. Speed:....+......+.
S.Dig:............. Blows:.............
ImpHP:............. Shots:.............
 Fear:............. Might:.............
Aggrv:............. Light:.....+.......


  [Last Messages]

> The Dread is targeted.
> Your Bolt (1d5) (+3,+5) hit the Dread (84).
> The Dread is destroyed.
> You have 8 Bolts (1d5) (+3,+5) (0).
> The Bolt breaks.
> You have 5 Red Potions of Restore Life Levels (b).
> You have 9 Bolts (1d5) (+3,+5) (0).
> Your Chromium Rod of Teleport Other has recharged.
> The Great Wyrm of Thunder wakes up.
> The Great Wyrm of Thunder breathes sound.
> You have been stunned.
> No Available Target.
> Illegal aim direction!
> The Great Wyrm of Thunder breathes sound.
> You die.

Killed by a Great Wyrm of Thunder.

  [Character Equipment]

a) a Blade of Chaos (Holy Avenger) (6d5) (+16,+21) [+3] <+2>
     Dropped by Saruman of Many Colours at 3200 feet (level 64)
     
     +2 wisdom.
     Slays demons, undead, evil creatures.
     Provides resistance to chaos.
     Provides protection from fear.
     Sustains dexterity.
     Blessed by the gods.  Grants the ability to see invisible things. 
     
     
     Combat info:
     4.3 blows/round.
     With +1 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +3 DEX you would get 4.7 blows
     Average damage/round: 384.9 vs. demons, 384.9 vs. undead, 299 vs.
     evil creatures, and 213 vs. others.
     
b) a Heavy Crossbow of Power (x4) (+11,+15)
     Found lying on the floor in a vault at 1550 feet (level 31)
     
c) an Onyx Ring of Flames [+15]
     Bought from a store
     
     Provides resistance to fire.
     
d) an Azurite Ring of Bodykeeping
     Found lying on the floor of a cavern at 1250 feet (level 25)
     
     Sustains strength, dexterity, constitution.
     
e) a Crystal Amulet of Trickery <+2, +5, +6>
     Taken from a chest found at 2800 feet (level 56)
     
     +2 dexterity.
     +2 stealth.
     +5 searching skill.
     +6 infravision.
     +2 speed.
     Provides resistance to poison gas, nexus.
     Sustains dexterity.
     
f) the Star of Elendil <+3> (charging)
     Dropped by a Necromancer at 2300 feet (level 46)
     
     Cannot be harmed by fire.
     Grants the ability to see invisible things.  
     Radius 3 light.
     
     When activated, it maps the area around you.
     Takes 86 to 170 turns to recharge at your current speed.
     Your chance of success is 89.9%
     
g) the Hard Leather Armour of Himring [20,+15] (charging)
     Dropped by Ibun, Son of Mm at 1350 feet (level 27)
     
     Provides resistance to poison gas, nether, chaos.
     Cannot be harmed by acid, fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 171 to 340 turns to recharge at your current speed.
     Your chance of success is 85.6%
     
h) the Cloak of Thorongil [1,+10]
     Dropped by Draebor, the Imp at 1450 feet (level 29)
     
     Provides resistance to acid.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
i) a Wicker Shield of Elvenkind [2,+21] <+2>
     Found lying on the floor of a cavern at 3500 feet (level 70)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, light.
     Cannot be harmed by acid.
     
j) a Steel Helm of Telepathy [9,+8]
     Found lying on the floor at 2450 feet (level 49)
     
     Grants telepathy.  
     
k) the Set of Gauntlets 'Paurhach' [3,+14]
     Found lying on the floor at 1500 feet (level 30)
     
     Provides resistance to fire.
     Cannot be harmed by acid, fire.
     Speeds regeneration.  
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 15 to 27 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
l) a Pair of Steel Shod Boots of Speed [7,+7] <+6>
     Bought from a store
     
     +6 speed.
     Cannot be harmed by fire.
     




  [Character Inventory]

a) 4 Pink Speckled Potions of Cure Critical Wounds
b) 5 Red Potions of Restore Life Levels
c) 4 Scrolls titled "lo nio qui" of Phase Door
d) 6 Scrolls titled "lis fam edo ia" of Teleportation
e) 3 Scrolls titled "tepenusa" of Word of Recall
f) 4 Scrolls titled "teguo mus" of *Destruction*
g) 3 Rusty Rods of Detection (1 charging)
     Cannot be harmed by lightning.
     
h) a Copper-Plated Rod of Fire Balls
i) 8 Tin Rods of Curing
j) a Chromium Rod of Teleport Other (charging)
k) a Zinc Rod of Identify
     Cannot be harmed by lightning.
     
l) a Lead Rod of Speed (charging)
     Cannot be harmed by lightning.
     
m) 2 Mithril-Plated Wands of Teleport Other (15 charges)
n) a Mulberry Staff of Banishment (2 charges)
o) 3 Elm Staves of Teleportation (20 charges)
p) a Large Metal Shield of Elvenkind [12,+7] <+2>
     Taken from a chest found at 2600 feet (level 52)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, nexus.
     Cannot be harmed by acid.
     
q) 17 Seeker Arrows (4d4) (+6,+8)
r) 25 Mithril Arrows (3d4) (+4,+7)
     Cannot be harmed by acid, fire.
     




  [Character Quiver]

0) 9 Bolts (1d5) (+3,+5)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 94.7.
     25% chance of breaking upon contact.
     
1) 6 Bolts (1d5) (+7,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 98.8.
     25% chance of breaking upon contact.
     
2) 14 Bolts (1d5) (+5,+9)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 111.2.
     25% chance of breaking upon contact.
     
3) 13 Seeker Bolts (4d5) (+4,+6)
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 135.9.
     25% chance of breaking upon contact.
     
4) 24 Mithril Bolts (3d5) (+3,+6)
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 123.6.
     25% chance of breaking upon contact.
     
5) 23 Mithril Bolts of Flame (3d5) (+11,+8)
     Branded with fire.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 140 feet away.
     Average damage/round: 230.7 vs. creatures not resistant to fire,
     and 131.8 vs. others.
     25% chance of breaking upon contact.
     
6) 34 Arrows (1d4) (+7,+7)
7) 23 Arrows of Flame (1d4) (+5,+11)
     Branded with fire.
     Cannot be harmed by fire.
     
8) 6 Seeker Arrows (4d4) (+3,+6)
9) 17 Seeker Arrows (4d4) (+4,+7)


  [Home Inventory]

a) 10 Shimmering Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
b) 2 Scrolls titled "aus shas" of Mass Banishment
c) 8 Scrolls titled "teguo mus" of *Destruction*
d) a Runed Rod of Recall (charging)
     Cannot be harmed by lightning.
     
e) 2 Hemlock Staves of *Destruction* (9 charges)
f) 6 Cottonwood Staves of Identify (13 charges)
g) a Malachite Ring of Damage (+0,+12)
     Found lying on the floor at 1650 feet (level 33)
     
h) the Amulet of Carlammas <+1, +3> (charging)
     Dropped by Smaug the Golden at 2500 feet (level 50)
     
     +1 strength.
     +3 constitution.
     Provides resistance to fire.
     
     When activated, it grants you protection from evil for 1d25 plus 3
     times your character level turns.
     Takes 384 to 765 turns to recharge at your current speed.
     Your chance of success is 85.6%
     
i) the Metal Brigandine Armour of the Rohirrim [50,+15] <+2>
     Dropped by an Ancient gold dragon at 2600 feet (level 52)
     
     +2 strength.
     +2 dexterity.
     Provides resistance to acid, lightning, fire, frost, sound.
     Provides protection from fear, confusion.
     Cannot be harmed by acid.
     
j) Metal Lamellar Armour of Resistance (-3) [58,+16]
     Found lying on the floor in a vault at 2600 feet (level 52)
     
     Provides resistance to acid, lightning, fire, frost.
     Cannot be harmed by acid.
     
k) Leather Scale Mail of Elvenkind (-1) [20,+18] <+2>
     Found lying on the floor of a special room at 1700 feet (level 34)
     
     +2 stealth.
     Provides resistance to acid, lightning, fire, frost, nether.
     Cannot be harmed by acid, fire.
     
l) the Leather Shield of the Haradrim (+5,+5) [9,+15] <+2>
     Found lying on the floor at 2950 feet (level 59)
     
     +2 strength.
     +2 constitution.
     Provides resistance to poison gas.
     Provides protection from fear, blindness.
     Cannot be harmed by acid.
     Sustains strength, constitution.
     
     When activated, it puts you in a berserker rage for d50+50 turns.
     Takes 85 turns to recharge at your current speed.
     Your chance of success is 88.9%
     
m) the Iron Helm 'Holhenneth' [7,+10] <+2>
     Found lying on the floor at 2500 feet (level 50)
     
     +2 intelligence.
     +2 wisdom.
     +2 searching skill.
     Provides protection from blindness, confusion.
     Cannot be harmed by acid.
     Grants the ability to see invisible things.  
     
     When activated, it detects treasure, traps, doors, stairs, and all
     creatures nearby.
     Takes 95 to 187 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
n) the Dagger 'Narthanc' (2d4) (+9,+12) [+10]
     Found lying on the floor at 50 feet (level 1)
     
     Branded with fire.
     Provides resistance to fire.
     Cannot be harmed by acid.
     
     When activated, it creates a fire bolt with damage 9d8.
     Takes 15 to 27 turns to recharge at your current speed.
     Your chance of success is 94.0%
     
     Combat info:
     5.5 blows/round.
     With +0 STR and +3 DEX you would get 5.8 blows
     Average damage/round: 189.2 vs. creatures not resistant to fire,
     and 131.5 vs. others.
     
o) the Rapier 'Careth Asdriag' (2d6) (+16,+12) <+2, +1>
     Dropped by Rogrog the Black Troll at 2100 feet (level 42)
     
     +2 strength.
     +2 dexterity.
     +2 constitution.
     +1 attack speed.
     Slays dragons, animals, trolls, giants, orcs.
     Cannot be harmed by acid.
     
     Combat info:
     6.5 blows/round.
     With +0 STR and +1 DEX you would get 6.8 blows
     Average damage/round: 282.3 vs. dragons, 233.1 vs. animals, 282.3
     vs. trolls, 282.3 vs. giants, 282.3 vs. orcs, and 184.7 vs.
     others.
     
p) the Rapier 'Forasgil' (1d6) (+12,+19) <+1>
     Dropped by a Dark elven mage at 950 feet (level 19)
     
     Slays animals.
     Branded with cold.
     Provides resistance to frost, light.
     Cannot be harmed by acid.
     Radius 1 light.
     
     Combat info:
     5.5 blows/round.
     With +0 STR and +3 DEX you would get 5.8 blows
     Average damage/round: 205.3 vs. creatures not resistant to cold,
     185.3 vs. animals, and 164.8 vs. others.
     
q) the Short Sword 'Dagmor' (1d7) (+13,+11) <+2>
     Conjured forth by magic at 2300 feet (level 46)
     
     +2 attack speed.
     Slays animals.
     Branded with poison.
     Cannot be harmed by acid.
     Slows your metabolism.  Speeds regeneration.  
     
     Combat info:
     7.2 blows/round.
     With +1 STR and +0 DEX you would get 7.5 blows
     With +0 STR and +3 DEX you would get 7.5 blows
     Average damage/round: 222.8 vs. creatures not resistant to poison,
     191.6 vs. animals, and 160.4 vs. others.
     
r) the Lance of the Eorlingas (3d8) (+9,+14) <+2>
     Dropped by Gorbag, the Orc Captain at 1050 feet (level 21)
     
     +2 strength.
     +2 dexterity.
     +2 speed.
     Slays orcs, trolls, evil creatures.
     Provides protection from fear.
     Cannot be harmed by acid, fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     3.8 blows/round.
     With +3 STR and +0 DEX you would get 4.0 blows
     With +0 STR and +1 DEX you would get 4.3 blows
     Average damage/round: 279.1 vs. orcs, 279.1 vs. trolls, 217.7 vs.
     evil creatures, and 156.6 vs. others.
     
s) the Mace 'Taratol' (3d4) (+12,+12) (charging)
     Dropped by Bolg, Son of Azog at 1650 feet (level 33)
     
     Slays dragons (powerfully).
     Branded with lightning.
     Provides immunity to lightning.
     Cannot be harmed by acid, fire.
     
     When activated, it hastens you for d20+20 turns.
     Takes 171 to 340 turns to recharge at your current speed.
     Your chance of success is 91.5%
     
     Combat info:
     4.3 blows/round.
     With +3 STR and +0 DEX you would get 4.5 blows
     With +0 STR and +3 DEX you would get 4.7 blows
     Average damage/round: 193.1 vs. creatures not resistant to
     lightning, 265.1 vs. dragons, and 120.6 vs. others.
     
t) 14 Arrows of Venom (1d4) (+10,+7)
     Branded with poison.
     
u) 28 Arrows of Acid (1d4) (+10,+12)
     Branded with acid.
     Cannot be harmed by acid.
     
v) 26 Seeker Arrows of Slay Undead (4d4) (+13,+10)
     Slays undead.
     
w) 12 Mithril Arrows (3d4) (+6,+6)
     Cannot be harmed by acid, fire.
     
x) 20 Mithril Shots (2d4) (+12,+13)


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       128      0'  Killed Farmer Maggot
       318     50'  Reached level 2
       892     50'  Reached level 3
      1498     50'  Found the Dagger 'Narthanc'
      1871    150'  Reached level 4
      2237    200'  Reached level 5
      2512    250'  Reached level 6
      2742    300'  Reached level 7
      2858    350'  Killed Bullroarer the Hobbit
      2858    350'  Reached level 8
      3913    450'  Reached level 9
      4145    450'  Killed Sméagol
      4384    450'  Reached level 10
      5203    500'  Reached level 11
      5378    500'  Killed Brodda, the Easterling
      5700    550'  Reached level 12
      6338    550'  Killed Wormtongue, Agent of Saruman
      6700    600'  Reached level 13
      7309    600'  Killed Grishnákh, the Hill Orc
      7357    600'  Reached level 14
      7391    600'  Killed Golfimbul, the Hill Orc Chief
      7635    600'  Reached level 15
      7650    600'  Reached level 16
      7792    600'  Reached level 17
      8732    650'  Killed Lagduf, the Snaga
      9223    650'  Reached level 18
     10013    700'  Killed Boldor, King of the Yeeks
     10089    700'  Reached level 19
     10208    950'  Found the Rapier 'Forasgil'
     11124   1000'  Reached level 20
     11321   1000'  Reached level 21
     11433   1000'  Reached level 22
     13229   1050'  Killed Gorbag, the Orc Captain
     13229   1050'  Reached level 23
     13245   1050'  Found the Lance of the Eorlingas
     14871   1200'  Killed Fang, Farmer Maggot's dog
     14930   1200'  Killed Ulfast, Son of Ulfang
     15287   1200'  Reached level 24
     17727   1300'  Killed Sangahyando of Umbar
     17862   1300'  Reached level 25
     19495   1300'  Killed Angamaitë of Umbar
     19497   1300'  Found the Metal Cap of Thengel (LOST)
     19697   1350'  Reached level 26
     19707   1350'  Killed Lugdush, the Uruk
     22287   1350'  Killed Mîm, Betrayer of Turin
     22436   1350'  Killed Khîm, Son of Mîm
     22733   1350'  Killed Ibun, Son of Mîm
     22734   1350'  Found the Hard Leather Armour of Himring
     23366   1400'  Reached level 27
     27248   1550'  Reached level 28
     30917   1650'  Reached level 29
     32277   1650'  Killed Bolg, Son of Azog
     32299   1650'  Killed Azog, King of the Uruk-Hai
     32718   1650'  Found the Mace 'Taratol'
     36815   1750'  Killed Ulwarth, Son of Ulfang
     36850   1750'  Found the Phial of Galadriel (LOST)
     38213   1800'  Reached level 30
     40944   1900'  Killed Mughash the Kobold Lord
     41219   1900'  Killed Orfax, Son of Boldor
     43311   1950'  Reached level 31
     44329   2000'  Killed Grip, Farmer Maggot's dog
     44369   2000'  Killed Ufthak of Cirith Ungol
     45143   2000'  Killed Tom the Stone Troll
     45213   2000'  Killed Bert the Stone Troll
     45228   2000'  Killed Bill the Stone Troll
     47701   2000'  Killed Shagrat, the Orc Captain
     48899   2000'  Killed Uldor the Accursed
     50661   2050'  Reached level 32
     55705   2150'  Found the Dagger 'Nimthanc' (LOST)
     58991   2200'  Reached level 33
     62178   2250'  Reached level 33
     62187   2250'  Killed Lorgan, Chief of the Easterlings
     63356   2300'  Found the Short Sword 'Dagmor'
     64449   2300'  Killed Lokkak, the Ogre Chieftain
     75177   1450'  Killed Draebor, the Imp
     75180   1450'  Found the Cloak of Thorongil
     76068   1500'  Found the Set of Gauntlets 'Paurhach'
     82743   1750'  Reached level 34
     83772   1800'  Reached level 34
     87971   1900'  Found the Bastard Sword 'Calris' (LOST)
     91390   2000'  Reached level 35
     92610   2050'  Killed The Queen Ant
     94770   2100'  Reached level 35
     95035   2100'  Killed Rogrog the Black Troll
     95043   2100'  Found the Rapier 'Careth Asdriag'
     96577   2150'  Reached level 35
     98356   2250'  Reached level 35
     99890   2300'  Killed Beorn, the Shape-Changer
     99933   2300'  Found the Morning Star 'Firestar' (LOST)
    100248   2300'  Found the Star of Elendil
    100490   2300'  Reached level 35
    101069   2300'  Killed Uvatha the Horseman
    103543   2400'  Reached level 35
    105419   2450'  Killed Gorlim, Betrayer of Barahir
    106143   2500'  Found the Iron Helm 'Holhenneth'
    107759   2500'  Killed Smaug the Golden
    107759   2500'  Reached level 36
    107807   2500'  Found the Amulet of Carlammas
    112762   2600'  Found the Metal Brigandine Armour of the Rohirrim
    113530   2600'  Reached level 37
    114690   2650'  Killed Akhorahil the Blind
    115930   2700'  Killed Eöl, the Dark Elf
    117080   2700'  Killed Quaker, Master of Earth
    118864   2700'  Killed Kavlax the Many-Headed
    119837   2700'  Killed Waldern, King of Water
    121528   2750'  Reached level 38
    126295   2800'  Reached level 39
    131261   2950'  Found the Leather Shield of the Haradrim
    136334   3100'  Reached level 40
    138457   3150'  Killed Shelob, Spider of Darkness
    140722   3200'  Reached level 40
    140838   3200'  Killed Saruman of Many Colours
    143403   3250'  Reached level 41
    145143   3300'  Reached level 41
    146434   3350'  Killed Adunaphel the Quiet
    148978   3350'  Killed Castamir the Usurper
    149502   3350'  Killed Scatha the Worm
    149840   3400'  Killed Vargo, Tyrant of Fire
    151349   3400'  Killed Ren the Unclean
    152486   3450'  Killed Itangast the Fire Drake
    153228   3450'  Killed Polyphemus, the Blind Cyclops
    153228   3450'  Reached level 42


  [Options]

  [User interface]

Use the roguelike command keyset             : no  (rogue_like_commands)
Use sound                                    : yes (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : yes (pickup_inven)
Show flavors in object descriptions          : yes (show_flavors)
Highlight target with cursor                 : yes (show_target)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : no  (solid_walls)
Show walls with shaded background            : no  (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : yes (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : yes (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)

  [Birth]

Randomise the artifacts (except a very few)  : no  (birth_randarts)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Don't stack objects on the floor             : no  (birth_no_stacking)
Lose artifacts when leaving level            : no  (birth_no_preserve)
Don't generate connected stairs              : no  (birth_no_stairs)
Don't show level feelings                    : no  (birth_no_feelings)
Increase gold drops but disable selling      : yes (birth_no_selling)
Use previous set of randarts                 : yes (birth_keep_randarts)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : no  (birth_ai_learn)
Force player descent                         : no  (birth_force_descend)


Posted on 9.8.2016 04:21

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5762. on the Ladder (of 15378)
2192. on the Angband Ladder (of 4776)
Best for this player (out of 6)

Comments

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On 9.8.2016 04:21 Swishtail wrote:
Argh! Sometimes you have just one click with which to make the right decision.

On 9.8.2016 04:23 Swishtail wrote:
I misclicked my teleport other aim direction! Argh! Resisting urge to break keyboard.

On 9.8.2016 05:04 Nivim wrote:
"Click"? Are you one of those rare people who uses a mouse for roguelikes?

(Also, were you tired when you were playing? Most characters actually die from either hubris or exhaustion, and getting the wrong direction sounds like the latter.)

On 9.8.2016 05:18 Swishtail wrote:
Keyboard click...

I knew I was too keyed up (excuse the pun) and was at point when I should have taken a break from the action. My clicks per minute were way too high, so I reacted a bit too instinctively rather than pausing and thinking.

On 9.8.2016 07:35 Nivim wrote:
Ah, usually people refer to those clicks as "keypresses" or just "presses", and instead of saying "misclicked" say "mistyped", although if you prefer to refer to all keyboard and mouse events as "clicks" I'll try to remember for next time.

How quickly do you go when you're all ramped up? Were you playing the game at words-per-minute speed?! (I'm suddenly reminded of someone in another community going by Zermako, who also died to going faster than they could think, although they did it a lot more than you.)

On 10.8.2016 02:50 Swishtail wrote:
Sorry... I just picked up a clicky, clacky mechanical keyboard, so click came to mind. Henceforth, I'll use keypress.

Normally I'm bopping along at maybe a keypress per 1-2 seconds. Once I'm in the bottom half of the dungeon, I should probably cut this down to a key press per every 5-10 seconds, particularly when I see there is a big bad monster in the area.

Honestly, up until this point I hadn't seen a dragon breath two turns in a row. They had all breathed once at range and then did something else for a least 5-10 or more turns. So, once I had survived the first breath attack I instinctively felt I had a couple turns to be creative and perhaps stay on the level. Nope.

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