The Angband Ladder: Cadilidon, Troll Necromancer by <nbrown0@hotmail.com>

  [ToME 2.2.1 Character Dump]

 Name  : Cadilidon              Age                 25       STR!     40       
 Sex   : Female                 Height             134       INT!     40       
 Race  : Troll                  Weight             231       WIS!     28       
 Class : Necromancer            Social Class         1       DEX!     24       
 Body  : Player                                              CON!     37       
 God   : Manwe Sulimo                                        CHR!     15       
                                                                               
 + To Melee Hit          54 Level             50    Max Death Points        88 
 + To Melee Damage       65 Experience  30101210    Cur Death Points       -37 
 + To Ranged Hit         32 Max Exp     30101210    Max SP (Mana)        495   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        495   
   AC                48+149 Gold         2174807    Piety              76486   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[15]Perception  : Legendary[5] Blows/Round:  6         
 Bows/Throw  : Superb       Searching   : Legendary[2] Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Very Good    Mel.dmg/Rnd:  30d5+390  
 Stealth     : Fair         Magic Device: Superb       Infra-Vision: 130 feet  
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are the offspring of a Hill-Troll Worker.  You have              
          slime green eyes, dirty bright red hair, and blue ulcerous           
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 89 (4450')
        Barrow-Downs: Level 8 (400')
        Orc Cave: Level 20 (1000')
        Erebor: Level 72 (3600')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')

 Your body was a Player.
 You have defeated 9128 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 86 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 29th Quelle of the 2890th year of the third age.
 Your adventure lasted 43 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Power on level 89 of Angband.
You can breath fire.
You can drain life from a foe.
You can switch locations with another being.
You can drive yourself into a berserk frenzy.
You can cast magic missiles.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You can sense the presence of orcs.
You can sense the presence of demons.
You can sense the presence of thunderlords.
You are lucky.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to disenchantment.
You are resistant to chaos.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your dexterity is sustained.
Your charisma is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.
Your weapon is very sharp.
Your weapon strikes at evil with extra force.

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.


Skills (points left: 28)
 - Combat                                        24.950 [0.500]
	  . Weaponmastery                               50.000 [0.600]
 . Sneakiness                                    03.700 [0.900]
 - Magic                                         27.325 [0.900]
	  . Magic-Device                                13.000 [1.200]
	  . Spell-power                                 00.000 [0.600]
	  . Mana                                        00.000 [0.600]
	 	  . Fire                                      00.000 [0.800]
	 	  . Water                                     00.000 [0.700]
	 	  . Air                                       00.000 [0.700]
	 	  . Earth                                     00.000 [0.800]
	  . Meta                                        00.000 [0.700]
	  . Conveyance                                  00.000 [0.700]
	  . Divination                                  00.000 [0.700]
	  . Temporal                                    00.000 [0.800]
	  . Mind                                        00.000 [0.900]
	  . Nature                                      00.000 [0.500]
	  . Demonology                                  50.000 [1.500]
	  . Necromancy                                  36.000 [1.000]
	  . Runecraft                                   00.000 [0.700]
	  . Thaumaturgy                                 20.300 [0.700]
 - Spirituality                                  05.950 [0.550]
	  . Prayer                                      00.000 [0.500]
 - Monster-lore                                  24.100 [1.100]
	  . Summoning                                   01.000 [0.300]
	  . Corpse-preservation                         05.000 [0.900]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows
 * Undead Form

 28 of your companions have been killed.

  [Fates]

You may find an Essence of Knowledge on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed) {!d!d!v!v!s!s}
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
e) The Ring 'Nevriacir' (+11)
    
    It increases your intelligence and speed by 11.  It makes you
    invisible.  It sustains your strength.  It provides resistance to cold
     and blindness.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
f) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
k) The Amulet of Orothlos (+4 to searching) {reflect Rpois}
    
    It increases your strength, searching and infravision by 4.  It
    sustains your wisdom, dexterity and charisma.  It provides resistance 
    to acid, poison and chaos.  It reflects bolts and arrows.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 71 of Erebor.
m) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog on level 36 of Mordor.
n) The Partial Plate Armour of Earana (-3) [22,+13] {acid | elec | cold}
    
    It provides immunity to acid, electricity and cold.  It provides
    resistance to fire and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature green dragon on level 72 of Erebor.
o) a Fur Cloak of the Magi (-5,-1) [3,+10] (+3)
    
    It increases your intelligence, stealth and speed by 3.  It sustains 
    your intelligence.  It provides immunity to paralysis.  It cannot be
    harmed by acid.  
    It was given to you as a reward.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
s) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 50 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can
    be activated for arrows (150) every 90+d90 turns if it is being worn. 
    It grants you the power of magic missile if it is being worn.  It
    provides light (radius 1) forever.  It increases your dexterity and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to acid.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to confusion.  It allows you to climb mountains.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
z) (nothing)
{) The Bolt 'Ereva' (1d5) (+9,+10) (+3 attacks)
    It increases your attack speed by 3.  
    It is especially deadly against trolls.  It fights against evil with
    holy fury.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
|) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your strength, searching, infravision and ability
    to tunnel by 6.  It does extra damage from acid.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides resistance to acid, dark and disenchantment.  It
    allows you to climb mountains.  It allows you to sense the presence of 
    orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu in the wilderness or in a town.


  [Character Inventory]

a) The Demonblade of Eldain (4d6) (+4,+21) {chaotic|vorpal|vampiric}
    
    It does extra damage from electricity.  It produces chaotic effects.  
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Black Market.
b) The Deck of Wild Magic {light absorbtion}
    It can be activated for light
    absorption.  
    You found it in the remains of a Dread on level 33 of Mirkwood.
c) Raal's Tome of Unconventional Warfare {light absorbtion}
    It can
    be activated for light absorption.  
    You found it in the remains of a Hezrou on level 49 of Mordor.
d) The Pendulum of Orcus {light area}
    It can
    be activated for light area (dam 2d15) every 10+d10 turns.  
    You found it in the remains of a Hezrou on level 54 of Mordor.
e) a Parchment titled ``Magic for the Layman'' {curing}
    It can
    be activated for curing.  
    You found it lying on the ground on level 72 of Erebor.
f) The Skull of Ancient Wisdom {food}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
g) The Clay Tablets of Antiquity {teleport 100}
    It can
    be activated for teleport (range 100) every 45 turns.  
    You found it in the remains of a Vrock on level 72 of Erebor.
h) 5 Potions of Healing
    
i) a Potion of Enlightenment
j) 11 Scrolls of *Identify*
    
k) an Iron Rod of Quickness of Trap Location (50/50) {@z1}
l) a Golden Rod of Perception (125/125) {@z2}
m) a Mithril Rod of Recall (160/160) {@z0}
n) an Adamantite Rod of Detection (200/200) {@z3}
o) an Adamantite Rod of Drain Life (200/200) {@z4}
p) a Partial Totem of a Grand master mystic
    
q) The Ring of Power 'The One Ring' (+15,+15)(100%) (+5) {cursed, !*!*!*!*!*}
    It can be
    activated for powerful things if it is being worn. It grants you the
    power of change the world if it is being worn.  It increases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma, 
    speed and spell power by 5.  It increases your mana capacity by 100%.  
    It makes you invisible.  It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides immunity to 
    acid, electricity, fire and cold.  It provides immunity to paralysis.  
    It provides resistance to poison, blindness, nether and disenchantment
    .  It allows you to see invisible monsters.  It gives telepathic
    powers.  It speeds your regenerative powers.  It drains mana, life and 
    experience.  It is permanently cursed.  It cannot be dropped while
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
r) The Star of Elendil (+1) (charging)
    It can be activated for light (dam 2d15) & map
    area every 50+d50 turns if it is being worn. It grants you the power
    of detect curses if it is being worn.  It provides light (radius 4)
    forever.  It increases your speed by 1.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 50 of Mordor.
s) The Dagger 'Nimthanc' (E:4835540, L:43) (1d4) (+44,+25) (+5)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your ability
    to tunnel by 5.  It does extra damage from fire and frost.  It is
    especially deadly against dragons.  It strikes at undead with holy
    wrath.  It makes you invisible.  It provides resistance to electricity
    , fire, cold and chaos.  It allows you to sense the presence of giants
    .  It produces a fiery sheath.  It produces an electric sheath.  It
    induces random teleportation.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Death quasit on level 36 of Mordor.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Rune [Self]
b) a Rune [Arrow]
c) a Rune [Sphere]
d) a Rune [Armageddon]
    It
    cannot be harmed by acid, cold, lightning or fire.  
e) a Runestone
f) 4 Runes [Element]
g) a Rune [Chaos]
h) 3 Runes [Gravity]
i) 3 Runes [Knowledge]
j) The Gem of Fire {genocide}
    It can be
    activated for genocide every 500 turns.  
    You found it in the remains of a Hezrou in the town of Gondolin .
k) The Gem of Hate {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Nalfeshnee on level 38 of Mordor.
l) The Shrunken Head of Nightmares {cure insanity}
    It
    can be activated for cure insanity.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
m) a Parchment titled ``Household Magic'' {summon pet}
    It can
    be activated for summon pet.  
    You found it in the remains of a Sorcerer on level 39 of Mordor.
n) Pytar's Portable Pandemonium {light absorption}
    It can
    be activated for light absorption.  
    You found it in the remains of a Vrock on level 49 of Mordor.
o) 4 Potions of Corruption
p) a Potion of *Healing*
q) 6 Potions of Restore Mana
    
r) The Ring of Power of Dwar, Dog Lord of Waw (+4 to speed)
    It 
    increases your searching, speed and ability to score critical hits by 
    4.  It makes you invisible.  It sustains your dexterity.  It allows
    you to see invisible monsters.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 77 of
    Angband.
s) The Ring 'Gabillin' [+14] (+4)
    It can be activated for ball of acid and resist acid every
    50+d50 turns if it is being worn. It increases your wisdom by 4.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    poison, sound and disenchantment.  It allows you to levitate.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 72 of
    Erebor.
t) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be activated for healing (500) every 200+d100 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Stone of Lore
    It can be activated
    for perilous identify every turn if it is being worn. It provides
    light (radius 1) forever.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    It increases your 
    strength, stealth, infravision and ability to tunnel by 5.  It
    provides resistance to acid, electricity, fire and poison.  It allows
    you to sense the presence of animals.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
w) The Quarterstaff of Olorin (2d9) (+10,+13) (+4)
    It can be activated for detection, probing and identify
    true every 1000 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma and searching
     by 4.  It does extra damage from fire.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It provides resistance to life draining, 
    fire and nether.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 72 of
    Erebor.


  [Home Inventory - Gondolin ]

a) The Ring of Power of Ren the Unclean (+3 attacks)
    It increases your attack speed by 3.  It makes you invisible.  
    It sustains your wisdom.  It provides resistance to electricity, cold
     and poison.  It allows you to fly.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Ren the Unclean on level 69 of Erebor.
b) The Ring 'Olfin' (+10)
    
    It increases your speed by 10.  It sustains your strength.  It
    provides resistance to fire, dark and disenchantment.  It allows you
    to fly.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 72 of Erebor.
c) The Ring of Barahir (+1)
    
    It can be activated for dispel small life every 55+d55 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
d) The Necklace 'Nauglamir' (+3)
    
    It provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 72 of Erebor.
e) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
f) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 72 of Erebor.
g) The Amulet of Avand (+5)
    
    It increases your constitution by 5.  It sustains your constitution.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, poison and chaos.  It gives telepathic powers.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 72 of Erebor.
h) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Demilich on level 48 of Mordor.
i) The Adamantite Plate Mail 'Soulkeeper' (-4) [40,+20] (+2)
    It can
    be activated for heal 1000 hit points every 888 turns if it is being
    worn. It increases your constitution by 2.  It sustains your 
    constitution.  It makes you completely fearless.  It provides
    resistance to life draining, acid, cold, dark, confusion, nether, 
    nexus and chaos.  It allows you to sense the presence of undead.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Shadow Cloak of Luthien [Globe of Light] [6,+20] (+2)
    It can be activated
    for restore life levels every 450 turns if it is being worn. It has a
    spell stored inside.  It increases your intelligence, wisdom, charisma
    , stealth, speed and luck by 2.  It makes you invisible.  It provides
    resistance to acid, fire, cold and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Small Metal Shield 'Essale' [3,+8] {fire|acid|elec}
    It sustains your 
    strength and constitution.  It provides immunity to acid, fire and 
    cold.  It makes you completely fearless.  It provides resistance to 
    electricity, shards and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 32 of Moria.
m) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It makes you completely fearless.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
n) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 72 of Erebor.
o) The Cleaver of Helengon (2d4) (+40,+13) (+3 to speed)
    
    It increases your intelligence, constitution and speed by 3.  It does
    extra damage from electricity and frost.  It produces chaotic effects.
    It drains life from your foes.  It is very sharp and can cut your
    foes.  It is very sharp and make your foes bleed.  It is a great bane
    of dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It
    strikes at demons with holy wrath.  It is a great bane of undead.  It
    fights against evil with holy fury.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient gold dragon on level 72 of
    Erebor.
p) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it
    is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
q) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light and blindness.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 69 of Angband.
r) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    
    It increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great crystal drake on level 72 of Erebor.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    
    It increases your dexterity and stealth by 3.  It provides resistance 
    to disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
u) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, 
    infravision, ability to tunnel and luck by 3.  It does extra damage 
    from acid.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It allows you to sense the presence of orcs
     and trolls.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Erebor.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Pit Fiend on level 79 of Angband.
w) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 72 of Erebor.


  [Home Inventory - Minas Anor ]

a) The Potion of Learning {!q!q!d!d}
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hezrou on level 72 of Erebor.
b) 2 Potions of Speed
c) 3 Potions of *Healing*
    
d) 15 Potions of Restore Mana
    
e) a Potion of Invulnerability
f) a Potion of New Life
g) a Scroll of Artifact Creation
h) a Golden Rod of the Istari of Nothing (250/250)
i) an Adamantite Rod of Charging of Nothing (200/200)
j) an Adamantite Rod of Nothing (200/200)
k) an Adamantite Rod of Nothing (200/200)
l) a Rod Tip of Perception (20 Mana to cast)
m) a Rod Tip of Enlightenment (40 Mana to cast)
n) a Rod Tip of Healing (120 Mana to cast)
o) a Rod Tip of Havoc (90 Mana to cast)
p) The Amulet of Carlammas (+2)
    It can
    be activated for protect evil (dur level*3 + d25) every 225+d225 turns
     if it is being worn. It increases your constitution by 2.  It
    provides resistance to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon on level 49 of Mordor.
q) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Nycadaemon in the town of Gondolin .
r) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 50 of Mordor.
t) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4) {!d!d!v!v!s!s}
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
v) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Emperor wight on level 48 of Mordor.


  [Home Inventory - Lothlorien ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of a Quasit on level 54 of Mordor.
b) The Demonshield of Gothmog [13,+13] (+4)
    It 
    increases your dexterity by 4.  It makes you invisible.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master lich on level 54 of Mordor.
c) The Demonhorn 'Elthithir' [2,+8] {light3}
    It
    provides light (radius 3) forever.  It provides resistance to acid and 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
d) Gruumsh's Bottle of Death {light absorbtion}
    It can be activated for light
    absorption.  
    You found it in the remains of a Black orc Shaman on level 16 of Mirkwood.
e) The Grail of Kenault {mass geno}
    
    It can be activated for mass genocide every 1000 turns.  
    You found it lying on the ground on level 6 of Barrow-Downs.
f) the Medallion of Good Will {mass geno}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hezrou on level 34 of Mordor.
g) The Crumpled Scroll of Mass Resurrection
h) The Amulet of Ingwe (+3)
    It can
    be activated for dispel evil (level*5) every 300+d300 turns if it is
    being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 63 of
    Erebor.
i) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 72 of
    Erebor.
j) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    It can be activated for genocide every 500 turns if it is being
    worn. It increases your strength and charisma by 4.  It provides
    resistance to acid, electricity, fire, cold, light, dark and 
    disenchantment.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 64 of Mordor.
k) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    
    It increases your dexterity and attack speed by 3.  It poisons your
    foes.  It is very sharp and can cut your foes.  It is especially
    deadly against orcs.  It is especially deadly against natural
    creatures.  It provides immunity to paralysis.  It provides resistance 
    to poison.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 51 of Mordor.
l) The Short Bow of Amrod (x4) (+12,+15) (+2)
    
    It increases your strength and constitution by 2.  It provides
    resistance to electricity, fire and cold.  It speeds your regenerative
    powers.  It fires missiles with extra might.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 16.9.2003 20:45
Last updated on 23.9.2003 23:00

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926. on the Ladder (of 18915)
405. on the ToME Ladder (of 3145)
Second best for this player (

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On 16.9.2003 20:45 nbrown0@hotmail.com wrote:
Save scummed to avoid quest bugs.

On 16.9.2003 21:53 wrote:
Woow, I like that random artifact sheild;)

Good char.

On 23.9.2003 23:00 nbrown0@hotmail.com wrote:
Sound resist is more important than +10 speed. It's also disturbingly rare.

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