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The Angband Ladder: Vecna, Thunderlord Necromancer by <scribbler@postmaster.co.uk>

  [ToME 2.2.5 Character Dump]

 Name  : Vecna                  Age                 15       STR! 18/***       
 Sex   : Neuter                 Height             150       INT! 18/***       
 Race  : Thunderlord            Weight             250       WIS! 18/180       
 Class : Necromancer            Social Class        72       DEX! 18/120       
 Body  : Player                                              CON! 18/***       
 God   : Tulkas                                              CHR! 18/***       
                                                                               
 + To Melee Hit          19 Level             50    Max Hit Points      1186   
 + To Melee Damage       12 Experience  45825290    Cur Hit Points      1186   
 + To Ranged Hit         25 Max Exp     45825290    Max SP (Mana)       1277   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1277   
   AC                19+128 Gold         2887085    Piety              80382   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Excellent    Perception  : Heroic       Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Heroic       Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  4d4+48    
 Stealth     : Bad          Magic Device: Legendary[35]Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of many Manwe Maia.  Your eagle looks very               
          good.  In the past you dwelt on earth in the form of a wise          
          and ancient counsellor.                                              
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 20 (1000')
        The Old Forest: Level 25 (1250')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 33 (1650')

 Your body is a Player.
 You are currently in the town of Minas Anor.
 You have defeated 9805 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 89 princesses.
 You saved Arda and became a famed Ruler.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 5th Quelle of the 2890th year of the third age.
 You have been adventuring for 19 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3.....43.3..6.            
        Add Int   : ....2.62..3.....            
        Add Wis   : ....2..2.3......            
        Add Con   : ..3.....43.3....            
        Add Chr   : ..3....2........            
        Mul Mana  : ....+.....+.....            
        Mul SPower: +.....+.........            
        Add Stea. : .......2........            
        Add Sear. : ..3...6.......6.            
        Add Infra : ..............6.            
        Add Tun.. : ..............6.            
        Add Speed : .*.*.3.2.3.3....            
        Slay Anim.: .............+..            
        Slay Evil : .............+..            
        Slay Orc  : ..............+.            
        Slay Troll: ..............+.            
        Slay Giant: ..............+.            
        Slay Drag.: ..............+.            
        Acid Brand: ..............+.            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ........+.+.....            
        Hold Life : ....++..........            
        Imm Acid  : .......+*.....++            
        Imm Elec  : .........++....*            
        Imm Fire  : .+*....+.+......            
        Res Cold  : .......+.+.....+            
        Res Pois  : .+........+....+            
        Res Fear  : .........+.+....            
        Res Lite  : .....+...+......            
        Res Dark  : .....+....+...+.            
        Res Blind : ......+..+......            
        Res Conf  : ......+..+......            
        Res Sound : ........++......            
        Res Shard : ................            
        Res Neth  : .......+........            
        Res Nexus : ...........+....            
        Res Chaos : .....+..++......            
        Res Disen : ........+.....+.            
        Levitate  : .........++....+            
        Lite      : ....+....+......            
        See Invis : ..+..++..+......            
        Digestion : ....+...........            
        Regen     : ....+....+......            
        Activate  : .++..+.+.++...+.            
        Hvy Curse : ....+...........            
        Fly       : ..+............+            
        Orc.ESP   : .....+..+.....+.            
        Dragon.ESP: ...............+            
        Evil.ESP  : ....+...........            
        TLord.ESP : ..+.............            
        Good.ESP  : ....+...........            

 Corruption list:
Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 0)
 - Combat                                        01.000 [0.400]
          . Weaponmastery                        02.500 [0.600]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         50.000 [1.200]
          . Spell-power                          06.000 [0.600]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.800]
                   . Water                       50.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 00.000 [0.700]
          . Conveyance                           08.400 [0.700]
          . Divination                           02.100 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Necromancy                           50.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          04.200 [0.700]
 - Spirituality                                  02.650 [0.550]
          . Prayer                               05.000 [0.500]
 - Monster-lore                                  50.000 [1.100]
          . Corpse-preservation                  10.400 [0.900]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form

 125 of your companions have been killed.

  [Fates]

You may find a Mushroom of Blindness on level 1.
You are fated to meet Melinda Proudfoot on level 18.


  [Character Equipment]

a) a Mage Staff of Power [Ent's Potion] (1d4) (+10,+8) (+12)
        It can be wielded two-handed.  It has a spell stored inside.  It 
    increases your spell power by 12.  
    It was given to you as a reward.
d) The Light Crossbow 'Cubragol' (x3) (+11,+14) (+10)
    It can be activated for fire branding
    of bolts every 999 turns if it is being worn. It increases your speed
     by 10.  It provides resistance to fire and poison.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
e) The Ring of Flare (+3)
    It can be activated for dimension door every 100
    turns if it is being worn. It grants you the power of swap position if
    it is being worn.  It increases your strength, constitution, charisma
     and searching by 3.  It provides immunity to fire.  It allows you to
    fly.  It allows you to see invisible monsters.  It allows you to sense
    the presence of thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser titan on level 62 of Mordor.
f) an Indestructible Ring of Speed (+10)
k) The Blue Stone 'Toris Mejistos' [Geyser](40%) (+2) {cursed}
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and luck by 2.  It increases your mana
    capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of The
    Sacred Land Of Mountains.
n) The Filthy Rag of the Wight [1,+10] (+6 to searching)
    It increases your intelligence, searching and 
    spell power by 6.  It provides resistance to blindness and confusion.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
o) The Shadow Cloak of Luthien [Ice Storm] [6,+20] (+2)
    It can be activated for restore life levels
    every 450 turns if it is being worn. It has a spell stored inside.  It 
    increases your intelligence, wisdom, charisma, stealth, speed and luck
     by 2.  It makes you invisible.  It provides resistance to acid, fire, 
    cold and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    chaos and disenchantment.  It allows you to sense the presence of orcs
    .  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to electricity, fire, 
    cold, light, blindness, confusion, sound and chaos.  It allows you to
    levitate.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Master thief on level 70 of Angband.
u) The Set of Gauntlets of Eol [Tidal Wave] [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It has a spell stored inside.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    
    It increases your strength, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to nexus.  It allows you
    to climb mountains.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
z) a Master quylthulg (3000 hp)
{) 22 Silver Bolts of Slay Animal (3d5) (+13,+18)
|) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud
    every 5 turns if it is being worn. It increases your strength, 
    searching, infravision and ability to tunnel by 6.  It does extra
    damage from acid.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It provides
    resistance to acid, dark and disenchantment.  It allows you to climb
    mountains.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Character Inventory]

a) Gamenlon's Summoning Manual {pet}
    It can be activated for summon pet.  
    You found it lying in a vault on level 93 of Angband.
b) the Hand of Vecna {mass genocide}
    It can be
    activated for mass genocide every 1000 turns.  
    You bought it from the Magic shop.
c) 3 Potions of Restore Mana
d) a Silver Rod of the Istari of Healing (200/200)
e) a Silver Rod of Capacity of Perception (200/200)
f) a Golden Rod of Home Summoning (125/125)
g) an Adamantite Rod of Capacity of Enlightenment (400/400)
h) an Adamantite Rod of Cheapness of Perception (200/200)
i) a Filthy Rag [1]
j) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
k) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for alter
    reality every 100 turns if it is being worn. It can cause earthquakes.
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is especially deadly against trolls.  It is a great bane of demons.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It provides
    resistance to acid, electricity, fire and cold.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 2 Mushrooms of Cure Serious Wounds
b) 2 Mushrooms of Restore Constitution
c) a Potion of Cure Light Insanity
d) 4 Potions of Restore Life Levels


  [Home Inventory - Gondolin ]

a) a Moonstone Rod of the Istari of Teleport Other (150/150)
b) a Rod Tip of Recall (80 Mana to cast)
c) a Wand of Stone Prison[2|13] (8 charges)
d) a Staff of Mana[3|28] (4 charges)
e) a Ring of Damage (+13)
f) a Ring of Slaying (+15,+13)
g) an Indestructible Ring of Speed (+9)
h) The Ring of Mormen (+7)
    It increases your 
    intelligence, wisdom, charisma, speed and ability to score critical
    hits by 7.  It provides resistance to acid, sound and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Gold Thunderlord in a plain of grass.
i) a Cursed Amulet of Doom [+7] (+7)
    
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 7.  It cannot be dropped while cursed.  
    It can re-curse itself.  
    You found it in the remains of a Mature multi-hued dragon on level 85 of
    Angband.
j) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath every 200
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your strength, wisdom, charisma and speed by 4.  It makes
    you completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Chaos on level 79 of
    Angband.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
l) a Dwarven Lantern of the Magi [Ent's Potion] (+2)
    
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It has a spell stored inside.  It increases 
    your intelligence, wisdom and charisma by 2.  It cannot be harmed by
    fire.  
    It was given to you as a reward.
m) The Phial of Undeath (-5) {cursed}
n) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and 
    wisdom by 2.  It provides resistance to blindness and confusion.  It
    allows you to sense the presence of orcs, trolls and evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
p) The Pair of Soft Leather Boots of Wormtongue (-10,-10) [2,+10] (+3)
    It grants you the power of panic hit if it is being worn.  It 
    increases your intelligence, dexterity, charisma, stealth, searching
     and speed by 3.  It provides immunity to paralysis.  It provides
    resistance to light and dark.  It allows you to levitate.  It allows
    you to sense the presence of good beings and unique beings.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Seeker Bolt 'Gorin' (4d5) (+10,+7) (+2 attacks)
    It increases your dexterity and attack
    speed by 2.  It does extra damage from fire.  It produces chaotic
    effects.  It drains life from your foes.  It is a great bane of
    dragons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 83 of Angband.


  [Home Inventory - Minas Anor ]

a) 5 Sprigs of Athelas
b) 38 Potions of Cure Insanity
c) 23 Potions of Healing
d) 8 Potions of *Healing*
e) a Potion of Life
f) 4 Potions of Restore Mana
g) a Scroll of Mass Genocide
h) a Rod Tip of Speed (100 Mana to cast)
i) an Indestructible Ring of Speed (+10)
j) The Ring of Tulkas (+4)
    It can
    be activated for haste self (75+d75 turns) every 150+d150 turns if it
    is being worn. It increases your strength, dexterity, constitution and 
    speed by 4.  It allows you to sense the presence of evil beings.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Magic shop.
k) The Palantir of Orthanc (+2) (charging)
    It can be activated for clairvoyance
    every 100+d100 turns if it is being worn. It provides light (radius 2)
    forever.  It increases your intelligence, wisdom, searching and 
    infravision by 2.  It provides resistance to blindness.  It allows you
    to see invisible monsters.  It gives telepathic powers.  It drains 
    mana.  It aggravates nearby creatures.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Law on level 80 of Angband.
l) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Splint Mail of Aranas (-36,-15) [19,+8](20%) {imm acid, elec, cold}
    It increases your hit points by 20%.  It provides
    immunity to acid, electricity and cold.  It provides resistance to 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ettin in the town of Gondolin .
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed) {imm fire}
    It 
    increases your intelligence, constitution, stealth and speed by 4.  It
    provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, intelligence, 
    wisdom, dexterity, constitution and charisma.  It provides resistance 
    to acid, electricity, fire, cold and disenchantment.  It allows you to
    sense the presence of evil beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 70 of The Sacred
    Land Of Mountains.
p) The Dragon Shield of Fingrian [8,+23]
    It sustains your strength, constitution and charisma
    .  It provides immunity to electricity and fire.  It provides
    resistance to acid, electricity, sound and chaos.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
q) The Steel Helm 'Lebohaum' [20,+80]
    It
    can be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 40 of
    Mordor.
r) The Lochaber Axe of Foron (3d8) (+12,+14) (+3 attacks) {{XDe}}
    It can be wielded two-handed.  It increases your wisdom and 
    attack speed by 3.  It is especially deadly against trolls.  It is a
    great bane of demons.  It fights against evil with holy fury.  It is
    especially deadly against natural creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Death drake on level 69 of The Sacred
    Land Of Mountains.
s) The Long Bow of Bard (x5) (+17,+19) (+2)
    It increases your dexterity and luck by 2.  It
    provides immunity to paralysis.  It allows you to sense the presence 
    of dragons.  It fires missiles with extra might.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord on level 45 of The
    Sacred Land Of Mountains.
t) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, 
    fire and frost.  It poisons your foes.  It is a great bane of dragons.
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It
    fights against evil with holy fury.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Rogrog the Black Troll on level 55 of The
    Sacred Land Of Mountains.
v) a Mage Staff of Power [Ent's Potion] (1d4) (+10,+10) (+10)
    It can be wielded two-handed.  It has a spell
    stored inside.  It increases your spell power by 10.  
    You found it in the remains of a Grand master mystic on level 60 of Mordor.


  [Home Inventory - Lothlorien ]

a) Agannazar's Antique Acorn {eleport level}
    
    It can be activated for teleport level.  
    You found it in the remains of a Dark elven mage on level 9 of
    Barrow-Downs.
b) a Mithril Rod of Nothing (160/160)
c) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides
    resistance to acid, blindness and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your 
    strength and constitution by 2.  It provides immunity to paralysis.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Light War Axe of Ice (2d5) (+3,+15) (+3)
    It increases your intelligence and 
    charisma by 3.  It does extra damage from frost.  It sustains your 
    dexterity.  It provides immunity to cold.  It provides resistance to 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, 
    dexterity and speed by 3.  It is especially deadly against trolls.  It
    is especially deadly against giants.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
g) The Sling of Farmer Maggot (x2) (+20,+1) (+2) {100% off}
h) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your 
    dexterity and stealth by 3.  It provides resistance to disenchantment.
    It fires missiles excessively fast.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.



Posted on 19.10.2002 20:40
Last updated on 17.1.2004 21:38

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388. on the Ladder (of 12557)
163. on the ToME Ladder (of 2972)
Second best for this player (out of 4)

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On 19.10.2002 20:40 scribbler@postmaster.co.uk wrote:
1st time mage-type with the new skill system. Have won with thunderlord alchemist and got close with half-orc xbowman

I'm about to start the dive from dl75 in Angband. I just don't think I've got the 'oomf' to survive a serious assault by horned reapers or other Greater summoners. GOW is getting wrecked by everything just because the cave troll horde I meet on dl75 all seem to be lvl65+!

Interestingly this char had an even quicker level gain than the alchemist trick. Simply took out the rogue quest, bumped up mana and magic and then wiped out hydras s. of bree until lvl 17/18. Only then did I go to the barrow downs.

On 20.10.2002 21:47 scribbler@postmaster.co.uk wrote:
Dim Gate completed. Killed Gothmog and the Jaws of Thirst there although it took over an hour to clear one of the large chambers of Greater Wall Monsters as no Teleport powers _really_ foobars me as it's my only defense against summoners.

On 20.10.2002 21:48 scribbler@postmaster.co.uk wrote:
Dim Gate completed. Killed Gothmog and the Jaws of Thirst there although it took over an hour to clear one of the large chambers of Greater Wall Monsters as no Teleport powers _really_ foobars me as it's my only defense against summoners.

On 25.10.2002 11:58 scribbler@postmaster.co.uk wrote:
Interesting. Arrived lvl100 and there he was. The Big P. 6 squares away. I thought 'I'll just give him a quick go as I'm on the stairs. I'll just use this to try and gauge how hard its going to be.'

1 potion of Life, 1 scroll of Mass Genocide and about 800sp late he was toast! My speed was 32. He summoned monsters once, darkness stormed twice, mana stormed a bit and ran at me and meleed the rest. He was on one star, I was on 83hp, he tried to get all Dirty Harry on me so I popped a manathrust up side his head and that was that.

With no cold res or pois res and only the 1 cure potion I think the RNG was laughing so hard that I snuck one by her. Sorry is she's in a *bad* mood for a few days.

On 29.12.2003 17:59 scribbler@postmaster.co.uk wrote:
Trying out a True Necromancer (not relying on combat ability or sorcery).

On 17.1.2004 18:44 scribbler@postmaster.co.uk wrote:
Having 7 GWoP as your best mates sure does help you breeze through Mount Doom. I would have loved to have worn the One Ring but losing all the citys would be a high price to pay for a little extra vampiric drain.

On 17.1.2004 21:38 scribbler@postmaster.co.uk wrote:
Morgoth who? He summoned major demons once and I used no other tactic than standing toe to toe casting Vampirism until he died. No healing, genocide, runes, use of geography etc. My speed was 35. I did lose one GWoP in the ensuing Dragon vs Pit Fiends war but I'll pick another one up quite quickly.

I was gambling on the research on Morgoth being correct that he is *just* an evil creature and so therefore totally susceptable to a Vampirism spell. Oddly, This specialist Necromancer would have no chance at all in the Void! (unless I can level the DWoP to the stage they can do the job themselves) The class should have some form of Dispel Unliving.

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