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The Angband Ladder: Lacrimosa, Dark-Elf Necromancer by <ryan483@bluebottle.com>

  [ToME 2.3.1 Character Sheet]

 Name  : Lacrimosa              Age                126       STR!     37       
 Sex   : Female                 Height              59       INT!     40       
 Race  : Vampire Dark-Elf       Weight              79       WIS!     31       
 Class : Necromancer            Social Class         6       DEX!     38       
 Body  : Player                                              CON!     36       
 God   : Melkor Bauglir                                      CHR!     39       
                                                                               
 + To Melee Hit         -14 Level             50    Max Death Points       114 
 + To Melee Damage       12 Experience  24455666    Cur Death Points       -11 
 + To Ranged Hit         -8 Max Exp     24455666    Max SP (Mana)       1225   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)       1225   
   AC                49+187 Gold          841703    Piety             212337   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Excellent    Disarming   : Good         Mel.dmg/Rnd:  4d4+48    
 Stealth     : Excellent    Magic Device: Fair         Infra-Vision: 130 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Dark Elven Warrior.             
          You have black eyes, straight black hair and a very pale             
          complexion.  You are on the time-honoured "avenge your               
          family" quest.                                                       


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 79 (3950')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        A lost temple: Level 32 (1600')

 Your body was a Player.
 You have defeated 13506 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 78 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 9th Quelle of the 2890th year of the third age.
 Your adventure lasted 23 days.

     Your Attributes:
You are dead, killed by a Nycadaemon on level 79 of Angband.
You can drain life from a foe.
You can destroy walls.
You can cast magic missiles.
You can restore lost life forces.
You can sense what is beyond walls.
You will soon be recalled.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You can breathe underwater.
You levitate just over the ground.
You can climb high mountains.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your charisma is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.

 Corruption list:
Vampiric Teeth:
  Your teeth allow you to drain blood to feed yourself
  However your stomach now only accepts blood.

Vampiric Strength:
  Your body seems somewhat dead
  In this near undead state it has improved strength, constitution and
intelligence
  But reduced dexterity, wisdom and charisma.

Vampire:
  You are a Vampire. As such you resist cold, poison, darkness and nether.
  Your life is sustained, but you cannot stand the light of the sun.


Skills (points left: 81)
 - Combat                                        02.900 [0.500]
          . Weaponmastery                        00.200 [0.600]
          . Archery                              01.000 [0.000]
 - Sneakiness                                    01.800 [0.900]
          . Stealth                              03.400 [0.500]
          . Disarming                            00.500 [0.000]
 - Magic                                         37.564 [1.100]
          . Magic-Device                         06.100 [1.200]
          . Spell-power                          50.000 [0.600]
          . Mana                                 01.200 [0.600]
                   . Fire                        50.000 [0.800]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.800]
          . Meta                                 05.600 [0.700]
          . Conveyance                           05.600 [0.700]
          . Divination                           07.700 [0.700]
          . Temporal                             00.000 [0.800]
          . Mind                                 00.000 [0.900]
          . Nature                               00.000 [0.500]
          . Udun                                 00.800 [0.400]
          . Necromancy                           45.000 [1.000]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  14.300 [0.550]
          . Prayer                               15.000 [0.500]
          . Mindcraft                            01.300 [0.400]
 - Monster-lore                                  02.100 [1.100]
          . Corpse-preservation                  05.000 [0.900]
          . Mimicry                              01.000 [0.300]

Abilities
 * Perfect casting
 * Undead Form


  [Fates]

You may meet a Wolf on level 14.
You may find a Potion of Sleep on level 3.
You may find a Potion of Resist Heat on level 2.


  [Character Equipment]

a) The Mage Staff of Heldor (1d4) (+8,+10) [+4](80%) (+4) {!*}
        It can be wielded two-handed.  It provides light (radius 1) forever.  
    It can be used to store a spell.  It increases your intelligence and 
    spell power by 4.  It increases your mana capacity by 80%.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Archlich on level 61 of Mordor.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It
    can be activated for fire branding of bolts every 999 turns if it is
    being worn. It increases your speed by 10.  It provides resistance to 
    fire.  It allows you to levitate.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 59 of Mordor.
e) The Ring of Quende [Drain] (+4 to speed) {@m2}
    It
    has a spell stored inside.  It increases your infravision and speed by 
    4.  It sustains your constitution and charisma.  It provides
    resistance to light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 42 of
    Mordor.
f) The Ring 'Lorthandi' (+5)
    It increases your strength, charisma and speed by 5.  It
    provides resistance to acid, electricity, nexus and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 75 of Angband.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It increases your 
    intelligence, wisdom and charisma by 3.  It makes you invisible.  It
    provides resistance to blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Double Ring Mail of Oiond (-44,-4) [15,+9](40%) {!*}
    It increases your hit points by 40%.  
    It sustains your constitution.  It provides immunity to electricity
     and fire.  It makes you completely fearless.  It provides resistance 
    to poison, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 43 of
    Mordor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Small Metal Shield of Thorin [3,+23] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to sound, 
    nether and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 51 of
    The Sacred Land Of Mountains.
s) The Steel Helm 'Lebohaum' [20,+80] {@w1!d!v!s}
    It can be activated for sing a cheerful
    song every 3 turns if it is being worn. It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Mordor.
u) a Set of Leather Gloves of Thievery (+2,+3) [1,+11] (+5) {!*}
    
    It increases your dexterity, searching and speed by 5.  It provides
    immunity to paralysis.  It allows you to levitate.  It cannot be
    harmed by acid.  
    You found it in the remains of a Great Wyrm of Perplexity on level 70 of
    Erebor.
x) The Pair of Metal Shod Boots of Gimli (+5,+5) [4,+10] (+4)
    It grants you the power of magic map if it is being worn.  It 
    increases your searching, infravision and ability to tunnel by 4.  It
    allows you to climb mountains.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 60 of Mordor.
z) (nothing)
{) The Bolt of Belva (1d5) (+19,+11) (+4 to speed)
    It increases your 
    dexterity, constitution and speed by 4.  It does extra damage from 
    acid.  It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Gondolin .
|) a Magical Dwarven Shovel (+3)
    
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 3.  
    You bought it from the Mining Supply store.


  [Character Inventory]

a) 2 Fireproof Tomes of the Eternal Flame {@m4!k!v!d!s}
    It cannot be harmed by
    fire.  
    You found it in the remains of a Demilich on level 46 of Mordor.
b) 3 Tomes of Translocation {@m5!k!v!d!s}
    
c) 2 Tomes of Meta Spells {@m6!k!v!d!s}
d) a Book of Beginner Cantrips {@m1!k!v!d!s}
    
e) Mordekainen's Pocket Magician {@A1!d!v!s}
    It can
    be activated for satisfy hunger every 100 turns.  
    You found it lying on the ground on level 52 of Paths of the Dead.
f) a Parchment titled ``Tenser's Last Words'' {@A2!d!v!s}
    It
    can be activated for Destruction every 100 turns.  
    You found it lying on the ground on level 58 of Mordor.
g) 7 Potions of Cure Critical Wounds {@q1}
    
h) a Potion of Healing {!*}
    
i) 23 Scrolls of Teleportation {@r1}
    
j) a Scroll of *Identify*
k) a Golden Rod of the Istari of Nothing (34/250)
l) a Golden Rod of the Istari of Nothing (22/250)
m) a Golden Rod of Capacity of Home Summoning (9/250)
    It can hold
    more mana.  
    You found it in the remains of a Demilich on level 46 of Mordor.
n) a Mithril Rod of Cheapness of Healing (105/160)
    It can
    cast spells for a lesser mana cost.  
    You found it in the remains of a Demilich on level 46 of Mordor.
o) a Mithril Rod of Simplicity of Recall (102/160) {@z1!*}
p) a Mithril Rod of the Istari of Nothing (10/320)
q) The Ring of Flare (+3)
    It can
    be activated for dimension door every 100 turns if it is being worn. 
    It grants you the power of swap position if it is being worn.  It 
    increases your strength, constitution, charisma and searching by 3.  
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lich Dracolisk on level 70 of The Sacred
    Land Of Mountains.
r) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents
    the space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
s) The Iron Helm of Knowledge [6,+20] (-6) {@w1!d!v!s}
    It can be activated for whispers from beyond(sanity drain)
    100+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It decreases your luck by 6.  It identifies all items for
    you.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Demonhorn of Gothmog [2,+13] (-5)
    It provides light (radius 2) forever.  It decreases your 
    charisma by 5.  It allows you to see invisible monsters.  It allows
    you to sense the presence of demons.  It slows your metabolism.  It
    speeds your regenerative powers.  It can re-curse itself.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 45 of Mordor.
b) The Eye of Vecna {tlevel}
    It
    can be activated for teleport level every 50 turns.  
    You found it in the remains of a Revenant on level 57 of Mordor.
c) 10 Sprigs of Athelas
    
d) 4 Scrolls of *Destruction* {!*}
e) 3 Scrolls of Mass Genocide {!*}
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Silver Rod of Capacity of Disarming (200/200)
h) a Mithril Rod of Charging of Nothing (160/160)
i) an Adamantite Rod of Cheapness of Nothing (111/200)
j) a Staff of Mana[1|20] of Plenty (8 charges)
    
    You bought it from the Black Market.
k) The Jewel 'Evenstar' (+3)
    It can be activated for restore
    stats and life levels every 750 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your constitution by 3.  It
    sustains your intelligence, wisdom and constitution.  It provides
    resistance to life draining, cold, dark and nether.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
l) The Phial of Undeath (-5) {cursed}
m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit points every
    888 turns if it is being worn. It increases your constitution by 2.  
    It sustains your constitution.  It makes you completely fearless.  It
    provides resistance to life draining, acid, cold, dark, confusion, 
    nether, nexus and chaos.  It allows you to sense the presence of 
    undead.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 73 of Angband.
n) The Cloak of Mist of Erien [1,+9] (+3 to stealth)
    
    It increases your stealth by 3.  It sustains your intelligence.  It
    makes you completely fearless.  It provides resistance to electricity, 
    poison, confusion and shards.  It produces an electric sheath.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dreadmaster on level 63 of Paths of the
    Dead.
o) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It decreases your strength, dexterity and constitution by 5.  It
    provides immunity to paralysis.  It allows you to levitate.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 71 of
    Erebor.
p) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and sound.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 73 of Angband.
q) The Steel Helm 'Beluch' [6,+10]
    
    It provides resistance to life draining, acid, cold, light, blindness, 
    shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bile Demon in the town of Gondolin .
r) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 73 of Angband.
s) The Dagger 'Narthanc' (E:10, L:1) (1d4) (+4,+6)
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from fire.  It provides resistance to fire and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 70 of Dol Guldur.
t) The Bolt 'Hatarad' (1d5) (+10,+8) (+4)
    
    It increases your strength by 4.  It does extra damage from acid.  It
    produces chaotic effects.  It drains life from your foes.  It is
    especially deadly against dragons.  It is especially deadly against
    trolls.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
u) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 73 of
    Angband.
v) The Metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    It increases your dexterity and speed by 3.  It poisons your
    foes.  It strikes at undead with holy wrath.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to acid, electricity, fire, cold and sound.  It speeds your
    regenerative powers.  It prevents teleportation.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Cat Lord on level 69 of Erebor.
w) a Climbing Set
    It
    allows you to climb mountains.  
x) a Mage Staff of Wizardry (1d4) (-10,-20)(80%) (+4) {!*}
    It can be wielded two-handed.  It can
    be used to store a spell.  It increases your spell power by 4.  It
    increases your mana capacity by 80%.  
    You found it in the remains of a Demilich on level 46 of Mordor.


  [Home Inventory - Gondolin ]

a) a Mithril Rod of Nothing (160/160)
    
b) The Ring of Durin (+2) {cursed}
    It
    grants you the power of midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
c) an Amulet of the Magi [Drain] (-4,-4) (+2 to searching) {@m2}
    It has a spell stored inside.  It increases your 
    intelligence and searching by 2.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It cannot be harmed by acid, cold, lightning or fire.
    
    You bought it from the Rare Jewelry Shop.
d) The Amulet of Rumalin (+1)
    It increases your strength by 
    1.  It sustains your strength and dexterity.  It provides resistance 
    to cold, poison, dark, blindness and confusion.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient green dragon on level 32 of
    Mirkwood.
e) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15) every 10+d10
    turns if it is being worn. It provides light (radius 3) forever.  It 
    increases your searching and luck by 4.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Metal Brigandine Armour of Quele (-3 to accuracy) [19,+7]
    It
    sustains your strength.  It provides immunity to acid.  It provides
    resistance to fire, nether and chaos.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of The Sacred Land
    Of Mountains.
g) The Splint Mail 'Athien' (-2 to accuracy) [19,+12]
    It sustains your strength and wisdom.  It provides
    immunity to acid.  It makes you completely fearless.  It provides
    resistance to light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 52 of
    Mordor.
h) The Partial Plate Armour of Elenuind (-3 to accuracy) [22,+8]
    It provides immunity to acid.  It provides resistance to acid, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
i) The Filthy Rag of the Wight [1,-1](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  
    It increases your mana capacity by 40%.  It provides resistance to 
    blindness and confusion.  It renders you especially vulnerable to
    fire.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, confusion and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
k) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and confusion
    .  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Large Metal Shield of Anarion [5,+20]
    It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to acid, electricity, fire, cold and confusion.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) an Iron Crown of the Magi [0,+9] (+2)
    It can be used to store a spell.  It 
    increases your intelligence by 2.  It sustains your intelligence.  It
    provides resistance to acid, electricity, fire, cold and blindness.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Death drake on level 67 of Angband.
n) The Steel Helm of Hammerhand [6,+20] (+3) {@w1!d!v!s}
    It
    grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
o) The Set of Gauntlets of Lauglas [2,+8]
    It sustains your strength.  It provides immunity to paralysis.
    It provides resistance to sound and nether.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 57 of The Sacred
    Land Of Mountains.
p) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially
    deadly against natural creatures.  It provides resistance to cold and 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 50 of The Sacred
    Land Of Mountains.
q) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases 
    your searching by 3.  It does extra damage from frost.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It fights against evil with holy fury.  It provides resistance 
    to cold, dark and disenchantment.  It allows you to sense the presence 
    of orcs and dragons.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
r) The Long Sword 'Durandil' (2d5) (+5,+6) (+3)
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It increases your 
    luck by 3.  It makes you completely fearless.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 33 of Mirkwood.
s) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
t) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
    
    It can be wielded two-handed.  It can be activated for word of recall
    every 200 turns if it is being worn. It increases your dexterity and 
    charisma by 3.  It does extra damage from fire and frost.  It provides
    immunity to paralysis.  It provides resistance to fire, cold and light
    .  It allows you to see invisible monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Greater Balrog on level 59 of Mordor.
u) The Sling of Niquen (x4) (+14,+7) (+2)
    
    It increases your intelligence, dexterity and constitution by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hell knight on level 45 of Mordor.
v) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It 
    increases your intelligence, wisdom, dexterity and speed by 1.  It
    provides resistance to electricity, fire and cold.  It slows your
    metabolism.  It fires missiles with extra might.  It fires missiles
    excessively fast.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Archon on level 59 of Mordor.
w) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Vecna, the Emperor Lich on level 70 of
    Angband.
x) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 63 of
    Mordor.


  [Home Inventory - Minas Anor ]

a) a Spellbook of Fireflash {@m2!d!v!k!s}
    
b) Gamenlon's Summoning Manual
    It can be activated for teleport level every 50 turns.  
    You found it in the remains of a Hell knight on level 48 of Mordor.
c) The Crumpled Scroll of Mass Resurrection {!*!*!*}
d) a Fireproof Staff of Wish[1|1] (2 charges) {!*!*!*}
e) The Ring of Power of Uvatha the Horseman (+5 to speed)
    It 
    increases your constitution, charisma and speed by 5.  It makes you
    invisible.  It sustains your dexterity.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to blindness and sound.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Power of Ji Indur Dawndeath (+1 to speed)
    
    It increases your wisdom, charisma and speed by 1.  It makes you
    invisible.  It sustains your constitution.  It provides immunity to
    paralysis.  It provides resistance to poison, nexus and chaos.  It
    allows you to fly.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 46 of Mordor.
g) The Ring of Power of Adunaphel the Quiet (+1)
    
    It increases your strength, intelligence and charisma by 1.  It makes
    you invisible.  It sustains your intelligence.  It provides resistance 
    to acid, dark, shards and disenchantment.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Adunaphel the Quiet on level 46 of Mordor.
h) The Ring 'Belen' (+1)
    
    It increases your dexterity by 1.  It sustains your dexterity and 
    constitution.  It provides resistance to electricity, cold and nether.
    It allows you to fly.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Cave troll on level 48 of Mordor.
i) The Amulet 'Ekkas' (+5)
    It 
    increases your dexterity and constitution by 5.  It makes you
    completely fearless.  It provides resistance to acid, confusion, nexus
     and disenchantment.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Halfling slinger on level 32 of A lost
    temple.
j) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Maulotaur on level 50 of Mordor.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It
    can be activated for heal and cure black breath every 200 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your strength, wisdom, charisma and speed by 4.  It makes you
    completely fearless.  It provides resistance to fire, poison and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Perplexity on level 72 of
    Angband.
l) an Amulet of Wisdom (+4)
m) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 47 of Mordor.
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, blindness, shards and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a White wraith on level 44 of Mordor.
o) a Cloak of Mist of Air [1,+10]
    It
    allows you to breathe without air.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
p) a Steel Helm of Water Breathing [6,+10]
    It
    allows you to breathe underwater.  It cannot be harmed by acid.  
    You found it in the remains of The Watcher in the Water on level 34 of The
    Small Water Cave.
q) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90
    turns if it is being worn. It grants you the power of magic missile if
    it is being worn.  It increases your dexterity and luck by 4.  It
    provides immunity to paralysis.  It provides resistance to acid.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball
    (48) every 5+d5 turns if it is being worn. It increases your dexterity
    , speed and attack speed by 2.  It does extra damage from frost.  It 
    poisons your foes.  It provides resistance to cold.  It allows you to
    see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 47 of Mordor.
s) The Main Gauche of Maedhros (2d5) (+12,+15) (+3) {@w1!d!v!s}
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It gives telepathic powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 43 of
    Mordor.
u) The Guisarme of Ladir (2d5) (+7,-2) (+4 to speed)
    It can be wielded two-handed.  It provides light (radius 1)
    forever.  It increases your speed by 4.  It does extra damage from 
    acid and fire.  It produces chaotic effects.  It is especially deadly
    against dragons.  It strikes at undead with holy wrath.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.
v) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can be activated for 
    drain life (90) every 70 turns if it is being worn. It increases your 
    wisdom and infravision by 4.  It does extra damage from frost.  It is
    especially deadly against orcs.  It makes you completely fearless.  It
    provides resistance to cold and light.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon on level 44 of Mordor.
w) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
x) The Small Wooden Boomerang 'Vanru' (1d4) (+19,+19)
    It does extra damage from acid and 
    frost.  It is especially deadly against orcs.  It is a great bane of
    demons.  It is a great bane of undead.  It fights against evil with
    holy fury.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Gnome mage on level 25 of Mirkwood.
b) a Spellbook of Drain {@m2!d!v!k!s}
    
c) 3 Potions of *Healing* {!*}
d) 7 Potions of Restore Mana {!*}
    
e) The Ring of Raglion [+13] (+5% of critical hits)
    It 
    increases your charisma and ability to score critical hits by 5.  It
    sustains your constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to dark and 
    sound.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    Paths of the Dead.
f) an Indestructible Ring of Speed (+13) {!*}
    It increases your speed by 13.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 73 of Angband.
g) The Ring 'Halain' (+5)
    
    It increases your constitution and speed by 5.  It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to dark and disenchantment.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Zombie Halfling slinger on level 72 of
    Angband.
h) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 60 of Paths of
    the Dead.
i) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and 
    speed by 4.  It provides immunity to fire.  It provides resistance to 
    acid, electricity, cold and nexus.  It allows you to fly.  It allows
    you to sense the presence of thunderlords.  It reflects bolts and
    arrows.  It produces a fiery sheath.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
j) an Elven Cloak [4,+10] (+4 to stealth)
    It increases your stealth, searching and 
    luck by 4.  It cannot be harmed by acid, cold, lightning or fire.  
k) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    It was given to you as a reward.
l) The Iron Helm of Nulad [5,+8]
    It sustains your strength, wisdom and 
    constitution.  It provides resistance to acid, electricity, fire, cold
     and light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
m) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It
    can be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
n) The Set of Gauntlets 'Paurnimmen' [Fireflash] [2,+15] (+4) {@m3}
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
p) The Light War Axe 'Limbslicer' (2d5) (+12,+15) (+4)
    It increases your dexterity by 4.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3)
    It can be wielded two-handed.  It 
    increases your constitution by 3.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It fights against evil with holy fury.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be activated for lightning bolt
    (4d8) every 6+d6 turns if it is being worn. It does extra damage from 
    electricity.  It provides resistance to electricity and poison.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Law drake on level 61 of Dol Guldur.
s) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    
    It increases your searching, infravision, ability to tunnel and luck
     by 3.  It does extra damage from acid.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It allows you
    to sense the presence of orcs and trolls.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Erebor.
t) a Mage Staff of Power (1d4) (-16,+4) (+11)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 11.  
    You found it lying in a vault on level 68 of Dol Guldur.


  [The Mathom-house Inventory - Bree ]

a) The Gem of Knowledge
    It can be
    activated for decreasing Dexterity.  
    You found it in the remains of an Emperor wight in the town of Bree .
b) The Pendulum of Orcus {tele}
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it lying on the ground on level 23 of The Sandworm lair.
c) The Cunning Plan of Zog
    It
    can be activated for cure blindness every 100 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
d) The Ring of Power of Hoarmurath of Dir (+3 to speed)
    It 
    increases your stealth, speed and ability to score critical hits by 3.
    It makes you invisible.  It sustains your wisdom.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to dark.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 61 of Mordor.
e) The Ring of Power of Akhorahil the Blind (+3 to searching)
    
    It increases your strength, dexterity, charisma and searching by 3.  
    It makes you invisible.  It sustains your intelligence.  It provides
    immunity to paralysis.  It provides resistance to light.  It allows
    you to fly.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 46 of Mordor.
f) The Ring of Power of Ren the Unclean
    
    It makes you invisible.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to shards and nether.  It
    allows you to levitate.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 68 of The Sacred
    Land Of Mountains.
g) The Ring of Elendin (+4)
    It increases your constitution by 4.  It sustains 
    your charisma.  It provides resistance to acid, electricity and light.
    It slows your metabolism.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 65 of
    Erebor.
h) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
i) The Amulet of Athrinwe [-3] (-3)
    
    It decreases your strength, intelligence, wisdom, dexterity, 
    constitution and charisma by 3.  It sustains your constitution and 
    charisma.  It makes you completely fearless.  It provides resistance 
    to fire, light and shards.  It allows you to levitate.  It cannot be
    dropped while cursed.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon on level 67 of The
    Sacred Land Of Mountains.
j) The Amulet of Mithin (+3)
    It provides light (radius 1) forever.  It 
    increases your strength, wisdom, dexterity and charisma by 3.  It
    sustains your wisdom and charisma.  It makes you completely fearless.  
    It provides resistance to life draining, electricity, fire, light, 
    dark and chaos.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 73 of
    Angband.
k) The Everburning Torch of Isinaxe
    It provides light (radius 5) forever.  It provides resistance 
    to dark.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
l) The Everburning Torch 'Barahan' {cursed}
    It
    provides light (radius 1) forever.  It prevents teleportation.  It is
    heavily cursed.  It carries an ancient foul curse.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 52 of Mordor.
m) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    It can be
    activated for destroy doors and traps every 10 turns if it is being
    worn. It increases your intelligence, wisdom and constitution by 3.  
    It provides resistance to acid, poison, confusion and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 65 of Erebor.
n) The Augmented Chain Mail of Yathras (-2 to accuracy) [16,+9]
    
    It sustains your strength.  It provides immunity to acid and fire.  It
    provides resistance to fire, cold and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Angband.
o) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, fire, cold, poison, confusion and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
p) The Splint Mail 'Caldur' (-2 to accuracy) [19,+5]
    
    It provides immunity to fire.  It makes you completely fearless.  It
    provides resistance to dark, shards and nexus.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 68 of The Sacred
    Land Of Mountains.
q) The Partial Plate Armour of Aeraduin (-3 to accuracy) [22,+13]
    It sustains your intelligence.  It provides immunity 
    to acid.  It makes you completely fearless.  It provides resistance to 
    poison, sound, nether and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Fallen angel on level 63 of Mordor.
r) The Metal Lamellar Armour 'Arangil' (-3 to accuracy) [23,+8]
    It
    sustains your strength, intelligence and wisdom.  It provides
    resistance to light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
s) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides resistance 
    to acid, electricity, fire, cold, confusion, sound and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Elder vampire on level 62 of Mordor.
t) The Ribbed Plate Armour of Nurin (-3 to accuracy) [28,+13]
    
    It provides immunity to cold.  It provides resistance to electricity, 
    fire, cold and sound.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Angband.
u) The Mithril Chain Mail of Ulkas (-1 to accuracy) [28,+12]
    It sustains your dexterity.  It provides immunity to acid and 
    fire.  It provides resistance to poison and confusion.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
v) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It provides resistance 
    to acid, electricity, fire, cold, dark, nether and disenchantment.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
w) The Paper Armour of Emnor [4,+11]
    
    It sustains your wisdom.  It provides immunity to electricity and fire
    .  It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Barrow wight on level 70 of Paths of the
    Dead.
x) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 58 of Mordor.
a) The Leather Jacket of Dudhriont (-1 to accuracy) [12,+10]
    It sustains your 
    constitution and charisma.  It makes you completely fearless.  It
    provides resistance to electricity, dark and sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature white dragon on level 70 of Paths
    of the Dead.
b) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your intelligence, constitution and charisma
     by 5.  It sustains your intelligence, constitution and charisma.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, 
    electricity, cold, blindness, confusion and nexus.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It drains mana.  It aggravates nearby
    creatures.  It is heavily cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
c) The Jewel Encrusted Crown of Kembari [0,+5]
    It makes you completely fearless.  It provides
    resistance to dark and confusion.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
d) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Archangel on level 63 of Mordor.
e) The Light War Axe 'Nionend' (2d5) (+30,+21) (+1 attack)
    It 
    increases your attack speed by 1.  It does extra damage from acid.  It 
    poisons your foes.  It produces chaotic effects.  It is very sharp and
    can cut your foes.  It is a great bane of dragons.  It strikes at
    undead with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 73 of Angband.
f) The Light War Axe of Vinar (2d5) (+19,+10) (+5)
    It 
    increases your charisma by 5.  It does extra damage from frost.  It is
    especially deadly against dragons.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth in the town of Gondolin .
g) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It
    can be wielded two-handed.  It can be activated for detect orcs every
    10 turns if it is being worn. It increases your dexterity and 
    searching by 4.  It is especially deadly against orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
h) The Broken Dagger of Naragal (1d1) (-2,+1) (+3)
    It provides light (radius 1) forever.  It increases 
    your strength and intelligence by 3.  It does extra damage from 
    electricity.  It poisons your foes.  It is especially deadly against
    orcs.  It is a great bane of demons.  It has been blessed by the gods.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
i) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2)
    It increases your attack speed by 2.  It is especially deadly
    against natural creatures.  It provides resistance to disenchantment.  
    It allows you to see invisible monsters.  It slows your metabolism.  
    It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 65 of Erebor.
j) The Short Sword 'Carog' (1d7) (+6,+8) (+2 attacks)
    
    It increases your strength and attack speed by 2.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It fights
    against evil with holy fury.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
k) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It increases your strength, dexterity and constitution by 4.
    It does extra damage from frost.  It is especially deadly against
    dragons.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It sustains 
    your strength and constitution.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to life
    draining, cold, nether and chaos.  It allows you to see invisible
    monsters.  It slows your metabolism.  It speeds your regenerative
    powers.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 70 of Erebor.
l) The Broad Sword 'Aeglin' (2d5) (+12,+16) (+4)
    It
    provides light (radius 1) forever.  It increases your searching by 4.  
    It does extra damage from electricity.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It makes you completely fearless.  
    It provides resistance to electricity, fire and blindness.  It allows
    you to sense the presence of orcs, trolls and giants.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 66 of Dol Guldur.
m) The Long Sword of the Dawn (E:25, L:2) (3d5) (+20,+20) (+3 to infravision)
    It
    can be activated for summon the Legion of the Dawn every 500+d500 turns
     if it is being worn. It increases your charisma and infravision by 3.
    It does extra damage from fire.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It sustains your charisma.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to fire, light, blindness and nexus.  It speeds your
    regenerative powers.  It can clone monsters.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of an Ethereal dragon on level 64 of Erebor.
n) The Long Sword 'Nuing' (2d5) (+6,+15)
    
    It does extra damage from acid.  It is especially deadly against
    dragons.  It is a great bane of demons.  It fights against evil with
    holy fury.  It is especially deadly against natural creatures.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 70 of Erebor.
o) The Scimitar of Hurith (2d5) (+11,+23) (+4 to speed)
    
    It provides light (radius 1) forever.  It increases your dexterity and 
    speed by 4.  It does extra damage from frost.  It produces chaotic
    effects.  It is very sharp and can make your foes bleed.  It strikes
    at demons with holy wrath.  It fights against evil with holy fury.  It
    has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 73 of
    Angband.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    It can be wielded two-handed.  It increases your constitution
     by 5.  It is a great bane of dragons.  It is especially deadly
    against trolls.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to disenchantment
    .  It allows you to sense the presence of dragons and demons.  It 
    drains life.  It aggravates nearby creatures.  It is heavily cursed.  
    It can re-curse itself.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Fallen angel on level 63 of Mordor.
q) The Two-Handed Sword of Osgist (3d6) (+15,+6) (+2 attacks)
    It
    must be wielded two-handed.  It increases your intelligence, 
    constitution, charisma and attack speed by 2.  It does extra damage 
    from frost.  It produces chaotic effects.  It is very sharp and can
    make your foes bleed.  It is a great bane of dragons.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
r) The Executioner's Sword 'Crisdurian' (4d5) (+18,+19)
    
    It must be wielded two-handed.  It poisons your foes.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Angband.
s) The Zweihander of Ardal (4d6) (+7,+19) (+6)
    It must be wielded two-handed.  It increases your strength by 
    6.  It does extra damage from electricity and fire.  It is especially
    deadly against orcs.  It is especially deadly against giants.  It is a
    great bane of demons.  It is a great bane of undead.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 58 of Mordor.
t) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
    
    It does extra damage from fire and frost.  It poisons your foes.  It
    produces chaotic effects.  It is very sharp and can cut your foes.  It
    is a great bane of dragons.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It provides
    immunity to paralysis.  It provides resistance to acid, electricity, 
    fire, cold and chaos.  It allows you to see invisible monsters.  It
    allows you to sense the presence of evil beings.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
u) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It generates an antimagic field.  It increases 
    your speed and attack speed by 2.  It does extra damage from fire.  It
    is especially deadly against dragons.  It provides immunity to fire.  
    It makes you completely fearless.  It provides resistance to fire, 
    chaos and disenchantment.  It drains mana, life and experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient white dragon on level 68 of Dol
    Guldur.
v) The Pike 'Nenor' (2d5) (+4,+4)
    It can be wielded two-handed.  It does extra damage from acid.  
    It produces chaotic effects.  It is very sharp and can cut your foes.  
    It is a great bane of dragons.  It is especially deadly against orcs.  
    It is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 72 of
    Angband.
w) The Beaked Axe of Hurin (2d6) (+12,+20) (+3)
    It must be wielded two-handed.  It can be activated for 
    berserker and +10 to speed (50) every 100+d200 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength and constitution by 3.  It does extra damage from acid.  It
    is especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It provides resistance to acid
    .  It drains mana.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Elder vampire on level 62 of Mordor.
x) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
    
    It can be wielded two-handed.  It increases your charisma by 3.  It
    does extra damage from fire.  It is especially deadly against giants.  
    It strikes at undead with holy wrath.  It provides resistance to fire
     and sound.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Hill orc on level 58 of Mordor.
a) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
    It can
    be wielded two-handed.  It increases your strength, constitution and 
    stealth by 3.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It strikes at demons with holy wrath.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of non-living things.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient red dragon on level 65 of Erebor.
b) The Trifurcate Spear 'Narast' (2d9) (+13,+9)
    
    It does extra damage from fire.  It poisons your foes.  It drains life
    from your foes.  It is especially deadly against dragons.  It is
    especially deadly against trolls.  It strikes at demons with holy
    wrath.  It is a great bane of undead.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Olog on level 66 of Dol Guldur.
c) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It 
    increases your dexterity and attack speed by 3.  It poisons your foes.
    It is very sharp and can cut your foes.  It is especially deadly
    against orcs.  It is especially deadly against natural creatures.  It
    provides immunity to paralysis.  It provides resistance to poison.  It
    allows you to sense the presence of orcs.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 68 of Angband.
d) The Morning Star of Vanruinor (2d6) (+12,+2) (-10)
    
    It provides light (radius 1) forever.  It decreases your wisdom by 10.
    It drains experience.  It has been blessed by the gods.  It induces
    random teleportation.  It fills you with the Black Breath.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 72 of Angband.
e) The Two-Handed Flail 'Aerech' (3d6) (+21,+9)
    It must be
    wielded two-handed.  It does extra damage from acid and frost.  It
    produces chaotic effects.  It can cause earthquakes.  It is especially
    deadly against trolls.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Cherub on level 66 of Erebor.
f) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does
    extra damage from acid, electricity, fire and frost.  It poisons your
    foes.  It is especially deadly against dragons.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It is
    especially deadly against giants.  It is a great bane of demons.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
g) The Small Metal Boomerang of Saenos (3d4) (+16,+13)
    It does extra damage from acid, 
    electricity and frost.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It strikes at demons with holy wrath.
    It is a great bane of undead.  It fights against evil with holy fury.  
    It is especially deadly against natural creatures.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Mage Staff of Neldolwe (1d4) (+7,+15)(20%)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your mana capacity by 20%.  It provides resistance to 
    blindness.  It allows you to fly.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nightwing on level 57 of Mordor.



Posted on 10.2.2005 23:57

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1037. on the Ladder (of 12684)
504. on the ToME Ladder (of 2973)
Best for this player (out of 2)

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On 10.2.2005 23:57 ryan483@bluebottle.com wrote:
Tried to get through a quest for greater demonic Qs with Fireflash around the corner. Didn't work too well, obviously.

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