The Angband Ladder: Driebwyn, DeathMold Sorceror by <half-orc@nikai.net>

  [ToME 2.2.3 Character Dump]

 Name  : Driebwyn               Age                 11       STR:     29       
 Sex   : Neuter                 Height              10       INT:     25       
 Race  : DeathMold LostSoul     Weight              52       WIS:     40       
 Class : Sorceror               Social Class         1       DEX:     21       
 Body  : Player                                              CON:     32       
 God   : Eru Iluvatar                                        CHR:     13       
                                                                               
 + To Melee Hit           3 Level             32    Max Hit Points       316   
 + To Melee Damage       -3 Experience    536036    Cur Hit Points       316   
 + To Ranged Hit        -14 Max Exp       536036    Max SP (Mana)        373   
 + To Ranged Damage       0 Exp to Adv.   560000    Cur SP (Mana)        106   
   AC                 35+94 Gold          270906    Piety               6742   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Good         Perception  : Superb       Blows/Round:  3         
 Bows/Throw  : Bad          Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Excellent    Mel.dmg/Rnd:  3d4-9     
 Stealth     : Legendary[32]Magic Device: Superb       Infra-Vision: 130 feet  
                                                       Tactic:       coward    
                                                       Explor:       normal    
                         (Character Background)                                
          You were born in wet mud, created by a curious adventurer.           
          Since then you have given life to no foul offspring.                 
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Halls of Mandos: Level 98 (4900')
        Maze: Level 27 (1350')
        The Old Forest: Level 16 (800')

 You have done something experimental.
 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 2288 enemies.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 10 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Yavie of the 2890th year of the third age.
 You have been adventuring for 3 days.

                    adefghmnopuz{|@             
        Add Str   : ....1..........             
        Add Int   : ....1..........             
        Add Wis   : .3..1..........             
        Add Dex   : ....1..........             
        Add Con   : ....1.....4....             
        Add Chr   : .3..1..........             
        Mul SPower: +..............             
        Add Stea. : .3..1...3......             
        Add Sear. : ....1.4........             
        Add Infra : ........3......             
        Add Tun.. : .............3.             
        Add Speed : .3...*..3......             
        Sust Str  : ...............             
        Sust Int  : ...............             
        Sust Wis  : ...............             
        Sust Dex  : ...............             
        Sust Con  : ..........+....             
        Sust Chr  : ...............             
        Invisible : ...............             
        Mul life  : ...............             
        Sens Fire : ...............             
        Reflect   : .......+.......             
        Free Act  : ...+...........             
        Hold Life : ...+..........+             
        Res Acid  : .+.............             
        Res Elec  : .+.............             
        Res Fire  : .+.............             
        Res Cold  : .+........+....             
        Res Pois  : ...++..........             
        Res Fear  : ...+...........             
        Res Lite  : ...............             
        Res Dark  : ....+...+......             
        Res Blind : ...............             
        Res Conf  : ..+....+.......             
        Res Sound : .+.............             
        Res Shard : ...............             
        Res Neth  : ..............+             
        Res Nexus : ..............+             
        Res Chaos : ..+............             
        Res Disen : ...+...........             
        See Invis : .+..+...+.....+             
        Regen     : ..........+....             
        Activate  : .+..+.++..+....             
        Fly       : .......++......             
        Unique.ESP: .+.............             

Skills (points left: 22)
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         23.230 [1.000]
          . Magic-Device                         13.000 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              30.400 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           20.900 [1.100]
          . Runecraft                            01.800 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) a Mage Staff of Power (1d4) (+17,+12) (+6)
        It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 6.  
    You found it lying on the ground on level 97 of Halls of Mandos.
d) The Harp of Maglor (+3 to speed)
    It can
    be activated for singing a *knowledge* song if it is being worn. It 
    increases your wisdom, charisma, stealth, speed and luck by 3.  It
    provides resistance to acid, electricity, fire, cold and sound.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of unique beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 93 of Halls of Mandos.
e) a Ring of Chaos Resistance
f) a Ring of Lordly Protection [+18]
    It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to life draining, poison and disenchantment.  
    You found it lying on the ground on level 52 of Halls of Mandos.
g) The Ring of Barahir (+1)
    It can
    be activated for dispel small life every 55+d55 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth and searching by 1.  It provides
    resistance to poison and dark.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord on level 55 of Halls of
    Mandos.
h) an Indestructible Ring of Speed (+10)
    It increases your speed by 10.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 91 of Halls of Mandos.
n) Polished Bronze Dragon Scale Mail (-2) [30,+22]
    It can be
    activated for breathe confusion (120) every 90+d90 turns if it is
    being worn. It provides resistance to confusion.  It allows you to
    fly.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 55 of Halls of Mandos.
o) a Fur Cloak of the Bat (-5,-6) [3,+22] (+3)
    It 
    increases your stealth, infravision and speed by 3.  It provides
    resistance to dark.  It allows you to fly.  It allows you to see
    invisible monsters.  
    You found it lying on the ground on level 88 of Halls of Mandos.
p) (nothing)
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying on the ground on level 27 of Halls of Mandos.
z) (nothing)
{) (nothing)
|) a Dwarven Pick (1d4) (+5,+6) (+3)


  [Character Inventory]

a) a Tome of Magical Energy
b) a Tome of the Eternal Flame
c) a Tome of the Everrunning Wave
d) a Tome of Knowledge
e) a Fireproof Book of Teleportation
f) a Spellbook of Recall
g) a Runestone {GraviSurge13}
h) a Runestone {!d!k!v Identify Arma13 @m1}
i) a Runestone {MindSurge22}
j) a Runestone {ProtectArma13}
k) 15 Mushrooms of Cure Serious Wounds {100% off}
l) 5 Potions of Speed
m) 9 Potions of Healing
n) a Feathers Cloak of Electricity [1,+17]
o) Climbing Set
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Meta Spells
b) a Fireproof Tome of the Mind
c) a Holy Tome of Eru Iluvatar
d) a Runestone {ElecArma13}
e) a Runestone {UndeathThrow13}
f) a Runestone {ElementalSurge33}
g) The Gem of Knowledge {mass genocide}
    It can
    be activated for mass genocide every 1000 turns.  
    You found it in the remains of an Ice skeleton on level 29 of Halls of
    Mandos.
h) The Tome of Collected Weird Magic {cure poison & fear}
    It can be activated for remove fear and cure poison every 5
    turns.  
    You found it in the remains of a Forest wight in the town of Bree .
i) a Parchment titled ``Secrets of the Gnomish Wizards'' {genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 33 of Halls of Mandos.
j) Tenser's Top-Heavy Teaspoon {cure insanity}
    It can
    be activated for cure insanity.  
    You found it lying on the ground on level 2 of Halls of Mandos.
k) 6 Sprigs of Athelas
l) a Scroll of Reset Recall
m) a Ring of Lightning [+15]
    It can
    be activated for ball of lightning and resist lightning every 50+d50
    turns if it is being worn. It provides resistance to electricity.  It
    cannot be harmed by electricity.  
    You found it lying on the ground on level 63 of Halls of Mandos.
n) The Filthy Rag of the Wight [1,-1] (+6 to searching)
    It 
    increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
o) an Elven Robe of Permanence [2,+9] (+1 to stealth)
    It increases your stealth by 1.  It sustains your strength, 
    intelligence, wisdom, dexterity, constitution and charisma.  It
    provides resistance to life draining, acid, electricity, fire, cold, 
    poison, blindness and confusion.  It allows you to sense the presence 
    of orcs.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.


  [The Mathom-house Inventory - Bree ]

a) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It 
    increases your wisdom, dexterity, stealth and infravision by 1.  It
    makes you invisible.  It sustains your wisdom.  It provides immunity
    to paralysis.  It provides resistance to confusion.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 25.10.2003 04:05

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10597. on the Ladder (of 18915)
1859. on the ToME Ladder (of 3145)
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Comments

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On 25.10.2003 04:05 half-orc@nikai.net wrote:
He, UniqueESP is nice when doing the lost hobbit quest!
Harp of Maglor activation is weird, couldn't figure out yet what it's intended to do, ahem, originally. My first thought was star_id, and at the forums I read about broken Maglor activation, so I quickly hacked into a "fire_ball(GF_STAR_IDENTIFY, 0, 1, 0);". But now I'm not so sure anymore, whether it shouldn't rather activate for identify pack or something. Will need to look into the music code to figure out what's going on here.

On 25.10.2003 13:14 wrote:
Ah, I see Maglor really is intended to star_id, it says "MUSIC_STAR_ID". But come on, a lasting *ID* effect, and a recharge of only 100? Looks a little overpowered to me :)
*ID* for a single object would look good enough, with an an appropriate recharge duration ;)

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