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The Angband Ladder: Zizzo XLVI, Yeek Sorceror by <dsb-tome@killerbunnies.org>

  [ToME 2.2.4 Character Dump]

 Name  : Zizzo XLVI             Age                 13       STR:     16       
 Sex   : Male                   Height              45       INT:     20       
 Race  : Yeek Hermit            Weight              64       WIS:      8       
 Class : Sorceror               Social Class         1       DEX:     13       
 Body  : Player                                              CON:      8       
 God   : Nobody                                              CHR:     16       
                                                                               
 + To Melee Hit         -12 Level             32    Max Hit Points        43   
 + To Melee Damage      -10 Experience    142854    Cur Hit Points       -19   
 + To Ranged Hit        -17 Max Exp       142854    Max SP (Mana)        306   
 + To Ranged Damage       0 Exp to Adv.   150000    Cur SP (Mana)        301   
   AC                 35+43 Gold          138450                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Fair         Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Poor         Shots/Round:  1         
 Saving Throw: Very Good    Disarming   : Very Good    Mel.dmg/Rnd:  1d4-10    
 Stealth     : Superb       Magic Device: Excellent    Infra-Vision: 100 feet  
                                                       Tactic:       coward    
                                                       Explor:       fast      
                         (Character Background)                                
          You are one of five children of a blue Yeek.  You are the            
          black sheep of the family.  You have brown eyes, straight            
          brown hair, and a fair complexion.  You have an annoying             
          habit of making strange 'zizz' noises, hence your nickname.          


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             OFF
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 27 (1350')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 7032 enemies.
 You saved 9 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 6th Quelle of the 2890th year of the third age.
 Your adventure lasted 20 days.

     Your Attributes:
You are dead, killed by a Nexus hound on level 27 of Mirkwood.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of animals.
You are unlucky.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to disenchantment.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.

Skills (points left: 30)
 . Combat                                        01.000 [0.300]
 . Sneakiness                                    01.000 [0.900]
 - Magic                                         36.400 [1.000]
          . Magic-Device                         04.000 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              36.700 [0.700]
          . Mana                                 00.000 [0.600]
                   . Fire                        00.000 [0.700]
                   . Water                       00.000 [0.700]
                   . Air                         00.000 [0.700]
                   . Earth                       00.000 [0.700]
          . Meta                                 00.000 [0.700]
          . Conveyance                           00.000 [0.700]
          . Divination                           00.000 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  01.000 [0.550]
          . Prayer                               00.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You are fated to find a Potion of Stupidity on level 39.
// This happened to my last contender, too:  got a fate on a much deeper
// level and died shortly thereafter.  I knew I should've panicked when I
// saw this... :-/


  [Character Equipment]

a) a Mage Staff [Noxious Cloud] (1d4) (+5,+6)
        It can be wielded two-handed.  It has a spell stored inside.  
d) a Drum of the Eldar (+1)
    It 
    increases your strength and charisma by 1.  It provides resistance to 
    acid and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
e) The Ring 'Mithil' [Fireflash] (+2 to infravision)
    It has a spell stored inside.  It 
    increases your infravision by 2.  It sustains your intelligence and 
    wisdom.  It provides resistance to nether and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice rogue on level 17 of Orc Cave.
f) a Ring of Spell [Identify]
k) an Amulet of Spell [Recall]
m) a Dwarven Lantern
n) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
o) an Elven Cloak [4,+9] (+1 to stealth)
    It increases your stealth, searching and luck by 1.  It
    cannot be harmed by acid, cold, lightning or fire.  
p) (nothing)
s) a Jewel Encrusted Crown of the Magi [0,+9] (+3)
    It increases your 
    intelligence by 3.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    fire and cold.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic
    missile (2d6) every 2 turns if it is being worn. It provides light
    (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) (nothing)
z) a Red mold named Bob (133 hp)
{) (nothing)
|) (nothing)


  [Character Inventory]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
// Oh, *just* what I needed... ;)
b) a Book of Beginner Cantrips {@m1@b1!d!k!v!s}
    
c) a Spellbook of Essence of Speed {@m3@b3!d!k!v!s}
    
d) a Spellbook of Disarm {@m2@b2!d!k!v!s}
    
e) 2 Potions of Cure Critical Wounds {!d!k!v!s}
    
f) a Potion of Healing
g) a Wand of Firewall[4|6] (6 charges)
h) The Wand of Digging of Thrain (9 charges) {@a4!d!k!v!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
i) a Sabre (1d7) (+0,+0)
j) a Chaotic Flail (2d6) (+7,+3)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Spellbook of Recall
    
b) a Spellbook of Fireflash
    
c) a Spellbook of Identify
    
d) a Spellbook of Noxious Cloud
    
e) a Ring of Free Action
f) a Ring of See Invisible
    It allows you to see invisible monsters.  
    You bought it from the Jewelry Shop.
g) a Ring of Invisibility {Smeagol BDw 3}
h) a Ring of Spell
i) an Amulet of Spell
j) The Anchor of Space-Time
    It provides light (radius 1)
    forever.  It prevents the space-time continuum from being disrupted.  
    It cannot be harmed by acid, cold, lightning or fire.  
k) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases 
    your dexterity and speed by 3.  It provides resistance to acid and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Set of Gauntlets 'Paurnimmen' [Recall] [2,+15] (+4)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It has a
    spell stored inside.  It increases your constitution by 4.  It
    sustains your constitution.  It provides resistance to cold.  It
    speeds your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and 
    speed by 3.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides immunity to paralysis.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Lothlorien ]

a) a Tome of the Everrunning Wave
b) a Book of Teleportation
c) a Spellbook of Recovery
    
d) a Spellbook of Dig
    
e) a Spellbook of Recharge
    
f) 2 Sprigs of Athelas
    
g) 14 Potions of Cure Light Insanity
    
h) 8 Potions of Healing
    
i) 2 Potions of Restore Mana
    
j) 2 Scrolls of Reset Recall
k) a Ring of Spell
l) a Ring of Spell
m) an Amulet of Spell
n) a Dragon Horn (+2)
    It can be activated
    for large acid ball (300) every 100 turns if it is being worn. It 
    increases your constitution by 2.  It makes you completely fearless.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
o) a Mage Staff (1d4) (+4,+1)
p) a Mage Staff (1d4) (+1,+5)


  [The Mathom-house Inventory - Bree ]

a) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  
    It is especially deadly against natural creatures.  It provides
    resistance to cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Forest troll on level 20 of Orc Cave.
b) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.



Posted on 26.11.2003 02:20
Last updated on 6.12.2003 03:26

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7026. on the Ladder (of 12513)
1810. on the ToME Ladder (of 2972)
6. for this player (out of 8)

Comments

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On 26.11.2003 02:20 dsb-tome@killerbunnies.org wrote:
Now that this contender has finally surpassed my best so far (in experience if not in dungeon depth), I felt it worth putting up here. So far I've computed the Downs, the Orc Cave and the Sandworm Lair (for the first time with any character; it was actually easier than I expected, though I won't be taking my Maia there anytime soon...), and am about halfway through Mirkwood. I'm being *very* careful with this one, playing him only a few dungeon levels in a sitting so as not to give that inevitable lingering feeling of immortality time to set in and get me killed. I've got my fingers crossed for bottom of Mirkwood on this one...

On 26.11.2003 03:31 Makkoan@hotmail.com wrote:
Thats some seriously low hp! Congrats on how far you've made it!

On 26.11.2003 03:31 Makkoan@hotmail.com wrote:
Thats some seriously low hp! Congrats on how far you've made it!

On 26.11.2003 17:20 dzhang@its.caltech.edu wrote:
I'm impressed. You should try to win the games as a Possessor without a body next. :)

On 6.12.2003 03:26 dsb-tome@killerbunnies.org wrote:
Drat. An ill-aimed Phase Door dropped me in the middle of a pack of Nexus hounds and wouldn't get me out. Pure-D stupid on my part; with all that STR, I should've been carrying that Book of Teleportation and had a better avenue of escape. Ah well, once more unto the proverbial breach, I suppose...

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