The Angband Ladder: Spanky, High-Elf Ranger by <Elliott946@aol.com>

  [ToME 2.2.5 Character Dump]

 Name  : Spanky                 Age                125       STR:     32       
 Sex   : Male                   Height              85       INT:     27       
 Race  : High-Elf               Weight             196       WIS:     20       
 Class : Ranger                 Social Class        67       DEX:     25       
 Body  : Player                                              CON:     23       
 God   : Tulkas                                              CHR:     22       
                                                                               
 + To Melee Hit          42 Level             32    Max Hit Points       338   
 + To Melee Damage       59 Experience    348168    Cur Hit Points       338   
 + To Ranged Hit         57 Max Exp       348168    Max SP (Mana)         66   
 + To Ranged Damage      10 Exp to Adv.   460000    Cur SP (Mana)         65   
   AC                 21+43 Gold          188480    Piety              16852   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[2] Perception  : Fair         Blows/Round:  4         
 Bows/Throw  : Legendary[45]Searching   : Fair         Shots/Round:  2         
 Saving Throw: Good         Disarming   : Fair         Mel.dmg/Rnd:  8d5+236   
 Stealth     : Bad          Magic Device: Superb       Infra-Vision: 40 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the only child of a Telerin Warrior.  You have               
          light grey eyes, straight black hair, and a fair                     
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Barrow-Downs: Level 10 (500')
        Maze: Level 32 (1600')
        Orc Cave: Level 22 (1100')
        A lost temple: Level 10 (500')

 Your body is a Player.
 You are currently in the town of Bree.
 You have defeated 5342 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 33 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 19th Quelle of the 2890th year of the third age.
 You have been adventuring for 33 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..........4.....            
        Add Int   : 3........2......            
        Add Wis   : ....1....2......            
        Add Dex   : 3...............            
        Add Stea. : ......33........            
        Add Sear. : ....1...........            
        Add Tun.. : ..............1.            
        Add Speed : 3...............            
        Slay Evil : .............+..            
        Slay Troll: +...............            
        Slay Giant: +...............            
        Sust Str  : ....+...........            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ........+.......            
        Free Act  : +...............            
        Hold Life : ................            
        Res Acid  : ....+.+.........            
        Res Elec  : ......+.........            
        Res Fire  : ......+.........            
        Res Cold  : ......+.........            
        Res Pois  : ......+..+......            
        Res Fear  : ....+...........            
        Res Lite  : ...............+            
        Res Dark  : ................            
        Res Blind : .........+......            
        Res Conf  : ...+............            
        Res Sound : .......+........            
        Res Shard : ..........+.....            
        Res Neth  : .+..............            
        Res Nexus : ...........+....            
        Res Chaos : ...++...........            
        Res Disen : ................            
        Levitate  : ...........+....            
        See Invis : +..............+            
        Xtra Might: .+..............            
        Cursed    : .+..............            
        Orc.ESP   : ......+..+......            
        Troll.ESP : .........+......            
        Evil.ESP  : .........+......            

Skills (points left: 5)
 - Combat                                        23.472 [0.800]
          . Weaponmastery                        04.000 [0.500]
          - Archery                              39.061 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            26.100 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    04.325 [0.950]
          . Stealth                              01.000 [0.300]
          . Disarming                            06.000 [1.000]
 - Magic                                         02.330 [0.700]
          . Magic-Device                         01.000 [1.100]
          . Conveyance                           02.500 [0.500]
          . Divination                           13.000 [0.500]
          . Nature                               00.000 [0.500]
          . Prayer                               02.500 [0.500]
 - Monster-lore                                  00.000 [0.700]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)


  [Fates]

You may find a Potion of Water on level 1.
You may meet an Elder stargazer on level 21.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) a Light Crossbow of Extra Might (x4) (+14,+10) {cursed}
    It provides
    resistance to nether.  It fires missiles with extra might.  It is
    cursed.  
    You bought it from the Black Market.
e) a Ring of Slaying (+9,+14)
    
    You bought it from the Black Market.
f) a Ring of Chaos Resistance
    It provides resistance to 
    confusion and chaos.  
    You bought it from the Black Market.
k) The Amulet of Briele (+1 to searching)
    It increases your wisdom and 
    searching by 1.  It sustains your strength.  It makes you completely
    fearless.  It provides resistance to acid and chaos.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 28 of
    Mirkwood.
m) a Dwarven Lantern
n) Elven Rhino Hide Armour (-1 to accuracy) [8,+9] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to 
    acid, electricity, fire, cold and poison.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
o) a Wolf Pelt of Aman [1,+28] (+3 to stealth)
    It increases your stealth by 3.  It
    provides resistance to sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) a Small Metal Shield of Reflection [3,+6]
    It reflects bolts and arrows.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 28 of
    Mirkwood.
s) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to poison and blindness.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 19 of Orc Cave.
u) a Set of Leather Gloves of Power (+1,+4) [1,+8] (+4)
    It increases 
    your strength by 4.  It provides resistance to shards.  
    It was given to you as a reward.
x) a Pair of Metal Shod Boots of Stability [6,+4]
    It provides resistance to nexus.  It
    allows you to levitate.  
    You found it lying on the ground on level 29 of Mirkwood.
z) a Yellow jelly (50 hp)
{) 16 Bolts of Slay Evil (1d5) (+4,+3) {90% off}
    It fights
    against evil with holy fury.  
    You made it yourself.
|) a Shovel (+3,+4) (+1)


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
    You bought it from the Book Store.
b) a Spellbook of Identify
c) 20 Potions of Cure Critical Wounds
d) 12 Scrolls of Teleportation
e) 7 Scrolls of Word of Recall
f) a Silver Rod of Recall (100/100)
g) The Ring of Power of Uvatha the Horseman (+1) {cursed}
    It increases your constitution by 1.
    It makes you invisible.  It makes you completely fearless.  It
    provides resistance to dark and confusion.  It allows you to fly.  It
    allows you to see invisible monsters.  It drains experience.  It is
    heavily cursed.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
h) a Ring of Invisibility
    
    It makes you invisible.  
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
i) 30 Bolts (exploding) (1d5) (+1,+6) {90% off}
j) 19 Bolts (1d5) (+6,+4) {90% off}
k) 8 Seeker Bolts (4d5) (+1,+5) {90% off}
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 7 Sprigs of Athelas
b) 10 Potions of Cure Serious Insanity
c) a Potion of Invisibility
d) a Potion of Healing
e) 3 Potions of Restore Life Levels
f) 3 Potions of Restore Strength
g) 2 Potions of Restore Intelligence
h) 3 Potions of Restore Wisdom
i) 2 Potions of Restore Dexterity
j) 3 Potions of Restore Constitution
k) a Potion of Resistance
l) 2 Scrolls of Mass Genocide
m) The Amulet of Telured (+2 to stealth)
    It 
    increases your stealth by 2.  It provides resistance to dark, shards
     and nexus.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Young gold dragon on level 32 of Mirkwood.
n) The Padded Armour of Elegrodo [4,+7]
    
    It provides immunity to electricity.  It provides immunity to
    paralysis.  It provides resistance to cold, dark and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice paladin on level 30 of Maze.
o) The Iron Helm of Carodor [5,+5]
    It
    provides light (radius 1) forever.  It provides resistance to life
    draining, cold, dark and shards.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of Maze.
p) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Dagger 'Nimthanc' (E:10421, L:19) (1d4) (+22,+13)
    It can be activated
    for frost bolt (6d8) every 7+d7 turns if it is being worn. It does
    extra damage from frost.  It provides resistance to electricity, cold
     and light.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Smeagol on level 3 of Barrow-Downs.
r) 16 Bolts of Venom (1d5) (+4,+9) {90% off}
    It 
    poisons your foes.  
    You made it yourself.
s) 24 Silver Bolts (3d5) (+0,+0)
t) a Parchment - Adventurer's Guide to Middle-earth
u) a Parchment - Khuzdul - The Hidden Tongue of the Dwarves
v) a Parchment - Nandorin for Dummies
w) a Parchment - Advanced Lessons of Orcish


  [Home Inventory - Gondolin ]

a) an Awl-Pike of Life (1d8) (+3,+7)(20%)
    It can be wielded two-handed.  It increases your 
    hit points by 20%.  It provides resistance to life draining.  
    You found it in the remains of a Dark elven lord on level 22 of Mirkwood.
b) a Beaked Axe of *Slay Troll* (2d6) (+13,+5) (+1)


  [Home Inventory - Lothlorien ]

a) a Sprig of Athelas
b) a Potion of Life {25% off}
c) a Ring of Nexus Resistance
d) an Indestructible Ring of Confusion Resistance
e) an Amulet of Reflection {25% off}
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
f) The Augmented Chain Mail 'Minni' (-2 to accuracy) [16,+7]
    It sustains your constitution and 
    charisma.  It provides immunity to acid.  It provides resistance to 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
g) The Large Leather Shield of Celegorm [4,+20]
    It provides resistance to acid, 
    electricity, fire, cold, light, dark and blindness.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 31 of Mirkwood.
h) an Iron Helm of the Noldor [5,+10] (+2)
    
    It can be activated for detect treasure every 10+d20 turns if it is
    being worn. It increases your dexterity by 2.  It sustains your 
    dexterity.  It allows you to sense the presence of orcs.  
    You found it in the remains of a Young white dragon on level 26 of
    Mirkwood.
i) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it
    is being worn. It decreases your intelligence, wisdom and searching by 
    5.  It provides immunity to cold.  It provides immunity to paralysis.  
    It makes you completely fearless.  It provides resistance to acid, 
    fire, poison and disenchantment.  It allows you to see invisible
    monsters.  It produces an anti-magic shell.  It drains life.  It
    induces random teleportation.  It is heavily cursed.  It carries an
    ancient foul curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
j) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Uruk on level 31 of Mirkwood.
k) a Pair of Hard Leather Boots of Free Action [3,+7] {25% off}
    It
    provides immunity to paralysis.  
    You bought it from the Footwear Shop.
l) a Cleaver of *Slay Undead* (2d4) (+10,+5) (+2)
m) a Venomous Broad Sword (2d5) (+4,+6)
n) a Long Sword of *Slay Undead* (2d5) (+9,+8) (+1)
o) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, 
    charisma and stealth by 2.  It is especially deadly against orcs.  It
    is especially deadly against trolls.  It allows you to levitate.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of orcs and trolls.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
p) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to life
    draining, nexus, chaos and disenchantment.  It allows you to see
    invisible monsters.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Novice warrior on level 31 of Mirkwood.
q) The Beaked Axe of Theoden (2d6) (+8,+10) (+3)
    
    It can be activated for drain life (120) every 400 turns if it is
    being worn. It increases your wisdom and constitution by 3.  It is
    especially deadly against dragons.  It allows you to sense the
    presence of undead and evil beings.  It slows your metabolism.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
r) a Chaotic Lance (2d8) (+5,+2)
s) a Shocking Quarterstaff (1d9) (+6,+7)
t) a Spectral War Hammer (3d3) (+6,+3)
u) The Lucerne Hammer 'Turmil' (2d5) (+10,+6) [+8] (+4)
    It can be wielded two-handed.  It can
    be activated for drain life (90) every 70 turns if it is being worn. 
    It increases your wisdom and infravision by 4.  It does extra damage 
    from frost.  It is especially deadly against orcs.  It provides
    resistance to cold, light and shards.  It allows you to sense the
    presence of orcs, trolls and giants.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dark elven lord on level 21 of Mirkwood.
v) a Flail (Defender) (2d6) (+10,+6) [+5] (+4 to stealth)
    
    It can be wielded two-handed.  It increases your stealth by 4.  It
    sustains your charisma.  It provides immunity to paralysis.  It
    provides resistance to acid, electricity, fire, cold, poison and light
    .  It allows you to levitate.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Two-Handed Flail of Earthquakes (3d6) (+7,+9) (+4)
x) a Frozen metal Boomerang of Slay Troll (4d5) (+6,+9)


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify every
    10+d50 turns if it is being worn. It increases your searching and 
    infravision by 2.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 17.1.2004 00:12
Last updated on 20.1.2004 23:00

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10752. on the Ladder (of 18915)
1898. on the ToME Ladder (of 3145)
72. for this player (

Comments

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On 17.1.2004 00:12 Elliott946@aol.com wrote:
My best ToME character so far. We'll see how he turns out.

On 17.1.2004 01:14 mayfair@true-evil.net wrote:
Oh.. Looking good. Nice to see there is activity on the ladder. :)

On 20.1.2004 23:00 Elliott946@aol.com wrote:
Close call in the Maze with Lorgan. The Maze is a good place to take on summoners, but the potions were running low and Spanky is better with his crossbow than hand to hand.

On 22.1.2004 22:02 Elliott946@aol.com wrote:
Well, I failed to save the file, but Spanky made it to level 33 before dying to the Gondolin Troll in horribly embarassing fashion. He was sneaking invisibly through the trolls, only killing the occasional road block. 2/3 of the way through, before I was even in trouble, I decided to try a junkart that activated for Genocide on the trolls. It did 10 damage to me for every troll it killed and that was it for Spanky. Interestingly, my prior best character also died to the Gondolin Trolls, though he was just clubbed to death.

Real shame. Spanky was most of the way through stat gain and was really tearing it up in Moria.

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