The Angband Ladder: Melian, Maia Ranger by <lorddimwit@hotmail.com>

  [ToME 2.2.2 Character Dump]

 Name  : Melian                 Age                 18       STR: 18/117       
 Sex   : Male                   Height              66       Int:  18/40  18/50
 Race  : Maia                   Weight             173       Wis:     15     16
 Class : Ranger                 Social Class        69       DEX: 18/152       
 Body  : Player                                              CON:  18/30       
 God   : Nobody                                              CHR:     18       
                                                                               
 + To Melee Hit          41 Level             31    Max Hit Points       300   
 + To Melee Damage       53 Experience    132587    Cur Hit Points       -27   
 + To Ranged Hit         54 Max Exp       132587    Max SP (Mana)         32   
 + To Ranged Damage      10 Exp to Adv.   195000    Cur SP (Mana)         31   
   AC                 29+80 Gold          190455                               
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Heroic       Perception  : Excellent    Blows/Round:  4         
 Bows/Throw  : Legendary[32]Searching   : Excellent    Shots/Round:  3         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  8d5+212   
 Stealth     : Very Good    Magic Device: Heroic       Infra-Vision: 0 feet    
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are a notable follower of Mandos.  In the past you               
          dwelt on earth in the form of a beneficent but unseen                
          force.                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         ON
 Z-like monsters:      ON
 Joke monsters:        ON
 Maximize mode:        OFF
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 31 (1550')
        Barrow-Downs: Level 10 (500')
        Heart of the Earth: Level 25 (1250')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Moria: Level 30 (1500')

 Your body was a Player.
 You have defeated 1596 enemies.
 You saved 22 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 52nd Yavie of the 2890th year of the third age.
 Your adventure lasted 9 days.

     Your Attributes:
You are dead, killed by an Aranea on level 31 of Mirkwood.
You can teleport yourself short distances.
You can drive yourself into a berserk frenzy.
You aggravate monsters.
You can see invisible creatures.
You have free action.
Your appetite is small.
You can sense the presence of orcs.
You are lucky.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

Skills (points left: 0)
 - Combat                                        12.992 [0.800]
          . Weaponmastery                        01.000 [0.500]
          - Archery                              34.559 [0.750]
                   . Sling-mastery               00.000 [0.300]
                   . Bow-mastery                 00.000 [0.300]
                   . Crossbow-mastery            32.100 [0.300]
                   . Boomerang-mastery           00.000 [0.300]
 - Sneakiness                                    01.000 [0.950]
          . Disarming                            01.000 [1.000]
 - Magic                                         05.228 [0.700]
          . Magic-Device                         25.200 [1.100]
          . Conveyance                           01.500 [0.500]
          . Divination                           01.000 [0.500]
          . Nature                               00.000 [0.500]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  00.000 [0.700]

Abilities
 * Ammo creation


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Light Crossbow (x3) (+9,+10)
    
e) a Ring of Slaying (+7,+8)
    
    You bought it from the Black Market.
f) a Ring of Damage (+13) {cursed}
    It is cursed.  
    You bought it from the Black Market.
k) an Amulet of the Serpents [+1] (+3) {!k}
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 3.  It provides resistance to poison.  
    You stole it from the Black Market.
m) The Phial of Galadriel (+4)
    It can be activated for light area
    (dam 2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
n) Elven Augmented Chain Mail (-2) [16,+9] (+2 to stealth)
    It increases your stealth by 2.  It
    provides resistance to acid, electricity, fire, cold, poison and 
    blindness.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
o) a Mouse Fur of Protection [1,+8]
    It provides resistance to shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) a Small Metal Shield [3,+6]
    
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if
    it is being worn.  It increases your strength, dexterity and 
    constitution by 3.  It sustains your strength, dexterity and 
    constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
x) a Pair of Soft Leather Boots of Jumping [2,+11]
    It can be activated for phasing every 10+d10 turns if it is
    being worn. It grants you the power of blink if it is being worn.  
    It was given to you as a reward.
z) (nothing)
{) 27 Bolts of Lightning (1d5) (+9,+6) {90% off}
    It does extra damage from electricity.
    It cannot be harmed by electricity.  
    You made it yourself.
|) a Shovel (1d2) (+0,+0) (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) a Book of Beginner Cantrips
    
b) 8 Potions of Cure Critical Wounds {25% off}
    
c) 6 Scrolls of Phase Door
    
d) 7 Scrolls of Teleportation
    
e) 3 Scrolls of Word of Recall {25% off}
    
f) 7 Scrolls of Identify
    
g) 9 Scrolls of Satisfy Hunger {25% off}
    
h) 2 Wands of Noxious Cloud[1|25] (0 charges)
    
i) The Set of Gauntlets 'Paurnen' [2,+15]
j) a Battle Axe of Spinning (2d8) (+12,+4) (+2)
k) 23 Bolts of Venom (1d5) (+8,+5) {90% off}
    It 
    poisons your foes.  
    You made it yourself.
l) 10 Bolts of Slay Demon (1d5) (+7,+7) {90% off}
    It strikes at demons with holy wrath.  
    You made it yourself.
m) 26 Seeker Bolts of Slay Evil (4d5) (+6,+5) {90% off}
    It fights against evil with holy fury.  
    You made it yourself.
n) a Small Metal Boomerang (3d4) (+2,+5)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It
    provides resistance to acid, light and shards.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Metal Cap of Thengel [3,+12] (+3)
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated
    for magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Short Sword (Defender) (1d7) (+8,+6) [+2] (+3 to stealth)
    It increases your 
    stealth by 3.  It sustains your intelligence.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity, fire, cold, 
    poison and shards.  It allows you to levitate.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature black dragon in a hill.



Posted on 8.10.2003 21:14
Last updated on 9.10.2003 19:51

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Comments

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On 8.10.2003 21:14 lorddimwit@hotmail.com wrote:
Well, I've never run a successful Ranger or a successful Maia before. But together, they should be a winning combination!

This character plans to invest only in ranged attacks (with maybe a little abracadabra) so I can't even rely on fighting this time around.

Could be rough...

On 8.10.2003 22:45 wrote:
You have defeated one enemy.
You saved 2 princesses.

??? Looks like a bug.

On 8.10.2003 23:19 lorddimwit@hotmail.com wrote:
You're probably right. I haven't even been in the Barrow-Downs yet, and all I've killed is a mangy-looking leper.

On 9.10.2003 09:23 lorddimwit@hotmail.com wrote:
Now at level 28, enraged by the low modifier on Crossbow-mastery. I'll probably just get it up to level 32 and then invest in Divination/Conveyance/Magic-Device etc.

I had the option of getting Antimagic from Fumblefingers but decided to decline it, despite the fact that wielding a Dark Sword of Nothingness and peppering my enemies with Silver Bolts of Wounding would be awfully nice...

First few levels were rough; I hate aggravation and had to kill low-level monsters with a damn Wand of Manathrust... bleh.

On 9.10.2003 19:51 lorddimwit@hotmail.com wrote:
Well, this character met a horrible fate in Mirkwood. The Maia is not an easy race. If I hadn't been aggravating, those Araneas wouldn't have seen me. And if I hadn't had a grand total of 0 in Spirituality (accursed godless Maia!) I might've been able to resist their attacks.

Oh well; can't win them all, I suppose...

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