The Angband Ladder: Dalar, Dwarf Mage by malcontent

  [Angband 4.2.4 Character Dump]

 Name   Dalar        Age             43          Self  RB  CB  EB   Best
 Race   Dwarf        Height       3'10"   STR:  18/84  +2  -3  +1  18/84
 Class  Mage         Weight     8st 5lb   INT! 18/100  -3  +3  +7 18/170
 Title  ***WINNER*** Turns used:          WIS:  18/90  +2  +0  +3 18/140
 HP     671/671      Game        318044   DEX:     13  -2  +0  +8  18/10
 SP     97/301       Standard     55382   CON:  18/94  +2  -2  +9 18/184
                     Resting       9276

 Level                 42    Armor     [79,+125]    Saving Throw     87%
 Cur Exp          2104755                           Stealth         Good
 Max Exp          2104755    Melee       2d8,+17    Disarm - phys.   57%
 Adv Exp          2160000    To-hit       37,+17    Disarm - magic   83%
                             Blows      1.1/turn    Magic Devices    109
 Gold            10408134                           Searching        87%
 Burden          176.9 lb    Shoot to-dam    +20    Infravision   120 ft
 Overweight       -3.0 lb    To-hit       27,+32    Speed      3.5x (25)
 Max Depth   5000' (L100)    Shots      1.0/turn

 You are the only child of a Dwarven Thief.  You are a credit to the
 family.  You have dark brown eyes, straight black hair, a three foot
 beard, and a dark complexion.

Resistances         Abilities
 Acid:......+...... pFear:+............
 Elec:......+...... pBlnd:............+
 Fire:......+...... pConf:+.....+......
 Cold:......+...... pStun:.............
 Pois:....+.+...... HLife:.............
Light:+.....++..+.. Regen:.+...+.......
 Dark:......+......   ESP:.........+...
Sound:......+...... S.Inv:+............
Shard:+.....+...+.. FrAct:.+...+.++.+..
Nexus:....+........ Feath:.............
Nethr:..........+.. S.Dig:.............
Chaos:......++..... TrpIm:.............
Disen:......+...+.. Bless:.............

Hindrances          Modifiers
ImpHP:............. Stea.:....+..+.....
ImpSP:............. Sear.:....+........
 Fear:............. Infra:....+.......+
Aggrv:............. Tunn.:............+
NoTel:............. Speed:...++......+.
DrExp:............. Blows:.............
Stick:............. Shots:.............
Fragl:............. Might:.+...........
                    Light:.....+.......
                    D.Red:.............
                    Moves:.............


  [Last Messages]

> A magical staircase appears...
> *** CONGRATULATIONS ***
> You have won the game!
> You may retire (commit suicide) when you are ready.
> You have 3 charges remaining.
> Morgoth, Lord of Darkness, dies.
> You see the Mighty Hammer 'Grond' (9d9) (+5,+25) [+10].
> You see the Massive Iron Crown of Morgoth [0,+0] <+50, +1> {??}.
> You see Chain Mail of Resistance (-2) [32,+20].
> You see a Lucerne Hammer of Extra Attacks (2d5) (+9,+18) <+2> {cursed}.
> You see Mithril Chain Mail (Dwarven) (-1) [28,+17] <+2, +1, +4>.
> You see the Amulet 'Belost' <+2, +3, +4>.
> You see a Great Axe of *Slay Evil* (4d4) (+7,+18) <+1>.
> You see a Book of Magic Spells [Arcane Control].
> Character dump successful.

Killed by Ripe Old Age.

  [Character Equipment]

a) the Battle Axe of Avanc (2d8) (+9,+10) [+9] <+1, +4>
     Found lying on the floor at 2800 feet (level 56)
     
     +1 intelligence.
     +4 constitution.
     Slays dragons, evil creatures.
     Provides resistance to Light, Shards.
     Provides protection from fear, confusion.
     Cannot be harmed by Acid, Fire.
     Grants the ability to see invisible things.  
     
     Combat info:
     1.1 blows/round.
     With +6 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 56.5 vs dragons, 44.8 vs evil creatures, and
     33.1 vs. others.
     
b) a Short Bow of Lothlórien (x4) (+24,+20) <+4, +2>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +4 dexterity.
     +2 shooting power.
     Cannot be harmed by Acid, Fire.
     Speeds regeneration.  Prevents paralysis.  
     
c) a Ring of Intelligence <+6>
     Dropped by a dread at 4900 feet (level 98)
     
     +6 intelligence.
     Sustains intelligence.
     
d) a Ring of Speed <+13>
     Found lying on the floor in a vault at 4900 feet (level 98)
     
     +13 speed.
     
e) an Amulet of Trickery <+4, +3, +5, +7, +2>
     Dropped by Sauron, the Sorcerer, at 4950 feet (level 99)
     
     +4 dexterity.
     +3 stealth.
     +5 searching skill.
     +7 infravision.
     +2 speed.
     Provides resistance to Poison, Nexus.
     Sustains dexterity.
     
f) the Star of Adond <+3>
     Found lying on the floor in a vault at 2400 feet (level 48)
     
     +3 light.
     Cannot be harmed by Fire.
     Speeds regeneration.  Prevents paralysis.  
     Intensity 3 light.
     
     When activated, it maps the area around you.
     Takes 178 to 350 turns to recharge at your current speed.
     Your chance of success is 97.0%
     
g) Power Dragon Scale Mail of Craftsmanship [60,+31]
     Dropped by a dread at 4900 feet (level 98)
     
     Provides resistance to Acid, Lightning, Fire, Cold, Poison, Light,
     Dark, Sound, Shards, Chaos, Disenchantment.
     Provides protection from confusion.
     
h) the Cloak 'Randalair' [1,+19] <+3, +1>
     Found lying on the floor at 1200 feet (level 24)
     
     +3 wisdom.
     +3 constitution.
     +1 stealth.
     Provides resistance to Light, Chaos.
     Cannot be harmed by Acid, Fire.
     Sustains intelligence.
     Prevents paralysis.  
     
i) a Small Metal Shield (Dwarven) (+2,+2) [5,+12] <+1, +2>
     Found lying on the floor at 2900 feet (level 58)
     
     +1 strength.
     +2 constitution.
     Cannot be harmed by Acid.
     Prevents paralysis.  
     
j) a Hard Leather Cap of Telepathy [2,+15]
     Found lying on the floor in a vault at 3550 feet (level 71)
     
     Grants telepathy.  
     
k) the Set of Gauntlets of Mitheb [3,+20]
     Dropped by Scatha the Worm at 3550 feet (level 71)
     
     Provides resistance to Light, Shards, Nether, Disenchantment.
     Cannot be harmed by Acid, Fire.
     Sustains dexterity.
     Prevents paralysis.  
     
     When activated, it restores 10 hit points, removes fear and grants
     you resistance to fear and +12 to-hit for 1d25+25 turns.
     Takes 199 to 220 turns to recharge at your current speed.
     Your chance of success is 97.3%
     
l) a Pair of Mithril Shod Boots of Speed [8,+17] <+10>
     Found lying on the floor in a vault at 4950 feet (level 99)
     
     +10 speed.
     Cannot be harmed by Acid, Fire.
     




  [Character Inventory]

a) 2 Books of Magic Spells [First Spells]
     
     You can read this book.
     
b) 2 Books of Magic Spells [Attacks and Knowledge]
     
     You can read this book.
     
c) 2 Books of Magic Spells [Magical Defences]
     
     You can read this book.
     
d) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by Fire.
     
     You can read this book.
     
e) a Book of Magic Spells [Wizard's Tome of Power]
     Cannot be harmed by Fire.
     
     You can read this book.
     
f) 5 Rations of Food
g) 22 Potions of Cure Critical Wounds
h) 9 Potions of *Healing*
     It can be thrown at creatures with damaging effect.
     
i) 17 Potions of Restore Mana
j) 10 Scrolls of Phase Door
k) 2 Scrolls of Mass Banishment
l) 5 Scrolls of Word of Recall
m) a Rod of Speed (charging)
     Cannot be harmed by Lightning.
     
n) 6 Wands of Slow Monster (20 charges)
o) 3 Wands of Stun Monster (12 charges)
p) a Wand of Stone to Mud (7 charges)
q) 5 Wands of Teleport Other (2 charges)
r) 11 Wands of Drain Life (14 charges)
s) 4 Wands of Annihilation (3 charges)
     Cannot be harmed by Lightning.
     
t) 2 Staves of *Destruction* (1 charge)
u) 2 Staves of Mapping (12 charges)
v) a Staff of Banishment (3 charges)




  [Character Quiver]



  [Home Inventory]

a) a Book of Magic Spells [Arcane Control]
     Cannot be harmed by Fire.
     
     You can read this book.
     
b) a Book of Magic Spells [Wizard's Tome of Power]
     Cannot be harmed by Fire.
     
     You can read this book.
     
c) 4 Mushrooms of Vigor
d) 40 Potions of Cure Critical Wounds
e) 6 Potions of Healing
f) 11 Potions of Restore Life Levels
g) a Potion of Enlightenment
h) 3 Wands of Slow Monster (15 charges)
i) 2 Wands of Dragon's Frost (3 charges)
     Cannot be harmed by Lightning.
     
j) 2 Wands of Dragon's Breath (2 charges)
     Cannot be harmed by Lightning.
     
k) 3 Wands of Drain Life (5 charges)
l) a Staff of Mapping (9 charges)
m) a Staff of Speed (5 charges)
n) a Ring of Constitution <+3>
     Found lying on the floor in a vault at 2550 feet (level 51)
     
     +3 constitution.
     Sustains constitution.
     
o) an Amulet of the Magi [+6] <+3>
     Dropped by Scatha the Worm at 3550 feet (level 71)
     
     +3 intelligence.
     +3 searching skill.
     Provides protection from blindness.
     Sustains intelligence.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
p) Blue Dragon Scale Mail (Dwarven) (-2) [12,+39] <+1, +5>
     Found lying on the floor in a vault at 4750 feet (level 95)
     
     +1 strength.
     +1 constitution.
     +5 infravision.
     Provides resistance to Lightning.
     Prevents paralysis.  
     
q) the Partial Plate Armour of Nostir (-3) [40,+27] <+4, +1>
     Found lying on the floor in a vault at 3500 feet (level 70)
     
     +4 wisdom.
     +1 constitution.
     +1 light.
     Provides immunity to Cold.
     Provides resistance to Nexus.
     Provides protection from blindness, confusion.
     Cannot be harmed by Acid.
     Sustains dexterity.
     Feather Falling.  Prevents paralysis.  
     
     When activated, it detects gold and objects nearby.
     Takes 171 to 189 turns to recharge at your current speed.
     Your chance of success is 96.8%
     
r) a Leather Shield of Elvenkind [8,+17] <+2>
     Found lying on the floor of a cavern at 2500 feet (level 50)
     
     +2 stealth.
     Provides resistance to Acid, Lightning, Fire, Cold, Nether.
     Cannot be harmed by Acid.
     
s) a Jewel Encrusted Crown of the Magi [0,+11] <+1>
     Found lying on the floor in a vault at 4700 feet (level 94)
     
     +1 intelligence.
     Provides resistance to Acid, Lightning, Fire, Cold.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Sustains intelligence.
     
t) the Iron Helm of Dagnivrie [7,+21] <+2>
     Dropped by a chest mimic at 2400 feet (level 48)
     
     +2 intelligence.
     Provides resistance to Lightning, Sound.
     Provides protection from blindness.
     Cannot be harmed by Acid.
     Grants the ability to see invisible things.  Prevents paralysis.  
     
u) the Set of Caestus of Carana (+0,+3) [5,+10] <+2>
     Dropped by Golfimbul, the Hill Orc Chief, at 1000 feet (level 20)
     
     +2 strength.
     Provides protection from confusion.
     Cannot be harmed by Acid, Fire.
     Sustains wisdom.
     
v) the Dagger of Aerch (1d4) (+12,+13) <+3, +2>
     Dropped by Scatha the Worm at 3550 feet (level 71)
     
     +3 stealth.
     +2 speed.
     Slays evil creatures.
     Provides resistance to Sound.
     Cannot be harmed by Acid.
     Slows your metabolism.  Sustains your life force.  
     
     Combat info:
     2.3 blows/round.
     With +2 STR and +0 DEX you would get 2.7 blows
     With +0 STR and +1 DEX you would get 2.7 blows
     Average damage/round: 62.8 vs evil creatures and 56.4 vs. others.
     Average thrown damage: 95.8 vs evil creatures and 47.9 vs. others.
     
w) a Scimitar of Gondolin (4d2) (+17,+19) <+1>
     Found lying on the floor of a labyrinth at 4500 feet (level 90)
     
     +1 light.
     Slays dragons, demons, trolls, orcs.
     Provides resistance to Dark.
     Cannot be harmed by Acid.
     Grants telepathy.  Grants the ability to see invisible things. 
     Prevents paralysis.  
     
     Combat info:
     1.1 blows/round.
     With +5 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 56.8 vs dragons, demons, trolls, and orcs,
     and 41.1 vs. others.
     
x) the Ball-and-Chain of Mornur (4d4) (+8,+15) [+3] <+3, +1>
     Found lying on the floor in a vault at 2850 feet (level 57)
     
     +3 strength.
     +3 infravision.
     +1 light.
     Slays undead (powerfully), dragons, giants, orcs, animals.
     Branded with poison.
     Provides resistance to Fire, Cold, Poison.
     Provides protection from fear.
     Cannot be harmed by Acid, Fire.
     Prevents paralysis.  Blessed by the gods (combat bonuses for holy
     casters).  
     
     Combat info:
     1.1 blows/round.
     With +2 STR and +0 DEX you would get 1.3 blows
     With +0 STR and +1 DEX you would get 1.3 blows
     Average damage/round: 95.9 vs undead, 69.7 vs dragons, giants,
     orcs, and creatures not resistant to poison, 56.6 vs animals, and
     43.5 vs. others.
     


[Player history]
      Turn   Depth  Note
         0      0'  Began the quest to destroy Morgoth.
       421      0'  Killed Farmer Maggot
       666     50'  Reached level 2
      1003    100'  Reached level 3
      1231    100'  Reached level 4
      1730    150'  Reached level 5
      2715    200'  Reached level 6
      3054    200'  Reached level 7
      4262    200'  Reached level 8
      5931    300'  Reached level 9
      6881    350'  Reached level 10
      7595    450'  Reached level 11
      8231    500'  Reached level 12
      8962    550'  Killed Grishnákh, the Hill Orc
      8962    550'  Reached level 13
      9262    550'  Reached level 14
      9574    550'  Reached level 15
      9574    550'  Reached level 16
      9574    550'  Reached level 17
      9574    550'  Reached level 18
      9574    550'  Reached level 19
      9574    550'  Reached level 20
      9574    550'  Reached level 21
      9574    550'  Reached level 22
      9574    550'  Reached level 23
      9574    550'  Reached level 24
      9574    550'  Reached level 25
      9574    550'  Reached level 26
      9574    550'  Reached level 27
      9574    550'  Reached level 28
      9574    550'  Reached level 29
      9574    550'  Reached level 30
      9766    600'  Killed Fang, Farmer Maggot's Dog
     10154    700'  Killed Orfax, Son of Boldor
     10572    700'  Killed Brodda, the Easterling
     10671    700'  Killed Boldor, King of the Yeeks
     10677    700'  Found the Amulet 'Niquen' (LOST)
     12451   1000'  Killed Gorbag, the Orc Captain
     13155   1000'  Killed Golfimbul, the Hill Orc Chief
     13156   1000'  Found the Set of Caestus of Carana
     13648   1000'  Found the Band of Celethir (LOST)
     13819   1000'  Killed Bullroarer the Hobbit
     16000   1200'  Found the Cloak 'Randalair'
     18799   1600'  Killed Old Man Willow
     18802   1600'  Found the Bastard Sword of Ilion (LOST)
     19516   1700'  Killed Lugdush, the Uruk
     20380   1800'  Killed Ulfast, Son of Ulfang
     20380   1800'  Reached level 31
     20871   1950'  Reached level 31
     21611   2000'  Killed Sangahyando of Umbar
     21615   2000'  Found the Ring of Vilir
     24314   2400'  Killed Ulwarth, Son of Ulfang
     24755   2400'  Found the Short Sword 'Aeldir' (LOST)
     24790   2400'  Found the Star of Adond
     25348   2400'  Found the Iron Helm of Dagnivrie
     26485   2550'  Found the Lucerne Hammer 'Glach' (LOST)
     28066   2800'  Found the Battle Axe of Avanc
     28420   2850'  Found the Ball-and-Chain of Mornur
     29753   3100'  Killed Itangast the Fire Drake
     29753   3100'  Reached level 32
     31274   3300'  Reached level 33
     32092   3450'  Killed Wormtongue, Agent of Saruman
     32418   3450'  Killed Nár, the Dwarf
     32754   3550'  Killed Scatha the Worm
     32754   3550'  Reached level 34
     32757   3550'  Found the Set of Gauntlets of Mitheb
     32761   3550'  Found the Dagger of Aerch
     33620   3500'  Found the Partial Plate Armour of Nostir
     33722   3500'  Found the Halberd of Bregyth (LOST)
     34459   3550'  Reached level 35
     37135   3950'  Reached level 36
     37436   4050'  Killed Khîm, Son of Mîm
     38586   4150'  Reached level 37
     41052   4500'  Reached level 38
     41198   4500'  Killed The Queen Ant
     41826   4600'  Killed Smaug the Golden
     41832   4600'  Found the Knight's Shield of Finwe (LOST)
     44021   4800'  Reached level 39
     44337   4800'  Killed Wiruin, the Maelstrom
     44427   4800'  Killed Qlzqqlzuup, the Emperor Quylthulg
     44576   4800'  Killed Angamaitë of Umbar
     45614   4900'  Killed Uglúk, the Uruk
     48954   4850'  Reached level 40
     50586   4900'  Killed Khamûl, the Black Easterling
     50586   4900'  Reached level 41
     50885   4950'  Killed Adunaphel the Quiet
     52423   4850'  Killed Mîm, Betrayer of Turin
     52449   4850'  Killed Ibun, Son of Mîm
     53149   4900'  Killed Dwar, Dog Lord of Waw
     53318   4900'  Killed Kavlax the Many-Headed
     53489   4900'  Reached level 42
     54360   4950'  Killed Sauron, the Sorcerer
     55366   5000'  Killed Morgoth, Lord of Darkness
     55373   5000'  Found the Mighty Hammer 'Grond'
     55374   5000'  Found the Massive Iron Crown of Morgoth
     55378   5000'  Found the Amulet 'Belost'


  [Options]

  [User interface]

Use the roguelike command keyset             : yes (rogue_like_commands)
Use sound                                    : no  (use_sound)
Show damage player deals to monsters         : yes (show_damage)
Use old target by default                    : no  (use_old_target)
Always pickup items                          : no  (pickup_always)
Always pickup items matching inventory       : no  (pickup_inven)
Show flavors in object descriptions          : no  (show_flavors)
Highlight target with cursor                 : yes (show_target)
Highlight player with cursor between turns   : no  (highlight_player)
Disturb whenever viewable monster moves      : yes (disturb_near)
Show walls as solid blocks                   : yes (solid_walls)
Show walls with shaded background            : yes (hybrid_walls)
Color: Illuminate torchlight in yellow       : yes (view_yellow_light)
Color: Shimmer multi-colored things          : yes (animate_flicker)
Center map continuously                      : no  (center_player)
Color: Show unique monsters in purple        : yes (purple_uniques)
Automatically clear '-more-' prompts         : no  (auto_more)
Color: Player color indicates % hit points   : yes (hp_changes_color)
Allow mouse clicks to move the player        : no  (mouse_movement)
Notify on object recharge                    : yes (notify_recharge)
Show effective speed as multiplier           : yes (effective_speed)

  [Birth]

Generate a new, random artifact set          : yes (birth_randarts)
Generate connected stairs                    : no  (birth_connect_stairs)
Force player descent (never make up stairs)  : no  (birth_force_descend)
Word of Recall has no effect                 : no  (birth_no_recall)
Restrict creation of artifacts               : no  (birth_no_artifacts)
Stack objects on the floor                   : yes (birth_stacking)
Lose artifacts when leaving level            : no  (birth_lose_arts)
Show level feelings                          : yes (birth_feelings)
Increase gold drops but disable selling      : no  (birth_no_selling)
Start with a kit of useful gear              : yes (birth_start_kit)
Monsters learn from their mistakes           : yes (birth_ai_learn)
Know all runes on birth                      : no  (birth_know_runes)
Know all flavors on birth                    : no  (birth_know_flavors)
Persistent levels (experimental)             : no  (birth_levels_persist)
To-damage is a percentage of dice (experimental): no  (birth_percent_damage)

  [Randart seed]

055bcab6


Posted on 30.6.2023 07:07

Download this dump

7797. on the Ladder (of 18940)
3368. on the Angband Ladder (of 6485)
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Comments

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On 30.6.2023 07:09 malcontent wrote:
Dwarf mage seemed like an interesting combination due to increased hit dice and intrinsic protection from blindness.

The game got a little awkward when on DL11 I quaffed a potion of experience and immediately went from CL14 to CL30. I think I still only had 40ish spell points but it was nice to have 240ish hit points.

The Power Dragon Scale Mail of Craftsmanship [60,+31] sure was a nice little find just before the end.

I hemmed and hawed about going down for the final battles before getting to about 630 HPs. As a dwarf I thought it would be easier to get to that level but it still took a little work.

Found plenty of wands and took care of the big guys pretty handily.


On 1.7.2023 03:05 Estie wrote:
Blindness is annoying, but not essential in the same way as FA or SI - so gnome or HE are objectively better. That said, I love dwarfs as well, if only for the digging ^^

In the end, you use a ring of int, if you had been a hobbit that ring would be con, its all just flavour.

Melee characters have a lot of potential for for power, mages (and also rangers in the new version) much less so. You cant get much better than wand of annihilation regardless of what you find.




On 1.7.2023 17:38 malcontent wrote:
Totally agree about gnomes and high-elves. I just like trying something different occasionally. Protection from blindness seems like a great aspect for any pure caster and I would give it priority over a lot of things, with a few exceptions like you mentioned.

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