The Angband Ladder: Daemon, RohanKnight Demonologist by <hirumajoe@yahoo.com>

  [ToME 2.2.5 Character Dump]

 Name  : Daemon                 Age                 21       STR!     40       
 Sex   : Male                   Height              74       INT:     35       
 Race  : RohanKnight            Weight              82       WIS!     40       
 Class : Demonologist           Social Class         1       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     40       
                                                                               
 + To Melee Hit         175 Level             50    Max Hit Points      1383   
 + To Melee Damage      125 Experience  41932578    Cur Hit Points      1361   
 + To Ranged Hit        103 Max Exp     41932578    Max SP (Mana)        273   
 + To Ranged Damage      14 Exp to Adv.    *****    Cur SP (Mana)        172   
   AC                50+153 Gold         2736621    Piety             141299   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[120Perception  : Good         Blows/Round:  24        
 Bows/Throw  : Legendary[40]Searching   : Excellent    Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Good         Mel.dmg/Rnd:  120d5+3000
 Stealth     : Superb       Magic Device: Good         Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of several children of a Serf.  You have                 
          blue-gray eyes, wavy black hair, and an average complexion.          
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Illusory Castle: Level 41 (2050')
        Orc Cave: Level 22 (1100')
        Erebor: Level 62 (3100')
        The Old Forest: Level 22 (1100')
        Moria: Level 48 (2400')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 55 (2750')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 31 (1550')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 12504 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved Bree from a dreadful Nazgul.
 You saved 98 princesses.
 You saved Arda and became a famed King.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 10th Quelle of the 2890th year of the third age.
 You have been adventuring for 24 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2...4....3.3....            
        Add Int   : ...*...2........            
        Add Wis   : ....4..253......            
        Add Dex   : 2.........4..3..            
        Add Con   : .........3.3....            
        Add Chr   : ...*4..25.......            
        Add Stea. : ..9*...2........            
        Add Sear. : ........5.......            
        Add Tun.. : ..............7.            
        Add Speed : 2*9*43.2.3.3.3.+            
        Add Blows : ...*.........3..            
        Chaotic   : .............+..            
        Slay Evil : +............+..            
        Kill Drag.: .............+..            
        Sharpness : +...............            
        Acid Brand: .............+..            
        Sust Str  : ..+...+.........            
        Sust Int  : ................            
        Sust Wis  : ........+.......            
        Sust Dex  : ...+....+.......            
        Sust Con  : ................            
        Sust Chr  : ........+.......            
        Invisible : .......+........            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.........+.....            
        Hold Life : .....++..+......            
        Res Acid  : ..++..+++.+.....            
        Imm Elec  : ......*.++......            
        Imm Fire  : .+..+.*+.+......            
        Res Cold  : ...+...+.+......            
        Res Pois  : ....+...........            
        Res Fear  : ....+....+.+...+            
        Res Lite  : .....+...+......            
        Res Dark  : .....+..+.......            
        Res Blind : .........+......            
        Res Conf  : ......+..+.+...+            
        Res Sound : .........+......            
        Res Shard : ......+.........            
        Res Neth  : ..+...++........            
        Res Nexus : ...+............            
        Res Chaos : .....+...+......            
        Res Disen : ....+...+.......            
        Lite      : ........++......            
        See Invis : +++..+...+......            
        Digestion : +.+.......+.....            
        Regen     : +..+.....+......            
        Activate  : .+..++.++++.....            
        Orc.ESP   : .....+..........            
        Full ESP  : ...............+            

Skills (points left: 2)
 - Combat                                        20.280 [0.750]
          - Weaponmastery                        50.000 [0.950]
                   . Sword-mastery               50.000 [0.600]
          . Archery                              02.400 [0.500]
 - Sneakiness                                    02.000 [1.800]
          . Disarming                            02.000 [1.800]
 - Magic                                         16.000 [0.700]
          . Magic-Device                         04.450 [1.150]
          . Demonology                           44.000 [1.000]
 - Spirituality                                  15.090 [0.700]
          . Prayer                               20.000 [0.500]
          . Mindcraft                            46.700 [0.500]
 - Monster-lore                                  01.500 [0.500]
          . Summoning                            01.000 [0.300]
          . Corpse-preservation                  00.800 [0.800]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.000 [0.300]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may meet a Scruffy little dog on level 1.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts every 999 turns
     if it is being worn. It increases your speed by 10.  It provides
    resistance to fire.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 73 of
    Angband.
e) The Ring 'Nelemnor' (+9) {100% off}
    It increases your stealth and speed by 9.  It sustains your 
    strength.  It provides resistance to acid and nether.  It allows you
    to see invisible monsters.  It slows your metabolism.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
f) The Ring of Cirim (+10) {100% off}
    It increases your intelligence
    , charisma, stealth, speed and attack speed by 10.  It sustains your 
    dexterity.  It provides resistance to acid, cold and nexus.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You stole it from the Speed Ring Market.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal
    and cure black breath every 200 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your strength, wisdom, 
    charisma and speed by 4.  It makes you completely fearless.  It
    provides resistance to fire, poison and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolich on level 73 of Angband.
m) The Arkenstone of Thrain (+3)
    It
    can be activated for detection every 30+d30 turns if it is being worn. 
    It provides light (radius 3) forever.  It increases your speed and 
    luck by 3.  It provides resistance to life draining, light, dark and 
    chaos.  It allows you to see invisible monsters.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 69 of The
    Sacred Land Of Mountains.
n) The Metal Lamellar Armour of Quenna (-3 to accuracy) [23,+17]
    It sustains your strength.  It provides
    immunity to electricity and fire.  It provides resistance to life
    draining, acid, fire, confusion, shards and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    
    It can be activated for heal 700 hit points every 250 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, wisdom, constitution and speed by 3.  It makes you
    completely fearless.  It provides resistance to life draining, 
    electricity, fire, cold, light, blindness, confusion, sound and chaos.
    It allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nether wraith on level 65 of Mordor.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, constitution
     and speed by 3.  It makes you completely fearless.  It provides
    resistance to confusion.  It allows you to climb mountains.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
z) a Death mold (1572 hp)
{) The Silver Bolt of Orgel (3d5) (+19,+13) (+3 to speed)
    It 
    increases your dexterity, speed and attack speed by 3.  It does extra
    damage from acid.  It produces chaotic effects.  It is a great bane of
    dragons.  It fights against evil with holy fury.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 98 of Mount Doom.
|) a Magical Gnomish Shovel of Digging (+16,+16) (+7)


  [Character Inventory]

a) a Demonblade (4d6) (+9,+6) {!k!v!d @w1 @m2}
b) a Demonshield [5,+9] {!k!v!d}
c) The Demonhorn 'Bringil' [2,+16] {!k!v!d}
    
    It provides light (radius 2) forever.  It sustains your constitution.  
    It makes you completely fearless.  It provides resistance to poison, 
    shards and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Forbidden Library.
d) a Fireproof War Tome of Tulkas {!k!v!d @m1}
    It cannot be harmed by fire.  
    
    It was given to you as a reward.
e) The Deck of Wild Magic {@A3 Cure Insanity !k!v!d}
    It can be activated for cure insanity.
    
    You found it lying on the ground on level 102 of Angband.
f) the Crystal Ball of The Witch-King of Angmar {@A1 Heal 700 !k!v!d}
    It can be
    activated for heal 700 hit points every 250 turns.  
    You found it in the remains of a Forest wight on level 24 of A lost temple.
g) Jor's Buckler of Missile Attraction {@A0 Satisfy Hunger !k!v!d}
    
    It can be activated for satisfy hunger.  
    You found it in the remains of a Dreadmaster on level 39 of Mordor.
h) 6 Potions of Healing {!k!v!d}
i) 16 Potions of *Healing* {!k!v!d}
j) 18 Potions of Restore Mana
k) 17 Scrolls of Word of Recall
l) a Fireproof Scroll of Chaos
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Expensive Black Market.
m) a Mithril Rod of Simplicity of Disarming (160/160) {@z1 !k!v!d}
n) The Anchor of Space-Time {!k!v!d}
    It provides light
    (radius 1) forever.  It prevents the space-time continuum from being
    disrupted.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
o) The Dagger 'Apalin' (1d4) (+11,+19) (+4) {!k!v!d @w2}
    It 
    increases your dexterity by 4.  It drains life from your foes.  It is
    especially deadly against trolls.  It strikes at undead with holy
    wrath.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Sword Smith.
p) The Long Sword 'Ringil' (4d5) (+22,+25) (+10) {!k!v!d @w1 @w2 @w3}
    It can be activated for ball of
    cold (100) every 300 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your speed by 10.  It does extra
    damage from frost.  It is especially deadly against trolls.  It is a
    great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold and light.  It allows you to see invisible monsters.  It slows
    your metabolism.  It speeds your regenerative powers.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
q) The Katana 'Aglarang' (8d4) (+0,+0) (+5) {!k!v!d @w3 Ringwraith Slayer}
    It can be wielded two-handed.  It 
    increases your dexterity, ability to tunnel and speed by 5.  It
    sustains your dexterity.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Forest troll on level 81 of Angband.
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    
    It increases your strength and charisma by 2.  It provides resistance 
    to acid, electricity, fire, cold, poison, shards and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) The Robe of Isilion [2,+7]
    It sustains your strength.  It
    provides immunity to fire and cold.  It provides resistance to life
    draining, confusion, sound and shards.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
c) The Soft Leather Armour of the Sandworm [30,+0] (+5 to stealth)
    
    It increases your strength, stealth, infravision and ability to tunnel
     by 5.  It provides resistance to acid, electricity, fire and poison.  
    It allows you to sense the presence of animals.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
d) The Hard Studded Leather of Ephelos (-1 to accuracy) [7,+13]
    It sustains your strength and intelligence.  It provides
    immunity to electricity and cold.  It provides resistance to dark, 
    confusion and shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
e) The Cloak of Thingol [1,+18] (+3)
    It can be activated for recharging every 70 turns if it is
    being worn. It increases your dexterity and charisma by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, fire
     and cold.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
f) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    It can be activated for temporary ESP
    (dur 20+d20) every 20+d50 turns if it is being worn. It increases your 
    intelligence, dexterity, charisma, searching and spell power by 3.  It
    provides resistance to acid, fire, shards and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 100 of Angband.
g) The Metal Cap of Thengel [3,+12] (+3)
    
    It increases your wisdom, charisma and luck by 3.  It provides
    resistance to confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
h) The Steel Helm 'Lebohaum' [20,+80]
    It can be activated for sing a
    cheerful song every 3 turns if it is being worn. It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt
    (6d8) every 7+d7 turns if it is being worn. It can be used to store a
    spell.  It increases your constitution by 4.  It sustains your 
    constitution.  It provides resistance to cold.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Hill orc on level 24 of A lost temple.
j) The Set of Gauntlets 'Paurhach' [2,+15]
    
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It can be used to store a spell.  It provides resistance 
    to fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
k) The Dagger 'Belangil' (2d4) (+6,+9) (+2)
    It can be activated for frost ball (48) every 5+d5 turns if it
    is being worn. It increases your dexterity, speed and attack speed by 
    2.  It does extra damage from frost.  It poisons your foes.  It
    provides resistance to cold.  It allows you to see invisible monsters.
    It slows your metabolism.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
l) The Dagger of Heruthel (1d4) (+29,+30) (+1) {!k!v!d @w2}
    It increases your strength by 1.  It
    does extra damage from frost.  It poisons your foes.  It produces
    chaotic effects.  It drains life from your foes.  It is especially
    deadly against dragons.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 95 of Angband.
m) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    shards.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
n) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
o) The Scimitar of Valevor (2d5) (+7,+17) (+3 to speed)
    
    It increases your wisdom, speed and attack speed by 3.  It does extra
    damage from electricity and frost.  It is very sharp and can cut your
    foes.  It is especially deadly against dragons.  It strikes at demons
    with holy wrath.  It is especially deadly against natural creatures.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
p) The Sling of the Thain (x6) (+15,+15) (+4)
    It increases your dexterity and constitution by 4.  It provides
    resistance to nether.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 93 of
    Angband.
q) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom, dexterity and speed by 
    1.  It provides resistance to electricity, fire and cold.  It slows
    your metabolism.  It fires missiles with extra might.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
r) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and 
    constitution by 2.  It provides resistance to electricity, fire and 
    cold.  It speeds your regenerative powers.  It fires missiles with
    extra might.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
s) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It increases your dexterity and stealth by 3.  It provides
    resistance to disenchantment.  It fires missiles excessively fast.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
t) The Long Bow of Bard (x5) (+17,+19) (+2)
    
    It increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
u) The Bolt 'Eantarn' (1d5) (+14,+10) (+1 to speed)
    It increases your strength, constitution and speed by 1.  It
    does extra damage from electricity.  It is a great bane of dragons.  
    It is especially deadly against orcs.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient black dragon on level 95 of
    Angband.
v) The Seeker Arrow of Bard (8d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It strikes at demons
    with holy wrath.  It strikes at undead with holy wrath.  It fights
    against evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
w) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire and frost.  
    It poisons your foes.  It is especially deadly against dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is especially deadly against giants.  It is a great bane
    of demons.  It strikes at undead with holy wrath.  It fights against
    evil with holy fury.  It is especially deadly against natural
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
x) The metal Boomerang 'Glimdrir' (5d5) (+15,+16) (+3 to speed) {cursed}
    
    It increases your dexterity and speed by 3.  It poisons your foes.  It
    strikes at undead with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It provides resistance to 
    acid, electricity, fire, cold and sound.  It speeds your regenerative
    powers.  It prevents teleportation.  It is cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.


  [Home Inventory - Gondolin ]

a) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 54 of Mordor.
c) The Amulet of Ingwe (+3)
    
    It can be activated for dispel evil (level*5) every 300+d300 turns if
    it is being worn. It increases your intelligence, wisdom, charisma, 
    searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Gelugon on level 63 of Mordor.
d) The Necklace 'Nauglamir' (+3)
    It
    provides light (radius 3) forever.  It increases your strength, 
    dexterity, constitution, infravision and speed by 3.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
e) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every
    750 turns if it is being worn. It provides light (radius 1) forever.  
    It increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
f) The Amulet 'Nindir' (+4) {100% off}
    It increases your strength, dexterity, stealth, infravision and 
    speed by 4.  It sustains your dexterity.  It makes you completely
    fearless.  It provides resistance to poison, dark, nexus and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Rare Jewelry Shop.
g) The Phial of Galadriel (+4)
    It can be activated for light
    area (dam 2d15) every 10+d10 turns if it is being worn. It provides
    light (radius 3) forever.  It increases your searching and luck by 4.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Star of Elendil (+1)
    It can be activated for light (dam
    2d15) & map area every 50+d50 turns if it is being worn. It grants you
    the power of detect curses if it is being worn.  It provides light
    (radius 4) forever.  It increases your speed by 1.  It provides
    resistance to life draining.  It allows you to see invisible monsters.
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
i) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated for heal 1000 hit
    points every 888 turns if it is being worn. It increases your 
    constitution by 2.  It sustains your constitution.  It makes you
    completely fearless.  It provides resistance to life draining, acid, 
    cold, dark, confusion, nether, nexus and chaos.  It allows you to
    sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 86 of Angband.
j) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, shards and nether.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying on the floor of a special level.
k) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your 
    intelligence, constitution, stealth and speed by 4.  It provides
    immunity to fire.  It provides resistance to acid, electricity, cold
     and nexus.  It allows you to fly.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your strength and 
    constitution by 4.  It provides immunity to acid.  It provides
    immunity to paralysis.  It provides resistance to poison, sound and 
    chaos.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grave wight on level 67 of Angband.
m) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
n) The Dagger 'Dethanc' (E:7259203, L:46) (1d4) (+36,+13)
    It can be activated for lightning bolt (4d8) every 6+d6 turns
     if it is being worn. It provides light (radius 1) forever.  It does
    extra damage from electricity, fire and frost.  It poisons your foes.  
    It strikes at undead with holy wrath.  It is especially deadly against
    natural creatures.  It provides resistance to acid, electricity, fire
     and confusion.  It allows you to sense the presence of trolls and 
    giants.  It slows your metabolism.  It produces an electric sheath.  
    It drains experience.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Mature multi-hued dragon on level 73 of
    Angband.
o) The Dagger 'Nimthanc' (E:1686548, L:37) (1d4) (+31,+17) (+2)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It provides light (radius 1) forever.  It increases 
    your charisma by 2.  It does extra damage from acid, fire and frost.  
    It is especially deadly against dragons.  It strikes at demons with
    holy wrath.  It strikes at undead with holy wrath.  It makes you
    invisible.  It provides resistance to fire, cold, poison and nexus.  
    It slows your metabolism.  It produces a fiery sheath.  It drains 
    experience.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
p) The Dagger 'Narthanc' (E:7307, L:18) (1d4) (+15,+10)
    It can be activated for fire bolt
    (9d8) every 8+d8 turns if it is being worn. It provides light (radius
    1) forever.  It does extra damage from electricity and fire.  It
    fights against evil with holy fury.  It makes you invisible.  It
    provides resistance to electricity, fire and poison.  It slows your
    metabolism.  It produces an electric sheath.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
q) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    
    It increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
r) The Broad Sword 'Orcrist' (2d5) (+10,+15) (+3)
    It provides light (radius 1) forever.  It increases your 
    searching by 3.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against orcs.  It
    fights against evil with holy fury.  It provides resistance to cold, 
    poison and dark.  It allows you to sense the presence of orcs and 
    dragons.  It slows your metabolism.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 85 of
    Angband.
s) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your 
    searching by 1.  It does extra damage from fire.  It is especially
    deadly against orcs.  It strikes at demons with holy wrath.  It fights
    against evil with holy fury.  It provides resistance to fire and light
    .  It allows you to sense the presence of orcs.  It slows your
    metabolism.  It has been blessed by the gods.  It cannot be harmed by
    acid, cold, lightning or fire.  
t) The Scimitar 'Haradekket' (2d5) (+9,+11) (+2 attacks)
    It increases your intelligence, wisdom
     and attack speed by 2.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It provides resistance to nexus, 
    chaos and disenchantment.  It allows you to see invisible monsters.  
    It speeds your regenerative powers.  It has been blessed by the gods.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
u) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can be activated for 
    alter reality every 100 turns if it is being worn. It can cause
    earthquakes.  It is a great bane of dragons.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It is a great
    bane of demons.  It is a great bane of undead.  It fights against evil
    with holy fury.  It is especially deadly against natural creatures.  
    It provides resistance to acid, electricity, fire and cold.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It
    produces an anti-magic shell.  It aggravates nearby creatures.  It
    cannot be harmed by acid, cold, lightning or fire.  
v) The Seeker Bolt 'Heart's Blood' (8d5) (+15,+20) (+5% of critical hits)
    It increases your 
    ability to score critical hits by 5.  It is very sharp and can cut
    your foes.  It is very sharp and can make your foes bleed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 102 of
    Angband.
w) The Silver Bolt 'Stone-biter' (6d5) (+20,+15) (+3 to searching)
    It increases your searching, infravision, ability to tunnel
     and luck by 3.  It does extra damage from acid.  It is especially
    deadly against orcs.  It is especially deadly against trolls.  It
    allows you to sense the presence of orcs and trolls.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon in the town of
    Gondolin .


  [Home Inventory - Minas Anor ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    It provides light (radius 1) forever.  It decreases your 
    luck by 20.  It does extra damage from fire.  It poisons your foes.  
    It produces chaotic effects.  It is very sharp and can make your foes
    bleed.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It can re-curse itself.  It can resist being
    shattered by morgul beings.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 98 of Angband.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 23 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Mordor.
d) The Red Dragon Scale Mail 'Serin' (-2 to accuracy) [30,+25]
    It can be
    activated for breathe fire (200) every 90+d90 turns if it is being
    worn. It sustains your constitution.  It provides immunity to fire.  
    It provides resistance to electricity, fire, cold, poison and 
    disenchantment.  It allows you to fly.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 73 of Angband.
e) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
    
    It can be activated for destroy doors and traps every 10 turns if it
    is being worn. It increases your intelligence, wisdom and constitution
     by 3.  It provides resistance to acid, poison, blindness and 
    confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, poison, confusion and sound.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 66 of The Sacred Land
    Of Mountains.
g) The Full Plate Armour of Isildur [25,+25] (+1)
    It increases your constitution by 1.  It provides
    resistance to acid, electricity, fire, cold, confusion, sound and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 73 of Angband.
h) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
    
    It can be activated for genocide every 500 turns if it is being worn. 
    It increases your strength and charisma by 4.  It makes you completely
    fearless.  It provides resistance to acid, electricity, fire, cold, 
    dark and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
i) The Adamantite Plate Mail 'Celedenen' (-4 to accuracy) [40,+12]
    It sustains your constitution.  It provides immunity to acid.  
    It provides resistance to life draining, confusion and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 99 of Mount Doom.
j) The Robe of Incanus [2,+20] (+3)
    It
    grants you the power of weigh magic if it is being worn.  It can be
    used to store a spell.  It increases your intelligence, wisdom and 
    searching by 3.  It sustains your intelligence and wisdom.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 66 of The Sacred Land
    Of Mountains.
k) The Small Metal Shield 'Eledhel' [3,+12]
    It sustains your constitution and charisma.  It provides
    immunity to electricity.  It provides resistance to electricity, cold, 
    dark and nexus.  It reflects bolts and arrows.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 66 of The Sacred Land Of Mountains.
l) The Large Leather Shield of Celegorm [4,+20]
    
    It provides resistance to acid, electricity, fire, cold, poison, light
     and dark.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze
    monster every 500+d200 turns if it is being worn. It provides light
    (radius 1) forever.  It increases your intelligence, dexterity, 
    charisma, searching and speed by 3.  It provides immunity to
    paralysis.  It provides resistance to cold, light, dark, blindness, 
    sound and shards.  It allows you to see invisible monsters.  It drains 
    mana.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Osyluth on level 73 of Angband.
o) The Steel Helm of Ostauglor [6,+15] {Water Breath}
    It
    provides light (radius 1) forever.  It sustains your wisdom.  It
    provides resistance to cold, confusion and disenchantment.  It allows
    you to breathe underwater.  It allows you to see invisible monsters.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 99 of Mount Doom.
p) The Dragon Helm of Dor-Lomin [8,+20] (+4)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and constitution by 4.  It provides resistance to 
    acid, electricity, fire, cold, light and blindness.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    dragons and thunderlords.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 98 of Mount Doom.
q) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    
    It can be activated for mana bolt (9d8) 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your intelligence
     and luck by 3.  It increases your mana capacity by 60%.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison
     and dark.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
r) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt
    (5d8) every 5+d5 turns if it is being worn. It can be used to store a
    spell.  It provides resistance to acid.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
    It does extra damage from frost.  It is especially deadly
    against natural creatures.  It provides resistance to cold and light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 73 of Angband.
t) The Long Sword 'Anduril' (3d5) (+2,+5) (+4)
    
    It can be activated for ball of fire (72) every 400 turns if it is
    being worn. It provides light (radius 1) forever.  It increases your 
    strength, dexterity and luck by 4.  It does extra damage from fire.  
    It is especially deadly against orcs.  It is especially deadly against
    trolls.  It fights against evil with holy fury.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
v) The metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It increases your dexterity and speed by 4.  It provides
    resistance to acid, electricity, fire and cold.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 60 of
    Mordor.
w) The Harp of Daeron (+1 to speed)
    It increases your wisdom, charisma, stealth, speed and luck by 
    1.  It provides resistance to acid, electricity, fire, cold and sound.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 35 of Mordor.
x) The Horn of Rohan (+2)
    It can be
    activated for heroism, berserker, haste every 250 turns if it is being
    worn. It increases your wisdom and charisma by 2.  It allows you to
    sense the presence of dragons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Grand master mystic on level 99 of Mount
    Doom.


  [Home Inventory - Lothlorien ]

a) Olive's Omnipotent Ostrich {@A2 Mass Genocide !k!v!d}
    It can be activated for mass genocide every 1000 turns.  
    You found it lying in a vault on level 73 of Angband.
b) 43 Potions of Cure Light Insanity
c) 43 Potions of Cure Serious Insanity {50% off}
d) 8 Potions of Cure Critical Insanity
e) 23 Potions of Cure Insanity
f) 3 Potions of Life {25% off}
g) a Potion of Invulnerability {100% off}
h) 14 Scrolls of *Identify* {25% off}
i) 12 Scrolls of *Remove Curse*
j) 2 Scrolls of Rune of Protection
k) 8 Scrolls of *Destruction*
l) 4 Scrolls of Genocide
m) a Fireproof Scroll of Mass Genocide
    It cannot be
    harmed by fire.  
    You bought it from the Scribe.
n) 5 Scrolls of Mass Genocide
o) a Silver Rod of the Istari of Nothing (200/200)
p) a Golden Rod of the Istari of Nothing (250/250)
q) 5 Rod Tips of Healing (120 Mana to cast)
r) 2 Rod Tips of Restoration (140 Mana to cast)
s) a Rod Tip of Disarming (50 Mana to cast)
t) a Wand of Stone Prison[3|17] (7 charges)
u) The Wand of Digging of Thrain (20 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
v) a Staff of Shake[2|16] (12 charges)
w) a Staff of Probability Travel[2|12] (3 charges)
x) The Phial of Undeath (-5)
    It can be activated for ruination every 10+d10 turns if it is
    being worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It carries an ancient morgothian curse.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .


  [Home Inventory - Khazad-dum ]

a) The Ring of Tulkas (+4)
    
    It can be activated for haste self (75+d75 turns) every 150+d150 turns
     if it is being worn. It increases your strength, dexterity, 
    constitution and speed by 4.  It allows you to sense the presence of 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Perplexity on level 127 of
    Angband.
b) The Metal Lamellar Armour of Tulmard (-72,-1) [23,+23](40%)
    It increases your hit points by 40%.  It sustains your 
    charisma.  It provides immunity to electricity and fire.  It provides
    resistance to electricity.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 126
    of Angband.
c) The Mattock of Nain (+12,+18) (+6 to searching)
    It can be activated for stone to mud every 5 turns if it is
    being worn. It increases your strength, searching, infravision and 
    ability to tunnel by 6.  It does extra damage from acid.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It provides resistance to acid, dark and 
    disenchantment.  It allows you to climb mountains.  It allows you to
    sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 127 of Angband.


  [The Mathom-house Inventory - Bree ]

a) The Potion of Eleglith {cursed}
    It induces
    random teleportation.  It aggravates nearby creatures.  It is heavily
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
b) The Crumpled Scroll of Mass Resurrection
    It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master mindcrafter in the town of
    Gondolin .
c) The Ring of Power of Khamul, the Black Easterling (+5)
    It increases your strength, intelligence and constitution by 
    5.  It makes you invisible.  It sustains your charisma.  It provides
    resistance to acid.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 115
    of Angband.
d) The Ring of Power of Ren the Unclean (+2% of critical hits)
    It increases your wisdom, infravision and ability to score
    critical hits by 2.  It makes you invisible.  It provides resistance 
    to fire, poison, shards and chaos.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 106 of Angband.
e) The Ring of Power of Uvatha the Horseman (+4 to stealth)
    
    It increases your wisdom, stealth and infravision by 4.  It makes you
    invisible.  It sustains your wisdom.  It provides resistance to 
    electricity, shards and nexus.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) The Ring of Durin (+2) {cursed}
    
    It grants you the power of midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns
     if it is being worn. It provides light (radius 2) forever.  It 
    increases your intelligence, wisdom, searching and infravision by 2.  
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Many Colours on level 76 of
    Angband.
h) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated
    for star ball (150) every 1000 turns if it is being worn. It provides
    light (radius 1) forever.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to fire, cold, 
    poison, light and dark.  It allows you to see invisible monsters.  It
    allows you to sense the presence of dragons.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
j) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    It increases your 
    intelligence, constitution and charisma by 5.  It sustains your 
    intelligence, constitution and charisma.  It provides immunity to cold
    .  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, electricity, cold, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of an Ice troll on level 71 of Angband.
k) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
    It 
    decreases your strength, dexterity and constitution by 5.  It provides
    immunity to paralysis.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It speeds your regenerative powers.  It is
    cursed.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
l) The Iron Helm of Knowledge [6,+20] (-6)
    It can be activated for whispers from
    beyond(sanity drain) 100+d200 turns if it is being worn. It provides
    light (radius 1) forever.  It decreases your luck by 6.  It identifies
    all items for you.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of The Glass Golem on level 52 of Illusory
    Castle.
m) The Set of Gauntlets 'Camlost' (-11,-12) [2,+0] (-3) {cursed}
    It decreases your strength and dexterity by 3.  It provides
    immunity to fire and cold.  It provides immunity to paralysis.  It
    provides resistance to poison, nether and disenchantment.  It drains 
    mana.  It induces random teleportation.  It aggravates nearby
    creatures.  It is heavily cursed.  It carries an ancient foul curse.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Barbazu on level 64 of Dol Guldur.
n) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It 
    increases your strength, constitution and speed by 2.  It does extra
    damage from electricity.  It is very sharp and can cut your foes.  It
    is very sharp and can make your foes bleed.  It strikes at demons with
    holy wrath.  It fights against evil with holy fury.  It provides
    immunity to paralysis.  It provides resistance to electricity, light
     and dark.  It allows you to see invisible monsters.  It aggravates
    nearby creatures.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
o) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed) {cursed}
    
    It decreases your strength, wisdom, charisma and speed by 10.  It does
    extra damage from fire.  It drains life from your foes.  It makes you
    invisible.  It provides immunity to paralysis.  It renders you
    incorporeal.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It is
    heavily cursed.  It carries an ancient morgothian curse.  It can clone
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Nalfeshnee on level 98 of Mount Doom.
p) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
    
    It can be wielded two-handed.  It increases your constitution by 5.  
    It is a great bane of dragons.  It is especially deadly against
    trolls.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to disenchantment.  It allows
    you to sense the presence of dragons and demons.  It drains life.  It
    aggravates nearby creatures.  It is heavily cursed.  It can re-curse
    itself.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}
    It
    generates an antimagic field.  It increases your speed and attack speed
     by 2.  It does extra damage from fire.  It is especially deadly
    against dragons.  It provides immunity to fire.  It makes you
    completely fearless.  It provides resistance to fire, chaos and 
    disenchantment.  It drains mana, life and experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 73 of
    Angband.
r) The Lead-Filled Mace 'Skullcleaver' (5d4) (+11,+23) [+20] (+5) {cursed}
    It can be wielded two-handed.  It can be activated for 
    destruction every 200+d200 turns if it is being worn. It increases 
    your strength, infravision and ability to tunnel by 5.  It does extra
    damage from electricity.  It poisons your foes.  It is a great bane of
    dragons.  It is especially deadly against natural creatures.  It
    provides resistance to blindness, sound and nexus.  It produces an
    anti-magic shell.  It aggravates nearby creatures.  It is cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 98 of Mount Doom.



Posted on 9.2.2004 03:10

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On 9.2.2004 03:10 hirumajoe@yahoo.com wrote:
Finally!

First winner I've ever had, in any Angband variant. Second Rohanknight Demonologist I've run (the first Corwin ran into technically difficulties.)

In any case, this character has been very lucky with dungeon towns (9 total towns, with no less than 4 Speed ring stores, 4 blackmarkets, and 5 Jewelry stores), which has made for fun in between shopping trips (hence the 100% off on the two rings I'm wearing...)

Of course, I feel a little bad using the +10 ring, but I'll take what the RNG is willing to give me.

Now the question is, if and how to take on the Void... Been playing this character like a fighter, using Divine Aim, Adrenalin Channeling, and Demon Blade to boost damage and to-hit, but I'm guessing the Void is going to require a change in tactics.

On 9.2.2004 17:24 Magilync@Yahoo.com wrote:
HI! I was just wondering where you got your name from. I know that sounds like a stupid question, but i was just wondering. Thank you!

On 9.2.2004 23:55 hirumajoe@yahoo.com wrote:
If you're refering to the e-mail account, well, Hiruma is a family name in a CCG (collectible card game) and RPG called Legend of the Five Rings, which I have played on and off for the past several years. Joe is my given name.

If you're refering to the name of the character, Daemon is simply an old spelling of Demon.

Hope one of the above answers your question.

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