The Angband Ladder: Able I, Half-Elf Mage by <redilic@yahoo.com>

  [Angband 3.0.4 Character Dump]

 Name   Able I                                   Self  RB  CB  EB   Best
 Sex    Male              Age        25   STR:  18/98  +0  -5  +4  18/88
 Race   Half-Elf          Height     80   INT:  18/73  +1  +3  +4 18/153
 Class  Mage              Weight    111   WIS:  18/91  -1  +0  +8 18/161
 Title  Conjurer          Status     83   DEX:  18/71  +1  +1  +0  18/91
 HP     423/423           Maximize    Y   CON:  18/95  -1  -2  +7 18/135
 SP     225/225           Preserve    Y   CHR:  18/99  +1  +1  +3 18/149

 Level           35       Armor    [42,+107]     Saving Throw     Superb
 Cur Exp     550311       Fight      (+7,+5)     Stealth          Heroic
 Max Exp     550311       Melee    (+15,+15)     Fighting         Superb
 Adv Exp     630000       Shoot    (+17,+16)     Shooting         Superb
 MaxDepth   2100 ft       Blows       2/turn     Disarming        Superb
 Gold         51171       Shots       1/turn     Magic Device     Heroic
                                                 Perception         Good
 Burden   135.2 lbs       Infra        20 ft     Searching          Fair

 Your father was of the Nandor.  You are the illegitimate but
 acknowledged child of a Titled Noble.  You are a well liked child.
 You have hazel eyes, curly brown hair, and an average complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.*.... Blind:.............
 Elec:......+...... Confu:.........+...
 Fire:......+...... Sound:........+....
 Cold:......+...... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:........+.... Nethr:.............
 Lite:..........+.. Chaos:.......++....
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:......++...+.
Feath:............. Sear.:.............
PLite:..........+.. Infra:.............
Regen:............. Tunn.:.............
Telep:+............ Speed:..+..........
Invis:.....+....... Blows:.............
FrAct:........+.+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Beaked Axe of Theoden (2d6) (+8,+10) (+3) {@w0, GV 1800'}
   It increases your wisdom and constitution by 3.  It slays dragons.  It 
   slows your metabolism.  It grants you the power of telepathy.  It
   activates for drain life (120) every 40 turns.  It cannot be harmed by
   the elements.  
b) a Long Bow of Power (x3) (+10,+16)
c) a Beryl Ring of Speed (+15) {floor, 2100'!!}
   It increases your speed by 15.  
d) a Pearl Ring of Intelligence (+4)
   It increases your intelligence by 4.  It sustains your intelligence.  
e) a Carved Oak Amulet of Wisdom (+2)
   It increases your wisdom by 2.  It sustains your wisdom.  
f) The Star of Elendil {gv, 1800'}
   It lights the dungeon around you.  It grants you the ability to see
   invisible things.  It activates for magic mapping every 50+d50 turns.  
   It cannot be harmed by the elements.  
g) The Mithril Chain Mail 'Belegennon' (-1) [28,+20] (+4) {LV, 2100'}
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It activates for phase door every 2
   turns.  It cannot be harmed by the elements.  
h) a Cloak of Aman [1,+26] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to chaos.  It
   cannot be harmed by the elements.  
i) The Small Metal Shield of Thorin [3,+25] (+4) {floor, 2000'}
   It increases your strength and constitution by 4.  It provides immunity
   to acid.  It provides resistance to fear, sound, and chaos.  It grants
   you immunity to paralysis.  It cannot be harmed by the elements.  
j) The Metal Cap of Thengel [3,+12] (+3) {Floor, 1650'}
   It increases your wisdom and charisma by 3.  It provides resistance to 
   confusion.  It cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cammithrim' [1,+10] {gv, 1800'}
   It provides resistance to light.  It sustains your constitution.  It 
   lights the dungeon around you.  It grants you immunity to paralysis.  
   It activates for magic missile (2d6) every 2 turns.  It cannot be
   harmed by the elements.  
l) a Pair of Metal Shod Boots of Stealth [6,+9] (+3)
   It increases your stealth by 3.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 3 Books of Magic Spells [Conjurings and Tricks]
c) 3 Books of Magic Spells [Incantations and Illusions]
d) 3 Books of Magic Spells [Sorcery and Evocations] {50% off}
e) 3 Books of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes]
   It cannot be harmed by the elements.  
h) 9 Red Potions of Cure Critical Wounds {50% off}
i) a Violet Speckled Potion of Healing
j) an Indigo Potion of Restore Mana
k) 8 Scrolls titled "furhov uniere" of Phase Door
l) 2 Zinc-Plated Wands of Teleport Other (9 charges)
m) a Mahogany Staff of Teleportation (7 charges) {40% off}
n) 2 Rosewood Staffs of Speed (2 charges)
o) 28 Arrows of Wounding (1d4) (+12,+7)


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
b) 2 Red Mushrooms of Restoring
c) an Orange Speckled Potion of *Healing*
d) 4 Scrolls titled "bytplu aksmon" of *Identify* {25% off}
e) an Aquamarine Ring of Resist Poison {floor, 2100'}
   It provides resistance to poison.  
f) a Pearl Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.  
g) an Agate Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It cannot
   be harmed by the elements.  
h) The Phial of Galadriel {@A1 butterfly vault, 850'}
   It lights the dungeon around you.  It cannot be harmed by the elements.
   It might have hidden powers.
i) Black Dragon Scale Mail (-2) [30,+20]
   It provides resistance to acid.  It activates for breathe acid (130)
   every 450+d450 turns.  It cannot be harmed by the elements.  
j) Pseudo-Dragon Scale Mail (-2) [30,+17] (charging)
   It provides resistance to light and dark.  It activates for breathe
   light/darkness (200) every 300+d300 turns.  It cannot be harmed by the
   elements.  
k) The Chain Mail of Arvedui (-2) [14,+15] (+2) {GV, 1800'}
   It increases your strength and charisma by 2.  It cannot be harmed by
   the elements.  It might have hidden powers.
l) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2) {GV, 1800'}
   It increases your strength and dexterity by 2.  It provides resistance
   to acid, lightning, fire, cold, fear, confusion, and sound.  It cannot
   be harmed by the elements.  
m) Partial Plate Armour of Elvenkind (-3) [22,+20] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and chaos.  It cannot be harmed by the elements.
   
n) Partial Plate Armour of Elvenkind (-3) [22,+15] (+1 to stealth)
   It increases your stealth by 1.  It provides resistance to acid, 
   lightning, fire, and cold.  It cannot be harmed by the elements.  It
   might have hidden powers.
o) a Robe of Permanence [2,+20]
   It provides resistance to acid, lightning, fire, cold, dark, and life
   draining.  It sustains all your stats.  It cannot be harmed by the
   elements.  
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {young red dragon, }
   It increases your dexterity by 3.  It increases your speed by 3.  It
   cannot be harmed by the elements.  It might have hidden powers.
q) a Dagger (Holy Avenger) (1d4) (+14,+13) [+2] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It is blessed by the gods.
   It grants you the ability to see invisible things.  It might have
   hidden powers.
r) a Dagger of Westernesse (1d4) (+8,+9) (+2) {Bullroarer, 700'}
   It increases your strength, dexterity, and constitution by 2.  It slays 
   orcs, trolls, and giants.  It grants you immunity to paralysis and the
   ability to see invisible things.  
s) The Dagger 'Narthanc' (2d4) (+4,+6) {GV, 1800'}
   It cannot be harmed by the elements.  It might have hidden powers.
t) The Short Sword 'Gilettar' (1d7) (+3,+7) (+2) {young gold dragon, 2000'}
   It increases your attack speed by 2.  It cannot be harmed by the
   elements.  It might have hidden powers.
u) a Sabre of Extra Attacks (1d7) (+8,+7) (+2)
   It increases your attack speed by 2.  
v) a Sabre of Extra Attacks (1d7) (+10,+5) (+1)
   It increases your attack speed by 1.  
w) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1) {Acquirement, 2100'}
   It increases your searching by 1.  It cannot be harmed by the elements.
   It might have hidden powers.
x) The Broad Axe 'Barukkheled' (2d6) (+13,+19) (+3) {floor, 1050'}
   It increases your constitution by 3.  It cannot be harmed by the
   elements.  It might have hidden powers.


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 16.3.2004 05:28
Last updated on 19.3.2004 01:54

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9679. on the Ladder (of 18931)
4006. on the Angband Ladder (of 6478)
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On 16.3.2004 05:28 redilic@yahoo.com wrote:
My first 3.0.4 character -- so far things are going well, I fear the RNG though. Just found a very nice vault at 1800' no seriously bad monsters and some great gear (5 artifiacts, 5 or 6 high level spell books, and tons of great gear (including the nice robe of permanence, etc.) Trying to max out stat gain currently.


On 16.3.2004 15:42 loefftj@yahoo.com wrote:
Use Theoden! You get a good bonus to Con plus ESP.

On 16.3.2004 20:21 redilic@yahoo.com wrote:
I want too!! the problem is that the dagger is currently my only source of FA :(

On 16.3.2004 20:21 redilic@yahoo.com wrote:
I want too!! the problem is that the dagger is currently my only source of FA :(

On 19.3.2004 01:54 redilic@yahoo.com wrote:
Some very nice finds! the RoS +15 at 2100' is *very* helpful :)

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