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The Angband Ladder: Fraolgrin, High-Elf Monk by <kevinmcd@provide.net>

  [ToME 2.2.5 Character Dump]

 Name  : Fraolgrin              Age                109       STR! 18/***       
 Sex   : Male                   Height              84       INT! 18/***       
 Race  : High-Elf               Weight             200       WIS! 18/***       
 Class : Monk                   Social Class        46       DEX! 18/***       
 Body  : Player                                              CON! 18/***       
 God   : Manwe Sulimo                                        CHR! 18/***       
                                                                               
 + To Melee Hit          48 Level             50    Max Hit Points      1321   
 + To Melee Damage       44 Experience  38762973    Cur Hit Points      -239   
 + To Ranged Hit         58 Max Exp     38762973    Max SP (Mana)        250   
 + To Ranged Damage      10 Exp to Adv.    *****    Cur SP (Mana)        250   
   AC                13+165 Gold         6037178    Piety             232287   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[20]Perception  : Excellent    Blows/Round:  13        
 Bows/Throw  : Legendary[12]Searching   : Superb       Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Superb       Mel.dmg/Rnd:  26-3120   
 Stealth     : Legendary[5] Magic Device: Legendary[10]Infra-Vision: 70 feet   
                                                       Tactic:       normal    
                                                       Explor:       fast      
                         (Character Background)                                
          You are the only child of a Telerin Archer.  You have light          
          grey eyes, straight black hair, and a fair complexion.               
                                                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Angband: Level 85 (4250')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 85 (4250')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 68 (3400')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 40 (2000')
        A lost temple: Level 36 (1800')

 Your body was a Player.
 You were disguised as a Maia.
 You have defeated 41502 enemies.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 The sword that was broken is now reforged.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved a young hobbit from an horrible fate.
 You saved 83 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 43rd Hrive of the 2890th year of the third age.
 Your adventure lasted 111 days.

     Your Attributes:
You are dead, killed by a Great Wyrm of Chaos on level 85 of Angband.
You can switch locations with another being.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
You have ESP.
You are very lucky.
You have a firm hold on your life force.
You reflect arrows and bolts.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are completely immune to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your wisdom is sustained.
Your constitution is sustained.
Your dexterity is sustained.
You suffer from Black Breath.
Your strength is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your attack speed is affected by your equipment.

Skills (points left: 0)
 - Combat                                        40.500 [0.900]
          . Weaponmastery                        00.000 [0.300]
          . Archery                              12.400 [0.500]
          . Barehand-combat                      50.000 [0.900]
 - Sneakiness                                    05.275 [0.900]
          . Stealth                              18.100 [0.900]
          . Disarming                            22.600 [0.900]
          . Dodging                              00.000 [0.700]
 - Magic                                         06.006 [0.600]
          . Magic-Device                         50.000 [1.000]
          . Meta                                 00.000 [0.500]
          . Conveyance                           01.300 [0.400]
          . Temporal                             00.000 [0.500]
          . Mind                                 00.000 [0.500]
          . Thaumaturgy                          01.000 [0.300]
 - Spirituality                                  33.400 [0.900]
          . Prayer                               50.000 [0.500]
          . Mindcraft                            01.300 [0.400]
          . Music                                00.000 [0.300]
 - Monster-lore                                  05.400 [1.100]
          . Corpse-preservation                  01.000 [0.500]
          . Possession                           00.000 [0.100]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation

 One of your companion(s) has been killed.

  [Fates]

You may find an Essence of Cold on level 1.
You are fated to meet an Aimless-looking merchant on level 5.
You are fated to meet a Mangy-looking leper on level 1.
You are fated to die on level 1.
You may find a Ring of Intelligence on level 11.
You are fated to find a Potion of Cure Light Wounds on level 1.
You are fated to find a Scroll of Magic Mapping on level 7.
You are fated to meet a Boil-covered wretch on level 1.
You are fated to find a Flask of oil on level 10.
You are fated to meet a Blubbering idiot on level 4.
You may find a Potion of Slow Poison on level 9.
You may find a Short Bow on level 1.
You are fated to find a Potion of Constitution on level 64.
You are fated to find an Essence of Extra Life on level 96.


  [Character Equipment]

a) (nothing)
d) The Heavy Crossbow 'Falinent' (x7) (+10,+10) (+3 to speed) {cursed}
        It provides light (radius 1) forever.  It increases your strength, 
    wisdom, dexterity, constitution, charisma and speed by 3.  It fires
    missiles with extra might.  It fires missiles excessively fast.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Vampire lord on level 71 of Angband.
e) The Ring of Flare (+3)
    
    It can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Brown Thunderlord in a plain of grass.
f) The Ring of Power of Hoarmurath of Dir (+3 attacks) {cursed}
    
    It increases your wisdom and attack speed by 3.  It makes you
    invisible.  It sustains your intelligence and dexterity.  It provides
    immunity to paralysis.  It provides resistance to electricity, poison, 
    blindness and disenchantment.  It drains experience.  It is heavily
    cursed.  It cannot be dropped while cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 70 of Angband.
k) The Amulet of Gilion [+4] (+3 to stealth) {cursed}
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity, stealth and infravision by 3.
    It sustains your wisdom.  It makes you completely fearless.  It
    provides resistance to fire, poison, shards, nether and nexus.  It is
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection
    every 30+d30 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your speed and luck by 3.  It provides
    resistance to life draining, light, dark and chaos.  It allows you to
    see invisible monsters.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Greater titan on level 60 of Mordor.
n) (nothing)
o) an Elven Cloak of Stealth [4,+19] (+5 to stealth)
    
    It increases your stealth, searching and luck by 5.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Large Metal Shield of Eluinya [5,+10]
    It sustains your strength and 
    constitution.  It provides immunity to acid and electricity.  It makes
    you completely fearless.  It provides resistance to confusion and 
    chaos.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 66 of
    The Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It provides resistance to electricity, fire, cold, light, 
    blindness, confusion, sound and chaos.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 70 of
    Angband.
u) The Set of Gauntlets 'Paurnimmen' [Teleportation] [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if
    it is being worn. It has a spell stored inside.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Blue Thunderlord in a plain of grass.
x) a Pair of Soft Leather Boots of Speed [2,+11] (+6)
    
    It increases your speed by 6.  
    It was given to you as a reward.
z) a Greater demonic quylthulg (997 hp)
{) 10 Bolts of Venom (1d5) (+14,+7)
|) a Dwarven Shovel of Digging (+16,+8) (+8)
    It increases your ability to tunnel by 
    8.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Blowing Wind {!d!d!k!k!v!s}
    It cannot be harmed by
    electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) 2 Tomes of Translocation {!d!d!k!k!v!s}
c) a Fireproof Tome of Meta Spells {d!d!k!k!v!s}
d) a Fireproof Holy Tome of Manwe Sulimo {!d!d!k!v!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) The Lost Works of Kenault {Heal 700}
    It can be activated for heal 700
    hit points every 250 turns.  
    You found it lying on the ground on level 69 of Angband.
f) a Parchment titled ``Tenser's Last Words'' {Satisfy Hunger}
    It can be
    activated for satisfy hunger.  
    You found it in the remains of a Ghoul on level 34 of The Helcaraxe.
g) a Wooden Rod of Capacity of Trap Location (20/20) {!d!d!k!k!v!s}
    It
    can hold more mana.  
    You bought it from the Black Market.
h) a Silver Rod of the Istari of Enlightenment (200/200) {!k!k!d!d!v!s}
    It can hold more mana.  It can
    cast spells for a lesser mana cost.  It can cast spells faster.  It
    regenerates its mana faster.  
    You found it in the remains of an Enchantress on level 35 of Mordor.
i) a Silver Rod of Perception (100/100) {!d!d!v!s!k}
j) a Mithril Rod of Recall (160/160) {!d!d!k!k!v!s!*}
    
k) a Mithril Rod of the Istari of Healing (12/320) {!d!d!k!k!v!s}
l) an Adamantite Rod of the Istari of Nothing (400/400)
m) a Wand of Manathrust[13|29] (0 charges)
n) a Wand of Noxious Cloud[10|50] (6 charges)
o) a Wand of Essence of Speed[1|23] (0 charges)
p) a Staff of Disarm[8|38] (19 charges)
q) a Staff of Healing[5|31] (1 charge)
r) a Staff of Identify[12|39] (0 charges)
s) The Ring of Power 'Narya' (+6,+6) (+1)
    It
    can be activated for healing (500) every 200+d100 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can be activated
    for healing (800) every 100+d200 turns if it is being worn. It 
    increases your strength, intelligence, wisdom, dexterity, constitution
    , charisma, stealth, speed and luck by 2.  It sustains your 
    intelligence, wisdom and charisma.  It provides immunity to cold.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Great Hell Wyrm on level 85 of Angband.
u) The Seeker Bolt of Alchor (4d5) (+22,+17) (+2)
    
    It increases your strength and dexterity by 2.  It does extra damage 
    from acid, electricity and frost.  It fights against evil with holy
    fury.  It is especially deadly against natural creatures.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 70 of Angband.
v) 22 Seeker Bolts (4d5) (+9,+9)
w) The Silver Bolt of Meglia (3d5) (+20,+22) (+3 to speed)


  [Home Inventory - Bree ]

a) a Fireproof Tome of the Blowing Wind
    
    It cannot be harmed by electricity.  It cannot be harmed by fire.  
    You bought it from the Black Market.
b) a Fireproof Tome of Translocation
c) a Fireproof Tome of Meta Spells
d) a Fireproof Holy Tome of Manwe Sulimo {!k!v!d!s}
    It cannot be harmed by fire.  
    You bought it from the Black Market.
e) 2 Potions of New Life
    
f) The Ring 'Tirim' (+3)
    It increases your intelligence by 
    3.  It makes you invisible.  It sustains your intelligence.  It
    provides resistance to electricity, sound and disenchantment.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Barbazu on level 69 of Angband.
g) The Ring of Faliryar [+14] (+6 to searching)
    It 
    increases your searching by 6.  It sustains your intelligence.  It
    provides resistance to acid and dark.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Mage on level 22 of Mirkwood.
h) The Ring of Gonardor [+16] (+3 to stealth)
    It can
    be activated for ball of fire and resist fire every 50+d50 turns if it
    is being worn. It increases your constitution and stealth by 3.  It
    makes you invisible.  It sustains your dexterity and constitution.  It
    makes you completely fearless.  It provides resistance to fire and 
    blindness.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
i) The Ring of Ulerocal [+11] (+5 to speed)
    It can be activated for ball
    of cold and resist cold every 50+d50 turns if it is being worn. It 
    increases your speed by 5.  It sustains your strength.  It provides
    immunity to paralysis.  It makes you completely fearless.  It provides
    resistance to acid, cold and sound.  It allows you to fly.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 60 of
    The Sacred Land Of Mountains.
j) The Ring of Nindinie [+11] (+1 attack)
    It can be activated for ball of cold and
    resist cold every 50+d50 turns if it is being worn. It increases your 
    stealth and attack speed by 1.  It makes you invisible.  It provides
    resistance to electricity, fire, cold, poison and dark.  It allows you
    to levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
k) The Ring of Gellereth (+6)
    It increases your strength
     and searching by 6.  It sustains your intelligence.  It makes you
    completely fearless.  It provides resistance to fire, cold, poison, 
    light, shards and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
l) The Ring of Hyamladi (+4)
    It increases your constitution, charisma and stealth by 4.  It
    provides resistance to acid, electricity, shards, chaos and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Master vampire on level 38 of Mordor.
m) The Ring of Tulmar (+14) (+1)
    
    It increases your attack speed by 1.  It makes you completely
    fearless.  It provides resistance to cold, confusion, sound, nexus and 
    chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient black dragon on level 63 of The
    Sacred Land Of Mountains.
n) The Ring of Anathor (+7)
    It increases your dexterity, stealth and 
    speed by 7.  It sustains your intelligence, wisdom, dexterity and 
    charisma.  It provides resistance to blindness and nether.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Bile Wyrm on level 81 of Angband.
o) The Ring 'Avalmath' (+5)
    
    It increases your infravision and speed by 5.  It sustains your 
    dexterity and constitution.  It provides resistance to poison, light, 
    dark, blindness and shards.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
p) The Ring of Barahir (+1)
    It can be activated for 
    dispel small life every 55+d55 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , stealth and searching by 1.  It provides resistance to poison and 
    dark.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
q) an Indestructible Ring of Lordly Protection [+25]
    It provides immunity to paralysis.  It provides
    resistance to life draining, poison, nexus and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
r) an Amulet of Doom [+7] (+8)
s) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3)
    forever.  It increases your strength, dexterity, constitution, 
    infravision and speed by 3.  It provides immunity to paralysis.  It
    makes you completely fearless.  It allows you to see invisible
    monsters.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Angband.
t) The Amulet of Alath [+2] (+4)
    
    It can be activated for venom breathing every 40+d60 turns if it is
    being worn. It increases your dexterity by 4.  It sustains your 
    strength, intelligence, dexterity and constitution.  It provides
    resistance to acid, poison, blindness and chaos.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young blue dragon on level 47 of
    Submerged Ruins.
u) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be activated for heal and cure black breath
    every 200 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your strength, wisdom, charisma and speed by 4.
    It makes you completely fearless.  It provides resistance to fire, 
    poison and disenchantment.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Horned Reaper on level 66 of Mordor.
v) The Jewel 'Evenstar' (+3)
    
    It can be activated for restore stats and life levels every 750 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 66 of Mordor.
w) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.


  [Home Inventory - Gondolin ]

a) 6 Sprigs of Athelas
    
b) 90 Potions of Cure Insanity
    
c) 68 Potions of Speed
    
d) 10 Potions of Cure Critical Wounds
    
e) 18 Potions of Healing
    
f) 21 Potions of *Healing*
    
g) 5 Potions of Life
    
h) 25 Potions of Restore Mana
    
i) 21 Potions of Enlightenment
    
j) 45 Scrolls of Teleport Level
    
k) 84 Scrolls of *Identify*
    
l) 9 Scrolls of Rune of Protection
    
m) 5 Scrolls of Genocide
    
n) 6 Scrolls of Mass Genocide
o) a Mithril Rod of Restoration (160/160)
p) a Mithril Rod of Cheapness of Nothing (160/160)
q) The Golden Horn of the Thunderlords (5 charges) {!d!d!v!s}
    
    It was given to you as a reward.
r) The Small Leather Shield 'Arment' [2,+12]
    It sustains your wisdom, dexterity and 
    constitution.  It provides immunity to acid and electricity.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    provides resistance to acid, electricity, fire, cold, light, dark, 
    confusion and nexus.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Vampire lord on level 80 of Angband.
s) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    
    It can be activated for fire branding of bolts every 999 turns if it
    is being worn. It increases your speed by 10.  It provides resistance 
    to fire.  It allows you to levitate.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Elite uruk on level 50 of Moria.
t) Climbing Set
    It
    allows you to climb mountains.  


  [Home Inventory - Minas Anor ]

a) The Filthy Rag of Feindo [1,+13]
    It sustains your charisma.  It
    provides immunity to acid and electricity.  It makes you completely
    fearless.  It provides resistance to electricity, light and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying on the ground on level 46 of Moria.
b) The Filthy Rag of Nibun [1,+13]
    It sustains your 
    strength and wisdom.  It provides immunity to electricity.  It
    provides immunity to paralysis.  It provides resistance to life
    draining and confusion.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ancient black dragon in the town of
    Gondolin .
c) The Robe 'Isilossil' [2,+5]
    It provides immunity to paralysis.  It provides resistance 
    to life draining, acid, electricity, fire and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Death quasit on level 45 of Moria.
d) a Robe of Permanence [2,+18]
    It
    sustains your strength, intelligence, wisdom, dexterity, constitution
     and charisma.  It provides resistance to life draining, acid, 
    electricity, fire, cold and light.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .
e) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
    It increases your stealth and searching by 4.  It provides
    resistance to acid, electricity, fire, cold and dark.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature multi-hued dragon on level 41 of
    Moria.
f) Elven Soft Leather Armour of Resistance [4,+21] (+1 to stealth)
    It increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and blindness.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of an Ancient blue dragon on level 35 of
    Mordor.
g) Elven Padded Armour of Resistance [4,+26] (+3 to stealth)
    It increases your stealth by 3.  It provides resistance to acid
    , electricity, fire, cold and disenchantment.  It allows you to sense
    the presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Law drake on level 33 of The Helcaraxe.
h) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    cold, blindness, confusion and nexus.  It allows you to sense the
    presence of thunderlords.  It reflects bolts and arrows.  It produces
    a fiery sheath.  It drains mana.  It aggravates nearby creatures.  It
    is heavily cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
i) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be activated for teleport
    (range 100) every 45 turns if it is being worn. It increases your 
    stealth and speed by 3.  It provides resistance to acid and nexus.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Mordor.
j) a Fur Cloak of Aman [3,+31] (+1 to stealth)
    It increases 
    your stealth by 1.  It provides resistance to sound.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) a Mouse Fur of Aman [1,+23] (+1 to stealth)
    It increases your stealth by 1.  
    It provides resistance to nether.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
l) The Small Metal Shield of Bornumo [3,+16]
    It sustains your intelligence.  It
    provides immunity to acid.  It provides immunity to paralysis.  It
    provides resistance to life draining, acid and light.  It reflects
    bolts and arrows.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.
m) The Large Leather Shield of Varnedil [4,+13]
    It sustains your strength and 
    dexterity.  It provides immunity to acid, electricity and cold.  It
    provides immunity to paralysis.  It provides resistance to acid and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient multi-hued dragon on level 46 of
    Moria.
n) The Large Leather Shield of Valarevar [4,+9]
    It sustains your intelligence, wisdom and constitution.  It
    provides immunity to fire and cold.  It provides immunity to
    paralysis.  It makes you completely fearless.  It provides resistance 
    to cold.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 34 of Moria.
o) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and nether.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 38 of Moria.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and nether.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dracolisk on level 49 of Mordor.
q) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It
    can be activated for starlight (75) every 75+d75 turns if it is being
    worn. It provides light (radius 1) forever.  It increases your wisdom, 
    charisma, searching and luck by 5.  It sustains your wisdom, dexterity
     and charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Greater titan on level 69 of Angband.
r) The Shield of Deflection of Sheleb [10,+23]
    
    It sustains your strength, dexterity and constitution.  It makes you
    completely fearless.  It provides resistance to dark, shards and 
    nether.  It reflects bolts and arrows.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Dol
    Guldur.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
t) The Dragon Helm of Thrain [8,+10]
    It provides resistance to dark, confusion, sound, nether and 
    nexus.  It allows you to breathe underwater.  It cannot be harmed by
    acid, cold, lightning or fire.  
    It was given to you as a reward.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt
    (9d8) 7+d7 turns if it is being worn. It can be used to store a spell.
    It increases your intelligence and luck by 3.  It increases your mana
    capacity by 60%.  It provides immunity to paralysis.  It provides
    resistance to electricity, poison and dark.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.
v) The Set of Gauntlets of Lagnon (+4,+8) [2,+8]
    It sustains your intelligence and dexterity.  It provides
    immunity to paralysis.  It provides resistance to sound and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of a Great Ice Wyrm on level 81 of Angband.
w) The Set of Cesti 'Teith' (+3 to accuracy) [5,+15]
    
    It sustains your strength and wisdom.  It provides resistance to cold, 
    sound and nether.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Chaos on level 81 of
    Angband.
x) The Sling of Nelbel (x2) (+8,+10) (+4 to speed)
    It provides light (radius 1) forever.  It increases your 
    strength, wisdom, dexterity and speed by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 81 of Angband.


  [Home Inventory - Lothlorien ]

a) Baalzebub's All-seeing Servant {Teleport Level}
    
    It can be activated for teleport level.  
    You found it while digging a rubble.
b) Tenser's Alteration Manual {Restore}
    It can be activated for restore
    stats and life levels every 750 turns.  
    You found it in the remains of a Dreadlord on level 71 of Angband.
c) Benetar's Death Ray Experiment {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 79 of Angband.
d) Tenser's Mechanical Magician {Genocide}
    
    It can be activated for genocide every 500 turns.  
    You found it in the remains of a Dark elven warlock on level 41 of Moria.
e) a Silver Rod of the Istari of Acid Balls (200/200) {!k!k!d!d!s!v}
f) a Silver Rod of the Istari of Nothing (200/200)
g) a Golden Rod of Capacity of Nothing (250/250)
h) a Rod Tip of Perception (20 Mana to cast)
    
i) 11 Rod Tips of Recall (80 Mana to cast)
    
j) 4 Rod Tips of Enlightenment (40 Mana to cast)
    
k) 2 Rod Tips of Detection (80 Mana to cast)
l) 8 Rod Tips of Disarming (50 Mana to cast)
m) 9 Rod Tips of Acid Balls (60 Mana to cast)
    
n) 8 Rod Tips of Trap Location (8 Mana to cast)
    
o) a Wand of Tidal Wave[6|40] (11 charges)
p) a Wand of Tidal Wave[5|40] (10 charges)
q) The Wand of Digging of Thrain (15 charges) {!k!v!d!s}
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
r) a Staff of Healing[4|27] (3 charges)
s) a Staff of Healing[1|20] (2 charges)
    
t) a Staff of Genocide[1|10] (3 charges)
u) The Seeker Arrow of Gondor (10d8) (+10,+20)
    It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
v) 28 Seeker Arrows of Flame (4d4) (+9,+13)
w) 20 Elf Skeletons


  [Home Inventory - Khazad-dum ]

a) The Gem of Hate {Acquirement}
    It can be activated for acquirement.  
    You found it in the remains of a Vampire lord on level 69 of Dol Guldur.
b) Mordekainen's Sneaking Eye {Acquirement}
    
    It can be activated for acquirement.  
    You found it in the remains of a Spirit naga on level 46 of Moria.
c) Balrilbon's Bag of Wondrous Tricks {Acquirement}
    It
    can be activated for acquirement.  
    You found it in the remains of a Vrock on level 48 of Moria.
d) The Wand Construction Kit {{Acquirement}}
    It can be
    activated for acquirement.  
    You found it lying on the ground on level 22 of Orc Cave.
e) the Immortal Skull of Benetar (charging) {Acquirement}
    It can be
    activated for acquirement.  
    You found it in the remains of a Hezrou on level 69 of Dol Guldur.
f) The Crumpled Scroll of Mass Resurrection {!r!r!r!s!d!v!k}
g) The Ring of Power of Ji Indur Dawndeath (+1 to infravision)
    It 
    increases your strength, constitution and infravision by 1.  It makes
    you invisible.  It provides resistance to poison and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of The
    Sacred Land Of Mountains.
h) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5)
    every 300+d300 turns if it is being worn. It increases your 
    intelligence, wisdom, charisma, searching and infravision by 3.  It
    provides immunity to paralysis.  It provides resistance to acid, 
    electricity and cold.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 64 of Mordor.
i) The Phial of Galadriel (+4)
    
    It can be activated for light area (dam 2d15) every 10+d10 turns if it
    is being worn. It provides light (radius 3) forever.  It increases 
    your searching and luck by 4.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ibun, Son of Mim on level 29 of Mirkwood.
j) The Phial of Undeath (-5) {cursed}
k) The Large Leather Shield of the Haradrim [4,+15] (+2)
    
    It can be activated for berserk strength every 50+d50 turns if it is
    being worn. It increases your strength and constitution by 2.  It
    sustains your strength and constitution.  It makes you completely
    fearless.  It provides resistance to poison and blindness.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Law drake on level 35 of Mordor.
l) The Metal Cap of Thengel [3,+12] (+3)
    It 
    increases your wisdom, charisma and luck by 3.  It provides resistance 
    to confusion.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Bolg, Son of Azog on level 35 of Moria.
m) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of an Ethereal drake on level 35 of Mordor.
n) The Light War Axe of Ice (2d5) (+3,+15) (+3)
o) a Vampiric Cutlass of Aman (1d7) (+11,+18) [+1](20%) (+1)
    
    It increases your wisdom by 1.  It increases your hit points by 20%.  
    It drains life from your foes.  It strikes at demons with holy wrath.  
    It strikes at undead with holy wrath.  It fights against evil with
    holy fury.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to life draining.  It allows you to
    see invisible monsters.  It allows you to sense the presence of evil
    beings.  It has been blessed by the gods.  
    You found it in the remains of a Spectral Young blue dragon on level 72 of
    Erebor.
p) The Spear 'Aeglos' (3d6) (+15,+25) [+5] (+4)
q) The Lochaber Axe 'Dragonbane' (3d8) (+20,+20) (+2 attacks)
    It increases your attack speed by 2.  It is a great bane of
    dragons.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Horned Reaper on level 70 of Dol Guldur.
r) The Whip of Gothmog (3d6) (+15,+16) (-2)
    
    It provides light (radius 1) forever.  It decreases your intelligence, 
    dexterity and infravision by 2.  It does extra damage from fire.  It
    is very sharp and can cut your foes.  It is very sharp and can make
    your foes bleed.  It strikes at demons with holy wrath.  It is
    especially deadly against natural creatures.  It provides resistance 
    to fire and light.  It allows you to sense the presence of spiders and 
    demons.  It speeds your regenerative powers.  It drains life.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bullywug on level 49 of Submerged Ruins.
s) The Sling of Farmer Maggot (x2) (+20,+7) (+2) (charging) {100% off}
    
    It can be activated for terrify every 10+d50 turns if it is being
    worn. It increases your searching and infravision by 2.  It fires
    missiles excessively fast.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
t) The Short Bow of Amras (x3) (+12,+15) (+1 to speed)
    It increases your intelligence, wisdom
    , dexterity and speed by 1.  It provides resistance to electricity, 
    fire and cold.  It slows your metabolism.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Bullywug on level 48 of Moria.
u) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
    It 
    increases your dexterity and stealth by 3.  It provides resistance to 
    disenchantment.  It fires missiles excessively fast.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Glabrezu on level 70 of Dol Guldur.
v) The Long Bow of Bard (x5) (+17,+19) (+2)
    It 
    increases your dexterity and luck by 2.  It provides immunity to
    paralysis.  It allows you to sense the presence of dragons.  It fires
    missiles with extra might.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 60 of The
    Sacred Land Of Mountains.
w) The Horn of Rohan (+2) {!d!d!s!v}
    It can be activated for heroism, berserker,
    haste every 250 turns if it is being worn. It increases your wisdom
     and charisma by 2.  It allows you to sense the presence of dragons.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Small kobold on level 16 of Orc Cave.


  [The Mathom-house Inventory - Bree ]

a) The Demonblade of Gothmog (7d6) (+13,+13) (-20)
    
    It provides light (radius 1) forever.  It decreases your luck by 20.  
    It does extra damage from fire.  It poisons your foes.  It produces
    chaotic effects.  It is very sharp and can make your foes bleed.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It can re-curse itself.  It can resist being shattered by
    morgul beings.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it lying on the ground on level 13 of Orc Cave.
b) The Demonshield of Gothmog [13,+13] (+4)
    It increases 
    your dexterity by 4.  It makes you invisible.  It sustains your 
    strength, dexterity and constitution.  It provides immunity to
    paralysis.  It provides resistance to life draining.  It allows you to
    levitate.  It produces a fiery sheath.  It can re-curse itself.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 24 of The Sandworm lair.
c) The Demonhorn of Gothmog [2,+13] (-5)
    It
    provides light (radius 2) forever.  It decreases your charisma by 5.  
    It allows you to see invisible monsters.  It allows you to sense the
    presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Monastic lich on level 60 of Dol Guldur.
d) The Ring of Power of Ren the Unclean (+3 to speed)
    
    It increases your wisdom, constitution, speed and attack speed by 3.  
    It makes you invisible.  It sustains your intelligence.  It provides
    resistance to electricity and nether.  It allows you to levitate.  It
    allows you to see invisible monsters.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ren the Unclean on level 70 of Dol Guldur.
e) The Ring of Power of Hoarmurath of Dir (+2 to speed)
    
    It increases your speed and attack speed by 2.  It makes you
    invisible.  It sustains your wisdom.  It makes you completely
    fearless.  It provides resistance to fire and sound.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 68 of Dol Guldur.
f) The Ring of Power of Akhorahil the Blind (+1 to speed)
    
    It increases your strength, intelligence, charisma, stealth, speed and 
    attack speed by 1.  It makes you invisible.  It sustains your strength
    , intelligence, wisdom, dexterity and constitution.  It provides
    resistance to cold, light, sound, shards and chaos.  It allows you to
    levitate.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Akhorahil the Blind on level 65 of Mordor.
g) The Ring of Power of Dwar, Dog Lord of Waw (+2 to stealth)
    
    It increases your wisdom, constitution and stealth by 2.  It makes you
    invisible.  It sustains your charisma.  It makes you completely
    fearless.  It slows your metabolism.  It drains experience.  It cannot
    be dropped while cursed.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 68 of Dol
    Guldur.
h) The Ring of Power of Uvatha the Horseman (+1 to infravision)
    It increases your dexterity and infravision by 1.  It makes you
    invisible.  It provides resistance to shards, chaos and disenchantment
    .  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
i) The Star of Elendil (+1)
    
    It can be activated for light (dam 2d15) & map area every 50+d50 turns
     if it is being worn. It grants you the power of detect curses if it
    is being worn.  It provides light (radius 4) forever.  It increases 
    your speed by 1.  It provides resistance to life draining.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Lokkak, the Ogre Chieftain on level 33 of
    Moria.
j) The Palantir of Orthanc (+2)
    It can be activated for clairvoyance every 100+d100 turns if it
    is being worn. It provides light (radius 2) forever.  It increases 
    your intelligence, wisdom, searching and infravision by 2.  It
    provides resistance to blindness.  It allows you to see invisible
    monsters.  It gives telepathic powers.  It drains mana.  It aggravates
    nearby creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Saruman of Many Colours on level 57 of
    Mordor.
k) The Stone of Lore
    It can be activated for perilous identify every turn if it is
    being worn. It provides light (radius 1) forever.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
l) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated
    for rays of fear in every direction if it is being worn. It decreases 
    your intelligence, wisdom and searching by 5.  It provides immunity to 
    cold.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to acid, fire, poison and 
    disenchantment.  It allows you to see invisible monsters.  It produces
    an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Black orc on level 35 of Moria.
m) The Dagger 'Angrist' (2d4) (+10,+15) [+5] (+4)
    It 
    increases your dexterity, stealth and searching by 4.  It does extra
    damage from acid.  It poisons your foes.  It is especially deadly
    against orcs.  It is especially deadly against trolls.  It fights
    against evil with holy fury.  It sustains your dexterity.  It provides
    immunity to paralysis.  It provides resistance to dark.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Ogre on level 35 of Moria.
n) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)
    It can be
    activated for lightning bolt (4d8) every 6+d6 turns if it is being
    worn. It does extra damage from electricity.  It provides resistance 
    to electricity and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Bullywug on level 48 of Moria.
o) The Dagger 'Nimthanc' (E:10, L:1) (1d4) (+4,+6)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It does extra damage from frost.  It provides resistance to cold
     and chaos.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Uruk on level 37 of Moria.
p) The Broad Sword 'Aranruth' (3d5) (+20,+12) (+4)
    It 
    increases your strength, dexterity and constitution by 4.  It does
    extra damage from frost.  It is especially deadly against dragons.  It
    strikes at demons with holy wrath.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It sustains your 
    strength and constitution.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
    , cold, nether and chaos.  It allows you to see invisible monsters.  
    It slows your metabolism.  It speeds your regenerative powers.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Hill troll on level 41 of Moria.
q) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
    It 
    increases your strength, dexterity and speed by 2.  It is very sharp
    and can cut your foes.  It is very sharp and can make your foes bleed.
    It fights against evil with holy fury.  It provides immunity to
    paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
r) The Long Sword 'Anduril' (3d5) (+10,+15) [+5] (+4)
    It can be activated for ball of fire (72) every 400
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, dexterity and luck by 4.  It does extra
    damage from fire.  It is especially deadly against orcs.  It is
    especially deadly against trolls.  It fights against evil with holy
    fury.  It sustains your dexterity.  It provides immunity to paralysis.
    It makes you completely fearless.  It provides resistance to fire and 
    disenchantment.  It allows you to see invisible monsters.  It has been
    blessed by the gods.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) The Long Sword of Angmar (4d5) (-22,-25) (-10 to speed)
    It decreases your strength, wisdom, charisma and speed by 10.  
    It does extra damage from fire.  It drains life from your foes.  It
    makes you invisible.  It provides immunity to paralysis.  It renders
    you incorporeal.  It allows you to see invisible monsters.  It allows
    you to sense the presence of undead.  It slows your metabolism.  It
    prevents teleportation.  It aggravates nearby creatures.  It carries
    an ancient morgothian curse.  It can clone monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 47 of Mordor.
t) The Spear of Orome (4d6) (+15,+15) (+4)
    
    It can be activated for stone to mud every 5 turns if it is being
    worn. It increases your intelligence, wisdom, searching, infravision, 
    ability to tunnel and speed by 4.  It does extra damage from fire.  It
    is especially deadly against dragons.  It is especially deadly against
    giants.  It strikes at demons with holy wrath.  It strikes at undead
    with holy wrath.  It fights against evil with holy fury.  It makes you
    completely fearless.  It provides resistance to life draining, fire
     and light.  It allows you to levitate.  It allows you to see
    invisible monsters.  It allows you to sense the presence of giants.  
    It has been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Dagashi on level 42 of Mordor.
u) The Lochaber Axe of Gothmog (3d8) (+14,+19) (-4) {cursed}
    It can
    be activated for fire ball (300) every 200+d200 turns if it is being
    worn. It decreases your charisma by 4.  It does extra damage from fire
    .  It provides immunity to fire.  It is cursed.  It carries an ancient
    foul curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Headless ghost on level 46 of Mordor.
v) Ulik the Troll's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
w) Maeglin, the Traitor of Gondolin's corpse
    
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
x) Durin's Bane's corpse
    It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.



Posted on 8.4.2004 20:59
Last updated on 30.4.2004 16:52

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606. on the Ladder (of 18519)
253. on the ToME Ladder (of 3134)
4. for this player (out of 12)

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On 12.4.2004 17:24 kevinmcd@provide.net wrote:
My first level 50 character. The only resist not covered is sound so I think I can start diving. My next step is the last God quest. Then off to purge Dol Guldur. Anyone have any advice?

On 21.4.2004 17:45 kevinmcd@provide.net wrote:
All immunities and resists covered, 16 attacks per round, +37 permanent speed (at normal exploration) and 237 AC. It's time to start diving. I just cleared my most difficult Fumble Fingers quest yet. 13 Master Q's. Gave me some good practice with summoners.

Hopefully my next dump is green. Wish me luck!

On 22.4.2004 22:43 kevinmcd@provide.net wrote:
Fast fingers lost most of my great equipment and almost killed me. I hit a trap of drop item and then a trap of nexus ball that teleported me to the surface. I have been able to cover all resistances and all immunities except cold with my backup equipement. My AC is still pretty good and I have a permanent speed of 33. I think this is still good enough to win so I will continue. It sure hurt to loose those two randart rings that gave me a total of +8 attacks though.

On 30.4.2004 16:52 kevinmcd@provide.net wrote:
Waaaahhhhh! YASD

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