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The Angband Ladder: Milo, RohanKnight Paladin by <xala@freemail.hu>

  [ToME 2.3.0(CVS) Character Sheet]

 Name  : Milo                   Age                 21       STR!     40       
 Sex   : Male                   Height              72       INT!     27       
 Race  : RohanKnight            Weight              83       WIS!     40       
 Class : Paladin                Social Class         1       DEX!     34       
 Body  : Player                                              CON!     40       
 God   : Tulkas                                              CHR!     36       
                                                                               
 + To Melee Hit          82 Level             46    Max Hit Points      1066   
 + To Melee Damage       92 Experience   6486445    Cur Hit Points      1058   
 + To Ranged Hit         58 Max Exp      6486445    Max SP (Mana)        254   
 + To Ranged Damage      12 Exp to Adv.  7200000    Cur SP (Mana)        254   
   AC                 24+89 Gold         2226044    Piety              86964   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[52]Perception  : Poor         Blows/Round:  5         
 Bows/Throw  : Heroic       Searching   : Fair         Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Bad          Mel.dmg/Rnd:  25d5+460  
 Stealth     : Bad          Magic Device: Legendary[27]Infra-Vision: 0 feet    
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Serf.  You have dark            
          brown eyes, curly red hair, and a dark complexion.                   
                                                                               
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         OFF
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 66 (3300')
        Barrow-Downs: Level 10 (500')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Moria: Level 50 (2500')
        Dol Guldur: Level 57 (2850')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 25 (1250')

 Your body is a Player.
 You are currently on level 57 of Dol Guldur.
 You have defeated 12466 enemies.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 13 princesses.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 26th Quelle of the 2890th year of the third age.
 You have been adventuring for 40 days.

                    adefkmnopsuxz{|@            
        Add Str   : 2..44...2323...+            
        Add Int   : ......4.........            
        Add Wis   : ...44....3......            
        Add Dex   : 24..............            
        Add Con   : ......4.2323...+            
        Add Chr   : ....4...........            
        Add Stea. : ......43........            
        Add Sear. : .....4.3........            
        Add Tun.. : ..............3.            
        Add Speed : 24*44.4..3.3...+            
        Slay Evil : +...............            
        Sharpness : +...............            
        Sust Str  : .......++.......            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : ..+.............            
        Sust Con  : ..+....++.......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : +.........+.....            
        Hold Life : .......+........            
        Res Acid  : .+....+.........            
        Imm Elec  : .+....+*.+......            
        Imm Fire  : .+..+.*+.+......            
        Res Cold  : .+....+..+......            
        Res Pois  : ....+...+.......            
        Res Fear  : ....+...++.+....            
        Res Lite  : .......+.+......            
        Res Dark  : ..++............            
        Res Blind : ...+....++......            
        Res Conf  : .........+......            
        Res Sound : ..+......+.+....            
        Res Shard : .......+........            
        Res Neth  : ..+.............            
        Res Nexus : ..+...+.........            
        Res Chaos : .........+......            
        Res Disen : ....+..+........            
        Aura Fire : ......++........            
        Lite      : .........+......            
        See Invis : +........+......            
        Digestion : +...............            
        Regen     : +..+.....+......            
        Activate  : ....++..++......            
        Aggravate : ........+.......            
        Fly       : ..+...+.........            
        Climb     : ...........+....            
        TLord.ESP : ......+.........            
        Full ESP  : ...............+            

Skills (points left: 71)
 - Combat                                        26.800 [0.800]
          . Weaponmastery                        50.000 [1.000]
          . Archery                              00.500 [0.000]
          . Barehand-combat                      00.000 [0.900]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                            01.000 [0.900]
 - Magic                                         11.701 [0.900]
          . Magic-Device                         50.000 [1.050]
          . Spell-power                          00.000 [0.600]
 - Spirituality                                  12.100 [1.000]
          . Prayer                               50.000 [1.400]
          . Mindcraft                            50.000 [0.600]
 - Monster-lore                                  01.000 [0.500]
          . Corpse-preservation                  00.800 [0.800]

Abilities
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Perfect casting
 * Spread blows


  [Fates]

You are fated to find a Scroll of Light on level 1.
You are fated to find a Scroll of Nothing on level 9.
You are fated to find a Pair of Soft Leather Boots on level 14.
You may meet a Boil-covered wretch on level 19.


  [Character Equipment]

a) The Long Sword 'Vorpal Blade' (5d5) (+32,+32) (+2 to speed)
        It increases your strength, dexterity and speed by 2.  It is very
    sharp and can cut your foes.  It is very sharp and can make your foes
    bleed.  It fights against evil with holy fury.  It provides immunity
    to paralysis.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Shadow drake on level 53 of Mordor.
d) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 62 of Mordor.
e) The Ring called 'Eagle' (+23) {100% off}
    It increases 
    your speed by 23.  It sustains your dexterity and constitution.  It
    provides resistance to dark, sound, nether and nexus.  It allows you
    to fly.  It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
f) The Ring 'Tanie' (+8 to damage) (+4)
    It increases your strength, wisdom and speed by 4
    .  It provides resistance to dark and blindness.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the ground on level 31 of Mirkwood.
k) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Gabriel, the Messenger on level 70 of The
    Sacred Land Of Mountains.
m) The Phial of Galadriel (+4)
    It can be activated for light area (dam 2d15)
    every 10+d10 turns if it is being worn. It provides light (radius 3)
    forever.  It increases your searching and luck by 4.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 33 of Moria.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Elven Cloak of Sulmahaur [4,+8] (+3 to stealth)
    It increases your stealth, searching and 
    luck by 3.  It sustains your strength and constitution.  It provides
    immunity to electricity.  It provides resistance to life draining, 
    fire, light, shards and disenchantment.  It produces a fiery sheath.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
p) The Large Leather Shield of the Haradrim [4,+15] (+2)
    It can be
    activated for berserk strength every 50+d50 turns if it is being worn. 
    It increases your strength and constitution by 2.  It sustains your 
    strength and constitution.  It makes you completely fearless.  It
    provides resistance to poison and blindness.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit
    points every 250 turns if it is being worn. It provides light (radius
    1) forever.  It increases your strength, wisdom, constitution and 
    speed by 3.  It makes you completely fearless.  It provides resistance 
    to electricity, fire, cold, light, blindness, confusion, sound and 
    chaos.  It allows you to see invisible monsters.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
u) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and 
    constitution by 2.  It provides immunity to paralysis.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+20] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to sound.  It allows you to climb mountains.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Grand master mystic on level 70 of The
    Sacred Land Of Mountains.
z) (nothing)
{) (nothing)
|) a Magical Dwarven Shovel (+3) {kell}
    It grants you the power of stone to mud if it
    is being worn.  It increases your ability to tunnel by 3.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Impenetrable Earth {!k!v!s!d@m2}
    It cannot be harmed by acid.  It
    cannot be harmed by fire.  
    You bought it from the Library.
b) The Tome of Tersac {!k!v!s!d@m1}
    It cannot be harmed by acid, cold,
    lightning or fire.  
c) Jor's Book of Impossible Occurences {Heal !v!s!d@A2}
    It can be activated for heal 700 hit points every
    100 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
d) 15 Potions of Healing
e) 9 Potions of Restore Life Levels
f) 11 Scrolls of Teleportation
g) 16 Scrolls of Satisfy Hunger {@r0!k!s!v!d}
h) a Moonstone Rod of Capacity of Disarming (150/150) {@z3!k!v!s!d!!}
    It
    can hold more mana.  
    You bought it from the Black Market.
i) a Wand of Noxious Cloud[8|40] (0 charges)
j) a Wand of Demon Blade[7|20] of Plenty (6 charges)
    
    You found it lying on the ground on level 30 of The Sandworm lair.
k) an Amulet of Charisma
l) a Rhino Hide Armour [8]
m) a Padded Armour [4]
n) a Small Metal Shield [3]
o) a Pike (2d5)
p) a Light Crossbow (x5)
q) a Heavy Crossbow (x4)
r) 23 Rounded Pebbles (1d2)
s) 59 Empty Bottles
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) Baalzebub's All-seeing Servant {Genocide}
    It
    can be activated for genocide every 500 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
b) The Box of Many Wonders {Cure Insanity}
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 58 of Mordor.
c) 9 Sprigs of Athelas
d) 20 Potions of Cure Serious Insanity
e) 16 Potions of Cure Critical Insanity
f) 33 Potions of Cure Insanity
g) 24 Potions of Healing
h) 3 Potions of *Healing*
i) 23 Potions of Restore Mana
j) a Potion of Invulnerability
k) a Scroll of *Destruction*
l) a Rod Tip of Disarming (50 Mana to cast)
m) a Staff of Mana[2|23] (3 charges)
n) The Ring of Power of Uvatha the Horseman (+2 attacks)
    It increases 
    your stealth and attack speed by 2.  It makes you invisible.  It
    provides resistance to fire, cold, shards and disenchantment.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) a Ring of Damage (+22) {kell}
    
    You bought it from the Black Market.
p) The Ring of Flare (+3)
    It can be activated for dimension
    door every 100 turns if it is being worn. It grants you the power of 
    swap position if it is being worn.  It increases your strength, 
    constitution, charisma and searching by 3.  It provides immunity to 
    fire.  It allows you to fly.  It allows you to see invisible monsters.
    It allows you to sense the presence of thunderlords.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) an Amulet of the Serpents [+5] (+4)
    It can be activated for venom
    breathing every 40+d60 turns if it is being worn. It increases your 
    dexterity by 4.  It provides resistance to poison.  
    You bought it from the Black Market.
r) an Elven Cloak [4,+10] (+4 to stealth) {kell}
s) The Large Leather Shield of Gothorth [4,+9]
    It sustains your constitution and 
    charisma.  It provides immunity to electricity.  It provides
    resistance to dark, confusion and nexus.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of an Ogrillon on level 35 of Moria.
t) The Steel Helm 'Lebohaum' [20,+80]
    It can
    be activated for sing a cheerful song every 3 turns if it is being
    worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 61 of Mordor.
u) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases 
    your intelligence, dexterity and speed by 3.  It is especially deadly
    against trolls.  It is especially deadly against giants.  It provides
    immunity to paralysis.  It makes you completely fearless.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
v) The Small Sword of Areng (1d6) (+10,+28) (+2)
    It increases your 
    dexterity by 2.  It produces chaotic effects.  It drains life from
    your foes.  It is especially deadly against giants.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
w) a Drum of Power (+3)
    It increases your strength and 
    charisma by 3.  It sustains your charisma.  It provides resistance to 
    acid, electricity, fire, cold and confusion.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You bought it from the Black Market.


  [Home Inventory - Gondolin ]

a) The Diamond Prism of Light {Destruction}
    It can be activated for 
    Destruction every 100 turns.  
    You found it in the remains of a Gnome mage on level 25 of A lost temple.
b) Mordenkainen's Mysterious Mind-Masher {Cure Insanity}
    
    It can be activated for cure insanity every 200 turns.  
    You found it in the remains of a Vrock on level 43 of Moria.
c) 2 Scrolls of Remove Curse
d) a Golden Rod of Cheapness of Recall (125/125) {!*@z0}
    It can
    cast spells for a lesser mana cost.  
    You found it lying in a vault on level 24 of The Sandworm lair.
e) a Wand of Tidal Wave[2|29] (7 charges)
f) a Wand of Tidal Wave[6|23] (8 charges)
g) a Wand of Tidal Wave[5|32] (0 charges)
h) a Staff of Identify[4|19] (0 charges)
i) The Ring of Varnele (+3)
    It 
    increases your charisma by 3.  It provides resistance to fire, cold, 
    confusion, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Snotling on level 20 of Orc Cave.
j) The Ring 'Maerri' (+2 to infravision)
    It 
    increases your strength, wisdom, dexterity, constitution and 
    infravision by 2.  It makes you invisible.  It sustains your wisdom, 
    constitution and charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, cold
     and poison.  It allows you to levitate.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Master rogue on level 40 of The Land Of
    Rhun.
k) The Ring of Aglachorn (+3)
    It increases your wisdom by 3.  It sustains your wisdom and 
    dexterity.  It provides resistance to fire, dark, confusion, shards
     and nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 27 of The Sandworm lair.
l) The Ring 'Dirielma' [+15] (+1% of critical hits)
    It
    can be activated for ball of cold and resist cold every 50+d50 turns
     if it is being worn. It increases your strength, stealth and ability
    to score critical hits by 1.  It sustains your strength.  It provides
    resistance to acid, cold, light and confusion.  It allows you to fly.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
m) a Ring of Slaying (+16,+13) {kell}
    
    You bought it from the Black Market.
n) The Ring 'Lorog' (+6) {100% off}
    It increases your strength, wisdom
    , infravision and speed by 6.  It sustains your charisma.  It provides
    resistance to cold, nexus and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Speed Ring Market.
o) a Ring of Lordly Protection [+18]
    It provides immunity to
    paralysis.  It provides resistance to life draining, poison, blindness
     and disenchantment.  
    You bought it from the Black Market.
p) The Amulet of Carlammas (+2)
    It can be activated for protection
    from evil (dur level*3 + d25) every 225+d225 turns if it is being
    worn. It increases your constitution by 2.  It provides resistance to 
    fire.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
q) The Anchor of Space-Time
r) The Rusty Chain Mail of Teled (-5 to accuracy) [14,+1]
    It
    provides immunity to electricity and cold.  It provides resistance to 
    acid, nether and nexus.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of a Zombie Forest troll on level 53 of The
    Sacred Land Of Mountains.
s) The Metal Cap of Thengel [3,+12] (+3)
    It increases your wisdom, charisma and luck
     by 3.  It provides resistance to confusion.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 15 of Mirkwood.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be
    activated for magic missile (2d6) every 2 turns if it is being worn. 
    It provides light (radius 1) forever.  It sustains your constitution.  
    It provides immunity to paralysis.  It provides resistance to light.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
u) The Dagger 'Narthanc' (E:2382059, L:39) (1d4) (+36,+26) {.}
    It can be activated
    for fire bolt (9d8) every 8+d8 turns if it is being worn. It provides
    light (radius 1) forever.  It does extra damage from electricity and 
    fire.  It can cause earthquakes.  It strikes at undead with holy
    wrath.  It fights against evil with holy fury.  It is especially
    deadly against natural creatures.  It sustains your charisma.  It
    provides resistance to electricity, fire and poison.  It allows you to
    sense the presence of trolls and giants.  It produces a fiery sheath.  
    It produces an electric sheath.  It drains experience.  It induces
    random teleportation.  It cannot be harmed by acid, cold, lightning or
    fire.  
v) The Broad Sword 'Glamdring' (2d5) (+6,+12) (+1)
w) The Pick of Celwe (+1)
    It increases your strength, intelligence, wisdom, dexterity, 
    charisma and ability to tunnel by 1.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
x) 3 Climbing Sets {100% off}


  [Home Inventory - Minas Anor ]

a) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300 turns
     if it is being worn. It increases your intelligence, wisdom, charisma
    , searching and infravision by 3.  It provides immunity to paralysis.  
    It provides resistance to acid, electricity and cold.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
b) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels every 750
    turns if it is being worn. It provides light (radius 1) forever.  It 
    increases your constitution by 3.  It sustains your intelligence, 
    wisdom and constitution.  It provides resistance to life draining, 
    cold, dark and nether.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Demilich on level 50 of Mordor.
c) The Rusty Chain Mail of Huinar (-5 to accuracy) [14,-2]
    It
    sustains your charisma.  It provides immunity to electricity and fire.
    It provides resistance to life draining, poison and nexus.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Dread on level 70 of Paths of the Dead.
d) a Large Leather Shield of Reflection [4,+10]
    
    It reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
e) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection
    every 55+d55 turns if it is being worn. It increases your intelligence
    , wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great crystal drake on level 42 of Mordor.
f) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Smaug the Golden on level 52 of Mordor.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) a Pair of Hard Leather Boots of Levitation [3,+8]
    It allows you to levitate.  
    You found it lying in a vault on level 15 of Mirkwood.
i) The Orcish Pick of Raglomele (+5)
    It provides
    light (radius 1) forever.  It increases your wisdom, constitution, 
    charisma and ability to tunnel by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Home Inventory - Lothlorien ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It makes you
    invisible.  It sustains your strength, dexterity and constitution.  It
    provides immunity to paralysis.  It provides resistance to life
    draining.  It allows you to levitate.  It produces a fiery sheath.  It
    can re-curse itself.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Dark elven druid on level 43 of Moria.
b) The Demonhorn of Gothmog [2,+13] (-5)
    
    It provides light (radius 2) forever.  It decreases your charisma by 5
    .  It allows you to see invisible monsters.  It allows you to sense
    the presence of demons.  It slows your metabolism.  It speeds your
    regenerative powers.  It can re-curse itself.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Gem of Ice {Destruction}
    It
    can be activated for Destruction every 100 turns.  
    You found it lying in a vault on level 52 of The Sacred Land Of Mountains.
d) Benetar's Portable Plague {Summon Pet}
    
    It can be activated for summon pet every 101 turns.  
    You found it in the remains of a Hezrou on level 56 of The Sacred Land Of
    Mountains.
e) The Hand of Vecna {Heal !v!s!d@A1}
    It can be activated for heal 700 hit points every 100 turns.
    
    You found it lying on the ground on level 30 of The Sandworm lair.
f) The Crumpled Scroll of Mass Resurrection
g) a Wand of Tidal Wave[5|42] (11 charges)
h) a Wand of Tidal Wave[6|35] (9 charges)
i) a Wand of Tidal Wave[1|23] (7 charges)
j) a Wand of Tidal Wave[1|20] (8 charges)
k) The Wand of Digging of Thrain (22 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
l) a Staff of Remove Curses[2|15] (10 charges)
m) a Staff of Identify[6|23] (0 charges)
n) a Staff of Identify[9|17] (0 charges)
o) The Amulet of Thamarma (+4)
    It increases your dexterity, charisma, stealth and searching
     by 4.  It sustains your intelligence, wisdom and charisma.  It
    provides resistance to acid and poison.  It allows you to levitate.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
p) The Amulet 'Amante' (+2)
    It 
    increases your strength, dexterity, charisma and infravision by 2.  It
    makes you completely fearless.  It provides resistance to electricity, 
    poison and confusion.  It slows your metabolism.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Frost giant on level 36 of Moria.
q) The Star of Elendil (+1)
    It
    can be activated for light (dam 2d15) & map area every 50+d50 turns if
    it is being worn. It grants you the power of detect curses if it is
    being worn.  It provides light (radius 4) forever.  It increases your 
    speed by 1.  It provides resistance to life draining.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Draebor, the Imp on level 33 of Moria.
r) The Stone of Lore
    
    It can be activated for perilous identify every turn if it is being
    worn. It provides light (radius 1) forever.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
s) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, shards and 
    nexus.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    confusion.  It allows you to sense the presence of orcs, trolls and 
    evil beings.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 51 of The Sacred Land Of
    Mountains.
u) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Forest troll on level 55 of The Sacred
    Land Of Mountains.
v) The Heavy Crossbow of Breleb (x6) (+7,+10) (+2 to speed)
    It provides light (radius 1) forever.  It increases 
    your intelligence, wisdom, constitution, charisma and speed by 2.  It
    fires missiles with extra might.  It fires missiles excessively fast.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of an Ancient blue dragon on level 59 of The
    Sacred Land Of Mountains.


  [The Mathom-house Inventory - Bree ]

a) The Phial of Undeath (-5) {cursed}
    It can be activated for ruination every
    10+d10 turns if it is being worn. It provides light (radius 5)
    forever.  It decreases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and luck by 5.  It allows you to breathe
    without air.  It allows you to sense the presence of undead.  It is
    cursed.  It carries an ancient morgothian curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of a Half-orc on level 21 of Orc Cave.



Posted on 26.11.2004 21:05
Last updated on 28.11.2004 23:23

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4043. on the Ladder (of 12673)
1089. on the ToME Ladder (of 2973)
5. for this player (out of 8)

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