The Angband Ladder: Axel, Petty-Dwarf Geomancer by <strda221@student.otago.ac.nz>

  [ToME 2.3.3 Character Sheet]

 Name  : Axel                   Age                 47       STR!     40       
 Sex   : Male                   Height              42       INT!     40       
 Race  : Petty-Dwarf Hermit     Weight              92       WIS!     40       
 Class : Geomancer              Social Class        71       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit          -6 Level             50    Hit Points     1079/  1079 
 + To Melee Damage      -20 Experience  35282704    Spell Points   4222/  4222 
 + To Ranged Hit         34 Max Exp     35282704    Sanity          930/   930 
 + To Ranged Damage      15 Exp to Adv.    *****    Piety                25479 
   AC                25+174 Gold          190558    Speed           Fast (+42) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Very Bad     Blows/Round:  4         
 Bows/Throw  : Excellent    Searching   : Very Bad     Shots/Round:  2         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-80    
 Stealth     : Poor         Magic Device: Legendary[5] Infra-Vision: 1430 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Petty-Dwarf Miner.              
          You are a credit to the family.  You have dark brown eyes,           
          straight black hair, a three foot beard, and a dark                  
          complexion.                                                          


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ALWAYS
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 33 (1650')
        Mordor: Level 65 (3250')
        Angband: Level 127 (6350')
        Barrow-Downs: Level 6 (300')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        The Void: Level 150 (7500')
        Paths of the Dead: Level 70 (3500')
        Maze: Level 37 (1850')
        Orc Cave: Level 21 (1050')
        Moria: Level 31 (1550')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        Death fate: Level 1 (50')
        The Helcaraxe: Level 35 (1750')

 Your body is a Player.
 You are currently in the town of Lothlorien.
 You have defeated 11405 enemies.
 You destroyed Melkor forever and have been elevated to the status of Vala by
Eru Iluvatar.
 Arda will forever be free.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 31 princesses.
 You saved Arda and became a famed King.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 45th Quelle of the 2890th year of the third age.
 You have been adventuring for 59 days.

                    adefkmnopsuxz{|@            
        Add Str   : .........*......            
        Add Int   : *1..2342.*3.....            
        Add Wis   : *1..23.2.*.....+            
        Add Dex   : .1.......*......            
        Add Con   : ......4..*......            
        Add Chr   : *....3.2.*......            
        Mul Mana  : +...+.....+....+            
        Mul SPower: +...............            
        Add Stea. : ......42........            
        Add Infra : *........*......            
        Add Tun.. : ..............5.            
        Add Speed : .1*9..42...7....            
        Sust Str  : ................            
        Sust Int  : ....+...........            
        Sust Wis  : ....+...........            
        Sust Dex  : ................            
        Sust Con  : ................            
        Sust Chr  : ................            
        Invisible : .....+.+........            
        Mul life  : ...............+            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ..........+.....            
        Hold Life : ..+.+...........            
        Res Acid  : +.....++++......            
        Res Elec  : ++....+.+++.....            
        Imm Fire  : *+....*+++......            
        Res Cold  : ++....++++......            
        Res Pois  : .........++.....            
        Res Fear  : ................            
        Res Light : ........++......            
        Res Dark  : ........+++....+            
        Res Blind : .....+.+........            
        Res Conf  : ........++......            
        Res Sound : ................            
        Res Shard : ................            
        Imm Neth  : ..*......+......            
        Res Nexus : ......+..+......            
        Res Chaos : ........+.......            
        Res Disen : ...............+            
        Aura Fire : ......+.........            
        Auto Curse: ....+...........            
        WraithForm: ..+.............            
        Levitate  : ..........+.....            
        Lite      : ....+....+......            
        See Invis : +.+......+......            
        Digestion : .+..+...........            
        Regen     : ..+.+...........            
        Xtra Might: .+..............            
        Xtra Shots: .+..............            
        Activate  : +......+..+.....            
        Drain Exp : ..+.............            
        Cursed    : +++....+.+......            
        Hvy Curse : .++.+....+......            
        Prm Curse : .........+......            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ......+.........            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        TLord.ESP : ......+.........            
        Good.ESP  : ....+...........            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        00.200 [0.400]
          . Archery                             -00.500 [0.000]
 - Sneakiness                                    01.900 [0.900]
          . Stealth                              04.000 [0.400]
          . Disarming                            00.800 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         35.050 [1.050]
          . Spell-power                          01.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       35.114 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       35.114 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           35.000 [0.700]
          . Divination                           02.100 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           06.300 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          50.000 [0.700]
 - Spirituality                                  12.000 [0.550]
          . Prayer                               00.000 [0.500]
 . Monster-lore                                  01.500 [0.500]

Abilities
 * Perfect casting


  [Fates]

You may meet a Large white snake on level 1.
You are fated to find an Amulet of Charisma on level 12.
You are fated to find a Dagger on level 2.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
{cursed}
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It is cursed.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Short Bow of Amras (x3) (+12,+15) (+1 to speed) {cursed}
    It increases your intelligence, wisdom, dexterity
     and speed by 1.  It provides resistance to electricity, fire and cold
    .  It slows your metabolism.  It fires missiles with extra might.  It
    fires missiles excessively fast.  It is heavily cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
e) The Ring of Phasing (+15 to speed)
    It grants you the power of teleport if it
    is being worn.  It increases your speed and luck by 15.  It provides
    immunity to nether.  It provides resistance to life draining.  It
    renders you incorporeal.  It allows you to breathe without air.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
f) a Ring of Speed (+9)
    
    It increases your speed by 9.  
    You found it in the remains of a Nightwalker on level 98 of Mount Doom.
k) The Blue Stone 'Toris Mejistos'(40%) (+2) {cursed}
    
    It grants you the power of restore life if it is being worn.  It
    provides light (radius 1) forever.  It can be used to store a spell.  
    It increases your intelligence, wisdom and luck by 2.  It increases
     your mana capacity by 40%.  It sustains your intelligence and wisdom.
    It provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It is heavily cursed.  It can re-curse itself.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) a Dwarven Lantern of the Magi [Ent's Potion] (+3)
    It grants you the power of magic map if it is being
    worn.  It provides light (radius 2) forever.  It has a spell stored
    inside.  It increases your intelligence, wisdom and charisma by 3.  It
    makes you invisible.  It provides resistance to blindness.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, 
    constitution, stealth and speed by 4.  It provides immunity to fire.  
    It provides resistance to acid, electricity, cold and nexus.  It
    allows you to fly.  It allows you to sense the presence of 
    thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) The Shadow Cloak of Luthien [6,+20] (+2) {cursed}
    It can be activated for restore life
    levels every 450 turns if it is being worn. It can be used to store a
    spell.  It increases your intelligence, wisdom, charisma, stealth, 
    speed and luck by 2.  It makes you invisible.  It provides resistance 
    to acid, fire, cold and blindness.  It is cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Large Leather Shield of Celegorm [4,+20]
    It provides
    resistance to acid, electricity, fire, cold, light, dark and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
s) The Massive Iron Crown of Morgoth [0,+5] (+125) {cursed}
    It provides light (radius 1) forever.  
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
u) The Set of Gauntlets of Eol [3,+15](60%) (+3)
    It can be activated for mana bolt (9d8) 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    intelligence and luck by 3.  It increases your mana capacity by 60%.  
    It provides immunity to paralysis.  It provides resistance to 
    electricity, poison and dark.  It allows you to levitate.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a plain of grass.
x) a Pair of Hard Leather Boots of Speed [3,+6] (+7)
    
    It increases your speed by 7.  
    You bought it from the Footwear Shop.
z) (nothing)
{) (nothing)
|) a Dwarven Shovel of Digging (+5)
    It increases your ability to
    tunnel by 5.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Tome of the Eternal Flame {!d!d!}
    It cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
b) a Fireproof Tome of the Blowing Wind {!d!d!}
    It cannot be harmed by electricity.  It cannot be harmed by fire.
    
    You found it in the remains of Fire Phantom on level 58 of Paths of the
    Dead.
c) a Fireproof Tome of the Impenetrable Earth {!d!d!}
    It cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it in the remains of a Lesser black reaver on level 61 of Mordor.
d) a Fireproof Tome of the Everrunning Wave {!d!d!}
    
    It cannot be harmed by fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of Mount
    Doom.
e) a Fireproof Tome of Translocation {!d!d!}
    It cannot be harmed by fire.  
    You found it in the remains of an Archlich on level 70 of Paths of the
    Dead.
f) 5 Sprigs of Athelas
g) 56 Morphic Oils of Spider
h) 87 Potions of Cure Serious Insanity
i) 6 Potions of Cure Insanity
j) 10 Potions of Healing
k) 3 Potions of *Healing*
l) a Potion of Life
m) 5 Potions of Restore Mana
n) a Silver Rod of Perception (100/100)
o) a Mithril Rod of Restoration (157/160)
p) a Mithril Rod of Speed (100/160)
q) a Mithril Rod of Healing (66/160)
r) an Adamantite Rod of Charging of Healing (200/200)
    It regenerates its mana faster.  
    You found it in the remains of an Iron lich on level 98 of Mount Doom.
s) an Adamantite Rod of Healing (200/200)
t) an Adamantite Rod of Detection (200/200)
u) The Ring 'Elebrian' (-8% of critical hits) {cursed}
    
    It decreases your ability to score critical hits by 8.  It sustains 
    your strength.  It provides immunity to paralysis.  It provides
    resistance to acid and sound.  It induces random teleportation.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Melkor, Lord of Darkness on level 150 of
    The Void.
v) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater healing (900) every 200+d200
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, speed and luck by 3.  It
    sustains your strength, dexterity and constitution.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to life draining, poison and disenchantment.  It
    allows you to levitate.  It allows you to see invisible monsters.  It
    slows your metabolism.  It speeds your regenerative powers.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Marda, rider of gold Laronth on level 695
    of Nether Realm.
w) The Mage Staff of Forochel (3d4) (-12,-8)(60%) (+3 to infravision)
    It can be wielded two-handed.  It increases your 
    intelligence, wisdom, infravision and spell power by 3.  It increases
     your mana capacity by 60%.  It sustains your intelligence and wisdom.
    It provides immunity to cold.  It provides resistance to blindness.  
    It renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Bree ]

a) a Tome of the Eternal Flame {!d!d!}
b) The Wand Construction Kit
    It can be activated
    for curing every 110 turns.  
    You found it in the remains of a Seraph on level 68 of Angband.
c) a Potion of Cure Light Insanity
d) The Jewel 'Evenstar' (+3)
    It can
    be activated for restore stats and life levels every 750 turns if it
    is being worn. It provides light (radius 1) forever.  It increases 
    your constitution by 3.  It sustains your intelligence, wisdom and 
    constitution.  It provides resistance to life draining, cold, dark and 
    nether.  It speeds your regenerative powers.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 91 of
    Angband.
e) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    speed and luck by 3.  It provides resistance to life draining, light, 
    dark and chaos.  It allows you to see invisible monsters.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 67 of Angband.
f) The Thunderlord Coat of Marda [9,+25] (+5) {cursed}
    
    It increases your intelligence, constitution and charisma by 5.  It
    sustains your intelligence, constitution and charisma.  It provides
    immunity to cold.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid, electricity, 
    blindness, confusion and nexus.  It allows you to sense the presence 
    of thunderlords.  It reflects bolts and arrows.  It produces a fiery
    sheath.  It drains mana.  It aggravates nearby creatures.  It is
    heavily cursed.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
g) The Cloak 'Colluin' [1,+20]
    It can be activated for resistance (20+d20 turns) every 111
    turns if it is being worn. It provides resistance to acid, electricity
    , fire, cold and poison.  It allows you to sense the presence of good
    beings.  It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
h) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
i) an Elven Cloak [4,+9] (+1 to stealth)
j) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated for starlight (75)
    every 75+d75 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your wisdom, charisma, searching and luck by 5.
    It sustains your wisdom, dexterity and charisma.  It provides
    resistance to acid, electricity, dark and disenchantment.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 91 of
    Angband.
k) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It 
    increases your strength, dexterity and constitution by 3.  It sustains 
    your strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It provides
    immunity to paralysis.  It cannot be harmed by acid, cold, lightning
    or fire.  
    It was given to you as a reward.
m) The Mighty Hammer 'Grond' (E:25, L:2) (9d9) (+25,+25) [+10]
    It must be wielded two-handed.  It can
    be activated for alter reality every 100 turns if it is being worn. It
    can cause earthquakes.  It is a great bane of dragons.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It is a great bane of demons.  It is a great bane of undead.  
    It fights against evil with holy fury.  It is especially deadly
    against natural creatures.  It provides resistance to acid, 
    electricity, fire and cold.  It allows you to see invisible monsters.  
    It gives telepathic powers.  It produces an anti-magic shell.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
n) a Mage Staff of Power (1d4) (+5,-3) (+6)
o) a Mage Staff of Mana (1d4) (+12,+7)(100%)
    It can be wielded two-handed.  It can be used to
    store a spell.  It increases your mana capacity by 100%.  
    You found it in the remains of Saruman of Many Colours on level 69 of
    Paths of the Dead.


  [Home Inventory - Gondolin ]

a) a Spellbook of Geyser
b) 8 Potions of Resistance
c) a Silver Rod of Nothing (100/100)
d) a Golden Rod of Quickness of Enlightenment (125/125)
    It can cast spells faster.  
    You found it in the remains of Saruman of Many Colours on level 69 of
    Paths of the Dead.
e) a Mithril Rod of Healing (160/160)
f) a Rod Tip of Door/Stair Location (10 Mana to cast)
g) a Rod Tip of Enlightenment (40 Mana to cast)
h) a Rod Tip of Speed (100 Mana to cast)
i) a Wand of Essence of Speed[1|17] (4 charges)
j) The Wand of Digging of Thrain (0 charges)
k) a Platinum Wand {good}
l) a Ring of Confusion Resistance
m) 2 Rings of Flying
n) The Phial of Galadriel (+4)
o) The Filthy Rag of the Wight [1,+7] (+6 to searching)
    It increases your intelligence, searching and spell
    power by 6.  It provides resistance to blindness and confusion.  It
    renders you especially vulnerable to fire.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
p) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It makes you
    completely fearless.  It provides resistance to acid and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
q) The Hard Leather Cap of Thranduil [2,+10] (+2) {special}
    It increases your 
    intelligence and wisdom by 2.  It provides resistance to blindness and 
    disenchantment.  It allows you to sense the presence of orcs, trolls
     and evil beings.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
r) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every
    55+d55 turns if it is being worn. It increases your intelligence, 
    wisdom and searching by 2.  It provides resistance to blindness.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    It was given to you as a reward.
s) a Dwarven Iron Helm of Water Breathing [5,+7] (+4 to infravision)
t) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
u) a Horn (+1)
v) Angamaite of Umbar's corpse
w) a Mage Staff (1d4) (+4,+4)


  [Home Inventory - Minas Anor ]

a) The Demonshield of Gothmog [13,+13] (+4)
    It increases your dexterity by 4.  It
    makes you invisible.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to life draining.  It allows you to levitate.  It produces
    a fiery sheath.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Forest wight in the town of Bree .
b) Bigby's Big Book of Brutality
    It
    can be activated for darkness.  
    You found it in the remains of a Sorcerer on level 82 of Angband.
c) a Golden Rod of Recall (125/125)
d) a Rod Tip of Lightning Balls (50 Mana to cast)
e) The Golden Horn of the Thunderlords (6 charges) {100% off}
f) a Ring of Speed (+6)
    It 
    increases your speed by 6.  
    You found it in the remains of a Great Ice Wyrm on level 79 of Angband.
g) a Ring of Speed (+4)
h) The Ring of Power 'Narya' (+6,+6) (+1)
    
    It can be activated for healing (500) every 200+d100 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 1.  It sustains 
    your strength, wisdom, constitution and charisma.  It provides
    immunity to fire.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to nether.  It allows you
    to see invisible monsters.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
i) a Ring of Chaos Resistance
    It provides
    resistance to confusion and chaos.  
    You found it in the remains of a Half-troll on level 69 of Angband.
j) The Ring of Flare (+3)
    It
    can be activated for dimension door every 100 turns if it is being
    worn. It grants you the power of swap position if it is being worn.  
    It increases your strength, constitution, charisma and searching by 3.
    It provides immunity to fire.  It allows you to fly.  It allows you to
    see invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 76 of
    Angband.
k) The Ring of Durin (+2)
    It grants you the power of Midas touch if it is being worn.  
    It increases your strength, constitution and charisma by 2.  It
    sustains your strength, constitution and charisma.  It provides
    resistance to life draining, acid, cold, dark, nether and chaos.  It
    allows you to sense the presence of evil beings.  It drains experience
    .  It aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
l) an Amulet of the Magi (-4,-4) (+4 to searching)
    It can be used to store a spell.  It increases your 
    intelligence and searching by 4.  It sustains your intelligence.  It
    provides immunity to paralysis.  It provides resistance to blindness
     and confusion.  It slows your metabolism.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 76 of
    Angband.
m) The Amulet of Ingwe (+3)
    It can be activated for dispel evil (level*5) every 300+d300
    turns if it is being worn. It increases your intelligence, wisdom, 
    charisma, searching and infravision by 3.  It provides immunity to
    paralysis.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 76 of
    Angband.
n) The Necklace 'Nauglamir' (+3)
    It provides light (radius 3) forever.  It increases your 
    strength, dexterity, constitution, infravision and speed by 3.  It
    provides immunity to paralysis.  It makes you completely fearless.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 76 of
    Angband.
o) an Amulet of the Serpents [+3] (+1)
    It can be activated for venom breathing every 40+d60 turns if
    it is being worn. It increases your dexterity by 1.  It provides
    resistance to poison.  
    You found it in the remains of a Mature white dragon in the town of
    Gondolin .
p) The Star of Elendil (+1)
    It can be activated for light (dam 2d15) & map area every
    50+d50 turns if it is being worn. It grants you the power of detect
    curses if it is being worn.  It provides light (radius 4) forever.  It 
    increases your speed by 1.  It provides resistance to life draining.  
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Great Hell Wyrm on level 79 of Angband.
q) The Palantir of Orthanc (+2)
r) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Mouth of Sauron on level 70 of Angband.
s) The Steel Helm 'Lebohaum' [20,+80]
    
    It can be activated for sing a cheerful song every 3 turns if it is
    being worn. It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Balance on level 79 of
    Angband.
t) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if
    it is being worn. It provides light (radius 1) forever.  It sustains 
    your constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
u) The Pair of Soft Leather Boots of Egnor [2,+16]
    It sustains your 
    intelligence.  It makes you completely fearless.  It provides
    resistance to sound, nexus and disenchantment.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Footwear Shop.
v) a Gnomish Shovel
w) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength
     and constitution by 2.  It provides resistance to electricity, fire
     and cold.  It speeds your regenerative powers.  It fires missiles
    with extra might.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Wyrm of Balance on level 79 of
    Angband.
x) 10 Mature blue dragon raw meats


  [Home Inventory - Lothlorien ]

a) The Tome of Axel
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) Agannazar's Antique Acorn
    It can be activated for high
    experience loss.  
    You found it in the remains of a Monastic lich on level 47 of Paths of the
    Dead.
c) 99 Potions of Water Curing {quest}
d) a Golden Rod of Nothing (125/125)
e) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+9] (+3 to stealth)
f) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, confusion and sound.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
g) an Elven Thunderlord Coat [9,+7] (+2 to stealth)
h) The Blade of Chaos 'Doomcaller' (6d5) (+18,+28) [-50]
i) The Seeker Arrow 'Bullseye' (7d4) (+20,+15)
    It does extra damage from acid, electricity, fire
     and frost.  It poisons your foes.  It is especially deadly against
    dragons.  It is especially deadly against orcs.  It is especially
    deadly against trolls.  It is especially deadly against giants.  It is
    a great bane of demons.  It strikes at undead with holy wrath.  It
    fights against evil with holy fury.  It is especially deadly against
    natural creatures.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Feagwath, the Undead Sorcerer on level 70
    of Paths of the Dead.
j) Lokkak, the Ogre Chieftain's corpse


  [The Mathom-house Inventory - Bree ]

a) The Bag of Tricks
    It can be activated for darkness.  
    You found it in the remains of a Grave wight on level 40 of Paths of the
    Dead.
b) The Gem of Venom
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Ghast on level 53 of Paths of the Dead.
c) Raal's Voodoo Doll of Revenge
    
    It can be activated for paralyze.  
    You found it in the remains of a Marilith on level 91 of Mount Doom.
d) The Devil's Pentagram
    It
    can be activated for death.  
    You found it in the remains of a Black wraith on level 61 of Mordor.
e) Bumganir's Bag of Magic Toys
    It
    can be activated for cure hallucination every 100 turns.  
    You found it in the remains of a Master mystic on level 60 of Mordor.
f) The Bottomless Bottle
    
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Grave wight in the town of Bree .
g) The Ring of Power of Ren the Unclean (+1 to speed)
    It 
    increases your intelligence, searching, speed and attack speed by 1.  
    It makes you invisible.  It provides immunity to paralysis.  It
    provides resistance to electricity and poison.  It slows your
    metabolism.  It drains experience.  It cannot be dropped while cursed.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 53 of Paths of the
    Dead.
h) The Ring of Power of Khamul, the Black Easterling (+4 to infravision)
    It increases your intelligence, dexterity, constitution, charisma
     and infravision by 4.  It makes you invisible.  It sustains your 
    strength and wisdom.  It provides resistance to fire and nether.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Khamul, the Black Easterling on level 90 of
    Mount Doom.
i) The Ring of Power of Akhorahil the Blind (+2% of critical hits)
    It increases your strength, intelligence, constitution and 
    ability to score critical hits by 2.  It makes you invisible.  It
    sustains your dexterity and charisma.  It provides resistance to 
    poison.  It allows you to levitate.  It slows your metabolism.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Akhorahil the Blind on level 98 of Mount
    Doom.
j) The Ring of Power of Ji Indur Dawndeath (+2% of critical hits)
    It increases your dexterity, searching and ability to score
    critical hits by 2.  It makes you invisible.  It provides resistance 
    to acid, dark, nexus, chaos and disenchantment.  It allows you to fly.
    It drains experience.  It cannot be dropped while cursed.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ji Indur Dawndeath on level 86 of Mount
    Doom.
k) The Ring of Power of Ren the Unclean (+3)
    It increases your constitution and charisma by 3.  It makes you
    invisible.  It sustains your strength and charisma.  It provides
    resistance to acid, cold and poison.  It allows you to levitate.  It 
    drains experience.  It cannot be dropped while cursed.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 58 of Paths of the
    Dead.
l) The Ring of Power of Ren the Unclean (+2% of critical hits)
    It increases your infravision and ability to score critical hits
     by 2.  It makes you invisible.  It provides resistance to blindness, 
    sound and shards.  It allows you to fly.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 88 of Mount Doom.
m) The Ring of Power of Ren the Unclean (+5)
    
    It increases your wisdom by 5.  It makes you invisible.  It provides
    resistance to blindness and chaos.  It allows you to levitate.  It
    slows your metabolism.  It drains experience.  It cannot be dropped
    while cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ren the Unclean on level 61 of Mordor.
n) The Ring of Power of Uvatha the Horseman (+5)
    
    It increases your intelligence by 5.  It makes you invisible.  It
    sustains your intelligence.  It provides resistance to acid, light, 
    blindness and shards.  It allows you to levitate.  It drains 
    experience.  It cannot be dropped while cursed.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
o) The Ring of Power of Hoarmurath of Dir (+2)
    
    It increases your strength and wisdom by 2.  It makes you invisible.  
    It sustains your wisdom.  It provides resistance to cold, shards and 
    nether.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Hoarmurath of Dir on level 95 of Angband.
p) The Ring of Power of Dwar, Dog Lord of Waw (+1 to infravision)
    
    It increases your dexterity and infravision by 1.  It makes you
    invisible.  It sustains your strength.  It provides resistance to 
    disenchantment.  It allows you to levitate.  It drains experience.  It
    cannot be dropped while cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 90 of Mount
    Doom.
q) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns if
    it is being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    It was given to you as a reward.
r) The Amulet of Maedh (+2 to searching)
    It increases your searching by 2.  It
    sustains your strength and constitution.  It provides resistance to 
    electricity, blindness and confusion.  It allows you to levitate.  It
    allows you to see invisible monsters.  It reflects bolts and arrows.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Wyrm of Thunder on level 91 of
    Angband.
s) The Amulet of Carlammas (+2)
    It can be activated for protection from evil (dur level*3 +
    d25) every 225+d225 turns if it is being worn. It increases your 
    constitution by 2.  It provides resistance to fire.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Ice Wyrm on level 55 of Mordor.
t) The Phial of Undeath (-5) {cursed}
    
    It can be activated for ruination every 10+d10 turns if it is being
    worn. It provides light (radius 5) forever.  It decreases your 
    strength, intelligence, wisdom, dexterity, constitution, charisma and 
    luck by 5.  It allows you to breathe without air.  It allows you to
    sense the presence of undead.  It is cursed.  It carries an ancient
    Morgothian curse.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Great Ice Wyrm on level 55 of Mordor.
u) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    
    It can be activated for star ball (150) every 1000 turns if it is
    being worn. It provides light (radius 1) forever.  It provides
    immunity to electricity.  It provides immunity to paralysis.  It
    provides resistance to fire, cold, poison, light and dark.  It allows
    you to see invisible monsters.  It allows you to sense the presence of 
    dragons.  It aggravates nearby creatures.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
v) The Cleaver of Halanta (2d4) (+17,+15)
    It provides light
    (radius 1) forever.  It does extra damage from electricity.  It 
    poisons your foes.  It is very sharp and can make your foes bleed.  It
    is a great bane of demons.  It is a great bane of undead.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
w) The Broad Axe 'Orchast' (2d7) (+20,+14) (+4)
    It can be wielded two-handed.  It can be activated
    for detect orcs every 10 turns if it is being worn. It increases your 
    dexterity and searching by 4.  It is especially deadly against orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
x) The Dagger of Aglirya (1d4) (+19,+15) (+2 to speed)
    It provides light (radius 1) forever.  It increases your 
    intelligence and speed by 2.  It drains life from your foes.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It
    is especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
b) The Sabre 'Careth Asdriag' (2d7) (+6,+8) (+2 to speed)
    It increases your 
    dexterity, constitution, speed and attack speed by 2.  It is
    especially deadly against dragons.  It is especially deadly against
    orcs.  It is especially deadly against trolls.  It is especially
    deadly against giants.  It is especially deadly against natural
    creatures.  It allows you to sense the presence of animals.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Maeglin, the Traitor of Gondolin in the
    town of Gondolin .
c) The Broad Sword of Nengun (2d5) (+10,+9) (+3 attacks)
    It increases your attack speed by 3.  It does extra
    damage from frost.  It produces chaotic effects.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.
d) The Long Sword 'Elvagil' (2d5) (+5,+7) (+2)
    It increases your dexterity, charisma and stealth by 2.  It is
    especially deadly against orcs.  It is especially deadly against
    trolls.  It allows you to levitate.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs and trolls.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 110 of
    Angband.



Posted on 13.5.2007 13:55
Last updated on 16.5.2007 10:25

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715. on the Ladder (of 18939)
304. on the ToME Ladder (of 3146)
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On 13.5.2007 13:55 strda221@student.otago.ac.nz wrote:
Really a thaumaturgist in disguise, Axel is a Geomancer to take advantage of the apparent breath-without-air perk of having Air Magic at 50. The perk works for Numenor, though I haven't tried it in the Void yet.

This character also has the distinction of being the first mage I've ever had who has actually managed to find the Gauntlets of Eol.

On 16.5.2007 10:25 strda221@student.otago.ac.nz wrote:
My first ultimate winner in standard ToME. I'd done it before in Theme, but it was a while ago, and I'd forgotten how unpleasant the Nether Realm really was. Axel had some fairly close calls, though not from Melkor, who fell to a combination of View Inertia (slow) and Area Sound (daze).

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