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The Angband Ladder: Clifford, Kobold Rogue by <christusrex@outgun.com>

  [Angband 3.0.6 Character Dump]

 Name   Clifford                                 Self  RB  CB  EB   Best
 Sex    Male              Age        18   STR:  18/01  -1  +2  +3  18/41
 Race   Kobold            Height     43   INT:     12  -1  +1  +0     12
 Class  Rogue             Weight     71   WIS:     12  +0  -2  +0     10
 Title  Filcher           Status      1   DEX:     17  +2  +3  +0  18/40
 HP     -48/247           Maximize    Y   CON:     14  +2  +1  +0     17
 SP     20/20             Preserve    Y   CHR:     12  -2  -1  +0      9

 Level           26       Armor     [15,+45]     Saving Throw     Superb
 Cur Exp      34395       Fight     (+4,+11)     Stealth          Superb
 Max Exp      34395       Melee    (+10,+20)     Fighting         Heroic
 Adv Exp      35000       Shoot    (+10,+21)     Shooting         Heroic
 MaxDepth   1000 ft       Blows       3/turn     Disarming        Superb
 Gold         11058       Shots       1/turn     Magic Device     Superb
 Burden   134.9 lbs                              Perception    Very Good
 Speed       Normal       Infra        80 ft     Searching     Excellent

 You come from a litter of 5 pups. Your father was a fungus farmer, and
 your mother was a cook. You have dark brown eyes, a dark brown hide,
 and small, sharp teeth.


      abcdefghijkl@       abcdefghijkl@
 Acid:............. Blind:.............
 Elec:............. Confu:.............
 Fire:............. Sound:.............
 Cold:............. Shard:.......+.....
 Pois:............+ Nexus:.............
 Fear:............. Nethr:.............
 Lite:.........+... Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:...........+.
Feath:............. Sear.:.............
PLite:.........+... Infra:....+........
Regen:............. Tunn.:.............
Telep:............. Speed:.............
Invis:............. Blows:.............
FrAct:............. Shots:.............
HLife:............. Might:.............


  [Last Messages]

> The Quylthulg dies.
> The Dark elven lord tries to cast a spell, but fails.
> The Dark elven lord casts a spell, burning your eyes!
> You are blind!
> You have a Scroll titled "danplu blu" of Phase Door (h).
> It mumbles.
> You are hit by cold!
> It mumbles.
> You are hit by cold!
> You have a Metal Cap [3] (r).
> It mumbles.
> You are hit by cold!
> It mumbles.
> You are hit by fire!
> You die.


  [Character Equipment]

a) a Main Gauche (1d5) (+6,+9)
b) a Short Bow of Power (x2) (+6,+21)
c) a Moonstone Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
d) a Gold Ring of Damage (+8)
e) a Bronze Amulet of Infravision (+3)
   It increases your infravision by 3.  
f) The Phial of Galadriel
   It lights the dungeon around you.  It activates for illumination every
   10+d10 turns.  It cannot be harmed by the elements.  
g) Soft Studded Leather [5,+8]
h) a Cloak of Protection [1,+15]
   It provides resistance to shards.  It cannot be harmed by the elements.
   
i) a Large Leather Shield [4,+6]
j) a Hard Leather Cap of Light [2,+7]
   It provides resistance to light.  It lights the dungeon around you.  
k) (nothing)
l) a Pair of Hard Leather Boots of Stealth [3,+7] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) a Book of Magic Spells [Conjurings and Tricks]
c) a Black Spotted Mushroom of Restore Constitution
d) 13 Rations of Food
e) 5 Pieces of Elvish Waybread
f) a Shimmering Potion of Speed
g) 2 Purple Speckled Potions of Cure Critical Wounds
h) a Scroll titled "danplu blu" of Phase Door
i) 5 Scrolls titled "staip mursat" of Word of Recall {10% off}
j) 33 Scrolls titled "ish comp" of Identify
k) a Scroll titled "agmic wexum" of *Identify*
l) a Titanium Wand of Disarming (6 charges)
m) a Nickel-Plated Wand of Light (11 charges)
n) 4 Runed Wands of Magic Missile (36 charges)
o) 2 Hemlock Staffs of Teleportation (5 charges)
p) a Carnelian Ring of Free Action
   It grants you immunity to paralysis.  
q) a Tortoise Shell Amulet of Charisma (+2)
   It increases your charisma by 2.  It sustains your charisma.  
r) a Metal Cap [3,+0]
s) a Cutlass (Holy Avenger) (1d7) (+10,+12) [+1] (+1)
   It increases your wisdom by 1.  It slays demons, undead, and all evil
   creatures.  It provides resistance to fear.  It sustains your 
   constitution.  It is blessed by the gods.  It grants you the ability to
   see invisible things.  
t) a Katana of Slay Dragon (3d4) (+8,+8)
   It slays dragons.  
u) 77 Arrows (1d4) (+0,+0)


  [Home Inventory]

a) a Book of Magic Spells [Raal's Tome of Destruction]
   It cannot be harmed by the elements.  
b) a Brown Mushroom of Restore Strength
c) 9 Chartreuse Potions of Restore Strength {10% off}
d) 5 Light Blue Potions of Restore Intelligence {25% off}
e) 9 Red Speckled Potions of Restore Wisdom
f) 4 Tangerine Potions of Restore Dexterity
g) 3 Green Speckled Potions of Restore Constitution
h) 8 Gloopy Green Potions of Restore Charisma
i) 7 Scrolls titled "staip mursat" of Word of Recall {10% off}
j) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
   It increases your intelligence and dexterity by 3.  It increases your 
   stealth and speed by 3.  It makes you fall like a feather.  It is cursed.
   It activates for phase door every 20 turns.  It cannot be harmed by the
   elements.  
k) a Main Gauche of Slay Dragon (1d5) (+3,+5)
   It slays dragons.  
l) a Sabre (1d7) (+8,+7)


  [Options]

Adult: Allow purchase of stats using points  : no  (adult_point_based)
Adult: Allow specification of minimal stats  : yes (adult_auto_roller)
Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Preserve artifacts when leaving level : yes (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.11.2005 10:11
Last updated on 28.11.2005 09:44

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9495. on the Ladder (of 12806)
2933. on the Angband Ladder (of 3772)
5. for this player (out of 31)

Comments

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On 7.11.2005 10:11 christusrex@outgun.com wrote:
my 4th Rogue, 2nd Kobold, and first Kobold Rogue.

On 7.11.2005 15:49 Matthias wrote:
If I were you I would be really frustrated, and that's why I guess you are too... First of all, while the "die with each race/class combo" thing is defenitly a nice idea, it doesn't help you progressing your game. I've noticed your mage died without using spells, and your ranger died without shooting arrows. You seem to try to play warrior with every class, but the different classes require different playstyle especially early on. So if you switch classes too much you won't learn any of them good enough to be succesfull.

I also think to see why you don't use spells/missiles. If it is for a different reason, just ignore this. But I remember when I wanted to play a mage first I was getting bored by all the keys you have to press to get a single spell of. maa*t for one single magic missile seemed much too much work compared to a simple "run into enemy" that my warriors could do. But mages have to use spells, and rangers have to shoot arrows. Makros are the solution that speed up the game. But they also take the game to a higher level of complexity, so it might be a good idea to ignore them at the moment. The solution then has to be to play a melee class *cough* high elven warrior *cough*. Well or DO take the time needed to read the first few pages of the makro faq, up to the point where the auto fire makro is explained and play any class you want using easy makros.... Long text... If you read my post until here you can read the makro faq too :)

On 8.11.2005 15:57 christusrex@outgun.com wrote:
No, I hardly thinking dying with a combo at char lvl 1 constitutes as having played it. As for the mage not casting any spells.. he didn't have any to cast.
You are mostly correct about me playing warrior with every class.. It has nothing to do with keystrokes. Macros, while an item of convenience would not have any effect on my tendency play one way or the other.
If anything, it's my lack of attention to being properly equiped during the earlier periods of the game. Missile weapons I use quite frequently. It's the spells I forget to use, if I even have any.
I know that my issue is not adjusting my playing style for the class, but the reminder is good. These attemts at combos, I must admit, are at best half-hearted throw-aways. And in a way, it's a temporary distraction before I go back to something I feel confident playing. I did not suspect this rogue to do quite so well, and I'm actually going to take a look at how best to play the character (as far as i can tell from the help doc description of the kobolds and the rogues) and run with this one with some manner of seriousness.

On 12.11.2005 04:06 Matthias wrote:
Mages no matter what race can use magic missile at level one. You have to learn it by pressing 'G' first though

On 12.11.2005 07:38 christusrex@outgun.com wrote:
I'm not that far gone.. i do know how to learn spells. I was under the impression that magic missile was mostly worthless so i didn't bother to learn it.

On 13.11.2005 22:46 nckmccnnll@yahoo.com.au wrote:
Magic missile is actually really useful - successful mages usually start out doing nothing but magic missiling weak things and running. Also, see this:
http://angband.oook.cz/fun/mages.php

On 26.11.2005 14:17 christusrex@outgun.com wrote:
Uniques killed : Farmer Maggot, Grip, Fang, Smeagol, Bullroarer the Hobbit, Mughash the Kobold Lord, Wormtongue, Brodda the Easterling,Orfax Son of Boldor, Grishnakh the Hill Orc, Golfimbul the Hill Orc Chief

On 28.11.2005 09:44 christusrex@outgun.com wrote:
..wasn't paying attention to HP.

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