The Angband Ladder: Afoennon, Human Sorceror by <acockbur@gmail.com>

  [Theme 1.2.0 Character Sheet]

 Name  : Afoennon               Age                 17       STR!     40       
 Sex   : Male                   Height              79       INT!     40       
 Race  : Human                  Weight             191       WIS!     40       
 Class : Sorceror               Social Class        31       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Manwe Sulimo                                        CHR!     40       
                                                                               
 + To Melee Hit          12 Level             49    Hit Points     1947/  1947 
 + To Melee Damage       23 Experience   5527078    Spell Points   2253/  2253 
 + To Ranged Hit         43 Max Exp      5527078    Sanity          911/   911 
 + To Ranged Damage      14 Exp to Adv.  5850000    Piety                13111 
   AC                22+124 Gold         1192600    Speed           Fast (+22) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Fair         Perception  : Bad          Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Bad          Shots/Round:  1         
 Saving Throw: Legendary[5] Disarming   : Good         Mel.dmg/Rnd:  4d4+92    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 1270 feet 
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Yeoman.  You are a              
          credit to the family.  You have brown eyes, straight brown           
          hair, and an average complexion.                                     
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: ON
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Orodruin: Level 99 (4950')
        Cirith Ungol: Level 50 (2500')
        Paths of the Dead: Level 70 (3500')
        The Old Forest: Level 25 (1250')
        Moria: Level 50 (2500')
        Dol Guldur: Level 70 (3500')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Withered Heath: Level 30 (1500')
        Utumno: Level 109 (5450')

 Your body is a Player.
 You are currently in the town of Caras Galadhon.
 You have defeated 3162 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You saved Gondolin from destruction.
 You saved no princesses.
 You saved Arda and became a famed King.
 You found 2 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..3......*......            
        Add Int   : ..3......*......            
        Add Wis   : ..3......*......            
        Add Dex   : ..3......*4.....            
        Add Con   : ..32.....*.3....            
        Add Chr   : ..3......*....4.            
        Mul Mana  : +...+...........            
        Mul SPower: ....+...........            
        Add Stea. : ...........3....            
        Add Sear. : .....4..........            
        Add Infra : ...2.....*......            
        Add Speed : .*3........3...+            
        Sust Str  : ..+.....+.......            
        Sust Int  : +..+....+.......            
        Sust Wis  : +..+..+.+.......            
        Sust Dex  : ..+.....+.......            
        Sust Con  : ..+.....+.......            
        Sust Chr  : ........+.......            
        Invisible : ................            
        Mul life  : +...+..........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : +.+.......+...++            
        Hold Life : ..+.............            
        Imm Acid  : .......*+++.....            
        Imm Elec  : ..*....*++......            
        Imm Fire  : .+.....*++......            
        Imm Cold  : .......*++......            
        Res Pois  : ..+....+++......            
        Res Fear  : ................            
        Res Light : ......+..+......            
        Res Dark  : .........+......            
        Res Blind : ...+............            
        Res Conf  : ...+.....+....+.            
        Res Sound : ...+............            
        Res Shard : ................            
        Imm Neth  : ......*..+......            
        Res Nexus : ...+..+..+......            
        Res Chaos : ...+............            
        Res Disen : ..+.............            
        Levitate  : ..+............+            
        Lite      : .........+......            
        See Invis : +.+......+......            
        Digestion : ..+.......+.....            
        Regen     : .++.............            
        Activate  : .+++.+.+..+...+.            
        Drain Exp : ....+...........            
        Aggravate : ....+...........            
        Blessed   : ..............+.            
        Cursed    : .........+......            
        Hvy Curse : .........+......            
        Prm Curse : .........+......            
        Fly       : +...............            
        Evil.ESP  : ........+.......            
        Full ESP  : .........+......            

Skills (points left: 0)
 - Sneakiness                                    01.000 [0.900]
          . Stealth                              00.000 [0.400]
 - Magic                                         50.000 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          50.000 [0.600]
          . Sorcery                              50.000 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 05.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          12.600 [0.900]
 - Spirituality                                  50.000 [0.550]
          . Prayer                               05.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Character Equipment]

a) The Mage Staff called 'Mago' (1d4) (-14,+6)(60%)(60%)
        It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity and hit points by 60%.  It sustains your 
    intelligence and wisdom.  It provides immunity to paralysis.  It
    allows you to fly.  It allows you to see invisible monsters.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Utumno.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be
    activated for greater healing (900) every 200+d200 turns if it is
    being worn. It increases your strength, intelligence, wisdom, 
    dexterity, constitution, charisma, speed and luck by 3.  It sustains 
    your strength, dexterity and constitution.  It provides immunity to 
    electricity.  It provides immunity to paralysis.  It provides
    resistance to life draining, poison and disenchantment.  It allows you
    to levitate.  It allows you to see invisible monsters.  It slows your
    metabolism.  It speeds your regenerative powers.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 106 of Utumno.
f) The Ring 'Bormenel' (+2)
    It can be
    activated for whirlwind attack every 250 turns if it is being worn. It 
    increases your constitution and infravision by 2.  It sustains your 
    intelligence and wisdom.  It provides resistance to blindness, sound, 
    nexus and chaos.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Amulet of Annatar(200%)(200%) (+10)
    It 
    increases your spell power by 10.  It increases your mana capacity and 
    hit points by 200%.  It drains experience.  It aggravates nearby
    creatures.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
m) The Phial of Galadriel (+4)
    It can
    be activated for light area (dam 2d15) every 10+d10 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    searching and luck by 4.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
n) The Golden Ring Mail 'Hangrome' (-1 to accuracy) [8,+20]
    It
    sustains your wisdom.  It provides immunity to nether.  It provides
    resistance to light and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
o) The Cloak of Valinor [1,+20]
    
    It can be activated for resistance (20+d20 turns) every 111 turns if
    it is being worn. It provides immunity to acid, electricity, fire and 
    cold.  It provides resistance to poison.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 103 of Utumno.
p) The Large Metal Shield of Anarion [5,+20]
    It sustains your 
    strength, intelligence, wisdom, dexterity, constitution and charisma.  
    It provides resistance to acid, electricity, fire, cold and poison.  
    It allows you to sense the presence of evil beings.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
s) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    
    It provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and 
    infravision by 125.  It provides resistance to acid, electricity, fire
    , cold, poison, light, dark, confusion, nether and nexus.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It is
    permanently cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 109 of
    Utumno.
u) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    It can be activated for arrows (150) every 90+d90 turns if it
    is being worn. It grants you the power of magic missile if it is being
    worn.  It increases your dexterity and luck by 4.  It provides
    immunity to paralysis.  It provides resistance to acid.  It slows your
    metabolism.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of Paths of the Dead.
x) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    It 
    increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
z) (nothing)
{) (nothing)
|) The Rod of Annuminas (+4)
    It can
    be activated for rune of protection every 400 turns if it is being
    worn. It can be used to store a spell.  It increases your charisma and 
    luck by 4.  It provides immunity to paralysis.  It provides resistance 
    to confusion.  It has been blessed by the gods.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 103 of Utumno.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy
    It cannot be
    harmed by fire.  
    You found it lying in a vault on level 23 of The Withered Heath.
b) a Fireproof Tome of the Eternal Flame
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
c) a Fireproof Tome of the Blowing Wind
d) a Fireproof Tome of the Impenetrable Earth
e) a Fireproof Tome of the Everrunning Wave
f) a Fireproof Tome of Translocation
g) a Fireproof Tome of the Tree
h) a Fireproof Tome of Knowledge
i) a Fireproof Tome of the Time
j) a Fireproof Tome of Meta Spells
k) a Fireproof Unholy Tome of the Hellflame
l) a Fireproof Holy Tome of Manwe Sulimo
m) 7 Sprigs of Athelas
n) 6 Potions of Healing
o) 8 Potions of Restore Mana
p) a Mithril Rod of Nothing (160/160)
q) a Tilkal Rod of Nothing (200/200)
r) The Ring of Power 'Nenya' (+9,+9) (+2)
    It can
    be activated for healing (800) every 100+d200 turns if it is being
    worn. It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, stealth, speed and luck by 2.  It sustains 
    your intelligence, wisdom and charisma.  It provides immunity to cold.
    It provides immunity to paralysis.  It provides resistance to life
    draining and blindness.  It allows you to see invisible monsters.  It
    gives telepathic powers.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Sauron, the Sorcerer on level 99 of
    Orodruin.
s) The Golden Crown of Gondor [0,+15] (+3)
    It can be activated for heal 700 hit points every 250 turns
     if it is being worn. It provides light (radius 1) forever.  It 
    increases your strength, wisdom, constitution and speed by 3.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , fire, cold, light, blindness, confusion, sound and chaos.  It allows
    you to see invisible monsters.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
t) The Harp of Tom Bombadil(80%) (+4)
    It can
    be activated for protection from evil (dur level*3 + d25) every
    225+d225 turns if it is being worn. It increases your charisma, 
    stealth, searching and luck by 4.  It increases your hit points by 80%
    .  It sustains your charisma.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to life draining
     and sound.  It allows you to see invisible monsters.  It allows you
    to sense the presence of undead.  It has been blessed by the gods.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Amrod, Son of Feanor on level 103 of Utumno.
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Gondolin ]

a) The Chain Mail of Peregrin Took (+3,+5) [14,+11] (+2)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It provides light (radius 1) forever.  It increases your 
    strength by 2.  It sustains your strength.  It makes you completely
    fearless.  It allows you to sense the presence of trolls.  It speeds
    your regenerative powers.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
b) The Long Bow of Legolas (x6) (+17,+19) (+3)
    It 
    increases your dexterity, stealth and infravision by 3.  It provides
    immunity to paralysis.  It allows you to sense the presence of orcs.  
    It fires missiles with extra might.  It fires missiles excessively
    fast.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 88 of Orodruin.


  [Home Inventory - Minas Anor ]

a) a Demonic Ring of Speed (+11)
    
    It increases your speed by 11.  It provides resistance to fire.  It
    allows you to sense the presence of demons.  
    You found it in the remains of Cantoras, the Skeletal Lord on level 89 of
    Orodruin.
b) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55 turns
     if it is being worn. It increases your strength, intelligence, wisdom
    , dexterity, constitution, charisma, stealth and searching by 1.  It
    provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 50 of Cirith Ungol.
c) an Amulet of Doom [-6] (-6)
d) The Elfstone 'Elessar' (+7,+7) [+10] (+4)
    It can be
    activated for heal and cure black breath every 200 turns if it is
    being worn. It provides light (radius 3) forever.  It increases your 
    strength, wisdom, charisma and speed by 4.  It makes you completely
    fearless.  It provides resistance to fire, poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Mouth of Sauron on level 70 of Dol
    Guldur.
e) The Jewel 'Evenstar' (+3)
f) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the
    space-time continuum from being disrupted.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
g) The Cord Armour of Hilmele (-55,-17) [6,+3](20%)
    It can
    be used to store a spell.  It increases your hit points by 20%.  It
    provides immunity to electricity.  It provides resistance to life
    draining, dark and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
h) The Elven Cloak of Peregrin Took [4,+16] (+3)
    It can be activated for satisfy hunger every 100 turns if it is
    being worn. It increases your dexterity, charisma, stealth, searching
     and luck by 3.  It makes you invisible.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Withered Heath.
i) The Buckler of Drast [-30,+10] (+1 attack)
    It 
    increases your attack speed by 1.  It provides immunity to cold.  It
    provides resistance to life draining, acid, electricity and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
j) The Small Metal Shield of Gimli (+9,+10) [3,+40] (+3)
    It
    grants you the power of find secret passages if it is being worn.  It 
    increases your intelligence and constitution by 3.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to shards.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
k) The Large Metal Shield of Erkenbrand [0,+30] (+3)
    
    It increases your strength and charisma by 3.  It sustains your 
    dexterity.  It provides immunity to paralysis.  It allows you to sense
    the presence of orcs.  It speeds your regenerative powers.  It
    reflects bolts and arrows.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 99 of
    Orodruin.
l) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
    It increases your strength and constitution by 2.  It
    provides immunity to paralysis.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 28 of The Withered Heath.
m) The Set of Gauntlets of Nargothrond [2,+15] (+4)
    It can
    be activated for frost bolt (6d8) every 7+d7 turns if it is being
    worn. It can be used to store a spell.  It increases your constitution
     by 4.  It sustains your constitution.  It provides resistance to cold
    .  It speeds your regenerative powers.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.
n) The Set of Cesti 'Skycleaver' (+16,+7) [5,+16] (+1)
    
    It increases your strength, dexterity, constitution, charisma and luck
     by 1.  It provides resistance to acid, electricity, fire, cold and 
    poison.  It allows you to fly.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 103 of Utumno.
o) The Set of Cesti of Galada [5,+14]
    It can be used to
    store a spell.  It sustains your charisma.  It makes you completely
    fearless.  It provides resistance to life draining, electricity and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Worm of Fire on level 70 of The
    Sacred Land Of Mountains.
p) The Short Bow of Amrod (x4) (+12,+15) (+2)
    It increases your strength and constitution
     by 2.  It provides resistance to electricity, fire and cold.  It
    speeds your regenerative powers.  It fires missiles with extra might.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 70 of Paths of the Dead.
q) The Metal Boomerang of Beor (4d5) (+8,+12) (+4 to speed)
    It 
    increases your dexterity and speed by 4.  It provides resistance to 
    acid, electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.
r) The Sceptre of Numenor (-3 to speed)
    It can
    be activated for dispel good (level*5) every 300+d300 turns if it is
    being worn. It can be used to store a spell.  It decreases your 
    strength, constitution, charisma, speed and luck by 3.  It renders you
    incorporeal.  It can re-curse itself.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it lying in a vault on level 70 of The Sacred Land Of Mountains.
s) The Mage Staff of Nielumar (1d4) (-3,-24) [+5](60%)(60%) (+3)
    
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 3.  It increases your mana capacity and 
    hit points by 60%.  It sustains your intelligence.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 69 of The Sacred Land Of Mountains.


  [Home Inventory - Caras Galadhon ]

a) The Ring of Durin (+2)
    
    It grants you the power of Midas touch if it is being worn.  It 
    increases your strength, constitution and charisma by 2.  It sustains 
    your strength, constitution and charisma.  It provides resistance to 
    life draining, acid, cold, dark, nether and chaos.  It allows you to
    sense the presence of evil beings.  It drains experience.  It
    aggravates nearby creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
b) The Mouse Fur of Aglost [1,+9]
    It provides immunity to fire.  It provides resistance to 
    light.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 22 of The Withered Heath.



Posted on 2.7.2006 06:55

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5796. on the Ladder (of 18941)
97. on the Theme Ladder (of 186)
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On 2.7.2006 06:55 acockbur@gmail.com wrote:
My first human winner...

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