The Angband Ladder: Ordinary Smiter, Archon Monk by Mars

  [Entroband 1.7.1 Character Dump]

                          Name  : Ordinary Smiter

 Sex      : Male             Age               285   STR!:  18/210
 Race     : Archon           Height             87   INT!:   18/40
 Class    : Monk             Weight            201   WIS!:  18/***
 Magic    : Life             Social Class       91   DEX!:  18/***
                             Align          Lawful   CON!:  18/***
                                                     CHR!:  18/170

 Bare hand       (+96,+72)   Hit point   1100/1100   Fighting   : Legendary[27]
 Posture              none   SP (Mana)    170/ 477   Bows/Throw : Legendary[40]
 Blows/Round           9+0                           SavingThrow: Legendary[7]
 AverageDmg/Rnd     1051+0   Level              50   Stealth    : Legendary[5]
                             Experience   44022335
 Shooting        (+60,+20)   Max Exp      44022335   Perception : Superb
 Multiplier          x0.00   Exp to Adv      *****   Searching  : Superb
 Shots/Round          1.00   Gold         13364290   Disarming  : Heroic
                                                     MagicDevice: Heroic
 AC              [29,+156]   Time     Day 28  2:57
 Speed            (+31+10)   Play time   151:32:23   Infra-Vision: 60 feet

                         (Character Background)
          You are of the blessed host of heaven.  You have been sent
          to earth to eradicate the wicked, and shall not rest until
          you have succeeded.

          ...You retired from the adventure after the winning.

 Sex   : Male          Stat    BaseRacClaPerMod ActualCurrent  abcdefghijkl@
 Race  : Archon        STR!: 18/100  2  2  0  7 18/210         .2.2.s.s.3...
 Class : Monk          INT!:  18/70  0 -1  0 -2  18/40         ...2...s....4
 Level : 50            WIS!: 18/120  4  1  0  9 18/***         .2.2..3s.33.4
 Hits  : 1100/1100     DEX!: 18/120  1  3  0 10 18/***         ...2...s4..4.
 Mana  : 170/477       CON!:  18/80  2  2  0 11 18/***         .2.2...s43...
                       CHR!: 18/110  3  1  0  2 18/170         ...2..3s....3
          )}=="*((]]]              )}=="*((]]]                  )}=="*((]]]
         abcdefghijkl@            abcdefghijkl@                abcdefghijkl@
 Acid  : .......+....#    Sound : ...+......+.#    Speed     : ..+++....+.+#
 Elec  : .......+.++.#    Nether: ..+......++.#    FreeAction: .+++.....+.+#
 Fire  : .*.....+.++.#    Nexus : ...........+#    SeeInvisi.: .+.+.....+..#
 Cold  : ...*...+.++.#    Chaos : .........++.#    Hold Life : ...+...+....#
 Poison: .+........+.#    Disnch: ........+...#    Warning   : .............
 Light : .+.......++.#    Fear  : .+...+......#    SlowDigest: .......+....#
 Dark  : ........+...#    Reflct: .+..........#    Regene.   : ...+.....+..#
 Shard : ..+....+..+.#    AuFire: ............#    Levitation: ...+.......+#
 Blind : .........+..#    AuElec: ............#    Perm Lite : .........+..#
 Conf  : .+.......+..#    AuCold: ............#    Cursed    : .............

              )                  )}=="*((]]]                    )}=="*((]]]
             ab@                abcdefghijkl@                  abcdefghijkl@
 Slay Evil : ...    Telepathy : ......+.....#    Add Blows   : .......+.....
 Slay Und. : ...    ESP Evil  : ...+.........    Add Tunnel  : .............
 Slay Demon: ...    ESP Noliv.: .............    Add Infra   : ..........+..
 Slay Drag.: ...    ESP Good  : .............    Add Device  : .............
 Slay Human: ...    ESP Undead: .............    Add Stealth : ..+.....+.+..
 Slay Anim.: ...    ESP Demon : .............    Add Search  : ........+.+..
 Slay Orc  : ...    ESP Dragon: .............
 Slay Troll: ...    ESP Human : .............    Riding      : .............
 Slay Giant: ...    ESP Animal: .............    Throw       : .............
 Acid Brand: ...    ESP Orc   : .............    Blessed     : .............
 Elec Brand: ...    ESP Troll : .............    No Teleport : .............
 Fire Brand: ...    ESP Giant : .............    Anti Magic  : .............
 Cold Brand: ...                                 Econom. Mana: .............
 Poison Brd: ...    Sust Str  : .+...+.+....#
 Sharpness : ...    Sust Int  : ...+...+....#    Drain Exp   : .............
 Quake     : ...    Sust Wis  : .+.+...+....#    Rnd.Teleport: .............
 Vampiric  : ...    Sust Dex  : .......+...+#    Aggravate   : .............
 Chaotic   : ...    Sust Con  : .+.....+....#    TY Curse    : .............
 Force Wep.: ...    Sust Chr  : .......+....#

  [*Winning* Message]

  Well Chemist, I'll let GOD smite thee! Hee hee!

  [Option Settings]

 Preserve Mode:      ON
 Small Levels:       ALWAYS
 Arena Levels:       ENABLED

  [Recall Depth]

   !Angband         : level 127
   !Yeek cave       : level  13
   !Orc cave        : level  23
   !Labyrinth       : level  18
   !Dragon's lair   : level  72
   !Graveyard       : level  70
   !Forest          : level  32
   !Volcano         : level  60
    Hell            : level 666
    Heaven          : level 555
   !Numenor         : level  75
   !Castle          : level  65
   !R'lyeh          : level  96
   !Mountain        : level  50
   !Dark cave       : level  72
    Glass castle    : level  30

  [Quest Information]

< Completed Quest >
  Vapor Quest                              (Danger  level:  25) - level  1
  Thieves Hideout                          (Danger  level:   5) - level  5
  Warg problem                             (Danger  level:   5) - level 11
  Brodda, the Easterling                   (Dungeon level:   6) - level 14
  The Sewer                                (Danger  level:  15) - level 15
  Orc Camp                                 (Danger  level:  15) - level 16
  Nar, the Dwarf                           (Dungeon level:  12) - level 17
  Doom Quest 1                             (Danger  level:  15) - level 20
  Tengu and Death Swords                   (Danger  level:  25) - level 21
  The Mimic's Treasure                     (Danger  level:  25) - level 21
  Old Man Willow Quest                     (Danger  level:  22) - level 22
  Dark Elven Lords Quest                   (Danger  level:  25) - level 22
  The Ultimate Dungeon Cleaner             (Dungeon level:  24) - level 25
  Logrus Master                            (Danger  level:  25) - level 29
  The Vault                                (Danger  level:  30) - level 29
  The Tower                                (Danger  level:  30) - level 29
  Eihort, the Thing in the Labyrinth       (Dungeon level:  44) - level 37
  The Cloning Pits                         (Danger  level:  45) - level 37
  Ancalagon the Black                      (Dungeon level:  50) - level 38
  The Old Castle                           (Danger  level:  50) - level 40
  Hypnos, Lord of Sleep                    (Dungeon level:  56) - level 40
  Haunted House                            (Danger  level:  48) - level 41
  Killing Fields                           (Danger  level:  50) - level 41
  Biketal of Fire                          (Dungeon level:  62) - level 41
  The Rise and Fall of Micro$oft           (Danger  level:  50) - level 44
  Doom Quest 2                             (Danger  level:  55) - level 44
  Eric's Stronghold                        (Danger  level:  70) - level 47
  The Royal Crypt                          (Danger  level:  70) - level 48
  The Tarrasque                            (Dungeon level:  76) - level 48
  Gothmog, the High Captain of Balrogs     (Dungeon level:  88) - level 50
  Oberon                                   (Danger  level:  99) - level 50
  Serpent of Chaos                         (Danger  level: 100) - level 50

< Failed Quest >
  Yibb-Tstll the Patient One               (Dungeon level:  38) - level 30

 Arena: Champion

  [Defeated Monsters]

You have defeated 24760 enemies including 260 unique monsters in total.

< Unique monsters top 10 >
  a Plain Gold Ring                        (level 110)
  The Serpent of Chaos                     (level 100)
  Morgoth, Lord of Darkness                (level 100)
  Oberon, King of Amber                    (level  99)
  The Unicorn of Order                     (level  99)
  Sauron, the Sorcerer                     (level  98)
  Great Cthulhu                            (level  96)
  Gothmog, the High Captain of Balrogs     (level  95)
  The Destroyer                            (level  94)
  Cerberus, Guardian of Hades              (level  94)


Your alighnment : Lawful

You are the living embodiment of Faith.
You are the living embodiment of Harmony.
You are the living embodiment of Temperance.
You are the polar opposite of Patience.
You are a great champion of Justice.
You are the living embodiment of Vitality.
You have strayed from the path of Compassion.
You are the polar opposite of Honour.


 You are moronic (-4 INT/WIS).
 Your skin is covered with warts (-2 CHR, +5 AC).
 Your skin has turned into scales (-1 CHR, +10 AC).

  [Character Equipment]

a) (nothing)
b) The Small Metal Shield of Anabasis (+10,+10) [5,+25] (+2) {Santa,
c) The Gun 'Crimson' (x0) (+20,+20) (+4 to speed) {SpSl;ShNt;Fa}
d) The Ring of Power (Nenya) (+11,+11) (+2)
e) a Ring of Speed 'Sweet Sixteen' (+16) {Yig}
f) The Torque of Boromir (+0,+16) {GHWM-Q}
g) The Palantir of Westernesse (+3) {WiCh~Tele}
h) The Leather Jacket of Shiva's Avatar (+3,+4) [12,+20] (+1 attack)
i) The Elven Cloak 'of Daisy' [4,+20] (+4) {DxCnSlSr;DkDi}
j) The Golden Crown of Amber [0,+15] (+3) {SpStWiCn;ElFiCoLiBlCfNtCa;FaSiRgLu}
k) The Set of Dragon Gloves 'Magic Touch' [4,+19] (+3 to stealth) {BileWyrm 61,
l) The Pair of Soft Leather Boots of Shiva's Avatar (+5,+5) [4,+16] (+4 to
speed) {SpDx;Nx;FaLv(Dx}

  [Character Inventory]

a) 10 Books of Life Magic [Book of Common Prayer] {@ma!k}
b) 10 Books of Life Magic [High Mass] {@mb!k}
c) 10 Books of Life Magic [Book of the Unicorn] {@mc!k}
d) 10 Books of Life Magic [Blessings of the Grail] {@md!k}
e) a Book of Crusade Magic [Wrath of God]
f) 63 Mushrooms of Restoring
g) 81 Potions of Healing {!k}
h) 26 Potions of *Healing* {!k}
i) 15 Potions of Life {!k!q}
j) 21 Potions of Restore Mana
k) 91 Potions of Resistance {!k}
l) 10 Scrolls of Phase Door
m) 30 Scrolls of Teleportation
n) 16 Scrolls of *Destruction*
o) 13 Scrolls of Genocide
p) 6 Scrolls of Mass Genocide
q) The Black Clothes 'of Smiter' (+3,+6) [4,+19] (+4 to speed)
r) The Ethereal Cloak 'of Smiter' [0,+20] (+2 to stealth) {Sl;*Fi[F}

  [Home Inventory]

 ( page 1 )
a) 2 Potions of Detonations
b) 38 Potions of Speed {!k}
c) 7 Potions of Strength {!k}
d) 4 Potions of Intelligence {!k}
e) 3 Potions of Wisdom {!k}
f) 3 Potions of Dexterity {!k}
g) 11 Potions of Constitution {!k}
h) a Potion of Charisma {!k}
i) 2 Potions of Augmentation
j) 18 Potions of Enlightenment
k) 2 Potions of *Enlightenment*
l) 6 Potions of Self Knowledge

 ( page 2 )
a) a Potion of Invulnerability
b) 9 Potions of New Life
c) a Potion of Polymorph
d) 27 Scrolls of Phase Door
e) 69 Scrolls of Teleportation
f) 8 Scrolls of Protection from Evil
g) 12 Scrolls of Summon Kin
h) 11 Rods of Perception {@zz}
i) 15 Rods of Probing
j) a Rod of Healing
k) a Rod of Speed
l) a Rod of Havoc

 ( page 3 )
a) 21 Rods of Stone to Mud
b) 5 Wands of Teleport Other (60 charges)
c) 2 Wands of Disintegrate (8 charges)
d) 5 Wands of Rockets (16 charges)
e) 2 Wands of Annihilation (8 charges)
f) 3 Staffs of Healing (3x 4 charges)
g) 3 Staffs of Power (3x 5 charges)
h) a Staff of Genocide (4 charges)
i) 4 Staffs of *Destruction* (4x 5 charges)
j) 3 Staffs of Mana Storm (3x 5 charges)
k) 2 Rings of Speed (+11)
l) The Ring 'Frakir' (+1)

 ( page 4 )
a) The Ring of Tulkas (+10,+10) [+25] (+4) {SpStDxCn}
b) The Ring of Power (Narya) (+10,+10) (+1) {Tarrasque,
c) a Ring of Lordly Protection [+14] {PoNxDi;FaHl}
d) 2 Rings of Extra Attacks (+2 attacks)
e) a Ring of Sustaining and Random Teleportation
f) an Amulet of Reflection
g) The Amulet of Ingwe (+3)
h) The Necklace of the Dwarves (+3)
i) an Amulet of Anti-Magic and Protection [+3]
j) 2 Amulets of Anti-Teleportation
k) an Amulet of Resistance {AcElFiCoPo}
l) an Amulet of Telepathy

 ( page 5 )
a) The Amulet of Faramir (+24,+0) (+3)
b) The Bead 'Yasaka-no-Magatama' (+3) {InDxChSr;ElFiCo;FaSi}
c) The Amulet of Sacred Knights [+10] (+2) {Itangast 50,
d) The Collar Harness of the Hell (+15,+15) [-5] (-2)
e) The Charmed Pendant [+5] (+2)
f) The Pendant of Gogo (+4)
g) a Feanorian Lamp of Immortal Eye
h) The Phial of Galadriel (+1 to searching)
i) The Star of Elendil (+1 to speed)
j) The Jewel of Judgement (+3 to speed)
k) Chaos Dragon Scale Mail (-2) [40,+22]
l) The Metal Scale Mail of Julian (-2) [15,+40] (+4) {StCh;AcElFiCoLiDkDi~Z}

 ( page 6 )
a) The Chain Mail of Arvedui (-2) [14,+15] (+2) {StCh;AcElFiCoShNxCa}
b) The Augmented Chain Mail of Eol (-2) [16,+20] (+3) {InDxCnCh;PoCa;Fa[C(StIn}
c) The Augmented Chain Mail of Companion (-2) [16,+17] (+2) {StCh;FiCf[E(Ch}
d) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) {InWiCn;AcPoCfNt}
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
f) The Partial Plate Armour 'Life Matrix' (-3) [22,+6] (+4 to speed) {Gorlim
g) The Metal Lamellar Armour of The Padre (+5,+5) [23,+17] (+2)
h) The Full Plate Armour of Isildur [25,+25] (+3) {Cn;AcElFiCoCfSoNx}
i) The Mithril Chain Mail of Lohengrin (-1) [28,+20] (+4 to stealth)
j) The T-shirt 'I killed the GHB and all I got was this lousy t-shirt!' [1,+0]
k) a Robe of Permanence [2,+9] {AcElFiCoDk;Hl(StInWiDxCnCh}
l) a Robe of Resistance [2,+20] {AcElFiCoPoSo}

 ( page 7 )
a) The Robe of Incanus [2,+20] (+3) {InWiSr;AcElFiCo;MaFaSiLv(InWi}
b) The Soft Leather Armour 'Hithlomir' [4,+20] (+4 to stealth) {Floor 20,
c) The Hard Leather Armour of Himring [6,+15]
d) The Rhino Hide Armour of Uriel (-1) [8,+19] (+4 to stealth)
e) The Cord Armour 'Sumo wrestler's loincloth' [4,+0] (+4)
f) The Leather Scale Mail of the Pickpocket (+1,+3) [11,+15] (+2)
g) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3) {Dx;AcShCf}
h) a Cloak of Aman [1,+16] (+2 to stealth) {Nt, Store}
i) a Cloak of Aman [1,+13] (+3 to stealth) {So, Brodda}
j) The Cloak of Passion [1,+20] (+3 to stealth)
k) The Cloak 'Speed' [1,+19] (+3 to stealth) {BM, WiDxSl}
l) The Cloak 'Bullseye' [1,+10] (+3) {InWiCn;BlCfFe;FaSi}

 ( page 8 )
a) The Cloak of Jack of Shadows [1,+19] (+7 to stealth) {SlSr;FaSiHl~Tele}
b) The Cloak 'Colluin' [1,+15] {AcElFiCoPo}
c) an Elven Cloak [4,+5] (+4 to stealth)
d) The Fur Cloak of Mook [3,+20] {AcCoCa;Lv}
e) a Shadow Cloak [6,+7] {LiDk}
f) The Small Metal Shield 'Stonecold' [5,+15] (+4) {BM, StIn;ElShNt;Lv(StInCn}
g) The Large Leather Shield 'Orb of Destiny' [6,+20] (+4 to speed) {SpWiCn;Rf}
h) The Large Leather Shield of Celegorm [6,+20] {AcElFiCoPoLiDk}
i) The Large Metal Shield of Anarion [8,+18]
j) a Dragon Shield [8,+12] {ShBlCfSoCa}
k) a Dragon Shield [8,+20] {AcLiShSoCa}
l) a Dragon Shield [8,+14] {FiDkShSoNt}

 ( page 9 )
a) The Knight's Shield of Earendil [10,+20]
b) a Mirror Shield [10,+15]
c) The Mirror Shield of Gil-Galad [10,+20] (+4) {Ch;AcEl;RfLu(WiCh}
d) The Mirror 'Yata-no-Kagami' [0,+18] (+3) {Tarrasque, InWiIf;RfSiHlLu~Tele}
e) The Jewel Encrusted Crown of Numenor [0,+15] (+3) {InDxCh;LiShSo;Lu}
f) The Massive Iron Crown of Chaos [0,+0] (+125) {cursed}
g) The Hard Leather Cap of Thranduil [2,+10] (+2) {InWi;BlSo~Tele}
h) The Iron Helm 'Holhenneth' [5,+10] (+2) {InWiSr;Bl;Si}
i) The Steel Helm of Hammerhand [6,+20] (+3) {StDxCn;AcNx}
j) a Dragon Helm [8,+24] {AcPoDkShSoDi}
k) The Set of Leather Gloves of Martine [1,+20] (+4 to stealth)
l) The Set of Gauntlets 'Silentwalker' [2,+18] (+4 to stealth)

 ( page 10 )
a) The Set of Gauntlets of White Ice [2,+19] (+3 to stealth)
b) The Set of Gauntlets of Spec (+24,+16) [2,+32] (+2 to speed) {cursed}
c) a Set of Dragon Gloves [4,+18] {CoPoShNt}
d) a Set of Dragon Gloves [4,+16] {PoDi}
e) a Set of Dragon Gloves [4,+13] {FiDkCf}
f) The Set of Cesti 'Hand of Elbereth' [5,+20] (+4) {CnCh;PoShSoDi(Ch}
g) The Set of Cesti of Lungorthin (+8,+11) [5,+10] (+4 to searching)
h) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4) {Old castle}
i) The Pair of Glass Slippers [0,+0] (-3)
j) a Pair of Dragon Boots [5,+14] {BlCaDi}
k) a Pair of Dragon Boots of Speed [5,+24] (+4) {Nodens Sp;ElPoCf}
l) The Pair of Metal Shod Boots of Thror [6,+20] (+3) {SpStCn;Di}

 ( page 11 )
a) The Fishingpole of Taikobo (1d1) (+0,+0)
b) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
c) The Sling of Buckland (x3) (+19,+15) (+3 to speed) {Sp;BlCfFe;SdXm}
d) The Short Bow 'Ice Master' (x3) (+16,+15) (+2 to stealth) {Tarrasque,
e) The Long Bow 'Belthronding' (x3) (+20,+22) (+3)
f) The Long Bow of Yoichi (x4) (+40,+13) (+4)
g) a Light Crossbow of Extra Might (x4) (+9,+11) {Sh}
h) The Heavy Crossbow 'Evil Soldlier' (x4) (+16,+18) (+2) {WiCn;Nt;XsBs}
i) The Black Arrow of Bard (8d4) (+30,+19)
j) a Magical Figurine of a Nightwing
k) a Magical Figurine of a Greater draconic quylthulg


 ( page 1 )
a) Book of Kendo [Hokusin Ittouryuu Kaiden]
b) a Song Book [Lays of Beleriand]
c) a Book of Crusade Magic [Wrath of God]
d) a Book of Daemon Magic [Hellfire Tome]
e) a Book of Trump Magic [Five Aces]
f) a Book of Death Magic [Necronomicon]
g) 2 Books of Chaos Magic [Armageddon Tome] {Chest 20 :')}
h) 2 Books of Chaos Magic [Armageddon Tome]
i) 2 Books of Sorcery [Grimoire of Power]
j) The Ring of Cower (Darnya) (-15,-15) (-5) {cursed}
k) The Amulet of The Pitch Dark Night [+5] (+4)
l) The Incandescent Light of Yeduson (+3 to infravision)

 ( page 2 )
a) The Stone of Lore
b) The Levitation Stone of Laputa (+2 to speed)
c) The Blue Dragon Scale Mail 'Bladereturner' (+2,+2) [40,+20] (+3 to
infravision) {If;El}
d) The Double Chain Mail of Doom (-2) [16,-11] (-5 to infravision) {cursed}
e) The Do-maru 'Aarnrimin' (+5,+3) [20,+20] (+2 to stealth) {ChSlIf;CoNx(Ch}
f) 2 Sexy Swimsuit [0,+8]
g) a Cloak of the Bat (-8,-11) [1,+5] (+4)
h) a Fur Cloak of the Bat (-9,-9) [3,+11] (+5)
i) a Set of Leather Gloves of Genji (+7,+0) [1,+11] (+2)
j) a Set of Gauntlets of Power 'Major Drainage, man' (+0,+0) [2,+10] (+4)
k) a Set of Gauntlets of Agility [2,+7] (+5)
l) a Pair of Soft Leather Boots of Speed [2,+15] (+10)

 ( page 3 )
a) The Pair of Metal Shod Boots of Super Model [6,+9] (+3) {Grishnak, Ch;Si}
b) The Dagger 'Raid' (1d4) (+19,+19) (+2 to infravision)
c) The Dagger of Caine (2d4) (+10,+15) [+5] (+4)
d) The Main Gauche 'Rrethienhith' (2d5) (+13,+15) (+3)
e) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
f) The Main Gauche 'Littlethorn' (1d5) (+18,+6) (+3)
g) The Rapier 'Quickthorn' (1d7) (+27,+9) (+3 attacks)
h) The Small Sword 'Sting' (1d6) (+7,+8) (+2 attacks)
i) The Short Sword 'Joyeuse' (1d7) (+13,+15) (+1 attack)
j) The Sabre 'Grayswandir' (2d7) (+20,+12) (+4)
k) The Broad Sword 'Glamdring' (3d5) (+10,+15) (+1 to searching)
l) The Long Sword 'Laughcaller' (2d5) (+12,+10) (+4)

 ( page 4 )
a) The Scimitar 'Soulsword' (2d5) (+9,+11) (+2 attacks)
b) The Katana 'Aglarang' (8d4) (+0,+0) (+2)
c) The Katana 'Zantetsuken' (10d4) (+17,+21) (+2)
d) The Katana of Musashi (3d4) (+28,+17) (+3)
e) The Two-Handed Sword 'Gurthang' (4d6) (+13,+17) (+2)
f) The Executioner's Sword 'Slayer' (4d5) (+15,+15) (+2 attacks)
g) The Blade of Chaos 'Stormbringer' (6d6) (+16,+16) (+2) {cursed}
h) The Spear 'Aeglos' (3d6) (+15,+25) [+10] (+4)
i) The Spear of Hagen (1d6) (+11,+13) (+3 to speed)
j) The Glaive of Pain (9d6) (+0,+30)
k) The Lance 'Prominence' (2d8) (+12,+18) (+4 to infravision)
l) The Lochaber Axe 'Budokan' (3d8) (+18,+17)

 ( page 5 )
a) The Scythe of Slicing 'Bloody Moon' (8d4) (+8,+8) [+8] (+2)
b) The Whip of Bolshoi (2d6) (+6,+9) (+4)
c) The Mace 'Taratol' (5d4) (+12,+12)
d) The Three Piece Rod 'fimlalaith' (3d3) (+16,+13) [+8]
e) The Flail 'Winblows' (8d6) (+0,+30) (-4 to speed) {cursed}
f) The Bo Staff of Marksmanship (2d11) (+20,+18) (+4)
g) The Tetsubo of Shuten-douji (4d7) (+0,+20) [+10] (+6)
h) The Two-Handed Flail 'Adenine' (3d6) (+12,+20) [+15]
i) The Great Hammer 'Golden Hammer' (2d6) (+0,+0)
j) The Dwarven Shovel 'Bonebreaker' (1d3) (+19,+10) (+4)
k) The Mattock of Energy (1d8) (+19,+13) (+4) {Tarrasque, Dg;ElShDi;Fa}
l) The Mattock of Nain (3d8) (+12,+18) (+6 to searching)

  [Check Sum: "07d98b188b784e05ec"]

Posted on 28.11.2006 17:56
Last updated on 28.12.2006 00:50

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406. on the Ladder (of 12037)
6. on the Entroband Ladder (of 299)
4. for this player (out of 52)

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On 28.11.2006 17:56 Mars wrote:
[clev 39, dlev 55] A slow start, but now looking more okay with this life monk. Want to cover rDisenchant before the old castle though, don't want the rest of my kit to suffer the same fate as those Gauntlets of power in case of disenchant meleeers/breathers.

On 29.11.2006 21:57 Mars wrote:
[clev 41, dlev 59] Unpatiently did the Old castle which was relatively easy. Only good thing there was Fingolfin (adn the reward ofcourse). Just took out Shudde Mell - still without disenchant resist. Kinda stupid but luckily it didnt breathe. Current plan is to hang around dlev 70 or so and improve equipment, plus kill uniques.

On 3.12.2006 23:00 Mars wrote:
[dlev 69, clev 43] Just had a nasty recall experience. Landed next to a pattern vault and after a few turns walking i notice a white 'q' storming at me. Yup, the Unicorn of Order -- activated recall at first sight. In short, the level was crammed with uniques, with more being summoned. Morgoth, Sauron, Julian, the destroyer and his little brother Wahha-man, Locke, Uriel, Raphael, Surtur, Jisisl, Cthugha, Ithaqua, Santa.. etc etc. With some luck, I read a teleport scroll and ended up *inside* the vault in a shattered area, where I landed next to Julian, who i killed just before recall kicked in.

On 6.12.2006 01:00 Mars wrote:
[clev 44, dlev 70] Could use disenchant resist really. It's available from a Dragon shield but it's too heavy, so I'm sticking with reflection instead so far. The dragon gloves I found earlier are pretty neat, hopefully I can get a scroll of artifact creation to boost it even more =).

On 6.12.2006 04:45 wrote:
Doing well, I see. Always fun to see Monks making a run. Once they get going, pure nastiness.

Why not bump off Bull Gates? You could swap it with the ring of reinforce muscle, perhaps.

I once found a randart mace named Evil Soldlier. Must be a set name. Funny spelling.

On 6.12.2006 17:46 Mars wrote:
Now that you mention it, that's a good idea. I had considered it before but was under the wrong impression that Bull disenchants too.

On 8.12.2006 17:23 Mars wrote:
[clev 45, dlev 72] Just killed Santa and the uniques he summoned (Lems, Habu, Ulfang, Eibra, Iketa, Dio brando, and Sleipnir). Got the bow of Yoichi and Anabasis as notable loot, the latter I could switch in without penalty allowing me to go back to Boromir's Torque for some more damage. Intend to go deeper again, hopefully Blessings of the Grail will show up soon.

On 8.12.2006 22:28 Mars wrote:
[clev 47, dlev 75] Did Eric's quest (with 'relative' ease, after eliminating the west guard I stone-to-mudded towards Eric, who teleported away, and continued on to the chamber with the lord of changes who were the most dangerous; after they were down the rest was quite easy) and now 'diving' in the mountains for Meneldor (corpse hunting). Found another cool randart, a cloak with dark and disenchant resist, and +4 DEX/CON. Just the resists I needed to switch a ring and light source.

On 14.12.2006 23:07 Mars wrote:
Reached level 50 and finally found Blessings.. in the black market of all places. Randart bow with cold immunity is nice too!

On 17.12.2006 00:31 Mars wrote:
Finally tracked down the last wanted unique (Draugluin), and used the artifact creation on the dragon gloves. The result isn't too bad, in addition to the the resistances it already had it got rCold (heh), a few more AC, and +3 Wis/stealth/search. The Wis is especially nice because it maxes out now :).
Gotta love monks, in general they have quite an easy time against many of the nastier monsters. I'm curious how far I can take this one ^^.

On 17.12.2006 04:02 wrote:
Very impressive character! I'm amazed that you beat Eric's Stronghold by not just killing Eric, but all the nasties inside! Your melee power must be pretty incredible. Wax on, wax off. Good luck =D

Lol at all the crap you put in your house. By the way, the Elven Cloak 'of Daisy' isn't actually a randart, despite the odd name.

On 17.12.2006 13:53 Mars wrote:
Hey don't laugh at my crap! But you're probably right.. as always i'm too lazy to clean up, a big home is sooo convenient :).

About the stronghold, Stealth helps so not everything wakes up after doing one step. But the monks real advantage is the stunning/slowing blows, limiting spellcasting (esp. summoning). But it will not always work, and there were a few awkward moments with summoners awake behind a row of UEpaladins. I just made my way there as quickly as possible.

On 20.12.2006 00:44 Mars wrote:
Ran into the Chemist on the way to Oberon. Since I only had running experience with him, no combat experience, I engaged. Man, he's nasty! (Do i want antimagic before taking him on? any tips?) I bailed out after he summoned the Unicorn, and continued down to 99.

Oberon ran into some UE paladins on the north part of the level and I waited south, where a summoned Morgy came boring at me. He was toast pretty quickly, but only after having summoned the remaining Q unique, the Rhan-thingie and the GHB (:D). My position was still pretty okay (having *destructed* when I saw M coming) and they had been summoned next to me in a tight space, so I could top them off as well. Oberon joined the party after that by inviting his Cyberdemon friends over, but all eventually fell. Rewards: Nenya and Thror, plus a bunch of weapons.

On 21.12.2006 01:50 Mars wrote:
The serpent is down in two attempts; in the first battle I got it down to 1 star but there had been a lot of summoning going on and with the chemist and unicorn closing in I had to teleport out, and accidentally *destructed* the Serpent while trying to get rid of some nasties. The second battle the summons were less nasty (undead, chameleon lord and shelob); but at one point he double moved on me taking me down from 900ish to 74 hitpoints with some 'severely crushed' under rock. In the end he fell though, after about 13 Heal, 6 *Heal* and a few potions and casts.

I could retire now, but while I'm at it I want the Unicorn's head too, and hunt for the Ring. Still not sure about the Chemist ;).

On 21.12.2006 03:29 wrote:
Congratulations! Way to go Smiter!

On 21.12.2006 18:19 Mars wrote:
And further down we go. The One Ring is dead too now, it spawned in a very convenient place in a 4-chamber zoo thingie (right next to the centre which I could stone to mud away), and also I was in the company of a Solar (from scroll of summon kin) who helped keeping spots occupied with summons (esp. the D's were nice). The poor = didnt have much chance, and was smitten!

And a bit further on, a dreadmaster dropped a scroll of Artifact creation. Not sure what to use it on yet so stuffed it at home for now.

On 22.12.2006 18:54 Mars wrote:
Bye bye unicorn. A rather uneventful fight, he wasn't in a particularly vengeful mood this encounter.
Also took care of some dungeon masters -- 260 uniques killed now. To do: make an attempt in the arena against the babble (don't really think I'll make it). And the chemist. If I don't chicken out =].

On 28.12.2006 00:50 Mars wrote:
Well after a few skirmishes with the Chemist, I chickened out. Farthest I got was chipping off 1 star in two or three fights, but he nearly killed me multiple times. So decided to be content with killing the big other ones instead and retire in heaven (though not before using the 2 ?AC I had left - carried the crafted items with me, ofcourse :P).

On 28.12.2006 00:54 Mars wrote:
Lost against the babble in the arena, btw, with a randart xShot xMight bow. Stayed alive quite long with healing spells, but no hits and eventually ran out of mana :(.

On 28.12.2006 05:51 wrote:
Yeah, it's really hard beating the Babble without Wall of Stone, unless you have an absolutelyl enormous amount of Healing available... i.e. Magic-Eater, or Magic-Eating mutation.

So, despite all that has been said about it, I don't think Legendary[5] Saving Throw actually prevents AFC from the Chemist. I remember I spent forever getting my WIS above 18/200 on my Ranger who picked up Magic Resistance to get Legendary[5] on Saves, and still, very first round of melee, I get statue-fied. I've never beat the Chemist :-/

On 28.12.2006 14:16 wrote:
Congrats on the win!

Honestly, I'm not sure a monk can beat the Chemist. Every attack can trigger the AFC and Monks are high # of attacks/low damage per attack. Plus, the Chemist can't be stunned.

My only win against the Chemist was with a Samurai wielding Grond, a weapon that maxes out the low # of attacks/high damage per attack spectrum. I had made a few earlier attempts dual-wielding the Stick and Muramasa (plus trying various other things), but the AFC kept kicking me around. I believe Grond's Anti-Magic shell does prevent statue-ification, though Grond's low # of attacks might be a factor.

On 28.12.2006 14:22 Mars wrote:
No I fought like this (with Legendary[7] saving throw) and the curse hit fairly regularly. Never got statued, but summons, teleports, aggravates etc were often annoying enough. And you freak out whenever the Chemist stops time :X.

I also tried with summons from summon kin, but too little space and too much falling rock caused that to fail as well. With enough patience, time, space, resources, and the right summons one could probably make it quite far withouth having to melee, but for me, not today =)

On 7.1.2007 00:18 . . . wrote:
i just want to say that I acquired diatribe on the first level of r'lyeh. best acquirement ever?

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