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The Angband Ladder: Istarin, Gnome Mage by <serge@matveev.spb.ru>

  [Angband 3.0.9 Character Dump]

 Name   Istarin                                  Self  RB  CB  EB   Best
 Sex    Male              Age        74   STR:  18/97  -1  -5  +4  18/77
 Race   Gnome             Height     42   INT:  18/64  +2  +3  +2 18/134
 Class  Mage              Weight     90   WIS:  18/99  +0  +0  +2 18/119
 Title  Warlock           Status      3   DEX:  18/88  +2  +1  +7 18/188
 HP     -135/449          Maximize    Y   CON! 18/100  +1  -2  +6 18/150
 SP     94/203                            CHR! 18/100  -2  +1  +0  18/90

 Level           38       Armor   [30,+100]     Saving Throw      Heroic
 Cur Exp    1308585       Fight   (+23,+12)     Stealth        Very Good
 Max Exp    1308585       Melee   (+45,+37)     Fighting       Very Good
 Adv Exp    1317500       Shoot   (+39,+10)     Shooting       Excellent
 MaxDepth   2450 ft       Blows      4/turn     Disarming         Superb
 Turns      3259024       Shots      2/turn     Magic Device   Legendary
 Gold        218989       Infra       40 ft     Perception          Good
 Burden   176.2 lbs       Speed          10     Searching           Fair

 You are one of several children of a Gnome Prankster.  You are the
 black sheep of the family.  You have brown eyes, straight black hair,
 and a very fair complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:......+....+.
 Fire:......+.+.... Sound:......+......
 Cold:+.....+.+.... Shard:.......+.....
 Pois:..+.......... Nexus:.............
 Fear:+.....+...... Nethr:...........+.
 Lite:+............ Chaos:...........+.
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+...+........ Stea.:.............
Feath:............. Sear.:.............
PLite:+............ Infra:.............
Regen:+............ Tunn.:.............
Telep:.........+... Speed:+............
Invis:+............ Blows:.............
FrAct:+.........+++ Shots:.+...........
HLife:....+........ Might:.............


  [Last Messages]

> The Ancient multi-hued dragon resists a lot.
> The Mature red dragon is dazed.
> The Young multi-hued dragon is no longer stunned.
> The Ancient multi-hued dragon breathes gas.
> The Ancient bronze dragon screams in pain.
> The Mature red dragon cries out in pain.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> The Ancient bronze dragon misses you. <3x>
> It teleports away.
> The Ancient multi-hued dragon breathes fire.
> You feel something roll beneath your feet.
> The Ancient bronze dragon dies.
> The Mature red dragon resists a lot.
> You die.


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed) {@A2}
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
b) a Long Bow of Extra Shots (x3) (+16,+10) (+1)
   It increases your shooting speed by 1.  
c) a Moonstone Ring of Resist Poison
   It provides resistance to poison.  
d) a Topaz Ring of Constitution (+4)
   It increases your constitution by 4.  It sustains your constitution.
   
e) a Crystal Amulet of Sustenance
   It provides resistance to life draining.  It sustains all your
   stats.  It slows your metabolism.  It cannot be harmed by the
   elements.  
f) a Lantern (Everburning)
   It usually provides light of radius 2, and never needs refuelling.  
   It cannot be harmed by fire.  
g) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
   It increases your strength and dexterity by 2.  It provides
   resistance to acid, lightning, fire, cold, fear, confusion, and 
   sound.  It cannot be harmed by the elements.  
h) a Cloak of Protection [1,+18]
   It provides resistance to shards.  It cannot be harmed by the
   elements.  
i) a Large Metal Shield of Resistance [5,+14]
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
   It increases your intelligence and wisdom by 2.  It provides
   resistance to blindness.  It grants you the power of telepathy.  It
   cannot be harmed by the elements.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots 'Dal-i-thalion' [2,+15] (+5)
   It increases your dexterity by 5.  It provides resistance to 
   confusion, nether, and chaos.  It sustains your constitution.  It
   grants you immunity to paralysis.  It activates for remove fear and
   cure poison every 5 turns.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6@b6@G6}
   It cannot be harmed by the elements.  
g) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
   It cannot be harmed by the elements.  
h) a Gloopy Green Potion of *Healing*
i) 5 Oily Yellow Potions of Restore Mana
j) 2 Misty Potions of Restore Life Levels
k) 2 Blue Potions of Enlightenment
l) 8 Scrolls titled "mo sita pa" of Teleportation
m) 2 Steel-Plated Rods of Detection (1 charging) {@z1}
   It cannot be harmed by electricity.  
n) a Copper Rod of Probing {@z2}
o) a Magnesium Rod of Curing {@z0}
   It cannot be harmed by electricity.  
p) a Nickel Rod of Teleport Other
q) 2 Zirconium Wands of Drain Life (8 charges)
r) Metal Scale Mail of Elvenkind (-2) [13,+18] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and disenchantment.  It cannot be harmed by
   the elements.  
s) The Dagger 'Narthanc' (2d4) (+4,+6)
   It is branded with fire.  It provides resistance to fire.  It
   activates for fire bolt (9d8) every 8+d8 turns.  It cannot be harmed
   by the elements.  
t) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
   It increases your searching by 1.  It slays orcs, demons, and all
   evil creatures.  It is branded with fire.  It provides resistance to 
   fire and light.  It usually provides light of radius 4.  It is
   blessed by the gods and slows your metabolism.  It cannot be harmed
   by the elements.  
u) 27 Arrows of Wounding (1d4) (+7,+7) {@f9=g}
v) 5 Arrows (1d4) (+6,+5) {@f1=g}
w) 2 Arrows (1d4) (+6,+4) {@f1=g}


  [Home Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 4 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
c) 5 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
e) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
   It cannot be harmed by the elements.  
f) 2 Orange Potions of Life
g) 6 Scrolls titled "mo sita pa" of Teleportation
h) 5 Scrolls titled "uloquas sticus" of *Identify*
i) an Aspen Staff of the Magi (2 charges)
j) a Pearl Ring of Resist Fire
   It provides resistance to fire.  It cannot be harmed by fire.  
k) an Obsidian Ring of Resist Cold
   It provides resistance to cold.  It cannot be harmed by cold.  
l) an Alexandrite Ring of See Invisible
   It grants you the ability to see invisible things.  
m) a Zircon Ring of Strength (+5)
   It increases your strength by 5.  It sustains your strength.  
n) a Gold Ring of Intelligence (+3)
   It increases your intelligence by 3.  It sustains your intelligence.
   
o) a Golden Amulet of Resist Acid
   It provides resistance to acid.  It cannot be harmed by acid.  
p) a Coral Amulet of Regeneration
   It speeds your regeneration.  
q) Leather Scale Mail of Elvenkind (-1) [11,+18] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and nether.  It cannot be harmed by the
   elements.  
r) The Metal Cap of Thengel [3,+12] (+3)
   It increases your wisdom and charisma by 3.  It provides resistance
   to confusion.  It cannot be harmed by the elements.  
s) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
t) The Small Sword 'Sting' (1d6) (+7,+8) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
u) The Battle Axe of Balli Stonehand (3d8) (+8,+11) [+5] (+3)
   It increases your strength and constitution by 3.  It increases your 
   stealth by 3.  It slays orcs, trolls, and demons.  It provides
   resistance to acid, lightning, fire, cold, and blindness.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
v) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It slays animals.  It is
   branded with fire.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
w) The Flail 'Totila' (3d6) (+7,+10) (+2 to stealth)
   It increases your stealth by 2.  It slays all evil creatures.  It is
   branded with fire.  It provides resistance to fire and confusion.  
   It activates for confuse monster every 15 turns.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : no  (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): yes (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 10.8.2007 11:31

Download this dump

8238. on the Ladder (of 18293)
3350. on the Angband Ladder (of 6101)
6. for this player (out of 16)

Comments

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On 10.8.2007 11:31 serge@matveev.spb.ru wrote:
Draconic Quylthulg and some my carelessness. I founded Ringil too early and lost the caution :'-(

On 10.8.2007 12:43 wrote:
With a double resist, you have no excuse from dying to a fire hit, even from an AD - you had a *healing* in the bank!

I'm not really deriding you tho, we've all done the same thing. Let me guess, dragon was on 1 star, or you weren't watching your hps?

You had some *nice* kit too... :(

On 10.8.2007 12:53 serge@matveev.spb.ru wrote:
Yes, of course. Last HP I saw was about 270 and I want to teleport from this next turn. :-(

I think the resistence spell was ended to this point:-(

I need more sleep, I think :-)

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