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The Angband Ladder: Corrigan, High-Elf Geomancer by <z_o_z@yahoo.com>

  [ToME 2.3.3 Character Sheet]

 Name  : Corrigan               Age                170       Str!     29     32
 Sex   : Male                   Height             109       INT!     40       
 Race  : Spectre High-Elf       Weight             170       WIS!     40       
 Class : Geomancer              Social Class        68       DEX!     40       
 Body  : Player                                              CON!     40       
 God   : Eru Iluvatar                                        CHR!     40       
                                                                               
 + To Melee Hit         -46 Level             50    Hit Points     1322/  1418 
 + To Melee Damage      -27 Experience  22106696    Spell Points   1178/  3413 
 + To Ranged Hit         -8 Max Exp     22648660    Sanity          801/   930 
 + To Ranged Damage      14 Exp to Adv.    *****    Piety               105220 
   AC                41+123 Gold         1549909    Speed           Fast (+25) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Good         Blows/Round:  4         
 Bows/Throw  : Very Bad     Searching   : Very Good    Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Good         Mel.dmg/Rnd:  4d4-108   
 Stealth     : Bad          Magic Device: Legendary[20]Infra-Vision: 190 feet  
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are one of several children of a Noldorin Warrior.  You          
          have light grey eyes, straight black hair, and a fair                
          complexion.                                                          
                                                                               


  [Miscellaneous information]

 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 25 (1250')
        Mordor: Level 66 (3300')
        Angband: Level 101 (5050')
        Barrow-Downs: Level 10 (500')
        Mount Doom: Level 99 (4950')
        Nether Realm: Level 696 (34800')
        Submerged Ruins: Level 50 (2500')
        Cirith Ungol: Level 50 (2500')
        Heart of the Earth: Level 36 (1800')
        The Void: Level 148 (7400')
        Paths of the Dead: Level 70 (3500')
        Illusory Castle: Level 52 (2600')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        Erebor: Level 72 (3600')
        The Old Forest: Level 13 (650')
        Moria: Level 40 (2000')
        Dol Guldur: Level 70 (3500')
        The Small Water Cave: Level 34 (1700')
        The Sacred Land Of Mountains: Level 70 (3500')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')
        A lost temple: Level 24 (1200')

 Your body is a Player.
 You are currently on level 696 of Nether Realm.
 You have defeated 13751 enemies.
 You destroyed the One Ring, thus weakening Sauron.
 You established a permanent void jumpgates liaison between Minas Anor and
Gondolin,
  thus allowing the last alliance to exist.
 You saved Gondolin from destruction.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 90 princesses.
 You saved Arda and became a famed King.
 You found all of the relic pieces and pleased your god.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 46th Quelle of the 2890th year of the third age.
 You have been adventuring for 60 days.

                    adefkmnopsuxz{|@            
        Add Str   : ..33.......3..4.            
        Add Int   : *.3.2..2.3....4.            
        Add Wis   : *.3.2..25.....4+            
        Add Dex   : ..3......3....4.            
        Add Con   : ..33......43..4.            
        Add Chr   : *.33...253....4.            
        Mul Mana  : +...+..........+            
        Mul SPower: +........+......            
        Add Stea. : .......2........            
        Add Sear. : ...3....53......            
        Add Infra : *...............            
        Add Tun.. : ..............4.            
        Add Speed : .*3..3.2...3....            
        Sust Str  : ..+...+.........            
        Sust Int  : ....+.+.........            
        Sust Wis  : ....+...+.......            
        Sust Dex  : ..+...+.+.......            
        Sust Con  : ..+.......+.....            
        Sust Chr  : ......+.+.......            
        Invisible : .......+........            
        Mul life  : ......+........+            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.............            
        Hold Life : ..+.+++........+            
        Imm Acid  : +.....*+++......            
        Imm Elec  : +.*...+.+.......            
        Imm Fire  : *+.*..++.+......            
        Imm Cold  : +.....*+..+....+            
        Res Pois  : ..+............+            
        Res Fear  : ...........+....            
        Res Light : .....+.........+            
        Res Dark  : .....+..+.......            
        Res Blind : ...........+....            
        Res Conf  : .....++.........            
        Res Sound : ......+.........            
        Res Shard : ......+..+......            
        Res Neth  : .......+.......+            
        Res Nexus : ................            
        Res Chaos : .....+..........            
        Res Disen : .++...+.++......            
        Auto Curse: ....+...........            
        Levitate  : ..+.............            
        Lite      : ....+...+.....+.            
        See Invis : +.++.+.........+            
        Digestion : ..+.+..........+            
        Regen     : ..+.+.....+.....            
        Activate  : ++++.+.++++.....            
        Hvy Curse : ....+...........            
        No blows  : +...............            
        Precogn.  : +...............            
        Fly       : ...+............            
        Climb     : ...........+....            
        Orc.ESP   : .....+..........            
        Demon.ESP : +...............            
        Evil.ESP  : +...+...........            
        TLord.ESP : ...+............            
        Good.ESP  : ....+...........            

Skills (points left: 0)
 - Combat                                        01.000 [0.200]
          . Weaponmastery                        01.200 [0.400]
          . Archery                              02.300 [0.000]
 - Sneakiness                                    01.500 [0.900]
          . Stealth                              06.400 [0.500]
          . Disarming                            00.600 [0.000]
 - Magic                                         50.000 [0.900]
          . Magic-Device                         44.750 [1.050]
          . Spell-power                          50.000 [0.700]
          - Geomancy                             50.000 [0.700]
                   . Fire                        50.000 [1.050]
                   . Water                       34.062 [1.050]
                   . Air                         50.000 [1.050]
                   . Earth                       34.062 [1.050]
          . Meta                                 00.000 [0.700]
          . Conveyance                           29.400 [0.700]
          . Divination                           03.500 [0.700]
          . Temporal                             00.000 [0.700]
          . Mind                                 00.000 [0.700]
          . Nature                               00.000 [0.700]
          . Necromancy                           02.100 [0.700]
          . Runecraft                            00.000 [0.700]
          . Thaumaturgy                          00.000 [0.700]
 - Spirituality                                  15.550 [0.550]
          . Prayer                               35.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.700 [0.500]
          . Mimicry                              01.300 [0.400]

Abilities
 * Perfect casting


  [Fates]

You may meet a Giant black ant on level 1.
You are fated to meet a Pitiful-looking beggar on level 1.
You may meet a Newt on level 1.
You are fated to find a Pike on level 3.
You may meet a White shark on level 1.
You are fated to meet a Giant white centipede on level 1.
You are fated to find a Parchment - Adventurer's Guide to Middle-earth on level
1.
You are fated to find a Scroll of Light on level 12.
You may meet a Bronze dragon worm on level 50.
You may find a Rune [Armageddon] on level 48.


  [Character Equipment]

a) The Mage Staff of Eternity (1d4) (-19,-19)(240%) (+12 to infravision)
        It is part of the trinity of the ultimate weapons.  It can be wielded
    two-handed.  It can be activated for restore mana every 666 turns if
    it is being worn. It can be used to store a spell.  It increases your 
    intelligence, wisdom, charisma, infravision, luck and spell power by 
    12.  It increases your mana capacity by 240%.  It provides immunity to 
    fire.  It provides resistance to acid, electricity and cold.  It
    allows you to see invisible monsters.  It allows you to sense the
    presence of demons and evil beings.  It can't attack.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You made it yourself.
d) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
    It can be activated for fire branding of bolts
    every 999 turns if it is being worn. It increases your speed by 10.  
    It provides resistance to fire and disenchantment.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
e) The Ring of Power 'Vilya' (+12,+12) (+3)
    It can be activated for greater
    healing (900) every 200+d200 turns if it is being worn. It increases 
    your strength, intelligence, wisdom, dexterity, constitution, charisma
    , speed and luck by 3.  It sustains your strength, dexterity and 
    constitution.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to life draining, 
    poison and disenchantment.  It allows you to levitate.  It allows you
    to see invisible monsters.  It slows your metabolism.  It speeds your
    regenerative powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
f) The Ring of Flare (+3)
    It can be activated
    for dimension door every 100 turns if it is being worn. It grants you
    the power of swap position if it is being worn.  It increases your 
    strength, constitution, charisma and searching by 3.  It provides
    immunity to fire.  It allows you to fly.  It allows you to see
    invisible monsters.  It allows you to sense the presence of 
    thunderlords.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
k) The Blue Stone 'Toris Mejistos'(40%) (+2)
    It
    grants you the power of restore life if it is being worn.  It provides
    light (radius 1) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and luck by 2.  It increases your 
    mana capacity by 40%.  It sustains your intelligence and wisdom.  It
    provides resistance to life draining.  It allows you to breathe
    underwater.  It allows you to sense the presence of evil beings and 
    good beings.  It slows your metabolism.  It speeds your regenerative
    powers.  It can re-curse itself.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ar-Pharazon the Golden on level 50 of
    Submerged Ruins.
m) The Arkenstone of Thrain (+3)
    It can be activated for detection every 30+d30 turns
     if it is being worn. It provides light (radius 3) forever.  It 
    increases your speed and luck by 3.  It provides resistance to life
    draining, light, dark and chaos.  It allows you to see invisible
    monsters.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Great Storm Wyrm on level 69 of Dol
    Guldur.
n) The Chain Mail of Valion (-42,-6) [14,+1](40%)
    It increases your hit points by 40%.  It sustains your strength
    , intelligence, dexterity and charisma.  It provides immunity to acid
     and cold.  It provides resistance to life draining, electricity, fire
    , confusion, sound, shards and disenchantment.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Shadow Cloak of Luthien [6,+20] (+2)
    It can be activated for restore life levels every 450 turns
     if it is being worn. It can be used to store a spell.  It increases 
    your intelligence, wisdom, charisma, stealth, speed and luck by 2.  It
    makes you invisible.  It provides resistance to acid, fire, cold and 
    nether.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
p) The Shield of Deflection of Gil-galad [10,+20] (+5)
    It can be activated
    for starlight (75) every 75+d75 turns if it is being worn. It provides
    light (radius 1) forever.  It increases your wisdom, charisma, 
    searching and luck by 5.  It sustains your wisdom, dexterity and 
    charisma.  It provides resistance to acid, electricity, dark and 
    disenchantment.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it in the remains of Ancalagon the Black on level 86 of Angband.
s) The Metal Cap of Celebrimbor [3,+18] (+3 to searching)
    
    It can be activated for temporary ESP (dur 20+d20) every 20+d50 turns
     if it is being worn. It increases your intelligence, dexterity, 
    charisma, searching and spell power by 3.  It provides resistance to 
    acid, fire, shards and disenchantment.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Gothmog, the High Captain of Balrogs on
    level 93 of Mount Doom.
u) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every
    7+d7 turns if it is being worn. It can be used to store a spell.  It 
    increases your constitution by 4.  It sustains your constitution.  It
    provides resistance to cold.  It speeds your regenerative powers.  It
    cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
x) The Pair of Metal Shod Boots of Thror [6,+18] (+3)
    It increases your strength, 
    constitution and speed by 3.  It makes you completely fearless.  It
    provides resistance to blindness.  It allows you to climb mountains.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
z) (nothing)
{) (nothing)
|) The Shovel of Hadhelen (+4)
    It
    provides light (radius 1) forever.  It increases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and ability to
    tunnel by 4.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Golgarach, the Living Rock on level 36 of
    Heart of the Earth.


  [Character Inventory]

a) a Fireproof Tome of Magical Energy {!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
b) a Tome of the Eternal Flame {!d!k!v}
c) a Fireproof Tome of the Blowing Wind {!d!k!v}
    It
    cannot be harmed by electricity.  It cannot be harmed by fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
d) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
    It
    cannot be harmed by acid.  It cannot be harmed by fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
e) a Fireproof Tome of the Everrunning Wave {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
f) a Fireproof Tome of Translocation {!d!k!v}
    It
    cannot be harmed by fire.  
    You bought it from the Black Market.
g) a Fireproof Tome of Knowledge {!d!k!v}
    It cannot be harmed by fire.  
    You bought it from the Library.
h) a Fireproof Tome of the Mind {!d!k!v}
    It cannot be harmed by fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
i) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Gem of Venom (charging) {!d!v geno}
    It can
    be activated for genocide every 500 turns.  
    You found it in the remains of a Black ooze on level 29 of The Sandworm
    lair.
k) Mordekainen's Pocket Magician {!d!v restore}
    It can be activated for restore stats and life levels every 200
    turns.  
    You found it lying on the ground on level 61 of Mordor.
l) Balrilbon's Bag of Wondrous Tricks (charging) {!d!v mass gen}
    It can be
    activated for mass genocide every 1000 turns.  
    You found it in the remains of a Hell knight on level 51 of Mordor.
m) The Clay Tablets of Antiquity (charging) {!d!v geno}
    It
    can be activated for genocide every 500 turns.  
    You found it in the remains of a Half-orc on level 72 of Angband.
n) The Toenail of Vecna {!d!v insan}
    It
    can be activated for cure insanity every 200 turns.  
    You found it lying on the ground on level 18 of A lost temple.
o) 4 Sprigs of Athelas
p) 26 Potions of *Healing*
q) 2 Potions of Life
r) a Mithril Rod of the Istari of Speed (320/320) {!d!k!v}
    It can
    hold more mana.  It can cast spells for a lesser mana cost.  It can
    cast spells faster.  It regenerates its mana faster.  
    You found it lying in a vault on level 90 of Angband.
s) The Ring of Power 'Narya' (+6,+6) (+1)
    It can be
    activated for healing (500) every 200+d100 turns if it is being worn. 
    It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma, speed and luck by 1.  It sustains your 
    strength, wisdom, constitution and charisma.  It provides immunity to 
    fire.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to nether.  It allows you to see
    invisible monsters.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
t) The Ring of Phasing (+15 to speed)
    It grants you the
    power of teleport if it is being worn.  It increases your speed and 
    luck by 15.  It provides immunity to nether.  It provides resistance 
    to life draining.  It renders you incorporeal.  It allows you to
    breathe without air.  It allows you to see invisible monsters.  It
    speeds your regenerative powers.  It drains experience.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Tik'srvzllat on level 696 of Nether Realm.
u) The Anchor of Space-Time
    
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Fireproof Tome of Magical Energy {!d!k!v}
b) a Fireproof Tome of the Blowing Wind {!d!k!v}
c) a Fireproof Tome of the Everrunning Wave {!d!k!v}
d) a Fireproof Tome of the Mind
e) a Fireproof Holy Tome of Eru Iluvatar {!d!k!v}
    It
    cannot be harmed by fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
f) The Ebon Cube of Darkness (charging)
    It can
    be activated for restore stats and life levels every 200 turns.  
    You found it in the remains of a Spectre on level 101 of Angband.
g) a Potion of Cure Critical Insanity
h) 4 Staffs of Genocide[1|5] (3 charges)
i) a Ring of Light and Darkness Resistance
j) a Ring of Chaos Resistance
k) The Phial of Undeath (-5) {cursed}
    It
    can be activated for ruination every 10+d10 turns if it is being worn. 
    It provides light (radius 5) forever.  It decreases your strength, 
    intelligence, wisdom, dexterity, constitution, charisma and luck by 5.
    It allows you to breathe without air.  It allows you to sense the
    presence of undead.  It is cursed.  It carries an ancient Morgothian
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 28 of The Sandworm lair.
l) The Soft Leather Armour of the Sandworm [30,+1] (+5 to stealth)
    It 
    increases your strength, stealth, infravision and ability to tunnel by 
    5.  It provides resistance to acid, electricity, fire and poison.  It
    allows you to sense the presence of animals.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Sandworm Queen on level 30 of The
    Sandworm lair.
m) The Cloak of Thorongil [1,+10]
    It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to acid.  It allows you
    to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 29 of The Sandworm lair.
n) an Iron Crown of the Magi [0,+16] (+3)
    It
    can be used to store a spell.  It increases your intelligence and 
    spell power by 3.  It sustains your intelligence.  It provides
    resistance to acid, electricity, fire, cold and shards.  It gives
    telepathic powers.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
o) The Jewel Encrusted Crown of Nenas [0,+11]
    It
    sustains your constitution and charisma.  It provides resistance to 
    life draining.  It allows you to see invisible monsters.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
p) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
    It provides light (radius 1)
    forever.  It increases your strength, intelligence, wisdom, dexterity, 
    constitution, charisma and infravision by 125.  It provides resistance 
    to acid, electricity, fire, cold, poison, light, dark, confusion, 
    nether and nexus.  It allows you to see invisible monsters.  It gives
    telepathic powers.  It is permanently cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Morgoth, Lord of Darkness on level 101 of
    Angband.
q) The Iron Helm 'Holhenneth' [5,+10] (+2)
    It can be activated for detection every 55+d55 turns if it is
    being worn. It increases your intelligence, wisdom and searching by 2.
    It provides resistance to blindness.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 29 of The Sandworm lair.
r) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can
    be activated for magic missile (2d6) every 2 turns if it is being
    worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.


  [Home Inventory - Gondolin ]

a) a Fireproof Book of Beginner Cantrips
b) Mordekainen's Sneaking Eye (charging) {!d!v aquire}
    It can be activated
    for acquirement every 3000 turns.  
    You found it lying on the ground on level 29 of The Sandworm lair.
c) The Skull of Ancient Wisdom (charging) {!d!v aquire}
    It
    can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Vrock on level 59 of Mordor.
d) Agannazar's Altruistic Assassin (charging) {!d!v aquire}
    It can be
    activated for acquirement every 3000 turns.  
    You found it lying on the ground on level 30 of The Sandworm lair.
e) a Mithril Rod of Nothing (160/160)
f) The Golden Horn of the Thunderlords (6 charges) {100% off}
    
    It was given to you as a reward.
g) The Ring of Power of Dwar, Dog Lord of Waw (+2)
    It increases your intelligence by 2.  
    It makes you invisible.  It sustains your charisma.  It makes you
    completely fearless.  It provides resistance to cold and nexus.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It drains experience.  It cannot be dropped while cursed.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Dwar, Dog Lord of Waw on level 61 of Mordor.
h) The Ring of Dramando (+2)
    
    It increases your constitution and stealth by 2.  It sustains your 
    strength and dexterity.  It provides immunity to paralysis.  It
    provides resistance to light, sound and nexus.  It allows you to
    levitate.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 30 of The Sandworm lair.
i) an Indestructible Ring of Speed (+11)
    It 
    increases your speed by 11.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the ground on level 86 of Angband.
j) an Indestructible Ring of Speed (+10)
k) a Dwarven Lantern of the Magi (+1)
    It grants you
    the power of magic map if it is being worn.  It provides light (radius
    2) forever.  It can be used to store a spell.  It increases your 
    intelligence, wisdom and charisma by 1.  It cannot be harmed by fire.  
    
    It was given to you as a reward.
l) The Multi-Hued Dragon Scale Mail 'Razorback' (-4 to accuracy) [30,+25]
    It can be activated for star ball
    (150) every 1000 turns if it is being worn. It provides light (radius
    1) forever.  It provides immunity to electricity.  It provides
    immunity to paralysis.  It provides resistance to fire, cold, poison, 
    light and dark.  It allows you to see invisible monsters.  It allows
    you to sense the presence of dragons.  It aggravates nearby creatures.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
m) The Adamantite Plate Mail 'Soulkeeper' (-4 to accuracy) [40,+20] (+2)
    It can be activated
    for heal 1000 hit points every 888 turns if it is being worn. It 
    increases your constitution by 2.  It sustains your constitution.  It
    makes you completely fearless.  It provides resistance to life draining
    , acid, cold, dark, confusion, nether, nexus and chaos.  It allows you
    to sense the presence of undead.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
n) The Robe of Great Luck [-30,-20] (+60)
    It increases your 
    luck by 60.  It provides immunity to paralysis.  It drains mana and 
    life.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 90 of Angband.
o) The Cloak 'Colannon' [1,+15] (+3 to speed)
    It can be
    activated for teleport (range 100) every 45 turns if it is being worn. 
    It increases your stealth and speed by 3.  It provides resistance to 
    acid and nexus.  It cannot be harmed by acid, cold, lightning or fire.
    
    You found it lying in a vault on level 37 of Mordor.
p) The Small Metal Shield of Thorin [3,+25] (+4)
    It increases your 
    strength and constitution by 4.  It provides immunity to acid.  It
    provides immunity to paralysis.  It provides resistance to light, 
    sound and chaos.  It allows you to sense the presence of orcs.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ancalagon the Black on level 86 of Angband.
q) The Hard Leather Cap of Thranduil [2,+10] (+2)
    
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Lesser Balrog in the town of Khazad-dum .
r) The Metal Cap of Vorthilos [3,+13]
    
    It sustains your strength and constitution.  It provides immunity to
    paralysis.  It provides resistance to sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of a Great Swamp Wyrm on level 85 of Angband.
s) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
    
    It can be activated for arrows (150) every 90+d90 turns if it is being
    worn. It grants you the power of magic missile if it is being worn.  
    It increases your dexterity and luck by 4.  It provides immunity to
    paralysis.  It provides resistance to acid.  It slows your metabolism.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 61 of Mordor.
t) The Dark Sword 'Mormegil' (E:45, L:3) (6d7) (+0,+0) [-20] (+2 to speed)
{curs}


  [Home Inventory - Minas Anor ]

a) a Rod Tip of Enlightenment (40 Mana to cast)
b) The Amulet of Kelerie (+3 to searching)
    It increases your 
    strength, constitution, searching and infravision by 3.  It provides
    resistance to acid, electricity, fire, cold, poison, light and shards.
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
c) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+14] (+1 to stealth)
    It can be activated for 
    breathe lightning (100) every 90+d90 turns if it is being worn. It 
    increases your stealth by 1.  It provides resistance to acid, 
    electricity, fire, cold and chaos.  It allows you to fly.  It allows
    you to sense the presence of orcs.  It cannot be harmed by acid, cold,
    lightning or fire.  
    It was given to you as a reward.
d) The Double Ring Mail of Elmeni (-2 to accuracy) [15,+6]
    It sustains your wisdom and dexterity.
    It provides immunity to fire.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
e) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)
    It increases your strength, dexterity and speed by 2.  It makes
    you completely fearless.  It provides resistance to acid, electricity, 
    fire, cold, blindness, confusion and sound.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it lying in a vault on level 37 of Mordor.
f) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your 
    dexterity and speed by 3.  It provides resistance to acid, sound and 
    shards.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
g) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the
    power of berserk if it is being worn.  It increases your strength, 
    dexterity and constitution by 3.  It sustains your strength, dexterity
     and constitution.  It makes you completely fearless.  It provides
    resistance to acid, cold, dark and nexus.  It slows your metabolism.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
h) The Set of Cesti of Cirmormen (+7 to accuracy) [5,+0]
    It sustains your wisdom.  It provides resistance to 
    electricity, dark and nexus.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Shelob, Spider of Darkness on level 50 of
    Cirith Ungol.


  [Home Inventory - Lothlorien ]

a) a Fireproof Tome of the Impenetrable Earth {!d!k!v}
b) a Tome of Translocation
c) a Mithril Rod of the Istari of Detection (320/320)
d) an Adamantite Rod of Cheapness of Perception (200/200) {!d!k!v}
e) The Ring of Barahir (+1)
    It can be activated for dispel small life every 55+d55
    turns if it is being worn. It increases your strength, intelligence, 
    wisdom, dexterity, constitution, charisma, stealth and searching by 1.
    It provides resistance to poison and dark.  It allows you to see
    invisible monsters.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Durin's Bane on level 50 of Moria.
f) The Ring of Durin (+2) {cursed}
    It
    grants you the power of Midas touch if it is being worn.  It increases 
    your strength, constitution and charisma by 2.  It sustains your 
    strength, constitution and charisma.  It provides resistance to life
    draining, acid, cold, dark, nether and chaos.  It allows you to sense
    the presence of evil beings.  It drains experience.  It aggravates
    nearby creatures.  It is heavily cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of The Necromancer of Dol Guldur on level 70
    of Dol Guldur.
g) The Jewel 'Evenstar' (+3)
    It can be activated for restore stats and life levels
    every 750 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your constitution by 3.  It sustains your 
    intelligence, wisdom and constitution.  It provides resistance to life
    draining, cold, dark and nether.  It speeds your regenerative powers.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
h) The Phial of Galadriel (+4)
    It can be activated for light area (dam
    2d15) every 10+d10 turns if it is being worn. It provides light
    (radius 3) forever.  It increases your searching and luck by 4.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 27 of The Sandworm lair.
i) The Chain Mail of Arvedui (-2) [14,+15] (+2)
    It 
    increases your strength and charisma by 2.  It provides resistance to 
    acid, electricity, fire, cold, sound, shards and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying in a vault on level 30 of The Sandworm lair.
j) The Full Plate Armour of Isildur [25,+25] (+1)
    It 
    increases your constitution by 1.  It provides resistance to acid, 
    electricity, fire, cold, confusion, sound and nexus.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Sky Drake on level 69 of Dol Guldur.
k) The Full Plate Armour of Alardo (-3 to accuracy) [25,+9]
    
    It sustains your strength, intelligence and wisdom.  It provides
    immunity to fire.  It provides resistance to acid, light and chaos.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Green Thunderlord in a mountain chain.
l) The Thunderlord Coat of Trone [9,+18] (+4 to speed)
    
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
m) The Jewel Encrusted Crown of Numenor [0,+18] (+3)
    It can be activated for analyze monster
    every 500+d200 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your intelligence, dexterity, charisma, 
    searching and speed by 3.  It provides immunity to paralysis.  It
    provides resistance to cold, light, dark, blindness, sound and shards.
    It allows you to see invisible monsters.  It drains mana.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
n) The Set of Gauntlets 'Paurhach' [2,+15]
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to fire.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Glaurung, Father of the Dragons on level 72
    of Erebor.
o) The Set of Gauntlets 'Paurnen' [2,+15]
    It can be activated for acid bolt (5d8) every 5+d5 turns if
    it is being worn. It can be used to store a spell.  It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of a Lesser Balrog on level 69 of Dol Guldur.
p) The Pair of Hard Leather Boots of Nevrast [3,+13] (+3)
    
    It increases your constitution, stealth and speed by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) The Dagger 'Dethanc' (E:10, L:1) (1d4) (+4,+6)



Posted on 17.8.2007 05:03
Last updated on 16.12.2007 05:30

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1470. on the Ladder (of 18073)
595. on the ToME Ladder (of 3112)
5. for this player (out of 18)

Comments

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On 17.8.2007 05:03 z_o_z@yahoo.com wrote:
Took a long break from Tome and decided to pick it up again and try for my first void winner. I got tried in theme before with a rawrog ascetic (named nalsa, posted here), but stupidly left Vecna alive b4 entering void. Anyway, this time I'm going pure caster. Maxed fire for damage and air to skip the whole "looking for a cloak of air" pain. Enough conveyance to cast all the spells but recall. Eru takes care of the knowledge end of things. Only important thing left to max is spell power which will be taken care of next level. Not sure what to do with the rest of the skill points. Magic device or plain magic for mana I guess. Gonna have to track down Sauron in Angband for the ring. Angband is gonna be a pain since I opted for max quests.

On 17.8.2007 22:47 HektorLoreno-aht-web.de wrote:
Good luck with your mancer. Geomancer are a challenge I yet have to take. Don't rush it foolishly. :-)

On 25.8.2007 19:49 z_o_z@yahoo.com wrote:
Made it through the Dim Gates and got Narya with little difficulty. Not one other artifact on the level though :( Narya is an upgrade from the ring I was using opposite Flare, but I really wish I could find a scroll of artifact creation for that RoS I have stashed.

On 26.8.2007 12:08 estie@gmx.net wrote:
Watch it, artifact scroll wont work on ego-items. RoS is considered an ego-item. I have learned this the hard way. Of course, attempting to use the scroll on any unsuited item destroys it.

On 28.8.2007 17:59 z_o_z@yahoo.com wrote:
Weird, my last winner character had a RoS that I magiced up with a scroll of artifact creation, but that was over a year ago and may have been an earlier version of TOME. I'll have to go back and look.

On 9.9.2007 02:33 z_o_z@yahoo.com wrote:
One Ring is gone. Sauron gave it up on the second try in Angband. Then the purple 'p' himself died on Mount Doom immediately after. That was touch and go for a bit. Man, Mount Doom would really suck without the Ring of Flare. Next comes the big guy himself.

On 10.9.2007 05:44 z_o_z@yahoo.com wrote:
Bye bye Morgie! Lay of Protection for anti summoning. Then I just blasted him. Pretty simple really. Used each ring of power once for healing and that's all it took. Took a trip down to Erebor and scummed for a fountain of *Healing*. Found one after 18 tries. 50 Air skill should provide the magic breath. So I think I have everything I need. Just need to hunt down a few of the nastier lingering uniques before I head into the void. Last time I tried the void I died largely because I left Vecna alive before starting my run. Won't make that mistake again.

On 6.12.2007 07:32 z_o_z@yahoo.com wrote:
Ok, took a long break to play some other games. After that it took FOREVER to track down all the uniques I wanted dead b4 trying the void. Finally took the plunge and made it to the Nether Realms. Man, this place SUCKS! Makes the Void look like a friggin tea party. I'm almost certain I'm gonna end up making a mistake and getting killed before getting to the bottom.

On 16.12.2007 05:30 z_o_z@yahoo.com wrote:
Well, that was awful. It took hours upon hours upon hours to dive to the bottom of the Nether Realm. There were a few very close calls along the way including setting off a trap that took me down to 45 hp. Tiki was a challenge but not TOO terrible. Worst part about it is she killed my symbiote. Not sure how I'm going to replace it since I didn't bring any summoning scrolls. I ran into dungeon towns on Nether 671 and 672. Maybe I can get a scroll there. I don't recall which shops there were, nothing useful at time. Hopefully I can get back up to the Void without snuffing it. Loosing at this point would suck.

On 4.10.2008 23:38 z_o_z@yahoo.com wrote:
I'm getting back into Tome (moslly Theme) again after a long break. This character died in the Nether Realms, never did get to Melkor. Got fried by chain summoning dragons. I dunno if I'll ever try a void diver again. Its not that the difficulty is unmanageable, its just that it's so repetitive and boring that my mind wanders a bit and I make a dumb mistake.

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