The Angband Ladder: Engma, High-Elf Rogue by Bodkin

  [Angband 3.0.9 Character Dump]

 Name   Engma                                    Self  RB  CB  EB   Best
 Sex    Female            Age       118   STR:  18/63  +1  +2  +5 18/143
 Race   High-Elf          Height     75   INT:     15  +3  +1  +0  18/10
 Class  Rogue             Weight    172   WIS:  18/51  -1  -2  +0  18/21
 Title  Sharper           Status     47   DEX:  18/79  +3  +3  +3 18/169
 HP     -216/498          Maximize    Y   CON:  18/80  +1  +1  +2 18/120
 SP     12/44                             CHR:  18/29  +5  -1  +0  18/69

 Level           31       Armor    [36,+52]     Saving Throw      Superb
 Cur Exp     310695       Fight   (+26,+18)     Stealth           Superb
 Max Exp     315710       Melee   (+34,+25)     Fighting          Heroic
 Adv Exp     337500       Shoot   (+42,+13)     Shooting          Heroic
 MaxDepth    Lev 43       Blows      5/turn     Disarming         Superb
 Turns      1127113       Shots      2/turn     Magic Device      Heroic
 Gold         81019       Infra       40 ft     Perception        Superb
 Burden   185.8 lbs       Speed          -1     Searching         Superb

 You are the only child of a Telerin Archer.  You have light grey eyes,
 straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+...+........ Blind:.........+...
 Elec:+...+........ Confu:.............
 Fire:+...+...+.... Sound:......+......
 Cold:+...+........ Shard:......+......
 Pois:............. Nexus:.............
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:+............
Feath:+............ Sear.:.........+...
PLite:............. Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:.............
Invis:+........+..+ Blows:.............
FrAct:+.........+.. Shots:.+...........
HLife:............. Might:.............


  [Last Messages]

> The Ancient multi-hued dragon misses you. <2x>
> The Ancient multi-hued dragon bites you.
> You hit the Ancient multi-hued dragon. <2x>
> You miss the Ancient multi-hued dragon.
> You hit the Ancient multi-hued dragon. <2x>
> The Ancient multi-hued dragon claws you. <2x>
> The Ancient multi-hued dragon bites you.
> The Ancient multi-hued dragon claws you. <2x>
> The Ancient multi-hued dragon bites you.
> You hit the Ancient multi-hued dragon.
> You miss the Ancient multi-hued dragon.
> You hit the Ancient multi-hued dragon. <2x>
> You miss the Ancient multi-hued dragon.
> The Ancient multi-hued dragon breathes gas.
> You die.


  [Character Equipment]

a) a Long Sword (Defender) (2d5) (+8,+7) [+4] (+4 to stealth)
   It increases your stealth by 4.  It provides resistance to acid, 
   lightning, fire, and cold.  It sustains your dexterity.  It makes
   you fall like a feather and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+16,+13) (+1)
   It increases your shooting speed by 1.  
c) a Turquoise Ring of Dexterity (+3)
   It increases your dexterity by 3.  It sustains your dexterity.  
d) a Marble Ring of Strength (+3)
   It increases your strength by 3.  It sustains your strength.  
e) a Mother-of-Pearl Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
f) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
g) Law Dragon Scale Mail (-2) [30,+8]
   It provides resistance to sound and shards.  It activates for 
   breathe sound/shards (230) every 300+d300 turns.  It cannot be
   harmed by the elements.  
h) a Cloak [1,+2]
i) a Small Leather Shield of Resist Fire [2,+2]
   It provides resistance to fire.  It cannot be harmed by fire.  
j) a Jewel Encrusted Crown of Seeing [0,+10] (+5 to searching)
   It increases your searching by 5.  It provides resistance to 
   blindness.  It grants you the ability to see invisible things.  It
   cannot be harmed by acid.  
k) The Set of Leather Gloves 'Cambeleg' (+8,+8) [1,+15] (+2)
   It increases your strength and constitution by 2.  It grants you 
   immunity to paralysis.  It cannot be harmed by the elements.  
l) a Pair of Soft Leather Boots [2,+0]


  [Character Inventory]

a) 6 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) a Book of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) 2 Books of Magic Spells [Sorcery and Evocations] {@m4@b4@G4}
d) a Book of Magic Spells [Resistances of Scarabtarices] {@m5@b5}
   It cannot be harmed by the elements.  
e) a Light Green Potion of Cure Critical Wounds
f) an Oily Yellow Potion of Healing
g) 9 Scrolls titled "qui cas" of Phase Door
h) 2 Scrolls titled "piose qui" of Teleport Level
i) 7 Scrolls titled "stus dus fer" of Word of Recall {@r2}
j) 7 Scrolls titled "su exstlibo" of Identify {@r1}
k) 2 Scrolls titled "apio nax intas" of *Identify*
l) a Lead-Plated Rod of Recall
   It cannot be harmed by electricity.  
m) an Aluminum-Plated Rod of Acid Bolts
n) a Copper-Plated Rod of Lightning Balls {@z1}
o) a Tin-Plated Wand of Teleport Other (2 charges)
p) 2 Redwood Staffs of Teleportation (12 charges)
q) a Cedar Staff of Speed (2 charges)
r) Chain Mail of Resist Cold (-2) [14,+12]
   It provides resistance to cold.  It cannot be harmed by cold.  
s) a Long Sword of Slay Troll (2d5) (+10,+6)
   It slays trolls.  
t) a Mace of Slay Evil (2d4) (+4,+7)
   It slays all evil creatures.  
u) a Sling of Extra Shots (x2) (+20,+10) (+1)
   It increases your shooting speed by 1.  
v) 21 Bolts of Wounding (1d5) (+11,+8)


  [Home Inventory]

a) 2 Books of Magic Spells [Conjurings and Tricks] {@m2@b2}
b) 2 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) a Book of Magic Spells [Resistances of Scarabtarices]
   It cannot be harmed by the elements.  
d) 4 Oily Yellow Potions of Healing
e) a Brown Speckled Potion of Restore Life Levels
f) a Grey Speckled Potion of Restore Intelligence
g) a Purple Speckled Potion of Restore Wisdom
h) 2 Azure Potions of Restore Dexterity
i) a Hazy Potion of Restore Constitution
j) 2 Violet Potions of Restore Charisma
k) a Light Blue Potion of Self Knowledge
l) a Scroll titled "la prositum" of Teleportation
m) 8 Scrolls titled "piose qui" of Teleport Level
n) 61 Scrolls titled "su exstlibo" of Identify {@r1}
o) a Scroll titled "apio nax intas" of *Identify*
p) 23 Scrolls titled "andiam" of Enchant Weapon To-Dam
q) a Lead-Plated Rod of Recall
   It cannot be harmed by electricity.  
r) a Copper-Plated Wand of Cold Balls (7 charges)
   It cannot be harmed by cold.  
s) a Gnarled Staff of *Destruction* (4 charges)
t) a Main Gauche of *Slay Demon* (1d5) (+10,+8) (+1)
   It increases your intelligence by 1.  It is especially deadly
   against demons.  It provides resistance to fire.  
u) The Bastard Sword 'Calris' (5d4) (-9,+20) (+5)
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : no  (adult_ai_sound)
Adult: Monsters chase recent locations       : no  (adult_ai_smell)
Adult: Monsters act smarter in groups        : no  (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.8.2007 00:20

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11126. on the Ladder (of 18935)
4457. on the Angband Ladder (of 6482)
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Comments

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On 19.8.2007 00:20 Bodkin wrote:
My deepest character yet! Which explains how I could be ignorant to the massive damage that an ancient multi-hued dragon is capable of (yikes). [begin digression] "Engma," incidentally, is a character used in the International Phonetic Alphabet to represent the "ng" sound. I once gave that name to a dog, on the theory that the veterinarian deserved to hear something a little more original than "Rex" or "Butch." It's written as an n with a tail: ©Ż.

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