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The Angband Ladder: Faldor, High-Elf Rogue by ehertlein

  [Angband 3.1.0 beta Character Dump]

 Sex    Male         Age            117   STR:     18  +1  +2  +9 18/120
 Race   High-Elf     Height          87   INT:     13  +3  +1  +2  18/10
 Class  Rogue        Weight         189   WIS:     12  -1  -2  +3     12
 Title  Sharper      Social  Role model   DEX:  18/53  +3  +3  +5 18/163
 HP     -37/312      Maximize         Y   CON:     12  +1  +1  +2     16
 SP     33/33                             CHR:     10  +5  -1  +3     17


 Level               31   Armor    [29,+85]     Saving Throw         80%
 Cur Exp         311042   Fight   (+33,+12)     Stealth           Heroic
 Max Exp         311042   Melee   (+43,+20)     Fighting          Heroic
 Adv Exp         337500   Shoot   (+46,+23)     Shooting          Heroic
 MaxDepth   2050' (L41)   Blows      7/turn     Disarming           100%
 Turns           971672   Shots      1/turn     Magic Device      Heroic
 Gold             17892   Infra       40 ft     Perception       1 in 12
 Burden       138.8 lbs   Speed           5     Searching            35%

 You are one of several children of a Telerin Warrior.  You have light
 blue eyes, wavy black hair, and a fair complexion.



 Acid:......+.+.... Confu:.........+...
 Elec:........+.... Sound:.............
 Fire:........+.... Shard:......+......
 Cold:........+.... Nexus:...........+.
 Pois:............. Nethr:.............
 Fear:+............ Chaos:.............
 Lite:+.......+...+ Disen:.............
 Dark:............. S.Dig:....+........
Blind:............. Feath:...........+.

PLite:+............ Aggrv:.............
Regen:.......+..... Stea.:.......++....
Telep:............. Sear.:.............
Invis:+...........+ Infra:............+
FrAct:+............ Tunn.:.............
HLife:............. Speed:+.....+......
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You are poisoned!
> The 7-headed hydra spits on you.
> You are blind.
> It mumbles, and you hear scary noises.
> You refuse to be frightened.
> It mumbles, and you hear scary noises.
> You refuse to be frightened.
> It mumbles.
> You are hit by fire!
> Some of your Arrows (1d4) (+0,+0) (u) were destroyed!
> It breathes.
> It shrugs off the attack.
> It grunts with pain.
> You are hit by poison!
> You die.

Killed by a 7-headed hydra.

  [Character Equipment]

a) The Short Sword 'Sting' (1d6) (+10,+8) (+2)
     +2 strength, dexterity, constitution, speed, attack speed.
     Provides resistance to fear, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     Radius 1 light.
     With this weapon, you would currently get 7 blows per round.  Each
     blow will do an average damage of 27 against animals, 27 against
     evil creatures, 30.5 against orcs, 30.5 against undead, and 23.5
     against normal creatures.
b) a Long Bow of Power (x3) (+13,+23)
c) a Fluorite Ring of Accuracy (+13)
d) an Amethyst Ring of Strength (+4)
     +4 strength.
     Sustains strength.
e) an Agate Amulet of Slow Digestion
     Slows your metabolism.
f) a Lantern (Everburning)
     Cannot be harmed by fire.
     Radius 2 light.  No fuel required.
g) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak of the Magi [1,+7] (+2)
     +2 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Speeds regeneration.
i) a Large Metal Shield of Elvenkind [8,+17] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
k) a Set of Leather Gloves of Power (+3,+4) [1,+4] (+3)
     +3 strength.
l) a Pair of Steel Shod Boots of Stability [6,+9]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Book of Magic Spells [Resistances of Scarabtarices]
     Cannot be harmed by acid, electricity, fire, cold.
f) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
g) 10 Green Speckled Potions of Cure Critical Wounds
h) 4 Red Potions of Healing
i) a Clotted Red Potion of Enlightenment
j) a Scroll titled "hario or ca ca" of Teleport Level
k) a Steel-Plated Rod of Detection (charging)
     Cannot be harmed by electricity.
l) 6 Lead-Plated Rods of Frost Bolts
m) 2 Iron Rods of Curing
     Cannot be harmed by electricity.
n) 2 Tin-Plated Rods of Polymorph
o) 2 Runed Rods of Light {@z1}
p) 3 Rusty Rods of Illumination
q) 2 Cast Iron Rods of Recall
     Cannot be harmed by electricity.
r) a Locust Staff of Earthquakes (6 charges)
s) 2 Maple Staffs of Teleportation (16 charges)
t) a Silver Staff of Speed (7 charges)
u) 28 Arrows (1d4) (+0,+0)
     Fired from your current missile launcher, this arrow will hit targets
     up to 120 feet away, inflicting an average damage of 76.5 against
     normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Metallic Green Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
b) a Blue Potion of Restore Strength
     When ingested, it restores your strength.
c) a Pungent Potion of Restore Charisma
     When ingested, it restores your charisma.
d) 8 Grey Potions of Restore Life Levels
     When ingested, it restores your experience.
e) 2 Scrolls titled "pro pro spe" of Remove Curse
     When read, it removes all ordinary curses from all equipped items.
f) a Scroll titled "or nus izzy" of *Destruction*
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
g) an Ivory Rod of Fire Bolts
     When aimed, it creates a fire bolt with damage 12d8.
     It takes 15 turns to recharge after use.
h) 2 Nickel-Plated Rods of Acid Bolts
     When aimed, it creates an acid bolt with damage 12d8.
     It takes 12 turns to recharge after use.
i) 2 Tin Wands of Clone Monster (13 charges)
     When aimed, it hastes, heals, and magically duplicates a single mo
     nster.
j) a Mithril-Plated Wand of Dragon's Flame (3 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it creates a large fire ball with damage 200.
k) a Bamboo Staff of Remove Curse (7 charges)
     When used, it removes all ordinary curses from all equipped items.
l) The Soft Leather Armour 'Hithlomir' [4,+20] (+4)
     +4 stealth.
     Provides resistance to acid, lightning, fire, cold, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
m) a Metal Cap of Seeing [3,+6] (+4 searching)
     +4 searching.
     Provides resistance to blindness.
     Grants the ability to see invisible things.
     
n) The Set of Gauntlets 'Pauraegen' [3,+14]
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     Radius 1 light.
o) a Set of Caestus of Slaying (+4,+7) [2,+6]
p) The Dagger 'Dethanc' (2d4) (+4,+6)
     Provides resistance to lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a lightning bolt with damage 6d6.
     It takes 6 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 31 against
     electricity-vulnerable creatures, and 21 against normal creatures.
q) The Dagger 'Narthanc' (2d4) (+5,+7)
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When activated, it creates a fire bolt with damage 9d8.
     It takes 8 turns to recharge after use.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 32 against fire-vulnerable
     creatures, and 22 against normal creatures.
r) The Main Gauche of Azaghal (2d5) (+12,+14)
     Provides immunity to fire.
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 54 against dragons, and 30
     against normal creatures.
s) The Rapier 'Forasgil' (1d6) (+12,+19)
     Provides resistance to cold, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 1 light.
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 36 against animals, 39.5 against
     frost-vulnerable creatures, and 32.5 against normal creatures.
t) a Battle Axe of Westernesse (2d8) (+8,+10) (+1)
     +1 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
     With this weapon, you would currently get 5 blows per round.  Each
     blow will do an average damage of 48 against orcs, 48 against
     trolls, 48 against giants, and 30 against normal creatures.
u) a Long Bow of Extra Shots (x3) (+12,+11) (+1)
     +1 shooting speed.
     


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 21.7.2009 22:18
Last updated on 24.7.2009 21:31

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10569. on the Ladder (of 18227)
4100. on the Angband Ladder (of 6085)
4. for this player (out of 7)

Comments

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On 21.7.2009 22:18 ehertlein wrote:
Just arrived at dungeon level 30. Thought I would look for some stat potions. Any advice?

On 22.7.2009 00:30 LordHammerschmidt wrote:
Just watch out for things that can paralyze; carrion crawlers, ghouls, and the like. Good hunting!

On 22.7.2009 18:30 ehertlein wrote:
Thank god you mentioned ghouls. I just ran into a pack of them an nearly died. I need to find some free action somewhere. Any hints on good sources?

On 23.7.2009 16:55 ehertlein wrote:
So after buying some Sandals of Free Action at the Black Market I take another trip down and run into this batch of Novice Mages. 2 Stinking Clouds later there is a glut of items on the floor and among them is Sting, Azaghal, and a Longbow of Power. What a lucky haul.

On 23.7.2009 17:10 LCC wrote:
Whatever you do, keep Sting! It is a GREAT weapon!

On 24.7.2009 19:41 ehertlein wrote:
A few more upgrades. Nothing huge. From reading forums I understand that Resist Poison will be very important soon. I don't have any and I am not sure where to go about finding it.

On 24.7.2009 21:31 ehertlein wrote:
Sigh. Had no idea Medusa would pose such huge threat.

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