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The Angband Ladder: Hirdar XVI, High-Elf Rogue by mbell999

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Hirdar XVI                               Self  RB  CB  EB   Best
 Sex    Male         Age            129   Str! 18/100  +1  +2  +4 18/170 18/140
 Race   High-Elf     Height         100   INT! 18/100  +3  +1  +2 18/160
 Class  Rogue        Weight         198   WIS:  18/34  -1  -2  +2  18/24
 Title  Sharper      Social  Well-liked   Dex! 18/100  +3  +3  +3 18/190 18/138
 HP     -117/423     Maximize         Y   CON! 18/100  +1  +1  +0 18/120
 SP     6/133                             Chr:     16  +5  -1  +2  18/40     18


 Level               31   Armor    [26,+96]     Saving Throw         82%
 Cur Exp         314661   Fight   (+21,+28)     Stealth           Superb
 Max Exp         321183   Melee   (+36,+40)     Fighting          Heroic
 Adv Exp         337500   Shoot   (+36,+13)     Shooting          Heroic
 MaxDepth   4850' (L97)   Blows      8/turn     Disarming           100%
 Turns           217231   Shots      1/turn     Magic Device      Heroic
 Gold            247457   Infra       40 ft     Perception        1 in 2
 Burden       187.9 lbs   Speed          14     Searching            45%

 You are the only child of a Telerin Ranger.  You have light grey eyes,
 straight black hair, and a fair complexion.



rAcid:++....+++.... rConf:....+........
rElec:......+.+.... Sound:.............
rFire:......+.+.... Shard:.............
rCold:.+...++++.... Nexus:.............
rPois:......+...... Nethr:.............
rFear:.........+... Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

PLite:.........+... Aggrv:.............
Regen:.......+..... Stea.:......+......
  ESP:............. Sear.:....+........
Invis:+...+.......+ Infra:............+
FrAct:....+........ Tunn.:.............
HLife:............. Speed:...+.......+.
ImpHP:............. Blows:+............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> Looks like any other level.
> You sense the presence of buried treasure!
> You sense the presence of objects!
> It breathes time.
> You're not as strong as you used to be...
> It breathes time.
> You feel life has clocked back.
> Low hitpoint warning!
> *** LOW HITPOINT WARNING! ***
> It breathes time.
> You're not as agile as you used to be...
> *** LOW HITPOINT WARNING! ***
> It breathes time.
> You're not as beautiful as you used to be...
> You die.

Killed by a Time hound.

  [Character Equipment]

a) The Maul of Habin (4d4) (+15,+12) (+3)
     +3 strength, attack speed.
     Branded with flames.
     Provides resistance to acid.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants the ability to see invisible things.  
     
     Combat info:
     8 blows/round.
     Average damage/hit: 74.8 vs. creatures not resistant to fire, and 
     52.6 vs. others.
     
b) The Long Bow of Halduin (x3) (+15,+13) (+1)
     +1 strength.
     Provides resistance to acid, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Ring of Damage (+0,+11)
d) a Ring of Speed (+6)
     +6 speed.
     
e) an Amulet of the Magi [+8] (+2)
     +2 intelligence.
     +10% to searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
f) The Phial of Lired (charging)
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) Bar Chain Mail of Elvenkind (-2) [18,+25] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, poison.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) The Cloak of Tharn [1,+20] (+3)
     +3 dexterity.
     Provides resistance to acid, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
i) a Wicker Shield of Resistance [2,+6] {squelch}
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
j) a Jewel Encrusted Crown of Lordliness [0,+11] (+2)
     +2 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     
     Radius 1 light.
k) a Set of Caestus of Slaying (+5,+7) [2,+5]
l) a Pair of Iron Shod Boots of Speed [3,+12] (+9)
     +9 speed.
     


  [Character Inventory]

a) 3 Books of Magic Spells [Magic for Beginners] {@m1@b1@G1}
b) 3 Books of Magic Spells [Incantations and Illusions] {@m3@b3@G3}
c) a Book of Magic Spells [Mordenkainen's Escapes] {@m7@b7@G7}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 10 Potions of Cure Critical Wounds {@q1}
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
e) 3 Potions of Healing {@q2}
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
f) 24 Scrolls of Phase Door {@r1}
     When read, it teleports you randomly up to 10 squares away.
     
g) 2 Scrolls of Banishment {!*}
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
h) 2 Scrolls of Holy Chant
     When read, it increases your AC and to-hit bonus for 1d24+12 turns.
     
i) 5 Scrolls of *Destruction* {!*}
     When read, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
     
j) 9 Rods of Treasure Location (9 charging) {@z3}
     When activated, it detects gold and objects nearby.
     Takes 120 turns to recharge at your current speed.
     
k) 5 Rods of Light {@z0}
     When aimed, it lights up part of the dungeon in a straight line.
     Takes 21 turns to recharge at your current speed.
     
l) 3 Rods of Recall {@z2!*}
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 144 turns to recharge at your current speed.
     
m) 3 Wands of Teleport Other (21 charges) {@a0}
     
     When aimed, it teleports a target monster away.
     
n) a Staff of *Destruction* (4 charges) {!*}
     
     When activated, it destroys an area around you in the shape of a c
     ircle radius 15, and blinds you for 1d10+10 turns.
     
o) 2 Staves of Mapping (3 charges)
     
     When activated, it maps the area around you.
     
p) a Staff of Dispel Evil (5 charges)
     
     When activated, it deals 60 damage to all evil creatures that you 
     can see.
     
q) 2 Staves of Teleportation (9 charges) {@u1!*}
     
     When activated, it teleports you randomly up to 100 squares away.
     
r) 28 Arrows (1d4) (+6,+5)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 63.3.
     35% chance of breaking upon contact.
     
s) 9 Arrows (1d4) (+7,+7) {@f0}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 69.5.
     35% chance of breaking upon contact.
     
t) 48 Arrows (1d4) (+5,+8)
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 72.6.
     35% chance of breaking upon contact.
     


  [Home Inventory]

a) 3 Books of Magic Spells [Conjurings and Tricks] {@m2@b2@G2}
b) 3 Books of Magic Spells [Resistances of Scarabtarices] {@m5@b5@G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
c) a Book of Magic Spells [Tenser's Transformations] {@m8@b8@G8}
     Cannot be harmed by acid, electricity, fire, cold.
     
d) 62 Potions of Cure Critical Wounds {@q1}
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
e) a Potion of Restore Mana
     When drunk, it restores your mana points to maximum.
     
f) 85 Scrolls of Phase Door {@r1}
     When read, it teleports you randomly up to 10 squares away.
     
g) 23 Scrolls of Recharging
     When read, it tries to recharge a wand or staff, destroying the wa
     nd or staff on failure.
     
h) 90 Scrolls of Holy Chant
     When read, it increases your AC and to-hit bonus for 1d24+12 turns.
     
i) a Rod of Teleport Other {@z1}
     When aimed, it teleports a target monster away.
     Takes 60 turns to recharge at your current speed.
     
j) 3 Wands of Teleport Other (22 charges) {@a0}
     
     When aimed, it teleports a target monster away.
     
k) 5 Staves of Mapping (15 charges)
     
     When activated, it maps the area around you.
     
l) 9 Staves of Teleportation (59 charges) {@u1!*}
     
     When activated, it teleports you randomly up to 100 squares away.
     
m) a Ring of Acid [+14]
     It brands your melee attacks with acid.
     Provides resistance to acid.
     Cannot be harmed by acid.
     
     When aimed, it grants acid resistance for d20+20 turns and creates 
     an acid ball of damage 70.
     Takes 122 to 240 turns to recharge at your current speed.
     
n) Chaos Dragon Scale Mail (-2) [30,+17]
     Provides resistance to chaos, disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     
     When aimed, it allows you to breathe chaos or disenchantment for 2
     20 damage.
     Takes 722 to 1440 turns to recharge at your current speed.
     
o) a Set of Leather Gloves of Free Action [1,+7]
     Prevents paralysis.  
     
p) The Dagger 'Mirionach' (3d4) (+13,+11) (+3)
     +3 attack speed.
     Slays demons, giants.
     Provides resistance to lightning, light.
     Cannot be harmed by acid, electricity, fire, cold.
     
     Combat info:
     8 blows/round.
     Average damage/hit: 60.2 vs. demons, 60.2 vs. giants, and 44.5 vs.
     others.
     
q) The Morning Star of Pangwin (2d6) (+18,+17) (+4)
     +4 charisma, infravision, speed.
     Slays giants.
     Branded with lightning.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 66.6 vs. giants, 66.6 vs. creatures not
     resistant to electricity, and 51.3 vs. others.
     
     Radius 1 light.
r) The Sling of Pelebor (x2) (+10,+22) (+4)
     +4 intelligence, dexterity, charisma.
     Provides resistance to acid, fire, fear, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
s) a Heavy Crossbow of Extra Shots (x4) (+7,+13) (+1)
     +1 shooting speed.
     
t) 33 Bolts of Acid (1d5) (+6,+9)
     Branded with acid.
     Cannot be harmed by acid.
     
u) 20 Seeker Bolts of Acid (4d5) (+14,+16)
     Branded with acid.
     Cannot be harmed by acid.
     
v) 24 Arrows of Acid (1d4) (+10,+5)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 190 vs. creatures not resistant to acid, and 
     63.3 vs. others.
     35% chance of breaking upon contact.
     
w) 23 Arrows of Acid (1d4) (+4,+7)
     Branded with acid.
     Cannot be harmed by acid.
     
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 208.5 vs. creatures not resistant to acid, and 
     69.5 vs. others.
     35% chance of breaking upon contact.
     
x) 28 Iron Shots of Flame (1d4) (+7,+8) {@f0}
     Branded with flames.
     Cannot be harmed by fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
       792      0'    1   Killed Farmer Maggot
      2563    100'    1   Killed Grip, Farmer Maggot's dog
      2563    100'    2   Reached level 2
      2563    100'    3   Reached level 3
      6793    300'    4   Reached level 4
      9597    400'    5   Reached level 5
     11829    450'    6   Reached level 6
     12140    450'    7   Reached level 7
     16562    550'    8   Reached level 8
     21557    650'    9   Reached level 9
     22567    650'   10   Reached level 10
     28570    850'   11   Reached level 11
     28820    850'   12   Reached level 12
     34884    900'   13   Reached level 13
     38290    950'   14   Reached level 14
     40029    950'   15   Reached level 15
     48668   1100'   15   Found The Long Bow of Halduin
     51132   1250'   16   Reached level 16
     56755   1350'   17   Reached level 17
     61546   1450'   18   Reached level 18
     67305   1500'   19   Reached level 19
     68586   1500'   19   Killed Angamaite of Umbar
     69231   1500'   20   Reached level 20
     70595   1500'   21   Reached level 21
     70995   1500'   21   Found The Morning Star of Pangwin
     74901   1500'   21   Killed Nar, the Dwarf
     74901   1500'   22   Reached level 22
     81422   1500'   22   Killed Wormtongue, Agent of Saruman
     89779   1500'   23   Reached level 23
     89932   1500'   23   Killed Fang, Farmer Maggot's dog
     96345   1550'   23   Found The Cloak of Taldaron
     96682   1550'   24   Reached level 24
    106349   1550'   25   Reached level 25
    118251   1550'   25   Found The Cloak of Tharn
    122348   1500'   26   Reached level 26
    122597   1500'   26   Found The Sling of Pelebor
    123461   1500'   26   Killed Sangahyando of Umbar
    123476   1500'   26   Found The Phial of Lired
    140922   1450'   26   Killed Bullroarer the Hobbit
    143536   1500'   27   Reached level 27
    155702   1500'   27   Found The Dagger 'Mirionach'
    160334   1500'   27   Found The Maul of Habin
    172096   2100'   27   Found The Cloak 'Nethoval'
    172506   2100'   28   Reached level 28
    180162   2650'   28   Killed Smeagol
    180501   2650'   29   Reached level 29
    182976   2700'   29   Killed Lokkak, the Ogre Chieftain
    185702   2900'   30   Reached level 30
    187934   3100'   29   Killed Ji Indur Dawndeath
    200942   4150'   30   Found The Star of Haragol (LOST)
    202464   4300'   31   Reached level 31
    208025   4850'   31   Found The Studded Leather Armour of Eolwen
    214104   4850'   31   Found The Chain Mail 'Amorn'


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.9.2009 04:59

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7179. on the Ladder (of 12670)
2310. on the Angband Ladder (of 3729)
26. for this player (out of 32)

Comments

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On 16.9.2009 01:52 Pete Mack wrote:
Bummer. Even if you'd detected monsters on the first turn, you would still have died. Without ESP, you had no chance.


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