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The Angband Ladder: Zephyrus, German Naturalist by <ahorowitz@bellsouth.net>

  [Steamband 0.4.1 Character Dump]

 Name   Zephyrus                                 Self  abcdefghijkl@   Best
 Sex    Male           Age            16  MUS:    447  8.........6.0   587
 Race   German         Height         75  AGI:    501  8...........1   611
 Class  Naturalist     Weight        147  VIG:    586  8.....4...6..   766
 Title  ***WINNER***   Status        100  SCH:    672  ...8.8...8...   912
 WP     84/84          MaxDepth  Lev   1  EGO:    700  .........8...   780
 SP     483/483        Preserve        N  CHR:    467  .............   467

 Level           50       Armor    [30,+118]     Saving Throw      Excellent
 Cur Exp   12325451       Blows     3+1/turn     Stealth                 Bad
 Max Exp   12325451       Shots       5/turn     Fighting       Legendary[5]
 Adv Exp   ********       Infra        60 ft     Shooting      Legendary[5+]
                                                 Disarming         Favorable
          Stat     Skill     Equip.    Total     Magic Device     First-rate
 Melee (+13,+11)   (+1,+8) (+37,+39) (+51,+58)   Perception        Very Good
 Shoot  (+13,+0)   (+1,+1)  (+36,+8)  (+50,+9)   Searching        First-rate

     You are the first child of a Member of Royalty. You are a
     credit to the family. You have blue eyes, straight brown
     hair, and a very dark complexion.



  [Resists & Abilities]

   Critical:.............   Fthr Fall:.............   Hvy Curse:.............
   Vampiric:.............   Telepathy:.............    Mutation:.............
      Throw:.............   See Invis:+............    No Magic:.............
     Vorpal:.............    Free Act:+............   No Teleprt.............
     Return:.............   Wraithfrm:....+........    Drain SP:.............
  Frce Brnd:.............   Hold Life:.........+...    Drain HP:.............
  Fire Brnd:.............     Reflect:.............     Disrupt:.............
  Elec Brnd:.............   Invisible:.............   Drn Items:.............
  Ice Brand:.............   Res Confu:.........++..   Drn   Exp:.............
  Acid Brnd:.............   Res Blind:.........+...    Teleport:.............
  Psn. Brnd:.............    Res Fear:......+......   Aggravate:.............
  Resistances:
  Fire :70% ........+...+.  Acid :20% ............+.  Dark :30% .........+....
  Erth :40% ............+.  Poisn:20% .......+.-..+.
  Air  :150%......+.....+.  Time :30% ...+..........
  Water:100%......+..+..+.  Ether:40% ...+.....+....
  Elec :20% ............+.  Sound:30% ...+..........
  Ice  :60% ......+..+..+.  Nethr:40% ...+.....+....
            abcdefghijkl@*            abcdefghijkl@*            abcdefghijkl@*
            |}=="~(([]]]              |}=="~(([]]]              |}=="~(([]]]

  [Last Messages]

> You feel less resistant to ether.
> You feel less resistant to sound.
> You feel less resistant to nether.
> You feel yourself slow down.
> You no longer feel safe from evil.
> The heroism wears off.
> The prayer has expired.
> You are no longer full.
> You feel energy leave you.
> You feel less Berserk.
> You feel less attuned. <2x>
> You feel energy leave you.
> You are getting hungry.
> You are no longer hungry.
> You have no more Pieces of Mutton (i).


  [Skills]

   Disarming Traps  1
           Stealth  1
         Searching  1
 Ransack & Plunder  1
   Neophyte Combat 10
   Standard Combat 13
   Accurate Strike  1
    Vicious Strike  8
      Martial Arts  1
 Neophyte Firearms 15
 Standard Firearms 13
     Accurate Shot  1
      Vicious Shot  1
        Swift Shot  5
          Throwing  1
    Hafted Weapons  1
     Blunt Weapons  1
             Flora 20
             Fauna 20
         Elemental 20
    Earth's Hearth  2
         Latin {*} 20
   Occult Lore {O} 20
Adv. Occult Lore {O} 20
  Ritual Magic {O} 20
Thaumic Energy {O} 20
   Thaumaturgy {O} 20
  Spirituality {S}  1
 Tempered Will {*} 20
 Hardened Will {*} 20
     Iron Will {*} 20
     Using Devices 11
  Advanced Devices  1
  Device Power Amp  1
         Wind Lore 20
      Wind Mastery 20
 Elemental Defense 20
         Toughness  6
         Athletics  1


  [Steamware & Mutations]

 You can see your surroundings from the air. 
 You can create a giant cyclone of air. 
 You have delta level spurs (stun+slow, 15d30).
 You have beta level enhanced eyesight (60'infra + 3*search).
 You have beta level wired reflexes (+3 speed, +20 Agi).
 You have alpha level dermal plating (+10 ac).
 You have beta level core furnace (+6 Health).


  [Character Equipment]

a) a Main Gauche of Exigency (1d5|0) (+12,+11) <+8>
b) a .22 Bolt Action Rifle of Extra Might (x2) (+11,+8)
c) a Ring of Slaying (+18,+19)
d) The Ring of Edison <+8>
e) an Amulet of Shadow <+3>
f) The Pocket Lantern of Sherlock Holmes [4] <+8, +4>
g) The Tweed Jacket of Sexton Blake [11,+16] <+4, +2>
h) a Cloak of Inviolability to Poison [1,+12]
i) a Set of Petticoats of Inviolability to Fire [5,+11]
j) The Crown of Isis [0,+9] <+8, +5, +1>
k) The Set of Gloves of Puck (+7,+9) [8,+4] <+6>
l) a Pair of Laced Boots of Speed [5,-1] <+8>


  [Character Inventory]

a) 5 Books of Arcane Incantations [Liber AL vel Legis] <+1>
b) 5 Books of Arcane Incantations [The Zohar (Book of Splendour)] <+1> {10%
c) a Book of Arcane Incantations [Sepher Yetzirah (Book of Formation)] <+2>
d) 2 Books of Arcane Incantations [De Vermis Mysteriis (Mysteries of the Wo
e) a Book of Arcane Incantations [Cthaat Aquadingen] <+3>
f) a Book of Arcane Incantations [Othuum Omnicia] <+3>
g) 2 Books of Arcane Incantations [Revelations of Glaaki] <+2>
h) a Holy Book of Prayers [Trimorphic Protennoia (Nag Hammadi)] <+3>
i) a Tonic of Cure Mortal Wounds
j) 3 Tonics of Healing
k) a Tonic of *Healing*
l) 10 Mechanisms of Phase Door
m) 18 Mechanisms of Etheric Travel
n) 4 Mechanisms of Detailed Object Analysis
o) a Keyring of the Claus
p) a Space-flux inhibitor
q) a Tool of Etheric Travel (13 charges)
r) a Ring of Mana <+11>
s) The Ring of Field Generation <+6, +10>
t) The Nautilus of Captain Nemo <+12, +5, +2>
u) a Dagger of the Ryls (1d4|0) (+24,+29) <+2>
v) 47 Hollow-point rifle bullets of Hurt Evil (4d33|0) (+6,+14) (+364/1820)


  [Home Inventory]

2 Mechanisms of *Remove Curse*
a Ring of Freedom of Mobility
a Ring of Resist Bewilderment
The Ring of Dr. Materialismus <+8, +5>
The Ring of Tesla <+25> {cursed}
an Amulet of the Magi [+4] <+5>
The Pectoral of the Kheper (Scarab) [+12] <+5>
The Locket of Madame Defarge <+8, +2, -4>
The Electric Lamp of Edison [3]
The Fluorescent Photic Illuminator of Tesla [5] <+5, +18, -10> {cursed}
The Heavy Jacket of John Bell (-1) [10,+14] <+6>
The Shadow Cloak of Dracula [6,+30] <+20, +14> {cursed}
The Mask 'Le Loup Blanc' [0,+4] <+12, +5, +1>
The Eye of Ra [0,+8] <+4>
The Pair of Laced Boots of Nils Adolf Erik Nordenskiold [6,+4] <+2>
The Club of Heracles (3d6|6) (+15,+15) <+12, +4, -2>
a Dirk of Eternity (1d7|2) (+10,+14) <+3, +4>
The Hammer of John Henry (12d3|3) (+8,+23) <+15, +6>
The Mace of Ramses (3d6|4) (+15,+25) <+8, +6, +3>
a 12 Gauge Shotgun of Extra Might (x4) (+23,+32)
a 12 Gauge Shotgun of Extra Shots (x4) (+23,+26) <+2>
14 Steel shotgun slugs (8d22|0) (+5,+3)


  [Options]

Adult: Preserve artifacts when leaving level : no  (adult_preserve)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Randomize some of the artifacts (beta): no  (adult_rand_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.1.2008 19:48
Last updated on 5.1.2008 02:52

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2259. on the Ladder (of 12043)
32. on the Steamband Ladder (of 264)
9. for this player (out of 14)

Comments

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On 2.1.2008 19:48 ahorowitz@bellsouth.net wrote:
My best Steamguy so far. Just beat Victor Frankenstein's monster (what's up with him resisting fire???). Thankfully my spells and weapon enable me to enter "melee mode," since the monster was immune to pretty much everything I threw at him.

I really wish I knew how to improve my elemental spells farther than the 20 points in elementalism. None of the other skill descriptions seem to indicate they would lower casting fail rates or raise damage, but 9d8 lightning bolt cap is getting rapidly more useless.

I like the spellcasting enhancement spells. These have been pretty critical for me beating just about anything tough. Between Inner Demon (I think that's the name) and the Voor's spell, I can have about 500+ spell points to waste on lightning storms (and that unalterable 20% failrate). Was disappointed in my skill browsing to see I won't be able to access Cthulu Mythos, so I'm really not sure what direction I want to take my skill points.

Fun game though. Experience gain is painfully slow now. Only found a couple artifacts all game so far--could desperately use resist blindness from something. But as long as I don't get careless (German Sniper, anyone?), I should be able to keep going for a bit longer.


On 3.1.2008 23:28 ahorowitz@bellsouth.net wrote:
Doing *much* better. Not sure exactly what turned it around, maybe finding a few dungeon books and getting my skills high enough to make use of them. For awhile was using the Club of Heracles in conjunction with some melee buffing spells to nuke things, but the big negative here was the Club disrupted casting, which meant for some significantly worse fail rates. I just dealt with them as a nuisance, but once I tried that Dagger of Exigency I never looked back again. With the Stygian Combat spell in one of my dungeon books, I can get 4 attacks with the dagger, which just rips through things. Combined with various other buffing spells and I've got about 125 turns with 1000+ hp, 157 or so wound points, and around 700 spell points, plus 4 attacks a round. Between melee and stacking lightning storms I've done pretty well tearing through things. Just had a really fortunate monster pit: Serpentman Chieftains (or some such). These drop 1-2 good objects or treasures each, so 100 of them later, and I had a lot of decent loot. Mostly skill books, but these are wonderful to get when levels are hard to come by, and skill increases per level are fairly meager. I'm not too far from maxxing out my casting skills... not sure what I want to go to next. Finally diving a bit... seems getting to level 26 has taken forever, but of course picking difficult quests every time slows the game down a bit.

Had a real nice experience difficult quest: Great Domes of Perplexity, worth 20k a piece at my level. Only had I think 6 to kill but it was easy. I figured they'd breath confusion, but they never did--I wonder if the "exploit player weakness" ability is double-edged: if a monster senses a player has a resistance, it might opt for its attack less, even if the raw damage from the attack would be significant.

Fun stuff so far, hopefully I don't get impatient and stupid-death this guy.


On 5.1.2008 02:52 ahorowitz@bellsouth.net wrote:
Sweet. Managed to finish the game. Steam definitely has a significant difficulty factor, at least with casters, for the first half the game. Artifacts with various negatives makes equipment juggling a bit of a logistical challenge. Kinda prefer my choices a little more clearly, but that's just me being a bit lazy.

Lots of refreshing variety in the game. Quite a bit of work is evident from the 200 bazillion books you can find in the game, to a host of new creatures per level, etc.

Challenge-wise, and quite possibly as a result of my skill set or the items I found, the game wasn't terribly hard from levels 30 or so on down. Especially at the end, the last uniques were just easily melee'ed and dead. I was particularly cautious near the end, and started mass genocide powerdiving the last 10 levels or so.

Lots of fun overall though. Nice job Valis and the rest of the Steamband development team.

Also nice to see I haven't lost my *band touch. :)


On 5.1.2008 19:40 valis@oook.cz wrote:
Spellcasters are a challenge. You have excellent skill point distrubution -- that's probably one of the greatest challenges. I'm glad you found artifact balancing and swapping challenging. I'm curious about the last fight, and also, how quickly you were able to tear through things -- was everything dying near the end? Were there certain things that gave you a hard time? Was mass genocide too inexpensive? What about costs for the spells? My next playtest character is going to be a naturalist, so be sure that stuff is going to be tweaked. What was your speed at the end game, hasted/unhasted? It's higher than average due to you being a wind naturalist. Did you use wind as a teleport away attack? ('U')? Was the last fight surprising or challenging at all?

Thanks for your kind words. There has been a lot of work on the monster list. Glad that you like playing steam. I hope you give it another spin with a different character class.

On 5.1.2008 19:51 ahorowitz@bellsouth.net wrote:
Fu was a push-over. He didn't really try any special attacks.
I just melee'd him and finished him off without drinking
anything (not that I had much to drink). My speed was +48
hasted, so I had just enough to back away from him, heal
if needed, and continue.

One thing that definitely made things easier for me was the Amulet of Shadows. Unlimited Wraithform really helps.

Given the hit points of end-game monsters, I didn't have any single spell that would just eliminate something, but 10-12 spectacles of lightning or stacked Storms of Fire or Naturalist's Lightning Storm would mostly finish off anything.

Yeah, mass genocide was pretty cheap, though I really didn't make use of it until the end game.

Kinda made things easy to be able to stack that Voorish (whatever) spell enhancement spell & the Inner Demon one, though that 2nd spell came at a cost (x turns later, you'd have 0 spell points). Those two spells were pretty standard for me, as well as heroism, berserk, then Stygian combat. The other two demon spells in that book (3rd and 4th ones, demon health? and I think shield?) didn't seem to do anything with those other spells cast.

I never used the wind attack spells. I told you before it would be nice to see numbers with them somehow.

I found Moreau tougher than Fu in that he could follow me through walls.

Thanks again for the game, will follow its development and maybe try again if the itch strikes. :)



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