The Angband Ladder: Kemba, Dwarf Warrior by <martinlarsen@mail.dk>

  [Angband 3.0.9 Character Dump]

 Name   Kemba                                    Self  RB  CB  EB   Best
 Sex    Male              Age        40   STR! 18/100  +2  +5 +14018/1570
 Race   Dwarf             Height     48   INT! 18/100  -3  -2 +13418/1390
 Class  Warrior           Weight    144   WIS! 18/100  +2  -2 +14118/1510
 Title  ***WINNER***      Status     30   DEX! 18/100  -2  +2 +13818/1480
 HP     1184/1184         Maximize    Y   CON! 18/100  +2  +2 +13418/1480
 SP     0/0                               CHR! 18/100  -3  -1 +14518/1510

 Level           50       Armor   [54,+135]     Saving Throw      Heroic
 Cur Exp   15747093       Fight   (+67,+60)     Stealth             Fair
 Max Exp   15861527       Melee   (+82,+78)     Fighting       Legendary
 Adv Exp   ********       Shoot   (+77,+14)     Shooting       Legendary
 MaxDepth   Lev 109       Blows      6/turn     Disarming         Superb
 Turns      4737147       Shots      1/turn     Magic Device      Superb
 Gold      10084844       Infra     1300 ft     Perception          Poor
 Burden   184.2 lbs       Speed          36     Searching           Fair

 You are the only child of a Dwarven Prison Guard.  You are a well
 liked child.  You have dark brown eyes, straight black hair, a one
 foot beard, and a dark complexion.


      abcdefghijkl@       abcdefghijkl@
 Acid:..*...+.+++.. Blind:..++........+
 Elec:..*...+.++... Confu:.........+...
 Fire:.+*.+.+..+... Sound:.............
 Cold:*.**..+..+... Shard:.............
 Pois:..+.+....+... Nexus:.......+.+.+.
 Fear:+.+.+....+..+ Nethr:..+......+...
 Lite:.....+...+... Chaos:.............
 Dark:.....++.++... Disen:..+...+.+....

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.......+.....
Feath:...+......... Sear.:.............
PLite:........++... Infra:.........+...
Regen:..++......... Tunn.:.............
Telep:..++.....+... Speed:.++++..+...+.
Invis:+.++.+...+... Blows:.............
FrAct:+..+......+.. Shots:.............
HLife:...+.+....... Might:.............


  [Character Equipment]

a) The Great Axe of Eonwe (5d4) (+15,+18) [+8] (+2) (charging)
   It increases all your stats by 2.  It slays orcs, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides immunity to cold.  It provides
   resistance to fear.  It is blessed by the gods.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for mass banishment every 1000 turns.  It cannot be harmed
   by the elements.  
b) The Light Crossbow 'Cubragol' (x3) (+10,+14) (+10)
   It increases your speed by 10.  It provides resistance to fire.  It
   activates for fire branding of bolts every 999 turns.  It cannot be
   harmed by the elements.  
c) The Ring of Power 'The One Ring' (+15,+15) (+5) {cursed}
   It increases all your stats by 5.  It increases your speed by 5.  It
   provides immunity to acid, lightning, fire, and cold.  It provides
   resistance to poison, fear, blindness, nether, and disenchantment.  
   It sustains all your stats.  It speeds your regeneration.  It grants
   you the power of telepathy and the ability to see invisible things,
   but it also aggravates creatures around you, drains experience, and 
   is permanently cursed.  It activates for bizarre things every 30+d30
   turns.  It cannot be harmed by the elements.  
d) The Ring of Power 'Nenya' (+8,+8) (+2)
   It increases all your stats by 2.  It increases your speed by 2.  It
   provides immunity to cold.  It provides resistance to blindness and 
   life draining.  It sustains your intelligence, wisdom, and charisma.
   It makes you fall like a feather and speeds your regeneration.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things.  It activates for large frost ball
   (200) every 20+d20 turns.  It cannot be harmed by the elements.  
e) The Elfstone 'Elessar' (+7,+7) [+10] (+2)
   It increases your strength, wisdom, and charisma by 2.  It increases
   your speed by 2.  It provides resistance to fire, poison, and fear.  
   It activates for heal (500) every 200 turns.  It cannot be harmed by
   the elements.  
f) The Arkenstone of Thrain
   It provides resistance to light, dark, and life draining.  It
   usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for detection every 30+d30 turns.
   It cannot be harmed by the elements.  
g) The Mithril Plate Mail of Celeborn (-3) [35,+25] (+4)
   It increases your strength and charisma by 4.  It provides
   resistance to acid, lightning, fire, cold, dark, and disenchantment.
   It activates for banishment every 500 turns.  It cannot be harmed by
   the elements.  
h) The Cloak 'Colannon' [1,+15] (+3)
   It increases your stealth and speed by 3.  It provides resistance to 
   nexus.  It activates for teleport every 45 turns.  It cannot be
   harmed by the elements.  
i) The Shield of Deflection of Gil-galad [10,+20] (+5)
   It increases your wisdom and charisma by 5.  It provides resistance
   to acid, lightning, dark, and disenchantment.  It sustains your 
   wisdom, dexterity, and charisma.  It usually provides light of
   radius 4.  It activates for starlight (10d8) every 100 turns.  It
   cannot be harmed by the elements.  
j) The Massive Iron Crown of Morgoth [0,+2] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It provides resistance to acid, lightning, fire, cold, 
   poison, fear, light, dark, confusion, nexus, and nether.  It usually
   provides light of radius 4.  It grants you the power of telepathy 
   and the ability to see invisible things, but it also is permanently
   cursed.  It cannot be harmed by the elements.  
k) The Set of Cesti of Fingolfin (+10,+10) [5,+20] (+4)
   It increases your dexterity by 4.  It provides resistance to acid.  
   It grants you immunity to paralysis.  It activates for a magical
   arrow (150) every 30+d30 turns.  It cannot be harmed by the
   elements.  
l) The Pair of Hard Leather Boots of Feanor [3,+20] (+15)
   It increases your speed by 15.  It provides resistance to nexus.  It
   activates for haste self (20+d20 turns) every 200 turns.  It cannot
   be harmed by the elements.  


  [Character Inventory]

a) 30 Rations of Food
b) 8 Pieces of Elvish Waybread
c) 13 Metallic Blue Potions of Healing
d) 4 Grey Potions of *Healing*
e) 7 Brown Potions of Life
f) 2 Scrolls titled "ex prollus" of *Identify*
g) 7 Aluminum-Plated Rods of Perception
   It cannot be harmed by electricity.  
h) 6 Copper Rods of Recall
   It cannot be harmed by electricity.  
i) 3 Tin-Plated Rods of Enlightenment (1 charging)


  [Home Inventory]

a) The Ring of Power 'Narya' (+6,+6) (+1)
   It increases all your stats by 1.  It increases your speed by 1.  It
   provides immunity to fire.  It provides resistance to fear and 
   nether.  It sustains your strength, wisdom, constitution, and 
   charisma.  It slows your metabolism and speeds your regeneration.  
   It grants you immunity to paralysis and the ability to see invisible
   things.  It activates for large fire ball (120) every 20+d20 turns.  
   It cannot be harmed by the elements.  
b) The Jewel 'Evenstar'
   It provides resistance to cold, dark, and life draining.  It
   sustains your intelligence, wisdom, and constitution.  It activates
   for restore life levels every 150 turns.  It cannot be harmed by the
   elements.  
c) The Phial of Galadriel
   It usually provides light of radius 3.  It activates for 
   illumination every 10+d10 turns.  It cannot be harmed by the
   elements.  
d) The Star of Elendil
   It usually provides light of radius 3.  It grants you the ability to
   see invisible things.  It activates for magic mapping every 50+d50
   turns.  It cannot be harmed by the elements.  
e) The Palantir of Westernesse (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching and infravision by 2.  It provides resistance to blindness 
   and chaos.  It usually provides light of radius 3.  It grants you 
   the power of telepathy and the ability to see invisible things, but
   it also aggravates creatures around you and drains experience.  It
   activates for clairvoyance every 50+d50 turns.  It cannot be harmed
   by the elements.  
f) The Iron Crown of Beruthiel [0,+20] (-5) {cursed}
   It decreases your strength, dexterity, and constitution by 5.  It
   grants you immunity to paralysis, the power of telepathy, and the
   ability to see invisible things, but it also is heavily cursed.  It
   cannot be harmed by the elements.  
g) The Iron Helm of Dor-Lomin [5,+20] (+4)
   It increases your strength, dexterity, and constitution by 4.  It
   provides resistance to acid, lightning, fire, cold, and fear.  It
   usually provides light of radius 4.  It grants you the power of
   telepathy and the ability to see invisible things.  It cannot be
   harmed by the elements.  
h) The Iron Helm of Gorlim (+8,+8) [5,+10] (-5) {cursed}
   It decreases your intelligence and wisdom by 5.  It decreases your 
   searching by 5.  It provides resistance to fear.  It grants you 
   immunity to paralysis and the ability to see invisible things, but
   it also aggravates creatures around you and is heavily cursed.  It
   cannot be harmed by the elements.  
i) The Steel Helm of Hammerhand [6,+20] (+3)
   It increases your strength, dexterity, and constitution by 3.  It
   provides resistance to acid, cold, dark, and nexus.  It sustains
   your strength, dexterity, and constitution.  It aggravates creatures
   around you.  It cannot be harmed by the elements.  
j) The Set of Gauntlets 'Camlost' (-12,-12) [2,+0] (-3) {cursed}
   It decreases your strength and dexterity by 3.  It provides
   resistance to fire and disenchantment.  It grants you immunity to
   paralysis, but it also aggravates creatures around you, drains
   experience, and is heavily cursed.  It cannot be harmed by the
   elements.  
k) The Pair of Soft Leather Boots of Wormtongue (-8,-8) [2,+0] (+3) {cursed}
   It increases your intelligence and dexterity by 3.  It increases
   your stealth and speed by 3.  It makes you fall like a feather.  It 
   is cursed.  It activates for phase door every 20 turns.  It cannot
   be harmed by the elements.  
l) The Small Sword 'Sting' (1d6) (+7,+9) (+2)
   It increases your strength, dexterity, and constitution by 2.  It
   increases your speed and attack speed by 2.  It slays animals, orcs, 
   undead, and all evil creatures.  It provides resistance to fear and 
   light.  It usually provides light of radius 4.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by the elements.  
m) The Bastard Sword 'Calris' (5d4) (-20,+20) (+5) {cursed}
   It increases your constitution by 5.  It slays trolls, demons, and 
   all evil creatures, and is especially deadly against dragons.  It
   provides resistance to disenchantment.  It aggravates creatures
   around you and is heavily cursed.  It cannot be harmed by the
   elements.  
n) The Two-Handed Sword 'Mormegil' (3d6) (-15,-15) [-10] (-10) {cursed}
   It decreases your speed by 10.  It slays undead, and is especially
   deadly against dragons.  It is branded with poison.  It provides
   resistance to life draining.  It grants you the ability to see
   invisible things, but it also aggravates creatures around you, 
   drains experience, and is heavily cursed.  It cannot be harmed by
   the elements.  
o) The Spear of Melkor (4d6) (-10,+20) (-4 to stealth) {cursed}
   It decreases your wisdom by 4.  It decreases your stealth by 4.  It
   is branded with poison.  It provides resistance to light, dark, 
   blindness, and nether.  It aggravates creatures around you, drains
   experience, and is heavily cursed.  It cannot be harmed by the
   elements.  
p) The Scythe 'Avavir' (5d3) (+8,+8) [+10] (+3)
   It increases your dexterity and charisma by 3.  It is branded with 
   fire and frost.  It provides resistance to fire, cold, and light.  
   It usually provides light of radius 4.  It grants you immunity to
   paralysis and the ability to see invisible things.  It activates for 
   word of recall every 200 turns.  It cannot be harmed by the
   elements.  
q) The Quarterstaff 'Nar-i-vagil' (1d9) (+10,+20) (+3)
   It increases your intelligence by 3.  It slays animals.  It is
   branded with fire.  It provides resistance to fire.  It cannot be
   harmed by the elements.  
r) The Two-Handed Flail 'Thunderfist' (4d6) (+5,+18) (+4)
   It increases your strength and constitution by 4.  It slays animals, 
   orcs, and trolls.  It is branded with electricity and fire.  It
   provides resistance to lightning, fire, fear, and dark.  It cannot
   be harmed by the elements.  
s) The Mattock of Nain (2d8) (+12,+18) (+6 to searching)
   It increases your strength by 6.  It increases your searching, 
   infravision, and tunneling by 6.  It slays orcs, trolls, giants, and 
   dragons.  It provides resistance to dark and disenchantment.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
t) The Short Bow of Amrod (x2) (+12,+15) (+2)
   It increases your strength and constitution by 2.  It increases your 
   shooting power by 2.  It provides resistance to lightning, fire, and 
   cold.  It speeds your regeneration.  It cannot be harmed by the
   elements.  

Posted on 9.2.2008 20:43
Last updated on 9.2.2008 22:06

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2511. on the Ladder (of 18940)
543. on the Angband Ladder (of 6485)

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On 9.2.2008 20:43 martinlarsen@mail.dk wrote:
Just checking

On 9.2.2008 22:06 martinlarsen@mail.dk wrote:
just checking


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