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The Angband Ladder: Lith, High-Elf Warrior by <estie@gmx.net>

  [Angband 3.0.9b Character Dump]

 Name   Lith                                     Self  RB  CB  EB   Best
 Sex    Female            Age       115   STR! 18/100  +1  +5  +2 18/180
 Race   High-Elf          Height     89   INT! 18/100  +3  -2  +0 18/110
 Class  Warrior           Weight    178   WIS! 18/100  -1  -2  +2  18/90
 Title  ***WINNER***      Status     41   DEX! 18/100  +3  +2 +10 18/250
 HP     1065/1065         Maximize    Y   CON! 18/100  +1  +2  +6 18/190
 SP     0/0                               CHR! 18/100  +5  -1  +6 18/200

 Level           50       Armor   [54,+153]     Saving Throw      Heroic
 Cur Exp   10371922       Fight   (+26,+14)     Stealth        Legendary
 Max Exp   10371922       Melee   (+40,+33)     Fighting       Legendary
 Adv Exp   ********       Shoot    (+35,+9)     Shooting       Legendary
 MaxDepth   Lev 100       Blows      6/turn     Disarming         Superb
 Turns     49141850       Shots      1/turn     Magic Device      Superb
 Gold        705323       Infra       70 ft     Perception          Good
 Burden   373.1 lbs       Speed          24     Searching           Good

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:+.......+.*.. Blind:+.........+..
 Elec:+.......+.+.. Confu:........+....
 Fire:.........*... Sound:.+....+.+....
 Cold:........+..*. Shard:......+......
 Pois:....+...+.... Nexus:....+.....+..
 Fear:............+ Nethr:.+...........
 Lite:.......+....+ Chaos:.....++......
 Dark:...........+. Disen:......+......

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:.+..+..+..++.
Feath:...........+. Sear.:....+........
PLite:............. Infra:....+........
Regen:+.......+..+. Tunn.:.............
Telep:.........+... Speed:..++++.......
Invis:.+..........+ Blows:.............
FrAct:..........+.. Shots:.............
HLife:............. Might:.............


  [Character Equipment]

a) The Two-Handed Sword of Ninar (5d6) (+14,+19) [+4] {AcidElecBlind}
   It slays undead.  It is branded with acid.  It provides resistance
   to acid, lightning, and blindness.  It speeds your regeneration.  It
   activates for stone to mud every 2 turns.  It cannot be harmed by
   the elements.  
b) The Heavy Crossbow 'Mondor' (x4) (+9,+9) (+3) {SoundNether}
   It increases your stealth by 3.  It provides resistance to sound and 
   nether.  It grants you the ability to see invisible things.  It
   cannot be harmed by the elements.  
c) an Aquamarine Ring of Speed (+14)
   It increases your speed by 14.  
d) an Aquamarine Ring of Speed (+12)
   It increases your speed by 12.  
e) a Mithril Amulet of Trickery (+3)
   It increases your dexterity by 3.  It increases your stealth, 
   searching, infravision, and speed by 3.  It provides resistance to 
   poison and nexus.  It sustains your dexterity.  
f) The Palantir of Calaras (+2)
   It increases your dexterity and constitution by 2.  It increases
   your speed by 2.  It provides resistance to chaos.  It sustains your 
   dexterity and constitution.  It usually provides light of radius 3.  
   It activates for clairvoyance every 50+d50 turns.  It cannot be
   harmed by the elements.  
g) Balance Dragon Scale Mail (-2) [30,+29]
   It provides resistance to sound, shards, chaos, and disenchantment.  
   It activates for breathe balance (250) every 300+d300 turns.  It
   cannot be harmed by the elements.  
h) The Cloak of Morod [1,+20] (+4)
   It increases your constitution by 4.  It increases your stealth by
   4.  It provides resistance to light.  It sustains your constitution.
   It activates for a magical arrow (150) every 30+d30 turns.  It
   cannot be harmed by the elements.  
i) The Shield of Deflection of Menureth [10,+25] (+2) {AcidElecColdPoisonConfS}
   It increases your strength by 2.  It provides resistance to acid, 
   lightning, cold, poison, confusion, and sound.  It sustains your 
   strength.  It speeds your regeneration.  It activates for banishment
   every 500 turns.  It cannot be harmed by the elements.  
j) The Steel Helm of Uinien [6,+19] (+2) {FIREESP}
   It increases your wisdom and dexterity by 2.  It provides immunity
   to fire.  It sustains your dexterity.  It grants you the power of
   telepathy.  It cannot be harmed by the elements.  
k) The Set of Cesti of Elluri [5,+25] (+3) {ACIDElecBlindNexusFA}
   It increases your dexterity and charisma by 3.  It increases your 
   stealth by 3.  It provides immunity to acid.  It provides resistance
   to lightning, blindness, and nexus.  It sustains your charisma.  It
   grants you immunity to paralysis.  It activates for heal (1000)
   every 444 turns.  It cannot be harmed by the elements.  
l) The Pair of Soft Leather Boots of Turessear [2,+16] (+3) {COLD}
   It increases your charisma by 3.  It increases your stealth by 3.  
   It provides immunity to cold.  It provides resistance to dark.  It
   sustains your charisma.  It makes you fall like a feather and speeds
   your regeneration.  It cannot be harmed by the elements.  


  [Character Inventory]

a) 21 Black Mushrooms of Restoring
b) 3 Gold Speckled Potions of Speed
c) a Coagulated Crimson Potion of Healing
d) 2 Metallic Green Potions of Life
e) 26 Blue Speckled Potions of Restore Life Levels
f) 27 Scrolls titled "guo aith quo" of Phase Door
g) 43 Scrolls titled "ael ren had as" of Teleportation
h) 3 Scrolls titled "tus andor ar" of Recharging
i) 28 Scrolls titled "irguo per am" of Satisfy Hunger {@r5}
j) 2 Gold-Plated Rods of Perception {@z5}
   It cannot be harmed by electricity.  
k) 4 Gold Rods of Recall (1 charging) {!*}
   It cannot be harmed by electricity.  
l) 6 Runed Rods of Illumination {@z3}
m) 3 Nickel-Plated Rods of Detection (2 charging) {@z1}
   It cannot be harmed by electricity.  
n) a Lead-Plated Rod of Healing (charging)
   It cannot be harmed by electricity.  
o) 4 Copper Rods of Teleport Other
p) a Teak Staff of Banishment (0 charges)
q) 3 Spruce Staffs of *Destruction* (0 charges)
r) The Cloak of Thangwair [1,+9] (+3) {ELEC}
   It increases your stealth by 3.  It provides immunity to lightning.  
   It activates for mana bolt (12d8) every 30+d30 turns.  It cannot be
   harmed by the elements.  
s) a Shield of Deflection of Preservation [10,+31]
   It provides resistance to disenchantment and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  It might have hidden powers.
t) The Massive Iron Crown of Morgoth [0,+0] (+125) {cursed}
   It increases all your stats by 125.  It increases your infravision
   by 125.  It is cursed.  It cannot be harmed by the elements.  It
   might have hidden powers.
u) The Main Gauche of Lemnor (1d5) (+7,+8) (+3)
   It increases your intelligence, wisdom, constitution, and charisma
   by 3.  It slays orcs, giants, dragons, and all evil creatures.  It
   provides resistance to cold, light, blindness, and nether.  It
   sustains your intelligence and wisdom.  It is blessed by the gods.  
   It cannot be harmed by the elements.  
v) The Mighty Hammer 'Grond' (9d9) (+5,+25) [+10]
   It cannot be harmed by the elements.  It might have hidden powers.


  [Home Inventory]

a) a Scroll titled "poronsus" of Mass Banishment
b) a Bronze Ring of Constitution (+6)
   It increases your constitution by 6.  It sustains your constitution.
   
c) The Ring of Imrond (+1) {COLDNexusDisn}
   It increases your stealth by 1.  It provides immunity to cold.  It
   provides resistance to nexus and disenchantment.  It sustains your 
   dexterity.  It activates for haste self (75+d75 turns) every
   150+d150 turns.  It cannot be harmed by the elements.  
d) The Amulet of Siriacir (+5)
   It increases your strength and dexterity by 5.  It sustains your 
   dexterity.  It activates for dispel evil (x5) every 50+d50 turns.  
   It cannot be harmed by the elements.  
e) The Elfstone of Beldaed
   It provides resistance to chaos.  It speeds your regeneration.  It
   grants you immunity to paralysis.  It activates for heal (500) every
   200 turns.  It cannot be harmed by the elements.  
f) The Jewel of Tarfin (+3)
   It increases your constitution by 3.  It provides resistance to cold,
   confusion, and shards.  It sustains your constitution.  It makes you
   fall like a feather.  It activates for restore life levels every 150
   turns.  It cannot be harmed by the elements.  
g) a Carved Oak Amulet of Weaponmastery (+3,+2) (+2)
   It increases your strength by 2.  It provides resistance to fear and 
   disenchantment.  It sustains your strength and constitution.  It
   grants you immunity to paralysis.  
h) The Bar Chain Mail of Mirim (-2) [18,+19] (+2) {BaseDarkNexus}
   It increases your constitution by 2.  It provides resistance to acid,
   lightning, fire, cold, dark, and nexus.  It sustains your 
   constitution.  It activates for phase door every 2 turns.  It cannot
   be harmed by the elements.  
i) The Soft Studded Leather 'Gionwe' [5,+12] (+2) {ElecFireBlindChaos}
   It increases your wisdom and constitution by 2.  It provides
   resistance to lightning, fire, blindness, and chaos.  It sustains
   your strength and constitution.  It cannot be harmed by the
   elements.  
j) The Hard Studded Leather of Ostir (-1) [7,+22] (+3)
   It increases your constitution by 3.  It provides resistance to acid,
   lightning, fire, cold, dark, confusion, and life draining.  It
   activates for word of recall every 200 turns.  It cannot be harmed
   by the elements.  
k) The Leather Scale Mail of Athith (-1) [11,+9] (+4) {FIRE}
   It increases your strength, constitution, and charisma by 4.  It
   provides immunity to fire.  It provides resistance to acid, 
   lightning, cold, light, sound, and life draining.  It sustains your 
   strength and charisma.  It usually provides light of radius 4.  It 
   slows your metabolism and makes you fall like a feather.  It grants
   you immunity to paralysis, but it also aggravates creatures around
   you.  It cannot be harmed by the elements.  
l) The Cloak of Angil [1,+32] (+5) {Sound}
   It increases your stealth and infravision by 5.  It provides
   resistance to sound.  It activates for frost bolt (12d8) every 50
   turns.  It cannot be harmed by the elements.  
m) The Cloak 'Gwedelos' [1,+13] (+4) {Poison}
   It increases your intelligence by 4.  It increases your stealth by
   4.  It provides resistance to poison.  It sustains your strength.  
   It cannot be harmed by the elements.  
n) The Cloak of Ammoros [1,+24] (+2) {Chaos}
   It increases your wisdom by 2.  It increases your stealth by 2.  It
   provides resistance to chaos.  It sustains your wisdom and dexterity.
   It cannot be harmed by the elements.  
o) a Large Metal Shield of Preservation [5,+27]
   It provides resistance to disenchantment and life draining.  It
   sustains your strength, dexterity, and constitution.  It cannot be
   harmed by the elements.  It might have hidden powers.
p) The Steel Helm 'Handoroth' [6,+12] (+5) {PoisonBlindShardESP}
   It increases your speed by 5.  It provides resistance to poison, 
   blindness, and shards.  It sustains your intelligence.  It grants
   you the power of telepathy and the ability to see invisible things.  
   It cannot be harmed by the elements.  
q) The Steel Helm of Morievri [6,+11] (+2) {AcidFireDarkBlindESP}
   It increases your charisma by 2.  It provides resistance to acid, 
   fire, dark, and blindness.  It sustains your charisma.  It slows
   your metabolism.  It grants you the power of telepathy.  It cannot
   be harmed by the elements.  
r) The Set of Leather Gloves of Nendor (+3,+4) [1,+12] {COLDAcidFA}
   It provides immunity to cold.  It provides resistance to acid.  It
   grants you immunity to paralysis.  It cannot be harmed by the
   elements.  
s) The Set of Leather Gloves 'Maldor' [1,+8] {ColdFA}
   It provides resistance to cold.  It grants you immunity to paralysis.
   It activates for acid bolt (5d8) every 5+d5 turns.  It cannot be
   harmed by the elements.  
t) The Pair of Soft Leather Boots 'Brele' [2,+9] (+8) {ElecShard}
   It increases your speed by 8.  It provides resistance to lightning 
   and shards.  It makes you fall like a feather.  It cannot be harmed
   by the elements.  
u) a Long Sword of Gondolin (2d5) (+14,+22)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  It might have hidden powers.
v) a Great Axe (Holy Avenger) (4d4) (+19,+20) [+2] (+4)
   It increases your wisdom by 4.  It slays demons, undead, and all
   evil creatures.  It provides resistance to fear.  It sustains your 
   intelligence.  It is blessed by the gods.  It grants you the ability
   to see invisible things.  
w) The Lochaber Axe of Golor (3d8) (+12,+16) (+4) {AcidElecChaos}
   It increases your wisdom and constitution by 4.  It slays trolls and 
   dragons.  It provides resistance to acid, lightning, and chaos.  It
   sustains your constitution.  It is blessed by the gods.  It cannot
   be harmed by the elements.  
x) The Long Bow of Guluch (x3) (+9,+2) (+2) {ConfNexusHL}
   It increases your strength by 2.  It increases your shooting speed 
   and shooting power by 2.  It provides resistance to confusion, nexus,
   and life draining.  It makes you fall like a feather.  It cannot be
   harmed by the elements.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): yes (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 15.4.2008 23:01
Last updated on 18.4.2008 00:09

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3711. on the Ladder (of 18066)
1131. on the Angband Ladder (of 6022)
36. for this player (out of 104)

Comments

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On 15.4.2008 23:01 estie@gmx.net wrote:
Equipment juggling - love this part. Current setup has low AC, also I'd prefer to use a better weapon - either the gondolin LS or holy avenger (even though I only get 5 attacks with the latter). Plus, I need to dish 2 things to make room. Decisions, decisions. Anyone got a brilliant idea for a setup ?

On 16.4.2008 16:39 AceRimmer wrote:
I love the random artifacts! It certainly makes equipment juggling more fun.

Just a few questions and thoughts:
1 - Is there a reason you're not carrying the Rod of Detection?
2 - Do you plan to *Identify* the Holy Avenger? Or are the scrolls more valuable for random artifacts?
3 - You seem to be limited by your lack of sources for Free Action and res Confusion.
4 - I'm assuming you can carry just about anything you want without weight issues... so maybe you want to carry Mirim and swap it in strategically to cover Dark and Nexus.
5 - The only other choice you have is in rings, and as a non-warrior, I don't know the value of +6 CON vs. +9 speed.

On 16.4.2008 17:19 estie@gmx.net wrote:
1 - I wasnt carrying it when I had enough home storage space since it cant replace -of trap location and -of door location yet. Once there are 3 or so, the former two types of rod get dropped.

2 - *Id* scrolls are indeed more valuable than the artifacts themselves. Each new haul brought to town is followed by a lengthy scroll-scumming of the bm.

3,4 - Found new items since then.

5 - The 6 last points of constitution make a big difference in hit points, speed 29 -> 38 not so much. (Thats assuming !speed buffed for important fights).


Found and raided a checkerboard vault with way more interesting stuff in it than I had id charges left. Most notable finds are the helm and the shield, and my first source of res Nether in form of that xbow.
With the new shiny equipment, Ive been starting to fight some of the tougher uniques like Gabriel.
Alas, nothing in the way of immunity yet.

On 17.4.2008 11:37 estie@gmx.net wrote:
Found some items with immunities. IFire too, time to look for the Tarrasque.

On 17.4.2008 12:52 estie@gmx.net wrote:
Tarrasque and some other high uniques died. More equipment juggling between covering immunities, stats for 6 blows and speed.

On 17.4.2008 22:50 estie@gmx.net wrote:
Getting closer.

On 18.4.2008 00:09 estie@gmx.net wrote:
Was still missing this unique and that when i suddenly saw Sauron....fought him, went down and HE was right there. Looking at my dozen or so of !life bottles, I thought "what the heck!" and started the fight.
HE summoned uniques immediately...nasies, but also Azog whom I had forgotten completely :)

I tped away and only HE followed. After more summoning and more retreating HE eventually went down.

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