The Angband Ladder: Heavy Tank, Troll Paladin by Phoenix21692

  [ToME 2.3.4 Character Sheet]

 Name  : Heavy Tank             Age                 30       STR: 18/144       
 Sex   : Male                   Height             137       INT:     10       
 Race  : Troll Barbarian        Weight             215       WIS:     16       
 Class : Paladin                Social Class         1       DEX:  18/20       
 Body  : Player                                              CON:  18/30       
 God   : Tulkas                                              CHR:      9       
                                                                               
 + To Melee Hit          55 Level             33    Hit Points      -14/   316 
 + To Melee Damage       53 Experience    477302    Spell Points     60/    60 
 + To Ranged Hit         36 Max Exp       477302    Sanity          186/   186 
 + To Ranged Damage       0 Exp to Adv.   500500    Piety                 4990 
   AC                 34+66 Gold           50565    Speed            Fast (+7) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[32]Perception  : Very Bad     Blows/Round:  6         
 Bows/Throw  : Heroic       Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Bad          Disarming   : Very Bad     Mel.dmg/Rnd:  6d4+318   
 Stealth     : Bad          Magic Device: Fair         Infra-Vision: 30 feet   
                                                       Tactic:       berserker 
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Forest-Troll Warrior.  You have           
          blue-bloodshot eyes, dirty bright red hair, and black                
          leprous skin.                                                        
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 10 (500')
        Maze: Level 37 (1850')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')
        The Land Of Rhun: Level 40 (2000')
        The Sandworm lair: Level 30 (1500')

 Your body was a Player.
 You have defeated 3819 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You saved 10 princesses.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 18th Quelle of the 2890th year of the third age.
 Your adventure lasted 32 days.

     Your Attributes:
You are dead, killed by The Sandworm Queen on level 30 of The Sandworm lair.
You can feel the danger of evil magic.
You can drive yourself into a berserk frenzy.
You can destroy walls.
You can sense what is beyond walls.
You are able to control the space/time continuum.
Your position is very uncertain.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You are surrounded with electricity.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
The space-time continuum cannot be disrupted near you.
Your strength is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon shocks your foes.
Your weapon burns your foes.
Your weapon strikes at evil with extra force.


                    adefkmnopsuxz{|@            
        Add Str   : .........34.....            
        Add Int   : ..2..1..........            
        Add Wis   : .....1..........            
        Add Dex   : ......3..3......            
        Add Con   : .........3......            
        Add Chr   : .2...1..........            
        Add Tun.. : ..............8.            
        Add Speed : ......3.........            
        Slay Evil : +...............            
        Elec Brand: +...............            
        Fire Brand: +...............            
        Sust Str  : .........+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : ..+......+......            
        Sust Chr  : ................            
        Invisible : ................            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ................            
        Free Act  : ..+.............            
        Hold Life : ................            
        Res Acid  : .+....+..+......            
        Res Elec  : +...+...........            
        Res Fire  : +...............            
        Res Cold  : .........+......            
        Res Pois  : ........+.......            
        Res Fear  : ..+......+.....+            
        Res Light : ................            
        Res Dark  : ........++......            
        Res Blind : ......+.........            
        Res Conf  : ..+.....+.......            
        Res Sound : ..+.............            
        Res Shard : ......++..+.....            
        Res Neth  : ........+.......            
        Res Nexus : ..+.....++......            
        Res Chaos : ..+.....+.......            
        Res Disen : .+..............            
        Aura Elec : +...............            
        Lite      : +...............            
        See Invis : .++.............            
        Digestion : .........+......            
        Regen     : ...............+            
        Activate  : +.+.............            
        Teleport  : +.+.............            
        Cursed    : ..+......+......            
        Hvy Curse : .........+......            
        Sentient  : +...............            

 Corruption list:
Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
 - Combat                                        46.000 [0.800]
          . Weaponmastery                        39.400 [0.800]
          . Archery                             -00.500 [0.000]
          . Barehand-combat                      40.500 [0.900]
 - Sneakiness                                    00.900 [0.900]
          . Stealth                             -04.000 [0.400]
          . Disarming                           -00.700 [0.900]
 - Magic                                         25.921 [0.900]
          . Magic-Device                         06.550 [1.050]
          . Spell-power                          01.200 [0.600]
 - Spirituality                                  04.000 [1.000]
          . Prayer                               17.800 [1.400]
          . Mindcraft                            33.600 [0.600]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Extra Max Blow(1)
 * Perfect casting


  [Fates]

You may find a Book of Beginner Cantrips on level 1.


  [Character Equipment]

a) The Dagger 'Narthanc' (E:11567, L:20) (1d4) (+19,+12)
    It can be activated for fire bolt (9d8) every 8+d8 turns if it is
    being worn. It provides light (radius 1) forever.  It does extra
    damage from electricity and fire.  It fights against evil with holy
    fury.  It provides resistance to electricity and fire.  It produces an
    electric sheath.  It induces random teleportation.  It cannot be
    harmed by acid, cold, lightning or fire.  
d) a Harp of the Eldar (+2) {100% off}
    It increases your charisma by 2.  It provides resistance to acid and 
    disenchantment.  It allows you to see invisible monsters.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) The Ring of Marin (+2)
    It can be activated for teleportation and destruction of the ring if
    it is being worn. It increases your intelligence by 2.  It sustains 
    your constitution.  It provides immunity to paralysis.  It makes you
    completely fearless.  It provides resistance to sound, nexus and chaos
    .  It allows you to see invisible monsters.  It induces random
    teleportation.  It cannot be harmed by acid, cold, lightning or fire.  
    
    You found it in the remains of Ulfang the Black on level 40 of The Land Of
    Rhun.
f) an Indestructible Ring of Slaying (+12,+9)
    It cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Black Market.
k) an Amulet of Lightning Resistance
    It provides resistance to electricity.  It cannot be harmed by
    electricity.  
    You found it in the remains of a Mature white dragon in The Pits of
    Angband.
m) a Dwarven Lantern of the Magi (+1)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 1.  It cannot be
    harmed by fire.  
    It was given to you as a reward.
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and speed by 3.  It provides resistance to 
    acid, blindness and shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it lying on the floor of a special level.
o) a Cloak of Protection [1,+16]
    It provides resistance to shards.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) a Dragon Shield [8,+10]
    It provides resistance to poison, dark, nether, nexus and chaos.  It
    cannot be harmed by acid, cold, lightning or fire.  
s) The Steel Helm of Hammerhand [6,+20] (+3) {cursed}
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It is heavily cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) a Set of Cesti of Power (+5,+1) [5,+9] (+4) {100% off}
    It increases your strength by 4.  It provides resistance to shards.  
    You stole it from the Black Market.
x) a Pair of Hard Leather Boots [3,+9]
z) (nothing)
{) (nothing)
|) a Magical Mattock of Digging (+8)
    It grants you the power of stone to mud if it is being worn.  It 
    increases your ability to tunnel by 8.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) The Tome of Heavy Tank
b) The Ebon Cube of Darkness
    It can be activated for aggravate.  
    You found it in the remains of a Dark elven lord on level 25 of The Old
    Forest.
c) 22 Rations of Food
    
d) 2 Sprigs of Athelas
e) 2 Potions of Berserk Strength
f) 21 Potions of Cure Critical Wounds
    
g) 10 Scrolls of Teleportation
    
h) a Scroll of Reset Recall
i) 3 Scrolls of Monster Confusion
    
j) (nothing)
k) (nothing)
l) (nothing)
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) 3 Potions of Cure Light Insanity
b) 4 Scrolls of Phase Door
c) 2 Scrolls of Reset Recall
d) a Silver Rod of Quickness of Nothing (100/100)
e) The Wand of Digging of Thrain (19 charges)
f) a Staff of Globe of Light[2|11] (11 charges)
g) a Staff of Remove Curses[2|16] (6 charges)
h) 2 Rings of Protection [+13]
    
    You bought it from the Magic shop.
i) a Ring of Constitution (+5)
    It increases your constitution by 5.  
    You bought it from the Black Market.
j) a Ring of Accuracy (+13)
    
    You found it in the remains of a Mature blue dragon in The Pits of Angband.
k) a Ring of Fear Resistance
l) a Ring of Invisibility {100% off}
    It makes you invisible.  
    You stole it from the Black Market.
m) an Elven Cloak [4,+12] (+3 to stealth) {100% off}
    It increases your stealth, searching and luck by 3.  It cannot be
    harmed by acid, cold, lightning or fire.  
n) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature gold dragon in the town of
    Gondolin .
o) a Rapier (1d6) (+6,+4)
    
p) The Broad Sword 'Glamdring' (2d5) (+10,+15) (+1)
    It provides light (radius 1) forever.  It increases your searching by 
    1.  It does extra damage from fire.  It is especially deadly against
    orcs.  It strikes at demons with holy wrath.  It fights against evil
    with holy fury.  It provides resistance to fire and light.  It allows
    you to sense the presence of orcs.  It slows your metabolism.  It has
    been blessed by the gods.  It cannot be harmed by acid, cold,
    lightning or fire.  
q) a Shadow Blade of *Slay Giant* (4d4) (+11,+19) (+3 to stealth) {100% off}
    It increases your strength and stealth by 3.  It is especially deadly
    against giants.  It sustains your strength.  It provides resistance to 
    dark and shards.  It allows you to sense the presence of giants.  It
    cannot be harmed by acid.  
    You stole it from the Black Market.
r) a Mage Staff of Power (1d4) (+4,+1) (+5)
    It can be wielded two-handed.  It can be used to store a spell.  It 
    increases your spell power by 5.  
    You found it in the remains of Barney the Dinosaur on level 37 of Maze.
    
s) an Empty Bottle


  [Home Inventory - Gondolin ]

a) 5 Potions of Cure Light Insanity
b) a Potion of Detonations {100% off}
    
c) a Potion of Enlightenment
    
d) a Silver Rod of Nothing (100/100)
e) The Ring of Power of Uvatha the Horseman (+1 to stealth)
    It increases your wisdom, dexterity, charisma and stealth by 1.  It
    makes you invisible.  It sustains your strength.  It provides
    resistance to sound.  It allows you to levitate.  It drains experience
    .  It cannot be dropped while cursed.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) an Indestructible Ring of Free Action
g) an Indestructible Ring of See Invisible {100% off}
    It allows you to see invisible monsters.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You stole it from the Black Market.
h) The Anchor of Space-Time
    It provides light (radius 1) forever.  It prevents the space-time
    continuum from being disrupted.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .
i) The Splint Mail 'Estelen' (-2 to accuracy) [19,+10]
    It sustains your wisdom, dexterity and constitution.  It provides
    immunity to fire.  It makes you completely fearless.  It provides
    resistance to life draining and cold.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You found it in the remains of a Chaos drake on level 40 of The Land Of
    Rhun.
j) a Mage Staff of Mana (1d4) (+8,+7)(20%) {100% off}
    It can be wielded two-handed.  It can be used to store a spell.  It
    increases your mana capacity by 20%.  
    You stole it from the Black Market.


  [Home Inventory - Minas Anor ]

a) The Clay Tablets of Antiquity
    It can be activated for teleport (range 100) every 100 turns.  
    You found it in the remains of a Black orc on level 19 of Orc Cave.
b) 6 Potions of Cure Light Insanity
    
c) a Potion of Speed
d) 3 Potions of Restore Mana
    
e) a Potion of Restore Life Levels
f) a Potion of Curing
    
g) a Wand of Tidal Wave[4|21] of Plenty (13 charges)
h) a Wand of Charm[3|37] (10 charges)
i) a Wand of Charm[4|20] (8 charges)
j) a Staff of Globe of Light[2|10] (14 charges)
k) a Staff of Globe of Light[1|10] (13 charges)
l) a Staff of Disarm[2|11] (11 charges)
m) a Staff of Identify[3|17] (14 charges)
n) a Staff of Reveal Ways[1|25] (2 charges)
o) a Staff of Sense Monsters[1|15] (9 charges) {25% off}
    
p) a Staff of Summon[6|38] (14 charges)
q) a Ring of Sustain Constitution
r) a Ring of Protection [+13]
s) The Set of Gauntlets 'Paurnimmen' [2,+15] (+4)
    It can be activated for frost bolt (6d8) every 7+d7 turns if it is
    being worn. It can be used to store a spell.  It increases your 
    constitution by 4.  It sustains your constitution.  It provides
    resistance to cold.  It speeds your regenerative powers.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature green dragon in the town of
    Gondolin .
t) The Light War Axe of Athildi (2d5) (+7,+10) (+3 attacks)
    It provides light (radius 1) forever.  It increases your wisdom and 
    attack speed by 3.  It is very sharp and can make your foes bleed.  It
    is a great bane of dragons.  It is especially deadly against trolls.  
    It is a great bane of demons.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Boldor, King of the Yeeks on level 13 of
    Orc Cave.
u) The Dagger of Rilia (2d4) (+4,+3)
    It can be activated for stinking cloud (12), rad. 3, every 4+d4 turns
     if it is being worn. It poisons your foes.  It is especially deadly
    against orcs.  It provides resistance to poison and disenchantment.  
    It cannot be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
v) an Awl-Pike of the Thunderlords (1d8) (+6,+6) (+1 to searching)
    It can be wielded two-handed.  It can be activated for teleport (range
    100) every 45 turns if it is being worn. It provides light (radius 1)
    forever.  It increases your searching by 1.  It does extra damage from 
    electricity.  It is a great bane of dragons.  It fights against evil
    with holy fury.  It provides immunity to paralysis.  It provides
    resistance to blindness and nexus.  It allows you to fly.  It allows
    you to sense the presence of dragons.  It slows your metabolism.  It
    speeds your regenerative powers.  It induces random teleportation.  
    You found it in the remains of a Hill orc Captain on level 16 of Orc Cave.


  [Home Inventory - Lothlorien ]

a) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+11] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
b) a Splint Mail of Resistance (-2 to accuracy) [19,+12]
    It provides resistance to acid, electricity, fire, cold and blindness.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the ground on level 37 of Maze.
c) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for magic missile (2d6) every 2 turns if it is
    being worn. It provides light (radius 1) forever.  It sustains your 
    constitution.  It provides immunity to paralysis.  It provides
    resistance to light.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it lying on the floor of a special level.
d) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
    It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
e) a Mattock (+3)
f) an Empty Bottle


  [The Mathom-house Inventory - Bree ]

a) a Catapult Trap Set (+5,+2) [+1]
    
b) The Rhino Hide Armour of Beldar (-13,-65) [8,+6](20%)
    It increases your hit points by 20%.  It sustains your intelligence
     and wisdom.  It provides immunity to cold.  It provides resistance to 
    life draining, sound and chaos.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 10 of Orc
    Cave.
c) The Broken Dagger of Arwethel (1d1) (+0,+4) (+1)
    It increases your strength by 1.  It does extra damage from acid and 
    frost.  It is especially deadly against orcs.  It is especially deadly
    against trolls.  It is a great bane of demons.  It is especially
    deadly against natural creatures.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
d) Azog, King of the Uruk-Hai's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
e) Mathilde, the Science Student's corpse
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Mathilde, the Science Student in the town
    of Minas Anor .



Posted on 7.5.2008 13:09
Last updated on 8.5.2008 11:32

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10297. on the Ladder (of 18934)
1817. on the ToME Ladder (of 3146)
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On 7.5.2008 13:09 Phoenix21692 wrote:
As you can see this guy is a machine! In case you're wondering why I put points in both Weaponmastery and Barehanded-combat, this is because I wanted the best of both worlds. I couldn't help myself. Heck, I might even max out out Mindcraft if I'm lucky. If I do that, I have get my Spell Points up there. I'm not sure about what I want to do with Prayer though.

The only problem now is that I seriously have to get some stat potions.

On 8.5.2008 00:12 Phoenix21692 wrote:
I'm using weapon combat now...

On 8.5.2008 11:32 Phoenix21692 wrote:
I'm speechless about this one because the Sandworm Queen breathed gas on me twice in a row and it caught me by surprise. I guess my Poison Resistance was not enough to handle it. Wow.

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