The Angband Ladder: Melkor's Finest, Troll Sorceror by Phoenix21692

  [ToME 2.3.5 Character Sheet]

 Name  : Melkor's Finest        Age                 82       STR:     15       
 Sex   : Male                   Height             106       INT: 18/137       
 Race  : Spectre Troll          Weight             195       WIS:  18/90       
 Class : Sorceror               Social Class         1       DEX:     16       
 Body  : Player                                              CON: 18/143       
 God   : Melkor Bauglir                                      CHR:      3       
                                                                               
 + To Melee Hit          10 Level             33    Hit Points      275/   275 
 + To Melee Damage      -17 Experience    670215    Spell Points    394/   394 
 + To Ranged Hit          8 Max Exp       670215    Sanity          317/   318 
 + To Ranged Damage       0 Exp to Adv.   679250    Piety                 6939 
   AC                24+161 Gold          279923    Speed            Fast (+4) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Poor         Perception  : Very Bad     Blows/Round:  1         
 Bows/Throw  : Poor         Searching   : Very Bad     Shots/Round:  1         
 Saving Throw: Superb       Disarming   : Fair         Mel.dmg/Rnd:  1d4-17    
 Stealth     : Bad          Magic Device: Poor         Infra-Vision: 60 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, mangy dark purple hair, and black leprous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Submerged Ruins: Level 50 (2500')
        Maze: Level 37 (1850')
        The Sacred Land Of Mountains: Level 70 (3500')

 Your body is a Player.
 You are currently in the town of Gondolin.
 You have defeated 494 enemies.
 You saved the beautiful Mallorns of Lothlorien.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found none of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 It is currently the 52nd Yavie of the 2890th year of the third age.
 You have been adventuring for 9 days.

                    adefkmnopsuxz{|@            
        Add Str   : .2.......3......            
        Add Int   : ....624.........            
        Add Wis   : ..3.62..........            
        Add Dex   : ..3......3......            
        Add Con   : ..3...4..3......            
        Add Chr   : .2...2..........            
        Add Stea. : ......41........            
        Add Sear. : .......1........            
        Add Tun.. : ..............4.            
        Add Speed : ......4.........            
        Sust Str  : .........+.....+            
        Sust Int  : ................            
        Sust Wis  : ................            
        Sust Dex  : .........+......            
        Sust Con  : .........+......            
        Sust Chr  : .++.............            
        Invisible : ..+..+.........+            
        Mul life  : ................            
        Sens Fire : ................            
        Reflect   : ......+.........            
        Free Act  : ...+............            
        Hold Life : ...............+            
        Res Acid  : .+....+.++......            
        Res Elec  : .+....+.........            
        Imm Fire  : .+....*........+            
        Res Cold  : .+....+..+.....+            
        Res Pois  : ...............+            
        Res Fear  : .........+......            
        Res Light : ................            
        Res Dark  : .........+......            
        Res Blind : .....+..........            
        Res Conf  : .+..............            
        Res Sound : ..+.............            
        Res Shard : ................            
        Res Neth  : ...............+            
        Res Nexus : ..+...+..+......            
        Res Chaos : .+..............            
        Res Disen : ..+.............            
        Aura Fire : ......+.........            
        Lite      : ....+...........            
        See Invis : .+.............+            
        Digestion : .........+.....+            
        Regen     : ...............+            
        Drain Exp : ..+.............            
        Cursed    : ..+.............            
        Hvy Curse : ..+.............            
        Fly       : ......+........+            
        TLord.ESP : ......+.........            

 Corruption list:
Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         40.710 [1.000]
          . Magic-Device                         04.000 [1.000]
          . Spell-power                          37.800 [0.600]
          . Sorcery                              37.400 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Udun                                 01.200 [0.400]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  26.960 [0.550]
          . Prayer                               01.000 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to meet a Phantom warrior on level 1.
You may meet a White icky thing on level 1.
You may meet Merton Proudfoot, the lost hobbit on level 10.


  [Character Equipment]

a) a Mage Staff [Manathrust] (1d4) (+4,+3)
d) a Drum of Power (+2) {100% off}
    It increases your strength and charisma by 2.  It sustains your 
    charisma.  It provides resistance to acid, electricity, fire, cold and 
    chaos.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You stole it from the Black Market.
e) The Ring of Power of Uvatha the Horseman (+3)
    It increases your wisdom, dexterity and constitution by 3.  It makes
    you invisible.  It sustains your charisma.  It provides resistance to 
    sound, nexus and disenchantment.  It drains experience.  It cannot be
    dropped while cursed.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Free Action
k) an Amulet of Brilliance (+6)
    It provides light (radius 1) forever.  It increases your intelligence
     and wisdom by 6.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It increases your intelligence, wisdom and 
    charisma by 2.  It makes you invisible.  It provides resistance to 
    blindness.  It cannot be harmed by fire.  
    It was given to you as a reward.
n) The Thunderlord Coat of Trone [9,+20] (+4 to speed)
    It increases your intelligence, constitution, stealth and speed by 4.  
    It provides immunity to fire.  It provides resistance to acid, 
    electricity, cold and nexus.  It allows you to fly.  It allows you to
    sense the presence of thunderlords.  It reflects bolts and arrows.  It
    produces a fiery sheath.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
o) an Elven Cloak [4,+11] (+1 to stealth)
p) a Small Leather Shield of Resist Acid [2,+12]
    It provides resistance to acid.  It cannot be harmed by acid.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) (nothing)
x) a Pair of Hard Leather Boots [3,-3]
z) (nothing)
{) (nothing)
|) a Gnomish Shovel of Digging (+4)
    It increases your ability to tunnel by 4.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You bought it from the Black Market.


  [Character Inventory]

a) a Fireproof Book of Beginner Cantrips
    It cannot be harmed by fire.  
b) The Tome of Melkor's Finest
c) a Fireproof Spellbook of Vision
    It cannot be harmed by fire.  
    You bought it from the Book Store.
d) a Fireproof Spellbook of Identify
    It cannot be harmed by fire.  
    You bought it from the Magic shop.
e) 5 Sprigs of Athelas
f) 6 Potions of Cure Critical Wounds
g) a Potion of Curing
h) 5 Scrolls of Teleportation
i) 4 Scrolls of Word of Recall {25% off}
j) a Wand of Dig[1|1] (20 charges)
k) an Indestructible Ring of Constitution (+5)
    It increases your constitution by 5.  It cannot be harmed by acid,
    cold, lightning or fire.  
    You bought it from the Black Market.
l) The Filthy Rag of the Wight [1,+4] (+6 to searching)
    It increases your intelligence, searching and spell power by 6.  It
    provides resistance to blindness and confusion.  It renders you
    especially vulnerable to fire.  It allows you to see invisible
    monsters.  It cannot be harmed by acid, cold, lightning or fire.  
m) (nothing)
n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Potion of Cure Light Insanity
b) a Potion of Cure Serious Insanity
c) a Potion of Curing


  [Home Inventory - Gondolin ]

a) 3 Wands of Dig[1|1] (53 charges)
b) The Ring of Nenginas
    It sustains your charisma.  It provides resistance to acid and poison.
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Mature red dragon in the town of Gondolin
    .
c) an Indestructible Ring of Free Action
d) a Ring of Confusion Resistance
e) an Elven Bar Chain Mail (-2 to accuracy) [18,+18] (+2 to stealth)
    It increases your stealth by 2.  It provides resistance to acid, 
    electricity, fire, cold and light.  It allows you to sense the
    presence of orcs.  It cannot be harmed by acid, cold, lightning or
    fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
f) The Long Bow of Elduind (x4) (+7,+20) (+1)
    It provides light (radius 1) forever.  It increases your strength, 
    dexterity, constitution and charisma by 1.  It fires missiles with
    extra might.  It fires missiles excessively fast.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it in the remains of an Eldrak in the town of Gondolin .
g) a Heavy Crossbow of Extra Might (x6) (+11,+11)
    It provides resistance to shards.  It fires missiles with extra might.
    
    You found it in the remains of an Ancient green dragon in the town of
    Gondolin .


  [Home Inventory - Lothlorien ]

a) a Tome of Magical Energy
b) a Book of Summoning
c) 85 Potions of Water Curing {quest}
d) a Scroll of Reset Recall
e) The Ring of Arethon (+3 to infravision)
    It increases your strength and infravision by 3.  It sustains your 
    wisdom.  It provides resistance to electricity and sound.  It cannot
    be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Young black dragon on level 70 of The
    Sacred Land Of Mountains.
f) a Ring of Light and Darkness Resistance
g) an Amulet of Sustenance
h) The Phial of Galadriel (+4)
i) an Elven Blue Dragon Scale Mail (-2 to accuracy) [30,+17] (+2 to stealth)
    It can be activated for breathe lightning (100) every 90+d90 turns if
    it is being worn. It increases your stealth by 2.  It provides
    resistance to acid, electricity, fire, cold and poison.  It allows you
    to fly.  It allows you to sense the presence of orcs.  It cannot be
    harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.
j) The Metal Brigandine Armour of the Rohirrim [19,+15] (+2)


  [The Mathom-house Inventory - Bree ]

a) The Slaughter Axe 'Uingil' (5d7) (+17,+3) (+3 attacks)
    It increases your strength, wisdom and attack speed by 3.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It has been blessed by the gods.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it in the remains of Trone, the Rebel Thunderlord on level 70 of
    The Sacred Land Of Mountains.
b) The Cutlass 'Gondricam' (1d7) (+10,+11) (+3)
    It increases your dexterity and stealth by 3.  It provides resistance 
    to acid, electricity, fire and cold.  It allows you to levitate.  It
    allows you to see invisible monsters.  It speeds your regenerative
    powers.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of The Variant Maintainer on level 37 of Maze.
c) The Long Sword 'Anguirel' (2d5) (+8,+12) (+2) {cursed}
    It increases your strength, constitution and speed by 2.  It does
    extra damage from electricity.  It is very sharp and can cut your
    foes.  It is very sharp and can make your foes bleed.  It strikes at
    demons with holy wrath.  It fights against evil with holy fury.  It
    provides immunity to paralysis.  It provides resistance to electricity
    , light and dark.  It allows you to see invisible monsters.  It
    aggravates nearby creatures.  It is cursed.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Eol, the Dark Elf in the town of Gondolin .



Posted on 19.12.2010 22:54
Last updated on 20.12.2010 01:06

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10150. on the Ladder (of 18915)
1788. on the ToME Ladder (of 3145)
31. for this player (

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I'm drowing...

Comments

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On 19.12.2010 22:54 Phoenix21692 wrote:
Yeah, another one. This time, I just managed to plow through the Library at around char lvl 25-27. Currently, I'm taking on the Wight Grave with the Essence of Speed + Stone Skin + Fireflash at my disposal. While this is taking place, I found and quaffed an unidentified potion (dropped by one of the Wights) that turned out to be THE Blood of Life. I wonder what the RNG has in store next.

On 20.12.2010 01:06 Phoenix21692 wrote:
Still going strong...

Up to this point, I accomplished the following:
All home quests, except for Khazad-dum
Thieves quest
Wight Grave
Eol quest
Gondolin Trolls
Mirkwood Spiders
Poisoned Water
Killed Minotaur of Labryinth
Killed Trone

And yes, I got Trone out of the way this time. I have most of my bases covered except for ResLight and ResShards. I have Fire Immunity thanks to Trone's coat. I tried to tackle on Submerged Ruins. But, I bailed out immediately because it got too risky without water breathing, even with 40+ CCW potions. I think I might switch out the Ring of Free Action for the Ring of Constitution (+5) to bump my CON and HP temporarily so that can I handle some fighting in the Submerged Ruins. Once I do manage to take on Ar-Pharazon and get the Blue Stone, I'll take on the Necromancer and then take another break.

On 20.12.2010 01:13 Phoenix21692 wrote:
Also one of my fates is a bit strange, "You may meet Merton Proudfoot, the lost hobbit on level 10." I thought he only shows up in the Maze, like around dungeon level 28 or so.


On 20.12.2010 01:31 Phoenix21692 wrote:
Did another futile attempt at the Submerged Ruins. But this time, I couldn't recover HP quickly enough. So, yeah, Melkor's Finest died this time from suffocating. I didn't learn my lesson, did I? I guess not. *grumbles* The char dump was not updated because at death my EXP was lower than in the previous dump.

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