The Angband Ladder: Legonedh, High-Elf Mage by <allanz>

  [Angband 3.1.0 beta Character Dump]

 Sex    Female       Age            115   STR:     15  +1  -5  +0     11
 Race   High-Elf     Height          82   INT:     15  +3  +3  +4  18/70
 Class  Mage         Weight         176   WIS:     15  -1  +0  +2     16
 Title  Evoker       Social  Role model   DEX:     12  +3  +1  +0     16
 HP     168/168      Maximize         Y   CON:     13  +1  -2  +0     12
 SP     68/68                             CHR:     12  +5  +1  +0     18


 Level               27   Armor    [17,+37]     Saving Throw         76%
 Cur Exp          71312   Fight     (+0,+0)     Stealth        Excellent
 Max Exp          71312   Melee   (+15,+15)     Fighting       Excellent
 Adv Exp          80500   Shoot   (+13,+12)     Shooting       Excellent
 MaxDepth   1250' (L25)   Blows      1/turn     Disarming            56%
 Turns          1702277   Shots      1/turn     Magic Device      Heroic
 Gold             82886   Infra       80 ft     Perception       1 in 16
 Burden        92.7 lbs   Speed           2     Searching            19%

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, wavy black hair, and a fair complexion.



 Acid:......+.+.... Confu:.............
 Elec:......+.+.... Sound:.............
 Fire:+.....+.+.... Shard:.............
 Cold:......+.+.... Nexus:.............
 Pois:............. Nethr:.............
 Fear:............. Chaos:.............
 Lite:+...........+ Disen:.............
 Dark:............. S.Dig:.............
Blind:............. Feath:+............

PLite:+............ Aggrv:.............
Regen:.........+... Stea.:...........+.
Telep:............. Sear.:.............
Invis:+...........+ Infra:+...........+
FrAct:..+.......... Tunn.:.............
HLife:............. Speed:+............
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.+...........


  [Character Equipment]

a) The Spear of Orome (4d6) (+15,+15) (+4)
     +4 intelligence, infravision, speed.
     Provides resistance to fire, light.
     Cannot be harmed by acid, electricity, fire, cold.
     Blessed by the gods.
     Feather Falling.
     Grants the ability to see invisible things.
     When activated, it turns rock into mud.
     It takes 5 turns to recharge after use.
     Radius 1 light.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 43 against animals, 57 against giants, 57
     against fire-vulnerable creatures, and 29 against normal creatures.
b) a Light Crossbow of Extra Might (x3) (+13,+12) (+1)
     +1 shooting power.
c) a Calcite Ring of Free Action
     Prevents paralysis.
d) a Malachite Ring of Protection [+10]
e) a Pewter Amulet of Wisdom (+2)
     +2 wisdom.
     Sustains wisdom.
f) a Lantern (8548 turns)
     Cannot be harmed by fire.
     Radius 2 light.
g) Studded Leather Armour of Resistance (-1) [6,+10]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
h) a Cloak [1,+2] (squelch)
i) a Leather Shield of Resistance [6,+10]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
j) a Metal Cap of Regeneration [3,+2]
     Speeds regeneration.
k) (nothing)
l) a Pair of Leather Sandals of Stealth [1,+2] (+1)
     +1 stealth.


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners]
b) 2 Books of Magic Spells [Conjurings and Tricks]
c) 2 Books of Magic Spells [Incantations and Illusions]
d) 2 Books of Magic Spells [Sorcery and Evocations]
e) a Yellow Mushroom of Fast Recovery
f) a Slimy Mushroom of Vigor
g) 9 Flasks of oil
h) 3 Gloopy Green Potions of Cure Critical Wounds
i) 3 White Potions of Healing
j) a Smoky Potion of Speed
k) 6 Scrolls titled "adax pus ca" of Phase Door
l) 3 Scrolls titled "repervo per" of Teleportation
m) a Pewter Rod of Recall
     Cannot be harmed by electricity.
n) 15 Bolts of Flame (1d5) (+8,+5)
     Cannot be harmed by fire.
     Fired from your current missile launcher, this arrow will hit targets
     up to 140 feet away, inflicting an average damage of 240 against
     fire-vulnerable creatures, and 80 against normal creatures.
     25% chance of breaking upon contact.


  [Home Inventory]

a) a Book of Magic Spells [Magic for Beginners]
b) a Slimy Mushroom of Vigor
     When ingested, it restores all your stats.
     Provides nourishment for about 250 turns under normal conditions.
c) 3 Flasks of oil
d) 5 Gloopy Green Potions of Cure Critical Wounds
     When ingested, it heals you a large amount (1/4 of your wounds, mi
     nimum 30HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     Provides nourishment for about 75 turns under normal conditions.
e) 3 Metallic Red Potions of Restore Strength
     When ingested, it restores your strength.
f) a Red Speckled Potion of Restore Intelligence
     When ingested, it restores your intelligence.
g) 2 Light Blue Potions of Restore Wisdom
     When ingested, it restores your wisdom.
h) a Red Potion of Restore Dexterity
     When ingested, it restores your dexterity.
i) 2 Yellow Potions of Restore Constitution
     When ingested, it restores your constitution.
j) 2 Dark Green Potions of Restore Charisma
     When ingested, it restores your charisma.
k) 2 Copper-Plated Rods of Light
     When aimed, it lights up part of the dungeon in a straight line.
     It takes 9 turns to recharge after use.
l) an Iron Helm of Beauty [5,+9] (+2)
     +2 charisma.
     Sustains charisma.
     
m) The Halberd 'Osondir' (3d5) (+6,+9) (+3)
     +3 charisma.
     Provides resistance to fire, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     Feather Falling.
     Grants the ability to see invisible things.
     
     You are too weak to use this weapon effectively!
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 36 against giants, 36 against undead, 36
     against fire-vulnerable creatures, and 18 against normal creatures.
n) 19 Arrows (1d4) (+4,+5)


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : yes (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 31.1.2009 04:25
Last updated on 31.1.2009 19:44

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13501. on the Ladder (of 18930)
5140. on the Angband Ladder (of 6477)
Second best for this player (

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