The Angband Ladder: Gunter III, Half-Orc Warrior by cerberus

  [Angband 3.1.1 dev (r1626) Character Dump]

 Name   Gunter III                               Self  RB  CB  EB   Best
 Sex    Male         Age             13   STR:  18/87  +2  +5  +7 18/***
 Race   Half-Orc     Height          66   INT:     14  -1  -2  +6     17
 Class  Warrior      Weight         150   WIS:     16  +0  -2  +3     17
 Title  Champion     Social   Respected   DEX:  18/85  +0  +2  +6 18/165
 HP     543/543      Maximize         Y   CON:  18/64  +1  +2  +4 18/134
 SP     0/0                               CHR:     16  -4  -1  +1     12


 Level               37   Armor    [38,+96]     Saving Throw         54%
 Cur Exp         706367   Fight   (+28,+32)     Stealth             Poor
 Max Exp         706367   Melee   (+40,+47)     Fighting       Legendary
 Adv Exp         770000   Shoot   (+50,+15)     Shooting       Legendary
 MaxDepth   3300' (L66)   Blows      6/turn     Disarming            65%
 Turns          1403137   Shots      2/turn     Magic Device   Excellent
 Gold            646181   Infra       30 ft     Perception       1 in 41
 Burden       121.6 lbs   Speed           6     Searching            14%

 Your father was an Orc, but it is unacknowledged. You are the adopted
 child of a Guildsman.  You are a credit to the family.  You have blue
 eyes, straight blond hair, and an average complexion.


rAcid:......+...... rConf:......+......
rElec:......+.+.... Sound:......+......
rFire:......+...+.. Shard:.......+.....
rCold:......+...... Nexus:.............
rPois:...+......... Nethr:.............
rFear:....+.+....++ Chaos:.............
rLite:............. Disen:....+........
rDark:...+........+ S.Dig:.............
rBlnd:.........+... Feath:.............

PLite:............. Aggrv:.............
Regen:..........+.. Stea.:...+.........
  ESP:.........+... Sear.:.............
Invis:+............ Infra:............+
FrAct:+...+........ Tunn.:.............
HLife:............. Speed:+..........+.
ImpHP:............. Blows:.............
ImpSP:............. Shots:.+...........
 Fear:............. Might:.............


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
     +3 intelligence, dexterity, speed.
     Slays trolls, giants.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.  Grants the ability to see invisible things.  
     
     Combat info:
     6 blows/round.
     Average damage/hit: 67.1 vs. trolls, 67.1 vs. giants, and 54.3 vs.
     others.
     
b) a Light Crossbow of Extra Shots (x3) (+22,+15) (+1)
     +1 shooting speed.
     
c) a Gold Ring of Damage (+0,+10)
d) The Ring of Barahir (+1)
     +1 strength, intelligence, wisdom, dexterity, constitution, 
     charisma, stealth.
     Provides resistance to poison, dark.
     Cannot be harmed by acid, electricity, fire, cold.
     
e) a Brass Amulet of Weaponmastery (+2,+2) (+1)
     +1 strength.
     Provides resistance to fear, disenchantment.
     Sustains strength, constitution.
     Prevents paralysis.  
     
f) The Phial of Galadriel {@A0}
     Cannot be harmed by acid, electricity, fire, cold.
     
     Radius 3 light.
g) The Metal Brigandine Armour of the Rohirrim [20,+15] (+2)
     +2 strength, dexterity.
     Provides resistance to acid, lightning, fire, cold, fear, 
     confusion, sound.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) a Cloak of Protection [1,+18]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
i) a Leather Shield of Resist Lightning [6,+8]
     Provides resistance to lightning.
     Cannot be harmed by electricity.
     
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.  
     
k) The Set of Gauntlets 'Paurhach' [3,+14]
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     Speeds regeneration.  
     
l) The Pair of Steel Shod Boots of Thror [6,+20] (+3)
     +3 strength, constitution, speed.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Inventory]

a) 30 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
b) 3 Scrolls titled "queo pultor" of Teleport Level
     When read, it teleports you one level up or down.
     
c) 16 Scrolls of Satisfy Hunger
     When read, it magically renders you well-fed, curing any gastroint
     estinal problems.
     
d) 2 Zinc Rods of Detection {@z1}
     Cannot be harmed by electricity.
     
     When activated, it detects treasure, traps, doors, stairs, and all 
     creatures nearby.
     Takes 160 turns to recharge at your current speed.
     
e) a Steel Rod of Magic Mapping {@z2}
     When activated, it maps the area around you.
     Takes 160 turns to recharge at your current speed.
     
f) an Aluminum Rod of Recall {@z9}
     Cannot be harmed by electricity.
     
     When activated, it returns you from the dungeon or takes you to th
     e dungeon after a short delay.
     Takes 96 turns to recharge at your current speed.
     
g) 2 Wands of Teleport Other (10 charges)
     
     When aimed, it teleports a target monster away.
     
h) 3 Staves of Teleportation (20 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
i) a Staff of Identify (11 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
j) a Beryl Ring of Delving (+5) (charging) {!d!s!v!k}
     +5 tunneling.
     
     When aimed, it turns rock into mud.
     Takes 27 to 56 turns to recharge at your current speed.
     
k) 44 Bolts (1d5) (+0,+0) {@f0}
     Combat info:
     Hits targets up to 120 feet away.
     Average damage/hit: 55.6.
     25% chance of breaking upon contact.
     


  [Home Inventory]

a) 36 Potions of Cure Critical Wounds
     
     When drunk, it heals you a large amount (1/4 of your wounds, minim
     um 30HP), heals cut damage, and cures stunning, poisoning, blindne
     ss, and confusion.
     
b) 5 Potions of Healing
     
     When drunk, it heals you a really large amount (35% of max HP, min
     imum 300HP), heals cut damage, and cures stunning, poisoning, blin
     dness, and confusion.
     
c) a Potion of *Healing*
     When drunk, it restores 1200 hit points, heals cut damage, and cur
     es stunning, poisoning, blindness, and confusion.
     
     It can be thrown at creatures with damaging effect.
     
d) 16 Potions of Speed
     When drunk, it hastens you for 2d10+20 turns.
     
e) a Scroll titled "glacior dirguo" of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
     
f) 20 Scrolls titled "acio aneroluo" of Identify
     When read, it reveals to you the extent of an item's magical power
     s.
     
g) a Rod of Curing
     Cannot be harmed by electricity.
     
     When activated, it heals cut damage, and cures all stunning, poiso
     n, blindness and confusion.
     Takes 160 turns to recharge at your current speed.
     
h) 2 Rods of Teleport Other {@z0}
     When aimed, it teleports a target monster away.
     Takes 40 turns to recharge at your current speed.
     
i) a Wand of Teleport Other (6 charges)
     
     When aimed, it teleports a target monster away.
     
j) 22 Staves of Teleportation (149 charges)
     
     When activated, it teleports you randomly up to 100 squares away.
     
k) 4 Staves of Speed (23 charges)
     
     When activated, it hastens you for 2d10+20 turns.
     
l) 11 Staves of Identify (131 charges)
     
     When activated, it reveals to you the extent of an item's magical 
     powers.
     
m) a Ring of Damage (+0,+9)
n) The Chain Mail of Arvedui (-2) [14,+15] (+2)
     +2 strength, charisma.
     Provides resistance to acid, lightning, fire, cold, shards, nexus.
     Cannot be harmed by acid, electricity, fire, cold.
     
o) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3)
     +3 intelligence, wisdom, constitution.
     Provides resistance to acid, poison, confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
p) The Leather Scale Mail 'Thalkettoth' (-1) [10,+25] (+3)
     +3 dexterity, speed.
     Provides resistance to acid, shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
q) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) The Bastard Sword 'Calris' (5d4) (+8,+20) (+5)
     +5 constitution.
     Slays evil creatures, demons, trolls.
     *Slays* dragons.
     Provides resistance to disenchantment.
     Cannot be harmed by acid, electricity, fire, cold.
     Aggravates creatures nearby.  
     
     Combat info:
     5 blows/round.
     Average damage/hit: 81.2 vs. evil creatures, 94.8 vs. demons, 94.8
     vs. trolls, 122.1 vs. dragons, and 67.6 vs. others.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      3642     50'    2   Reached level 2
      4692    100'    3   Reached level 3
      6036    200'    4   Reached level 4
      6867    250'    5   Reached level 5
      6867    250'    6   Reached level 6
      9432    250'    7   Reached level 7
     12297    250'    8   Reached level 8
     15665    350'    9   Reached level 9
     21973    400'   10   Reached level 10
     35093    100'   10   Killed Fang, Farmer Maggot's dog
     56131    100'   11   Reached level 11
     75193    350'   11   Killed Smeagol
     77323    350'   12   Reached level 12
     88491    550'   12   Found The Dagger 'Narthanc' (LOST)
     92860    550'   13   Reached level 13
    104455    600'   14   Reached level 14
    106659    600'   15   Reached level 15
    111530    600'   16   Reached level 16
    123182    700'   17   Reached level 17
    127545    700'   17   Killed Grip, Farmer Maggot's dog
    142427    800'   18   Reached level 18
    149411    900'   18   Killed Boldor, King of the Yeeks
    149411    900'   19   Reached level 19
    165263   1000'   20   Reached level 20
    171010   1000'   20   Killed Shagrat, the Orc Captain
    171041   1000'   21   Reached level 21
    173339   1000'   22   Reached level 22
    188103   1050'   23   Reached level 23
    206240   1100'   24   Reached level 24
    210190   1100'   24   Found The Soft Leather Armour 'Hithlomir' (LOST)
    210321   1100'   24   Killed Gorbag, the Orc Captain
    212775   1100'   24   Killed Lugdush, the Uruk
    219205      0'   24   Killed Farmer Maggot
    245448   1100'   24   Killed Bullroarer the Hobbit
    246583   1100'   25   Reached level 25
    249250   1100'   25   Killed Ibun, Son of Mim
    334430   1150'   25   Killed Brodda, the Easterling
    343522   1300'   25   Killed Lagduf, the Snaga
    352692   1350'   25   Killed Wormtongue, Agent of Saruman
    415731   1350'   26   Reached level 26
    432852   1350'   26   Killed Ugluk, the Uruk
    432852   1350'   27   Reached level 27
    442388   1450'   27   Killed Sangahyando of Umbar
    442424   1450'   27   Found The Metal Cap of Thengel
    456189   1600'   27   Killed Angamaite of Umbar
    456209   1600'   27   Found The Phial of Galadriel
    464028   1750'   27   Found The Set of Gauntlets 'Paurhach'
    468385   1750'   27   Killed Ulfast, Son of Ulfang
    468717   1750'   28   Reached level 28
    482224   1950'   28   Found The Chain Mail of Arvedui
    493095   1800'   28   Killed Khim, Son of Mim
    501656   1800'   29   Reached level 29
    583203   1800'   30   Reached level 30
    595332   1800'   30   Found The Main Gauche of Maedhros
    655796   1800'   31   Reached level 31
    655927   1800'   31   Killed Azog, King of the Uruk-Hai
    660130   1800'   31   Found The Dagger 'Nimthanc'
    670133   1800'   31   Killed Uldor the Accursed
    674132   1800'   31   Found The Dagger 'Dethanc'
    682171   1800'   31   Killed Draebor, the Imp
    686118   1800'   31   Killed Ufthak of Cirith Ungol
    706427   1800'   31   Killed Lokkak, the Ogre Chieftain
    708338   1800'   31   Found The Pair of Steel Shod Boots of Thror
    712171   1800'   31   Killed Ulfang the Black
    714635   1800'   32   Reached level 32
    717754   1800'   32   Killed Nar, the Dwarf
    744026   1800'   32   Found The Leather Scale Mail 'Thalkettoth'
    752918   1800'   32   Killed Grishnakh, the Hill Orc
    778141   1800'   32   Killed Mughash the Kobold Lord
    808230   1800'   32   Killed Golfimbul, the Hill Orc Chief
    810358   1850'   32   Found The Hard Leather Cap of Thranduil
    813753   1900'   32   Killed Beorn, the Shape-Changer
    820775   2000'   33   Reached level 33
    826708   2000'   33   Killed The Queen Ant
    837725   2100'   33   Killed Rogrog the Black Troll
    838700   2100'   33   Found The Bastard Sword 'Calris'
    844582   2150'   33   Killed Quaker, Master of Earth
    845143   2150'   33   Killed Bolg, Son of Azog
    939763   2250'   33   Found The Metal Brigandine Armour of the Rohirrim
    946095   2250'   33   Found The Long Sword 'Elvagil'
    946148   2250'   33   Killed Akhorahil the Blind
   1122285   2300'   34   Reached level 34
   1137287   2350'   35   Reached level 35
   1151309   2400'   35   Killed Scatha the Worm
   1156685   2500'   35   Found The Broad Sword 'Aeglin'
   1193409   2700'   36   Reached level 36
   1195151   2700'   36   Killed Itangast the Fire Drake
   1202102   2750'   36   Found The Morning Star 'Firestar'
   1215699   3050'   36   Found The Augmented Chain Mail of Caspanion
   1219225   3050'   36   Killed Castamir the Usurper
   1223420   3050'   36   Killed Kavlax the Many-Headed
   1228844   3150'   36   Killed Smaug the Golden
   1282106    500'   36   Killed Orfax, Son of Boldor
   1290416    900'   37   Reached level 37
   1381553   3250'   37   Killed Gorlim, Betrayer of Barahir
   1382976   3300'   37   Killed Lorgan, Chief of the Easterlings
   1383915   3250'   37   Found The Ring of Barahir


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 7.12.2009 19:10
Last updated on 10.12.2009 20:10

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9090. on the Ladder (of 18915)
3820. on the Angband Ladder (of 6466)
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Comments

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On 7.12.2009 19:16 cerberus wrote:
Okay it's been a while but I'm continuing on the Gunter line :P Posting this in anticipation of a stupid death pretty soon :)

On 8.12.2009 06:02 cerberus wrote:
2000' Seems very deep for me :( Had some very close encounters, might just go up to 1500 and sit and play for a while :P

On 9.12.2009 18:21 cerberus wrote:
Ok gonna go a little bit deeper maybe around 2500' and sit there for a while. A few close calls again was a bit of a shock after the easy mode at 1800'.

Found Calris yay and will probably switch once I have it decursed and have the hit rating up. Depends if I find some more speed or not, +6 is good but things are starting to move quicker than me again :(

On 9.12.2009 19:01 fizzix wrote:
You need more escapes. The following will be helpful. ?deep descent, ?teleport level, _*destruction*. The BM often has the first two, and you should be finding those staves soon enough. Avoid monsters that confuse and keep an eye out for rings of rpoison. A drolem can insta-kill you and it doesn't show up on Telep.

Also get some wands of TO, one charge from a rod won't be enough.

Once you have those and think you have a good feel for what to avoid and what to fight, just keep on descending, avoiding anything you *think* you can't handle. It's more dangerous scrounging for gear on dlevel 60 than dlevel 95 because you have to stay there longer to get the same stuff.

On 10.12.2009 06:39 cerberus wrote:
I hear ya. I was gathering ?teleport level at 1800' and leaving them at home, just started carrying them around and already saved my rear once. Confuse is my biggest problem that I've noticed at the moment. Thinking about swapping in Rohirrim but not sure how big a problem the loss of rNexus and rShards will be.

I've had one wand of TO, I'll keep a look out for more, because the rod is useless (I fail too much).

This is the deepest I've ever been, so I'm not real good at identifying what I can handle right now :P For Akhorahil I was just bashing him and the first I realised he could summon was when I was surrounded by D's and U's :)

On 10.12.2009 11:37 cerberus wrote:
rPois and Dis yay! Ok slowly diving and trying to be careful :) I like bashing things too much :P

On 10.12.2009 14:29 fizzix wrote:
rshards is not terribly important. The only monster to avoid would be Great Crystal Drakes.
A nexus stat-swap could be deadly for you now though. Nexus monsters are few and can be avoided though. The main problem are the hounds (because there are so many of them) and vortices (because they don't show up on telep). It's really a pick your poison, but there are far more monsters that confuse than that breathe nexus.

On 10.12.2009 18:22 cerberus wrote:
Swapped a few things around, and it's going ok. I ran out of ?Teleport Level and the shops in town are useless at restocking so I decided to dive from 50', made it to 1900' before recalling with a few stat potions and the rod of recall. Only found one ?Teleport Level and still crappy stock in town :P

Oh well. I find because I'm usually not in the dungeon very long it seems like an age for the shops to restock :(

On 10.12.2009 18:26 cerberus wrote:
Oh I should also probably start selling artifacts but I've never lived long enough to fill up my house before :P

On 10.12.2009 20:13 cerberus wrote:
Ok probably ready to start using Calris, but I just want more +speed before I give up Maedhros :(

On 12.12.2009 01:54 cerberus wrote:
Booo YASD! :( Chucked a hissy fit and forgot to dump it :(

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