The Angband Ladder: Barney, the Orckiller, Dwarf Warrior by Ashkir

  [Unangband 0.6.4 Character Dump]

 Name   Barney, the Orckiller                    Self  SB  EB  TB   Best   Curr
 Sex    Male               Age       52  STR!  18/109  +0  +6  +0 18/169
 Race   Dwarf              Height  4' 4  INT:      11  +0  +2  +0     13
 Class  Warrior            Status    60  WIS:      10  +0  +6  +0     16
 Style  Slay Orcs                        DEX!   18/80  +0  +7  +0 18/150
 Title  Hero                             CON!   18/84  +0  +5  +0 18/134
 Home   your home in Angband             CHR:       8  +0  +0  +0      8
 Target the Dungeon of Angband           AGI!   18/80  +0  +7  +0 18/150
                                         SIZ:   18/73  +0  +6  +0 18/133
 Level           45  HP      1121/1221  Fight   (+22,+31)  Fighting   Legendary
 Curr Exp   3196611  SP            0/0  WShld   (+35,+52)  Shooting   Legendary
 Max Exp    3196611  Hit die        30  Bash       [6,+8]  Throwing   Legendary
 Adv Exp    3510000  Armor    [38,+53]  Blows  5/turn(x8)  Stealth         Fair
 Curr Danger Lev 45  Infravis    50 ft  Shoot    (+22,+0)  Save Throw    Superb
 Max Dungeon Lev 45  Gold      2523180  Shots  0/turn(x0)  Disarming     Superb
 Game Turn 14566775  Burden    290 lbs  Throw    (+22,+0)  Devices    Excellent
 Plr Turn    493587  % Burden      96%  Hurls  5/turn(x1)  Searching       Good
 Act Turn    470969  Speed          +9  Weight    184 lbs  Digging    Legendary

 You are the only child of a Dwarven Warrior.  You are a credit to the family.
hair, a two foot beard, and a dark complexion.

 This is 1st Yavie of the 2890th year of the third age.
 You are on level 45 of the Dungeon of Angband.

  [Last Messages]

> You have found 2 emeralds worth 51002 gold pieces.
> You see 2 Mandrake Staffs of Cure Mortal Wounds (1d6) {great}.
> You see 7 Clawed horror Eggs.
> You see 2 Mandrake Staffs of Cure Mortal Wounds (1d6) {great}.
> You have found 227 gold pieces worth of mithril.
> There is a granite wall in the way.
> There is a granite wall in the way.
> You see a White Ring of Resist Poison.
> You see a War dragon Corpse.
> You see a partially assembled Brass golem (missing right hand).
> You see 3 Steel Rings of Flames.
> You have 3 Steel Rings of Flames (n).
> You have no room for a Crimson Potion of Self Knowledge.
> You were wielding a Flail 'Thunderhead' (2d9) (+4,+9) (+1) <5 Storms> (u).
> You are wielding The Lance of Eorlingas (4d8) (+13,+21) (+2) (a).

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++  + +  +++
       /|=="~[()]]]               /|=="~[()]]]
       abcdefghijkl@              abcdefghijkl@
   Str:2.....2...2..         sStr:...s....s....
   Int:.........2...         sInt:...s.........
   Wis:.1.......2.3.         sWis:.s.s.........
   Dex:2.....2....3.         sDex:...s....s....
   Con:.1..2.....2..         sCon:.s.s....s....
   Chr:.............         sChr:...s.........
   Agi:2.....2....3.         sAgi:...s....s....
   Siz:2.....2...2..         sSiz:...s....s....
  Acid:......1......        Disea:.+........... 
  Elec:......1......        Blind:.........+..+ 
  Fire:....1.1......        Confu:......+..+... 
  Cold:......1......        Sound:......+...... 
  Pois:........1....        Shard:............. 
  Fear:+.....+.....+        Nexus:.......+..... 
  Lite:.............        Nethr:.+........... 
  Dark:.............        Chaos:............. 
 Water:.....1.......        Disen:........+.... 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:....2........
 Feath:.............        Devic:.............
  Glow:...........3.        Steal:.......3.....
 Regen:.............         Sear:.........2...
 Telep:.............        Infra:.............
 Invis:+....+...+...         Tunn:.............
 FrAct:..........+..        Speed:.......3.....
 HLife:........+....        Blows:.............
 Activ:....++.+.+.+.        Shots:.............
 Throw:.............        Might:.............
 Undea:.............        Healt:............. 
 Demon:.....s.......         Mana:............. 
   Orc:.............        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:......+......              abcdefghijkl@ 
 Dwarf:............+              /|=="~[()]]]  

  [Character Equipment]

a) The Lance of Eorlingas (4d8) (+13,+21) (+2)
b) a set of Bongos of Health (+1)
c) a Cast Iron Ring of Damage (+17)
d) a Tiger Eye Ring of Sustaining
e) The Amulet of Carlammas (+2)
f) The Star of Elendil (with 6 turns of light)
g) The Segmented Plate Mail of the Rohirrim [19,+13] (+2)
h) The Cloak 'Colannon' [1,+4] (+3)
i) a Knight's Shield of Preservation [6,+8]
j) The Iron Helm 'Holhenneth' [5,+7] (+2)
k) The Set of Leather Gloves 'Cambeleg' (+4,+2) [1,+3] (+2)
l) The Pair of Steel Shod Boots of Valar [6,+4] (+3)

  [Character Equipment -- Quiver]

n) 14 Bolts (1d7) {excellent}
o) 20 Steel-tipped Arrows (of Holy Might?) (2d6) {excellent}

  [Character inventory]

a) a Magic Bag of Provisions
 with b) 4 Hard Biscuits
      f) 12 Pieces of Elvish Waybread
      g) 2 handfuls of Berries
      h) 6 Apples
b) 2 Magic Bags of Antidotes
 with a) 37 Coppery Potions of Slow Poison
      b) 53 Metallic Red Potions of Neutralize Poison
      c) 32 Yellow Dappled Potions of Resist Cold
      d) 12 Amber Potions of Resist Heat
      e) 76 Gloopy Green Potions of Cure Light Wounds
      f) 40 Lavender Potions of Cure Serious Wounds
      g) 5 Dark Red Potions of Restore Life Levels
      h) 5 Indigo Potions of Invisibility
      i) 47 Bitter Potions of Resist Heat & Cold
      j) 55 Umber Potions of Resist Acid
      k) 23 Rainbow Potions of Resist Poison
      l) 99 Chocolate Potions of Resist Lightning
      m) 60 Grey Potions of Remove Fear & Poison
      n) 34 Azure Potions of Cure Minor Disease
      o) 21 Sour Potions of Cure Moderate Wounds
c) a Magic Bag of Philtres
 with a) 20 Cloudy Potions of Free Action
      b) 6 Copper Speckled Potions of Infra-vision
      e) 8 Evervescent Potions of Berserk Strength
      g) 27 Pearl-grey Potions of Cure Critical Wounds
      j) 6 Shimmering Potions of Dexterity and Agility
      k) 7 Silver Speckled Potions of Constitution and Charisma
      n) a Cyan Potion of Firebreath
d) a Magic Bag of Helpful Mushrooms
 with a) 56 Violet Mushrooms of Cure Poison
      b) 33 Fuzzy Mushrooms of Cure Blindness
      c) 31 Fleshy Mushrooms of Cure Paranoia
      d) 50 Dark Green Mushrooms of Cure Confusion
      e) 23 Tan Mushrooms of Cure Serious Wounds
      f) 48 Leathery Mushrooms of Restore Strength and Size
      g) 52 Blue Mushrooms of Restore Constitution and Charisma
      h) 30 Purple Blotched Mushrooms of Restoring
      i) 51 Light Blue Mushrooms of Mana
      j) 18 Furry Mushrooms of Cure Cuts
      k) 41 Scarlet Rimmed Mushrooms of Cure Stun
      l) 33 Black Spotted Mushrooms of Slow Metabolism
      m) 45 White Spotted Mushrooms of Restore Dexterity and Agility
      n) 20 Red Spotted Mushrooms of Bloating
      o) 26 Lemon Speckled Mushrooms of Haste
e) a Magic Bag of Scrying
 with a) 99 Scrolls titled "kli bit umha" of Identify
      b) 47 Scrolls titled "sol skiish sat" of Read Magic
      c) 64 Scrolls titled "ti dok tiiv" of Analyze Magic
      d) 41 Scrolls titled "argarg frisat" of Magic Mapping
      e) 12 Scrolls titled "turssee mon" of Treasure Detection
      f) 21 Scrolls titled "cosri vlyblaa" of Object Detection
      g) 99 Scrolls titled "conplu ag rean" of Trap Detection
      h) 99 Scrolls titled "toxfu o" of Door/Stair Location
      i) 26 Scrolls titled "potgop ishtox" of Detect Life
      j) 30 Scrolls titled "micsnik yergso" of Detect Magic
      k) 25 Scrolls titled "ban re nepso" of Detect Curse
      l) 99 Scrolls titled "rok ninevs" of Gauge Magic
      m) 79 Scrolls titled "nagoxy ionarze" of Legend Lore
      n) 12 Scrolls titled "lech friip" of Detection
      o) 16 Scrolls titled "gopmung uniwed" of Runic Magic
      p) 30 Scrolls titled "kho ple botdok" of Value Magic
      q) 10 Scrolls titled "fri erk ab" of Feedback
      r) 39 Scrolls titled "nag frifid" of Sense Magic
      s) 99 Scrolls titled "sta evsmar so" of Test Magic
f) a Magic Bag of Hedge Magics
 with a) 33 Scrolls titled "bluel lait ish" of Phase Door
      b) 7 Scrolls titled "doe er nihu" of Teleportation
      c) 9 Scrolls titled "man sriblu ash" of Escape
      d) 62 Scrolls titled "flitwhon conhe" of Word of Recall
      e) 3 Scrolls titled "fid yp odsan" of Recharging
      f) 33 Scrolls titled "xmic sat" of Light
      g) 17 Scrolls titled "micnelg" of Satisfy Hunger
      i) 44 Scrolls titled "fuankh micbot" of Holy Chant
      j) 2 Scrolls titled "hydsol mik" of Holy Prayer
      k) 8 Scrolls titled "compjo ash evs" of Protection from Evil
      l) 6 Scrolls titled "zunpay gopme" of Trap/Door Destruction
      m) 12 Scrolls titled "urfu pluvly" of Shielding
      n) 36 Scrolls titled "sunrhov od" of Sanctuary
      p) 4 Scrolls titled "byt ornwun" of Hero's Prayer
      q) 5 Scrolls titled "sna khome" of Concentration
      r) 3 Scrolls titled "sefwex ite" of Door Creation
      s) 10 Scrolls titled "ur paymon for" of Stair Creation
g) a Magic Bag of Enchantments
 with a) 21 Scrolls titled "fuevs fid trol" of Remove Curse
      b) 4 Scrolls titled "fiding nihsat" of Enchant Armor
      c) 4 Scrolls titled "klisnep lapay" of Enchant Weapon To-Hit
      e) 3 Scrolls titled "mandok contem" of *Enchant Armor*
      g) a Scroll titled "shuta biewhon" of Enchant Armor To-Resist
      h) 3 Scrolls titled "toxood nesner" of Enchant Weapon Brand
      i) a Scroll titled "tijo trolmur" of Bless Weapon
      j) a Scroll titled "poeep ha" of Continual Light
      k) 3 Scrolls titled "ski unbie vom" of Acid Proofing
      l) 3 Scrolls titled "wahman sne" of Fire Proofing
      m) 5 Scrolls titled "bat trisun" of Water Proofing
      n) 2 Scrolls titled "vomsa wun" of Theft Proofing
      o) 11 Scrolls titled "zun vlyaus ing" of Enchant Ammunition Brand
      p) 19 Scrolls titled "mian iterol" of Poison Weapon
      q) 10 Scrolls titled "ionevs iongan" of Poison Bolts
h) a Magic Bag of Elements
 with s) a Silver-Plated Wand of Frost Bolts II
      u) 3 Glittering Wands of Spark
i) an Arrow Runestone
j) 2 Mana Runestones
k) a Violet Potion of Cure Mortal Wounds
l) 3 Aluminum Rods of Recall (charging)
m) a Zirconium Ring of Acid
n) 3 Steel Rings of Flames
o) Metal Scale Mail of the Quendi (-3) [15,+14] (+1)
p) Hard Studded Leather (of the Quendi?) [7] {superb}
q) a Set of Gauntlets of Might [3,+7] (+2)
r) a Set of Caestus of Might (+7) [2,+7] (+1)
s) a Trident of Gondolin (3d3) [4] {superb}
t) a Whip of Gondolin (1d4) (+12,+9) (+1)
u) a Flail 'Thunderhead' (2d9) (+4,+9) (+1) <5 Storms>
v) a Heavy Crossbow of the Haradrim (x4) (+11,+15) (+1)

  [Home inventory]

a) a Magic Bag of Poisons
 with l) 3 Pink Speckled Potions of Sickliness
b) 2 Magic Bags of Supplies
 with a) 99 Flasks of Oil
      b) 24 empty Flasks
      c) 66 Flasks of Acid
      d) 255 Wooden Torches
      e) 99 Iron Spikes
      f) 99 empty Bottles
      g) 7 empty Boxs
      h) 12 empty Cages
      i) 990 feet of Rope
      j) 990 feet of Chain
      k) 800 feet of Elven Rope
      l) 22 Flasks of Bile
      m) 3 Flasks of Ice
      n) 15 Flasks of Light
      o) a Flask of Darkness
      t) 29 Flasks of Web
c) 2 Magic Bags of Helpful Mushrooms
d) a Magic Bag of Maps
 with b) a Map to the citadel of Isengard
      c) 2 Maps to the door to Moria
      e) a Map to the Paths of the Dead
      h) a Map to the sunken city of Numenor
      i) a Map to the temple of Elemental Evil
      j) a Map to the Crystal Castle
      k) a Map to the ruins of Angmar
e) a Scroll titled "iv trivly" of *Identify*
f) 2 Scrolls titled "sehwhon yerg" of *Remove Curse*
g) an Opal Ring of Constitution (+6)
h) The Ring of Barahir (+1)
i) a Brass Amulet of Regeneration (+3)
j) a Mouse Skull Amulet of the Serpents (+5)
k) The Phial of Galadriel
l) Red Dragon Scale Mail of Resist Electricity (-2) [30,+20]
m) Brass Dragon Scale Mail of Dexterity and Agility (-2) [30,+21] (+1)
n) Brigandine Armour of the Quendi (-2) [12,+13] (+1)
o) Soft Leather Armour of the Quendi [4,+5] (+1)
p) a Tower Shield of Resist Chaos [8,+4]
q) The Set of Gauntlets 'Silith' (+10) [3,+8] (+2)
r) a Pair of Iron Shod Boots of Resist Confusion [3,+2]
s) a Scythe 'Frostbite' (5d3) (+12,+7) (+2)
t) a Two-Handed Mace of Resist Water (4d4) (+3,+4)
u) The Short Bow of Lintul (x2) (+6,+15) (+4)
v) 21 Grappling Bolts of Light (1d7) (+5,+6) (+1)
w) 22 Lead Shots of Fire (1d4) (+9,+5)
x) 29 Adamantite Shots of Holy Might (2d5) (+13,+14)

  [House of Elrond inventory]

a) a Magic Bag of Black Magics
b) a Magic Bag of Lesser Runes
 with a) an Acid Runestone
      b) 2 Blood Runestones
      c) 4 Cross Runestones
      f) 2 Eye Runestones
      i) a Summoning Runestone
      j) 2 Hand Runestones
      k) a Mouth Runestone
      l) a Star Runestone
      n) an Earth Runestone
c) a Magic Bag of Greater Runes
 with b) a Cloud Runestone
      c) 2 Demon Runestones
      h) a Moon Runestone
      i) a Shield Runestone
d) 2 Magic Bags of Bewitchments
e) a Magic Bag of Six Demons
f) 49 Pieces of Elvish Waybread
g) a Bubbling Potion of Cure Plague
h) 10 Rosy Potions of Cure Disease
i) a Ruby Ring of Speed (+4)
j) The Chain Mail of Arvedui (-2) [14,+13] (+2)
k) Double Chain Mail of Acid Immunity (-2) [16,+15]
l) Segmented Plate Mail of the Quendi (-3) [19,+17] (+1)
m) Laminated Plate Armour of the Quendi (-3) [23,+20] (+1)
n) Leather Scale Mail of Frost Immunity (-1) [10,+13]
o) The Cloak 'Linquen' [1,+6] (+2)
p) The Chain Mail Coat of Nolluvien (+7) [13,+18] (+2)
q) The Metal Cap of Thengel [3,+7] (+3)
r) a Rapier of Arnor (1d6) (+12,+7) [2,+6] (+1)
s) a Long Sword of Westernesse (2d5) (+7,+7) (+1)
t) a Javelin of Westernesse (1d6) (+8,+7) (+2)
u) a Glaive of the Valar (2d6) (+6,+8) [8,+10] (+1)
v) a Ball-and-Chain 'Foulheart' (2d4) (+8,+8) (+1)
w) 19 Lead Shots of Electricity (1d4) (+12,+8)

  [Storeroom inventory]

a) a Gloopy Green Potion of Cure Light Wounds
b) a Wooden Torch (with 2500 turns of light)
c) a Brass Lantern (with 7500 turns of light)
d) a Bolt (Theft proof) (1d7) (+3,+4)

  [House of Beorn inventory]

a) a Strip of Beef Jerky
b) a handful of Berries
c) a Pint of Fine Ale
d) a Pint of Fine Wine

  [the branches of an Ent inventory]

a) a Magic Bag of Helpful Mushrooms
b) a Magic Bag of Lesser Runes
c) Laminated Plate Armour of Free Action (-3) [23,+9]
d) an Elven Cloak of Preservation [6,+11] (+2)
e) The Knight's Shield of Celegorm [4,+9]
f) a Golden Crown of Stealth [0,+11] (+1)
g) a Golden Crown of Device Mastery [0,+11] (+1)
h) a Jewel Encrusted Crown of Resist Acid [0,+10]
i) a Pair of Leather Sandals of Intelligence [1,+7] (+1)
j) 14 Steel Bolts of Light (2d7) (+6,+9) (+1)
k) 10 Arrows of Poison (1d6) (+6,+1)
l) 31 Rounded Pebbles of Electricity (1d2) (+12,+4)

  [newly erected statue in your honor inventory]

a) 35 Pieces of Elvish Waybread
b) Imperial Plate Armour of the Quendi (-3) [28,+17] (+1)
c) an Iron Helm of Hold Life [5,+10]
d) a Dragon Helm of Seeing [8,+13] (+10)
e) 22 Bolts of Light (1d7) (+3,+5) (+1)
f) 21 Steel-tipped Arrows of Poison (2d6) (+2,+6)

  [vault of the city of Erebor inventory]

a) a Mistletoe Staff of Wondrous Magics (1d6) (+5,+3) (4 charges)
b) a Hazel Staff of Perception (1d6) (+4,+4) (14 charges)
c) a Light Crossbow of Slay Undead (x3) (+6,+4)
d) 21 Steel Bolts (2d7) (+11,+10)

  [vault of the city of Erebor inventory]

a) a Wheel Runestone
b) 8 Darts (1d3) (+2,+4)
c) 14 Steel Bolts of Slay Troll (2d7) (+4,+4)

  [vault of the city of Erebor inventory]

a) an Earth Runestone
b) Soft Leather Armour of Spell Resistance [4,+8] (+1)
c) 23 Steel-tipped Arrows of Execute Undead (2d6) (+11,+4)

  [vault of the city of Erebor inventory]

a) a Magic Book of Resistances
b) a Birch Staff of Speed (1d6) (+4,+8) (10 charges) (+2)
c) an Iron Crown of Lordliness [0,+18] (+1)
d) a Pair of Leather Sandals [1,+7]
e) a Long Sword of Execute Dragon (2d5) (+6,+4)

  [vault of the city of Erebor inventory]

a) a Scroll titled "khomur gop" of Immolation
b) Chain Mail (-2) [14,+9]
c) an Iron Crown of Stealth [0,+10] (+1)
d) a Golden Crown of Sense Trolls [0,+8]

  [vault of the city of Erebor inventory]

a) a Summoning Runestone
b) a Scroll titled "wed monprok" of Rune of Protection
c) a Scimitar of Tunnelling (3d5) (+6,+9) (+2)

  [the branches of an Ent inventory]

a) a Sword Runestone
b) an Oak Staff of *Destruction* (1d6) (+8,+4) (5 charges)
c) a Robe of Sustain Dexterity and Agility [2,+7]

  [tomb of Durin inventory]

a) a Violet Potion of Cure Mortal Wounds
b) a Bronze Wand of Lightning Beams III (6 charges)
c) 22 Steel Bolts of Slay Orc (2d7) (+4,+5)

  [the Mirror of Galadriel inventory]

a) a Magic Bag of Supplies
b) 2 Magic Bags of Helpful Mushrooms
c) a Magic Bag of Scrying
d) a Pungent Potion of Cure All Wounds
e) a Mithril Rod of Slow Monsters
f) 3 Copper-Plated Rods of Detect Life
g) 3 Magnesium Rods of Trap Location
h) an Oak Staff of *Destruction* (1d6) (+4,+7) (4 charges)
i) a Mandrake Staff of Cure Mortal Wounds (1d6) (+3,+4) (9 charges) (+4)
j) an Opal Ring of Constitution (+3)
k) a Cast Iron Ring of Damage (+13)
l) a Ruby Ring of Speed (+3)
m) a Brass Amulet of Regeneration (+3)
n) Partial Plate Armour of Fire Immunity (-3) [22,+20]
o) The Set of Gauntlets of Huanwen [3,+8] (+2)
p) a Dagger of Gondolin (2d4) (+4,+8) (+1)
q) a Scythe 'Flametongue' (5d3) (+10,+4) (+1)
r) a Great Axe of Frost (5d7) (+5,+7)
s) a Heavy Crossbow (x4) (+0,+0)
t) 25 Bolts of Light (1d7) (+11,+5) (+1)
u) 17 Steel Bolts of Poison (2d7) (+6,+7)
v) 21 Arrows of Poison (1d6) (+2,+3)
w) 29 Steel Shots of Electricity (1d5) (+4,+5)

  [Storeroom inventory]

a) a Hard Biscuit
b) an Apple
c) a Brass Lantern (with 7500 turns of light)
d) an Arrow (1d6) (+0,+0)

  [Storeroom inventory]

a) a Strip of Beef Jerky
b) a Ration of Food
c) a Brass Lantern (with 7500 turns of light)

  [Storeroom inventory]

a) a handful of Berries
b) 2 Scrolls titled "fuankh micbot" of Holy Chant

  [Storeroom inventory]

a) a Hard Biscuit
b) a Strip of Beef Jerky
c) a Ration of Food
d) a Bolt (1d7) (+0,+0)

  [Dungeons Explored]

You emerged victorious from Barrow-downs (4-17).
You emerged victorious from deep under Tyrn Gorthad (10-23).
You emerged victorious from the dump outside Bree (0-4).
You emerged victorious from the Troll Cave in Trollshaws Forest (4-6).
You emerged victorious from the Midgewater Marshes (10-17).
You emerged victorious from the crown of Weathertop (17-30).
You cleared the passage through the Ford to Rivendell (8).
You emerged victorious from the Big Cavern under Misty Mountains (5-13).
You cleared the passage through the house of Beorn (15).
You emerged victorious from the Woodmen Village (10-13).
You emerged victorious from the Great Hall under Mirkwood the Great (13-26).
You cleared the passage through the ruins of Lake-town (17).
You emerged victorious from the tunnels of Lonely Mountain (26-36).
You cleared the passage through the Battle of Five Armies (30).
You emerged victorious from Dunland in war rage (22-37).
You cleared the passage through the Fangorn Forest (20).
You cleared the passage through Fangorn aflame (27).
You cleared the passage through the Ent Moot (21).
You cleared the passage through the Siege of Hornburg (22-40).
You emerged victorious from west Moria entrance (6-24).
You emerged victorious from the mines of Moria (22-30).
You emerged victorious from east Moria entrance (13-24).
You cleared the passage through the east gates of Moria (36).
You emerged victorious from Khazad-Dum (30-40).
You emerged victorious from Ogre Camp beneath Redhorn pass (7-33).
You emerged victorious from the peak of Caradhras (20-40).
You fought through to the other side of Parth Galen (20-40).
You emerged victorious from Ithilien (20-21).
You fought through to the other side of bottom of the Temple of Elemental Evil
You cleared the passage through the siege of Osgiliath (40).
You have visited the town of Hobbiton.
You have visited the East Road.
You have visited the stronghold of Rivendell.
You have visited Lake-town.
You have visited that marketplace of the Dale.
You have visited the vaults of Erebor.
You broke through to level 44 in Dol Guldur (36-48).
You have visited Dunland.
You have visited Isengard (3-33).
You have visited Isengard war-ready (21-40).
You reached level 40 in emptied Isengard (30-45).
You broke through to level 24 in the town of Edoras (8-27).
You reached level 35 in west gates of Moria (33-36).
You have visited the door to Moria.
You have visited Lothlorien.
You reached level 40 in Minas Tirith (0-48).
You have visited Dead Marshes.
You have visited the sunken cities of Numenor (35-48).
You have visited the Crystal Castle (30-45).
You reached level 41 in the ruins of Angmar (30-51).
You reached level 45 in the Dungeon of Angband (0-60).


You are afflicted with dementia.  It must be treated by the appropriate remedy,
 or you can treat the symptoms to cure the disease.  

  [Game Statistics]

Total monsters killed: 13933
Total uniques killed: 68
Deepest unique killed: Durin's Bane, the Balrog of Khazad-dum (normally at 51)
Total uniques left alive: 68
Top 5 monsters killed (by depth, excluding uniques and townsfolk):
 a Great Wyrm of Thunder
 a Great Wyrm of Perplexity
 a Jabberwock
 a 12-headed hydra
 a Fallen
Top 5 monsters killed (by number, excluding uniques):
 545 Ogres
 326 Clear oozes
 305 Mirkwood orcs
 289 Ogre mages
 277 Orc priests


Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : no  (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)
Score: Show false colours for walls          : no  (score_wall)

Posted on 14.6.2010 14:39
Last updated on 2.11.2010 13:03

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5353. on the Ladder (of 15742)
17. on the Unangband Ladder (of 186)
Second best for this player (out of 18)


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On 15.6.2010 13:44 Bandobras wrote:
IIRC, besides ESP Orc and flavour, you also get +dam to each blow against orcs, at some levels, which is very potent, but I don't think it shows anywhere on character or weapon displays. There's lots of leveled up and boss orcs around, including huge battles, so it sounds a lot of fun!

On 22.6.2010 17:46 Ashkir wrote:
Just had a nasty surprise as I entered the Ruins od Lake Town after a succesful trip pillaging the Lonely Mountain. Smaug was waiting for me and as I had appeared slap bang in the middle of the map there was no quick escape for me!! I barely made it to the edge of the ruins enabling me to make my escape to another map having been clawed, bitten, burnt, had several mortal wounds inflicted upon me and used up all my remaining healing. I got out with 37 hits left. Was a particularly unpleasant surprise as I thought the bugger was firmly ensconced at the bottom of the Lonely Mountain as a dungeon guardian?!?

On 9.8.2010 14:53 Ashkir wrote:
Came back to my old mate Barney after a little absence meddling with a Ninja in Entro.

As an update to my earlier post where Smaug ran me out of town with my arse smoldering and my pride in tatters ... I returned clad in a suit of armour that gave Fire Immunity, a cutlass of Slay Dragon, a longbow of Slay Dragon, lots of arrows, potions of ccw and beserk strength and several levels under my belt and gave him the beating he deserved.

Bye bye Smaug you pest. Next revenge target .... Wormtongue, who is a lot tougher in Un than in any other variant I have played.............. by a long, long way. He is actually quite scary in Un !!!

Smaug dropped some armour of Acid Immunity. This is the 3rd suit of element immunity I have now ( cold, fire and acid ) for this @ having only ever seen one item giving me fire immunity previously in my entire banding career ( a randart that gave fire immunity in TOME ) I think the Rng is spoiling me ahead of a particularly humiliating death.

On 9.8.2010 16:26 Ashkir wrote:
Having spoken sternly to Smaug and discovering I could now journey to Caradhras where his cold breathing buddy Scatha lived. I donned my armour of Cold Immunity and after a short foray into the frozen depths, showed Scatha the Worm the error of his ways.

On 9.8.2010 23:24 andrewdoull wrote:
Single immunity armour is deliberately 'easy' to find because it is a pain to carry as a swap item and so requires advanced planning to use. The dungeon guardians you are using them against are ideal for this...

On 13.8.2010 17:36 Ashkir wrote:
A couple more notches under my belt. Had to run from the first Ringwraith I bumped into but at the time had no speed or healing of note on me. Going back with this situation rectified and Hold Life to see how things pan out. If one goes down, there's 2 others nearby asking for a kicking too.......

Really enjoyed exploring Dunland in a War Rage, though moved quickly through mindful of the open nature of the levels. I hate getting caught out in the open by breathers and swarms of nasties.

I kept to the ruins and buildings and it kinda felt like I was involved in some sort of urban warfare scenario, sneaking from place to place, clearing a building at a time hunting for stairs, great atmosphere.

Looking to explore either Dol Guldur or Emptied Isengard next, that's if that b*****d Wormtongue lets me make it inside. Experience of climbing towers so far is one of intense danger with the levels being so small and the real and constant threat of being overwhelmed quickly making for some great/desperate battles and escapes.

On 13.8.2010 17:58 Bandobras wrote:
Some people always have really cool adventures! ;( Yeah, guardians are cool! OOD monsters don't give such excessive amounts of XP in Un as in other variants, but high-level loot is reward enough and, of course, there's the fame! :) And yes, towers are deadly and even fleeing from level too level does not always work, so I often have to resort to the shameful WOR escape from a band of novice humanoids or bats. :o/

On 16.8.2010 12:17 Ashkir wrote:
Well taking out the 3 Black Riders was a lot less painful than I thought it would be. The one at the Ford to Rivendell was the trickiest only because he had friends with him. Nice exp, got a couple of levels, but no decent loot to speak of.

On 19.10.2010 12:18 Ashkir wrote:
Well back with Un after a long absence messing with Fury and Entro/Heng and have to say, feels good to be back :0)

Still having the crap battered out of me by Wormtongue and the Messenger of Khamul so decided to don my armour of Fire Immunity and go hunt a certain Balrog in Khazad Dum, and with great success if I say so myself. Even caught in the open and surrounded by his friends I took him down with the help of Str/Siz potions, Speed potions and Bezerk Str. Now looking forward to visiting Lothlorien for the first time and seeing what new areas have been unlocked as I was getting a tad depressed getting taught a lesson in Emptied Isengard and Dol Guldur..............

Couple of things. I think Iread soemwhere that outdoor bosses only appear during the hours of night?? My 2 nemesis' keep ambushing me no matter the time ....... after breakfast, just before lunch, rudely interuppting an afternoon snooze etc...... was this nightime restriction removed or id I dream that bit up?? Would make my trips to a couple of places a lot less stressful !!!!

Also having killed Durins Bane I was mopping up several Lesser Glabezru only needing about 5k xp to level again. However upon killing them, I was awarded about 100 xp and the monster memory wasn't updated to indicate any sort of experience award. I was hoping that one of these pretty tough hombres would be worth a fair bit but guess I've found myself a bug :0(

Anyways, feels good to be back in Un :0)

On 20.10.2010 10:30 Bandobras wrote:
Good to see the heroes back. IIRC, surface guardians only appear at night, but others are active all the time. Good too, because, you can try forcing them to reveal hidden entrances and paths any time of day. IIRC some of the surface guardians are actually hurt by light, so no wonder they can't appear at day. How about that?

Sorry about bugs and other annoying monsters. Sounds very good to my ears that you are helpless against some guardians. At the same time you are not totally stuck, because you have other things to do elsewhere in Middle Earth. Great! Sounds like we have some sort of a balance, at leasts for slightly role-playing (and not power-grinding) warriors.

On 20.10.2010 11:03 Ashkir wrote:
Hi Bandobras.

That's the thing though. Wormtongue and The Messenger are surface guardians and still show up whatever time of the day I show my ugly face!! Not only at night. I have tried sneaking in during daylight hours a few times now, only to be ambushed. I have attempted to fight my way through but both are just a little too tough for me at the moment.

On 20.10.2010 17:37 Ashkir wrote:
Seemed a good place to take a breather having toe to toe'd with One of the Nine andcoming out on top. Soon Wormtongue .......... soon.........

On 21.10.2010 12:53 andrewdoull wrote:
The source tells me that we only limit guardians to darkness in town locations...

On 21.10.2010 17:02 Bandobras wrote:
Oh, fair enough. They usually don't block any travel, if it's a town, so that's probably for the best. It even makes sense vs. realism, I guess...

On 22.10.2010 18:05 Ashkir wrote:
Blimey!! I'm in Minas Tirith!! I feel sorry for the poor low level critters I'm plowing through on my way up through the city. Not looking forward to the higher levels though. As I mentioned before, castle and tower levels really are very intense affairs being so small and packed with nasties. Had so many close calls in Dol Guldur I've lost count!!! Ho hum. Onwards and upwards.

On 25.10.2010 17:45 Ashkir wrote:
I'm loathe to simply dive into Angband and go for the ending. I love exploring in this variant too much. So many more places to see, things to do, loot to plunder and creatures to kill. Perhaps I'll just go a little lower than head off exploring again :0)

On 25.10.2010 18:15 Adley wrote:
I expolore every single level. there's always smth to learn, to see...

On 26.10.2010 12:20 Bandobras wrote:
Hmmm, I've never got as far as you two did (I my heroes always end up hanging up with the elves in Lothlorien or even just in Rivendell), but aren't you supposed to vanguish Sauron in Mordor before you attempt to uncover the ancient horrible secrets of long-buried Angband?

Not sure how the game limits you there, but story-wise...

On 26.10.2010 12:32 Ashkir wrote:
Looks like the final dungeon Angband and the siege camp at it's entrance is Un's version of Vanilla's town and dungeon but with 60 levels. So Sauron is on level 59, Morgy on 60.

Even if this @ falls in battle I have learned loads about the variant, especially useful is the routes you can take around the map, what leads where etc...... as that was a bugger with earlier characters who having made a trip to a new location couldn't get back out and sometimes perished horribly :0)

All part of the fun though.

Was going to run an Orc Slayer, then a Troll Slayer then a Giant Slayer but have got so far with this guy I feel the others would be too similar to play so will go in another direction, I have my hobbit necro waiting in the wings and now the invulnerable familiar bug has been ironed out I reckon I will crack on with him next.

On 2.11.2010 14:00 andrewdoull wrote:
The intention with Angband was to provide an alternate approach to the end game.

On 18.11.2010 13:22 Adley wrote:
Just noticed something... You're wearing a ring of sustaining AND a shield of preservation?

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