The Angband Ladder: Orcly, the Gladiator, Orc Warrior by HallucinationMushroom

  [Unangband 0.6.2 Character Dump]

 Name   Orcly, the Gladiator                     Self  SB  EB  TB   Best   Curr
 Sex    Female             Age       16  STR!   18/96  +0  +5  +0 18/146
 Race   Orc                Height  5' 8  INT:       5  +0  +5  +0     10
 Class  Warrior            Status     2  WIS:       7  +0  +8  +0     15
 Style  Dual-wield                       Dex!   18/96  +0  +3  -5  18/76      3
 Title  Champion                         CON!   18/83  +0 +10  +0 18/183
 Home   a room at the Inn                CHR:       3  +0  +0  +0      3
 Target the Paths of the Dead            Agi!  18/107  +0  +3  -5  18/87      3
                                         SIZ:   18/67  +0  +5  +0 18/117
 Level           40  HP       -35/1187  Fight   (+26,+10)  Fighting   Legendary
 Curr Exp   1202878  Spell-Pts     0/0  Dual    (+38,+25)  Shooting   Legendary
 Max Exp    1304220  Hit die        26  Off     (+36,+18)  Throwing   Legendary
 Adv Exp    1375000  Armor    [33,+88]  Blows  6/turn(x5)  Stealth          Bad
 Curr Danger Lev 66  Infravis    40 ft  Shoot    (+26,+0)  Save Throw Excellent
 Max Dungeon Lev 74  Gold       622244  Shots  1/turn(x2)  Disarming  Excellent
 Game Turn 10224188  Burden    185 lbs  Throw    (+26,+0)  Devices         Fair
 Plr Turn    138848  % Burden      61%  Hurls  2/turn(x1)  Searching       Fair
 Act Turn    115931  Speed          -3  Weight    140 lbs  Digging       Heroic

 You never knew your parents, and have survived only through Orcish cunning in
 bright red hair, and blue ulcerous skin.

 This is 36th Laire of the 2890th year of the third age.
 You are in the Paths of the Dead.

  [Last Messages]

> Baldor the Hapless touches you!
> Baldor the Hapless touches you!
> You keep hold of your life force!
> Baldor the Hapless touches you!
> Baldor the Hapless misses you.
> Baldor the Hapless touches you!
> You feel your life slipping away!
> Baldor the Hapless touches you!
> You die.
> You were killed by Baldor the Hapless.

  [Character Equipment Stat Modifiers, Sustains and Flags]

(+/-)  ++  + + ++ +
       /|=="~[(|]]]               /|=="~[(|]]]
       abcdefghijkl@              abcdefghijkl@
   Str:2..........3.         sStr:.............
   Int:......3..2...         sInt:........s....
   Wis:.2....3.12...         sWis:.s...........
   Dex:....3........         sDex:.............
   Con:22....3....3.         sCon:.s...........
   Chr:.............         sChr:.............
   Agi:....3........         sAgi:.............
   Siz:2..........3.         sSiz:.............
  Acid:1.....11.....        Disea:.+........... 
  Elec:.......1.....        Blind:.........+... 
  Fire:1......1.....        Confu:......+..+... 
  Cold:.......1.....        Sound:............. 
  Pois:....1.1......        Shard:............. 
  Fear:.+......+..++        Nexus:..........+.. 
  Lite:............-        Nethr:............. 
  Dark:+...........+        Chaos:............. 
 Water:.............        Disen:.......+..... 
       abcdefghijkl@              abcdefghijkl@ 
  Food:.............         Save:.............
 Feath:.............        Devic:.............
  Glow:2............        Steal:.......1.....
 Regen:.............         Sear:.........2...
 Telep:.....+.......        Infra:.............
 Invis:........++...         Tunn:.............
 FrAct:...+.........        Speed:...........3.
 HLife:.............        Blows:2............
 Activ:+...+.+..+...        Shots:.............
 Throw:........+....        Might:.............
 Undea:.............        Healt:............. 
 Demon:.............         Mana:............. 
   Orc:............+        Exper:............. 
 Troll:.............        Telep:............. 
 Giant:.............        Spell:............. 
 Dragn:.............         Evil:............. 
   Man:........+....              abcdefghijkl@ 
 Dwarf:.............              /|=="~[(|]]]  

  [Character Equipment]

a) The Beaked Axe of Hurin (4d6) (+12,+15) (+2) <Unique>
b) a set of Bongos of Health (+2) <2 Swords>
c) a Pearl Ring of Accuracy (+14) <Dwarven>
d) a Tin-Plated Ring of Free Action <2 Doors>
e) an Adamant Amulet of the Serpents worth 30800 gold pieces (+3) <4 Clouds>
f) a Brass Lantern of Telepathy (with 12194 turns of light left) <Magic>
g) The Augmented Chain Mail of Caspanion (-2) [16,+20] (+3) <Unique>
h) a Cloak of the Quendi [1,+10] (+1) <5 Elvens>
i) a Dagger of Arnor (2d4) (+10,+8) (+1) <4 Crosss>
j) The Iron Helm 'Holhenneth' [5,+10] (+2) <Unique>
k) a Set of Cesti of Resist Nexus [5,+5] <Magic>
l) The Pair of Metal Shod Boots of Thror [6,+11] (+3) <Unique>

  [Character inventory]

a) a Magical Bag of Supplies
 with a) 99 Flasks of Oil
      b) 21 empty Flasks
      c) 48 Flasks of Acid
      d) 5 Wooden Torches
      e) 99 Iron Spikes
      f) 99 empty Bottles
      g) an empty Box
      h) 3 empty Cages
      i) 990 feet of Rope
      j) 990 feet of Chain
      k) 390 feet of Elven Rope
      m) 5 Flasks of Ice
      n) 36 Flasks of Light
      p) a Flask of Nexus
      t) 6 Flasks of Web
b) a Magical Bag of Provisions
 with c) 99 Rations of Food
      e) 2 Pieces of Elvish Waybread
      f) 4 handfuls of Berries
      g) 3 Apples
      h) 14 Pints of Fine Ale
      i) 4 Pints of Fine Wine
      l) 14 Icky Green Potions of Slime Mold Juice
c) a Magical Bag of Antidotes
 with b) 8 Violet Potions of Neutralize Poison
      c) 42 Tepid Potions of Boldness
      d) 22 Yellow Potions of Resist Cold
      e) 20 Pearl-grey Potions of Resist Heat
      f) 13 Puce Potions of Cure Light Wounds
      h) 10 Oily Yellow Potions of Restore Life Levels
      n) 4 Mulled Potions of Invisibility
      o) 9 Viscous Pink Potions of Resist Heat & Cold
      t) 22 Amber Potions of Cure Minor Disease
d) 2 Magical Bags of Philtres
 with g) 2 Grey Speckled Potions of Cure Critical Wounds
e) a Magical Bag of Helpful Mushrooms
f) a Magical Bag of Scrying
 with a) 87 Scrolls titled "dok alarea" of Identify
      b) 33 Scrolls titled "me trierk org" of Read Magic
      c) 24 Scrolls titled "dalf skian" of Analyze Magic
      d) 2 Scrolls titled "comp nej snaox" of Magic Mapping
      e) 18 Scrolls titled "rix klisfid" of Treasure Detection
      f) 12 Scrolls titled "nis doe faaus" of Object Detection
      g) 28 Scrolls titled "laevs wex" of Trap Detection
      h) 5 Scrolls titled "esh tri snenis" of Door/Stair Location
      i) 10 Scrolls titled "eryerg trol" of Detect Life
      k) 38 Scrolls titled "mon engbit" of Detect Curse
      l) 66 Scrolls titled "cosevs dalf" of Gauge Magic
      m) 19 Scrolls titled "tuenag fuu o" of Legend Lore
      o) 12 Scrolls titled "itetem eng" of Runic Magic
      p) 20 Scrolls titled "um wergblu" of Value Magic
      r) 36 Scrolls titled "fa batsun" of Sense Magic
      s) 62 Scrolls titled "fu laer triit" of Test Magic
g) a Magical Bag of Hedge Magics
 with a) 30 Scrolls titled "org laesh" of Phase Door
      b) 5 Scrolls titled "heum toxer" of Teleportation
      c) 30 Scrolls titled "wunerk meuni" of Escape
      d) 48 Scrolls titled "potip ab risne" of Word of Recall
      e) 5 Scrolls titled "evssri eng ri" of Recharging
      f) 25 Scrolls titled "savly ipbek" of Light
      g) 5 Scrolls titled "klispo klisno" of Satisfy Hunger
      i) 20 Scrolls titled "ankh ox uring" of Holy Chant
      m) 14 Scrolls titled "xsta mi sat" of Shielding
      o) a Scroll titled "itesh conso" of Opening
      p) 2 Scrolls titled "ish solgar" of Hero's Prayer
      q) 7 Scrolls titled "recre fuple ro" of Concentration
      r) 15 Scrolls titled "valx vombat" of Door Creation
      s) 16 Scrolls titled "amik ornjo x" of Stair Creation
h) a Magical Bag of Maps
 with a) a map to the mountain Caradhras
      b) a map to the Paths of the Dead
      c) a map to the citadel of Isengard
      f) a map titled 'There and Back Again'
      h) a map to the sunken city of Numenor
      i) a map to the temple of Elemental Evil
      j) a map to the Crystal Castle
      k) a map to the door to Moria
i) 17 Dirty Potions of Speed {10% off}
j) 4 Nickel Rods of Trap Location
k) 5 Tungsten Rods of Door/Stair Location

  [Home inventory]

a) 2 sprigs of Athelas
b) 2 Orange Speckled Potions of Cure Plague
c) 4 Pungent Potions of Cure Disease
d) a Scroll titled "snoood friple" of Fire Proofing
e) a Lead-Plated Ring of Resist Poison
f) a Platinum Ring of Damage (+13) <2 Swords>
g) a Redstone Amulet of the Magi [+2] (+2) <Cloud>
h) a Brass Lantern of Resist Poison (with 14165 turns of light)
i) The Phial of Galadriel worth 10000 gold pieces
j) The Chain Mail of Arvedui (-2) [14,+15] (+2)
k) Segmented Plate Mail of Resist Chaos (-3) [19,+9]
l) The Full Plate Armour of Girdalin (-3) [25,+21] (+0)
m) Tabard of the Quendi [3,+4] (+6)
n) Riveted Leather Coat of Resist Confusion (-2) [8,+8]
o) a Golden Crown of Might [0,+29] (+1)
p) The Hard Leather Cap of Andiren [2,+7] (+6)
q) a Dragon Helm [8,+14]
r) a set of Bagpipes of Health worth 50150 gold pieces (+1)
s) a set of Bongos of Resist Nexus
t) a Long Sword of the Valar (3d5) (+12,+10) (+1)
u) a Ball-and-Chain of Westernesse (2d4) (+11,+11) (+1)
v) a Hand Crossbow of Resist Poison (x2) (+12,+11)

  [Ranger's cache inventory]

a) 25 Steel Bolts of Slay Giant (2d7) (+8,+8)

  [House of Elrond inventory]

a) a Pint of Fine Ale

  [Storeroom inventory]

a) a Strip of Beef Jerky
b) a handful of Berries
c) a Brass Lantern (with 7500 turns of light)
d) an Arrow (1d6) (+0,+0)

  [House of Beorn inventory]

a) a Strip of Beef Jerky
b) 2 Rations of Food
c) an Apple
d) a Pint of Fine Ale

  [vault of the city of Erebor inventory]

a) a Robe of the Magi [2,+8]
b) a Pair of Metal Shod Boots of Execute Undead [6,+12]
c) a Short Bow of Spell Resistance (x2) (+8,+4)

  [vault of the city of Erebor inventory]

a) Silver Dragon Scale Mail of Tunnelling (-2) [30,+27]
b) 20 Steel-tipped Arrows of Holy Might (2d6) (+12,+8)

  [vault of the city of Erebor inventory]

a) a Morning Star 'Flametongue' (2d6) (+12,+13)
b) a Short Bow (x2) (+4,+4)
c) 19 Steel-tipped Arrows of Holy Might (2d6) (+12,+6)

  [vault of the city of Erebor inventory]

a) Brigandine Armour of the Quendi (-2) [12,+14]
b) a Hard Leather Cap of Tunnelling [2,+4]

  [vault of the city of Erebor inventory]

a) a Robe of the Quendi [2,+7]
b) an Iron Helm of Intelligence [5,+7]

  [vault of the city of Erebor inventory]

a) a Scroll of Immoliation
b) Partial Plate Armour of Searching (-3) [22,+17]
c) a Pair of Leather Sandals of Execute Dragon [1,+4]
d) 23 Grappling Arrows of Slay Undead (1d6) (+3,+6)

  [Dungeons Explored]

You fought through to the other side of the Big Cavern under Misty Mountains
You cleared the passage through the house of Beorn (15).
You emerged victorious from the Bottommost Hall under Lonely Mountain (26-42).
You cleared the passage through the ruins of Lake-town (17).
You emerged victorious from cellars' back exit in the Maggot's farm (2-6).
You emerged victorious from the crown of Weathertop (17-31).
You cleared the passage through the Ford to Rivendell (8).
You emerged victorious from west Moria entrance (6-24).
You emerged victorious from east Moria entrance (13-24).
You cleared the passage through the Fangorn Forest (20).
You wrecked havoc at the town of Edoras (8-27).
You emerged victorious from Isengard war-ready (21-50).
You fought through to the other side of Ithilien (20-21).
You cleared the passage through Fangorn aflame (27).
You fought through to the other side of the Troll Cave in Trollshaws Forest
You fought through to the other side of the peak of Caradhras (20-50).
You fought through to the other side of bottom of the Temple of Elemental Evil
You fought through to the other side of the Crystal Castle (31-60).
You cleared the passage through the Battle of Five Armies (30).
You opened the passage through the Redhorn pass (7-37).
You emerged victorious from a willow clearing in the Old Forest (6-10).
You emerged victorious from Bombadil's house (11-12).
You emerged victorious from the Midgewater Marshes (10-17).
You emerged victorious from the mines of Moria (22-30).
You emerged victorious from Khazad-Dum (31-50).
You have visited the town of Hobbiton.
You have visited the stronghold of Rivendell.
You have visited a road through Mirkwood the Great (13-26).
You have visited Lake-town.
You have visited the marketplace of the Dale.
You reached level 1 in sewers of Bree (0-4).
You have visited Lothlorien.
You have visited Parth Galen (20-50).
You have visited Minas Morgul (53-85).
You reached level 1 in Minas Tirith (0-55).
You reached level 74 in the Paths of the Dead (66-75).
You have visited Barrow-downs (4-23).
You reached level 6 in Isengard (3-35).
You have visited the vaults of Erebor.
You have visited Dol Guldur (42-65).
You have visited Bucklebury town in Buckland.
You have visited the Brandywine Ferry.
You have visited the door to Moria.
You reached level 11 in the Woodmen Village (10-13).
You have visited Dunland.
You reached level 23 in Dunland in war rage (22-45).


You are cursed.  You are afflicted with bad luck.  It must be treated by the
 appropriate remedy, or you can treat the symptoms to cure the disease.  You
 feel rightous.  You feel heroic.  You are protected from fear and by a mystic
 sheild.  You are temporarily invisible and clumsier.  


Randomize all of the artifacts, even fixed   : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't generate connected stairs              : no  (adult_no_stairs)
Play in Lord of the Rings campaign           : yes (adult_campaign)
Haggle in stores                             : no  (adult_haggle)
Start the game with almost no birth choices  : no  (adult_beginner)
Reduce the number of birth choices           : yes (adult_intermediate)
Ask all birth setup question at start        : no  (adult_first_time)
Reseed random artifacts on death             : yes (adult_reseed_artifacts)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)
Score: Know complete artifact/ego info       : no  (score_lore)
Score: Auto-inscribe items as if known       : no  (score_auto)

Posted on 22.2.2009 05:06
Last updated on 1.3.2009 05:51

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7336. on the Ladder (of 17292)
21. on the Unangband Ladder (of 189)
24. for this player (out of 47)


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On 22.2.2009 05:06 HallucinationMushroom wrote:
Having a lot of fun with Unangband. This is perhaps my fourth character, and most promising. Wearing a shield with a dual wielder is pretty lame, but dying to paralyzation would be too much to bear if I sold the shield. This go around has been much easier so far because I found a stack of 8 (+5 +5) daggers in farmer maggot's cellars. Going to clear the Marshlands and then tackle Weathertop again, where my last character died.

On 22.2.2009 11:02 andrewdoull wrote:
Glad to hear that you're enjoying it...

On 23.2.2009 07:58 HallucinationMushroom wrote:
Gone from slow and taking everything in to bouncing around all over the map. Currently exploring the depths of Moria and I'm reminded of some old Rolemaster tabletop experiences, especially since I get a running narrative of what the dungeon looks like from every room I enter. I've been to the Temple of Elemental Evil. My brother has the original Greyhawk module I do believe. I have the Troika game with the circle of 8 mod, but everytime I try to finish I get bogged down around the time I actually get inside the temple. Ironically enough, the first monster I come across in Un is something that took me 30 swipes before I connected against some sor tof fairy. Perhaps I'll finally get to have fun with the old Temple of Elemental Evil in Unangband.

I had completely forgotten I had played an Un character a few years ago. I saw myself linked to Anklebiter and laughed... I have no recollection of that at all.

On 23.2.2009 15:00 Bandobras wrote:
And the Dragon is dreaming uneasy dreams...

BTW, how did you manage to overcome Bombadil?

On 23.2.2009 17:39 HallucinationMushroom wrote:
At the time I was wielding 2 daggers and I think I was getting 5 attacks a round... not sure. Anyway, I drank a potion of speed and got him down to one or two stars then he kept teleporting around so I kept following him, occasionallly using phase doors of my own to try and find him. He either ran out of mana or got tired of jumping around and let me take the last stars off. I cleared his house and looked for Goldberry but didn't find her. I felt bad enough killing old Tom so I didn't go back and look again for her. I killed a hobbit housewife and felt bad about that too, but then I remembered I'm an orc so I then decided to kill Beorn and all the rest of the good folk that I could.

On 24.2.2009 06:47 HallucinationMushroom wrote:
Wanted to go back to Khazad-Dum but I shouldn't have takent that left turn at Albuquerque. I thought I had myself trapped in Moria because I got down to 30, but the down staircase that was there when I killed the dungeon guardian was gone. I WOR back to 21 Moria, where the rock crashes and there aren't any exits. I bounce back and forth a few times until I realize I can reach the edge at Moria 21 and simply fast-travel elsewhere. When I got free of Moria I decided to poke my head around Saruman's pad. If I live through this expedition I plan on heading back to Khazad-Dum.

On 24.2.2009 11:23 Bandobras wrote:
About Bombadil: with Speed you'd indeed had a chance, but I'd say with ranged attacks, not with melee. I'm surprised he didn't confuse you or whatever mental attack he's doing via melee. Then you'd he quite helpless and he's packing a punch, too. Perhaps you are a lucky bastard and he missed his confusing attacks the first couple of rounds and then it was too late for him... And yes, he's run out of mana teleporting, apparently. And Goldberry, of course, was bathing at her pool at the time...

BTW, I've heard that Smaug laughs at your puny exploits and says you are afraid to confront him.

On 24.2.2009 17:24 HallucinationMushroom wrote:
I'd rather be lucky than good any day of the week. I think I might have been hallucinating a lot during the fight. l X A r D W s E it doesn't much matter to me what shape he is.

Yes yes, so I've been told that ranged attacks are super awesome and that I'm stupid for not using them. I'd rather smash Tom with my Bagpipes. I bet it would make a cool sound.

I was going straight for Smaug but now there aren't any convenient towns. I figured I would take the Lonely Mountain all in one go later on when I have enough magic mapping to get straight to him... if Saruman doesn't thump me off Orthanc like a Tank in Left 4 Dead.

On 24.2.2009 18:23 Bandobras wrote:
He's not hiding from you in the Lonely Mountain any more. You shouldn't have flushed him out. Now he's looking for you in the the ruins of the Lake Town and only returns to the depths of the Mountain to rest. If you kill him, his hoard will be opened, but don't be greedy! Finish your other quests first, or you'll awake in a world different from the one you know and your goals will change, too.

On 25.2.2009 05:15 HallucinationMushroom wrote:
Awesome, that makes things much easier. I guess I should still plumb the lonely mountain. I read the Hobbit, but assumed since Bard wouldn't kill him in my game that Smaug would just head back to Erebor. Silly me, thanks for the heads up. Anyway, he was easy to smote.

On 25.2.2009 10:53 Bandobras wrote:
Congratulations! Now just don't get too greedy, or ...

On 26.2.2009 04:39 HallucinationMushroom wrote:
Wow, wig wig wig!! I got to the bottom of Erebor and had a look around. I figured it would be a smallish quest like room level but it was a typical Erebor level. I did a little moving around the map and came back and like, time shifted. Dale is now a town and I chose to fight the battle of 5 armies. Wow, nice special effects on the fire eating up the trees and grass and such. It was like watching Conway's life or something. Nice. I skirted the edges and killed a ton of orcs and eventually came across Bolg who turned out to be the guardian. I then get the option of going to the vaults in Erebor. Now this is where the good stuff is. When I get back to Dale though, I get this flyer explaining how to move my troops around. It didn't make much sense to me since the 5 armies battle was already over. Perhaps it will mean something later. I'm now in Khazad-Dum and I'm going to attempt to break on through to the end of it in one go. I'm enjoying the dual longswords, but I could probably switch out the lightning sword for one of those daggers of Arnor, but I just can't help the image of dual long swords. A dagger, even doing more damage, just wouldn't bring the same satisfaction. I've thrown exactly 2 times this entire game, but with a whole stack of nice daggers it might be tempting. I give myself a 5 percent change of doing it. They sell for a *ton* of money.

On 26.2.2009 06:05 HallucinationMushroom wrote:
Fun fight with Durin's Bane! I found him on a rather large level surrounded by all sorts of greater demons. I dug a zig zaggy corridor all the way up the room he was in and prepared. I read 2 scrolls of holy prayer, quaffed 2 potions of heroism, read my one scroll of mass banishment I had come across to delete all the other U's, quaffed 4 cure serious wounds because I forgot about the damage that entails, dug the remaining rock out, moved back, drank a potion of speed and my last potion of resistance while he got 2 attack rounds on me to sort of gauge his damage output. He wasn't doing much damage to me, but I couldn't really scratch him either. Maybe 9 or 10 attack rounds go by and I hadn't taken a star off yet, but I had lost most of my hitpoints. I drank my only potion of major healing and decide to give it some more umph by hitting the keys really hard. I got a whole star off! As my hitpoints dwindled again I got another star off and decided this wasn't going so well. I scanned the terrain and found a :, a pile of rubble to stand on. I retreat to the rubble pile, climb it, and find suddenly I'm hitting more often. I can only assume it was a height advantage, or just coincidence, but suddenly the stars starting falling off much faster. He dropped an interesting helm but that was about it. The real reward was in Lothlorien. Wow, now Hurin's axe is a real piece of work. I'm going to hug it and snuggy it and dream all night long about all the monsters I'm going to kill with it. Not sure where I'm going to go next, but I just got a message telling me there are ringwraiths at the top of Weathertop and at the Ford to Rivendell now.

On 26.2.2009 06:09 HallucinationMushroom wrote:
Oh yeah, I jumped from level 31 to level 34 once I felled Durin's bane. With a kit change I went from roughly 520 hitpoints to my nearly 900. If I could get a convenient source of blindness resist I could get nearly 1100 with my artifact cap that Durin's Bane dropped. I need some nice gloves that cover free action so I can ditch that silly free action ring.

On 26.2.2009 12:38 Bandobras wrote:
A really hot adventure form what I see. :)

> When I get back to Dale though, I get this flyer explaining how to move my troops around.
> It didn't make much sense to me since the 5 armies battle was already over.
> Perhaps it will mean something later.

Ooops. A bug. Fortunately it can be viewed on one of the ~ screens, when you get involved in another grand battle in your future.

> I retreat to the rubble pile, climb it, and find suddenly I'm hitting more often.
> I can only assume it was a height advantage

I don't know myself, that game is so complex. Another way to get more damage it to charge (if you have a heavy weapon and big Size stat) or to phase door, block (5 key) preparing for the attack and hit him when he approaches.

On 26.2.2009 16:27 HallucinationMushroom@Yahoo.egg wrote:
Ah, I should have been more specific. I couldn't reach him. I've come across some monster that I guess were either too tall, or I'm too short as an Orc,... same difference, or that maybe my weapon length was too short. Or all. I dunno. I typically don't read the messages that flash while I'm fighting so I couldn't specifically say my hit rate was in that fight before I got into the rubble, but I would say maybe I was connecting 1 out of 10 swings. I'm thinking height advantage... I've noticed it when fighting other monster that were tall too. One of these days I'm going to read some documentation.

On 26.2.2009 17:48 Bandobras wrote:
Yes, you are right! There are huge monsters that you have to charge into or you have to fight from a higher place to reach them (there are many more such places, besides rubble, you have the message that you climb on them, when you walk over them). Huh, you've discovered it for yourself without manuals. Wow, that works!

On 27.2.2009 06:29 HallucinationMushroom wrote:
Had a real knock down drag out fight with Wormtongue. It could've gone either way easily... I had about 300 hitpoints and no healing left, and he had barely 2 stars. I got whittled down to 130 and he started to run away. I track him down and killed him. I just tried Saruman and I'm no match. I didn't think I would be since I could barely take Wormtongue. I guess I'll come back later. On a lamer note I shamelessly rebought the potion store over and over again to get a good stockpile of ccw and a few cure mortal wounds. I also couldn't resist the temptation to stair scum Orthanc a fair bit. I'm sure I'll get mine soon enough.

On 27.2.2009 11:00 andrewdoull wrote:
I see Hallucination is learning the art of Unangband melee. Not to the point of carrying a blunt swap weapon though...

On 27.2.2009 15:39 HallucinationMushroom@Yahoo.egg wrote:
Oh noes!! I need a blunt weapon. I noticed things glancing off while I was in Maggot's cellar (which is more like Wilbur Whately's cellar for H.P. Lovecraft... some really creepy stuff going on in there!) but didn't experiment. I have a flametonge morningstar in one of the vaults, I guess I'll go grab it when I'm in the area again. Thanks for the heads-up!

On 28.2.2009 16:54 HallucinationMushroom wrote:
Wow, had another really close battle, this time with Saruman. I got knocked down to the 100's several times and gambled with phase and teleport and my luck prevailed. It took a lot of speed potions since he kept stripping me of my enchantments, and mowing through his summons over and over. I would knock off maybe a star or two while he wailed away with all his magic then he would teleport and get his mana reserves up again. So, I would take this time to drink up heroism and ccw, having no major heal, and then bounce with phase door to start over again. It took quite a while but it was very tense and exciting, like my battles with Morgoth have been in the past. So far, the "boss battles" have all been fairly epic. I'm now in Minas Tirith. I need to keep an eye out for a large die non enchanted throwing weapon so I can enchant it with a vampires kiss. I've got a rune shop now, I guess it's time to start experimenting.. please... no help! I'd like to bungle around in the dark with it.

On a silly note, I can't get the lotr cartoon out of my head. You know... the one with Navajo Aragorn and Viking Boromir, the strangely animated affair from the 70's. Those are my next characters at this variant when Orcly finally drops... it can't be long at the rate I keep pushing my luck.

On 1.3.2009 05:51 HallucinationMushroom wrote:
Ah, my luck finally ran out! I really thought I was going to pull that through, too! I went to the Land of the Dead, but couldn't get back out... or at least I couldn't figure a way out. I suppose I should've stair scummed long enough to get healing so I could take out the dungeon guardian up top, but after about half an hour of straight scumming with nothing to show for it I decide to just give up. I managed to get whatsisface to a one on fight, and thought I was going to win it, too... but right as he got to about 2 stars he threw something nasty at me while I had perhaps 300 hit points or so. Oh well. Now that I have a better idea of whats going on I hopefully won't get stuck in a map trap.

On 2.3.2009 15:55 Bandobras wrote:
You've been warned before you entered the map trap! So much for real men not even reading in-game help tips and warnings. :)

Anyway, sorry about your hero --- that was a very nice piece of heroic epic.

On 3.3.2009 00:58 HallucinationMushroom@Yahoo.egg wrote:
Aw, thanks.

Read stuff??! I'm doing good to read the room descriptions. I might break down and read some stuff soon if I keep dying. Navajo Aragorn and Viking Boromir are already dead. I'm going to make a Stone Troll next methinks.

On 4.3.2009 12:04 andrewdoull wrote:
And the Paths of the Dead is one of the hardest dungeons there is...

I take it we need to increase the frequency of healing items.

On 4.3.2009 22:41 HallucinationMushroom@Yahoo.egg wrote:
I came across 2 cure-all-wound potions on a very early paths of the dead level before I started hitting the stairs, and that's very fair. I only travelled within maybe 5 steps of the stairs so they could've been littering the levels for all I know.

I love all the auto-pseudo-id. I would've really loved auto-pseudo-id before, but since I've been playing a lot of nethack recently I really really love the pseudo id. Simply one step closer to having everything drop as identified, which is something I would like. Not necessarily for UN, but in general.

I also didn't see many hounds. Big thumbs up.

So, of the 3 things I would toss from Band in general, food, identify and hounds... only food remains. I found myself obsessing over food, having a character die to starvation because I didn't notice he was weak. At least food isn't arbitrary like it is in most of the other bands I've played... throwing up food from disease and wasting diseases and other things I've encountered makes food more interesting.

I'm still having fun with Un, it's super great... I just need to get a good character going again... My time is super limited lately.

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