The Angband Ladder: Silinar, High-Elf Mage by PowerDiver

  [Angband 3.1.2 Character Dump]

 Name   Silinar                                  Self  RB  CB  EB   Best
 Sex    Male         Age            115   STR:  18/66  +1  -5  +0  18/26
 Race   High-Elf     Height          90   INT:  18/35  +3  +3  +0  18/95
 Class  Mage         Weight         204   WIS:     17  -1  +0  +0     16
 Title  Conjurer     Social  Role model   Dex:     11  +3  +1  +0     15     13
 HP     -188/312     Maximize         Y   CON:  18/86  +1  -2  +0  18/76
 SP     64/113                            CHR:     17  +5  +1  +0  18/50

 Level               32   Armor    [28,+47]     Saving Throw         80%
 Cur Exp         422200   Fight     (-1,+3)     Stealth        Excellent
 Max Exp         422200   Melee     (-1,+3)     Fighting       Excellent
 Adv Exp         460000   Shoot     (-1,+0)     Shooting       Excellent
 MaxDepth   4250' (L85)   Blows      1/turn     Disarming            61%
 Game Turns      488036   Shots      0/turn     Magic Device         103
 Player Turns     57930   Infra       40 ft     Perception       1 in 16
 Active Turns     32360   Speed           8     Searching            19%
 Gold            132558   Burden  111.4 lbs

 You are one of several children of a Telerin Warrior.  You have light
 grey eyes, wavy blond hair, and a fair complexion.



rAcid:............. rConf:......+......
rElec:............. Sound:.............
rFire:............. Shard:.............
rCold:............. Nexus:.............
rPois:............. Nethr:.............
rFear:............. Chaos:.............
rLite:............+ Disen:.............
rDark:............. S.Dig:.............
rBlnd:............. Feath:.............

Light:............. Aggrv:.............
Regen:....+........ Stea.:.......+.....
  ESP:............. Sear.:.............
Invis:............+ Infra:............+
FrAct:...+......... Tunn.:.............
HLife:............. Speed:..+..........
ImpHP:............. Blows:.............
ImpSP:............. Shots:.............
 Fear:............. Might:.............


  [Last Messages]

> You autoinscribe a Staff of Teleportation (6 charges).
> You have a Staff of Teleportation (6 charges) {!*} (t).
> You are surrounded by a white light.
> You drop a Staff of Teleportation (6 charges) {!*} (t).
> You have no more Staves of Teleportation (6 charges) {!*} (t).
> You have picked the lock.
> You have 3 Staves of Dispel Evil (19 charges) (s).
> There is a bright flash of light!
> Your Rod of Recall has recharged.
> Your Rods of Treasure Location have recharged.
> You sense the presence of monsters!
> You sense no invisible creatures.
> It breathes shards.
> You have been given a deep gash.
> You die.

Killed by Huan, Wolfhound of the Valar.

  [Character Equipment]

a) (nothing)
b) (nothing)
c) a Ring of Speed (+8)
     +8 speed.
     
d) a Ring of Free Action {!k}
     Prevents paralysis.  
     
e) an Amulet of Regeneration
     Speeds regeneration.  
     
f) a Wooden Torch (4909 turns)
     Radius 2 light, reduced when running out of fuel.
g) Bronze Dragon Scale Mail (-2) [18,+15] {!k}
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
h) an Elven Cloak [6,+9] (+2 stealth)
     +2 stealth.
     
i) a Wicker Shield [2,+5]
j) a Hard Leather Cap [2,+10]
k) (nothing)
l) a Pair of Ethereal Slippers [0,+8]
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Character Quiver]

n) (nothing)
o) (nothing)
p) (nothing)
q) (nothing)
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5 @b5 @G5}
     Cannot be harmed by acid, electricity, fire, cold.
     
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6 @b6 @G6}
     Cannot be harmed by acid, electricity, fire, cold.
     
g) 9 Potions of Cure Critical Wounds
     
h) a Potion of Restore Life Levels
i) 6 Scrolls of Teleport Level {!*}
j) 3 Rods of Treasure Location {@z2}
k) a Rod of Detection {@z9}
     Cannot be harmed by electricity.
     
l) a Rod of Teleport Other {@z4}
m) a Rod of Recall {!*}
     Cannot be harmed by electricity.
     
n) a Wand of Acid Balls (1 charge)
     Cannot be harmed by acid.
     
o) a Wand of Teleport Other (3 charges) {@a4}
     
p) 2 Wands of Dragon's Frost (7 charges)
     Cannot be harmed by acid, electricity, fire, cold.
     
q) 3 Wands of Drain Life (11 charges)
     
r) a Staff of *Destruction* (3 charges) {!*}
     
s) 3 Staves of Dispel Evil (19 charges)
     
t) White Dragon Scale Mail (-2) [14,+16] {!k}
     Provides resistance to cold.
     Cannot be harmed by acid, electricity, fire, cold.
     
u) Red Dragon Scale Mail (-2) [24,+18] {!k}
     Provides resistance to fire.
     Cannot be harmed by acid, electricity, fire, cold.
     


  [Home Inventory]

a) 24 Books of Magic Spells [Magic for Beginners] {@m1 @b1 @G1}
b) 14 Books of Magic Spells [Conjurings and Tricks] {@m2 @b2 @G2}
c) 11 Books of Magic Spells [Incantations and Illusions] {@m3 @b3 @G3}
d) 7 Books of Magic Spells [Sorcery and Evocations] {@m4 @b4 @G4}
e) 2 Mushrooms of Second Sight
     
f) 2 Mushrooms of Vigor
     
g) 4 Mushrooms of Terror
     
h) 4 Mushrooms of Debility {!*}
     
i) 74 Potions of Cure Critical Wounds
     
j) 12 Potions of Healing
     
k) 6 Potions of *Healing* {!*}
     
     It can be thrown at creatures with damaging effect.
     
l) 13 Potions of Restore Mana {!*}
m) 11 Potions of Restore Life Levels
n) 6 Potions of Enlightenment
o) 19 Scrolls of Teleport Level {!*}
p) 2 Scrolls of Banishment {!*}
q) 9 Scrolls of Recharging
r) 3 Scrolls of *Destruction* {!*}
s) a Staff of the Magi (3 charges) {!*}
     
t) a Ring of Intelligence (+5)
     +5 intelligence.
     Sustains intelligence.
     
u) a Long Bow (x3) (+9,+9)
v) 15 Arrows (1d4) (+4,+11)
w) 11 Mithril Arrows (3d4) (+11,+11)
     Cannot be harmed by acid, fire.
     
x) 14 Mithril Arrows (3d4) (+11,+16)
     Cannot be harmed by acid, fire.
     


============================================================
                   CHAR.
|   TURN  | DEPTH |LEVEL| EVENT
============================================================
         1      0'    1   Began the quest to destroy Morgoth.
      4103     50'    2   Reached level 2
     14269    200'    3   Reached level 3
     15951    200'    4   Reached level 4
     18041    200'    4   Killed Fang, Farmer Maggot's dog
     23869    250'    5   Reached level 5
     31724    300'    6   Reached level 6
     35061    400'    6   -dObj
     42464    500'    7   Reached level 7
     43235      0'    7   no MB2 for sale, can only afford 1 ?recall, start anew
     43876      0'    7   strike that, sling and helm sold well
     51677    500'    8   Reached level 8
     60457    550'    9   Reached level 9
     69928    550'   10   Reached level 10
     74981    550'   10   MB2 2x2
     79625    550'   10   Killed Mughash the Kobold Lord
     80059    550'   11   Reached level 11
     98263    600'   12   Reached level 12
     98539    600'   12   !brawn floor cost CON
    117705    800'   13   Reached level 13
    120139    800'   13   !toughness floor cost INT
    128175    850'   13   !CHR floor
    137918   1000'   13   !CHR floor
    144121   1000'   13   Killed Grip, Farmer Maggot's dog
    148202   1100'   14   Reached level 14
    155069   1100'   15   Reached level 15
    157295   1100'   15   =FA floor
    158685   1100'   15   HP > 100
    163592   1250'   15   !intellect floor cost DEX
    165218   1300'   15   !CHR floor
    173873   1400'   16   Reached level 16
    181373   1550'   17   Reached level 17
    184157   1550'   17   =int+3 floor
    186193   1600'   18   Reached level 18
    189468   1600'   19   Reached level 19
    195486   1750'   19   !toughness nov paladin cost DEX
    196299   1750'   19   _dispelEvil floor
    203393   1800'   20   Reached level 20
    203515   1800'   20   HP > 150
    203786   1800'   20   !WIS young red
    205079      0'   20   !CON market
    206862   1800'   20   !intellect hobbit cost STR
    209164   1800'   21   Reached level 21
    212664   1800'   22   Reached level 22
    213074   1800'   22   !CON mummified human
    213084   1800'   22   HP > 200
    214948   1800'   22   !CHR floor
    216290   1800'   23   Reached level 23
    217675   1850'   23   elven cloak floor
    221197   1800'   24   Reached level 24
    230800   2050'   25   Reached level 25
    231557   2050'   25   -telOther[9] floor
    240276   2000'   26   Reached level 26
    247720   2000'   26   !WIS troll pit
    248873      0'   26   !STR market
    254218   2150'   27   Reached level 27
    259309      0'   27   !STR market
    265245   2200'   27   !WIS ancient blue
    265255   2200'   27   !CHR ancient blue
    265405   2200'   27   !DEX floor
    270990      0'   27   green DSM market, cannot afford to buy it
    273361   2300'   27   !CON floor
    273371   2300'   27   HP > 250
    273601   2300'   28   Reached level 28
    274563   2300'   28   !DEX floor
    284184   2350'   29   Reached level 29
    297063   2550'   29   Killed Angamaite of Umbar
    300188   2550'   29   upstairs
    300233   2500'   29   !WIS floor
    305153   2600'   29   Killed Gorbag, the Orc Captain
    308928   2600'   29   !brawn orc pit cost DEX
    310914      0'   29   !CON market
    331250   2700'   29   upstairs
    338470   2850'   29   Killed Golfimbul, the Hill Orc Chief
    344201   2900'   29   -telOther
    345616   2950'   29   upstairs
    349500   2900'   29   Killed Lagduf, the Snaga
    349696   2900'   29   !CHR hill orc with Lagduf
    355749   2900'   30   Reached level 30
    375406   3000'   30   bronze DSM floor
    377642   3050'   30   Killed Lugdush, the Uruk
    377747   3150'   30   blue DSM Lugdush, left behind when Ariel appeared
    382303   3250'   30   red DSM floor
    383381   3350'   30   !WIS floor
    385677   3350'   30   Killed Itangast the Fire Drake
    389426   3450'   30   Killed Tom the Stone Troll
    389562   3450'   31   Reached level 31
    391148   3450'   31   MB6 cave troll with unique
    391373   3450'   31   Killed Khim, Son of Mim
    395841      0'   31   still 49% fail on detEnch, no MB5, lose 3 slots
between those
    399301   3600'   31   !DEX chest mimic
    399456   3600'   31   !WIS treasure room
    413133   3700'   31   MB5 floor
    423260   3800'   31   Killed Castamir the Usurper
    429395      0'   31   !DEX market
    440412   3950'   31   Killed Lokkak, the Ogre Chieftain
    443095   4000'   31   Killed Grishnakh, the Hill Orc
    444006   4000'   31   !CHR snaga
    451304   4150'   31   !EXP floor
    451304   4150'   32   Reached level 32
    451324   4150'   32   _magi floor
    460273   4150'   32   !CON center cross room
    465291   4150'   32   !CON mature bronze
    465295   4150'   32   HP > 300
    465305   4150'   32   ethereal slippers mature bronze
    466546   4100'   32   !STR ancient white
    470117   4150'   32   -dAll floor
    474337   4200'   32   Killed Nar, the Dwarf
    481743   4250'   32   !*ENLIGHTENMENT floor
    485096   4200'   32   !STR floor


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : yes (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : yes (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Lose artifacts when leaving level            : no  (adult_no_preserve)
Don't generate connected stairs              : yes (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 2.10.2010 01:03
Last updated on 2.10.2010 19:14

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10671. on the Ladder (of 18938)
4328. on the Angband Ladder (of 6484)
47. for this player (

Comments

Jump to latest

On 2.10.2010 01:03 PowerDiver wrote:
Another try at an egoless game.

INT of 18/60, base 18, is crazy low for DL83. Do I search for an amulet of the magi, or start an entirely new descent? Stat potions are in seriously short supply.

On 2.10.2010 19:14 PowerDiver wrote:
I detected Huan far off N and W, ran down a corridor to the E and died without seeing him.

On 11.10.2010 20:45 bron wrote:
So I was looking at this again when I noticed something odd: the various DSM's you are wearing/carrying all have weird "base" armor class values. I hadn't thought that disenchantment affected the base number (?), and DSM isn't harmed by acid, so what happened to produce values other than "30" ?

On 11.10.2010 20:50 PowerDiver wrote:
Magnate is running amok, I assume.

I figured out my deaths are most likely due to ATTR_FLICKER on my linux box. I've commented all ATTR_MULTI and ATTR_FLICKER in monster.txt and things are better now.

On 12.10.2010 02:06 bron wrote:
Humm .. what version are you playing? I don't have anything with ATTR_FLICKER in my monster.txt file. Your dump header says 3.1.2, but you must be running some recent beta. I haven;t had any particular problem with ATTR_MULTI, but I had to change "yellow", since I generally run with a white background and the yellow was almost impossible to see.


On 12.10.2010 02:52 PowerDiver wrote:
I'm running revision 2041. That includes ewert's recent changes to object rarities, and also drop level = max {ML, (ML+DL)/2}. Both of those make DSM rarer I would guess.

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