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The Angband Ladder: Secret, High-Elf Mage by Matthias

  [Angband 3.0.9 Character Dump]

 Name   Secret                                   Self  RB  CB  EB   Best
 Sex    Male              Age       107   STR:  18/82  +1  -5  +0  18/42
 Race   High-Elf          Height     81   INT:  18/82  +3  +3  +2 18/162
 Class  Mage              Weight    192   WIS:     12  -1  +0  +2     13
 Title  Conjurer          Status     48   DEX:  18/34  +3  +1  +0  18/74
 HP     326/326           Maximize    Y   CON:  18/52  +1  -2  +5  18/92
 SP     15/225                            CHR:  18/74  +5  +1  +0 18/134

 Level           32       Armor    [18,+66]     Saving Throw      Superb
 Cur Exp     388019       Fight    (+16,+3)     Stealth           Superb
 Max Exp     388019       Melee   (+38,+28)     Fighting       Excellent
 Adv Exp     460000       Shoot   (+35,+15)     Shooting       Excellent
 MaxDepth   2600 ft       Blows      1/turn     Disarming         Superb
 Turns       419418       Shots      2/turn     Magic Device   Legendary
 Gold        120609       Infra       40 ft     Perception     Excellent
 Burden   181.8 lbs       Speed           9     Searching           Fair

 You are one of several children of a Noldorin Archer.  You have light
 green eyes, wavy silver hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:....+.+...... Blind:.........+...
 Elec:....+.+...... Confu:.........+...
 Fire:....+.+...... Sound:.............
 Cold:+...+.+...... Shard:.............
 Pois:......+...... Nexus:.............
 Fear:+............ Nethr:.............
 Lite:+...........+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:+............ Stea.:......+....+.
Feath:............. Sear.:.........+...
PLite:+............ Infra:.............
Regen:+............ Tunn.:.............
Telep:............. Speed:+............
Invis:+........+..+ Blows:.............
FrAct:+............ Shots:.+...........
HLife:............. Might:.............


  [Character Equipment]

a) The Long Sword 'Ringil' (4d5) (+22,+25) (+10 to speed)
   It increases your speed by 10.  It slays trolls, undead, and all
   evil creatures, and is especially deadly against demons.  It is
   branded with frost.  It provides resistance to cold, fear, and light.
   It usually provides light of radius 4.  It is blessed by the gods, 
   slows your metabolism, and speeds your regeneration.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   activates for frost ball (100) every 40 turns.  It cannot be harmed
   by the elements.  
b) a Heavy Crossbow of Extra Shots (x4) (+19,+15) (+1)
   It increases your shooting speed by 1.  
c) a Platinum Ring of Constitution (+2)
   It increases your constitution by 2.  It sustains your constitution.
   
d) a Platinum Ring of Constitution (+3)
   It increases your constitution by 3.  It sustains your constitution.
   
e) a Mithril Amulet of Resistance
   It provides resistance to acid, lightning, fire, and cold.  It
   cannot be harmed by the elements.  
f) a Lantern (14364 turns)
   It usually provides light of radius 2.  It cannot be harmed by fire.
   
g) Hard Leather Armour of Elvenkind (-1) [6,+16] (+3 to stealth)
   It increases your stealth by 3.  It provides resistance to acid, 
   lightning, fire, cold, and poison.  It cannot be harmed by the
   elements.  
h) a Cloak [1,+9]
i) The Large Leather Shield of Celegorm [4,+20]
   It cannot be harmed by the elements.  It might have hidden powers.
j) The Iron Helm 'Holhenneth' [5,+10] (+2)
   It increases your intelligence and wisdom by 2.  It increases your 
   searching by 2.  It provides resistance to blindness and confusion.  
   It grants you the ability to see invisible things.  It activates for 
   detection every 55+d55 turns.  It cannot be harmed by the elements.  
   
k) (nothing)
l) a Pair of Soft Leather Boots of Stealth [2,+8] (+2)
   It increases your stealth by 2.  


  [Character Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 3 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 3 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) 2 Books of Magic Spells [Resistances of Scarabtarices] {@m5}
   It cannot be harmed by the elements.  
f) a Book of Magic Spells [Raal's Tome of Destruction] {@m6}
   It cannot be harmed by the elements.  
g) 3 Metallic Blue Potions of Heroism
h) 10 Puce Potions of Cure Critical Wounds {@q1}
i) 5 Oily Yellow Potions of Healing
j) 2 Violet Speckled Potions of Restore Mana
k) 14 Scrolls titled "itto hactis" of Teleportation {!*}
l) 4 Scrolls titled "sueo satiarit" of Teleport Level {!*}
m) 3 Scrolls titled "deo has" of Word of Recall {!*}
n) a Titanium Rod of Detection {@z5}
   It cannot be harmed by electricity.  
o) 3 Runed Wands of Teleport Other (12 charges)
p) a Maple Staff of Object Location {@u8} (squelch)
q) an Alexandrite Ring of Strength (+6) (squelch)
   It increases your strength by 6.  It sustains your strength.  
r) a Tortoise Shell Ring of Intelligence (+4) (squelch)
   It increases your intelligence by 4.  It sustains your intelligence.
   
s) an Onyx Ring of Dexterity (+3) (squelch)
   It increases your dexterity by 3.  It sustains your dexterity.  
t) a Long Sword of Frost (2d5) (+9,+9)
   It is branded with frost.  It provides resistance to cold.  It
   cannot be harmed by cold.  
u) 4 Bolts (1d5) (+3,+6) {@f0 =g}
v) 19 Bolts (1d5) (+3,+5)
w) 87 Bolts (1d5) (+0,+7) {@f0 =g}


  [Home Inventory]

a) 7 Books of Magic Spells [Magic for Beginners] {@m1}
b) 5 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 5 Books of Magic Spells [Incantations and Illusions]
d) a Book of Magic Spells [Sorcery and Evocations] {@m4}
e) 3 Books of Magic Spells [Raal's Tome of Destruction] {@m6}
   It cannot be harmed by the elements.  
f) 6 Dark Green Potions of Speed
g) 13 Metallic Blue Potions of Heroism
h) 65 Puce Potions of Cure Critical Wounds
i) 2 Oily Yellow Potions of Healing
j) a Grey Potion of *Healing*
k) 2 Violet Speckled Potions of Restore Mana
l) 33 Scrolls titled "itto hactis" of Teleportation
m) 40 Scrolls titled "sa hoc" of Object Detection (squelch)
n) 5 Runed Wands of Teleport Other (37 charges)
o) an Alexandrite Ring of Strength (+3) (squelch)
   It increases your strength by 3.  It sustains your strength.  
p) White Dragon Scale Mail (-2) [30,+10]
   It provides resistance to cold.  It activates for breathe frost
   (110) every 450+d450 turns.  It cannot be harmed by the elements.  
q) The Dagger 'Nimthanc' (2d4) (+5,+6)
   It cannot be harmed by the elements.  It might have hidden powers.
r) a Small Sword of *Slay Demon* (1d6) (+8,+4) (+2)
   It increases your intelligence by 2.  It is especially deadly
   against demons.  It provides resistance to fire.  
s) The Long Sword 'Anduril' (3d5) (+10,+15) [+10] (+4)
   It increases your strength and dexterity by 4.  It cannot be harmed
   by the elements.  It might have hidden powers.
t) a Scimitar of Westernesse (2d5) (+8,+11) (+1)
   It increases your strength, dexterity, and constitution by 1.  It
   slays orcs, trolls, and giants.  It grants you immunity to paralysis 
   and the ability to see invisible things.  
u) a Two-Handed Sword of Gondolin (3d6) (+7,+12)
   It slays orcs, trolls, dragons, and demons.  It provides resistance
   to dark.  It usually provides light of radius 1.  It grants you 
   immunity to paralysis and the ability to see invisible things.  It
   cannot be harmed by acid or fire.  It might have hidden powers.
v) a Quarterstaff of Flame (1d9) (+5,+5)
   It is branded with fire.  It provides resistance to fire.  It cannot
   be harmed by fire.  
w) 16 Arrows of Acid (1d4) (+10,+11)
   It is branded with acid.  It cannot be harmed by acid.  
x) 15 Arrows of Slay Evil (1d4) (+4,+10)
   It slays all evil creatures.  


  [Options]

Adult: Maximize effect of race/class bonuses : yes (adult_maximize)
Adult: Randomize some of the artifacts (beta): no  (adult_randarts)
Adult: Auto-scum for good levels             : yes (adult_autoscum)
Adult: Restrict the use of stairs/recall     : no  (adult_ironman)
Adult: Restrict the use of stores/home       : no  (adult_no_stores)
Adult: Restrict creation of artifacts        : no  (adult_no_artifacts)
Adult: Don't stack objects on the floor      : no  (adult_no_stacking)
Adult: Preserve artifacts when leaving level : no  (adult_no_preserve)
Adult: Don't generate connected stairs       : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 5.9.2007 22:08
Last updated on 6.9.2007 05:50

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6876. on the Ladder (of 12676)
2236. on the Angband Ladder (of 3733)
40. for this player (out of 66)

Comments

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On 5.9.2007 22:08 Matthias wrote:
My first winner ever was a Mage, but I haven't touched that class since then. Target is 1mil turns, and this one looks like it will fail horribly.

Then I recalled to 1100 and the first thing I noticed was that I had forgotten Arrows. I considered recalling at once, but then decided to kill those cold hounds first. I suspended recalling once more as detect object showed an unknown ring, guarded only by some dark hounds. But the level design was against me getting it so I teleported, planing to recall. Greed forced me to detect objects again...

Oh look another unknown ring. A long bow... Guess I have to stay a bit longer.... Some sword far away... don't think I should bother walking there... Wait 4d5?!?


On 6.9.2007 05:50 Matthias wrote:
I keep finding Raals... Found more Raals than book 4 including those in the shop. Not complaining of course. The only resBase armor dropped till now gives poison so I can happily kill the base5 Ancient Ds. Looks very nice so far. Can get to 3 blows with those two combat rings at the cost of 50 hp.

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