The Angband Ladder: Nialon II, High-Elf Mage by Kadoles

  [Angband 3.1.0 dev (r1023) Character Dump]

 Name   Nialon II                                Self  RB  CB  EB   Best
 Sex    Male         Age            123   STR:     18  +1  -5  +6  18/20
 Race   High-Elf     Height          90   INT:     18  +3  +3  +7 18/130
 Class  Mage         Weight         232   WIS:     13  -1  +0  +2     14
 Title  Conjurer     Social      Lordly   DEX:     16  +3  +1  +7  18/90
 HP     -10/183      Maximize         Y   CON:     13  +1  -2  +2     14
 SP     163/171                           CHR:     14  +5  +1  +0  18/20

 Level               32   Armor    [30,+64]     Saving Throw         79%
 Cur Exp         406657   Fight     (+4,+3)     Stealth           Superb
 Max Exp         406657   Melee   (+13,+12)     Fighting       Excellent
 Adv Exp         460000   Shoot   (+21,+19)     Shooting       Excellent
 MaxDepth   2600' (L52)   Blows      1/turn     Disarming            70%
 Turns           969426   Shots      1/turn     Magic Device   Legendary
 Gold            296031   Infra       40 ft     Perception        1 in 6
 Burden       153.0 lbs   Speed           1     Searching            29%

 You are one of several children of a Telerin Archer.  You have light
 grey eyes, straight black hair, and a fair complexion.



      abcdefghijkl@       abcdefghijkl@
 Acid:......+.+.... Blind:.........+...
 Elec:......+.+.... Confu:....+........
 Fire:......+.+.... Sound:......+......
 Cold:......+.+.... Shard:.............
 Pois:..+.......... Nexus:...........+.
 Fear:............. Nethr:.............
 Lite:............+ Chaos:.............
 Dark:............. Disen:.............

      abcdefghijkl@       abcdefghijkl@
S.Dig:............. Stea.:......++.....
Feath:...........+. Sear.:....+........
PLite:............. Infra:............+
Regen:............. Tunn.:.............
Telep:.........+... Speed:.+...........
Invis:+...+..+....+ Blows:.............
FrAct:++..+........ Shots:.............
HLife:............. Might:.+...........


  [Last Messages]

> The Lesser Balrog grunts with pain.
> You have 30 Arrows (1d4) (+0,+0) {@f6} (w).
> The Arrow (1d4) (+0,+0) {@f6} hits the Lesser Balrog.
> The Lesser Balrog grunts with pain.
> The Arrow breaks.
> You have 29 Arrows (1d4) (+0,+0) {@f6} (w).
> The Arrow (1d4) (+0,+0) {@f6} hits the Lesser Balrog.
> The Lesser Balrog grunts with pain.
> You have 28 Arrows (1d4) (+0,+0) {@f6} (w).
> You have 27 Arrows (1d4) (+0,+0) {@f6} (w).
> The Arrow (1d4) (+0,+0) {@f6} hits the Lesser Balrog.
> The Lesser Balrog grunts with pain.
> The Lesser Balrog shrugs off the attack.
> The Lesser Balrog breathes fire.
> You die.


  [Character Equipment]

a) a Flail of Westernesse (2d6) (+9,+9) (+2)
     +2 strength, dexterity, constitution.
     Prevents paralysis.
     Grants the ability to see invisible things.
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 24 against orcs, 24 against trolls, 24
     against giants, and 10 against normal creatures.
b) The Long Bow of Bard (x3) (+17,+19) (+2)
     +2 dexterity, speed, shooting power.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
c) a Platinum Ring of Resist Poison
     Provides resistance to poison.
d) a Fluorite Ring of Strength (+4)
     +4 strength.
     Sustains strength.
e) a Tortoise Shell Amulet of the Magi [+5] (+2)
     +2 intelligence, searching.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains intelligence.
     Prevents paralysis.
     Grants the ability to see invisible things.
f) The Phial of Galadriel
     Cannot be harmed by acid, electricity, fire, cold.
     When activated, it lights up the surrounding area, hurting light-s
     ensitive creatures.
     It takes 10 turns to recharge after use.
     Radius 3 light.
g) Augmented Chain Mail of Elvenkind (-2) [16,+9] (+3 stealth)
     +3 stealth.
     Provides resistance to acid, lightning, fire, cold, sound.
     Cannot be harmed by acid, electricity, fire, cold.
h) an Elven Cloak of the Magi [6,+11] (+3)
     +3 intelligence, stealth.
     Cannot be harmed by acid.
     Sustains intelligence.
     Grants the ability to see invisible things.
i) a Wicker Shield of Resistance [2,+12]
     Provides resistance to acid, lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
j) The Hard Leather Cap of Thranduil [2,+10] (+2)
     +2 intelligence, wisdom.
     Provides resistance to blindness.
     Cannot be harmed by acid, electricity, fire, cold.
     Grants telepathy.
k) a Set of Leather Gloves of Agility [1,+4] (+3)
     +3 dexterity.
l) a Pair of Iron Shod Boots of Stability [3,+8]
     Provides resistance to nexus.
     Feather Falling.


  [Character Inventory]

a) a Book of Magic Spells [Magic for Beginners] {@m1}
b) a Book of Magic Spells [Conjurings and Tricks] {@m2}
c) a Book of Magic Spells [Incantations and Illusions] {@m3}
d) a Book of Magic Spells [Sorcery and Evocations] {@m4}
e) a Book of Magic Spells [Resistances of Scarabtarices] {@m5}
     Cannot be harmed by acid, electricity, fire, cold.
f) a Book of Magic Spells [Raal's Tome of Destruction]
     Cannot be harmed by acid, electricity, fire, cold.
g) a Holy Book of Prayers [Ethereal Openings]
     Cannot be harmed by acid, electricity, fire, cold.
h) 20 Metallic Green Potions of Cure Critical Wounds
i) a Green Potion of Enlightenment
j) 8 Scrolls titled "pro gae re cum" of Phase Door
k) 10 Scrolls titled "crius deo pres" of Magic Mapping
l) 6 Scrolls titled "vervus quanso" of Word of Recall
m) a Copper Rod of Treasure Location {@z1!!}
n) 3 Tin-Plated Rods of Fire Bolts {@z2!!}
o) 2 Bronze Rods of Frost Bolts (2 charging) {@z4!!}
p) 2 Tungsten Rods of Acid Bolts {@z5!!}
q) a Lead Rod of Drain Life (charging) {@z3!!}
r) 2 Mithril-Plated Rods of Light {@z6!!}
s) 2 Aluminum-Plated Wands of Teleport Other (4 charges)
t) a Spruce Staff of *Destruction* (2 charges)
u) 2 Oak Staffs of Teleportation (12 charges)
v) a Katana (3d5) (+2,+7)
     With this weapon, you would currently get 1 blow per round,
     averaging a damage of 11 against normal creatures.
w) 27 Arrows (1d4) (+0,+0) {@f6}
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 94.5 against
     dragons, and 31.5 against normal creatures.
     35% chance of breaking upon contact.


  [Home Inventory]

a) 2 Books of Magic Spells [Magic for Beginners] {@m1}
b) 3 Books of Magic Spells [Conjurings and Tricks] {@m2}
c) 2 Books of Magic Spells [Incantations and Illusions] {@m3}
d) 4 Books of Magic Spells [Sorcery and Evocations] {@m4}
e) 17 Metallic Green Potions of Cure Critical Wounds
     When ingested, it heals you a little (1/4 of your wounds, minimum 
     30HP), heals cut damage, and cures stunning, poisoning, blindness, 
     and confusion.
     Provides nourishment for about 300 turns under normal conditions.
f) 3 Crimson Potions of Healing
     When ingested, it restores 300 hit points, heals cut damage, and c
     ures stunning, poisoning, blindness, and confusion.
     Provides nourishment for about 100 turns under normal conditions.
g) an Orange Speckled Potion of *Healing*
     When ingested, it restores 1200 hit points, heals cut damage, and 
     cures stunning, poisoning, blindness, and confusion.
     It can be thrown at creatures with damaging effect.
h) 2 Gloopy Green Potions of Restore Mana
     When ingested, it restores your mana points to maximum.
i) a Cyan Potion of Restore Wisdom
     When ingested, it restores your wisdom.
j) 2 Misty Potions of Restore Life Levels
     When ingested, it restores your experience.
k) a Scroll titled "no ne turiosum" of *Remove Curse*
     When read, it removes all curses from all equipped items.
l) a Scroll titled "apis lea" of Banishment
     When read, it removes all non-unique monsters represented by a cho
     sen symbol from the level, dealing you damage in the process.
m) a Spruce Staff of *Destruction* (4 charges)
     When used, it destroys an area around you in the shape of a circle 
     radius 15, and blinds you for 1d10+10 turns.
n) an Oak Staff of Teleportation (6 charges)
     When used, it teleports you randomly up to 100 squares away.
o) 2 Mistletoe Staffs of Speed (13 charges)
     When used, it hastens you for 2d10+20 turns.
p) The Cloak of Thorongil [1,+10]
     Provides resistance to acid, fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Prevents paralysis.
     Grants the ability to see invisible things.
     
q) a Fur Cloak of Protection [3,+13]
     Provides resistance to shards.
     Cannot be harmed by acid, electricity, fire, cold.
     
r) a Golden Crown of Lordliness [0,+9] (+2)
     +2 wisdom, charisma.
     Provides resistance to fear.
     Cannot be harmed by acid, electricity, fire, cold.
     Sustains wisdom, charisma.
     Stops experience drain.
     
s) The Metal Cap of Thengel [3,+12] (+3)
     +3 wisdom, charisma.
     Provides resistance to confusion.
     Cannot be harmed by acid, electricity, fire, cold.
     
t) a Set of Caestus of Free Action (+0,+3) [2,+6]
     Prevents paralysis.
     
u) The Short Bow of Amras (x2) (+12,+15) (+1 speed)
     +1 intelligence, wisdom, dexterity, speed, shooting speed, 
     shooting power.
     Provides resistance to lightning, fire, cold.
     Cannot be harmed by acid, electricity, fire, cold.
     Slows your metabolism.
     
v) 23 Arrows of Slay Evil (1d4) (+8,+12)
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 87 against
     evil creatures, 130.5 against dragons, and 43.5 against normal
     creatures.
     35% chance of breaking upon contact.
w) 18 Arrows of Lightning (1d4) (+6,+4)
     Cannot be harmed by electricity.
     
     Fired from your current missile launcher, this arrow will hit targets
     up to 160 feet away, inflicting an average damage of 106.5 against
     dragons, 106.5 against electricity-vulnerable creatures, and 35.5
     against normal creatures.
     35% chance of breaking upon contact.


  [Options]

Maximize effect of race/class bonuses        : yes (adult_maximize)
Randomize some of the artifacts (beta)       : no  (adult_randarts)
Restrict the use of stairs/recall            : no  (adult_ironman)
Restrict the use of stores/home              : no  (adult_no_stores)
Restrict creation of artifacts               : no  (adult_no_artifacts)
Don't stack objects on the floor             : no  (adult_no_stacking)
Don't preserve artifacts when leaving level  : no  (adult_no_preserve)
Don't generate connected stairs              : no  (adult_no_stairs)
Adult: Monsters chase current location       : yes (adult_ai_sound)
Adult: Monsters chase recent locations       : yes (adult_ai_smell)
Adult: Monsters act smarter in groups        : yes (adult_ai_packs)
Adult: Monsters learn from their mistakes    : no  (adult_ai_learn)
Adult: Monsters exploit players weaknesses   : no  (adult_ai_cheat)
Adult: Monsters behave more intelligently (broken): no  (adult_ai_smart)
Score: Peek into object creation             : no  (score_peek)
Score: Peek into monster creation            : no  (score_hear)
Score: Peek into dungeon creation            : no  (score_room)
Score: Peek into something else              : no  (score_xtra)
Score: Know complete monster info            : no  (score_know)
Score: Allow player to avoid death           : no  (score_live)



Posted on 19.10.2008 01:45
Last updated on 2.11.2008 00:19

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10692. on the Ladder (of 18938)
4336. on the Angband Ladder (of 6484)
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