The Angband Ladder: NSB IX, Troll Sorceror by <Tartarus3s@yahoo.com>

  [ToME 2.3.5 Character Sheet]

 Name  : NSB IX                 Age                 88       STR:     16       
 Sex   : Male                   Height             114       INT:  18/80       
 Race  : Spectre Troll          Weight             283       WIS:  18/56       
 Class : Sorceror               Social Class         1       DEX:      9       
 Body  : Player                                              CON:  18/40       
 God   : Eru Iluvatar                                        CHR:      3       
                                                                               
 + To Melee Hit         -18 Level             32    Hit Points      -50/   127 
 + To Melee Damage      -19 Experience    408987    Spell Points    258/   518 
 + To Ranged Hit        -21 Max Exp       408987    Sanity          245/   245 
 + To Ranged Damage       0 Exp to Adv.   494000    Piety                 3009 
   AC                17+105 Gold          160214    Speed           Fast (+18) 
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Very Bad     Perception  : Bad          Blows/Round:  1         
 Bows/Throw  : Very Bad     Searching   : Bad          Shots/Round:  1         
 Saving Throw: Fair         Disarming   : Poor         Mel.dmg/Rnd:  1d4-19    
 Stealth     : Bad          Magic Device: Bad          Infra-Vision: 80 feet   
                                                       Tactic:       coward    
                                                       Explor:       running   
                         (Character Background)                                
          You are the offspring of a Cave-Troll Warrior.  You have             
          slime green eyes, dirty bright red hair, and black ulcerous          
          skin.                                                                
                                                                               


  [Miscellaneous information]

 Joke monsters:        ON
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Barrow-Downs: Level 1 (50')
        Maze: Level 37 (1850')
        The Sacred Land Of Mountains: Level 70 (3500')
        A lost temple: Level 8 (400')

 Your body was a Player.
 You have defeated 372 enemies.
 You saved Bree from a dreadful Nazgul.
 You haven't completed a single princess quest.
 You haven't completed a single lost sword quest.
 You found 1 of the relic pieces.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 51st Yavie of the 2890th year of the third age.
 Your adventure lasted 8 days.

     Your Attributes:
You are dead, killed by Tselakus, the Dreadlord on level 70 of The Sacred Land
Of Mountains.
You can breath fire.
You can drive yourself into a berserk frenzy.
You can sense what is beyond walls.
You can turn into a Balrog at will.
You are able to control the space/time continuum.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You levitate just over the ground.
You have free action.
You regenerate quickly.
Your appetite is small.
You have ESP.
You are unlucky.
You have a firm hold on your life force.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are completely immune to acid.
You are completely immune to lightning.
You are completely immune to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to darkness.
You are resistant to confusion.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nexus attacks.
You are resistant to nether forces.
You are completely fearless.
Your eyes are resistant to blindness.
Your strength is sustained.
Your intelligence is sustained.
Your constitution is sustained.
Your dexterity is sustained.
Your strength is affected by your equipment.
Your intelligence is affected by your equipment.
Your wisdom is affected by your equipment.
Your dexterity is affected by your equipment.
Your constitution is affected by your equipment.
Your charisma is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your infravision is affected by your equipment.
Your digging ability is affected by your equipment.


                    adefkmnopsuxz{|@            
        Add Str   : .........3......            
        Add Int   : ....322.........            
        Add Wis   : ..2..2..........            
        Add Dex   : .........3......            
        Add Con   : .2.......3......            
        Add Chr   : .....2..........            
        Mul Mana  : ......+........+            
        Add Stea. : .......1........            
        Add Sear. : ....3.2.........            
        Add Infra : ..2.............            
        Add Tun.. : ..............2.            
        Sust Str  : .........+.....+            
        Sust Int  : ....+...........            
        Sust Wis  : ................            
        Sust Dex  : ..+......+......            
        Sust Con  : .........+......            
        Sust Chr  : ................            
        Invisible : ..+..+..........            
        Mul life  : ................            
        Sens Fire : ......+.........            
        Reflect   : ................            
        Free Act  : ...++...........            
        Hold Life : ...............+            
        Imm Acid  : .........+.....*            
        Imm Elec  : ...............*            
        Imm Fire  : ...............*            
        Res Cold  : ..+......+.....+            
        Res Pois  : ...............+            
        Res Fear  : .........+......            
        Res Light : .......+........            
        Res Dark  : .......+.+.....+            
        Res Blind : .+..+++.........            
        Res Conf  : ..+.+.+.........            
        Res Sound : ................            
        Res Shard : .......+........            
        Res Neth  : .....+.........+            
        Res Nexus : .........+......            
        Res Chaos : ..+............+            
        Res Disen : ................            
        Aura Fire : ...............+            
        Lite      : ...............+            
        See Invis : ......+........+            
        Digestion : .........+.....+            
        Regen     : ...............+            
        Activate  : .+..............            
        Drain Exp : ..+.............            
        Cursed    : ..+....+........            
        Hvy Curse : ..+.............            
        Fly       : ...............+            

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Balrog Wings:
  Creates ugly, but working, wings allowing you to fly
  But it reduces charisma by 4 and dexterity by 2

Balrog Strength:
  Provides 3 strength and 1 constitution
  But it reduces charisma by 1 and dexterity by 3

Balrog Form:
  Allows you to turn into a Balrog at will
  You need Balrog Wings, Balrog Aura and Balrog Strength to activate it

Demon Spirit:
  Increases your intelligence by 1
  But reduce your charisma by 2

Demon Hide:
  Increases your armour class by your level
  Provides immunity to fire at level 40
  But reduces speed by your level / 7

Demon Breath:
  Provides fire breath
  But gives a small chance to spoil potions when you quaff them

Demon Realm:
  Provides access to the demon school skill and the use of demonic equipment
  You need Demon Spirit, Demon Hide and Demon Breath to activate it

Anti-teleportation:
  Prevents all teleportations, be it of you or monsters


Skills (points left: 0)
          . Archery                             -01.200 [0.000]
 - Sneakiness                                    01.100 [0.900]
          . Stealth                              00.000 [0.400]
          . Disarming                           -00.300 [0.000]
 - Magic                                         45.200 [1.000]
          . Magic-Device                         01.000 [1.000]
          . Spell-power                          36.600 [0.600]
          . Sorcery                              36.700 [0.700]
          . Mana                                 00.000 [0.900]
                   . Fire                        00.000 [1.000]
                   . Water                       00.000 [1.000]
                   . Air                         00.000 [1.000]
                   . Earth                       00.000 [1.000]
          . Meta                                 00.000 [1.000]
          . Conveyance                           00.000 [1.000]
          . Divination                           00.000 [1.000]
          . Temporal                             00.000 [1.000]
          . Mind                                 00.000 [1.000]
          . Nature                               00.000 [1.000]
          . Demonology                           00.000 [1.500]
          . Necromancy                           00.000 [0.900]
          . Runecraft                            00.000 [0.900]
          . Thaumaturgy                          00.000 [0.900]
 - Spirituality                                  00.890 [0.550]
          . Prayer                               31.500 [0.500]
 . Monster-lore                                  00.000 [0.500]

Abilities
 * Perfect casting


  [Fates]

You are fated to find The Long Sword 'Durandil' on level 1.
You are fated to find a Potion of Apple Juice on level 1.
You are fated to find The Dagger of Rilia on level 3.


  [Character Equipment]

a) a Mage Staff (1d4) (+5,+6)
    It can be wielded two-handed.  It can be used to store a spell.  
d) a Dragon Horn (+2)
    It can be activated for large acid ball (300) every 100 turns if it is
    being worn. It increases your constitution by 2.  It provides
    resistance to blindness.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You bought it from the Black Market.
e) The Ring of Power of Uvatha the Horseman (+2 to infravision)
    It increases your wisdom and infravision by 2.  It makes you
    invisible.  It sustains your dexterity.  It provides resistance to 
    cold and chaos.  It drains experience.  It cannot be dropped while
    cursed.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Uvatha the Horseman in the town of Bree .
f) a Ring of Free Action
    It provides immunity to paralysis.  
    You found it in the remains of a Young red dragon in the town of Gondolin .
k) an Amulet of the Magi (-4,-4) (+3 to searching)
    It can be used to store a spell.  It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides immunity
    to paralysis.  It provides resistance to blindness and confusion.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You bought it from the Rare Jewelry Shop.
m) a Dwarven Lantern of the Magi (+2)
    It grants you the power of magic map if it is being worn.  It provides
    light (radius 2) forever.  It can be used to store a spell.  It 
    increases your intelligence, wisdom and charisma by 2.  It makes you
    invisible.  It provides resistance to blindness and nether.  It cannot
    be harmed by fire.  
    It was given to you as a reward.
n) The Filthy Rag of the Wight [1,+6](40%) (+2 to searching)
    It increases your intelligence and searching by 2.  It increases your 
    mana capacity by 40%.  It provides resistance to blindness and 
    confusion.  It renders you especially vulnerable to fire.  It allows
    you to see invisible monsters.  It cannot be harmed by acid, cold,
    lightning or fire.  
o) a Shadow Cloak of Protection [6,+20] (+1 to stealth) {cursed}
    It increases your stealth by 1.  It provides resistance to light, dark
     and shards.  It is cursed.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You bought it from the Black Market.
p) a Small Leather Shield [2,+6]
    
s) The Steel Helm of Hammerhand [6,+20] (+3)
    It grants you the power of berserk if it is being worn.  It increases 
    your strength, dexterity and constitution by 3.  It sustains your 
    strength, dexterity and constitution.  It makes you completely
    fearless.  It provides resistance to acid, cold, dark and nexus.  It
    slows your metabolism.  It cannot be harmed by acid, cold, lightning
    or fire.  
    You found it in the remains of The Minotaur of the Labyrinth on level 37
    of Maze.
u) (nothing)
x) a Pair of Soft Leather Boots [2,+6]
    
z) (nothing)
{) (nothing)
|) a Gnomish Shovel (+2)
    It increases your ability to tunnel by 2.  


  [Character Inventory]

a) a Tome of the Tree
b) 3 Books of Beginner Cantrips
    
c) The Tome of NSB IX
d) a Spellbook of Healing
    
e) a Spellbook of Identify
    
f) a Spellbook of Disarm
    
g) a Spellbook of See the Music
    
h) 13 Potions of Cure Critical Wounds
    
i) a Potion of Healing
    
j) 4 Potions of Restore Mana
    
k) 3 Potions of Resistance
l) 5 Scrolls of Word of Recall
    
m) a Fireproof Scroll of Reset Recall
n) a Scroll of Reset Recall
o) a Ring of Lightning [+15]
p) a Polished Red Dragon Scale Mail (-2 to accuracy) [30,+13]
q) a Green Dragon Scale Mail (-2 to accuracy) [30,+15]
r) (nothing)
s) (nothing)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Cursed Ring of Sound Resistance
b) a Ring of Shard Resistance


  [Home Inventory - Gondolin ]

a) a Spellbook of Lay of Protection
    
b) a Spellbook of Sterilize
    
c) a Spellbook of Remove Curses {25% off}
    
d) a Spellbook of Listen to the Music
    
e) a Spellbook of Charm
    
f) Pytar's Portable Pandemonium
    It can be activated for acquirement every 3000 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
g) 6 Sprigs of Athelas
h) a Potion of Cure Serious Insanity
i) 2 Potions of Curing
j) 4 Scrolls of Reset Recall
k) a Staff of Disarm[1|10] (8 charges)
    


  [Home Inventory - Lothlorien ]

a) 99 Potions of Water Curing {quest}


  [The Mathom-house Inventory - Bree ]

a) Raal's Voodoo Doll of Revenge
    It can be activated for gain corruption every 10 turns.  
    You found it in the remains of a Monastic lich in the town of Minas Anor .
b) The Hard Leather Cap of Thranduil [2,+10] (+2)
    It increases your intelligence and wisdom by 2.  It provides
    resistance to blindness and nether.  It allows you to sense the
    presence of orcs, trolls and evil beings.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    
c) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5) {cursed}
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It is heavily cursed.  It carries an ancient foul
    curse.  It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Ulik the Troll in the town of Gondolin .
    



Posted on 19.11.2011 01:59
Last updated on 19.11.2011 05:38

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On 19.11.2011 01:59 Tartarus3s@yahoo.com wrote:
Here we go...

On 19.11.2011 05:38 Tartarus3s@yahoo.com wrote:
I HATE anti-teleportation corruption!

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