The Angband Ladder: Silmel, Noldor Feanor no-class by LostTemplar

  [Sil 1.0 Character Dump]

 Name   Silmel        Age      422       Str   2
 Sex    Male          Height  6'11       Dex   5
 Race   Noldor        Weight   177       Con   4
 House  Feanor                           Gra   3

 Game Turn   11,917   Melee  (+14,2d7)   Melee       14 = 12  +5  -2  -1
 Exp Pool       471          (+13,2d4)   Archery      5 =  3  +5  -2  -1
 Total Exp   27,571   Bows    (+5,1d8)   Evasion     19 = 15  +5  +1  -2
 Burden       140.2   Armor [+19,5-18]   Stealth     -2 =  0  +5  -5  -2
 Max Burden   144.0                      Perception   6 =  3  +3  +2  -2
 Depth         650'   Health      0:41   Will         4 =  3  +3      -2
 Min Depth     500'   Voice      34:34   Smithing     2 =  0  +3      -1
 Light Radius     2                      Song         1 =  0  +3      -2

 You are one of several children of a bard from the house of Feanor.
 You have light grey eyes, straight black hair, and a fair complexion.







  [Last Messages]

> You miss the Ringrauko.
> You hit the Ringrauko...
> *** LOW HITPOINT WARNING! ***
> The Cat warrior claws you...
> *** LOW HITPOINT WARNING! ***
> The Ringrauko hits you.
> You are covered with frost!
> *** LOW HITPOINT WARNING! ***
> The Cat warrior misses you.
> You miss the Ringrauko. <2x>
> *** LOW HITPOINT WARNING! ***
> The Cat warrior misses you.
> The Ringrauko hits you.
> You are covered with frost!
> You die.


  [Character Equipment]

a) a Longsword (Defender) (+0,2d5) [+2]
   It cannot be harmed by the elements.  
b) a Shortbow (+0,1d7)
   It can shoot arrows 12 squares (with your current strength).
c) a Turquoise Ring of Dexterity <+0>
   It increases your dexterity by 0.  It sustains your dexterity.
   
d) a Sapphire Ring of Perception <+2>
   It improves your perception by 2.  
e) (nothing)
f) a Brass Lantern (with 3293 turns of light)
g) a Long Corslet of Protection (-2) [-4,2d6]
   It cannot be harmed by the elements.  
h) a Cloak [+1]
i) a Longsword (+1,2d5) [+1]
   
j) a Great Helm [-1,1d3]
k) a Set of Leather Gloves [+0,1d1]
l) a Pair of Leather Boots of Free Action [+0,1d2]
   It grants you freedom of movement.  
m) 80 Arrows
   They can be shot 12 squares (with your current strength and bow).
n) 99 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Character Inventory]

a) a Dark Green Herb of Terror
b) a Fragment of Lembas
c) a Bright Orange Potion of Slow Poison
d) an Elm Staff of Freedom (6 charges)
e) an Ashen Staff of Light (3 charges)
f) a Gnarled Staff of Sanctity (2 charges)
g) a Yew Staff of Treasures (3 charges)
h) a Runed Staff of Slumber (6 charges)
i) a Runed Staff of Slumber (4 charges)
j) a Golden Staff of Self Knowledge (2 charges)
k) a Chalcedony Ring of Strength <+0>
   It increases your strength by 0.  It sustains your strength.  
   
l) a Bronze Ring of Frost {fire}
   It provides resistance to fire.  
m) 3 Wooden Torches (with 2000 turns of light)
n) a Longsword of Final Rest (+0,2d5) [+1]
   It slays undead.  
o) a Longsword (+1,2d5) [+1]
   
p) a Greatsword (-2,3d6) [+1]
   It requires both hands to wield it properly.  
q) a Mithril Greatsword (+0,3d5) [+1]
   It cannot be harmed by the elements.  It requires both hands
   to wield it properly.  
r) 15 Arrows
   They can be shot 12 squares (with your current strength and bow).


  [Notes]

Silmel of the Noldor
Entered Angband on 01/12/2012 at 02:46 PM

    Turn     Depth    Note

       0     50 ft    (Charge)
       0     50 ft    (Dodging)
       0     50 ft    (Parry)
       1     50 ft    Challenge: Disconnected stairs
       1     50 ft    Challenge: Straight down (no up stairs until endgame)
       1     50 ft    Challenge: No artefacts
   5,442    450 ft    Slew Othrond, the Orc Lord
   7,248    500 ft    (Keen Senses)
   9,160    550 ft    (Mind Over Body)
   9,352    550 ft    (Finesse)
  10,920    600 ft    Slew Uldor, the Accursed
  11,608    650 ft    (Two Weapon Fighting)

  11,917    650 ft    Slain by a Ringrauko.
  11,917    650 ft    Died on 12 January 2012 at 05:25 PM.


  [Challenges]

Disconnected stairs                          
Straight down (no up stairs until endgame)   
No artefacts                                 



Posted on 12.1.2012 13:06
Last updated on 12.1.2012 18:33

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2203. on the Sil Ladder (of 2253)

Comments

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On 12.1.2012 13:06 LostTemplar wrote:
Artifactless ironman.

On 12.1.2012 13:30 Scatha wrote:
Nice going so far. I have to say, [+20, 6-25] is a pretty awesome defence for the mid-game. Is anything even scratching you?

On 12.1.2012 13:40 LostTemplar wrote:
Nothing is scratching me, except various evil darkness things.

On 12.1.2012 13:48 Scatha wrote:
That makes sense, since your evasion is halved if you can't see them.

I see you've already got Keen Senses. There are a few other abilities which can help against the darkness: Inner Light, Song of the Trees, and Listen. You might want to pick one of these up if this seems to be the main danger for you.

On 12.1.2012 14:18 HallucinationMushroom wrote:
Leave it to LT to take a brutal game and add challenges to it. Rock on.

On 12.1.2012 14:38 LostTemplar wrote:
This one had unlucky death, by frost breathing 's', and some cat warriors blocking retreat, btw since it was ironman there was nowhere to retreat to actually.

On 12.1.2012 16:44 Scatha wrote:
That's a shame. Did you switch to your greatsword to fight the serpent? They have tough armour, so high damage output to take them down quickly is often best.

Do you have a death-readout?

On 12.1.2012 18:32 LostTemplar wrote:
I was unable to fight serpent due to cat warriors, blocking path, it was so silly, they was unable to hurt me in melee but theese breaths were deadly, actually I was allmost able to break free with 5 hps only to die from some blue 'R' monster, who blocked path just in time.

Nethertheless it was not an attemp to win, just a playtesting of combat system. I was eager to find a trouble, not to avoid it.

On 12.1.2012 18:34 LostTemplar wrote:
It seems, that blue R was Ringrauko.

On 12.1.2012 18:38 LostTemplar wrote:
Btw my worst thoughts about combat mechanics come true.
This char was invulnerable to 95% of the monsters and badly hurt by another 5%, cannot say I like this too much.

Another bad thing is about skill system: some skill are too rarely usefull, so it seems wise to just have spare XP pool to learn that skills just before you need them. It is silly IMHO.

On 12.1.2012 19:06 Scatha wrote:
This was a pretty extreme build in terms of pushing evasion. This is a choice you can make as the player, and will help you a lot against quite a few monsters, but left you slightly vulnerable in some other ways. This experience (invulnerability to 95% of foes) is definitely not typical of more balanced characters. Can you put your finger on what about it you dislike?

You can do that a bit with the skill system, but which skills are you thinking of? If it's too abusive to hold back experience in reserve until absolutely needed, we could stop people spending experience in combat somehow, for instance.

On 12.1.2012 19:15 will_asher wrote:
Twice, I've taken the curse-breaking ability after putting on a cursed item. I don't think that hurts the game though.

On 12.1.2012 23:23 half wrote:
Evasion is powerful if you have a lot of it, but there are various things that are balanced against it (including its uselessness against breath attacks and other effects such as entrancement). I think it is powerful overall. As to building a character that is generally strong but has serious weaknesses, that is your own choice. I don't see why the game should stop you.

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