The Angband Ladder: Turdy, Yeek Warrior by <spitfyr@gmx.net>

  [ToME:Competition 2.2.2 Character Dump]

 Name  : Turdy                  Age                 11       STR:     12       
 Sex   : Female                 Height              34       INT:     13       
 Race  : Yeek Hermit            Weight              58       WIS:     11       
 Class : Warrior                Social Class        33       DEX:  18/29       
 Body  : Player                                              CON:     10       
 God   : Tulkas                                              CHR:      9       
                                                                               
 + To Melee Hit          14 Level             34    Max Hit Points       213   
 + To Melee Damage       21 Experience    136512    Cur Hit Points        -4   
 + To Ranged Hit         12 Max Exp       136512    Max SP (Mana)         33   
 + To Ranged Damage       9 Exp to Adv.   157500    Cur SP (Mana)         33   
   AC                 35+85 Gold          108813    Piety               4370   
                                                                               
                         (Miscellaneous Abilities)                             
 Fighting    : Legendary[7] Perception  : Superb       Blows/Round:  4         
 Bows/Throw  : Superb       Searching   : Superb       Shots/Round:  2         
 Saving Throw: Poor         Disarming   : Fair         Mel.dmg/Rnd:  8d5+84    
 Stealth     : Excellent    Magic Device: Superb       Infra-Vision: 30 feet   
                                                       Tactic:       normal    
                                                       Explor:       normal    
                         (Character Background)                                
          You are one of five children of a brown Yeek.  You are a             
          credit to the family.  You have brown eyes, wavy red hair,           
          and a fair complexion.                                               
                                                                               


  [Miscellaneous information]

 Cth monsters:         OFF
 Z-like monsters:      OFF
 Joke monsters:        OFF
 Maximize mode:        ON
 Preserve Mode:        ON
 Autoscum:             ON
 Small Levels:         ON
 Arena Levels:         ON
 Always unusual rooms: OFF
 Persistent Dungeons:  OFF

 Recall Depth:
        Mirkwood: Level 32 (1600')
        Barrow-Downs: Level 10 (500')
        Orc Cave: Level 22 (1100')
        The Old Forest: Level 25 (1250')

 Your body was a Player.
 You have defeated 4009 enemies.
 You saved 12 princesses.

 You started your adventure the 43rd Yavie of the 2890th year of the third age.
 You ended your adventure the 7th Quelle of the 2890th year of the third age.
 Your adventure lasted 21 days.

     Your Attributes:
You are dead, killed by a Nether hound on level 32 of Mirkwood.
You can drain life from a foe.
Your eyes are sensitive to infrared light.
You can see invisible creatures.
You have free action.
You can sense the presence of good beings.
You are unlucky.
You are surrounded with a fiery aura.
You are carrying a permanent light.
You are resistant to acid.
You are resistant to lightning.
You are resistant to fire.
You are resistant to cold.
You are resistant to poison.
You are resistant to bright light.
You are resistant to confusion.
You are resistant to sonic attacks.
You are resistant to disenchantment.
You are resistant to chaos.
You are resistant to blasts of shards.
You are resistant to nether forces.
You are completely fearless.
Your intelligence is sustained.
Your constitution is sustained.
Your intelligence is affected by your equipment.
Your dexterity is affected by your equipment.
Your stealth is affected by your equipment.
Your searching ability is affected by your equipment.
Your digging ability is affected by your equipment.
Your speed is affected by your equipment.
Your weapon is especially deadly against trolls.
Your weapon is especially deadly against giants.

 Corruption list:
Balrog Aura:
  Surrounds you with a fiery aura
  But it can burn scrolls when you read them

Vampiric Teeth:
  Your teeth allows you to drain blood to feed yourself
  However your stomach now only accepts blood.


Skills (points left: 31)
 - Combat                                        30.000 [0.800]
          - Weaponmastery                        37.550 [0.850]
                   . Sword-mastery               00.000 [0.400]
                   . Axe-mastery                 00.000 [0.400]
                   . Hafted-mastery              00.000 [0.400]
                   . Polearm-mastery             00.000 [0.400]
          . Archery                              10.000 [0.600]
          . Antimagic                            00.000 [0.550]
 - Sneakiness                                    01.000 [0.900]
          . Disarming                            01.000 [0.900]
 - Magic                                         02.662 [0.300]
          . Magic-Device                         26.300 [1.150]
 - Spirituality                                  03.000 [0.500]
          . Prayer                               20.000 [0.500]
 - Monster-lore                                  00.000 [0.500]
          . Symbiosis                            01.000 [0.300]

Abilities
 * Ammo creation
 * Extra Max Blow(1)
 * Extra Max Blow(2)
 * Spread blows


  [Fates]

You may find a Potion of Cure Light Insanity on level 9.
You are fated to die on level 19.
You may meet a Mean-looking mercenary on level 1.


  [Character Equipment]

a) The Main Gauche of Maedhros (2d5) (+12,+15) (+3)
        It increases your intelligence, dexterity and speed by 3.  It is
    especially deadly against trolls.  It is especially deadly against
    giants.  It provides immunity to paralysis.  It provides resistance to 
    poison.  It allows you to see invisible monsters.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
d) a Long Bow of Extra Shots (x3) (+10,+9)
    It fires missiles
    excessively fast.  
    It was given to you as a reward.
e) The Ring 'Nirie' (+3)
    It increases your intelligence and 
    searching by 3.  It sustains your intelligence.  It provides
    resistance to electricity, confusion, sound and disenchantment.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of Old Man Willow on level 25 of The Old
    Forest.
f) a Ring of Chaos Resistance {100% off}
    It provides resistance to confusion and chaos.  
    You stole it from the Black Market.
k) an Amulet of Searching (+6)
m) a Dwarven Lantern
n) The Leather Scale Mail 'Thalkettoth' (-1) [11,+25] (+3)
    It increases your dexterity and 
    speed by 3.  It provides resistance to acid, sound and shards.  It
    cannot be harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
o) The Cloak 'Colluin' [1,+20]
    It can be activated
    for resistance (20+d20 turns) every 111 turns if it is being worn. It
    provides resistance to acid, electricity, fire, cold and poison.  It
    allows you to sense the presence of good beings.  It cannot be harmed
    by acid, cold, lightning or fire.  
    You found it lying in a vault on level 23 of Mirkwood.
p) a Dragon Shield [8,+14]
    It provides
    resistance to acid.  It cannot be harmed by acid, cold, lightning or
    fire.  
s) a Dragon Helm [8,+8]
    It provides resistance to poison and nether.  It cannot be
    harmed by acid, cold, lightning or fire.  
u) The Set of Leather Gloves 'Cammithrim' [1,+10]
    It can be activated for 
    magic missile (2d6) every 2 turns if it is being worn. It provides
    light (radius 1) forever.  It sustains your constitution.  It provides
    immunity to paralysis.  It provides resistance to light.  It cannot be
    harmed by acid, cold, lightning or fire.  
    You found it lying on the floor of a special level.
x) a Pair of Metal Shod Boots of Stealth [6,+6] (+3 to stealth)
    It increases your 
    stealth by 3.  
    You bought it from the Footwear Shop.
z) (nothing)
{) 10 Seeker Arrows of Slay Evil (4d4) (+5,+2) {90% off}
    It fights against evil with holy
    fury.  
    You made it yourself.
|) a Shovel (1d2) (+0,+0) (+1)
    It increases your ability to tunnel by 1.  


  [Character Inventory]

a) 2 Spellbooks of Divine Aim {@m1@b1}
    
b) 2 Potions of Speed
    
c) 7 Potions of Heroism
    
d) 9 Potions of Cure Critical Wounds
    
e) 5 Scrolls of Teleportation
    
f) 47 Scrolls of Identify {@r1}
    
g) 6 Scrolls of Satisfy Hunger
    
h) a Wooden Rod of Trap Location (10/10) {@z4}
i) an Iron Rod of Simplicity of Illumination (50/50) {@z2}
j) a Silver Rod of Capacity of Recall (200/200) {@z9}
    It can
    hold more mana.  
    You bought it from the Black Market.
k) 2 Wands of Manathrust[1|15] (15 charges)
    
l) a Wand of Firewall[3|9] (3 charges)
m) 2 Wands of Noxious Cloud[1|25] (8 charges)
    
n) a Wand of Essence of Speed[1|13] (6 charges)
o) The Wand of Digging of Thrain (16 charges)
    
    You found it in the remains of Azog, King of the Uruk-Hai on level 22 of
    Orc Cave.
p) a Staff of Disarm[1|10] (14 charges)
q) a Staff of Identify[4|17] (14 charges) {@u1}
r) The Dagger 'Narthanc' (E:322, L:6) (1d4) (+6,+6)
    It can be activated for fire bolt (9d8) every 8+d8 turns if
    it is being worn. It provides light (radius 1) forever.  It does extra
    damage from fire and frost.  It provides resistance to fire.  It
    produces an electric sheath.  It cannot be harmed by acid, cold,
    lightning or fire.  
s) 18 Arrows (exploding) (1d4) (+6,+6)
t) (nothing)
u) (nothing)
v) (nothing)
w) (nothing)


  [Home Inventory - Bree ]

a) a Demonblade (4d6) (+4,+2)
b) a Demonshield [5,+0]
c) a Demonhorn [2,+0]
d) The Wand Construction Kit {Gain Curroption}
    It can be activated for gain corruption.  
    You found it lying on the ground on level 16 of Orc Cave.
e) a Sprig of Athelas
    
f) a Potion of Cure Light Insanity
g) 2 Potions of Healing
    
h) 2 Potions of Enlightenment
i) a Potion of Curing
    
j) 2 Scrolls of *Identify*
    
k) a Rod Tip of Door/Stair Location (10 Mana to cast)
l) a Rod Tip of Detection (80 Mana to cast)
    
m) a Ring of Extra Attacks (+1 attack)
n) an Elven Robe [2,+16] (+2 to stealth) {100% off}
    It increases 
    your stealth by 2.  It provides resistance to acid, electricity, fire, 
    cold and disenchantment.  It allows you to sense the presence of orcs.
    It cannot be harmed by acid, cold, lightning or fire.  
    You stole it from the Black Market.
o) a Large Leather Shield of Resistance [4,+12]
    It provides resistance to acid, 
    electricity, fire and cold.  It cannot be harmed by acid, cold,
    lightning or fire.  
    You found it in the remains of a Quasit on level 16 of The Old Forest.
p) The Iron Helm of Gorlim (+25,+25) [5,+10] (-5)
    
    It can be activated for rays of fear in every direction if it is being
    worn. It decreases your intelligence, wisdom and searching by 5.  It
    provides immunity to cold.  It provides immunity to paralysis.  It
    makes you completely fearless.  It provides resistance to acid, fire, 
    poison and disenchantment.  It allows you to see invisible monsters.  
    It produces an anti-magic shell.  It drains life.  It induces random
    teleportation.  It carries an ancient foul curse.  It cannot be harmed
    by acid, cold, lightning or fire.  
    It was given to you as a reward.
q) a Fiery Khopesh of Slaying (3d6) (+2,+11)
r) a Frozen Pike of Gondolin (2d5) (+9,+7) (+1)
    It can be wielded two-handed.  It
    provides light (radius 1) forever.  It increases your strength and 
    constitution by 1.  It does extra damage from frost.  It is especially
    deadly against dragons.  It is especially deadly against trolls.  It
    strikes at demons with holy wrath.  It fights against evil with holy
    fury.  It provides immunity to paralysis.  It makes you completely
    fearless.  It provides resistance to cold, dark and sound.  It allows
    you to see invisible monsters.  It gives telepathic powers.  It cannot
    be harmed by acid.  It cannot be harmed by fire.  It cannot be harmed
    by cold.  
    You found it in the remains of Wormtongue, Agent of Saruman on level 11 of
    Mirkwood.
s) The Whip 'Lasher' (1d6) (+12,+15) (+3)
    It increases your dexterity and attack speed by 3.  It 
    poisons your foes.  It is very sharp and can cut your foes.  It is
    especially deadly against orcs.  It is especially deadly against
    natural creatures.  It provides immunity to paralysis.  It provides
    resistance to poison.  It allows you to sense the presence of orcs.  
    It cannot be harmed by acid, cold, lightning or fire.  
    You found it in the remains of a Cave orc on level 23 of Mirkwood.
t) 53 Arrows (1d4) (+6,+6)
    
u) 30 Seeker Arrows of Lightning (4d4) (+6,+9) {90% off}
    It
    does extra damage from electricity.  It cannot be harmed by
    electricity.  
    You made it yourself.
v) 26 Seeker Arrows (4d4) (+1,+3) {90% off}
    


  [Home Inventory - Lothlorien ]

a) 2 Potions of Healing
    
b) a Potion of Enlightenment
    
c) a Potion of Curing
d) a Scroll of *Identify* {75% off}
    
e) a Copper Rod of Nothing (20/20)
f) a Moonstone Rod of Nothing (75/75)
    
g) a Wand of Fireflash[1|16] (8 charges)
h) a Wand of Tidal Wave[1|26] (9 charges)
i) a Wand of Tidal Wave[3|24] (7 charges)
j) a Wand of Ice Storm[2|28] (7 charges)
k) a Staff of Healing[2|21] (3 charges)
l) a Ring of Acid [+7]
m) The Ring of Astarsin [+13] (+1 to stealth) {100% off}
    It can be activated for ball of cold and resist
    cold every 50+d50 turns if it is being worn. It increases your 
    strength and stealth by 1.  It sustains your intelligence.  It
    provides resistance to electricity and cold.  It cannot be harmed by
    acid, cold, lightning or fire.  
    You stole it from the Black Market.
n) a Ring of Flying
o) an Elven Cloak [4,+4] (+1 to stealth)
p) a Sling of Power (x2) (+10,+22)
q) 6 Seeker Arrows (4d4) (+6,+6) {90% off}
    


  [The Mathom-house Inventory - Bree ]

a) The Sling of Farmer Maggot (x2) (+20,+0) (+2) {100% off}
    It can be activated for terrify
    every 10+d50 turns if it is being worn. It increases your searching
     and infravision by 2.  It fires missiles excessively fast.  It cannot
    be harmed by acid, cold, lightning or fire.  
    It was given to you as a reward.



Posted on 4.9.2003 14:17

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On 4.9.2003 14:17 spitfyr@gmx.net wrote:
An other dead yeek hermit warrior.

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